Happy 18th Birthday!!
[General]
I hope you like it.Also, a decent map.Couldn't find so many things in lower diffs .Good Luck!
[General]
- All difficulties are ending on 00:30:101- while pkhg's Easy ends on 00:29:944-.Also, the draining time in Easy is not acceptable so just move the spinner's end to 00:30:101- like other difficulties.
- HP 2.
- Nice difficulty but, in timing panel, you can set all points from S to S:C1.The hitsounds will fit much better the song plus I'm saying that because there are some missing claps if I'm not wrong.For example, on 00:06:241(2)- it is really obvious that there's the kick in the music so this note is calling for a clap.I suggest to add some claps *as other diffs did.Moreover, when you're moving the spinner's end to 00:30:101-, don't forget to set Normal sampleset on the spinner's end to a better effect to the final cymbal *which is a kick lol*.
- HP 4? For a better spread if you'll change the HP to 2 in Easy.
- 00:28:414(1)- Normal sampleset on spinner's end for giving an effect to the final cymbal sound.
- AR 8 seems a bit harsh for this difficulty imo.Try AR 7.5 for instance.
- 00:01:032(3)- Having the drum finish placed here sounds awful because there's nothing which is a cymbal or something which calls for an drum finish let's say.I suggest to remove the finish and change the drum addition to auto.The hitsound would fit the song better on the previous slider's end 00:00:558(2)- as a drum finish.
- 00:02:927(3)- Maybe drum finish on slider's tail?Same for 00:03:874(6)- *it's just a circle.*
- 00:09:398(2,3,4)- Can you just make this pattern more cleaner? I don't like how you overlapped 00:09:398(2)- with 00:09:879(4)-.It looks...pretty messy.You can 'alter' their placement like in this picture for example http://puu.sh/r4uRd/1874532077.jpg or how do you wish but just to get rid of that messy overlap between these two sliders.
- 00:28:414(1)- Hmm Normal sampleset on spinner's end? It is obvious that there's a kick which represent the final cymbal sound.
- 00:04:453(1)- I think this slider is supposed to be snapped on 1/3, not on 1/4, then maybe you have to adjust a bit the spacing, just to avoid to read the pattern like an 1/4 one.Moreover, you don't need to overuse the NCs here *the NC from this slider is somehow useless*. Considering remove the NC from this object.
- 00:28:097(1)- and 00:30:101(1)- I suggest to remove the clap from the note and spinner's endThe clap with normal sampleset sounds really loud and it does not really fit well the final cymbal so, having only normal sampleset on spinner's end and note, the final cymbal would be better emphasized.Moreover, normal-hitclap would become unused if I'm not wrong so better remove it if you'll remove the clap from note and spinner's end.
- 00:00:243(1,2,3,1,2,3)- I have concerns about this pattern.I'm playing it well but I'm aware of that some players would play like a normal 5x stream so why don't you place 00:00:558(1,2)- somewhere else like in this picture https://puu.sh/r4zNe/3b720b4499.jpg for example? It would play like a normal triplets + 1/1 note + 1/2 note pattern.
- 00:01:190(5,1)- Hit momentum thingy I guess.The spacing between (5)- and (1)- seems a bit...exageratted imo because (5)- is a kickslider plus I'm aware of that someone can easily make a sliderbreak at (1)-.I would suggest to decrease the spacing for being able to aim (1)-, without making any sliderbreak *I guess zz*.
- 00:03:400(5,6)- Weird spacing imo.On (6)-, it is obvious that the guitar is stronger and it calls for some emphasis, but how the distance between (5)- (6)- looks like, there's no any emphasis for the *poor * stronger guitar.I would increase the spacing *aka making a jump* just to give more emphasis to the stronger violin from (6)-.Also the pattern played a bit weird because of this antijump..
- 00:09:398(2,3,4,5)- I don't like the placement of these circles.Firstly, I played it and I felt it really weird because there's something stronger in music and I was ready for jumps when suddenly, there were antijumps instead.Why don't you alter the pattern to be like 00:19:497(2,3,4,5)- let's say? Having there some jumps would emphasize some stronger instruments *for example the guitar is stronger there as I can see*.
- 00:15:394(1,1,1)- I'm not a fan of these messy overlapped sliders.In my opinion, you can make this pattern more cleaner than it is now I assume.
I hope you like it.Also, a decent map.Couldn't find so many things in lower diffs .Good Luck!