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Chicherina - Tu-lu-la

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Topic Starter
Aleks719
This beatmap was submitted using in-game submission on 23 апреля 2011 г. at 11:57:28

Artist: Chicherina
Title: Tu-lu-la
Tags: Yulia Dmitrievna Dreams tulula Room in Rome russian icebeam
BPM: 130,6
Filesize: 2554kb
Play Time: 02:03
Difficulties Available:
  1. Beamsy (1,07 stars, 71 notes)
  2. Hard (4,88 stars, 243 notes)
  3. Normal (3,48 stars, 156 notes)
Download: Chicherina - Tu-lu-la
Information: Scores/Beatmap Listing
---------------
My 5th beatmap and 2nd russian beatmap. That's all.
IceBeam
Mastodonio
привет)
я понимаю конечно,что тут изя - гест дифа..но все же на изи размер кружков между Large и Normal,а на Нормале - Large..это как -то не очень.
может на нормале тоже поставишь между нормал и лардж?
это что ж ты со звуком творил всю песню?)) то 70%,то 50,то 30%,то 51% и т.д. )
БМП верный,но у тебя оффсет неправильный немного - попробуй 5949.

Beamsy:
Как всегда все хорошо)

Normal:
AR и HP Drain +1 - и выглядит гораздо лучше)
мне кажется,что тут надо повысить Distance Spacing..кружки какие-то слипшиеся

Hard:
ну ты конечно с ХП дрэйном загнул) тут лучше 5 поставь
может поставишь OD 6?
02:04:672 - нет смысла на последнюю ноту нью комбо ставить

ну вот и все. старка!
Topic Starter
Aleks719

Giorgos wrote:

привет)
я понимаю конечно,что тут изя - гест дифа..но все же на изи размер кружков между Large и Normal,а на Нормале - Large..это как -то не очень. может на нормале тоже поставишь между нормал и лардж? Это к Биму, я предпочитаю большие круги на изи/нормалах х)
это что ж ты со звуком творил всю песню?)) то 70%,то 50,то 30%,то 51% и т.д. ) Так задумано.
БМП верный,но у тебя оффсет неправильный немного - попробуй 5949. Пока жду респонса различных тайминг про. чтоб не править несколько раз.

Normal:
AR и HP Drain +1 - и выглядит гораздо лучше) Согласен, ок.
мне кажется,что тут надо повысить Distance Spacing.. ноу, я всегда так делаю
Hard:
ну ты конечно с ХП дрэйном загнул) тут лучше 5 поставь сделал 6, 7 реально многовато
может поставишь OD 6? ? 7 - лучше, но... оффсет пока под вопросом. поэтому пока од сделал 6.
02:04:672 - нет смысла на последнюю ноту нью комбо ставить пусть будет х)
Thanks for your mod!
nicktoons
ну конечно приоритет, блин! больше русских мап ! БОЛЬШЕ!
дженерал:
А инсейн?! (в стиле А компот?)

бимси:
ну тут нечего сказать. Классно сделано... как всегда...
бим респект
нормал:
пару предложений
00:46:341 (3) - короче на 1 тик, чтоб следовал ритму "ту ту ту" =)
00:53:692 (4) - ^ (здесь 00:57:367 (3) - же следует ритму "ла ла ла" чем "ту ту ту" то хуже хД)
хороший битмап. =)
хард:
опять же пара предложений
01:38:715 (6) - он тут случайно не лишний? убрать?
01:46:066 (5) - ^
01:53:416 (2) - ^
02:00:767 (5) - ^
всё. отличные мапы на отличную песню =)
звездую. да мог бы и не в кваи, а так, в личку писать. =)
Topic Starter
Aleks719

nicktoons wrote:

ну конечно приоритет, блин! больше русских мап ! БОЛЬШЕ!
дженерал:
А инсейн?! (в стиле А компот?) Не хочется, простой мапсет получился, но имхо норм

