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Count-off as option for hidden mod

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
Neo Adonis
Many beatmaps start as soon as the music starts. When playing with hidden mod on, no audible cue before the first circle of those beatmaps may lead to mistakes (and therefore retries), which can be a little annoying. Currently, there is an option to show the first hit-circle when using hidden mod; even so, this circle proves being hard to read.

This request is simple: along with the aforementioned option, I'd like another one that adds a two-beats count-off before the first note, making it easier to hit correctly and solving this problem once and for all. This option would apply only for maps without countdown (the classic 3-2-1-GO!) enabled and only for osu!std; bar lines are already a good cue for Taiko and Mania, and I don't think there's need for a cue at all for CtB.

Example: without count-off V.S. with count-off. I know: my game sucks; I'll git gud.
Endaris
But isn't this entirely unrelated to hidden mod?
The first circle is just as hard to hit accurately on nomod.
Topic Starter
Neo Adonis

Endaris wrote:

But isn't this entirely unrelated to hidden mod?
The first circle is just as hard to hit accurately on nomod.
Then this option could apply to no-mod, too. For this case, it's easier to say that you can actually see the first hit-circle well, so I thought this option would be more useful (if not only) for hidden mod.
Sandy Hoey
I have never found the first note difficult in particular, and I only play hd. Maybe you just need to practice more to get consistent?
Bara-
Mappers set Countdown themself if they want it to. Having this as an user-definable option would be cool, but have it for all mods, not for hidden only
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