forum

Okui Masami - God Speed

posted
Total Posts
88
Topic Starter
Sure
This beatmap was submitted using in-game submission on 2011년 8월 4일 목요일 at 오전 1:39:04

Artist: Okui Masami
Title: God Speed
Tags: lepidopodus
BPM: 180
Filesize: 4666kb
Play Time: 03:44
Difficulties Available:
  1. Easy (1.46 stars, 191 notes)
  2. Hard (4.99 stars, 536 notes)
  3. Insane (5 stars, 798 notes)
  4. lepidon! - Taiko Oni (4.83 stars, 1406 notes)
  5. Normal (3.74 stars, 301 notes)
Download: Okui Masami - God Speed
Information: Scores/Beatmap Listing
---------------
My 33rd Ranked Beatmap.
From Okui Masami 11th album 'God Speed'.

Thanks for your cooperation!
S o r d a
#1 :oops:
swish
;)
subarasikibuta
:)
Rex
8-) nice map
Topic Starter
Sure
Thanks for stars! :D
Sorda, swish, 3kinnagi and ycsnake! >w</
Uan
Good~
I like this streams <3
MoonFragrance
:)
chocomint
:)
gowww
8-)
Tanmak
:lol:
Rucker
God map 8-)
Topic Starter
Sure
Thanks for starring guys :D
Uan, MoonFragrance, Cookiezi, gowww, Tanmak and espeacially Rucker <3
Musty
:)
lepidopodus
Taiko map here, Oni lvl. 9. I hope you like it...

Download: Masami Okui - God Speed (ykcarrot) [lepidon! - Taiko Oni].osu
Topic Starter
Sure
Uploaded taiko diff. Thank you, lepi! :)
and thanks Mustaash :D
LuPiiTa
OwO Nice!
Patchouli
:)
brikel
역시 매핑 굇수 아저씨

별을 안줄수가 없잖아요 ㅜㅜ
Topic Starter
Sure
Thanks for starring~ :D
LuPiiTa, Patchouli, and brikel >w</
DeadAlready
nice map yk~ >w</
namazun_old
8-)
M A I D
:)
KSHR
:oops:
Kuzino
8-)
C R E A M
Good map~~ Star.
I am using this map to upgrade my osu skill.
Topic Starter
Sure
Thanks for stars :D
quintsun, namazun, 하녀, KSHR, Kuzino, 생C R E A M >w</
Thite
star! :)
Topic Starter
Sure
Thanks~ Thite :D
07 Ghost
:D
Regou
Star☆
KDS
>w</~☆
Topic Starter
Sure
Thanks for star, Regou and kds7769 :D

@ 07 Ghost // Forgot a star? >.<


All done. Ready to mod now.
Muya
fast song & map
HeatKai
halo halo ~
m4m

[easy]
01:09:364 (x) - add circle
01:57:364 (4) - it should start from the white tick before
02:00:364 (x) - add circle
03:00:031 (2) - ^
03:44:448 (1) - I'm not sure about this spinner , too near to the circle.

[normal]
01:06:948 (1) - not sure again
01:12:698 (2) - delete
02:13:614 (1) - not sure again
03:28:281 (1) - ^
03:44:448 (1) - ^

[taiko]
I wonder if it can make all at the difficulty setup to 5 :P


its fine

[hard]
01:12:698 (4) - delete

[insane]
still cannot mod crazy diff XD


OMG , cannot see anything OwO

good luck yk moe :)

Topic Starter
Sure

HeatKai wrote:

halo halo ~
m4m

[easy]
01:09:364 (x) - add circle // nope
01:57:364 (4) - it should start from the white tick before // no, cymbal is in redtick
02:00:364 (x) - add circle
03:00:031 (2) - ^
03:44:448 (1) - I'm not sure about this spinner , too near to the circle. // Pre-spinner note.

[normal]
01:06:948 (1) - not sure again
01:12:698 (2) - delete // nope
02:13:614 (1) - not sure again
03:28:281 (1) - ^
03:44:448 (1) - ^

[taiko]
I wonder if it can make all at the difficulty setup to 5 :P // denied by lepidopodus


its fine

[hard]
01:12:698 (4) - delete // meh...

[insane]
still cannot mod crazy diff XD


OMG , cannot see anything OwO

good luck yk moe :)
Added taiko BG. Thank you. :D
narakucrimson
Hi there ykcarrot!

