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Chinese Man - I Got That Tune (Tha Trickaz Remix)

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_Stan
hey from my queue

[S o l i t u d e]
  1. 00:23:685 (3) - strange, make shape like you did before? 00:18:542 (2) -
  2. 02:03:718 (1) - I think the end of slider is close with itself, increase the space? just like 02:03:718 (1,1) - the space of circle and the slider and 02:11:518 (1) -
  3. 02:19:318 (2,3) - too close, move 02:19:618 (3) - to right a little ?
  4. 02:53:456 (1,2,3) - make a triangle?
  5. 03:25:696 (2) - how about , then 03:25:696 (2,1) - the slider's end circle and bule one will same space with red slider itself
  6. 03:26:553 (2,1) - make a blanket?
  7. 04:02:874 (3,2) - not overlap completely, check it
  8. 04:54:517 (1) - hitsounds volume 60% is a little loud, dont you think?
  9. 04:45:089 (2,3,4) - actually, not completely triangle
so great map and I like this song~ yeah~ / short mod cuz I can note find any problems more... sorry

GOOD LUCK :)
Topic Starter
Yoshimaro

_Stan wrote:

hey from my queue

[S o l i t u d e]
  1. 00:23:685 (3) - strange, make shape like you did before? 00:18:542 (2) - the object is just about the same shape, just functions in reverse order (which is weird saying that because it performs to accomplish the same flow lol... huh english is stupid c:) if more people are estranged to it's aesthetic i suppose ill change but idk i like it.
  2. 02:03:718 (1) - I think the end of slider is close with itself, increase the space? just like 02:03:718 (1,1) - the space of circle and the slider and 02:11:518 (1) - oh tru that, looked a bit sloppy so i fixed. should no longer give the impression of clipping itself
  3. 02:19:318 (2,3) - too close, move 02:19:618 (3) - to right a little ? when i look at it from 02:19:318 - i dont see an issue with spacing
  4. 02:53:456 (1,2,3) - make a triangle? i cant tell if should agree or disagree because that is a triangle... right?? Edit: yes that is already a triangle 02:52:692 (1,2,1,2,3) -
  5. 03:25:696 (2) - how about , then 03:25:696 (2,1) - the slider's end circle and bule one will same space with red slider itself I LOVE THINKING ON THE SAME WAVELENGTH AS PEOPLE. HOLY SHIT YOU JUST CORRECTED MY AESTHETIC I LOVE YOU
  6. 03:26:553 (2,1) - make a blanket? 03:26:553 (2,3) - blanketed as it is, i think this level of complexity is just enough to not restrict where i need to map
  7. 04:02:874 (3,2) - not overlap completely, check it fixed blanket
  8. 04:54:517 (1) - hitsounds volume 60% is a little loud, dont you think? 45%
  9. 04:45:089 (2,3,4) - actually, not completely triangle is for me? i just take 04:45:089 (2,3) - and rotate 120 but it is triangle for me idk
so great map and I like this song~ yeah~ / short mod cuz I can note find any problems more... sorry most manageable mod yet

GOOD LUCK :) THAAANK
Topic Starter
Yoshimaro
Testplayer log: Kaifin


Chat:
00:18 - Yoshimaro -: busy tho?
00:18 Kaifin: nop
00:18 - Yoshimaro -: feel like playing shit?
00:20 Kaifin: sure
00:20 Kaifin: send
00:20 Kaifin: not warm
00:20 *- Yoshimaro - is listening to [https://osu.ppy.sh/b/1067720 Chinese Man - I Got That Tune (Tha Trickaz Remix)]
00:20 - Yoshimaro -: o
00:20 - Yoshimaro -: not the FL
00:21 - Yoshimaro -: dont do the FL
00:21 - Yoshimaro -: just play solitude lmao
00:21 - Yoshimaro -: shits nuts :c
00:26 Kaifin: some cool ideas
00:26 Kaifin: if your execution was better this would be really good
00:26 - Yoshimaro -: holy fuck what was that
00:26 Kaifin: wtf is this
00:26 Kaifin: lol
00:27 - Yoshimaro -: can you save that replay and send that to me
00:27 - Yoshimaro -: also careful not to let your tablet pen touch because it counts as a hit even with mouse buttons disabled
00:29 Kaifin: i drag
00:29 Kaifin: damn i could do that if i didnt drag lol
00:29 - Yoshimaro -: rip rough lyf
00:30 - Yoshimaro -: yeah i wish i could find a way... i cant think of a loop hole to that tho
00:30 Kaifin: with better execution it would be lit
00:30 Kaifin: its kinda lit rni
00:30 Kaifin: as a player i
00:30 Kaifin: like it
00:30 Kaifin: now my eyes hurt lol
00:30 - Yoshimaro -: that makes me feel good... lol
00:30 - Yoshimaro -: yeah sry i didn't know you were going to play fl one was going to warn about that xD
00:30 - Yoshimaro -: should i write epilepsy warning in the diff name
00:30 - Yoshimaro -: probably
00:30 Kaifin: lol i was morbidly curious
00:30 Kaifin: nah
00:30 Kaifin: they'll figur eit out
00:31 - Yoshimaro -: xD alright hahaha
00:31 - Yoshimaro -: can you send me that replay really quick tho?
00:33 Kaifin: sure
00:33 Kaifin: it was a bad play tho i can fc that i think
00:33 Kaifin: the end is a little iffy for fc
00:34 - Yoshimaro -: first person to FC that FL gets 50 and any no mod fc gets my 3 months supporter or 12$ to any charity
00:34 - Yoshimaro -: no joke i have like ~460$ usd saved up and i personally set out to make a map worth replay quality
00:34 - Yoshimaro -: so fuck it yolo i want to fix pre kiai jumps tho
00:34 - Yoshimaro -: they ugly
00:34 Kaifin: http://puu.sh/ryl8W/20bedf0b0f.osr
00:34 Kaifin: you should make the slow parts less segmented and boring
00:35 Kaifin: hard to retry map when theres 1 hard part
00:35 Kaifin: with nothing interesting to hold attention
00:35 Kaifin: the rhythm is very segmented
00:35 Kaifin: stop and go
00:35 Kaifin: thats the word
00:35 - Yoshimaro -: ok for sure will look into it
00:36 - Yoshimaro -: thanks tons, hard to find testplayers for it lol
00:41 Kaifin: http://puu.sh/ryl8W/20bedf0b0f.osr
00:41 Kaifin: woops i linked already
00:41 Kaifin: ye
00:41 - Yoshimaro -: o yeah i got it
Parts of play to be noted
DID THIS NOT WARMED UP AND SIGHT READ

00:01:399 (6) - lol shitmiss

00:30:328 (2,3,4,5) - again, haven't seen someone misread this. wont bring this up again.

00:32:256 (4) - slider break grip adjust but still read it properly. wont bring this up again either.

00:41:256 - 00:54:971 - nice cursor dancing duDe

01:23:518 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - SS

01:28:318 (1) - sightread 300

02:07:618 (1,2,3,4,5,1,2,1,2,1,2) - 02:17:218 (1,2,3,4,5,1,2,1,2,1,2) - clean as FUCcc son

02:25:918 - handled the doubles much better than previous test players, this is probably because i cut out half of them make it easier for stamina and aim (and adjusting to lower intensity)

02:46:093 - nice cROSur dacnIGN duD

03:08:981 (4) - this is where the combo break happened, landed the rest of the jumps

03:12:732 (6) - slider break

03:16:053 (5) - slider break

03:19:160 (1,2,3,4,5,6,1) - SS this combo

03:22:589 (1,2,3,4,5,6,7) - landed combo but slider broke 03:23:017 (6) -

from 03:25:374 - to 03:30:517 - only had a 100 on 03:27:410 (2) - , no slider break

03:30:089 (1) - side note, just like iaace had disgustingly precise slider track following here and its soo fucking cool omg... it makes me happy inside sry lmao

03:33:249 (2,3,4,5,6,7) - drilled this shit SS

03:34:589 (6) - landed this, 03:34:803 (7) - 100 this

03:39:732 (1,2,3,4,5,1,2,1,2,1,2,1) - HOLY FUCK HE DID IT LOL

03:46:589 (1,2,3,4,5,1,2,1,2,1,2,1) - slider break on 03:47:124 (2,2) - but still RIP MY WALLET ITS OVER BOYS PACK IT UP

04:06:090 (1,2,3,4,1) - MIGHT AS WELL SEND SUPPORTER NOW AMIRITE

04:11:232 (4) - no, did not break the second time around lol...

