forum

Helblinde - Above the Clouds [CatchTheBeat]

posted
Total Posts
56
Topic Starter
P i k u
This beatmap was submitted using in-game submission on Tuesday, 5 June 2018 at 18:56:00

Artist: Helblinde
Title: Above the Clouds
Tags: life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky piku mbomb magic bomb
BPM: 180
Filesize: 3963kb
Play Time: 02:08
Difficulties Available:
  1. Cup (1,45 stars, 183 notes)
  2. In the Sky (3,9 stars, 286 notes)
  3. MBomb's Salad (2,19 stars, 219 notes)
  4. Platter (3,17 stars, 274 notes)
Download: Helblinde - Above the Clouds
Information: Scores/Beatmap Listing
---------------
Helblinde - Above the Clouds

Status: Revived. Let's do this. It's happening (:




⇣ Difficulty Spread & Info ⇣



- Cup (100%)
- Salad (100%) - By MBomb
- Platter (100%)
- In the Sky (100%)
Check out Helblinde's full album Life starts at 200bpm on Bandcamp!
Background image by NanoMortis. (Source: Deviantart)
Ascendance
I love you
Topic Starter
P i k u

Ascendance wrote:

I love you
I love you too
Xinnoh
Mind if I doom this mapset to the graveyard by doing the salad?
Topic Starter
P i k u

Sinnoh wrote:

Mind if I doom this mapset to the graveyard by doing the salad?
Sorry, Salad is already taken
MBomb
Sorry for taking so long, it's done <3

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 85367
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 21367,42700,64033,91867,106700,109367,125367,128033
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2

[Metadata]
Title:Above the Clouds
TitleUnicode:Above the Clouds
Artist:Helblinde
ArtistUnicode:Helblinde
Creator:P i k u
Version:MBomb's Salad
Source:
Tags:life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"the_night_is_still_young_by_nanomortis-daer5wq.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
P i k u

- Magic Bomb - wrote:

Sorry for taking so long, it's done <3 | No worries, thanks <3

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 85367
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 21367,42700,64033,91867,106700,109367,125367,128033
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2

[Metadata]
Title:Above the Clouds
TitleUnicode:Above the Clouds
Artist:Helblinde
ArtistUnicode:Helblinde
Creator:P i k u
Version:MBomb's Salad
Source:
Tags:life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:3.4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:2

[Events]
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//Break Periods
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Absolute Zero
Nice map! Shit wasn't first

[Cup]
00:50:700 (2) - I would do something like this:
This is to respect how all the notes are short.
01:21:033 (4) - You might want to split the combo in half here.
01:22:700 (1) - This is a buildup but it's a quite inactive part of the song. Perhaps you want to use 1/1 sliders instead.
01:48:700 (2,3) - Don't you want to follow the bass drum kicks here? I would say put hitcircles at 01:48:867 and 01:49:200.
01:52:533 (2) - This slider kinda covers both beats (one that happens on 01:52:867 and 01:53:033). I think it's strong enough to warrant a 1/1 slider starting on 01:52:533 and a hitcircle on 01:53:033.
02:05:700 (1) - Why not find a hitsound that kinda sounds like the song itself here (with the whoosh slowly going away).

[MBomb's Salad]
00:55:033 (5,6) - :( this is a calm section and I don't understand why there's a larger movement here when there is no other movement this large in the pattern before. Lower the distance spacing to that of (4,5).
00:57:033 (3,4) - Movement is kind of boring here, move (4) to the left, perhaps.
01:04:700 - Perhaps you want to add a hitcircle here to hit the main beat as well as symbolizing where the drumbeat comes back in.
01:56:700 (3,1) - Personally, I feel the combo of dash+direction change is a little complicated. Simplify the movement.
02:00:867 (3) - Make this a repeat slider starting on 02:00:700 instead to hit that other drum beat at the beginning of the measure.

[Platter]
00:22:367 (4,1) - Are you sure you want to add a hyper so early on here?
01:11:367 (7,1) - I personally would make this movement a little more gentle on the player. The screen hyper might be a bit uncomfortable.
02:04:700 (3) - Maybe this could be a 1/2 repeat slider instead to follow the drumbeat.

[In the Sky]
00:40:033 (1) - Perhaps you may want to curve this slider to the left.
00:45:367 (1,2) - This jump is a little uncomfortable. Perhaps you might want to tone down the distance a little bit between (1,2).
00:56:033 (1,2) - I would make the distancing here smaller due to the fact that these both are softer piano hits in the background, so the spacing should reflect the music.
01:01:367 (1) - Why not start the spinner at 01:02:033 instead? This might make more sense because the "whoosh" sound fades in first around here.
Tyrell
A mod to help push this forward since I think this is a great map. :D

Cup
First issue I have with this cup is that it has a longer maximum combo than the salad which is unrankable as far as i know. I think this can easily be fixed by nerfing the cup a bit, and buffing the salad a bit. I also think an easy fix is using TR 1 in the cup, and using TR2 in the salad, platter and, Rain.

01:06:367 (2) - you can just use a hitcircle here instead of a slider
01:10:367 (2,3) - you can just use a slider and not a slider and circle here
01:57:033 (5) - i think this can be covered with a note instead of a slider
02:02:533 (6) - this note isn't needed, i feel it doesnt need to be covered in the cup

I think this is a great cup for the most part, I feel the combos are a bit too long and can be super short but idk if that is a problem.

Salad
00:24:700 (3) - why not have this in the same position but go to the right then reverse? it would follow flow
00:50:700 (1) - The jump to this should be reduced, a bit hard for a salad and the sound is weak so it shouldnt be such a heavy dash at the least
01:30:367 (4) - i feel this should be a bit closer to the previous slider to make this pattern more comfortable
01:49:367 (1) - i would reduce this jump a bit

Platter
00:28:367 (5) - Make this a walk by reducing spacing from previous circle since it's awkward to catch
01:10:533 (3,4,5,6) - I think more movement should be added here
01:12:533 (2,3,4,5) - ^

I think this platter is very well done, so i dont have much to say. :D

Rain
00:34:700 (1) - i wouldnt have this on the wall, move it a bit away for leniency

I dont have much else to say, i really like this diff. :DDD

My mod probably wasnt helpful but i wanted to help since i think this is a great set :D
MBomb

Absolute Zero wrote:

F I R S T M O D



T R I G GE R H Y P E - Not quite :^)

Tyrell wrote:

A mod to help push this forward since I think this is a great map. :D

Salad
00:24:700 (3) - why not have this in the same position but go to the right then reverse? it would follow flow - I think reaction time on this antiflow makes it fine, and having it the other way around would actually make the antiflow harder in my eyes.
00:50:700 (1) - The jump to this should be reduced, a bit hard for a salad and the sound is weak so it shouldnt be such a heavy dash at the least - Reduced the dash slightly, but I've left the dash because I still think the sound is strong given the background piano and strong pitch on the foreground piano.
01:30:367 (4) - i feel this should be a bit closer to the previous slider to make this pattern more comfortable - Moved closer.
01:49:367 (1) - i would reduce this jump a bit - If I reduce this, it'd be possible without dashing, so I'd rather leave it as it is.

