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Gom (HoneyWorks) - Zen Zen Zense

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meii18
Happy 18th Birthday!!

[General]
  1. All difficulties are ending on 00:30:101- while pkhg's Easy ends on 00:29:944-.Also, the draining time in Easy is not acceptable so just move the spinner's end to 00:30:101- like other difficulties.
[pkhg's Easy]
  1. HP 2.
  2. Nice difficulty but, in timing panel, you can set all points from S to S:C1.The hitsounds will fit much better the song plus I'm saying that because there are some missing claps if I'm not wrong.For example, on 00:06:241(2)- it is really obvious that there's the kick in the music so this note is calling for a clap.I suggest to add some claps *as other diffs did.Moreover, when you're moving the spinner's end to 00:30:101-, don't forget to set Normal sampleset on the spinner's end to a better effect to the final cymbal *which is a kick lol*.
[Normal]
  1. HP 4? For a better spread if you'll change the HP to 2 in Easy.
  2. 00:28:414(1)- Normal sampleset on spinner's end for giving an effect to the final cymbal sound.
[Kalibe's Hard]
  1. AR 8 seems a bit harsh for this difficulty imo.Try AR 7.5 for instance.
  2. 00:01:032(3)- Having the drum finish placed here sounds awful because there's nothing which is a cymbal or something which calls for an drum finish let's say.I suggest to remove the finish and change the drum addition to auto.The hitsound would fit the song better on the previous slider's end 00:00:558(2)- as a drum finish.
  3. 00:02:927(3)- Maybe drum finish on slider's tail?Same for 00:03:874(6)- *it's just a circle.*
  4. 00:09:398(2,3,4)- Can you just make this pattern more cleaner? I don't like how you overlapped 00:09:398(2)- with 00:09:879(4)-.It looks...pretty messy.You can 'alter' their placement like in this picture for example http://puu.sh/r4uRd/1874532077.jpg or how do you wish but just to get rid of that messy overlap between these two sliders.
  5. 00:28:414(1)- Hmm Normal sampleset on spinner's end? It is obvious that there's a kick which represent the final cymbal sound.
[Insane]
  1. 00:04:453(1)- I think this slider is supposed to be snapped on 1/3, not on 1/4, then maybe you have to adjust a bit the spacing, just to avoid to read the pattern like an 1/4 one.Moreover, you don't need to overuse the NCs here *the NC from this slider is somehow useless*. Considering remove the NC from this object.
  2. 00:28:097(1)- and 00:30:101(1)- I suggest to remove the clap from the note and spinner's endThe clap with normal sampleset sounds really loud and it does not really fit well the final cymbal so, having only normal sampleset on spinner's end and note, the final cymbal would be better emphasized.Moreover, normal-hitclap would become unused if I'm not wrong so better remove it if you'll remove the clap from note and spinner's end.
[Sotarks' Extra]
  1. 00:00:243(1,2,3,1,2,3)- I have concerns about this pattern.I'm playing it well but I'm aware of that some players would play like a normal 5x stream so why don't you place 00:00:558(1,2)- somewhere else like in this picture https://puu.sh/r4zNe/3b720b4499.jpg for example? It would play like a normal triplets + 1/1 note + 1/2 note pattern.
  2. 00:01:190(5,1)- Hit momentum thingy I guess.The spacing between (5)- and (1)- seems a bit...exageratted imo because (5)- is a kickslider plus I'm aware of that someone can easily make a sliderbreak at (1)-.I would suggest to decrease the spacing for being able to aim (1)-, without making any sliderbreak *I guess zz*.
  3. 00:03:400(5,6)- Weird spacing imo.On (6)-, it is obvious that the guitar is stronger and it calls for some emphasis, but how the distance between (5)- (6)- looks like, there's no any emphasis for the *poor :( * stronger guitar.I would increase the spacing *aka making a jump* just to give more emphasis to the stronger violin from (6)-.Also the pattern played a bit weird because of this antijump..
  4. 00:09:398(2,3,4,5)- I don't like the placement of these circles.Firstly, I played it and I felt it really weird because there's something stronger in music and I was ready for jumps when suddenly, there were antijumps instead.Why don't you alter the pattern to be like 00:19:497(2,3,4,5)- let's say? Having there some jumps would emphasize some stronger instruments *for example the guitar is stronger there as I can see*.
  5. 00:15:394(1,1,1)- I'm not a fan of these messy overlapped sliders.In my opinion, you can make this pattern more cleaner than it is now I assume.
That's all for now.Also here's another gift:
I hope you like it.Also, a decent map.Couldn't find so many things in lower diffs :(.Good Luck!
Topic Starter
Irohas

ByBy wrote:

Happy 18th Birthday!!

[General]
  1. All difficulties are ending on 00:30:101- while pkhg's Easy ends on 00:29:944-.Also, the draining time in Easy is not acceptable so just move the spinner's end to 00:30:101- like other difficulties.
[Normal]
  1. HP 4? For a better spread if you'll change the HP to 2 in Easy. will see if pkhg change
  2. 00:28:414(1)- Normal sampleset on spinner's end for giving an effect to the final cymbal sound. okay
[Insane]
  1. 00:04:453(1)- I think this slider is supposed to be snapped on 1/3, not on 1/4, then maybe you have to adjust a bit the spacing, just to avoid to read the pattern like an 1/4 one.Moreover, you don't need to overuse the NCs here *the NC from this slider is somehow useless*. Considering remove the NC from this object. Acutally, I moved this slider on 1/8 since I guess to fit the song, but then Nanaka said that it's kind of unrankable, so I really don't know how to make this slider and I don't think 1/6 would be adapted, but i'll see
  2. 00:28:097(1)- and 00:30:101(1)- I suggest to remove the clap from the note and spinner's endThe clap with normal sampleset sounds really loud and it does not really fit well the final cymbal so, having only normal sampleset on spinner's end and note, the final cymbal would be better emphasized.Moreover, normal-hitclap would become unused if I'm not wrong so better remove it if you'll remove the clap from note and spinner's end. okay i'll try without it
That's all for now.Also here's another gift: best drawing ever thanks <3
I hope you like it.Also, a decent map.Couldn't find so many things in lower diffs :(.Good Luck!
thank byby <3
Kalibe

-Nanaka- wrote:

hi :)
from M4M My Modding Queues


red: unrankable issue.
purple: maybe unrankable or Disqualification issue
blue: Highly recommended.
bold: should fix.