04:33:946 - 05:01:374 - nic CRUSO RDncaing DUd xd and landed the timing right, wasn't an issue.
Changelog / Notes / Considerations/ What comes in next update
  1. HAHAHA BITCHES YOU THOUGHT IT WASN'T FCABLE LOL OK GTFO... nah jk but seriously dont be like that.
  2. I feel like the flow of 01:23:518 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - is on point, and is indicated so by the consistent SS's, but i feel like the aesthetic is rushed, sloppy, and doesn't fit so im probably going to find a nicer LOOKING alternative
  3. Looking into alternatives for more entertaining and attention holding slow sections. Hoping for suggestions tbhaych
Kaifin just shit on my map with cold hands... <3 lmao thanks
Vivyanne
>no testplayer

>>>>>played the map even while it was wip

- _
Topic Starter
Yoshimaro

HighTec wrote:

>no testplayer

>>>>>played the map even while it was wip

- _
o shit waddap added thank forgot since i moved (cant upload a testplayer log because the map was like halfway through first kiai and i obviously dont have replay so o wel rip)
Topic Starter
Yoshimaro
Testplayer log: diciestaking


Chat:
00:48 diciestaking: i can believe
00:49 *- Yoshimaro - is listening to [https://osu.ppy.sh/b/1067720 Chinese Man - I Got That Tune (Tha Trickaz Remix)]
00:49 - Yoshimaro -: same
00:49 diciestaking: toss me that map
00:49 diciestaking: this one?
00:49 - Yoshimaro -: yeah but delete and redl
00:49 - Yoshimaro -: and play the solitude version lol not the flashlight ones
00:50 - Yoshimaro -: only 1 person so far has passed the FL version on a sightread testplay so just play solitude xD
00:53 diciestaking: gah that part
00:53 diciestaking: i forgot
00:54 - Yoshimaro -: rip
00:54 - Yoshimaro -: 1 more nf?
00:54 diciestaking: cool song though
00:58 diciestaking: i also forgot about this
01:00 - Yoshimaro -: lo
01:00 - Yoshimaro -: can i ask some questions regarding the map for a log so to speak
01:01 diciestaking: sure
01:01 - Yoshimaro -: was it boring
01:02 diciestaking: no
01:02 diciestaking: pretty good throughout

AND THEN HIS OSU CRASHES xdd NICE.
Parts of play to be noted
lol hr... also the graph kinda speaks for itself but w/e here's the stuff

01:23:818 (3) - RIP 50

01:28:318 (1) - kinda read it, 100

01:33:118 (1) - cut the slider in half with HR on and still got 300 :/

03:09:089 (1,2,3,4,1,2,3,4,1) - mega rip, but :pray: NF

03:12:410 (2,3,4) - landed this then slider broke 03:12:624 (5) - this

03:16:053 (5,6,7) - all slider breaks, all 100s

03:19:160 (1,2,3,4,5,6) - fixed

03:22:910 (5,6,7) - definitely did not fix

03:25:374 (1,2,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1) - this shit looks dope on HR LOL

03:34:589 (6) - over shot the jump

03:40:482 (2,1,2) - slider broke these 3 but landed the rest, for HR thats kinda crazy considering its hard as fuck even without HR

03:43:160 (1,2,3,4,5,6,7) - fixed that one atleast

03:47:231 (1,2,1,2) - slider broke 100 all of these

03:50:446 (6,7) - back to slider breaks lol

04:06:090 (1,2,3,4,1) - SS tho

04:33:946 - hehehehe cursor dances hehehe
Changelog / Notes / Considerations/ What comes in next update
  1. there seems to be combatting opinions on whats boring and whats not boring but im still trying to find ways to map the slower sections to make them less of a pushover section to get to the next kiai
  2. why do you map like chinese
  3. where is the love
thank mr dicie c:
Yauxo
[Solitude]
■ I guess it's obvious, but remove the spaces from the diffname if this goes for rank

■ 00:00:542 (2,3) - Personally, I'd space each of these a little less to highlight the stop/go effect more. This isnt necessary though.
■ 00:02:685 (1,2,3,4) - Another subjective thing - I think these combos would look more appealing like this.
■ 00:09:828 (6) - should probably keep the basic idea of these combos (space less).
■ 00:20:685 (1,2,3) - Would probably be a good idea to make these somehow 'different' to the others (more spacing, generally different shape) so that it's possible to read the timing difference to 00:20:256 (2,3) - without having to rely on the approach circle too much.
■ 00:21:328 (3,1) - 00:22:185 (3,1) - kind of the same thing, but it works as 'reverse spacing' ... maybe it's fine after all. Keep these things watched though.
■ 00:25:292 (1,2,3) - space a bit further away because timing = spacing and to avoid the overlap with 00:24:971 (3) -
■ 00:28:399 (1,2,3,4,5) - Yea, this is where it gets more dangerous with the spacing. There is no way to find out whether this section has a normal timing (1/2) or has a faster timing (1/4) without completely relying on the approach circle. Ive been out of the loop on these for a while, so I cant really tell if this is unrankable or not. They would be, if this was 2015, that's all I can say. Try to avoid that.
-> 00:30:114 (1,2,3,4,5,1) - on the other hand are good to go and easy to read since every Jump has a Kickslider. Try to do something with this instead
■ 00:32:685 (1,2,3,1) - But then again, try to use Kicksliders consistently. All of these are Kicksliders with about the same distance between each object - however, 3->1 is a 1/4 jump while the others are not. Readability wise, not good
■ 00:35:685 (3,4) - Similar thing. A few combos ago, this couldve been a 1/4 jump.

There's alot about consistency in the first few seconds of the map. Sometimes a small visual gap is indeed a small timing gap too, but the next time it's a longer timing gap. These things should be made more clear somehow. Timing inbetween objects should be visualized by how far these objects are spaced apart from each other, just like there's a bigger gap in the timeline on top of the editor.
I can see why youve mapped things like this, but right now it's just really messy and very inconsistent.

(I like the speedup part though. It's clearly visible where the strong beats are (since these are supported by jumps) and it seems generally more polished. Maybe take that as an example)

■ 01:48:718 (1) - This seems to be the only object in this pattern that's almost touching the previous Slider. Move a bit further away to fit in with the others? (like 01:58:018 (3,1) - )
■ 03:08:232 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - If you feel fancy, you could have the first 8 objects have less spacing than the last 8 objects have (bit more of a buildup thing)
■ 03:33:089 (1) - The rhythm on this is extremely weird, but it's not 1/8th. The wub's are on some weird 1/12th triplet basis and I dont even fucking know, but this is what it sounds like to me. Do what you feel like doing, since 1/12th triplets would be overkill lol

03:33:089 (1) - ends on 03:33:232 - (at least this is where I feel like the wub sound stops its main thing)

03:33:303 (1) - Triplet 1 Circle 1 Pitch A
03:33:339 (2) - Triplet 1 Circle 2 Pitch B
03:33:374 (3) - Triplet 1 Circle 3 Pitch A

03:33:410 No sound, only continuous noise from before

03:33:446 (1) - Triplet 2 Circle 1 Pitch A
03:33:482 (2) - Triplet 2 Circle 2 Pitch B
03:33:517 (3) - Triplet 2 Circle 3 Pitch A + Bass
■ 03:36:517 (1,2,3,4) - probably the same thing, but Im not gonna doublecheck
■ 04:32:232 (1) - ends on 04:33:517
■ 04:53:089 (4) - sits on the 1/4th blue tick after where it is right now

idk really. I personally feel like the spacing thingies I pointed out at the top might not even be 'such big of a problem' since the meta evolved quite alot and therefore many people just ignore any spacing rules. The rest seems to be somewhat fine though(?) I dont know too much about extreme wubby maps, so I cant give any good input on that.
Topic Starter
Yoshimaro

Wivaiien wrote:

[Solitude]
■ I guess it's obvious, but remove the spaces from the diffname if this goes for rank FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK

■ 00:00:542 (2,3) - Personally, I'd space each of these a little less to highlight the stop/go effect more. This isnt necessary though. i think any less would be underwhelming and any more would be OP. in any case, the notes like 00:00:828 (3,5) - just continue in the same direction they came from so it should still highlight that stop/go effect (which you're right its like the only thing im trying to highlight here lol)
■ 00:02:685 (1,2,3,4) - Another subjective thing - I think these combos would look more appealing like this. yessir, i didnt change the angle of the slider to note but moved 00:02:971 (2) - to be the left side of square with 00:02:114 (2,4) - and moved 00:03:399 (4) - to follow the line created by 00:03:972 (3,4) - . this comes out to be pretty much the same aesthetic and follows nice formula too so h e h e
■ 00:09:828 (6) - should probably keep the basic idea of these combos (space less). ok
■ 00:20:685 (1,2,3) - Would probably be a good idea to make these somehow 'different' to the others (more spacing, generally different shape) so that it's possible to read the timing difference to 00:20:256 (2,3) - without having to rely on the approach circle too much. haven't seen anyone misread this yet, but if it happens ill take what you said into consideration
■ 00:21:328 (3,1) - 00:22:185 (3,1) - kind of the same thing, but it works as 'reverse spacing' ... maybe it's fine after all. Keep these things watched though. ok c:
■ 00:25:292 (1,2,3) - space a bit further away because timing = spacing and to avoid the overlap with 00:24:971 (3) - ok, a square spaces nicely
■ 00:28:399 (1,2,3,4,5) - Yea, this is where it gets more dangerous with the spacing. There is no way to find out whether this section has a normal timing (1/2) or has a faster timing (1/4) without completely relying on the approach circle. Ive been out of the loop on these for a while, so I cant really tell if this is unrankable or not. They would be, if this was 2015, that's all I can say. Try to avoid that. i've been keeping this in mind, idk if artistically it was a bad idea to have this sort of "broken record" theme recurring throughout the map to emphasize skip backs in musical chunks but idk... no one has misread these yet but for sure im keeping these in mind. just for now i ctrl G 00:28:721 (3) - ... that might've been worse lol idk fucc... if it is an unrankable issue ill change it all but for right now its just an artistic gimmick (and again i havent yet seen misreads)
-> 00:30:114 (1,2,3,4,5,1) - on the other hand are good to go and easy to read since every Jump has a Kickslider. Try to do something with this instead
■ 00:32:685 (1,2,3,1) - But then again, try to use Kicksliders consistently. All of these are Kicksliders with about the same distance between each object - however, 3->1 is a 1/4 jump while the others are not. Readability wise, not good aaah i see, i think this maybe resolves issue? i basically switched 00:33:328 (3,1) - the placement of these and molded it to the square a in a way that there is clearly more emphasis on 00:33:542 (1) - than say 00:32:685 (1,2) - . also, moved 00:33:756 (2) - in reverse flow to 00:33:542 (1) - to capture record scratch in a way that doesn't use so much spacing to confuse reading
■ 00:35:685 (3,4) - Similar thing. A few combos ago, this couldve been a 1/4 jump. i think this combo does a much better job of clarifying emphasis, also i think i fixed up previous pattern idk :pray: :pray: :pray:

There's alot about consistency in the first few seconds of the map. Sometimes a small visual gap is indeed a small timing gap too, but the next time it's a longer timing gap. These things should be made more clear somehow. Timing inbetween objects should be visualized by how far these objects are spaced apart from each other, just like there's a bigger gap in the timeline on top of the editor.
I can see why youve mapped things like this, but right now it's just really messy and very inconsistent. seems that way XD this helps tho thank

