The Chipmunks & The Chipettes - Say Hey (feat. Nomadik)

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shikomo
hi!

short mod for "Heeey!"
00:27:970 (3) - curved sliders should curve into the next note, this is to avoid confusion for the player. ctrl+j and re-position

01:17:046 (3,5,5) - 01:58:785 (3,5,5) - 02:40:524 (3,5,5) - strong clap notes undermapped

01:07:916 (1,2,3) - maybe that 3 can be as equally spaced as 1 and 2,

01:38:894 (1) - slider covering strong drum beat

02:13:785 - clap and vocal change, place a circle

map is good, goodluck on rank :^)
Topic Starter
Alvieee

Shikomo wrote:

hi!

short mod for "Heeey!"
00:27:970 (3) - curved sliders should curve into the next note, this is to avoid confusion for the player. ctrl+j and re-position ok

01:17:046 (3,5,5) - 01:58:785 (3,5,5) - 02:40:524 (3,5,5) - strong clap notes undermapped fixed

01:07:916 (1,2,3) - maybe that 3 can be as equally spaced as 1 and 2, there is a stonger beat on 3

01:38:894 (1) - slider covering strong drum beat fixed

02:13:785 - clap and vocal change, place a circle ok

map is good, goodluck on rank :^)
Thanks for mod!
ezek
Hey, here's a quick general check since I like these chipmunks~

[General]
Let's have a look at your folder:

-hitcircleoverlay.png cannot be there alone. If you want to use skin in your mapset then you must have a complete skin set. In this case, if you want the skin just for the circle, you would also need the following:
  1. approachcircle.png
  2. followpoint.png
  3. hitcircle.png
  4. reversearrow.png
  5. sliderendcircle.png
  6. sliderendcircleoverlay.png
  7. sliderstartcircle.png
  8. sliderstartcircleoverlay.png

For more information about skin sets, please refer to this. I would suggest to just get rid of the skin since most players just don't give use to map-specific skins, it's not worth the trouble. Also, the ears are cute, but somewhat distracting.

-As you can see in the picture above, the highest difficulty is the only one that uses "Alvieee" and the rest of the files have your old username, including the .osb file. The data seems to be correct inside the files, however, the .osb file will not show the storyboard with your old username. Since the data is already fine inside the files, then just manually fix your name in the parenthesis so all the files display your current name.

-normal-hitclap.wav is not very audible in-game (tested in the top diff). It can be heard if the music's volume is turned down, but while playing with music, it cannot be heard and blends too much with the music, failing to provide feedback to the player. You must use a hitsound that is audible while playing with the music on.

-alvin is not needed in tags since it's already part of the source and the search will still work.

[Easy]
  1. This difficulty doesn't have any hitsounds. This is unrankable. You could use finishes with drum sampleset on the head and tail of sliders like 00:06:448 (1) - & 00:07:753 (3) - ~ Claps on parts like 00:07:426 (2) - & 01:07:426 (2) - ~ And finishes on 01:01:231 - , 01:42:970 - , 02:24:709 - & 00:03:840 - . For more information about general rules and guidelines visit the ranking criteria.
  2. 02:03:839 - - 02:24:057 - This break is pretty big, but also, the content in it has a lot of potential for mapping. A break this big is very boring. I highly suggest to map this part. You can start mapping at 02:05:144 - .
  3. I suggest to use a general spacing of 1.1x so 1/1 objects don't have a small overlap. It can be a bit tedious change the spacing in the whole diff, but at the end it would look cleaner.


[HC's Normal]
  1. This difficulty is not hitsounded, that's unrankable.
  2. 02:03:839 - Same as in easy, the break is too big.


[HC's Hard]
  1. It's not hitsounded.


[Polack's Insane]
  1. It's not hitsounded.


[Heeey!]
  1. This diff is hitsounded, but you mainly use the clap that is almost not audible, so you need to change that. Also you could add drums as I suggested in the easy diff to improve the hitsounding.


Good luck! 🐿️
Topic Starter
Alvieee

ezek wrote:

Hey, here's a quick general check since I like these chipmunks~

[General]
Let's have a look at your folder:

-hitcircleoverlay.png cannot be there alone. If you want to use skin in your mapset then you must have a complete skin set. In this case, if you want the skin just for the circle, you would also need the following:
  1. approachcircle.png
  2. followpoint.png
  3. hitcircle.png
  4. reversearrow.png
  5. sliderendcircle.png
  6. sliderendcircleoverlay.png
  7. sliderstartcircle.png
  8. sliderstartcircleoverlay.png

For more information about skin sets, please refer to this. I would suggest to just get rid of the skin since most players just don't give use to map-specific skins, it's not worth the trouble. Also, the ears are cute, but somewhat distracting.