My mod probably wasnt helpful but i wanted to help since i think this is a great set :D
Thanks for the mod!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 85367
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 21367,42700,64033,91867,106700,109367,125367,128033
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2

[Metadata]
Title:Above the Clouds
TitleUnicode:Above the Clouds
Artist:Helblinde
ArtistUnicode:Helblinde
Creator:P i k u
Version:MBomb's Salad
Source:
Tags:life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky
BeatmapID:1097930
BeatmapSetID:501962

[Difficulty]
HPDrainRate:4
CircleSize:3.4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"the_night_is_still_young_by_nanomortis-daer5wq.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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26700,-100,4,2,1,40,0,0
29367,-100,4,2,1,65,0,0
38700,-100,4,2,1,40,0,0
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109367,-100,4,2,2,45,0,1
125367,-100,4,2,2,45,0,0
125533,-100,4,2,2,35,0,0


[Colours]
Combo1 : 92,248,170
Combo2 : 92,170,248
Combo3 : 248,132,92
Combo4 : 244,248,255

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Topic Starter
P i k u

Tyrell wrote:

A mod to help push this forward since I think this is a great map. :D

Cup
First issue I have with this cup is that it has a longer maximum combo than the salad which is unrankable as far as i know. I think this can easily be fixed by nerfing the cup a bit, and buffing the salad a bit. I also think an easy fix is using TR 1 in the cup, and using TR2 in the salad, platter and, Rain.

01:06:367 (2) - you can just use a hitcircle here instead of a slider | Yep
01:10:367 (2,3) - you can just use a slider and not a slider and circle here | Idek why I did that lol
01:57:033 (5) - i think this can be covered with a note instead of a slider | Yup
02:02:533 (6) - this note isn't needed, i feel it doesnt need to be covered in the cup | I agree

I think this is a great cup for the most part, I feel the combos are a bit too long and can be super short but idk if that is a problem. | Ty, I think note density is a small problem, but I might fix it if really needed.

Platter
00:28:367 (5) - Make this a walk by reducing spacing from previous circle since it's awkward to catch | I wanted to force a dash here, but yeah I reduced it a bit
01:10:533 (3,4,5,6) - I think more movement should be added here | Curved a bit more
01:12:533 (2,3,4,5) - ^ | New pattern here

I think this platter is very well done, so i dont have much to say. :D

Rain
00:34:700 (1) - i wouldnt have this on the wall, move it a bit away for leniency | Moved the starting point a bit further from the wall and made a curved, should do!

I dont have much else to say, i really like this diff. :DDD

My mod probably wasnt helpful but i wanted to help since i think this is a great set :D
Thanks! And no it was quite helpful!
DeletedUser_6709840
I probably got sniped since AZ decided to mod.

Recommended to me from Discord.

General

Your BG is a few pixels over the pixel limit for image length and needs to be resized down 1366 x 768 so it's rankable.

Slider tick rate needs to be the same on all difficulties to be rankable. (Cup is different than the rest)

I'm assuming you have the AR on Platter at 8.2 for a flow or readability issue than if it was just set at 8 to keep the spread consistent.


Cup

00:59:367 (2) – I think this should be rotated by about -58 degrees Clockwise by the Selection Centre (Using Ctrl+Shift+R) because the current motion the slider is making when it reverses is a bit choppy and doesn't follow the flow of the sounds here. By rotating it, it will give the long sounds more flow that matches the music.

01:30:700 (1) – The curve starting at 01:31:200 on this long slider makes it hard to adjust into the next slider due to it causing some anti-flow. Perhaps lessen the second curve so the play can time when to move to the next slider better by putting the slider tail on 01:31:700 at X=416, Y=320.

01:50:700 (3) – This will confuse a newer player because even though the slider is to be played with the slider on idle there, a newer player will think they have to got back and forth to catch and lead to unfair missing. This slider would flow better as a single curve that a newer player can adjust to easily.


Mbomb's Salad

00:36:033 (1,2) – Since these sounds are the same, it would make more sense for there not to be anti-flow and make these sliders similar as in the screen shot and put (2) on X=352.


01:03:367 (4,1) – This distance is dashable, but it might seem a bit intimidating distance wise for players so perhaps reduce it so (1) is on X=64 or something.

Otherwise, nice salad.


Platter

00:22:033 (3,4) – This spacing is ambiguous on whether it's a dash or plate-walk here, I'd reduce to 1.20x spacing by tilting (3) more vertical so it's a clear plate-walk because a dash would feel more Rain like here.

00:28:367 (5,1) – This stacking here is very confusing to read and breaks flow here. I'd fix by putting (5) on X=120 to keep the pattern consistent. I would also bring 00:28:200 (4) a bit closer to the spacing doesn't feel like a dash here by putting it on X=216 to bring the whole pattern together.

01:19:700 (7,1) – This almost stack here breaks flow quite a bit. Instead of a horizontal slider, make it a curving slider starting at X=336 that is more vertical as so:

01:45:533 (1,2,3) – The sudden change in speed the player has to make to catch these can be a bit confusing. Perhaps it would be better to use a reverse slider here instead so the player doesn't have to slow down to catch these.


In the Sky

Perfect as usual, beautiful Rain.


Good luck! Hopefully this is helpful AFTER AZ's suggestions since I didnt anticipate him modding
Topic Starter
P i k u
Ok here we go

Absolute Zero wrote:

Nice map! Shit wasn't first

[Cup]
00:50:700 (2) - I would do something like this:
This is to respect how all the notes are short. | Sure
01:21:033 (4) - You might want to split the combo in half here. | Oh oops, yeah
01:22:700 (1) - This is a buildup but it's a quite inactive part of the song. Perhaps you want to use 1/1 sliders instead. | Agreed
01:48:700 (2,3) - Don't you want to follow the bass drum kicks here? I would say put hitcircles at 01:48:867 and 01:49:200. | Okay!
01:52:533 (2) - This slider kinda covers both beats (one that happens on 01:52:867 and 01:53:033). I think it's strong enough to warrant a 1/1 slider starting on 01:52:533 and a hitcircle on 01:53:033. | Yep!
02:05:700 (1) - Why not find a hitsound that kinda sounds like the song itself here (with the whoosh slowly going away). | I'll look into it

[Platter]
00:22:367 (4,1) - Are you sure you want to add a hyper so early on here? | Yeah I think it fits the sound
01:11:367 (7,1) - I personally would make this movement a little more gentle on the player. The screen hyper might be a bit uncomfortable. | Yeah, changed the pattern
02:04:700 (3) - Maybe this could be a 1/2 repeat slider instead to follow the drumbeat. | I wanna leave it like that ^^

[In the Sky]
00:40:033 (1) - Perhaps you may want to curve this slider to the left. | Yep!
00:45:367 (1,2) - This jump is a little uncomfortable. Perhaps you might want to tone down the distance a little bit between (1,2). | Okay
00:56:033 (1,2) - I would make the distancing here smaller due to the fact that these both are softer piano hits in the background, so the spacing should reflect the music. | I think it's fine like that though
01:01:367 (1) - Why not start the spinner at 01:02:033 instead? This might make more sense because the "whoosh" sound fades in first around here. | Good idea
Thanks a lot AZ!

RoseusJaeger wrote:

I probably got sniped since AZ decided to mod.

Recommended to me from Discord.

General

Your BG is a few pixels over the pixel limit for image length and needs to be resized down 1366 x 768 so it's rankable. | Fixed

Slider tick rate needs to be the same on all difficulties to be rankable. (Cup is different than the rest) | I changed it because of combo issues over the spread

I'm assuming you have the AR on Platter at 8.2 for a flow or readability issue than if it was just set at 8 to keep the spread consistent. | I'm still not sure about that one, but we'll see


Cup

00:59:367 (2) – I think this should be rotated by about -58 degrees Clockwise by the Selection Centre (Using Ctrl+Shift+R) because the current motion the slider is making when it reverses is a bit choppy and doesn't follow the flow of the sounds here. By rotating it, it will give the long sounds more flow that matches the music. | Okay!