Kalibe's Hard

  1. 00:01:821 (2,3,4,1,2,3,4,5,6,1,2) - Why did hit sound disappear suddenly? changed sample to normal S and added some whistles
  2. 00:04:506 (2) - This must be 1/3Snap hmm ok
  3. 00:05:295 (1,2,1,2) - I think that I am enough in rhythm same as here 00:15:394 (1,2,3,4,1) - good point, reworked
  4. 00:11:134 (4,1) - Jump should be displayed to 1 not 4 did something.
  5. 00:28:335 (2) - Vol15%? I do not hear this
yea youre right, raised volume to 25%
GL this :)

ByBy wrote:

[Kalibe's Hard]
  1. AR 8 seems a bit harsh for this difficulty imo.Try AR 7.5 for instance. will try it
  2. 00:01:032(3)- Having the drum finish placed here sounds awful because there's nothing which is a cymbal or something which calls for an drum finish let's say.I suggest to remove the finish and change the drum addition to auto.The hitsound would fit the song better on the previous slider's end 00:00:558(2)- as a drum finish. removed finish
  3. 00:02:927(3)- Maybe drum finish on slider's tail?Same for 00:03:874(6)- *it's just a circle.* lol ok
  4. 00:09:398(2,3,4)- Can you just make this pattern more cleaner? I don't like how you overlapped 00:09:398(2)- with 00:09:879(4)-.It looks...pretty messy.You can 'alter' their placement like in this picture for example http://puu.sh/r4uRd/1874532077.jpg or how do you wish but just to get rid of that messy overlap between these two sliders. reworked pattern, but in my concept, i guess should be fine now??
  5. 00:28:414(1)- Hmm Normal sampleset on spinner's end? It is obvious that there's a kick which represent the final cymbal sound. kkk
thx for mods :3

i need to watch this anime aaaaa
osu file format v14

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AudioLeadIn: 0
PreviewTime: 4664
Countdown: 0
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[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世サビ
Artist:Gom (HoneyWorks)
ArtistUnicode:Gom(HoneyWorks)
Creator:MugiwaraSekai
Version:Kalibe's Hard
Source:君の名は。
Tags:kalibe sotarks pkhg kimi no na wa your name makoto shinkai 新海 誠 Oji RADWIMPS cover
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pkhg

Gaia wrote:

hiii

[pkhg]
00:06:557 (3,4) - remove 4 and make 3 repeat pls no pls
00:11:607 (3) - sounds late soo how bout this (kills ur symmetry im sorry ;w;w;w;w;
00:20:444 (1,2,3) - ^ i mirrored half of the map just to fix that xd
00:23:614 (2) - i personally dont think it's a problem but its unsnapped sooo ill try to keep it for now

good luck have funn

-Nanaka- wrote:

hi :)
from M4M My Modding Queues


red: unrankable issue.
purple: maybe unrankable or Disqualification issue
blue: Highly recommended.
bold: should fix.

General

  1. Is it really correct in this timing?
    I think that 234BPM in 00:24:590 - is really out of place

    also Unsnap in the Easy & Normal & Hard diff i cannot agree

pkhg's Easy

  1. 00:00:243 - add whistle here i dont want to spam them everywhere and the slidertail is higher pitched[b][/b]
  2. 00:01:664 (3) - Strange feeling imo, The important sound is 00:01:821 - kinda fixed
  3. 00:06:557 (3,4) - I agree with Gaia
  4. 00:10:344 (1,2,3) - ^ me2
  5. 00:28:176 (1) - draintime is insufficient,It is necessary to be finished with 00:30:101 -
    [quote="Ranking Criteria":1337]The minimum draining (play) time for a map is 30 seconds (but the recommended minimum is 45 seconds). If your map is shorter than that, then try looping the song with an audio editing program. This is so each map gives a high enough score, and also so people do not try and cut songs too short for no reason, thus stopping people from enjoying the song fully.


GL this :)

ByBy wrote:

Happy 18th Birthday!!

[pkhg's Easy]
  1. HP 2.
  2. Nice difficulty but, in timing panel, you can set all points from S to S:C1.The hitsounds will fit much better the song plus I'm saying that because there are some missing claps if I'm not wrong.For example, on 00:06:241(2)- it is really obvious that there's the kick in the music so this note is calling for a clap.I suggest to add some claps *as other diffs did.Moreover, when you're moving the spinner's end to 00:30:101-, don't forget to set Normal sampleset on the spinner's end to a better effect to the final cymbal *which is a kick lol*.[b]i mapped vocals so changing to sc1 is dumb and about the spinner we all know that the stronger beat is 00:29:944 -
I hope you like it.Also, a decent map.Couldn't find so many things in lower diffs :(.Good Luck!
thx