-As you can see in the picture above, the highest difficulty is the only one that uses "Alvieee" and the rest of the files have your old username, including the .osb file. The data seems to be correct inside the files, however, the .osb file will not show the storyboard with your old username. Since the data is already fine inside the files, then just manually fix your name in the parenthesis so all the files display your current name.

-normal-hitclap.wav is not very audible in-game (tested in the top diff). It can be heard if the music's volume is turned down, but while playing with music, it cannot be heard and blends too much with the music, failing to provide feedback to the player. You must use a hitsound that is audible while playing with the music on.

-alvin is not needed in tags since it's already part of the source and the search will still work.

[Easy]
  1. This difficulty doesn't have any hitsounds. This is unrankable. You could use finishes with drum sampleset on the head and tail of sliders like 00:06:448 (1) - & 00:07:753 (3) - ~ Claps on parts like 00:07:426 (2) - & 01:07:426 (2) - ~ And finishes on 01:01:231 - , 01:42:970 - , 02:24:709 - & 00:03:840 - . For more information about general rules and guidelines visit the ranking criteria.
  2. 02:03:839 - - 02:24:057 - This break is pretty big, but also, the content in it has a lot of potential for mapping. A break this big is very boring. I highly suggest to map this part. You can start mapping at 02:05:144 - .
  3. I suggest to use a general spacing of 1.1x so 1/1 objects don't have a small overlap. It can be a bit tedious change the spacing in the whole diff, but at the end it would look cleaner.


[HC's Normal]
  1. This difficulty is not hitsounded, that's unrankable.
  2. 02:03:839 - Same as in easy, the break is too big.


[HC's Hard]
  1. It's not hitsounded.


[Polack's Insane]
  1. It's not hitsounded.


[Heeey!]
  1. This diff is hitsounded, but you mainly use the clap that is almost not audible, so you need to change that. Also you could add drums as I suggested in the easy diff to improve the hitsounding.


Good luck! 🐿️
Fixed all things you mentioned

[General]
- removed the hitcircleoverlay.png
- fixed the old username on all difficulties
- changed the normal-hitclap.wav
- deleted the tag alvin

[Easy]
- added all hitsounds (i did drums a little differently)
- mapped the break part
- changed the general spacing to 1.1x

[HC's Normal]
- hitsounds added

[HC's Hard]
-hitsounds added

[Polack's Insane]
-hitsounds added

[Heeey!]
- normal-hitclap.wav changed
- added drum hitsounds

Thanks! 🐿️
Vespirit

ezek wrote:

[HC's Normal]
  1. 02:03:839 - Same as in easy, the break is too big.


Good luck! 🐿️
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 60660
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Say Hey
TitleUnicode:Say Hey
Artist:The Chipmunks & The Chipettes
ArtistUnicode:The Chipmunks & The Chipettes
Creator:Alvieee
Version:HC's Normal
Source:Alvin and The Chipmunks: Chipwrecked
Tags:alvin simon theodore brittany jeanette eleanor love HydroCannon13 WORSTPOLACKEU
BeatmapID:1119904
BeatmapSetID:500497

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5.3
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,40561,49642
2,92735,101490
2,124039,133120
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3840,326.086956521739,4,1,0,45,1,0
19492,-100,4,1,0,60,0,1
40361,-100,4,1,0,45,0,0
61231,-100,4,1,0,60,0,1
82100,-100,4,1,0,60,0,0
102970,-100,4,1,0,60,0,1
123839,-100,4,1,0,60,0,0
144709,-100,4,1,0,60,0,1
165579,-100,4,1,0,60,0,0