01:30:700 (1) – The curve starting at 01:31:200 on this long slider makes it hard to adjust into the next slider due to it causing some anti-flow. Perhaps lessen the second curve so the play can time when to move to the next slider better by putting the slider tail on 01:31:700 at X=416, Y=320. | Should do now

01:50:700 (3) – This will confuse a newer player because even though the slider is to be played with the slider on idle there, a newer player will think they have to got back and forth to catch and lead to unfair missing. This slider would flow better as a single curve that a newer player can adjust to easily. | Single curve now


Platter

00:22:033 (3,4) – This spacing is ambiguous on whether it's a dash or plate-walk here, I'd reduce to 1.20x spacing by tilting (3) more vertical so it's a clear plate-walk because a dash would feel more Rain like here. | Agreed

00:28:367 (5,1) – This stacking here is very confusing to read and breaks flow here. I'd fix by putting (5) on X=120 to keep the pattern consistent. I would also bring 00:28:200 (4) a bit closer to the spacing doesn't feel like a dash here by putting it on X=216 to bring the whole pattern together. | Cool!

01:19:700 (7,1) – This almost stack here breaks flow quite a bit. Instead of a horizontal slider, make it a curving slider starting at X=336 that is more vertical as so: | Yeah this bothered me quite a bit. Nice!

01:45:533 (1,2,3) – The sudden change in speed the player has to make to catch these can be a bit confusing. Perhaps it would be better to use a reverse slider here instead so the player doesn't have to slow down to catch these. | I optimised the distance on them instead


In the Sky

Perfect as usual, beautiful Rain. | Woah, thanks a lot >.<


Good luck! Hopefully this is helpful AFTER AZ's suggestions since I didnt anticipate him modding
No worries, it was still a very helpful mod!

Thank you two!
Xinnoh
Should probably add "Piku" to the tags, searching for your name without typing "P i k u" doesn't show anything.
MBomb
Whoops, thought I applied these already.

Absolute Zero wrote:

[MBomb's Salad]
00:55:033 (5,6) - :( this is a calm section and I don't understand why there's a larger movement here when there is no other movement this large in the pattern before. Lower the distance spacing to that of (4,5). - 6 is clearly a stronger note, both in pitch and intensity. I think a dash makes sense here.
00:57:033 (3,4) - Movement is kind of boring here, move (4) to the left, perhaps. - No movement here helps to emphasise the similarity in the two notes.
01:04:700 - Perhaps you want to add a hitcircle here to hit the main beat as well as symbolizing where the drumbeat comes back in. - Not a very noticeable sound, I think mapping it would just end up feeling strange. I wanted to follow mostly strong drum sounds and piano here, and this sound is pretty weak in comparison.
01:56:700 (3,1) - Personally, I feel the combo of dash+direction change is a little complicated. Simplify the movement. - Considering this is kiai, and the reaction time given is more than enough for a salad player to react, I think this is fine.
02:00:867 (3) - Make this a repeat slider starting on 02:00:700 instead to hit that other drum beat at the beginning of the measure. - Only mapping strong beats here, if I was mapping beats like this, I'd have also mapped notes such as 02:00:200 - , as these are the same intensity, but I think this would've created too high a density for a salad.

RoseusJaeger wrote:

I probably got sniped since AZ decided to mod.

Mbomb's Salad

00:36:033 (1,2) – Since these sounds are the same, it would make more sense for there not to be anti-flow and make these sliders similar as in the screen shot and put (2) on X=352. - I agree, good point, however I'll leave 2 at x:368, I feel this distance is fine.


01:03:367 (4,1) – This distance is dashable, but it might seem a bit intimidating distance wise for players so perhaps reduce it so (1) is on X=64 or something. - I feel the reaction time given is more than enough for a salad player, so I see this as fine.

Otherwise, nice salad.
Thanks for the mods! Also fixed some stuff myself that felt boring to me, or I felt could flow a bit better.

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 85367
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 21367,42700,64033,91867,106700,109367,125367,128033
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2

[Metadata]
Title:Above the Clouds
TitleUnicode:Above the Clouds
Artist:Helblinde
ArtistUnicode:Helblinde
Creator:P i k u
Version:MBomb's Salad
Source:
Tags:life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky
BeatmapID:1097930
BeatmapSetID:501962

[Difficulty]
HPDrainRate:4
CircleSize:3.4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:2

[Events]
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Topic Starter
P i k u

Sinnoh wrote:

Should probably add "Piku" to the tags, searching for your name without typing "P i k u" doesn't show anything.
Added "Piku" and some MBomb tags

Updated
SYAHME
Nice maps P i k u c h u
MBomb
I was trying to find other people to mod this, but that attempt failed so I had the amazing (it's ok at best but shush) idea to mod your difficulties, so here I am.

[Cup]

00:50:700 (2,3,4) - Higher distance for the extra note on 2 would be nice, maybe x:208?
00:55:033 (2) - I think because this triple has a higher pitch than the previous one, a nice way to emphasise that could be with a higher distance to this, such as maybe x:200.
01:01:367 - Add a circle here? This note to spinner distance is fine at this bpm, and missing out this note entirely sounds strange to me.
01:22:700 (1) - This sound is definitely strong enough for some extra distance, try x:80 to emphasise that finisher sound.
01:30:700 (1) - x:408 maybe? A tiny bit more emphasis on this note than the surrounding ones would fit nicely.
01:46:033 (1,2,3) - x:256 on this section for more vocal emphasis would be pretty nice.
01:57:367 (1) - Ctrl+G and moving this to x:240 would be good for more emphasis on that finish sound.
02:02:700 (1) - x:120 for more emphasis on drums please.
02:04:033 (3) - x:384 for same reason.
02:05:367 (5) - x:392, again for more emphasis, you even used a finish hitsound here so having this short of a distance seems odd.

Pretty nice cup overall.

[Platter]

Just a quick note, the platter has a max combo of 502 and the rain a max combo of 508, meaning there is barely any density difference between the two... Maybe try to do some reductions in the platter density?

00:22:700 (1) - Note isn't really that strong, not sure why you've done a HDash to it.
00:55:033 (2) - Same as in cup, a higher distancing could be nice to emphasise the increasing pitch of the triples. Maybe try x:112 on it?
01:01:367 - Note on here would sound really nice.
01:10:033 (2) - A dash to this would sound good, maybe try x:440?
01:11:367 (7) - Ctrl+G and move it to x:496 to add dashes to and from it?
01:40:700 (6) - HDash to this doesn't fit very well in my opinion, compared to other notes around it this one is actually pretty weak.
01:44:033 (1) - Add a HDash to this for the pitch maybe?
01:56:700 (5) - Note doesn't really feel strong enough for a HDash to me.
01:59:366 (3) - Add a HDash to this for consistency with the first kiai?

[Rain]

00:24:617 (3) - HDash to this doesn't really fit, this note is pretty weak.
00:31:283 (1) - ^.
00:55:033 (2) - x:112 to emphasise the increasing pitch?
01:01:367 - Again, lack of note still sounds pretty strange here.
01:38:366 (4) - A bit strong for a backforth motion right now, try x:248 maybe?

Alright that's all from me, didn't go into full-on nazi mode but this set still is pretty good overall.
Topic Starter
P i k u

SYAHME wrote:

Nice maps P i k u c h u
Thanks!


- Magic Bomb - wrote:

I was trying to find other people to mod this, but that attempt failed so I had the amazing (it's ok at best but shush) idea to mod your difficulties, so here I am.

[Cup]

00:50:700 (2,3,4) - Higher distance for the extra note on 2 would be nice, maybe x:208? | Moved to x:208
00:55:033 (2) - I think because this triple has a higher pitch than the previous one, a nice way to emphasise that could be with a higher distance to this, such as maybe x:200. | Moved to x:208
01:01:367 - Add a circle here? This note to spinner distance is fine at this bpm, and missing out this note entirely sounds strange to me. | Yeah you're right, I added it in every other diff too
01:22:700 (1) - This sound is definitely strong enough for some extra distance, try x:80 to emphasise that finisher sound. | Alright
01:30:700 (1) - x:408 maybe? A tiny bit more emphasis on this note than the surrounding ones would fit nicely. | Sure
01:46:033 (1,2,3) - x:256 on this section for more vocal emphasis would be pretty nice. | Nice
01:57:367 (1) - Ctrl+G and moving this to x:240 would be good for more emphasis on that finish sound. | Not sure about this one. I changed the shape a bit so that the distance to the next object is higher
02:02:700 (1) - x:120 for more emphasis on drums please. | Aight
02:04:033 (3) - x:384 for same reason. | Same
02:05:367 (5) - x:392, again for more emphasis, you even used a finish hitsound here so having this short of a distance seems odd. | Yeah o:

Pretty nice cup overall.