@mugiwarasekai: i forgot this but the map is currently unrankable cuz you need 142ms more to reach the 30 seconds. better to ask about this with a qat. sorry :(

update
osu file format v14

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TitleUnicode:前前前世サビ
Artist:Gom (HoneyWorks)
ArtistUnicode:Gom(HoneyWorks)
Creator:MugiwaraSekai
Version:pkhg's Easy
Source:君の名は。
Tags:kalibe sotarks pkhg kimi no na wa your name makoto shinkai 新海 誠 Oji RADWIMPS cover
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25330,315.789473684211,4,2,0,60,1,0
25478,317.460317460317,4,2,0,60,1,0
29944,315.789473684211,4,2,0,60,1,0


[Colours]
Combo1 : 168,196,159
Combo2 : 187,198,208
Combo3 : 226,215,173
Combo4 : 208,187,198

[HitObjects]
104,68,243,6,0,P|116:108|124:172,1,90,0|2,0:0|0:0,0:0:0:0:
84,236,874,2,0,P|132:196|208:208,1,135,2|2,0:0|0:0,0:0:0:0:
248,280,1664,2,0,P|296:320|372:308,1,135,0|2,0:0|0:0,0:0:0:0:
428,248,2453,1,2,0:0:0:0:
384,168,2769,6,0,B|360:120|360:120|372:32,2,135,2|2|2,0:0|0:0|0:0,0:0:0:0:
428,248,4032,2,0,P|380:260|292:180,1,180,2|2,0:0|0:0,0:0:0:0:
148,68,5295,6,0,P|108:56|52:64,2,90,6|2|2,0:0|0:0|0:0,0:0:0:0:
220,124,6241,1,0,0:0:0:0:
168,196,6557,2,0,P|160:236|200:320,1,135,2|2,0:0|0:0,0:0:0:0:
328,360,7504,1,0,0:0:0:0:
392,300,7819,6,0,P|404:260|396:203,1,90,2|0,0:0|0:0,0:0:0:0:
324,164,8451,2,0,P|380:124|448:136,2,135,2|2|0,0:0|0:0|0:0,0:0:0:0:
276,240,9713,2,0,P|233:252|188:247,1,90,2|0,0:0|0:0,0:0:0:0:
120,188,10344,6,0,P|108:145|113:100,1,90,6|0,0:0|0:0,0:0:0:0:
172,32,10976,2,0,B|260:16|216:40|308:24,2,135,2|2|2,0:0|0:0|0:0,0:0:0:0:
112,100,12238,2,0,P|107:144|120:188,1,90,2|0,0:0|0:0,0:0:0:0:
176,256,12869,6,0,B|224:276|224:276|312:268,1,135,6|2,0:0|0:0,0:0:0:0:
396,268,13658,1,2,0:0:0:0:
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124,84,15079,1,2,0:0:0:0:
56,144,15394,6,0,P|49:186|58:242,1,90,6|0,0:0|0:0,0:0:0:0:
120,296,16026,2,0,B|192:320|180:292|252:312,1,135,2|2,0:0|0:0,0:0:0:0:
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254,147,22338,2,0,B|221:113|172:122,1,90,2|0,0:0|0:0,0:0:0:0:
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124,332,23614,2,0,P|186:349|252:320,2,135,2|2|2,0:0|0:0|0:0,0:0:0:0:
76,254,24890,2,0,P|81:211|104:175,1,86,0|2,0:0|0:0,0:0:0:0:
156,104,25478,6,0,P|116:168|196:176,1,180,6|2,0:0|0:0,0:0:0:0:
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24,164,28017,1,6,0:0:0:0:
256,192,28176,12,2,29944,0:0:0:0:
Fanteer
hi

M4M


Sotarks' Extra
00:01:348 (1) - t would be nice if you did then blanket with any note. For example 00:01:979 (3) -
00:00:558 (1) -
00:02:453 (6) - if you put a note on the х312 y21, it will look better and is easier to read
00:05:610 (1) - maybe make balanced spacing between the sliders ?
00:08:451 (4) - maybe put this note on the x179 y200 for blanket with 00:08:924 (1) - , and
00:08:766 (6) - move right http://puu.sh/rdvcY/ec7702eb3a.jpg

Insane
00:03:716 (4,5) - you can put two notes on the other https://puu.sh/rdvxM/2ac8089ffb.jpg
00:12:554 (5) - maybe http://puu.sh/rdvGn/6b63eca2e4.jpg ?
00:06:084 (4) - maybe http://puu.sh/rdvIW/b366f33ed2.jpg ?
00:22:022 (2) - maybe put this slider on the x273 y82 for blanket ?

Kalibe's Hard
00:01:032 (3) - maybe put on x264 y273 for balanced spacing ?
00:05:295 (1,1,2,3) - a little weird that you have made the same moments in 2 different ways

Normal
fix aimod

pkhg's Easy
fix aimod
I advise you to make this a little easier for icon "Easy diff"
A r M i N
I guess here 00:25:795 - is a note missing in Sotark's Extra if i am not mistaking
SnowNiNo_


  • [pkhg's Easy]
  1. 00:17:130 (4,1) - spacing slightly off
  • [Normal]
  1. AR5 fir more to the BPM, 5.3 seem to high
  2. 00:04:032 (1,1) - inconsistent spacing
  • [Kalibe's Hard]
  1. 00:06:399 (1) - i expect this note to have a larger spacing for emphasis lol
  2. 00:18:393 (2,3) - i would say crtl + g so the flow is better
  • [Insane]
  1. HP7 is too high for insane, HP6 is better
  2. 00:04:032 (1,1) - change to notes is better to play imo, slider just plays weird lol, and 00:04:427 (1) - should start at red tick, just listen closely to the music, you can see Kalibe's Hard
  3. 00:23:775 (4) - is the node necessary lol? why dont make it parallel with 00:23:291 (3) -
  4. 00:23:134 (2) - unsnapped
  • [Sotarks' Extra]
  1. 00:00:558 (1,2) - lol can you consist the spacing with 00:00:243 (1,2,3) - xd? looks pretty messy
  2. 00:02:927 (2) - i would say change this to note cuz there isnt a guitar sound that you are following at 00:03:006 - so it sound rly weird
  3. 00:24:590 (6,7,1) - the flow is pretty suck you know =w=
  4. 00:25:478 (1) - you probably need to snap this note with the red line 00:25:478 -
k gl
Topic Starter
Irohas