(I like the speedup part though. It's clearly visible where the strong beats are (since these are supported by jumps) and it seems generally more polished. Maybe take that as an example)

■ 01:48:718 (1) - This seems to be the only object in this pattern that's almost touching the previous Slider. Move a bit further away to fit in with the others? (like 01:58:018 (3,1) - ) oops yeah i was using 01:48:718 (1) - to bridge 01:47:518 (1,1) - , so i moved 01:48:418 (3) - down and fix the blanket on 01:49:318 (1) - to adjust
■ 03:08:232 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - If you feel fancy, you could have the first 8 objects have less spacing than the last 8 objects have (bit more of a buildup thing) i think if i started in a way that its stacked just enough for the first 2 and then jumps for the last couple than it would be easier to read (more predict really) and prevent combo breaks (or just add to the amount of clusterfuck)... lemme try that
■ 03:33:089 (1) - The rhythm on this is extremely weird, but it's not 1/8th. The wub's are on some weird 1/12th triplet basis and I dont even fucking know, but this is what it sounds like to me. Do what you feel like doing, since 1/12th triplets would be overkill lol yeah trust me i spent like 3 hours alone just staring at the audio file to make sure i wasnt crazy... mapping it in 1/8 really is the only solution that is at all acceptable to the human range of perception when playing this part because otherwise i'd have to go like 1/24 or something retarded in the editor and i cant do that unfortunately xD... sry (i do think your timing is maybe a bit more true to the music but really tho like how do i map that rhythm in a readable way LOL trickaz went stupid with the rhythm so ill just leave it how it is) also lmao 1/12 no thank

03:33:089 (1) - ends on 03:33:232 - (at least this is where I feel like the wub sound stops it's main thing)

03:33:303 (1) - Triplet 1 Circle 1 Pitch A
03:33:339 (2) - Triplet 1 Circle 2 Pitch B
03:33:374 (3) - Triplet 1 Circle 3 Pitch A

03:33:410 No sound, only continuous noise from before

03:33:446 (1) - Triplet 2 Circle 1 Pitch A
03:33:482 (2) - Triplet 2 Circle 2 Pitch B
03:33:517 (3) - Triplet 2 Circle 3 Pitch A + Bass
■ 03:36:517 (1,2,3,4) - probably the same thing, but Im not gonna doublecheck yeah lets just put that behind us
■ 04:32:232 (1) - ends on 04:33:517 o i wasnt mapping it to the really quiet trumpet noise thing but i guess this works why not
■ 04:53:089 (4) - sits on the 1/4th blue tick after where it is right now oh what i had that there to begin with why did that move lol

idk really. I personally feel like the spacing thingies I pointed out at the top might not even be 'such big of a problem' since the meta evolved quite alot and therefore many people just ignore any spacing rules. The rest seems to be somewhat fine though(?) I dont know too much about extreme wubby maps, so I cant give any good input on that. idk felt pretty helpful to me

o yeah mods from here and this section 00:24:756 - were also applied to the later section (why mod it twice i mean... u rite)
THANK MR WIVAIIEN
Yauxo
The broken record things seems like a cool gimmick idea, not sure about rankability though. Maybe if you can pull it off by being extremely consistent.

(and fuck that one rhythm thing, might want to get some input from people like charles or so)
-Zeraora
I haven't modded in a long while, but I'll try my best ( •w•)/

[Solitude]
  1. 00:04:685 (6) - (from 00:04:399 (5,6) - ) - I find this a bit weird. This opposes to the trend on the map here wherein two circles that are two beats away are slightly stacked 00:01:828 (1,2) - .
  2. 00:09:542 (5,6) - Kinda a continuation for the one above, if you would like to keep the one above as is, perhaps do the same thing here too. For consistency.
  3. 00:10:399 (3) - For consistency, put the NC here instead on 00:09:971 (1) - .
  4. 00:16:185 (4) - If there is a soft-strong-soft pattern in parts like 00:15:756 (2,3,4) - , I think this needs emphasis, just like 00:19:614 (4) - . If there isn't, I recommend doing what you did here 00:17:471 (2,3,4) - to that and 00:19:614 (4) - as well.
  5. 00:47:685 (1) - I don't think the NC here is needed?
  6. 00:59:554 (2) - I suggest stretching this slider (even a bit lol), just for it to not cover much 01:00:167 (2) - .
  7. 01:25:768 (4) - I suggest putting it closer to 01:25:618 (3) - . This will put more emphasis on 01:25:918 (1) - imo, which is quite a strong beat.
  8. 01:28:318 - to 02:23:518 - YAS.
  9. 01:36:418 (4) - I think putting a DS difference between 01:35:968 (2,3) - (1/2) and 01:36:118 (3,4) - (1/1) is better (Refer to 01:55:168 (2,3,4) - ). NC-ing is a choice too. (May apply to 01:46:018 (4) - and some more others like 03:37:910 (4) - .)
  10. 02:34:318 (4) - NC here.
  11. 03:11:660 - to 04:02:446 - YAS.

That is all. Awesome map! :3
Topic Starter
Yoshimaro

-Harpuia- wrote:

I haven't modded in a long while, but I'll try my best ( •w•)/

[Solitude]
  1. 00:04:685 (6) - (from 00:04:399 (5,6) - ) - I find this a bit weird. This opposes to the trend on the map here wherein two circles that are two beats away are slightly stacked 00:01:828 (1,2) - . 00:01:399 (6,7,1,2,3,4) - other instances of piano vocal slider circle mix, even if the orientation of which comes first adjusts to the song
  2. 00:09:542 (5,6) - Kinda a continuation for the one above, if you would like to keep the one above as is, perhaps do the same thing here too. For consistency. they're different musical chunks tho
  3. 00:10:399 (3) - For consistency, put the NC here instead on 00:09:971 (1) - . OK OK CHU IS RITE
  4. 00:16:185 (4) - If there is a soft-strong-soft pattern in parts like 00:15:756 (2,3,4) - , I think this needs emphasis, just like 00:19:614 (4) - . If there isn't, I recommend doing what you did here 00:17:471 (2,3,4) - to that and 00:19:614 (4) - as well. OK U MIHGT HA VBEEN RITE OK I MIGTHVE FIXED THSOE
  5. 00:47:685 (1) - I don't think the NC here is needed? transition in what element i mapped (percussion -> vocal)
  6. 00:59:554 (2) - I suggest stretching this slider (even a bit lol), just for it to not cover much 01:00:167 (2) - . BRO IT CANT EVEN STRETCH ANYMORE LIK WTF THAT IS ACTUALLY THE LAST PIXEL POSSIBLE ARE YOU EVEN MODDING BRO
  7. 01:25:768 (4) - I suggest putting it closer to 01:25:618 (3) - . This will put more emphasis on 01:25:918 (1) - imo, which is quite a strong beat. im going to remap 01:23:518 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - im pretty positive because i feel like it looks ugly as fuck... i think the emphasis and flow is down properly i just think it looks dumb as hell and same could be said for 03:08:232 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - ... i think the idea is on fleek but the execution is mad shit tbh (me_irl)
  8. 01:28:318 - to 02:23:518 - YAS. YAAASS OH MY GOAUUWSHHH GAGA YOU LUUK SOOOH GUUDD WAOOOOW
  9. 01:36:418 (4) - I think putting a DS difference between 01:35:968 (2,3) - (1/2) and 01:36:118 (3,4) - (1/1) is better (Refer to 01:55:168 (2,3,4) - ). NC-ing is a choice too. (May apply to 01:46:018 (4) - and some more others like 03:37:910 (4) - .) subjective, and according to narcissu, doing it all the same is boring
  10. 02:34:318 (4) - NC here. lo ok da d
  11. 03:11:660 - to 04:02:446 - YAS. YAAAS GAGA SLAAAAAY MAMAAA

That is all. Awesome map! :3 THANK FRO MOIDDNG Xd
o btw thi sis tha t layd gaga meme lo hahaha they sound like ducks
Topic Starter
Yoshimaro
yooooooooo caught a mistake on the slider speed for 01:47:518 (1) - and fixed that shit, it was 1.5 andall of the other sliders of its type were 1.75
-Zeraora

- Yoshimaro - wrote:

o btw thi sis tha t layd gaga meme lo hahaha they sound like ducks
OH MY GAHWD YAAAAAAAAASS
ogm, taek dis stra
Topic Starter
Yoshimaro

-Harpuia- wrote:

OH MY GAHWD YAAAAAAAAASS
ogm, taek dis stra
OH MY GAUUUHHWSHHHH HARP THANKS OH MY GUAWSH WOAHW *GAAAASPPPPPPPP*

-------------------------------------------------------------------------------------------------------------------

P A N irc mod
I had a really brief IRC with P A N that I couldn't save the log to because my dumb ass bumped the power button and lost the chat :C... as a P A N memorabilia tho I have one picture (omg it looks like im boosting my ego nooo someone tell me im shit plz) which is the only thing i have left at this point sorry xD (ok maybe it made me feel pretty good... <3 P A N)

anyway basically no functionality fixes, he just suggested i add some more hitsounds to the slower parts, so i added starting 00:41:256 - to 00:54:971 - and also added a decrescendo effect 02:25:918 - and a crescendo effect 02:37:967 -
Affirmation
Q m4m

[solitude]
00:20:685 (1,2,3) - could be hard to read because of 00:20:256 (2,3) - .
00:26:042 - 00:26:149 - where's beat...?
00:28:613 (2,3) - don't overlap like this, Slider reading could be difficult. 02:30:943 (2,3) - is too
00:31:828 (1,2,3) - reading is difficult.
03:08:232 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - WHF This is really diffucult...
Good luck
Topic Starter
Yoshimaro

Neoskylove wrote:

Q m4m

[solitude]
00:20:685 (1,2,3) - could be hard to read because of 00:20:256 (2,3) - .increased spacing for more obvious emphasis and easier ability to discern difference in timing
00:26:042 - 00:26:149 - where's beat...? 00:24:114 (1,2,3,1,2,3,1,2) - mapped to horns (i've been braindead on instruments for this song for last like 2 weeks)
00:28:613 (2,3) - don't overlap like this, Slider reading could be difficult. 02:30:943 (2,3) - is too haven't seen a single testplayer show even slightest bit of misread or hesitation in playing these combos
00:31:828 (1,2,3) - reading is difficult. ^^^ same can be said here
03:08:232 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - WHF This is really diffucult... lol i even nerfed these, these all used to have jumps in between and even then, melloe FC'd that combo both times he played it when it was way harder (the map used to be 6.38* LOL)
Good luck
THANK MODDER Xd
SnowNiNo_
M4M

  • [Yoshi's FL Challenge]
  1. 00:20:685 - the 1/2 gap here deserve much larger spacing, or itll cause misread cuz the gap here seems like 1/4, just compare the spacing with 00:21:328 (3,1) - here
  2. 00:31:828 (1,2,3) - hmm same structure usage but different gap might cause misread here cuz player would thought the gap 00:32:042 (2,3,4) - is 1/2 not 1/4
  3. 01:02:343 (1,2) - ill say do sth similar as 00:00:542 (2,3) -
  4. 01:23:518 (1,2,3,4,5,6,7,8) - spacing should be increasing here not decreasing cuz the music is getting more and more intense
  5. 02:22:918 (1) - blanket at slidertail isnt perfect
  6. 03:34:160 (2,3,4,5,6) - i prefer sth like 03:15:892 (3,4,5,6,7) - for more consist structure, cuz the current structure plays a little boring
  7. 03:36:678 (2,3) - hitnormal isnt rly fot the sound here, consider to change one
  8. 03:39:946 (4) - NC for consistent
  9. 03:46:803 (4) - ^
  10. 04:52:303 (2) - start at 04:52:267 - fit better to vocal
sick map
GL~
just asking can i make a GD of this song cuz ive already some idea lol
Topic Starter
Yoshimaro

SnowNiNo_ wrote:

M4M

  • [Yoshi's FL Challenge]
  1. 00:20:685 - the 1/2 gap here deserve much larger spacing, or itll cause misread cuz the gap here seems like 1/4, just compare the spacing with 00:21:328 (3,1) - here i switched the order of 00:21:006 (2,3) - , the gap between objects is no larger but the space the cursor has to travel is. also, this way the cursor flows nicely into the next triangle
  2. 00:31:828 (1,2,3) - hmm same structure usage but different gap might cause misread here cuz player would thought the gap 00:32:042 (2,3,4) - is 1/2 not 1/4 im making sure when i watch testplayers to note how they respond to this and 00:28:613 (2,3,4,5) - . so far, no one has shown any sign of misread or hesitation in choosing which object to hit and at what speed
  3. 01:02:343 (1,2) - ill say do sth similar as 00:00:542 (2,3) - but then rip 01:01:559 (1,1,1,1) - claps :c
  4. 01:23:518 (1,2,3,4,5,6,7,8) - spacing should be increasing here not decreasing cuz the music is getting more and more intense LET ME JUST GO AND REMAP THIS ENTIRE JUMP SEQUENCE RLY QUIK xd
  5. 02:22:918 (1) - blanket at slidertail isnt perfect i think its closer now
  6. 03:34:160 (2,3,4,5,6) - i prefer sth like 03:15:892 (3,4,5,6,7) - for more consist structure, cuz the current structure plays a little boring well its a different musical chunk, and i think the aesthetic of it is very lively but if more people express their boredom of this combo then i have other ways i can map it
  7. 03:36:678 (2,3) - hitnormal isnt rly fot the sound here, consider to change one the audio or the object? like from soft to normal or circle to slider? the object choice is consistent with the rest of the map but ill leave the hit soft for now
  8. 03:39:946 (4) - NC for consistent fixed in first kiai as well
  9. 03:46:803 (4) - ^ updoot
  10. 04:52:303 (2) - start at 04:52:267 - fit better to vocal this section is super weird so im going to take your word for it lol
sick map !(8*^_^)7
GL~
just asking can i make a GD of this song cuz ive already some idea lol
discussed in pm, welcome to the set lmao
HML
Moderino
00:00:828 (3) - NC to help read (even though I don't have this problem, it looks nicer, and helps other players)
00:01:256 (5) - ^
00:02:114 (2) - ^
00:02:542 (4) - ^
00:03:828 (2,4,6) - ^
00:07:256 (2,4,6,8,2,4,6) - ^
00:15:542 (1) - Move over to the right more to help with flow from 00:15:114 (2,1,2) - ?
00:15:114 (2) - , 00:18:542 (2) - , 00:23:685 (3) - These are ugly imo. Maybe reshape them?
00:17:685 (3,4,1) - This is a bit weird. Maybe space 00:17:899 (4,1) - More so it doesn't feel like it's cut off.
00:24:971 (3,1,2,3) - Space more so the time gap from 00:24:971 (3,1) - is easier to read.
00:28:613 (2,3,4,5) - I hated plating these. They don't flow well, and they don't look the best.
00:29:685 (3,4) - Ctrl+G? Imo it flows poorly
00:30:328 (2,3,4,5) - These thingies again
00:32:149 (3,4) - Why the huge change in DS here?
00:58:115 (3,4,1) - Ctrl+G. Flows a lot better
01:02:343 (1,2,3) - Space more for the time gap. Makes reading 01:03:117 (1,2,3) - Easier too because teh player will see it's teh same and think it plays that way too.

01:27:118 (1) - This looks ugly imo.
01:34:168 (2,3,4,5,6,7) - These don't play well at all.
01:43:768 (2,3,4,5,6,7) - ^
02:12:568 (2,3,4,5,6,7) - ^
02:22:168 (2,3,4,5,6,7) - ^
02:26:143 (2,5,2,5,2,5,2,2,2,2,2,2,2,1,3,2,5,2,5,2,5) - Overmapped. Every one of em.
02:41:487 (5,2,5,2,5,1,3) - ^ Same dealio
02:58:457 (2,3) - This is extremely hard to read. Place 02:58:457 (2) - on top of 02:58:558 (3) -
03:00:088 (2,3) - ^
03:01:735 (2,3,2,3) - ^
03:13:374 (1,2) - Space more
03:23:660 (1,2,3,4,5,1,2,3) - This is cancer to read. Remake an easier to read pattern?
03:37:374 (1,2,3,4,5,1,2,3) - ^
03:38:232 (1,2,3) - I feel like this should be more intense because of the vocals.
03:40:267 (2) - Make this a triple like you did here 03:39:839 (2,3,1) - because it's a different beat
03:51:089 (1,2,3,4,5,1,2,3) - This pattern is not fun.
03:55:374 (5,1,2) - Line up better.
04:07:589 (2,3,4,5) - These again
04:09:303 (2,3,4,5) - ^
04:30:089 (3) - This looks ugly imo
04:32:232 (1) - ^
04:34:232 (2,4,6,8,2,4,6,8,2,4,6,8,2,4,6) - NC
04:51:446 (2,3) - Space more

Coolio maparino
Topic Starter
Yoshimaro

HML wrote:

Moderino
00:00:828 (3) - NC to help read (even though I don't have this problem, it looks nicer, and helps other players) awkwardly breaks the measure into 2/3 and is not what im trying to get out of it
00:01:256 (5) - ^ ^
00:02:114 (2) - ^ ^
00:02:542 (4) - ^ ^
00:03:828 (2,4,6) - ^ ^
00:07:256 (2,4,6,8,2,4,6) - ^ ^
00:15:542 (1) - Move over to the right more to help with flow from 00:15:114 (2,1,2) - ? moved 00:15:114 (2) - instead
00:15:114 (2) - , 00:18:542 (2) - , 00:23:685 (3) - These are ugly imo. Maybe reshape them? changed just 00:23:685 (3) - because i thought that one was ugly but tbh i like the others, same applied at the end of map
00:17:685 (3,4,1) - This is a bit weird. Maybe space 00:17:899 (4,1) - More so it doesn't feel like it's cut off. 00:16:828 (3,1,2,4,1) - part of the hexagon
00:24:971 (3,1,2,3) - Space more so the time gap from 00:24:971 (3,1) - is easier to read. changed orientation
00:28:613 (2,3,4,5) - I hated plating these. They don't flow well, and they don't look the best. basically the personality of the map so not changing these sry
00:29:685 (3,4) - Ctrl+G? Imo it flows poorly 00:29:256 (1,2,3,4) - jump size decreases as voice fades to set up 00:30:114 -
00:30:328 (2,3,4,5) - These thingies again weo
00:32:149 (3,4) - Why the huge change in DS here? the drums and claps have been receiving the emphasis the entire section, nothing is changing in the formatting of the section
00:58:115 (3,4,1) - Ctrl+G. Flows a lot better sure
01:02:343 (1,2,3) - Space more for the time gap. Makes reading 01:03:117 (1,2,3) - Easier too because teh player will see it's teh same and think it plays that way too. was mentioned in earlier mod and i guess this is a reoccurring theme so sure