[Platter]

Just a quick note, the platter has a max combo of 502 and the rain a max combo of 508, meaning there is barely any density difference between the two... Maybe try to do some reductions in the platter density?

00:22:700 (1) - Note isn't really that strong, not sure why you've done a HDash to it. | I'm planning on re-doing the beginning anyway, also to reduce density (but not now)
00:55:033 (2) - Same as in cup, a higher distancing could be nice to emphasise the increasing pitch of the triples. Maybe try x:112 on it? | Looks good
01:01:367 - Note on here would sound really nice.
01:10:033 (2) - A dash to this would sound good, maybe try x:440? | Moved
01:11:367 (7) - Ctrl+G and move it to x:496 to add dashes to and from it? | Done
01:40:700 (6) - HDash to this doesn't fit very well in my opinion, compared to other notes around it this one is actually pretty weak. | True
01:44:033 (1) - Add a HDash to this for the pitch maybe? | Added HDash and changed the slidershapes and distances of the following objects a bit
01:56:700 (5) - Note doesn't really feel strong enough for a HDash to me. | Talked to you in-game c:
01:59:366 (3) - Add a HDash to this for consistency with the first kiai? | ^

[Rain]

00:24:617 (3) - HDash to this doesn't really fit, this note is pretty weak. | Changed spacing and patterns to account for this
00:31:283 (1) - ^. | Same as above
00:55:033 (2) - x:112 to emphasise the increasing pitch? | Increased distance a bit
01:01:367 - Again, lack of note still sounds pretty strange here. | Fixed
01:38:366 (4) - A bit strong for a backforth motion right now, try x:248 maybe? | Feels good

Alright that's all from me, didn't go into full-on nazi mode but this set still is pretty good overall.
Nice mod and thank you!
Updated
Xinnoh
Alright, lets get this ranked already

General
You need extra timing points as I pointed out before. The ranked mapset for this song has extra timing points, please copy it.
Remove the tag "mb", it's redundant with "mbomb"

Cup
  1. 00:26:700 (1) - Could space a little more
  2. 00:31:367 (5) - Droplets are stupid, curve this slider so that they are more to the right, like upside down L shape
  3. 00:34:700 (1,2) - Too close, space more
  4. 00:37:367 (1,3) - Song is decreasing strength, sliders should have less distance/angle. Almost vertical maybe, just an idea
  5. 00:53:367 (1) - Would make a lot more sense to have this on the other side, but probably fine. Going to mess up some FL plays though
  6. 01:23:367 (2,3) - Needs more spacing, compare to the previous walk
  7. 02:01:367 (4,5) - Probably too close together
  8. 02:05:700 (1) - Missing finish hitsound
Salad
  1. 00:40:367 (1) - Bananas + slider angle makes this easy to miss if not thought through,
  2. 01:40:033 (1) - Couple pixels too close for comfort, since the dash distance decreases
Platter
  1. 00:21:700 (2,3) - Could look nicer if distance was reduced
  2. 00:32:867 (4) - This would look better with more spacing
  3. 01:18:867 (5) - NC
Rain
  1. 00:35:283 (2) - Make these circles + separate a bit, easy to miss the second with that hyperdash.
  2. 00:36:367 (5,1) - Pattern is just a bit far to be comfortable/easy dash, move back to where 00:36:200 (4) - is
  3. 00:40:700 (2) - Not really an issue, but if you move this circle a little left it makes it far less stressful to catch the first banana
  4. 01:01:367 (3) - This was not fixed in Mbomb's mod :thinking:
  5. 01:09:700 (1) - Odd flow here because there's no light dash, add one
  6. 01:14:700 (1) - ^ same, could just remove hyperdash because you didn't emphasise this sound on other combos sometimes before
  7. 01:24:699 (5,1) - Increase spacing, too small after those hypers
  8. 01:31:699 (3) - Seems to be a 'one off' pattern, could change it to look more like 01:26:032 (3) - so there's more consistency
  9. 01:46:032 (2) - Don't really agree with a 3/4 because there's no sound to map here, but if you're doing the vocal thing then make 01:46:366 (3) - a 3/4 as well. + reduce volume on slider ends
Xinnoh
revival hype
Topic Starter
P i k u

Sinnoh wrote:

Alright, lets get this ranked already

General
You need extra timing points as I pointed out before. The ranked mapset for this song has extra timing points, please copy it.
Remove the tag "mb", it's redundant with "mbomb" Oh I didn't know that

I remapped the cup completely, so I'm gonna skip this one
Cup
  1. 00:26:700 (1) - Could space a little more
  2. 00:31:367 (5) - Droplets are stupid, curve this slider so that they are more to the right, like upside down L shape
  3. 00:34:700 (1,2) - Too close, space more
  4. 00:37:367 (1,3) - Song is decreasing strength, sliders should have less distance/angle. Almost vertical maybe, just an idea
  5. 00:53:367 (1) - Would make a lot more sense to have this on the other side, but probably fine. Going to mess up some FL plays though
  6. 01:23:367 (2,3) - Needs more spacing, compare to the previous walk
  7. 02:01:367 (4,5) - Probably too close together
  8. 02:05:700 (1) - Missing finish hitsound
Some points here aren't valid anymore since I have remapped it mostly. I will of course address all remaining valid points
Rain
  1. 00:35:283 (2) - Make these circles + separate a bit, easy to miss the second with that hyperdash. x
  2. 00:36:367 (5,1) - Pattern is just a bit far to be comfortable/easy dash, move back to where 00:36:200 (4) - is x
  3. 00:40:700 (2) - Not really an issue, but if you move this circle a little left it makes it far less stressful to catch the first banana x
  4. 01:01:367 (3) - This was not fixed in Mbomb's mod :thinking: x
  5. 01:09:700 (1) - Odd flow here because there's no light dash, add one Good catch, fixed
  6. 01:14:700 (1) - ^ same, could just remove hyperdash because you didn't emphasise this sound on other combos sometimes before x
  7. 01:24:699 (5,1) - Increase spacing, too small after those hypers x
  8. 01:31:699 (3) - Seems to be a 'one off' pattern, could change it to look more like 01:26:032 (3) - so there's more consistency x
  9. 01:46:032 (2) - Don't really agree with a 3/4 because there's no sound to map here, but if you're doing the vocal thing then make 01:46:366 (3) - a 3/4 as well. + reduce volume on slider ends I feel like this is fine that way o: let's see what others have to say about this. Reduced volume on slider ends tho
JBHyperion
Yes this is revived I can mod it now



General
  1. "mb" is missing from tags in Rain

Cup

No real problems with this diff, though I do wanna say:

a) Most of your patterns focus on the centre of the playfield and some sections such as 01:04:033 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,1,2,1,2) - repeat in similar sides of the screen for extended periods, so I would try to change up some flow for variety

b) Kiai spacing could be increased in some places, since it doesn't feel that different or emphasised from regular spacing atm. Good examples would be 01:26:366 (2,3) - 01:29:032 (2,3,4) - 01:37:366 (3) - 01:42:699 (3,5) - where the piano sounds are sometimes lower spaced than weaker drum ones surrounding them