SnowNiNo_ wrote:



  • [Normal]
  1. AR5 fir more to the BPM, 5.3 seem to high it's fine I think
  2. 00:04:032 (1,1) - inconsistent spacing fixed
  • [Insane]
  1. HP7 is too high for insane, HP6 is better used 6.5 instead
  2. 00:04:032 (1,1) - change to notes is better to play imo, slider just plays weird lol, and 00:04:427 (1) - should start at red tick, just listen closely to the music, you can see Kalibe's Hard mmh I think I'll rather apply ByBy suggestion using 1/6
  3. 00:23:775 (4) - is the node necessary lol? why dont make it parallel with 00:23:291 (3) - okay
  4. 00:23:134 (2) - unsnapped fixed
k gl

Fanteer wrote:

hi

M4M

Insane
00:03:716 (4,5) - you can put two notes on the other https://puu.sh/rdvxM/2ac8089ffb.jpg It'll makes a weird rhythm i keep
00:12:554 (5) - maybe http://puu.sh/rdvGn/6b63eca2e4.jpg ? not obligated to overlap
00:06:084 (4) - maybe http://puu.sh/rdvIW/b366f33ed2.jpg ? ^
00:22:022 (2) - maybe put this slider on the x273 y82 for blanket ? mmh I guess I prefer stack rather than blanket
thanks both

pkhg wrote:

@mugiwarasekai: i forgot this but the map is currently unrankable cuz you need 142ms more to reach the 30 seconds. better to ask about this with a qat. sorry :(
I discussed with Doyak and the way to make this rankable is to map until the last instrument sound disappears. It means that all diffs have to finish at 00:30:259 -
So, please all GDers, could you fix that somehow
Syph
hi from queue

these timing points sound a bit late, might be me tho
00:24:590 -
00:24:718 -

is this bg even related to the movie ):

[Kalibe's Hard]

00:05:295 (1,3,4,1,2,3,4) - this is all so close to eachother, looks weird ;w;

[Insane]

00:03:874 (5) - try putting this at like 187|108, looks better
00:05:295 (1) - maybe you should try rhythm like this https://sy.phic.al/i/uqvfask.png imo it's better to put a 1/2 slider at 00:05:610 (2) - to follow vocal since the sound on 00:05:768 - is reallyyy weak anyway
00:15:394 (1) - ^
00:19:813 (3,4,5,6) - move this down so 4 is stacked on 00:19:497 (2) - like this pls https://sy.phic.al/i/blvmqoj.jpg

[Sotarks' Extra]

00:13:658 (4,1) - fix blanket lo
00:15:394 (1,1,1) - this looks ugly ;w; why not do the same as here 00:05:295 (1,1,1) - looks a lot better imo
00:16:499 (3) - nc?

good luck~
Topic Starter
Irohas

Syph wrote:

hi from queue

these timing points sound a bit late, might be me tho mmh i really need a timing check
00:24:590 -
00:24:718 -

is this bg even related to the movie ): I've just changed it o:


[Insane]

00:03:874 (5) - try putting this at like 187|108, looks better okay it looks good
00:05:295 (1) - maybe you should try rhythm like this https://sy.phic.al/i/uqvfask.png imo it's better to put a 1/2 slider at 00:05:610 (2) - to follow vocal since the sound on 00:05:768 - is reallyyy weak anyway both suits, i think it preferable to follow drums/guitar, since i follow more drums than vocal in the diff
00:15:394 (1) - ^ ^
00:19:813 (3,4,5,6) - move this down so 4 is stacked on 00:19:497 (2) - like this pls https://sy.phic.al/i/blvmqoj.jpg overlaps look cool to me : (

good luck~
Thank you!

also
  1. changed the BG in all diffs, it should fit better xd
pkhg
i liked the old bg ;w;
Topic Starter
Irohas

pkhg wrote:

i liked the old bg ;w;
i'll re-put it on your diff for the next update o:
Battle


k

[General]
Make sure that for pkhg, kalibe, and sotarks' diff that the spinners end a bit later, the song starts at 00:00:243 - and their diffs end at 00:29:944 - and 00:30:101 - , under the necessary drain to be ranked lol I rarely use red
There technically isn't a need to have widescreen support checked on be consistent w/o a sb, but it's always nice. Turn off Widescreen support on the normal and hard
Btw, your normal ends on 00:30:259 - but your insane ends on 00:30:258 - lol

[Easy]
00:05:295 (1,2,3) - tbh u shoulda done the same rhythm as 00:15:394 (1,2,3) - , the rhythm sounds really clunky as it ignores the vocal
00:13:974 (3) - tbh I was low key triggered by this cuz u coulda shortened this to 00:14:605 - and made it consistent w/ 00:07:030 - , there's not rly a strong sound on the red tick anyways z
00:19:024 (3,1) - u failed ur blanket lol
00:23:614 (2) - I remember that people are always saying there's a guide that tells you how to manually put where sliders end for these kinds of things, but I can never find it lol, regardless this is unsnapped
00:28:176 (1) - end your spinner later, rn the drain is too short

[Normal]
00:10:976 (2,3,4) - I would recommend having movement for 4, it's a bit lack-luster to have a hitsound w/ a finish while people are basically still
00:12:869 (1,2) - It would be a bit nicer if you had 2 as a 1/1 slider instead and move it to 00:13:343 - , since you've been following the vocals
00:24:098 (1,1,2) - Unsnapped slider ends zz