нормал:
00:46:341 (3) - короче на 1 тик, чтоб следовал ритму "ту ту ту" =) agree, fixed
00:53:692 (4) - ^ (здесь 00:57:367 (3) - же следует ритму "ла ла ла" чем "ту ту ту" то хуже хД) agree, fixed
хард:
01:38:715 (6) - он тут случайно не лишний? убрать? они читаемы, 1/2 же, хоть и голоса там нет. Имхо лучше, чем прогалы.
01:46:066 (5) - ^^
01:53:416 (2) - ^^
02:00:767 (5) - ^^
Спасибо, нормал поправлен :3
GladiOol
I'm getting an offset of 5925~

Good luck getting this ranked o/
Topic Starter
Aleks719

GladiOol wrote:

I'm getting an offset of 5925~ Yeah, fixed
Good luck getting this ranked o/ Thanks~
Also : Kiai time added + little fix of timing sections. Updated!
SapphireGhost
[Normal]
00:58:470 (4) - This note fits the song but perhaps you should use a slider instead? Because I keep getting a 100...
[Hard]
00:58:470 (6) - ^
01:56:874 (6) - I don't really like the first bend in the slider... change to a simpler curve like this?

Good overall! Have a star.
Topic Starter
Aleks719

SapphireGhost wrote:

[Normal]
00:58:470 (4) - This note fits the song but perhaps you should use a slider instead? Because I keep getting a 100... Okay~
[Hard]
00:58:470 (6) - ^ Okay~
01:56:874 (6) - I don't really like the first bend in the slider... fixed

Good overall! Have a star.
Thanks, updated!
nimi
nice job, good luck on ranking it ^_^
batman_old
:)
h3k1ru
stah

:oops:
Topic Starter
Aleks719
Kudosu h3k1ru for helping during map creation
Kudosu Wiinter for some irc suggestions for Hard diff.
Melpomena
Great! :) :D ;)
Luvdic
Hard:

01:23:336 (1) - Hmm, sounds better if they were replaced by two circles at 01:23:451 - and 01:23:566 -

I have no real issues with this mapset. I test played normal and hard and fced with a good acc, and easy seems to be easy enough, so there's no gameplay issues here imo.
Topic Starter
Aleks719

ErufenRito wrote:

Hard:

01:23:336 (1) - Hmm, sounds better if they were replaced by two circles at 01:23:451 - and 01:23:566 -
Yeah, it sounds better, but imo it hard to read. I have another places in hard, where rhythm started from blue tick, but... If anybody says about it again, I'll fix it.

I have no real issues with this mapset. I test played normal and hard and fced with a good acc, and easy seems to be easy enough, so there's no gameplay issues here imo. Thanks for your checking and star!
Armin
[General]

I'd say 5939 as offset.

[Beamsy]

01:32:295 (Spinner) I'd suggest you to add a normal section here, adding a whistle at the end of the spinner

[Normal]

00:44:516 (1) - Since you followed in the next patterns the vocal voice, why don't you make the same here? It would be bettere, also because this part is very catchy xD In other words: make this slider 1/4 shorter and then add a hitcircle here 00:45:664 (x) [mayba stacking it with the next hitcircle]
00:59:217 (x) Start the break here? [move it in the timeline]

[Hard]

00:58:068 (6) - This end is stacked on 1/8 BSD @_@ Try to stack it on the blue tick with the new offset?
00:59:217 (x) Start the break here?

Great map, starred ;)
Topic Starter
Aleks719

Armin wrote:

[General]

I'd say 5939 as offset. Oh, I and my friends tested different offsets. Imo, now offset is better than others... sorry, I leave my offset as is ;__;

[Beamsy]

01:32:295 (Spinner) I'd suggest you to add a normal section here, adding a whistle at the end of the spinner ~waiting Icebeam's response

[Normal]

00:44:516 (1) - Since you followed in the next patterns the vocal voice, why don't you make the same here? It would be bettere, also because this part is very catchy xD In other words: make this slider 1/4 shorter and then add a hitcircle here 00:45:664 (x) [mayba stacking it with the next hitcircle] Hm, agree, this combo was remapped.
00:59:217 (x) Start the break here? [move it in the timeline] seems nice, fixed