[General]
  1. Nothing to say here~ Great job!
[Easy]
  1. Congratulations ok making one of the most fun-to-play, issueless Easy difficulties ever!
    That means I've nothing to say here as well :P
[Normal]
  1. 40:364 (1) - I'd say that the new combo should go on he next slider. It seems consistent with Hard, too :P Not with Insane, because in Insane you mapped this in a totally different way D:
  2. 01:12:698 (2) - Idk, I don't think a clap sounds good here. Even a whislte would do better imo~
  3. 01:47:031 (1) - For consistency with my first suggestion, remove this new combo and add it to the next slider.
  4. 02:29:198 (3,4, 1) - Mmm this isn't so intuitive imo. I'd suggest to remove (4).
  5. 02:58:864 (1,2,3,4) - This, as before, don't play so good imo. I'd suggest that you try somthing like this in the timeline:
  6. 03:01:698 (1) - And also I'd place this at 03:01:531 (1/2 before)
  7. That's all I think :P
[Hard]
  1. 03:698 (1) - Why new combo? I think that having it without a new combo doesn't affect much.
  2. Awesome >w<
Meh, this has been polished quiet a lot, so that might be the main reason for the poor mod. Anyway, have my star~
Topic Starter
Sure

narakucrimson wrote:

Hi there ykcarrot!

[General]
  1. Nothing to say here~ Great job!
[Easy]
  1. Congratulations ok making one of the most fun-to-play, issueless Easy difficulties ever!
    That means I've nothing to say here as well :P
[Normal]
  1. 40:364 (1) - I'd say that the new combo should go on he next slider. It seems consistent with Hard, too :P Not with Insane, because in Insane you mapped this in a totally different way D: // I see, fixed. And yes, Insane is in different way to others.
  2. 01:12:698 (2) - Idk, I don't think a clap sounds good here. Even a whislte would do better imo~ // I used that clap in every diff.
  3. 01:47:031 (1) - For consistency with my first suggestion, remove this new combo and add it to the next slider. // Fixed
  4. 02:29:198 (3,4, 1) - Mmm this isn't so intuitive imo. I'd suggest to remove (4). // No, I followed bass drum in this section.
  5. 02:58:864 (1,2,3,4) - This, as before, don't play so good imo. I'd suggest that you try somthing like this in the timeline: // ^
  6. 03:01:698 (1) - And also I'd place this at 03:01:531 (1/2 before) // ^
  7. That's all I think :P
[Hard]
  1. 03:698 (1) - Why new combo? I think that having it without a new combo doesn't affect much. // Removed~
  2. Awesome >w<
Meh, this has been polished quiet a lot, so that might be the main reason for the poor mod. Anyway, have my star~
Thanks for mod! :)
Luvdic
General:

I really don't understand why people insist on using high slider tick, and then silence them with a custom slidertick hitsound. If anything, this just makes easy/normals harder to play for newbies cause they have a hard time learning how tofollow an slider. Also, this is pretty much unrankable cause all gameplay elements (in this case, slider ticks) must be visible/be heard. So you will have to find a more lenient mat/bat.

Hard:

00:53:531 (1) - Nazi: move this tick (http://puu.sh/2gow the one after the first red tick) 1 grid to the right
00:54:031 (2) - Same as before, but it would be 1 tick to the left.
02:25:698 (1) - Extend by 1/6th tick

A great map nevertheless, had lots of fun when I test played it.
Topic Starter
Sure

ErufenRito wrote:

General:

I really don't understand why people insist on using high slider tick, and then silence them with a custom slidertick hitsound. If anything, this just makes easy/normals harder to play for newbies cause they have a hard time learning how tofollow an slider. Also, this is pretty much unrankable cause all gameplay elements (in this case, slider ticks) must be visible/be heard. So you will have to find a more lenient mat/bat.
// I don't use high slider tick rate for making map harder and earning more score. I followed the music as it is.
As you told using high slider tick rate will be harder, but I'm sure about slider tick rate 2 is really fit at this music.
However it isn't fit at the section where I use mute slider tick.
Every music doesn't have consistent rhythm(not mean BPM), this is a reason why we sometimes use silenced slider tick.
Please read this thread, if you free. Thank you.