[Colours]
Combo1 : 108,255,108
Combo2 : 255,111,111
Combo3 : 70,163,255

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202,274,117970,1,0,0:0:0:0:
295,215,118296,2,0,P|332:213|366:217,1,55
401,232,118622,6,0,P|384:170|403:115,1,110
422,79,119111,2,0,L|252:79,1,165
205,61,119763,1,0,0:0:0:0:
153,79,119926,2,0,P|105:112|77:160,1,110
53,205,120416,2,0,P|133:196|212:227,1,165
247,266,121068,1,0,0:0:0:0:
277,311,121231,6,0,L|272:365,2,55
323,281,121720,2,0,P|390:285|437:267,1,110
471,235,122209,1,0,0:0:0:0:
394,156,122535,2,0,L|283:156,1,110
231,138,123024,1,0,0:0:0:0:
185,168,123187,2,0,P|179:195|183:223,1,55
203,274,123513,2,0,P|223:291|248:302,1,55
303,305,123839,5,0,0:0:0:0:
232,120,134274,6,0,L|232:8,2,110
284,217,135253,1,0,0:0:0:0:
232,314,135579,2,0,P|167:316|124:289,1,110
96,250,136068,1,0,0:0:0:0:
96,250,136231,2,0,P|91:195|115:147,1,110
197,73,136883,6,0,L|193:4,2,55
315,73,137535,2,0,L|319:4,2,55
313,182,138187,2,0,L|427:172,1,110
402,280,138839,2,0,L|292:289,2,110
506,244,139818,5,0,0:0:0:0:
422,172,140144,2,0,L|426:115,2,55
402,280,140796,2,0,L|405:334,2,55
320,206,141448,1,0,0:0:0:0:
251,292,141774,2,0,P|204:299|179:294,1,55
155,262,142100,6,0,P|164:311|143:370,2,110
105,163,143079,1,0,0:0:0:0:
209,118,143405,5,0,0:0:0:0:
209,118,144057,6,0,P|212:145|209:172,1,55
183,220,144383,2,0,P|180:248|183:275,1,55
233,301,144709,6,0,L|342:293,1,110
396,286,145198,2,0,P|386:233|396:179,1,110
413,127,145687,2,0,P|384:112|362:86,1,55
332,55,146013,2,0,B|276:47|276:47|220:55,1,110
174,81,146502,2,0,L|173:216,1,110
174,246,146991,1,0,0:0:0:0:
277,212,147317,6,0,P|332:206|383:223,1,110
426,325,147970,2,0,P|371:331|320:314,1,110
277,212,148622,2,0,L|277:90,1,110
301,53,149111,1,0,0:0:0:0:
350,30,149274,2,0,P|393:29|420:34,1,55
457,48,149600,2,0,P|488:78|503:101,1,55
502,142,149926,6,0,P|485:192|498:257,1,110
433,340,150578,2,0,L|322:340,1,110
273,318,151067,2,0,B|219:308|219:308|164:318,1,110
114,340,151557,1,0,0:0:0:0:
66,313,151720,2,0,P|56:260|66:206,1,110
96,160,152209,2,0,L|160:155,1,55
201,135,152535,6,0,L|310:144,1,110
359,243,153187,2,0,L|249:235,1,110
195,228,153676,2,0,P|199:283|174:331,1,110
90,260,154328,2,0,P|85:206|110:158,1,110
150,120,154817,1,0,0:0:0:0:
194,88,154981,6,0,L|263:91,1,55
303,92,155307,2,0,P|369:74|447:128,1,165
464,233,156122,1,0,0:0:0:0:
464,233,156285,2,0,L|395:230,1,55
358,232,156611,2,0,P|292:250|214:196,1,165
196,149,157263,2,0,L|202:89,1,55
210,41,157589,6,0,P|269:29|342:43,1,110
418,81,158241,2,0,P|430:140|416:213,1,110
392,235,158731,1,0,0:0:0:0:
292,188,159057,2,0,L|179:189,1,110
127,285,159709,2,0,L|240:284,1,110
292,285,160198,1,0,0:0:0:0:
346,287,160361,6,0,P|406:295|460:269,1,110
482,232,160850,2,0,B|498:144|466:144|481:69,1,165
430,90,161502,1,0,0:0:0:0:
381,116,161665,2,0,L|270:112,1,110
216,104,162154,2,0,P|147:86|72:140,1,165
52,188,162807,1,0,0:0:0:0:
34,241,162970,6,0,P|20:266|1:286,2,55
86,225,163459,2,0,P|149:239|210:237,1,110
248,231,163948,1,0,0:0:0:0:
256,192,164274,12,0,165579,0:0:0:0:
ezek
hi again~ no kudos since you already gave me on my first post~