[Hard]

00:58:068 (6) - This end is stacked on 1/8 BSD @_@ Try to stack it on the blue tick with the new offset? This place was tested more times like offset)) So, Chicherina sang on 1/8 x) Yeah, I can replace end of slider, but it will be sounds badly, without changes
00:59:217 (x) Start the break here? fixed

Great map, starred ;)
Thanks for your mod and star, Armin !
IceBeam

Armin wrote:

[Beamsy]

01:32:295 (Spinner) I'd suggest you to add a normal section here, adding a whistle at the end of the spinner
I was thinking about it,but I like soft whistle as it is,thanks,Armin ;)
Zorlok_
Извиняюсь за такой поздний мод.
-Mod4Mod

-General

  1. Dreams зачем такой таг, может убрать? Или я что-то не понимаю.

-Beamsy


Ничего предосудительного не нашёл.

-Normal

Может быть что-то есть к чему придраться по мелочи, но я ничего не вижу. Для меня все отлично.

-Hard


00:28:206 (1) - Убрать новое комбо?
00:33:949 (1,2,3,1) - Не вижу смысле в антиджампах.
00:58:068 (6) - На синей полоске закончи, там тоже хорошо звучит.
01:18:972 (1) - Убрать новое комбо?
01:20:810 (1) - ^


Отличная карта. Молодец.
(Насчет кудосу думай сам, можешь не давать, я не обижусь (: )
Удачи. Звезда.
Topic Starter
Aleks719

Zorlok_ wrote:


-General

  1. Dreams зачем такой таг, может убрать? Или я что-то не понимаю. Англоязычное название альбома
-Hard


00:28:206 (1) - Убрать новое комбо? Сделано, чтобы комбо не превышало 10ти
00:33:949 (1,2,3,1) - Не вижу смысле в антиджампах. без изменений
00:58:068 (6) - На синей полоске закончи, там тоже хорошо звучит. По таймингу на желтой
01:18:972 (1) - Убрать новое комбо? ноу
01:20:810 (1) - ^ ноу

Edit : without changes.

Спасибо за звезду и потраченное время :3
Hitsugaya936
Star~
Fight69
Yo !
Sorry for delay :cry:

[Hard]

00:17:410 (5,6) - This pattern looks better like that : http://osu.ppy.sh/ss/74587

Useless mod is useless~

Excellent work ! ;)
~Starz'd !
Topic Starter
Aleks719

Fight69 wrote:

Yo !
[Hard]

00:17:410 (5,6) - This pattern looks better like that : http://osu.ppy.sh/ss/74587 Fixed
Thanks for your mod and star :3
Updated~
rEdo
[Beamsy]
0:16:032 (2) - move this note onto x:190 y:319, so the space between (1),(2) and (2),(3) is the same
0:42:678 - 0:44:516 - maybe it's just me, but i'd like to see a break time added at this point
1:50:672 (x) - add a kiai fountain at that point?

[Normal]
0:42:678 (6,7) - i don't really like the idea of silencing those notes

[Hard]
0:08:681 (4) - spacing
0:42:678 (1,2,3,4,5,6,7) - i don't really like the idea of silencing those notes, i'd try something like this
0:46:124 (4) - spacing
1:32:295 (1,2,3,4,5,1,2,3,4,5,6,7) - pretty much just like before
1:50:672 (x) - add a kiai fountain at that point?
1:52:509 (1) - delete new combo

why won't you guys map this 'til the end? it's just 20 seconds, and it's really worth it. :)


well, nothing really much, pretty fun to play :D/
good luck!
Topic Starter
Aleks719

rEdo wrote:

[Beamsy]
Waiting IceBeam response...

