Many beatmaps start as soon as the music starts. When playing with hidden mod on, no audible cue before the first circle of those beatmaps may lead to mistakes (and therefore retries), which can be a little annoying. Currently, there is an option to show the first hit-circle when using hidden mod; even so, this circle proves being hard to read.
This request is simple: along with the aforementioned option, I'd like another one that adds a two-beats count-off before the first note, making it easier to hit correctly and solving this problem once and for all. This option would apply only for maps without countdown (the classic 3-2-1-GO!) enabled and only for osu!std; bar lines are already a good cue for Taiko and Mania, and I don't think there's need for a cue at all for CtB.
Example: without count-off V.S. with count-off. I know: my game sucks; I'll git gud.
This request is simple: along with the aforementioned option, I'd like another one that adds a two-beats count-off before the first note, making it easier to hit correctly and solving this problem once and for all. This option would apply only for maps without countdown (the classic 3-2-1-GO!) enabled and only for osu!std; bar lines are already a good cue for Taiko and Mania, and I don't think there's need for a cue at all for CtB.
Example: without count-off V.S. with count-off. I know: my game sucks; I'll git gud.