01:27:118 (1) - This looks ugly imo. 01:27:118 (1,1) - :C look at them together, not as an individual. most of the map aesthetically should be seen as connected objects rather than individual stylized pieces
01:34:168 (2,3,4,5,6,7) - These don't play well at all. huge disagree but i respect your opinion
01:43:768 (2,3,4,5,6,7) - ^
02:12:568 (2,3,4,5,6,7) - ^
02:22:168 (2,3,4,5,6,7) - ^
02:26:143 (2,5,2,5,2,5,2,2,2,2,2,2,2,1,3,2,5,2,5,2,5) - Overmapped. Every one of em. preferencial, haven't had any qualms over they're playability and fits the rhythm so why not, but we'll see
02:41:487 (5,2,5,2,5,1,3) - ^ Same dealio ^
02:58:457 (2,3) - This is extremely hard to read. Place 02:58:457 (2) - on top of 02:58:558 (3) - haven't seen a single person read this wrong, and in any case im considering remapping from 02:46:093 - to 03:09:946 - anyway. anything listed below regarding this section will be skipped because im like 50% sure i know how i want to remap it
03:00:088 (2,3) - ^
03:01:735 (2,3,2,3) - ^
03:13:374 (1,2) - Space more why tho, the flow coming off of 03:12:946 (1) - contrasted by slower anti flow makes the directional change 03:14:446 (5) - fit much better
03:23:660 (1,2,3,4,5,1,2,3) - This is cancer to read. Remake an easier to read pattern? only thing ill consider nerfing in the future would be to stack 03:24:303 (5) - on 03:23:982 (3) - . this entire pattern follows standard time and distance rules like every other slow section before fast sliders
03:37:374 (1,2,3,4,5,1,2,3) - ^ ^
03:38:232 (1,2,3) - I feel like this should be more intense because of the vocals. ^ may consider bufing those under the same logic
03:40:267 (2) - Make this a triple like you did here 03:39:839 (2,3,1) - because it's a different beat thats not the element im following
03:51:089 (1,2,3,4,5,1,2,3) - This pattern is not fun. lol
03:55:374 (5,1,2) - Line up better. as parallel as i can get, shits rough :c
04:07:589 (2,3,4,5) - These again hi
04:09:303 (2,3,4,5) - ^ mom
04:30:089 (3) - This looks ugly imo yes
04:32:232 (1) - ^ bass clef
04:34:232 (2,4,6,8,2,4,6,8,2,4,6,8,2,4,6) - NC 2/3 thing again
04:51:446 (2,3) - Space more the section is pretty sedate

Coolio maparino thank C:
M o c h a
hi, im pro modder ;c

Everything I say is just what I think > <. Feel free to ignore everything :)

Solitude

  1. 00:07:256 (2,3,4,5,6,7,8,1,2,3,4,5) - I think you should change the spacing (making it go big to small or something) on these instead of making it all the same (like you did with the beginning)
  2. 00:31:828 (1,2,3) - it bothers me that the spacing looks almost the same as 00:31:185 (2,3,4) - (i didnt notice it when i was playing though)
  3. 00:44:471 (8,9,1) - i guess this works, but it's hard to read (just letting you know)
  4. 01:23:518 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - the spacing (or shape) didnt feel right when i was playing this
  5. 02:02:668 (3) - idk if there should be a clickable note here
  6. 03:08:232 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - LOL i think this could be improved (has potential to be something way better). its fine the way it is though
  7. 04:05:017 (2,3) - not sure what you were following here, but i think you should map the other sounds too
  8. 04:28:589 (3,1) - the spacing on this should be larger (unless you we doing something else)
  9. 04:29:446 (3,1) - ^
  10. 04:51:946 (1,2) - hm, you think its ok like that? sounds a bit late to me
yay the map looks really hard but i think its very cool

Overall, very good map!!!!!!!!!!! (to me). I tried really hard to look for patterns, but the spacing on some parts looked/felt random to me (i cant pass this map btw LOL)
Topic Starter
Yoshimaro

M o c h a wrote:

hi, im pro modder ;chi pro modder im yoshi c:

Everything I say is just what I think > <. Feel free to ignore everything :)

Solitude

  1. 00:07:256 (2,3,4,5,6,7,8,1,2,3,4,5) - I think you should change the spacing (making it go big to small or something) on these instead of making it all the same (like you did with the beginning) already follows same principle
  2. 00:31:828 (1,2,3) - it bothers me that the spacing looks almost the same as 00:31:185 (2,3,4) - (i didnt notice it when i was playing though) so the player side of you is okay with this c:
  3. 00:44:471 (8,9,1) - i guess this works, but it's hard to read (just letting you know) hi pro modder
  4. 01:23:518 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - the spacing (or shape) didnt feel right when i was playing this wel idk, the jump sizes are increasing with buildup so hwy nto xd
  5. 02:02:668 (3) - idk if there should be a clickable note here reverse bass
  6. 03:08:232 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - LOL i think this could be improved (has potential to be something way better). its fine the way it is though yeah this is the only thing i fucking hate about my own map, i have a diff rn just for remapping a large portion of that section and this is 100% included in there because hoYl fuck its ugly
  7. 04:05:017 (2,3) - not sure what you were following here, but i think you should map the other sounds too i filled 04:05:232 -
  8. 04:28:589 (3,1) - the spacing on this should be larger (unless you we doing something else) ya sure
  9. 04:29:446 (3,1) - ^ xd
  10. 04:51:946 (1,2) - hm, you think its ok like that? sounds a bit late to me I DONT KNOW ANYMORE :CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
yay the map looks really hard but i think its very cool

Overall, very good map!!!!!!!!!!! (to me). I tried really hard to look for patterns, but the spacing on some parts looked/felt random to me (i cant pass this map btw LOL)
WOW THANK PRO MODDER YOU'RE PRETTY GOOD A TMODx d
Lamborghini
While I'm in the pending section I randomly think 'hey I wonder if anyone has mapped this song yet" and just as I say that BOOM this comes up. Thanks for mapping :) Will you add another difficulty to the song?
Topic Starter
Yoshimaro

Lamborghini wrote:

While I'm in the pending section I randomly think 'hey I wonder if anyone has mapped this song yet" and just as I say that BOOM this comes up. Thanks for mapping :) Will you add another difficulty to the song?
SnowNiNo_ is making a difficulty, also possibly _vanity wanted to try a diff... <3 NiNo and vanity even if a difficulty falls through, :pray:

enjoy the map and the music my dude, stay fresh c:
Logic Agent
hi m4m stuff. sorry it took so long and sorry if it's short/ not very helpful as I really like the map!

[General]
  1. I don't know if you're going for rank or not, but your mp3 is in 190kbps. I don't think there's really a problem there, it's just that you could probably find a bit better mp3 quality if you wanted to.
  2. Same for bg, you could get higher dimensions but again, this set doesn't look like you're going for rank (maybe I'm wrong heh)
[Solitude]
  1. 00:01:828 (1) - super subjective, but you could make the jump from 00:01:685 (7,1) these two bigger if you wanted to move some more stuff around
  2. 00:05:114 (8,1) - here too
  3. 00:20:256 (2) - move this down a bit? 00:19:614 (4,2) will make this look cleaner
  4. 01:08:362 (1) - move this to the right some to avoid overlap?
  5. 03:08:232 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - don't think I passed this map once without NF because of this stream.. idk if you're interested in nerfing it but yeah I'm not a big fan of this part
okay yeah this mod was very short. I knew I wasn't going to find anything, I really like this map lmao. gl
Topic Starter
Yoshimaro

Logic Agent wrote:

hi m4m stuff. sorry it took so long and sorry if it's short/ not very helpful as I really like the map! its k i haven't gone anywhere c:

[General]
  1. I don't know if you're going for rank or not, but your mp3 is in 190kbps. I don't think there's really a problem there, it's just that you could probably find a bit better mp3 quality if you wanted to. ill go digging
  2. Same for bg, you could get higher dimensions but again, this set doesn't look like you're going for rank (maybe I'm wrong heh) LOL tbh i low-key have my eyes on that new "loved" section, i need to ask nino tho... as it stands right now im going to delete the FL difficulties when bubbles come in
[Solitude]
  1. 00:01:828 (1) - super subjective, but you could make the jump from 00:01:685 (7,1) these two bigger if you wanted to move some more stuff around will remember this if a good idea comes up, right now tho i think the distance is nice because the sharp change in flow
  2. 00:05:114 (8,1) - here too ya same
  3. 00:20:256 (2) - move this down a bit? 00:19:614 (4,2) will make this look cleaner i wanted to keep the straight follow point from 00:19:828 (1,2) - so i just moved 00:20:685 (1,2,3) - to the left a bit in a way that keeps 00:19:614 (4,2,3) - relatively triangular, but yeah i agree this does look cleaner
  4. 01:08:362 (1) - move this to the right some to avoid overlap? that would have completely fucked up the clock 01:08:362 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - so i just changed the orientation of 01:07:996 (2,3) - that flows relatively similar
  5. 03:08:232 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - don't think I passed this map once without NF because of this stream.. idk if you're interested in nerfing it but yeah I'm not a big fan of this part "I'm not a big fan of this part" hey cool me neither! tbh i have no fucking clue how to make this flow the same with better aesthetic, because imo it just looks plain fucking stupid. i seriously need suggestions on fixing this combo because its basically like... pre second kiai boner killer and nothing else tbh i fucking hate it too
okay yeah this mod was very short. I knew I wasn't going to find anything, I really like this map lmao. gl
THANK MR AGENT GUI
_Meep_
ze m 4 ze m
FL challenge
01:51:718 (1) - curve around 01:51:418 (6) - more, https://gyazo.com/8f4f7ab3cf562b3a2b2c1b2ee87496c4
02:34:843 (1) - I recommend removing NC since it's simply repeating the same tune as 02:34:543 (2,3) -
04:53:374 (5) - this could be mapped as a slider
04:54:017 (6) - sound is on 04:54:035 - though
04:51:660 (3) - sound is on 04:51:678 -
04:52:267 (2) - sound is on 04:52:294 -
04:54:017 (6) - sound is on 04:54:035 -
04:56:232 (1) - slider should end 04:56:687 -
04:57:089 (2) - sound is on 04:57:115 -
04:59:660 (6) - sound is on 04:59:687 -
04:59:874 (1,2,3,4,5,6,7) - move 1 tick infront in 1/16
01:30:718 (1) - Why not curve the red bezier part to be exactly the same angle as 01:30:118 (1) - ,where they overlap?

