hi im here
[General]
storyboard stuff:
SB\glow2.png is larger than the allowed maximum for moving images (640x1440 or 1920x480)
unused files:
SB\cir.png
SB\shape1.png
SB\shape2.png
SB\shape3.png
SB\shape4.png
also at 00:22:954 - your SB load peaks over 5.0x for a long period of time and can definitely be optimised so try fix that
the offset of the second red point at sounds way too early imo. try use offset 11506 and shift all timing points forward by 17ms
combo colours 3 and 4 look really similar, i couldn't even tell them apart when playing. i would either alternate the two colours by swapping the combo colour number around like http://puu.sh/rW2PF/d8cbd27849.png. or you could just delete/change combo 4 since the colours are very similar anyways
[Collab Extra]
Plaudible
00:00:498 - red and green timing lines have conflicting settings, make sure they have the same vol and sample
00:11:489 - ^
00:03:256 (1) - curving the first segment of the slider would make it look a lot nicer imo http://puu.sh/rW2js/5bcc5dda30.jpg
00:09:851 (1) - is there a specific need to have the spinner snapped weirdly? putting it on the blue tick is fine imo
00:23:041 (3) - i know this is a collab, but your rhythms/the sounds you follow should still be somewhat consistent throughout the map to provide an equal playing experience. there a 5plets on the red ticks here that hobbes' mapped but you left out, so you should try include them
00:23:558 (6) - there's a snare + kick here so it would make more sense to make this two circles to give equal emphasis to the drums, whereas when there is only 1 drum like at 00:24:937 (6) - it makes sense to only use one slider, which you have done
00:26:317 (6) - ^ same applies to the rest of these
00:32:523 (1) - is the nc really needed?
00:50:109 (1,5) - slider end is quite stacked with 00:50:972 (5,3)
01:06:144 (2,3,4) - pretty confusing to read imo since they're stacked to look like a stream, but i guess you could keep this if you really want
01:39:765 (1) - should silence these slider ends
Hobbes2
00:12:868 (1) - centre the red anchor.. this doesn't look very appealing
00:14:248 (1,2,3,4,5,6,7) - i honestly feel you should change this up since 00:12:868 (1,2,3,4,5,6,7) - 00:14:248 (1,2,3,4,5,6,7) - and 00:15:627 (1,2,3,4,5,6) - pretty much all play the same. introducing variety greatly improves gameplay
00:21:144 (1) - could you perhaps avoid overlapping slider head and tail by making the slider a little longer, looks less cluttered that way imo
01:17:006 (1) - there r still very loud drums here that u shouldnt skip 01:17:178 - 01:17:351
01:28:730 (1,2) - i found that these dont play very well.. the slow sv into large spacing leads to lots of choppy flow maybe using less distance for these would work better but thats up to you. also u should silence the slider ends of stuff like 01:28:730 (1) - or at least make it soft sampleset
[Yammichi's Insane]
00:00:498 - 00:11:489 - make sure timing lines dont have conflicting values
00:09:937 (1) - weird snapping, just put it on the blue tick?
00:56:661 (1,3) - honestly it probably better to just swap nc's here for consistency. having the nc at 00:56:661 (1) - makes the combo pretty long..
nice work here
[Hobbes2's Light Insane]
avoid the pure white (255,255,255) combo colour as it can be very blinding to play in kiai times
00:00:498 - 00:11:489 - fix up timing line settings
00:17:523 (2,3) - no triplet at least?
00:20:282 (2,3) - ^ using the blue ticks in 1 combo then completely ignored them in other combo is quite questionable
00:22:523 (1) - and from this section onward you seem to ignore the 5plets :c since the music has increased in intensity it make much sense to decrease your density
00:27:523 - i hear a kick drum here so i wouldn't ignore this
01:10:282 (1) - nc isn't really necessary given that you didnt nc this before 01:08:903 (3)
01:20:282 (1) - remove nc, really isnt needed
[MrSergio's Hard]
00:24:592 (3) - 00:27:351 (4) - 00:29:765 (2) - 00:31:489 (3) - these are pretty weird imo because the 5plet starts and ends on the red ticks like u did for the previous sections. it might be better to rework these or shorten them to triplets since beats like 00:24:851 - don't exist and it probably isn't good to overmap in hard
01:14:248 (3) - u might want to avoid overlapping reverse arrows in hard just so reading becomes more straightforward. missing a reverse is very disorienting cos you skip a whole beat
01:41:834 (3) - ^
[Normal]
00:00:498 - 00:11:489 - fix up timing lines
00:15:971 (1) - 00:18:730 (1) - 00:21:489 (1) - you probably dont need these nc's since you didnt nc 00:13:213 (4) - and it doesn't make much sense to have a 2 note combo in normal
00:27:006 (1) - ^ try fix the rest of these up yourself
00:54:247 (3,1) - you still should follow distance snapping here, the close distance will make beginners click way too early
00:58:213 (1) - you dont need this reverse slider imo since the strongest beat is on 00:58:385 - so you want to allow that to be clickable, like u did for 01:01:144 (1)
01:16:316 (1) - you originally didnt set this as nc eg. 01:10:799 (4) - so you should remove the nc here
01:21:833 (1) - ^
easy looks fine
good luck!