Salad
  1. 00:44:945 (5,1) - Kinda unexpected dash into antiflow especially with (5) being oddly snapped. I'd curve this to offer a less sharp movement more fitting of the calm section. See 00:50:389 (3,1) - 01:14:366 (3,1) - also for similar
  2. 01:19:366 (2,1) - No dash here? Seems quite important for the last piano downbeat before the kiai
  3. 01:52:699 (3) - Would follow better to map this on the drum sound at 01:52:866 - instead

Platter
  1. 00:30:367 (1,2) - Psure NC should be on this (2) for the downbeat. Whilst you're here, 00:30:367 (1,2,3) - is quite repetitive, you could make drum sound sliders more horizontal or something similar for variety between the different sounds
  2. 00:54:722 (1,2,3) - See Rain

Rain
  1. 00:54:722 (1,2,3) - Piano sounds are louder here, these should probably be more spaced than 00:53:389 (1,2,3) -
  2. 01:41:366 (1,2,3,4,1,2,3,4) - Awfully repetitive, could definitely do with a flow change here, maybe flip 01:42:366 (4) - to face left and Ctrl+H 01:42:699 (1,2,3,4) - to the right for some antiflow
Not much, but hope this helps regardless - good luck! (:

Sinnoh wrote:

Alright, lets get this ranked already
Topic Starter
P i k u

JBHyperion wrote:

Yes this is revived I can mod it now



General
  1. "mb" is missing from tags in Rain | Fixed

Cup

No real problems with this diff, though I do wanna say:

a) Most of your patterns focus on the centre of the playfield and some sections such as 01:04:033 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,1,2,1,2) - repeat in similar sides of the screen for extended periods, so I would try to change up some flow for variety | Added some variety

b) Kiai spacing could be increased in some places, since it doesn't feel that different or emphasised from regular spacing atm. Good examples would be 01:26:366 (2,3) - 01:29:032 (2,3,4) - 01:37:366 (3) - 01:42:699 (3,5) - where the piano sounds are sometimes lower spaced than weaker drum ones surrounding them | Applied this one to the whole kiai


Platter
  1. 00:30:367 (1,2) - Psure NC should be on this (2) for the downbeat. Whilst you're here, 00:30:367 (1,2,3) - is quite repetitive, you could make drum sound sliders more horizontal or something similar for variety between the different sounds
  2. 00:54:722 (1,2,3) - See Rain

Rain
  1. 00:54:722 (1,2,3) - Piano sounds are louder here, these should probably be more spaced than 00:53:389 (1,2,3) - | Right!
  2. 01:41:366 (1,2,3,4,1,2,3,4) - Awfully repetitive, could definitely do with a flow change here, maybe flip 01:42:366 (4) - to face left and Ctrl+H 01:42:699 (1,2,3,4) - to the right for some antiflow | Completely changed the pattern, should be more interesting now
Not much, but hope this helps regardless - good luck! (:

Sinnoh wrote:

Alright, lets get this ranked already
Thanks!
MBomb

Sinnoh wrote:

Alright, lets get this ranked already
Salad
  1. 00:40:367 (1) - Bananas + slider angle makes this easy to miss if not thought through - I think it's fine, since all bananas at the end are on the left side, which is where the slider is.
  2. 01:40:033 (1) - Couple pixels too close for comfort, since the dash distance decreases - Increased a little.

JBHyperion wrote:

Yes this is revived I can mod it now

Salad
  1. 00:44:945 (5,1) - Kinda unexpected dash into antiflow especially with (5) being oddly snapped. I'd curve this to offer a less sharp movement more fitting of the calm section. See 00:50:389 (3,1) - 01:14:366 (3,1) - also for similar - Slanted first two, however, left the third as this section is a little more intense.
  2. 01:19:366 (2,1) - No dash here? Seems quite important for the last piano downbeat before the kiai - Don't really feel it has the strength or pitch to support it.
  3. 01:52:699 (3) - Would follow better to map this on the drum sound at 01:52:866 - instead - Generally the 1/2s are mapped on places with a quieter 1/2 piano or in places where piano isn't really standing out.

Thanks for the mods!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 85366
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 21367,64033,85366,91867,106700,109367,125367,128033
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 4.399998

[Metadata]
Title:Above the Clouds
TitleUnicode:Above the Clouds
Artist:Helblinde
ArtistUnicode:Helblinde
Creator:P i k u
Version:MBomb's Salad
Source:
Tags:life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky piku mbomb magic bomb mb
BeatmapID:1097930
BeatmapSetID:501962

[Difficulty]
HPDrainRate:4
CircleSize:3.4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"the_night_is_still_young_by_nanomortis-daer5wq.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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26700,-100,4,2,1,40,0,0
29367,-100,4,2,1,65,0,0
38700,-100,4,2,1,40,0,0
40367,-100,4,2,1,25,0,0
42367,-100,4,2,1,5,0,0
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109366,-100,4,2,2,45,0,1
125366,-100,4,2,2,45,0,0
125532,-100,4,2,2,35,0,0


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Combo2 : 92,170,248
Combo3 : 248,132,92
Combo4 : 244,248,255