[Hard]
00:05:926 (3,4,1,2,3,4) - I dunno, I would kinda imagine this to be pretty hard to read, the sr isn't too hard so more people transitioning from normal would be trying to play this, having something this dense in a small amount of space doesn't seem like it would be read well
00:07:504 (5,1,2) - I think it would b fine to have both 1,2 be 1.4x DS, since they're both pretty powerful notes
00:08:924 (1,2) - I dunno, it doesn't really feel right to have 2 technically have more ds that 1, 1 is a pretty powerful note but it's just going along w/ the regular ds zz

[Insane]
00:00:243 (1,2,3,4) - Could improve visual spacing here, for neatness
00:05:768 (2,4) - If you're going to do an anti-jump sort of thing, you should at least make it a bit more visible like this
00:13:343 (2,3,4,1) - This flow is p sharp, you could make it a bit smoother by adjust 2 to be more upright
00:13:974 (1,2,3) - I feel like it would be better for you to emphasize 2 less and emphasize 3 more. 3 is basically just a watered down version of 1, so it should still have a relatively strong feeling to it
00:19:497 (2,4) - I'm usually all for overlaps n stuff, but these are rly close on the timeline to each other so like, the overlap is visible and it's kinda gross lol

[Extra]
00:09:398 (2,3,4,5,6,7) - aaaaa why did you just ds all of this, it feels really weird considering you were just doing non-ds'd spacing in the last measure zz
00:11:923 (2,3,4,5) - I dunno, this part is still relatively calm so having a semi-high spaced, back and forth pattern really puts a lot of emphasis, which kinda just takes away from the vocals getting louder in the next measure
00:25:487 (1) - Isn't snapped lol
Topic Starter
Irohas

Battle wrote:



k

[General]
Make sure that for pkhg, kalibe, and sotarks' diff that the spinners end a bit later, the song starts at 00:00:243 - and their diffs end at 00:29:944 - and 00:30:101 - , under the necessary drain to be ranked lol I rarely use red
There technically isn't a need to have widescreen support checked on be consistent w/o a sb, but it's always nice. Turn off Widescreen support on the normal and hard oops forgot
Btw, your normal ends on 00:30:259 - but your insane ends on 00:30:258 - lol ok wtf


[Normal]
00:10:976 (2,3,4) - I would recommend having movement for 4, it's a bit lack-luster to have a hitsound w/ a finish while people are basically still mmh, I think it's not a major issue since it's a simply copy paste of 00:10:344 (1) -
00:12:869 (1,2) - It would be a bit nicer if you had 2 as a 1/1 slider instead and move it to 00:13:343 - , since you've been following the vocals I didn't really follow the vocals, since there is a loud sound that i wanted to emphasize, that's why this 1/2 reverse
00:24:098 (1,1,2) - Unsnapped slider ends zz okay


[Insane]
00:00:243 (1,2,3,4) - Could improve visual spacing here, for neatness It looks good now i hope
00:05:768 (2,4) - If you're going to do an anti-jump sort of thing, you should at least make it a bit more visible like this okay fixed
00:13:343 (2,3,4,1) - This flow is p sharp, you could make it a bit smoother by adjust 2 to be more upright okay
00:13:974 (1,2,3) - I feel like it would be better for you to emphasize 2 less and emphasize 3 more. 3 is basically just a watered down version of 1, so it should still have a relatively strong feeling to it okay, I switched them in some way
00:19:497 (2,4) - I'm usually all for overlaps n stuff, but these are rly close on the timeline to each other so like, the overlap is visible and it's kinda gross lol since Syph pointed out the same thing I think I should fix that lol
thank you!
No_Gu
M4M from my queue

[General]
are you sure of this artist?

[Easy]
00:17:919 (1) - spacing
00:22:969 (1,3) - stack?
nice diff

[Normal]
00:29:944 (1) - I personally it's no need to put this silent effect in normal diff.and in fact this reverse slider can't show this effect well

[Hard]
00:03:243 (4) - you've placed many 1/4 this part but you igonored a strong beat on the white tick,which is not good imo

[Insane]
00:06:241 (5,1) - flow is bad imo
00:08:924 (1) - ctrl+g?
00:19:024 (1) - ctrl+h may be better
00:29:944 (1,2) - jump is better than stack imo

[Extra]
00:06:873 (5,6) - feel a little bad about this
00:22:022 (2,3) - ctrl+g?

short and fine map.
Topic Starter
Irohas

No_Gu wrote:

M4M from my queue

[General]
are you sure of this artist?mmh yeah i guess since it's a cover

[Normal]
00:29:944 (1) - I personally it's no need to put this silent effect in normal diff.and in fact this reverse slider can't show this effect well okay removed

[Insane]
00:06:241 (5,1) - flow is bad imo emphasized the vocal, I think it's fine
00:08:924 (1) - ctrl+g? tbh, imo it emphasizes better if we "repoducing" the same movment than 00:07:819 (1,2) -
00:19:024 (1) - ctrl+h may be better no doubt, fixed
00:29:944 (1,2) - jump is better than stack imo okay

short and fine map.
thank you!
Sotarks
ok since i'm really busy with school atm, i can't take time to reply to mods propelly, but i saw everymods, and if some poeple has concern about smth in my update feel free to PM me, i'll explain why I didn't change smth.
otherwise fixed most of the stuff.

old bg was better
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4664
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 5610,15394
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.8

[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世サビ
Artist:Gom (HoneyWorks)
ArtistUnicode:Gom(HoneyWorks)
Creator:MugiwaraSekai
Version:Sotarks' Extra
Source:君の名は。
Tags:kalibe sotarks pkhg kimi no na wa your name makoto shinkai 新海 誠 Oji RADWIMPS cover
BeatmapID:1071416
BeatmapSetID:503141