Thats alll I could find in this absolutely polished map,sorry if its short. Maybe I'll dig out a better BG for u (not)(maybe)(who knows)(why are you still reading this)(stop)(no)(its impossible)(is it?)(I dont know)(kk stop)
Topic Starter
Yoshimaro

_Meep_ wrote:

ze m 4 ze m
FL challenge
01:51:718 (1) - curve around 01:51:418 (6) - more, https://gyazo.com/8f4f7ab3cf562b3a2b2c1b2ee87496c4 WAU OK DAD FUCK
02:34:843 (1) - I recommend removing NC since it's simply repeating the same tune as 02:34:543 (2,3) - FUCK THE FOLLOW POINTS MOM
04:53:374 (5) - this could be mapped as a slider YEAH I GUESS IT COULD BE
04:54:017 (6) - sound is on 04:54:035 - though YEAH
04:51:660 (3) - sound is on 04:51:678 - UH HUH
04:52:267 (2) - sound is on 04:52:294 - OK
04:54:017 (6) - sound is on 04:54:035 - RIGHT
04:56:232 (1) - slider should end 04:56:687 - SURE
04:57:089 (2) - sound is on 04:57:115 - MMHMM
04:59:660 (6) - sound is on 04:59:687 - DEFINITELY
04:59:874 (1,2,3,4,5,6,7) - move 1 tick infront in 1/16 OK YEAH I GUESS
01:30:718 (1) - Why not curve the red bezier part to be exactly the same angle as 01:30:118 (1) - ,where they overlap? CUS TBH I JUST LIKED THE AESTHETIC OF THIS MORE. DOING A PERFECT SLIDER TRACK OVERLAP JUST LOOKED OVER USED, ESPECIALLY SINCE I DO A SIMILAR THING RIGHT HERE LO 01:31:618 (3) - SO HAVING THEM VARY IN SLIDER TRACK PLACEMENT MAKES THEM DISCERNIBLE AND UNIQUE FROM EACHOTHER WHILE STILL VERY CLEARLY BUILDING ON WHAT WAS JUST LEFT FROM THE PREVIOUS SLIDER

Thats alll I could find in this absolutely polished map,sorry if its short. Maybe I'll dig out a better BG for u (not)(maybe)(who knows)(why are you still reading this)(stop)(no)(its impossible)(is it?)(I dont know)(kk stop)
THANKS MOM MEEP LOVE YOU!
Topic Starter
Yoshimaro
Testplayer log: Noname0
Chat: No chat or screenshot because I was in school library and my computer died cus I didn't plug it in (SAD BOIS)
Parts of play to be noted
00:31:828 (1,2,3,4) - since apparently it has to be restated, i haven't yet seen a single person misread this so quit mentioning it thanks

01:23:518 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - SS the updated jumps cool

01:28:318 (1) - slider break

03:09:089 (1) - break, barely survived to kiai

03:47:446 (1) - this is where he died
Changelog / Notes / Considerations/ What comes in next update
  1. literally only thing i'm displeased with this map about right now is 03:08:232 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - , idk what else to say tbh
Thank mr. Hakutaku!
-sandAI
noooooob
01:28:318 (1) - tbh i feel like this should be a lot more lenient in terms of curvature, i can see its consistent, but it's waaaay too sudden to have something that fast or hard to 'aim' after a short break

01:41:518 (1,1) - examples of full NC's, the part isnt even has hard as it actually gets so why have these NC'ed?

01:45:118 (1,2,3,4,1,2,3) - i feel like there could be more going on here, id put some slider flow things here just to keep the player moving. The map has tons of points where its just really boring and then hops into a always moving section

02:45:299 (3,4) - these are stacked differently than the others

02:58:155 (1) - from here until 03:08:232 (1) - is really boring and then goes into 'youwilldie streams'; from the beginning point of that, make more happen with the players movement like, increase spacing as time goes on, or maybe add more sliders or something that get faster.

03:04:792 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ik you can't do much with 140 bpm jumps but maybe make these more spaced

03:08:232 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - i was thinking you could do some skystar axion shiz but this is cool toooooo

03:16:803 (1,2,3,4,1,2,3) - again, waaay too slow for the section.. addsliders :^)

04:33:946 (1,2,3) - easiest 100s any player will ever hit fix by like,,,,,,,, idk actually

04:48:303 (3) - these can carry out longer

05:01:482 (1) - ends at 05:05:232

overalllll, theres a lot of times where you can have more stuff going on for longer (sliders) or just have more stuff going on at certain times. The flow is so random to play (understandable though), I feel like more consistent movement even though the song is generally slower (in the kiai) is better / more fun.
Topic Starter
Yoshimaro

-Vanilla wrote:

noooooob
01:28:318 (1) - tbh i feel like this should be a lot more lenient in terms of curvature, i can see its consistent, but it's waaaay too sudden to have something that fast or hard to 'aim' after a short break thank god you can just drag your cursor to the end point and get 300!

01:41:518 (1,1) - examples of full NC's, the part isnt even has hard as it actually gets so why have these NC'ed? 01:41:518 (1) - new mapping element and aligns nicely do have 01:42:718 (1) - all of the fast sliders on pink

01:45:118 (1,2,3,4,1,2,3) - i feel like there could be more going on here, id put some slider flow things here just to keep the player moving. The map has tons of points where its just really boring and then hops into a always moving section i guess but to take off some of the note density of the faster sections, this is a nice solution

02:45:299 (3,4) - these are stacked differently than the others o shit

02:58:155 (1) - from here until 03:08:232 (1) - is really boring and then goes into 'youwilldie streams'; from the beginning point of that, make more happen with the players movement like, increase spacing as time goes on, or maybe add more sliders or something that get faster. 02:58:457 (2,3,2,3,2,3,2,3) - added spacing and 03:04:792 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - all scale 1.1 from the previous now

03:04:792 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ik you can't do much with 140 bpm jumps but maybe make these more spaced o woops i replied to that up ^^^

03:08:232 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - i was thinking you could do some skystar axion shiz but this is cool toooooo o shit like that double helix with cool followpoints?? i guess lemme try LOL

03:16:803 (1,2,3,4,1,2,3) - again, waaay too slow for the section.. addsliders :^) bro my slider count is already fucking stupid hahahaha, and there is constant movement for the player already in this section, its just feels way worse in other section since its 80 bpm slower

04:33:946 (1,2,3) - easiest 100s any player will ever hit fix by like,,,,,,,, idk actually its the same swinging that opens the map tho

04:48:303 (3) - these can carry out longer you are probably right, but at this point im just going to have a bn tell me the times because holy fuck i've changed this section like 1/16 every single note im so lost now xD but u rite

05:01:482 (1) - ends at 05:05:232 nonono the spinner isn't the instrument, its the record spinning and the record is lifted off its track at 05:06:374 -

overalllll, theres a lot of times where you can have more stuff going on for longer (sliders) or just have more stuff going on at certain times. The flow is so random to play (understandable though), I feel like more consistent movement even though the song is generally slower (in the kiai) is better / more fun. yeah basically my entire map is fucking boring xdd
thanks for mod gl on wood stampede!

EDIT: aaaaaaaaaaaaaaaaaaaaaand its back to 6.38*...
SnowNiNo_
sry let you wait song long
i need more time lol
you can update this first
wub
osu file format v14

[General]
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AudioLeadIn: 0
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Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
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LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 18542,88318,145018,191660,246517,273409
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 16
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[Metadata]
Title:I Got That Tune (Tha Trickaz Remix)
TitleUnicode:I Got That Tune (Tha Trickaz Remix)
Artist:Chinese Man
ArtistUnicode:Chinese Man
Creator:- Yoshimaro -
Version:wub
Source:
Tags:Glitch Hop
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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OverallDifficulty:8
ApproachRate:9.3
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Topic Starter
Yoshimaro

SnowNiNo_ wrote:

sry let you wait song long
i need more time lol
take as long as you need! C:
Nowaie
M4M time~

Yeah, i'm not the best when it comes to judging technical patterns but i will focus on the general stuff. I hope you can suit my suggestions to other patterns aswell because well that is what i'm basically waiting from every mapper whose maps i mod. I don't want to make huge lists containing only "^"s, "same"s or "same as above"

With that begin said let's get into the real shite


Solitude
00:31:828 (1,2,3,4) - Imo the spacing increasement is kinda sudden here because you have used stuff like this 00:30:328 (2,3) - for 1/4s earlier in that section. Also on top of that you have used nearly the same DS for 1/2 jump right before the 1/4s. I do understand that it's kinda the theme of the map but imo the song is not intense enough for that kind of stuff yet

00:38:685 (3,4,1) - Yeah, it's really tightly placed and imo in a bad way. Though this is almost surely intentional so you map like you want. It's still rankable because the sliderheads are visible and sliders do not overlap over themselves but does it look pretty? Not in my eyes

01:29:518 (3,4) - Alright, i did not see anyone pointing out these so i may aswell ask you about these right here and now. So what makes slider patterns such as this one justified? Please correct me if i'm getting off the track at any point because it just may be one of those cases i'm not taking some factors into the count. So basically you have already introduced the players to this 01:28:318 (1) - side of your map but the two sliders that imo do not work kinda kills that feeling by begin pretty much on top of each other (stopping the movement of the players). I can't say it's the best thing to compare at but honestly it would feel same like having this kind of a pattern change https://osu.ppy.sh/ss/6660419 in the kiai of quaver (Yeah yeah quaver is not a similiar map but you get the point). I personally would have atleast some kind of movement to keep up with the general intensity of the part but like i mentioned already i may just be missing something though you have mapped similiar sounds here 01:51:118 (4,5) - with spacing. My opinion applies to all similiar patterns

01:35:518 (1,2,3,4) - I would tweak the distancing for patterns like these not because it does not follow the beat spacing but because it would fit your earlier used style if done bit differently (the beat spacing is just a bonus). So my suggestion would be to stack the 2 with the 1 and then form a pattern from the 2|3|4 that looks somewhat like this 00:01:828 (1,2,3) - . It would keep up with the overall theme you had earlier and the beat spacing would make more sense. Similiar pattern between all the kiai times here

01:50:968 (2,3,4) - Imo triples such as this one do not look that good placement wise when comparing to the body of 4. I'll give you three ways that would imo improve it. 1 ) Make it like you have done here 01:43:768 (2,3,4) - . It's not that much better than the current one but it's justified because it follows the general theme for hitcircle|hitcircle|slider patterns in that section. 2 ) Stack the hitcircles to the head of the slider. This compeletely removes the flow which should be pretty straight forward idea so i don't have to explain it. 3 ) Move the hitcircles to follow the circular flow of the slider. This should be pretty much logical aswell. My suggestions only apply on the sliders that are specifically curved because the curve when compared to the hitcircles is the main problem to me. 02:07:768 (2,3,1) - This for example is imo fine

02:07:618 (1,2,3,1,2,1,2,1,2,1,2) -

02:21:118 (1) - I am not good when it comes to stuff like this. You should discuss with the BNs and QATs that is this acceptable unless you have already cleared it out because it can be nearly impossible to some players to see the exact slider path after the second red anchor

03:08:232 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - Im just imagining the salt of some players xd. Nothing wrong with it in my eyes. Keep up with the good work!