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464,192,78032,1,2,0:0:0:0:
320,192,78366,1,8,3:0:0:0:
48,192,79032,5,8,3:0:0:0:
208,192,79366,2,0,L|40:192,1,140,0|0,3:2|1:0,0:0:0:0:
232,192,80032,6,0,L|400:192,1,140,0|8,1:0|3:0,0:0:0:0:
152,192,81032,2,0,L|64:192,1,70,8|0,3:0|3:0,0:0:0:0:
184,192,81366,6,0,L|272:192,2,70,0|0|8,0:0|3:0|3:0,0:0:0:0:
344,192,82032,1,0,1:0:0:0:
184,192,82366,1,0,1:0:0:0:
464,192,82699,6,0,L|488:120,1,70,4|0,1:2|1:0,0:0:0:0:
400,192,83032,2,0,L|312:192,1,70,0|0,1:0|1:0,0:0:0:0:
248,192,83366,2,0,L|320:136,1,70,0|0,1:0|1:0,0:0:0:0:
208,192,83699,2,0,L|120:192,1,70,0|0,1:0|1:0,0:0:0:0:
320,192,84032,6,0,L|416:192,1,70,0|0,1:0|1:0,0:0:0:0:
304,192,84366,2,0,L|224:192,1,70,0|0,1:0|1:0,0:0:0:0:
320,192,84699,1,0,1:0:0:0:
472,192,85032,1,8,3:0:0:0:
192,192,85366,6,0,L|112:192,2,70,6|0|8,1:2|0:0|0:0,0:0:0:0:
352,192,86032,1,0,0:0:0:0:
272,192,86199,1,0,1:0:0:0:
184,192,86366,1,10,0:0:0:0:
352,192,86699,5,2,0:0:0:0:
272,192,86866,1,0,1:0:0:0:
360,192,87032,1,8,0:0:0:0:
208,192,87366,1,2,1:2:0:0:
56,192,87699,1,8,0:0:0:0:
336,192,88032,6,0,L|496:192,1,140,2|8,1:2|0:0,0:0:0:0:
392,192,88532,1,0,1:0:0:0:
240,192,88866,1,0,1:0:0:0:
328,192,89032,1,8,0:0:0:0:
168,192,89366,6,0,L|96:192,1,70,2|0,0:0|1:0,0:0:0:0:
192,192,89699,1,8,0:0:0:0:
360,192,90032,2,0,L|280:192,1,70,2|0,1:2|0:0,0:0:0:0:
400,192,90366,1,8,0:0:0:0:
120,192,90699,6,0,P|80:136|128:120,1,140,2|8,1:2|0:0,0:0:0:0:
280,192,91366,2,0,L|200:192,2,70,0|0|8,0:0|1:0|0:0,0:0:0:0:
120,192,92032,6,0,L|48:192,2,70,2|0|8,0:0|1:0|0:0,0:0:0:0:
280,192,92699,2,0,L|136:192,1,140,2|8,1:2|0:0,0:0:0:0:
424,192,93366,6,0,L|504:192,2,70,2|0|8,1:2|1:0|0:0,0:0:0:0:
280,192,94032,1,0,0:0:0:0:
360,192,94199,2,0,L|288:192,1,70,0|0,1:0|0:0,0:0:0:0:
136,192,94699,5,2,1:2:0:0:
216,192,94866,1,0,1:0:0:0:
296,192,95032,1,8,0:0:0:0:
136,192,95366,2,0,P|48:128|64:96,1,140,2|8,1:2|0:0,0:0:0:0:
328,192,96032,6,0,L|472:192,2,140,2|10|2,1:2|0:0|0:0,0:0:0:0:
408,192,96866,2,0,L|328:192,1,70,0|8,1:0|0:0,0:0:0:0:
176,192,97366,6,0,L|320:192,1,140,2|10,0:0|0:0,0:0:0:0:
40,192,98032,1,2,1:2:0:0:
200,192,98366,2,0,L|272:192,1,70,8|0,0:0|1:0,0:0:0:0:
176,192,98699,5,2,1:2:0:0:
328,192,99032,2,0,L|400:192,1,70,8|0,0:0|1:0,0:0:0:0:
240,192,99532,2,0,L|168:192,1,70,0|10,1:0|0:0,0:0:0:0:
344,192,100032,6,0,L|424:192,2,70,2|0|8,0:0|1:0|0:0,0:0:0:0:
184,192,100699,1,0,1:0:0:0:
328,192,101032,1,8,0:0:0:0:
48,192,101366,6,0,P|96:136|176:128,1,140,6|8,1:2|0:0,0:0:0:0:
312,192,102032,2,0,L|232:192,2,70,2|0|8,0:0|1:0|0:0,0:0:0:0:
152,192,102699,6,0,L|296:192,1,140,2|8,0:0|0:0,0:0:0:0:
136,192,103366,2,0,L|48:192,2,70,2|0|10,1:2|0:0|0:0,0:0:0:0:
416,192,104032,6,0,P|472:160|432:120,1,140,6|8,1:2|0:0,0:0:0:0:
352,192,104532,1,0,1:0:0:0:
192,192,104866,2,0,L|272:192,1,70,0|8,1:0|0:0,0:0:0:0:
104,192,105366,6,0,L|32:192,2,70,2|0|8,0:0|1:0|0:0,0:0:0:0:
256,192,106032,1,2,1:2:0:0:
88,192,106366,1,8,0:0:0:0:
384,192,106699,5,4,0:0:0:0:
192,192,108366,5,0,1:0:0:0:
344,192,108699,1,2,1:2:0:0:
416,192,108866,1,0,1:0:0:0:
416,192,109032,1,2,1:2:0:0:
344,192,109199,1,0,1:0:0:0:
168,192,109366,5,6,1:2:0:0:
296,192,109699,1,10,0:0:0:0:
144,192,110032,2,0,L|232:192,2,70,2|0|10,0:0|1:0|0:0,0:0:0:0:
312,192,110699,6,0,L|392:192,2,70,2|0|0,0:0|1:0|0:0,0:0:0:0:
472,192,111366,2,0,L|312:192,1,140,2|8,1:2|0:0,0:0:0:0:
48,192,112032,5,2,1:2:0:0:
208,192,112366,2,0,L|280:192,1,70,10|0,0:0|1:0,0:0:0:0:
184,192,112699,1,0,0:0:0:0:
344,192,113032,1,10,0:0:0:0:
192,192,113366,6,0,L|336:192,1,140,2|10,0:0|0:0,0:0:0:0:
488,192,114032,2,0,L|336:192,1,140,2|10,1:2|0:0,0:0:0:0:
80,192,114699,6,0,L|8:192,2,70,2|0|10,1:2|0:0|0:0,0:0:0:0:
304,192,115532,2,0,L|216:192,1,70,0|10,1:0|0:0,0:0:0:0:
400,192,116032,6,0,L|480:192,1,70,2|0,0:0|1:0,0:0:0:0:
376,192,116366,1,8,0:0:0:0:
232,192,116699,2,0,L|376:192,1,140,0|8,1:0|0:0,0:0:0:0:
80,192,117366,6,0,L|8:192,1,70,2|0,1:2|1:0,0:0:0:0:
104,192,117699,2,0,L|248:192,1,140,10|2,0:0|0:0,0:0:0:0:
168,192,118199,1,0,1:0:0:0:
80,192,118366,1,8,0:0:0:0:
244,192,118699,6,0,L|324:192,1,70,2|0,1:2|1:0,0:0:0:0:
216,192,119032,1,10,0:0:0:0:
496,192,119366,1,2,1:2:0:0:
376,192,119699,2,0,L|456:192,1,70,8|0,0:0|1:0,0:0:0:0:
352,192,120032,5,2,1:2:0:0:
192,192,120366,1,8,0:0:0:0:
400,192,120866,2,0,L|328:192,1,70,0|0,1:0|0:0,0:0:0:0:
176,192,121366,6,0,L|104:192,2,70,2|0|8,0:0|1:0|0:0,0:0:0:0:
328,192,122032,1,0,1:0:0:0:
168,192,122366,1,8,0:0:0:0:
440,192,122699,6,0,P|485:139|424:120,1,140,6|0,1:2|1:0,0:0:0:0:
280,192,123366,2,0,L|432:192,1,140,2|0,1:2|1:0,0:0:0:0:
144,192,124032,2,0,P|98:139|160:120,1,140,2|0,1:2|1:0,0:0:0:0:
304,192,124699,2,0,L|152:192,1,140,2|0,1:2|1:0,0:0:0:0:
448,192,125366,5,4,1:2:0:0:
256,192,125699,12,4,128032,0:0:0:0:

Not much, but hope this helps regardless - good luck! (:

Sinnoh wrote:

Alright, lets get this ranked already
Sorceress
ModdingV1 retro style

[
General
]
  1. Background: Higher res, same filesize
  2. Unused Hitsounds: Modding assistant tells me drum-hitnormal2.wav is unused
  3. Hitsound Issues: There's a potential delay on drum-hitnormal.wav. Fear not for I shall forward these concerns to my colleague JBHyperion who is infinitely more knowledgeable in this area
[
Cup
]
  1. 00:18:700 - Any reason for not having a spinner here like in the other diffs? There would still be a comfortable 1/1 gap between the spinner end and next note
  2. 00:28:700 (4) - This spawns some visible droplets that can overlap with the fruits a bit. It's not all that noticeable with the default skin which you would expect most Cup players to be using however it's a quick easy fix by just swapping this repeater for individual notes
[
MBomb's Salad
]
  1. Quite a lot of antiflow dashes into sliders in this diff. Tickrate 1 would help allow some more leniency on player movement to help make these dashes a bit easier
[
Platter
]
  1. Any reason for AR8.2 in place of 8 here? The song isn't denser than average and all the other difficulties have very traditional AR values (6, 7 and 9)
  2. In the Kiais and the section just before there are a few NCs that get fairly large, around 14 objects such as 01:38:699 (1) - and 01:41:366 (1) - . I'd recommend looking through for these large combos and splitting them on/near the downbeat
  3. 00:54:722 (1,2,3) - There's no extra spacing emphasis for 00:55:389 (3) - like in other difficulties, it just has the same distance as 00:54:722 (1,2) - . Try moving 00:55:389 (3) - to about x:328 for a nice dash movement
  4. 01:19:699 (7,1) - This movement is a bit strong to follow on after a hyperdash in a Platter.
  5. 01:46:699 (6,1) - There's about a 5 beat gap between these notes and they're at opposite sides of the screen. Would be nice to bring 01:48:366 (1) - closer to the centre so players are less likely to be caught out by it
[
In the Sky
]
  1. 00:25:033 (5,1) - Sure about this antiflow hyper in the intro? Feels a bit strong for a fairly simple section of the song