Allow different slidertick rate for a new timing section


Hard:

00:53:531 (1) - Nazi: move this tick (http://puu.sh/2gow the one after the first red tick) 1 grid to the right // Fixed
00:54:031 (2) - Same as before, but it would be 1 tick to the left. // ^
02:25:698 (1) - Extend by 1/6th tick // No, that slider should be snapped by 1/3 BSD

A great map nevertheless, had lots of fun when I test played it.
Thanks for mod. :)
Luvdic
Oh, never mind aboutt he slider tick, it was completely my bad. :T

And I will insist about snapping that sldier to 1/6th.

Besides, that mod post totally don't worth 2 kudos... if possible, deny it please.
Topic Starter
Sure
Denying kudosu isn't my power, ask BAT please if you don't want to take kudosu.

And I'd prefer reserve your opinion about that slider until other modder point it out.
Shiro
Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
  1. Hitsounds are too low. I could hardly hear them while testplaying.
Easy
  1. The tick rate is too high and leads to invisible ticks (for instance 00:05:031 (3) - ). Change tick rate to 1.
  2. 01:06:198 (3,4,5) - These surprised me - I didn't expect them to be on red ticks and completely failed to click the rhythm here.
  3. 03:27:531 (3,4,5) - Same.
Normal
Seems fine, although I think it's a bit hard.

Hard
This plays like an Insane, not a Hard (mainly because of the many jumps and streams).
  1. 02:47:031 (1,2,3,4,5,6,7,8,9,10) - This rhythm was extremely surprising - does it match anything in the song ? I'd suggest you ised at least sliders
Insane
... insane =(

lepidon! - Taiko Oni
That's rather hard =(

Not much to say about the map, except that Hard should be renamed Insane.
brikel
★★★☆☆☆
별이 추가로 더왔으유 ㅋ
Topic Starter
Sure

Odaril wrote:

Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
  1. Hitsounds are too low. I could hardly hear them while testplaying. // Normal-whistle is too loud to me, if I increase audio volume of hitsound.
Easy
  1. The tick rate is too high and leads to invisible ticks (for instance 00:05:031 (3) - ). Change tick rate to 1. // No, invisible tick is a problem of osu. It can't be a reason for change.
  2. 01:06:198 (3,4,5) - These surprised me - I didn't expect them to be on red ticks and completely failed to click the rhythm here. // Although they are in red ticks, but they fit at vocal. I didn't make this diff for absolute beginners.
  3. 03:27:531 (3,4,5) - Same.
Normal
Seems fine, although I think it's a bit hard.

Hard
This plays like an Insane, not a Hard (mainly because of the many jumps and streams). // I asked some players, they said it's not really hard for Hard diff.
  1. 02:47:031 (1,2,3,4,5,6,7,8,9,10) - This rhythm was extremely surprising - does it match anything in the song ? I'd suggest you ised at least sliders // It does. And I don't like 2 beats 1/4 slider.
Insane
... insane =( // Yes, the word as it is. >_<

lepidon! - Taiko Oni
That's rather hard =(

Not much to say about the map, except that Hard should be renamed Insane.
Anyway thanks for mod. :)

EDIT : No change at all.


브리켈님 분홍별 고마워요 <3
Diasios
[Easy]

  • • 00:45:364 (2,1) - Move the circle at 00:45:698 and start the spinner at 00:46:198
    • 01:52:031 (2,1) - ^
    • 03:05:698 (3,1) - Same thing here; end the slider at 03:07:031 and start the spinner at 03:07:531
Nice map.
Topic Starter
Sure

xxheroxx wrote:

[Easy]

  • • 00:45:364 (2,1) - Move the circle at 00:45:698 and start the spinner at 00:46:198
    • 01:52:031 (2,1) - ^
    • 03:05:698 (3,1) - Same thing here; end the slider at 03:07:031 and start the spinner at 03:07:531
// Hmm, I feel strange at spinner what you suggested. I won't change.
Nice map.
Thank you anyway. :D
Norn_NNN
nice map~~ :)
Lizbeth
Easy
00:45:364 (2) - This was hard to hit, maybe you can add slider from here: 00:44:364 to here: 00:45:364
01:52:031 (2) - same~

that's it, awesome map set <3<3
Topic Starter
Sure

Lizbeth wrote:

Easy
00:45:364 (2) - This was hard to hit, maybe you can add slider from here: 00:44:364 to here: 00:45:364 // As you told, a slider will be fine. Fixed
01:52:031 (2) - same~

that's it, awesome map set <3<3
Thank you, Liz :)
show more
Please sign in to reply.

New reply