03:19:589 (6,1) - Super small thing but the first red anchor makes the sliders almost touch. You may want to change this but it's not a big thing lol

03:20:660 (3) - This could be CTRL Gd to keep up with the general circular flow of the objects ( 03:20:232 (1,2,3,4) - and the sliderhead of 5)

03:23:660 (1,2,3,4,5,1,2,3) - Like i mentioned before about beat spacing this kind of patterning falls under the patterns that should be improved in that aspect. Basically you are using 1/2 spacing and 1/4 spacing all mixed up which is never a good thing without a proper representation in the map/song that will make the player know and understand the way it's mapped. For example of good usage of this gimmick are the Low DS 2/3|High DS 1/3 patterns in the beginning ( 00:00:399 (1,2,3,4,5,6) - ) which really well represents the "du-du" sound. Emphasizing something is fine aswell but you still should make the beat spacing bit more understandable for example someone who is just casually sightreading (and hearing) the map and does not have the reaction time to react that kind of spacing changes

03:39:732 (1,2,3,1,2,1,2,1,2,1,2,1) - and 03:46:589 (1,2,3,1,2,1,2,1,2,1,2,1) - I do think that this is little bit excessive but who am i to judge? This is one of the patterns i would ask from a QAT or a BN opinions about the pattern visibility and readability

03:42:517 (1,2,1,2,3,4,5) - Are you 100% sure about the placement here? Currently most of the patterns get overlapped by one way or another so it's quite hard to read. My suggestion would be to place this 03:43:160 (1) - Somewhat under the other 1 ( 03:42:517 (1) - ) and then use circular flow to raise it from there. Quick example with my mapping style where these 03:43:482 (5,6,7) - are highlighted. Something like this would definitely improve the overall visibility of the pattern

You really seem have talent when it comes to this kind of technical mapping. Everything just kinda works. Get few more opinions on this and start looking for BNs to mod/give opinions. This is really well made and unique looking honestly

Good Luck~
Topic Starter
Yoshimaro

DTM9 Nowa wrote:

M4M time~

Yeah, i'm not the best when it comes to judging technical patterns but i will focus on the general stuff. I hope you can suit my suggestions to other patterns aswell because well that is what i'm basically waiting from every mapper whose maps i mod. I don't want to make huge lists containing only "^"s, "same"s or "same as above"

With that begin said let's get into the real shite


Solitude
00:31:828 (1,2,3,4) - Imo the spacing increasement is kinda sudden here because you have used stuff like this 00:30:328 (2,3) - for 1/4s earlier in that section. Also on top of that you have used nearly the same DS for 1/2 jump right before the 1/4s. I do understand that it's kinda the theme of the map but imo the song is not intense enough for that kind of stuff yet everyone hates this thing so im just going to change it to sliders lol, this captures the record scratch element and takes out 1 of the 3 objects in that 1/2 time span so this should be a much much easier alternative

00:38:685 (3,4,1) - Yeah, it's really tightly placed and imo in a bad way. Though this is almost surely intentional so you map like you want. It's still rankable because the sliderheads are visible and sliders do not overlap over themselves but does it look pretty? Not in my eyes i suppose from editor pov it may be cluttered? players perspective doesn't see it this way so much tho, anyway i see your point but i like it how it is

01:29:518 (3,4) - Alright, i did not see anyone pointing out these so i may aswell ask you about these right here and now. So what makes slider patterns such as this one justified? Please correct me if i'm getting off the track at any point because it just may be one of those cases i'm not taking some factors into the count. So basically you have already introduced the players to this 01:28:318 (1) - side of your map but the two sliders that imo do not work kinda kills that feeling by begin pretty much on top of each other (stopping the movement of the players). I can't say it's the best thing to compare at but honestly it would feel same like having this kind of a pattern change https://osu.ppy.sh/ss/6660419 in the kiai of quaver (Yeah yeah quaver is not a similiar map but you get the point). I personally would have atleast some kind of movement to keep up with the general intensity of the part but like i mentioned already i may just be missing something though you have mapped similiar sounds here 01:51:118 (4,5) - with spacing. My opinion applies to all similiar patterns well these 2 notes 01:29:518 (3,4) - are mapped to the same unchanging element. if it were more prevalent here 01:29:218 (1,2) - , i would've mapped all of those to be jumps instead of having anti flow. while im on that combo let me justify 01:29:818 (5) - by saying it lands on a strong beat, hence the hitsounding and spacing emphasis. this section over 01:50:968 (2,3,4) - here is rhythmically different. whatever this low frequency wub noise is occurs three times, hence the triple ending with a slider, the space in between 01:51:118 (4,5) - is to represent that they are no longer rhythmically the same, unlike how they were in the first part

01:35:518 (1,2,3,4) - I would tweak the distancing for patterns like these not because it does not follow the beat spacing but because it would fit your earlier used style if done bit differently (the beat spacing is just a bonus). So my suggestion would be to stack the 2 with the 1 and then form a pattern from the 2|3|4 that looks somewhat like this 00:01:828 (1,2,3) - . It would keep up with the overall theme you had earlier and the beat spacing would make more sense. Similiar pattern between all the kiai times here took an alternative route for some of them (the part in the beginning is exclusively 1/3 rhythm so i want that part to be unique to the beginning and end of map), but the distance / time lines up better now tho

01:50:968 (2,3,4) - Imo triples such as this one do not look that good placement wise when comparing to the body of 4. I'll give you three ways that would imo improve it. 1 ) Make it like you have done here 01:43:768 (2,3,4) - . It's not that much better than the current one but it's justified because it follows the general theme for hitcircle|hitcircle|slider patterns in that section. 2 ) Stack the hitcircles to the head of the slider. This compeletely removes the flow which should be pretty straight forward idea so i don't have to explain it. 3 ) Move the hitcircles to follow the circular flow of the slider. This should be pretty much logical aswell. My suggestions only apply on the sliders that are specifically curved because the curve when compared to the hitcircles is the main problem to me. 02:07:768 (2,3,1) - This for example is imo fine i used color as an extra visual aid but those triples occur in a higher frequency wub, so those are consistent with eachother. they go back to slidertrack overlapping when it goes back to lower frequency 02:12:418 (1,2,3,4,5,6,7,8) -

02:07:618 (1,2,3,1,2,1,2,1,2,1,2) - i dont know what that means LOL :c

02:21:118 (1) - I am not good when it comes to stuff like this. You should discuss with the BNs and QATs that is this acceptable unless you have already cleared it out because it can be nearly impossible to some players to see the exact slider path after the second red anchor the slider track is visible so it should be good? but yeah definitely, if BN / QAT has something to say about it then ill find a way. as it is rn, i just want 02:21:118 (1) - to really heavily swing into 02:21:718 (2) - for emphasis but the flow doesn't have anything to do with the slider shape x d we'll see

03:08:232 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - Im just imagining the salt of some players xd. Nothing wrong with it in my eyes. Keep up with the good work! this is the most remapped part of this map lol, i've done this like 9 times and this is the most readable / non boner kill method i can think of to be true to the following section and song, and thank you! :pray:

03:19:589 (6,1) - Super small thing but the first red anchor makes the sliders almost touch. You may want to change this but it's not a big thing lol oh sure lol

03:20:660 (3) - This could be CTRL Gd to keep up with the general circular flow of the objects ( 03:20:232 (1,2,3,4) - and the sliderhead of 5) 03:19:160 (1,2,3,4,5,6,1) - is super intensive circular flow as it stands and i want there to be a clear break from that in the slower section

03:23:660 (1,2,3,4,5,1,2,3) - Like i mentioned before about beat spacing this kind of patterning falls under the patterns that should be improved in that aspect. Basically you are using 1/2 spacing and 1/4 spacing all mixed up which is never a good thing without a proper representation in the map/song that will make the player know and understand the way it's mapped. For example of good usage of this gimmick are the Low DS 2/3|High DS 1/3 patterns in the beginning ( 00:00:399 (1,2,3,4,5,6) - ) which really well represents the "du-du" sound. Emphasizing something is fine aswell but you still should make the beat spacing bit more understandable for example someone who is just casually sightreading (and hearing) the map and does not have the reaction time to react that kind of spacing changes fixed those parts distance / time wise

03:39:732 (1,2,3,1,2,1,2,1,2,1,2,1) - and 03:46:589 (1,2,3,1,2,1,2,1,2,1,2,1) - I do think that this is little bit excessive but who am i to judge? This is one of the patterns i would ask from a QAT or a BN opinions about the pattern visibility and readability honestly tho this part hasn't been anywhere near as much of an issue as 03:08:232 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - was, but definitely if they think thats spiking too hard then ill bring the diff down.

03:42:517 (1,2,1,2,3,4,5) - Are you 100% sure about the placement here? Currently most of the patterns get overlapped by one way or another so it's quite hard to read. My suggestion would be to place this 03:43:160 (1) - Somewhat under the other 1 ( 03:42:517 (1) - ) and then use circular flow to raise it from there. Quick example with my mapping style where these 03:43:482 (5,6,7) - are highlighted. Something like this would definitely improve the overall visibility of the pattern at least from player POV, the follow point is very visible also i had to be looking for it to find it (the overlap of 03:42:517 (1,2,3,4) - , that is). i haven't had any testplayers express their discontent with that one in particular over any of the others so im assuming its good (? :pray: ?)