[Difficulty]
HPDrainRate:6.8
CircleSize:4.3
OverallDifficulty:8.5
ApproachRate:9.1
SliderMultiplier:1.72
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kiminonawa.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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25478,-125,4,2,1,50,0,0
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Combo2 : 187,198,208
Combo3 : 226,215,173
Combo4 : 208,187,198

[HitObjects]
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Azure
Hello,M4M

[General]
  1. I think the song you used is this,the title you wrote is "前前前世サビ" so the romanised title should be "Zen Zen ZenseSabi" but I don't know what does the "サビ" mean...
  2. add "歌ってみた" into tags
[Easy]
  1. 00:24:590 I dont know how to fix it..
[Normal]
  1. 00:10:660 +clap
  2. 00:11:923 ^
  3. 00:29:944 do not repeat? there're only 2 sounds
[Kalibe's Hard]
  1. 00:25:330 stack it well with 00:23:614 (3)
[Insane]
  1. 00:15:079 +clap?
  2. 00:17:604 ^
[Sotarks' Extra]
  1. 00:01:427 (2) stack it well with 00:00:400 (3)
  2. 00:02:295 (5) ^ with 00:01:032 (4)
  3. 00:08:451 (4) ^ with 00:07:504 (2)
  4. 00:09:713 (4,5) +whistle
  5. 00:11:765 stack the tail ?
  6. 00:24:718 (7) +whistle
  7. 00:25:795 add a note? there has a drum (if you add, stack with 00:26:430 (1) tail?)
that's all,good luck~
pkhg
fixed most of stuff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4664
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 15394
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世サビ
Artist:Gom (HoneyWorks)
ArtistUnicode:Gom(HoneyWorks)
Creator:MugiwaraSekai
Version:pkhg's Easy
Source:君の名は。
Tags:kalibe sotarks pkhg kimi no na wa your name makoto shinkai 新海 誠 Oji RADWIMPS cover
BeatmapID:1072455
BeatmapSetID:503141

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 187,198,208
Combo3 : 226,215,173
Combo4 : 208,187,198

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Topic Starter
Irohas

Azure wrote:

Hello,M4M

[General]
  1. I think the song you used is this,the title you wrote is "前前前世サビ" so the romanised title should be "Zen Zen ZenseSabi" but I don't know what does the "サビ" mean... don't really know actually xD
  2. add "歌ってみた" into tags added
[Normal]
  1. 00:10:660 +clap fixed
  2. 00:11:923 ^ ^
  3. 00:29:944 do not repeat? there're only 2 sounds the way to make this rankable
[Insane]
  1. 00:15:079 +clap? okay
  2. 00:17:604 ^ ^
that's all,good luck~
thanks!

+ @pkhg I extended your spinner until 00:30:259 - to make your diff rankable I hope it doesn't bother you s:
Euny

came from my queue


  • General
  1. remove normal-hitclap.wav
  • Sotarks' Extra
  1. 00:04:506 (1) - mm, isnt 00:04:453 - here is right place?
  2. 00:07:977 (2,3) - feels too far for me. i think better to make 2 for 1/2
  3. 00:16:815 (2) - less volume for this tail like others. 00:16:499 (1) - this have vocal on tail but this one have no sound so i think its need for less volume.
  4. 00:25:795 - feels bit pity that you ignored this rhythm.
  • Insane
  1. 00:06:873 (2) - make this bit down. its too close with 1 for me.
  2. 00:09:398 (2,3,4,5,6,7,1) - make them better star flow.
  • Kalibe's Hard
  1. much overlap with 7.5 ar feels dizzy sometimes. i think this map flow better with ar8
  2. 00:01:269 (5) - i dont think this really clickable. its better to remove.
  3. 00:16:973 (2,3,4,1) - to be honest, they looks really dizzy when play.
  4. 00:20:444 (1,4) - same as above. they looks bad when play. try to avoid overlap
  5. 00:22:496 (4,5) - i think they better to stack like, 00:08:451 (3,4) - them. since vocal sounds feels close.
  • Normal
  1. 00:24:116 (1) - this new combo for why? if you put for red ticks, then need to put nc for others. but then will be more give confuse for newbies. i think better to remove.
  2. 00:29:944 (1) - well, like this with 190bpm normal. i dont really recommend to you. better to increase your spinner until 00:30:101 here like kalibe's hard.
  • pkhg's Easy
  1. 1 slider tick rate enough for this song i guess.
  2. 00:28:176 (1) - better to end on 00:30:101 for fit to music.
Topic Starter
Irohas

Euny wrote:


came from my queue


  • General
  1. remove normal-hitclap.wav okay removed
  • Insane
  1. 00:06:873 (2) - make this bit down. its too close with 1 for me. It's fine imo
  2. 00:09:398 (2,3,4,5,6,7,1) - make them better star flow. okay fixed

  • Normal
  1. 00:24:116 (1) - this new combo for why? if you put for red ticks, then need to put nc for others. but then will be more give confuse for newbies. i think better to remove. oops, totally forgot
  2. 00:29:944 (1) - well, like this with 190bpm normal. i dont really recommend to you. better to increase your spinner until 00:30:101 here like kalibe's hard. actually, kalibe's diff is currently unrankable, i'm waiting for his change. At least I could make as pkhg's diff but I think it's not really bad

thanks!
pkhg

Euny wrote:

  • pkhg's Easy
  1. 1 slider tick rate enough for this song i guess. i like how ticks covers some unmapped stuff
  2. 00:28:176 (1) - better to end on 00:30:101 for fit to music. oops
hi
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4664
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 15394
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世サビ
Artist:Gom (HoneyWorks)
ArtistUnicode:Gom(HoneyWorks)
Creator:MugiwaraSekai
Version:pkhg's Easy
Source:君の名は。
Tags:kalibe sotarks pkhg kimi no na wa your name makoto shinkai 新海 誠 Oji RADWIMPS cover 歌ってみた
BeatmapID:1072455
BeatmapSetID:503141

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Pereira006
hey, sorry bit later, this mapset look very clean, will just said only important

[Pkhg's easy]

Gameplay:

  1. 00:24:890 (3,1) - inconsistency spacing
[Kalibe's hard]

Hitsound:

  1. 00:10:187 (1) - missing add finish in begin
[Insane]

Hitsound:

  1. 00:01:821 (2,3,4,5,1,2,3,4,5,1,1) - i wonder why this hitsound part is complete different other diff's, there lot missing. try be consistency hitsound all diff's
Gameplay:

  1. 00:07:030 (3,4) - inconsistency spacing, because I don't feel play this as jump because inconsisntency, also there you didn't make jump in 00:16:973 (2,3), if you care consistency maybe fix spacing in 00:07:030 (3,4)
[]
very clean, don't forget 00:00:243 at 00:05:295 (1) try be consistency hitsound other diff's I see there lot missing.
good luck!
Topic Starter
Irohas

Pereira006 wrote:

hey, sorry bit later, this mapset look very clean, will just said only important

[Insane]

Hitsound:

  1. 00:01:821 (2,3,4,5,1,2,3,4,5,1,1) - i wonder why this hitsound part is complete different other diff's, there lot missing. try be consistency hitsound all diff's fixed somehow
Gameplay:

  1. 00:07:030 (3,4) - inconsistency spacing, because I don't feel play this as jump because inconsisntency, also there you didn't make jump in 00:16:973 (2,3), if you care consistency maybe fix spacing in 00:07:030 (3,4) I think it's not really bad
[]
very clean, don't forget 00:00:243 at 00:05:295 (1) try be consistency hitsound other diff's I see there lot missing.
good luck!
thanks !

thanks to Lilyanna, Pereira and Yiyo for ninja stars xd
Doyak
Here comes the delivery of the confirmed-by-KwaN metadata. The title should be only 前前前世 . サビ is not included in the title.

[General]
* @Hard/Insane/Extra: Please integrate how you'll snap 00:04:032 - 00:04:664 - this part. I think Insane/Hard sounds better.

[pkhg's Easy]
* I think AR4 is better for fast songs like these. The new guideline we're working on says AR<=5 anyway.
* Also you can try HP3 because this song is hella short. HP2 would be too hard to fail lol
* 00:23:614 (2) - Technically the end is unsnapped by 8ms. I'd try dividing it with a circle + 3/2 slider.
* I'm not sure if using slider tick 2 on the easiest diff while the harder ones use 1 is a good idea. There's really no point of doing it as it only gives less leniency and make sliders look really dense.
* 00:07:819 - The only spot you didn't put finish, intentional?

[Normal]
* Try HP 4.5 to compensate the fact that this song is very short. Also I suggested HP3 on Easy so it'll be better spread if he agrees. And consider AR 5.5~6.

[Kalibe's Hard]
* AR8 is better imo, for the speed and the sticky 1/4 approach circles.
* You should expand the last spinner to 00:30:259 - to make the drain time > 30s. Or do what Normal did.
* 00:01:664 - 00:03:085 - 00:03:874 - What is the logic behind those drum finishes? I don't hear anything special there and that's kinda interrupting other hitsounds.
* 00:10:187 - 00:26:747 - The only spot you didn't put finish, intentional?

[Insane]
* OD 7.5? It's too short to use 7 imo, also 7 to 8.5 is a very big gap.
* 00:00:716 - 00:01:032 - 00:01:664 - Kinda weird you used drum finishes here but not after 00:02:769 - . I mean, the same thing can go on like 00:03:243 - 00:03:558 - too or something.
* 00:28:097 (1) - Auto sampleset please? Also you didn't lowered the volume for the spinner body on Normal, only for the end, which is inconsistent with Insane diff.

[Sotarks' Extra]
* 00:07:819 - 00:07:977 - These two doesn't sound worth emphasized with a Normal hitnormal and it's not represented through the notes as well. Also a similar thing is on 00:17:919 - but you didn't do this. Imo, just doing it on "Zen Zen Zense" is enough, if you're going to highlight these words.
* 00:12:712 (7) - I only hear very small drum here which doesn't deserve a jump like others. Furthermore, you were following vocals mostly so by putting another jump there, you lose emphasis on what you've been following. I suggest making 6 into a 1/2 slider.
* 00:24:590 (6,7,1) - I guess you forgot some hitsounds? Maybe clap - nothing - whistle?
* 00:25:795 - Why did you make here empty? There's nothing in the music that has stopped playing. You should make players keep moving as the song does.
* 00:27:224 - Same here, I don't see a reason to make this blank. The vocal is there, the drum is also there, then why stop?
* 00:24:890 (1,1,1,1) - What is the NC logic here? You have been following downbeat NCs and idk why you suddenly broke it on the end.
* 00:28:097 (1) - Lower the volume for the end please, that sound doesn't deserve that loud volume.
* imo you'd better mute all those extended sliderends as they're pretty jarring.
Topic Starter
Irohas

Doyak wrote:

Here comes the delivery of the confirmed-by-KwaN metadata. The title should be only 前前前世 . サビ is not included in the title.