[Normal]
0:42:678 (6,7) - i don't really like the idea of silencing those notes Very loud normal-whistles sounds ugly. I make it a bit quiet)

[Hard]
0:08:681 (4) - spacing sorry, nope. All is good here.
0:42:678 (1,2,3,4,5,6,7) - i don't really like the idea of silencing those notes, i'd try something like this Very loud normal-whistles sounds ugly. I tryed your suggestion, but dislike this claps, sorry
0:46:124 (4) - spacing 1grid down, fixed
1:32:295 (1,2,3,4,5,1,2,3,4,5,6,7) - pretty much just like before same as before too
1:50:672 (x) - add a kiai fountain at that point? I'll think about it later
1:52:509 (1) - delete new combo fixed

why won't you guys map this 'til the end? it's just 20 seconds, and it's really worth it. :) Don't know.. We are lazy )


well, nothing really much, pretty fun to play :D/
good luck!
Thanks for your mod ~ Updated !
wmfchris
[Hard]
00:08:222 (2) - right 1 grid
00:14:883 (10) - remove finish, whistle
00:18:788 (2) - whistle on slider
00:46:353 (5) - left 1 grid

No problems for me in normal and easy~ nice sounding, star~
Topic Starter
Aleks719

wmfchris wrote:

[Hard]
00:08:222 (2) - right 1 grid fixed
00:14:883 (10) - remove finish, whistle nope
00:18:788 (2) - whistle on slider okay
00:46:353 (5) - left 1 grid fixed

No problems for me in normal and easy~ nice sounding, star~
Thanks for your modding~ Updated with minor fixes!
Gorlum
Nice song, nice beatmap. Have my star~
Reiji-RJ
:3
Shiro
Please reply to this mod saying what you didn't fix (and what you did) and why. Remember that these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
I have an offset of 5935.

Beamsy
Wouldn't it be better to call that "IceBeam's Easy" ?
It kind of bugs me out that this diff uses smaller circles than the Normal diff.

Normal
Rather hard for a Normal. Some 1/2 streams are too long imo, I think it'd be better to cut them.
00:14:434 (2) - This slider's repeat is hidden by a hitburst.
00:57:389 (3,4) - Try this timeline (1/6):
01:15:766 (1,2,3,4) - This sounds out of place, because you use few 1/2s beats in the next patterns.

Hard
00:57:379 (5,6) - Same timeline as in Normal.
Topic Starter
Aleks719

Odaril wrote:

Please reply to this mod saying what you didn't fix (and what you did) and why. Remember that these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
I have an offset of 5935. no, thanks

Beamsy
Wouldn't it be better to call that "IceBeam's Easy" ?
It kind of bugs me out that this diff uses smaller circles than the Normal diff.

Normal
Rather hard for a Normal. Some 1/2 streams are too long imo, I think it'd be better to cut them. no, I think it's not hard
00:14:434 (2) - This slider's repeat is hidden by a hitburst. fixed
00:57:389 (3,4) - Try this timeline (1/6): disagree,sorry, I think 1/8 fits better
01:15:766 (1,2,3,4) - This sounds out of place, because you use few 1/2s beats in the next patterns. disagree,sorry

Hard
00:57:379 (5,6) - Same timeline as in Normal. disagree,sorry
Thanks for your modding!
ztrot

Odaril wrote:

Please reply to this mod saying what you didn't fix (and what you did) and why. Remember that these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
I have an offset of 5935. you better go with that

Beamsy
Wouldn't it be better to call that "IceBeam's Easy" ?
It kind of bugs me out that this diff uses smaller circles than the Normal diff.

Normal
Rather hard for a Normal. Some 1/2 streams are too long imo, I think it'd be better to cut them.
00:14:434 (2) - This slider's repeat is hidden by a hitburst.
00:57:389 (3,4) - Try this timeline (1/6):
01:15:766 (1,2,3,4) - This sounds out of place, because you use few 1/2s beats in the next patterns.

Hard
00:57:379 (5,6) - Same timeline as in Normal.
Shiro
Asked the kudosu to be denied since the mod was obviously useless.
Lybydose

Odaril wrote:

Asked the kudosu to be denied since the mod was obviously useless.
Giving you kudosu anyway because your offset is correct.