Call me back when you've applied
Topic Starter
P i k u

Sorcerer wrote:

ModdingV1 retro style

[
General
]
  1. Background: Higher res, same filesize | Oh yeah the BG size limit is gone now
  2. Unused Hitsounds: Modding assistant tells me drum-hitnormal2.wav is unused | Removed
  3. Hitsound Issues: There's a potential delay on drum-hitnormal.wav. Fear not for I shall forward these concerns to my colleague JBHyperion who is infinitely more knowledgeable in this area
[
Cup
]
  1. 00:18:700 - Any reason for not having a spinner here like in the other diffs? There would still be a comfortable 1/1 gap between the spinner end and next note | Wow apparently I never noticed that
  2. 00:28:700 (4) - This spawns some visible droplets that can overlap with the fruits a bit. It's not all that noticeable with the default skin which you would expect most Cup players to be using however it's a quick easy fix by just swapping this repeater for individual notes | Quick and easy
[
Platter
]
  1. Any reason for AR8.2 in place of 8 here? The song isn't denser than average and all the other difficulties have very traditional AR values (6, 7 and 9) | I can't remember why I put it to 8.2 tbh. It's 8 now
  2. In the Kiais and the section just before there are a few NCs that get fairly large, around 14 objects such as 01:38:699 (1) - and 01:41:366 (1) - . I'd recommend looking through for these large combos and splitting them on/near the downbeat | All fixed
  3. 00:54:722 (1,2,3) - There's no extra spacing emphasis for 00:55:389 (3) - like in other difficulties, it just has the same distance as 00:54:722 (1,2) - . Try moving 00:55:389 (3) - to about x:328 for a nice dash movement | Repositioned
  4. 01:19:699 (7,1) - This movement is a bit strong to follow on after a hyperdash in a Platter. | I hope reducing the distance was enough
  5. 01:46:699 (6,1) - There's about a 5 beat gap between these notes and they're at opposite sides of the screen. Would be nice to bring 01:48:366 (1) - closer to the centre so players are less likely to be caught out by it | Centered
[
In the Sky
]
  1. 00:25:033 (5,1) - Sure about this antiflow hyper in the intro? Feels a bit strong for a fairly simple section of the song | It feels fitting for me, so I'd like to keep it

Call me back when you've applied
Thanks a lot!
@Sorcerer what do you think of 01:45:866 (3,4) - this pattern in the Platter? I thought it would be nice to lead into the end of this section with a hyper
Sorceress

P i k u wrote:

Thanks a lot!
@Sorcerer what do you think of 01:45:866 (3,4) - this pattern in the Platter? I thought it would be nice to lead into the end of this section with a hyper
I like it, I'd just suggest moving 01:45:699 (2) - to x:272 to make the direction changes around this a little easier to hit
Topic Starter
P i k u

Sorcerer wrote:

P i k u wrote:

Thanks a lot!
@Sorcerer what do you think of 01:45:866 (3,4) - this pattern in the Platter? I thought it would be nice to lead into the end of this section with a hyper


I like it, I'd just suggest moving 01:45:699 (2) - to x:272 to make the direction changes around this a little easier to hit

Applied
MBomb
Applied making my difficulty STR1, not really sure why it was STR2 anyway, STR1 sounds a lot better with it.
Sorceress
Above the
Sorceress
Rebubbling!

Self-popped for changing 01:33:366 (1,2,3,4) - in Platter and adjusting NCs in top two diffs
Secre
Just gonna post this real quick but the first spinner here 00:18:700 (1) - is 1/8th too early on all diffs
edit: forgot to mention it also ends 1/8th too early aswell
Topic Starter
P i k u

chickenbible wrote:

Just gonna post this real quick but the first spinner here 00:18:700 (1) - is 1/8th too early on all diffs
edit: forgot to mention it also ends 1/8th too early aswell

I dunno, all of the ranked maps have it on the same beat as I have
Ascendance
Yo, popping the bubble here for some glaring antiflow HDashes in the platter as well as some tag inconsistencies

Tags:

Cup: life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky piku mbomb magic bomb
MBomb's Salad: life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky piku mbomb magic bomb
Platter: life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky piku mbomb magic bomb
In the Sky: life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky piku mbomb mb magic bomb

I think it's the only one, but "In the sky" has "mb" in the tags, please remove it!

Platter:

  1. 01:09:366 (3,1) - It's 1/1 so we can be a little lenient but this is almost not walkable, please reduce this to be around .9x or change flow so that it's not antiflow
  2. 01:19:366 (6,7,1) - could also use a slight reduction or a change to standard flow
  3. 01:22:032 (4,5,1) - this one is really brutal and definitely antiflow, 1.60x antiflow jump needs to be changed
  4. 01:53:866 (6,1) - technically antiflow as 1 moves against the flow of the rightwards direction 6 brings it (but not a big deal)
  5. 01:57:199 (3,1) - pretty strong, missing hyperdash for sure
In the Sky:

  1. 00:44:056 - Imo this snapping is a bit weird since the end of slider 1 doesn't really fall on anything in particular and the beginning of slider 2 is pretty meme so I'd change it to be similar to the platter's pattern.
The previous nominators can move the map forward from here after the fixes are made. Good luck, great map :D
Topic Starter
P i k u

Ascendance wrote:

Yo, popping the bubble here for some glaring antiflow HDashes in the platter as well as some tag inconsistencies

Tags:

Cup: life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky piku mbomb magic bomb
MBomb's Salad: life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky piku mbomb magic bomb
Platter: life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky piku mbomb magic bomb
In the Sky: life starts at 200bpm drum and bass dnb piano cats kimi wo nosete laputa castle in the sky piku mbomb mb magic bomb

I think it's the only one, but "In the sky" has "mb" in the tags, please remove it! | Removed

Platter:

  1. 01:09:366 (3,1) - It's 1/1 so we can be a little lenient but this is almost not walkable, please reduce this to be around .9x or change flow so that it's not antiflow | Reduced distance to 1.00x and changed following slidershape
  2. 01:19:366 (6,7,1) - could also use a slight reduction or a change to standard flow | Removed HDash
  3. 01:22:032 (4,5,1) - this one is really brutal and definitely antiflow, 1.60x antiflow jump needs to be changed | Reduced spacing and following pattern
  4. 01:53:866 (6,1) - technically antiflow as 1 moves against the flow of the rightwards direction 6 brings it (but not a big deal) | Changed direction of the sliders
  5. 01:57:199 (3,1) - pretty strong, missing hyperdash for sure | Added HDash
In the Sky:

  1. 00:44:056 - Imo this snapping is a bit weird since the end of slider 1 doesn't really fall on anything in particular and the beginning of slider 2 is pretty meme so I'd change it to be similar to the platter's pattern. | Changed pattern yee
The previous nominators can move the map forward from here after the fixes are made. Good luck, great map :D
Thank you!
Ascendance
Changes are fine to me. Good luck moving forward!
Sorceress
Hello again #mapfeed

My name is Sorcerer and I like bubbling Above the Clouds
JBHyperion
It's me again, great to see this is finally going through! Just a few minor suggestions before I return for the hopefully final time, feel free to accept or deny anything:

Cup:
  1. 01:23:366 (2,3) - Would be nice to give (3) a bit more spacing emphasis since it builds right into the kiai, but you're kinda cramped for room here, so I'd consider moving everything from 01:04:033 (1) - to here right slightly to make room
  2. 01:25:032 - Any reason you skipped this tick sound? as above I think it would build nicely into the kiai
  3. 01:44:532 (2) - Quite a strong piano sound is ignored on the white tick at 01:44:699 - so splitting this into circle and 1/1 slider would fit nicely
  4. 01:51:699 (4,5,1) - Equal spacing looks neater here for me personally
Salad:
  1. 01:11:699 (3,1) -01:19:366 (2,1) - Feels like there should be dashes here given you used them at 01:09:033 (3,1) - 01:14:366 (3,1) -
  2. I found kiai dashes being the same distance as other dashes a little disappointing, the extra energy in the music had me overshooting a couple times. I think you could gain from increasing dash distances like 01:25:032 (4,1) - 01:27:699 (5,1) - 01:35:366 (4,1) - 01:41:032 (3,1) - 01:43:366 (2,1) - in particular to around 2.2x DS
  3. 02:02:366 (3,1) - 02:03:366 (2,3) - 02:04:699 (4,1) - Same as above, the first two of these are actually smaller than almost all other dashes despite building to the climax of the song which makes little sense to me
Platter:
  1. 01:10:699 (4,5,6) - Given that you used most hitsound emphasis on (6), it makes more sense for the jump to be between (5,6) than (4,5)
  2. 01:49:699 (2,3) - You're moving in the same direction as the previous jump here but the distance is lower, so this appears walkable, but it's pretty hard to do. Increase this distance to 2.0x so the player knows to dash twice, or reduce it for a more comfortable walk
  3. 02:03:032 (2,3,4,1) - Same deal here, this would be easier to read as jumps or not-jumps if they used the same spacing (and given the sounds are the same intensity that seems reasonable to assume)
Fog is basically land clouds:
  1. 00:35:867 (1,2,3) - I don't feel a hyper is really appropriate here, there are no strong sounds when in comparison to 00:36:367 (4) - and you didn't use any 1/4 hypers on similar previous patterns such as 00:33:867 (2,3,4) - or 00:34:700 (1,2,3) -. Saving the emphasis for (4) feels better imo
  2. 01:14:366 (4,1) - Optional but could add a 1/4 hyper here to emphasize the drum sound you did a few times before this
  3. 01:37:032 (4,1) - Easy to overdash given the movement in the kiai prior to this, I'd try to increase this distance a little for better flow
Call me back once you responded and we'll wrap this up! (:
Topic Starter
P i k u

JBHyperion wrote:

It's me again, great to see this is finally going through! Just a few minor suggestions before I return for the hopefully final time, feel free to accept or deny anything:

Cup:
  1. 01:23:366 (2,3) - Would be nice to give (3) a bit more spacing emphasis since it builds right into the kiai, but you're kinda cramped for room here, so I'd consider moving everything from 01:04:033 (1) - to here right slightly to make room | Slightly increased spacing
  2. 01:25:032 - Any reason you skipped this tick sound? as above I think it would build nicely into the kiai | Agreed
  3. 01:44:532 (2) - Quite a strong piano sound is ignored on the white tick at 01:44:699 - so splitting this into circle and 1/1 slider would fit nicely | Oh yes, changed patterns to make everything fit together
  4. 01:51:699 (4,5,1) - Equal spacing looks neater here for me personally | Yes I think so too
Platter:
  1. 01:10:699 (4,5,6) - Given that you used most hitsound emphasis on (6), it makes more sense for the jump to be between (5,6) than (4,5) | Applied
  2. 01:49:699 (2,3) - You're moving in the same direction as the previous jump here but the distance is lower, so this appears walkable, but it's pretty hard to do. Increase this distance to 2.0x so the player knows to dash twice, or reduce it for a more comfortable walk | Much better o:
  3. 02:03:032 (2,3,4,1) - Same deal here, this would be easier to read as jumps or not-jumps if they used the same spacing (and given the sounds are the same intensity that seems reasonable to assume) | Applied
Fog is basically land clouds:
  1. 00:35:867 (1,2,3) - I don't feel a hyper is really appropriate here, there are no strong sounds when in comparison to 00:36:367 (4) - and you didn't use any 1/4 hypers on similar previous patterns such as 00:33:867 (2,3,4) - or 00:34:700 (1,2,3) -. Saving the emphasis for (4) feels better imo | Yes it really does feel better
  2. 01:14:366 (4,1) - Optional but could add a 1/4 hyper here to emphasize the drum sound you did a few times before this | I like it
  3. 01:37:032 (4,1) - Easy to overdash given the movement in the kiai prior to this, I'd try to increase this distance a little for better flow | Feels better now imo!
Call me back once you responded and we'll wrap this up! (:
Thank you!
Ascendance
fog is actually a special cloud that reaches the ground so yes they are basically land clouds
Topic Starter
P i k u
Hello, applying this mod on Mbomb's behalf

JBHyperion wrote:

It's me again, great to see this is finally going through! Just a few minor suggestions before I return for the hopefully final time, feel free to accept or deny anything:

Salad:
  1. 01:11:699 (3,1) -01:19:366 (2,1) - Feels like there should be dashes here given you used them at 01:09:033 (3,1) - 01:14:366 (3,1) - | Added jumps
  2. I found kiai dashes being the same distance as other dashes a little disappointing, the extra energy in the music had me overshooting a couple times. I think you could gain from increasing dash distances like 01:25:032 (4,1) - 01:27:699 (5,1) - 01:35:366 (4,1) - 01:41:032 (3,1) - 01:43:366 (2,1) - in particular to around 2.2x DS | Distance increased and slidershapes changed accordingly
  3. 02:02:366 (3,1) - 02:03:366 (2,3) - 02:04:699 (4,1) - Same as above, the first two of these are actually smaller than almost all other dashes despite building to the climax of the song which makes little sense to me | Yup, changed it to be more intense
Call me back once you responded and we'll wrap this up! (:
(:
JBHyperion
Didn't see chickenbible's suggestion about the spinner up there, but I agree with him to a certain extent in that the spinner is early here - I believe 1/12 is a better snap for both sounds though, so move it to 00:18:728 - on all diffs, keeping the current length the same so it ends at 00:21:061 - Previously ranked maps are no guarantee of correctness, especially when they were ranked almost 2 years ago

Can't say I'm a huge fan of the soft hitfinish cymbals (or at least how loud they are compared to the other hitsounds) and I'd personally go for something quieter but might just be me

Other than that nothing else of note
Ascendance
fwiw, I prefer the spinners being snapped to 1/1 since it's a bit more simple, and the slight drifts are not that noticeable unless you're actively searching for them
JBHyperion
Since the spinner isn't an active object there's really no reason not to snap it properly.
Ascendance
i guess
JBHyperion
Alright, enough complaining from me, let's continue onwards.

I'll rebubble since there were some somewhat significant changes to hitsounding and the first half of the Platter.

Good luck! (:
Ascendance
I'm back

The map is missing (TV Size)

MBomb's Salad:

originally i found that 00:44:556 (4) - should be snapped to 00:44:500 - for consistency with every other diff

BUT

the sounds are actually wrong in general.

Using MBomb's timestamps as a reference:

4 should be snapped to 00:44:514 - (1/8)
5 should be snapped to 00:44:931 - (also 1/8)

Be sure to fix this across all diffs and then call JBH back I guess
JBHyperion
And this is exactly why I rebubbled - always likely to miss things like this when you check the same map over and over, since you end up seeing what you expect to be there, rather than what actually is lol.

Discussed the snaps with Ascendance in PM and we agreed that 1/8 sounds better for both cases. Apologies for the inconvenience, feel free to call me back (again) once this is addressed.
Topic Starter
P i k u
Heya

  1. First spinner's snap changed to 1/12
  2. soft-hitclap's volume reduced (if that's the one you were refering to, JBH)
  3. Timing snaps at 00:44:514 (4,5) - fixed
Thanks again, now let's do this (:
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