You really seem have talent when it comes to this kind of technical mapping. Everything just kinda works. Get few more opinions on this and start looking for BNs to mod/give opinions. This is really well made and unique looking honestly thank big

Good Luck~ you too, thank!
SnowNiNo_
finally done lol
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 87717
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
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LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 18542,88318,145018,191660,246517,273409
DistanceSpacing: 1.5
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2.900005

[Metadata]
Title:I Got That Tune (Tha Trickaz Remix)
TitleUnicode:I Got That Tune (Tha Trickaz Remix)
Artist:Chinese Man
ArtistUnicode:Chinese Man
Creator:- Yoshimaro -
Version:NiNo's Extra
Source:
Tags:Glitch Hop
BeatmapID:1133007
BeatmapSetID:-1

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CircleSize:4.2
OverallDifficulty:8.5
ApproachRate:9.5
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232,311,291089,6,0,P|205:272|127:269,1,114.999997735023
229,67,291946,2,0,L|366:82,1,114.999997735023
289,304,292803,2,0,L|217:311,2,57.4999988675117
289,304,293660,1,0,0:0:0:0:
289,304,294089,2,0,P|331:293|362:273,1,57.4999988675117
394,189,294517,6,0,P|331:162|296:112,1,114.999997735023
191,226,295374,2,0,L|187:351,1,114.999997735023
69,143,296232,2,0,L|65:18,2,114.999997735023
113,353,297517,1,0,0:0:0:0:
73,275,297732,1,0,0:0:0:0:
129,210,297946,6,0,P|169:212|237:171,1,114.999997735023
385,335,298803,2,0,P|345:337|277:296,1,114.999997735023
404,144,299660,2,0,L|410:209,2,57.4999988675117
368,64,300303,1,0,0:0:0:0:
284,83,300517,2,0,B|230:103|230:103|160:90,1,114.999997735023
256,192,301374,12,0,306517,0:0:0:0:

help me hs thx
SLM
I Got That Tune
SLM
Hello there!
I'm here cuz somebody said me to be here.
But I don't really know how to mod hard diffs, guess I'll try.
Tons of personal opinion incoming.


[Nino's diff]
The map's 2 good so i'm a bit worried if I can do anything about this :c

* 00:35:471 (4) - You used lots of visually similar looking spacing around here,
so how about this? : http://puu.sh/sMCXc/a450769f98.jpg

* 01:11:903 (1,2) - I guess players who don't know these sudden fast "I got that tune" movement coming will likely miss at this part (I did)
So how about having some distance between 01:11:556 (6,1) - to indicate some faster cursor movement,
by switching their positions like this? http://puu.sh/sMCyW/2ede524a42.jpg

* 01:20:461 (3,4) - It'll look better if you use similar angle with 01:19:198 (3,4) - or 01:21:698 (2,3) -

* 01:25:318 (1,2,3,1,2,3) - would be cool to have this whole pattern be zigzag flow.
sth like this? https://www.youtube.com/watch?v=Kb5MJD9coEU
(yes it is a video cuz i'm lazy af to explain with words cuz I had to change some other stuffs to make like this.)

* 01:40:318 (1,1) - 01:42:718 (1,1) - these half-stacks doesn't really look good imo.

* 02:08:818 (1,2) - maybe spread them a bit? a bit confusing to read.

* 02:24:868 (2,3) - this will look better with a linear flow imo
http://puu.sh/sMEfF/dadc0393ff.jpg

* 02:43:980 (3) - why 1/2 slider? delete sv change 02:43:980 - here?

* 02:45:034 - ^ delete green line? slider should end at 02:45:299 -

* 03:00:394 - add something here? maybe 1/4 slider

* 03:15:089 (3) - 03:21:946 (3) - 03:28:803 (3) - 03:35:660 (3) - 03:42:517 (3) - 03:49:374 (3) - 03:56:232 (3) - NC?

* 03:29:982 - maybe add a circle here?
sth like this? : http://puu.sh/sMEvX/9a0420b030.jpg

* 03:40:589 (3,4) - 03:47:446 (1,2) - really confusing to read.

* 03:39:946 (1,2,3,4,5,1,2,3,4) - & 03:46:803 (1,2,3,4,5,6,1,2) - NC inconsistency here

* 04:06:089 (4,6) - maybe NC?


That's all. Sorry if my mod didn't help much ;-;
Good Luck anyway! would really love to see this being ranked instead of those tv-sized anime op/ed everywhere.
PoNo

NM from my queue


NiNo's Extra


01:12:134 (2) - This is unsnapped to the vocal no ? D: or anyway, this is snapped to nothing on the sound
01:12:366 (3) -

01:22:501 (2) - Same
01:22:705 (3) -

01:57:118 (1) - Why there is no kickslider here ? ;w;

02:03:418 (1) - This pattern looks like not totally following the song with SVs, idk, just looks strange imo

02:25:093 (1) - What's about placing something here ? long slider or spinner ? to let the player rythmed cause that break looks kinda brutal

02:44:329 (4) - Skipped a beat

02:44:946 (5,1,2,3,4,5,1) - Whats about this rythm (the timing isn't fitting on this part, maybe you should review this

03:08:232 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - This can be soo cool with kick sliders repetitions ;w; instead of hard jumpstreams

03:46:803 (1) - Why this pattern is soo much spaced compared to 03:12:303 (3) - / 03:39:946 (1) -, you have to be carefull with unconstent DS between 2 same parts on the music
Wow, I have to say that map is really impressive map.. great job for that work o.o ! but yeah, you should recheck the timing at the middle of the map, I think something is wrong
Shooted because cool and original stuff
SnowNiNo_

Ponoyoshi wrote:


NM from my queue


NiNo's Extra


01:12:134 (2) - This is unsnapped to the vocal no ? D: or anyway, this is snapped to nothing on the sound vocal
01:12:366 (3) -

01:22:501 (2) - Same
01:22:705 (3) -

01:57:118 (1) - Why there is no kickslider here ? ;w; why should be a kick tho lol

02:03:418 (1) - This pattern looks like not totally following the song with SVs, idk, just looks strange imo cuz the vocal pitch

02:25:093 (1) - What's about placing something here ? long slider or spinner ? to let the player rythmed cause that break looks kinda brutal would be strange

02:44:329 (4) - Skipped a beat huh?

02:44:946 (5,1,2,3,4,5,1) - Whats about this rythm (the timing isn't fitting on this part, maybe you should review this timing isnt by me tho, the current structure express better to the music imo

03:08:232 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - This can be soo cool with kick sliders repetitions ;w; instead of hard jumpstreams u mean some 1/8 kickslider jumps lol, no way

03:46:803 (1) - Why this pattern is soo much spaced compared to 03:12:303 (3) - / 03:39:946 (1) -, you have to be carefull with unconstent DS between 2 same parts on the music these 2 part got 2 different music, no doesnt need a reason to make the spacing same
Wow, I have to say that map is really impressive map.. great job for that work o.o ! but yeah, you should recheck the timing at the middle of the map, I think something is wrong
Shooted because cool and original stuff

SLM wrote:

Hello there!
I'm here cuz somebody said me to be here.
But I don't really know how to mod hard diffs, guess I'll try.
Tons of personal opinion incoming.


[Nino's diff]
The map's 2 good so i'm a bit worried if I can do anything about this :c

* 00:35:471 (4) - You used lots of visually similar looking spacing around here, nope im emphasizing 00:35:685 (5) - with larger spacing
so how about this? : http://puu.sh/sMCXc/a450769f98.jpg

* 01:11:903 (1,2) - I guess players who don't know these sudden fast "I got that tune" movement coming will likely miss at this part (I did)
So how about having some distance between 01:11:556 (6,1) - to indicate some faster cursor movement,
by switching their positions like this? http://puu.sh/sMCyW/2ede524a42.jpg nah here is totally fine when im playing tho

* 01:20:461 (3,4) - It'll look better if you use similar angle with 01:19:198 (3,4) - or 01:21:698 (2,3) - not rly sure wat do u mean here

* 01:25:318 (1,2,3,1,2,3) - would be cool to have this whole pattern be zigzag flow. the current flow is better since the sound at the last 2 triplet
sth like this? https://www.youtube.com/watch?v=Kb5MJD9coEU
(yes it is a video cuz i'm lazy af to explain with words cuz I had to change some other stuffs to make like this.)

* 01:40:318 (1,1) - 01:42:718 (1,1) - these half-stacks doesn't really look good imo. tho is no problem in gameplay

* 02:08:818 (1,2) - maybe spread them a bit? a bit confusing to read. is on propose, to express the sound here

* 02:24:868 (2,3) - this will look better with a linear flow imo
http://puu.sh/sMEfF/dadc0393ff.jpg

* 02:43:980 (3) - why 1/2 slider? delete sv change 02:43:980 - here?

* 02:45:034 - ^ delete green line? slider should end at 02:45:299 -

* 03:00:394 - add something here? maybe 1/4 slider

* 03:15:089 (3) - 03:21:946 (3) - 03:28:803 (3) - 03:35:660 (3) - 03:42:517 (3) - 03:49:374 (3) - 03:56:232 (3) - NC? umm nope

* 03:29:982 - maybe add a circle here?
sth like this? : http://puu.sh/sMEvX/9a0420b030.jpg

* 03:40:589 (3,4) - 03:47:446 (1,2) - really confusing to read. i play fine here

* 03:39:946 (1,2,3,4,5,1,2,3,4) - & 03:46:803 (1,2,3,4,5,6,1,2) - NC inconsistency here

* 04:06:089 (4,6) - maybe NC?


That's all. Sorry if my mod didn't help much ;-;
Good Luck anyway! would really love to see this being ranked instead of those tv-sized anime op/ed everywhere.
thx for mod :)
http://puu.sh/t4MCq/e0bbe73a3a.rar
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