Offset should be 5935.
Topic Starter
Aleks719
Okay, I'll fix it ~
So... I rechecked Odaril's mod with new offset :

Odaril wrote:

General
I have an offset of 5935. fixed

Beamsy
Wouldn't it be better to call that "IceBeam's Easy" ?
It kind of bugs me out that this diff uses smaller circles than the Normal diff.

Normal
Rather hard for a Normal. Some 1/2 streams are too long imo, I think it'd be better to cut them. 4 objects is maximum. I think it's okay now
00:14:434 (2) - This slider's repeat is hidden by a hitburst. fixed
00:57:389 (3,4) - Try this timeline (1/6): fixed
01:15:766 (1,2,3,4) - This sounds out of place, because you use few 1/2s beats in the next patterns. fixed a bit

Hard
00:57:379 (5,6) - Same timeline as in Normal. fixed
Edit : Updated with a large changes
IceBeam

Odaril wrote:

Beamsy
Wouldn't it be better to call that "IceBeam's Easy" ? That's how I always name guest easy difficulties.
It kind of bugs me out that this diff uses smaller circles than the Normal diff. I mapped it before Normal,sorry.
Thank you.
Luneko
Green = Design
Blue = Suggestion
Red = Change This!

[General]
the end of the .mp3 is kinda long, maybe fade it out at the end?

[Beamsy]
fine

[Normal]
00:44:526 (1) - Remove and make slider until 00:44:985 and add note at 00:45:215 like this :

00:58:078 (4) - Start at the red tick, sounds better IMO
01:35:980 (1) - same like 00:44:526 (1)

[Hard]
00:35:337 (1) - Move this circle to x:184 y:280 (looks and plays better)

Oh, Star btw :3
Topic Starter
Aleks719

KillerRind wrote:

[General]
the end of the .mp3 is kinda long, maybe fade it out at the end? I'm lazy x)

[Normal]
00:44:526 (1) - Remove and make slider until 00:44:985 and add note at 00:45:215 like this : fixed
00:58:078 (4) - Start at the red tick, sounds better IMO fixed
01:35:980 (1) - same like 00:44:526 (1) fixed

[Hard]
00:35:337 (1) - Move this circle to x:184 y:280 (looks and plays better) fixed

Oh, Star btw :3
Thanks for your mod, KillerRind ! Orz
Colin Hou
[General]:
  1. offset: -8ms and resnap notes & sections for KIAI.
  2. tags: Yulia Dmitrievna
that's all, fix and i'll bubble.
Topic Starter
Aleks719

Colin Hou wrote:

[General]:
  1. offset: -8ms and resnap notes & sections for KIAI. fixed!
  2. tags: Yulia Dmitrievna fixed too!


that's all, fix and i'll bubble. Oh lala... x)
Colin Hou
bubbled

EDIT: didn't notice the discussion on offset orz. I got it with 3 test plays :P feel free to pop if you think this is not acceptable for playing.
Mantis
;3
Lera
Star~
Krisom
I'm modding this very late but doing it anyways~

...

Cool, I didn't find anything on gameplay. If it makes you feel better, I think the offset should be Lyby's. Won't pop on that though.
By the way, Easy + DT is fun ~ Also the song was <3
Topic Starter
Aleks719
Thank you, Krisom :)
al2e10
[Hard]
00:58:070 (6) - Isn't star at 00:58:070 and finish at 00:58:453 or 00:58:415 is, much better.

It is a good map, but you can change it or not ~.~
Topic Starter
Aleks719

KingsAL2 wrote:

[Hard]
00:58:070 (6) - Isn't star at 00:58:070 and finish at 00:58:453 or 00:58:415 is, much better. Nope, disagree. I use Odaril's suggestion, all is good here

It is a good map, but you can change it or not ~.~ not, but thx for star.
HellDawn
8-)
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