[General]
storyboard stuff:
SB\glow2.png is larger than the allowed maximum for moving images (640x1440 or 1920x480)
unused files:
SB\cir.png
SB\shape1.png
SB\shape2.png
SB\shape3.png
SB\shape4.png
also at 00:22:954 - your SB load peaks over 5.0x for a long period of time and can definitely be optimised so try fix that
the offset of the second red point at sounds way too early imo. try use offset 11506 and shift all timing points forward by 17ms
combo colours 3 and 4 look really similar, i couldn't even tell them apart when playing. i would either alternate the two colours by swapping the combo colour number around like http://puu.sh/rW2PF/d8cbd27849.png. or you could just delete/change combo 4 since the colours are very similar anyways
[Collab Extra]
Plaudible
00:00:498 - red and green timing lines have conflicting settings, make sure they have the same vol and sample
00:11:489 - ^
00:03:256 (1) - curving the first segment of the slider would make it look a lot nicer imo http://puu.sh/rW2js/5bcc5dda30.jpg
00:09:851 (1) - is there a specific need to have the spinner snapped weirdly? putting it on the blue tick is fine imo
00:23:041 (3) - i know this is a collab, but your rhythms/the sounds you follow should still be somewhat consistent throughout the map to provide an equal playing experience. there a 5plets on the red ticks here that hobbes' mapped but you left out, so you should try include them
00:23:558 (6) - there's a snare + kick here so it would make more sense to make this two circles to give equal emphasis to the drums, whereas when there is only 1 drum like at 00:24:937 (6) - it makes sense to only use one slider, which you have done
00:26:317 (6) - ^ same applies to the rest of these
00:32:523 (1) - is the nc really needed?
00:50:109 (1,5) - slider end is quite stacked with 00:50:972 (5,3)
01:06:144 (2,3,4) - pretty confusing to read imo since they're stacked to look like a stream, but i guess you could keep this if you really want
01:39:765 (1) - should silence these slider ends
Hobbes2
00:12:868 (1) - centre the red anchor.. this doesn't look very appealing
00:14:248 (1,2,3,4,5,6,7) - i honestly feel you should change this up since 00:12:868 (1,2,3,4,5,6,7) - 00:14:248 (1,2,3,4,5,6,7) - and 00:15:627 (1,2,3,4,5,6) - pretty much all play the same. introducing variety greatly improves gameplay
00:21:144 (1) - could you perhaps avoid overlapping slider head and tail by making the slider a little longer, looks less cluttered that way imo
01:17:006 (1) - there r still very loud drums here that u shouldnt skip 01:17:178 - 01:17:351
01:28:730 (1,2) - i found that these dont play very well.. the slow sv into large spacing leads to lots of choppy flow maybe using less distance for these would work better but thats up to you. also u should silence the slider ends of stuff like 01:28:730 (1) - or at least make it soft sampleset
[Yammichi's Insane]
00:00:498 - 00:11:489 - make sure timing lines dont have conflicting values
00:09:937 (1) - weird snapping, just put it on the blue tick?
00:56:661 (1,3) - honestly it probably better to just swap nc's here for consistency. having the nc at 00:56:661 (1) - makes the combo pretty long..
nice work here
[Hobbes2's Light Insane]
avoid the pure white (255,255,255) combo colour as it can be very blinding to play in kiai times
00:00:498 - 00:11:489 - fix up timing line settings
00:17:523 (2,3) - no triplet at least?
00:20:282 (2,3) - ^ using the blue ticks in 1 combo then completely ignored them in other combo is quite questionable
00:22:523 (1) - and from this section onward you seem to ignore the 5plets :c since the music has increased in intensity it make much sense to decrease your density
00:27:523 - i hear a kick drum here so i wouldn't ignore this
01:10:282 (1) - nc isn't really necessary given that you didnt nc this before 01:08:903 (3)
01:20:282 (1) - remove nc, really isnt needed
[MrSergio's Hard]
00:24:592 (3) - 00:27:351 (4) - 00:29:765 (2) - 00:31:489 (3) - these are pretty weird imo because the 5plet starts and ends on the red ticks like u did for the previous sections. it might be better to rework these or shorten them to triplets since beats like 00:24:851 - don't exist and it probably isn't good to overmap in hard
01:14:248 (3) - u might want to avoid overlapping reverse arrows in hard just so reading becomes more straightforward. missing a reverse is very disorienting cos you skip a whole beat
01:41:834 (3) - ^
[Normal]
00:00:498 - 00:11:489 - fix up timing lines
00:15:971 (1) - 00:18:730 (1) - 00:21:489 (1) - you probably dont need these nc's since you didnt nc 00:13:213 (4) - and it doesn't make much sense to have a 2 note combo in normal
00:27:006 (1) - ^ try fix the rest of these up yourself
00:54:247 (3,1) - you still should follow distance snapping here, the close distance will make beginners click way too early
00:58:213 (1) - you dont need this reverse slider imo since the strongest beat is on 00:58:385 - so you want to allow that to be clickable, like u did for 01:01:144 (1)
01:16:316 (1) - you originally didnt set this as nc eg. 01:10:799 (4) - so you should remove the nc here
01:21:833 (1) - ^
easy looks fine
good luck!