[General]
* @Hard/Insane/Extra: Please integrate how you'll snap 00:04:032 - 00:04:664 - this part. I think Insane/Hard sounds better. I hope Sotarks will consider that :d

[Normal]
* Try HP 4.5 to compensate the fact that this song is very short. Also I suggested HP3 on Easy so it'll be better spread if he agrees. And consider AR 5.5~6. okay

[Insane]
* OD 7.5? It's too short to use 7 imo, also 7 to 8.5 is a very big gap. okay
* 00:00:716 - 00:01:032 - 00:01:664 - Kinda weird you used drum finishes here but not after 00:02:769 - . I mean, the same thing can go on like 00:03:243 - 00:03:558 - too or something. oops just a mistake, removed
* 00:28:097 (1) - Auto sampleset please? Also you didn't lowered the volume for the spinner body on Normal, only for the end, which is inconsistent with Insane diff. okay fixed here too
thanks Doyak, I'll wait for GDers' change before to update ! :D
Kalibe
fixed, thanks!
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 4664
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[Editor]
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DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
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[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世サビ
Artist:Gom (HoneyWorks)
ArtistUnicode:Gom(HoneyWorks)
Creator:MugiwaraSekai
Version:Kalibe's Hard
Source:君の名は。
Tags:kalibe sotarks pkhg kimi no na wa your name makoto shinkai 新海 誠 Oji RADWIMPS cover 歌ってみた
BeatmapID:1070687
BeatmapSetID:503141

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Sotarks
fixed, thanks!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4664
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 16
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[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世サビ
Artist:Gom (HoneyWorks)
ArtistUnicode:Gom(HoneyWorks)
Creator:MugiwaraSekai
Version:Sotarks' Extra
Source:君の名は。
Tags:kalibe sotarks pkhg kimi no na wa your name makoto shinkai 新海 誠 Oji RADWIMPS cover 歌ってみた
BeatmapID:1071416
BeatmapSetID:503141

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pkhg

Doyak wrote:

[pkhg's Easy]
* I think AR4 is better for fast songs like these. The new guideline we're working on says AR<=5 anyway. 3
* Also you can try HP3 because this song is hella short. HP2 would be too hard to fail lol its already 3 lul
* 00:23:614 (2) - Technically the end is unsnapped by 8ms. I'd try dividing it with a circle + 3/2 slider. can we make a exception for this. the tail neither reverse are clickable and they are almost in time but a circle might be way too hard for a beginner considering all the timing changes on this section. I extended the slider
* I'm not sure if using slider tick 2 on the easiest diff while the harder ones use 1 is a good idea. There's really no point of doing it as it only gives less leniency and make sliders look really dense. k
* 00:07:819 - The only spot you didn't put finish, intentional? oops
also doyak didnt pointed them out but there are some unsnapped sliderends on your diffs mugi but i fixed them for you: http://puu.sh/s4epq/81ced0e1ee.zip

diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4664
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 15394
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Zen Zen Zense
TitleUnicode:??????
Artist:Gom (HoneyWorks)
ArtistUnicode:Gom(HoneyWorks)
Creator:MugiwaraSekai
Version:pkhg's Easy
Source:?????
Tags:kalibe sotarks pkhg kimi no na wa your name makoto shinkai ?? ? Oji RADWIMPS cover ?????
BeatmapID:1072455
BeatmapSetID:503141

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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Doyak

pkhg wrote:

[pkhg's Easy]
* Also you can try HP3 because this song is hella short. HP2 would be too hard to fail lol its already 3 lul
wait am I seeing a hallucination then? lol


Anyways I'll ask some QATS about the snap first. Sorry for not pointing unsnapped objects out on harder diffs.
Sotarks
The timing of this song is a fuck up, i guess.
Doyak
@pkhg


What do you think?
Topic Starter
Irohas
okay updated for now
thx pkhg
pkhg

Doyak wrote:

@pkhg


What do you think?
changed first 2. the others looks more like a rhythm suggestion

also on normal this slider 00:25:177 (2) - is wrongly snapped so i fixed it for you

kalibe has the same issue as normal but here 00:24:875 (3) - i fixed it aswell

my diff+ normal and hard with snapped sliderends http://puu.sh/sdJCm/847ea04b6c.zip

hope everything is fine now ._.
Topic Starter
Irohas
okay thanks, I hope too
updated!
Doyak
k will recheck in a few days
Doyak
@pkhg: Don't you think 00:23:614 (2) - this slider's end should be snapped to 00:24:116 - this new timing point instead? Since that point is supposed to snap that sound. Also 00:24:590 (1) - this NC is unnecessary imo, it wouldn't help with any readability for beginners really, rather it's just a spam and I thought you hate a combo with 1 note?

@Kalibe: 00:16:026 - 00:16:183 - 00:17:446 - 00:17:604 - / 00:05:926 - 00:06:084 - 00:07:346 - 00:07:504 - inconsistent hitsounds. There may be more, make sure you check all by yourself first.
Also 00:28:414 (1) - uhh no, Hard requires at least 1 beat of rest after a spinner (especially when the bpm is high). So please reduce this spinner to 00:29:287 - when the vocal ends.

@MugiwaraSekai: Hey you didn't fix anything in my mod D: Did you just redownload your map before updating or something? lol

@Sotarks: 00:04:269 (2,1) - Not sure if this is a good decision. It's literally 1/12 time for the transition. If you don't want to find an alternative solution, I'll ask other BNs/QATs to confirm if it's okay. Also mute 00:08:214 - 00:24:890 (1) - end too.
Topic Starter
Irohas

Doyak wrote:

@MugiwaraSekai: Hey you didn't fix anything in my mod D: Did you just redownload your map before updating or something? lol ok wtf, rechecked I hope it's fine now sorry D:
Hikomori
~Nice Map!~

Hope Gets Ranked ^^

~Also Thanks For Inspirating Me To Do A Mapset Of This Song!~

GL lol
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