[Easy]
Don't be afraid if the changes in the diff make it go above 1.50*, it will still be an easy, no matter if the icon changes to a Normal diff icon~
  1. Let's analyze your patterning in the beginning.
    00:03:840 (1,2) - First you do two 3/2 sliders and then 00:06:448 (1,2,3) - the same but with a circle before the second slider. You follow the same rhythm patterns until the music begins to change at 00:18:187 - . This is totally fine, you're making variation and being consistent at the same time; however, I suggest a change.
    The gaps you leave (example: 00:04:329 - 00:05:144 - ) feel pretty big to doing them often even if it's an easy diff. There's noticeable sound not being covered even at least in a simplified way. Besides that, it's not good for the spread since the normal diff is quite dense in 1/2 rhythm. You should at least do more 1/1 have a better spread gap.
    My suggestion would be adding a reverse to the sliders where you didn't add a circle after, these are 00:03:840 (1) - , 00:09:057 (1) - , 00:14:274 (1) - . The rhythm would look like this and you would have to add a clap in the tail of the slider. Of course, you would need to move objects a lot for the new spacing arrangements, but at the end you improve.
  2. Aside from the beginning part, here are other places where I suggest adding a reverse:
    00:35:144 (2,3) - these two for consistency with 00:29:926 (1,2) - since they're pretty much the same.
    00:54:709 (6) - 00:57:318 (2) - 01:33:839 (2) - 01:36:448 (4) - 01:39:057 (2) - 02:05:144 (1) - 02:09:057 (5) - no need to explain I guess
    02:12:644 (9) - remove this circle and add repeat to 02:12:970 (10) - . After that just be sure to be consistent with the rhythm patterns like at the beginning. And I guess you forgot to fix the combos.
  3. Hmm you seem to use different patterns each time the chorus begins. 00:18:187 (3) - & 00:59:926 (4) - These two are consistent but you used different rhythm patterns at 01:41:666 (4,5) - & 02:24:057 (1,2) - . You should make them consistent because this kind of consistency is more friendly with beginners.
  4. 01:02:535 (2) - You really should end this slider at 01:03:024 - because the vocal+rhythm is pretty strong there, and you did it on every other chorus, see 00:20:796 (2) - 01:44:274 (2) - & 02:26:013 (3) - .
  5. 02:24:709 (1,2) - Another consistency thing, on other choruses you started with a long slider and you left this one different. See 01:42:970 (1) - 01:01:231 (1) - & 00:19:492 (1) -
  6. 00:23:079 - 01:04:818 - You should add circle in these spots, it would fit pretty good, just like you did at 01:46:557 (4) - & 02:28:296 (5) - .
  7. 01:18:187 (1) - 01:19:492 (1) - 01:59:926 (1) - 02:01:231 (1) - 02:41:666 (1) - 02:42:970 (1) - I see you want to create some effect/emphasis with the colors, but these single objects with nc don't really fit for an easy, so I highly suggest to remove nc.


[HC's Normal]
  1. 02:01:557 - missing clap


[HC's Hard]
  1. 00:22:426 (2,4) - They would look nicer with their tails stacked imo


[Heeey!]
  1. 00:19:492 - You must add kiai here like the other guys did it. It doesn't make sense to not have kiai since it's a chorus just like 01:01:231 - 01:42:970 - & 02:24:709 - . Do the same in the easy diff pls~


Mhhmm, it's getting better ^^
Topic Starter
Alvieee

ezek wrote:

hi again~ no kudos since you already gave me on my first post~

[Easy]
Don't be afraid if the changes in the diff make it go above 1.50*, it will still be an easy, no matter if the icon changes to a Normal diff icon~
  1. Let's analyze your patterning in the beginning.
    00:03:840 (1,2) - First you do two 3/2 sliders and then 00:06:448 (1,2,3) - the same but with a circle before the second slider. You follow the same rhythm patterns until the music begins to change at 00:18:187 - . This is totally fine, you're making variation and being consistent at the same time; however, I suggest a change.
    The gaps you leave (example: 00:04:329 - 00:05:144 - ) feel pretty big to doing them often even if it's an easy diff. There's noticeable sound not being covered even at least in a simplified way. Besides that, it's not good for the spread since the normal diff is quite dense in 1/2 rhythm. You should at least do more 1/1 have a better spread gap.
    My suggestion would be adding a reverse to the sliders where you didn't add a circle after, these are 00:03:840 (1) - , 00:09:057 (1) - , 00:14:274 (1) - . The rhythm would look like this and you would have to add a clap in the tail of the slider. Of course, you would need to move objects a lot for the new spacing arrangements, but at the end you improve.
  2. Aside from the beginning part, here are other places where I suggest adding a reverse:
    00:35:144 (2,3) - these two for consistency with 00:29:926 (1,2) - since they're pretty much the same.
    00:54:709 (6) - 00:57:318 (2) - 01:33:839 (2) - 01:36:448 (4) - 01:39:057 (2) - 02:05:144 (1) - 02:09:057 (5) - no need to explain I guess
    02:12:644 (9) - remove this circle and add repeat to 02:12:970 (10) - . After that just be sure to be consistent with the rhythm patterns like at the beginning. And I guess you forgot to fix the combos.
  3. Hmm you seem to use different patterns each time the chorus begins. 00:18:187 (3) - & 00:59:926 (4) - These two are consistent but you used different rhythm patterns at 01:41:666 (4,5) - & 02:24:057 (1,2) - . You should make them consistent because this kind of consistency is more friendly with beginners.
  4. 01:02:535 (2) - You really should end this slider at 01:03:024 - because the vocal+rhythm is pretty strong there, and you did it on every other chorus, see 00:20:796 (2) - 01:44:274 (2) - & 02:26:013 (3) - .
  5. 02:24:709 (1,2) - Another consistency thing, on other choruses you started with a long slider and you left this one different. See 01:42:970 (1) - 01:01:231 (1) - & 00:19:492 (1) -
  6. 00:23:079 - 01:04:818 - You should add circle in these spots, it would fit pretty good, just like you did at 01:46:557 (4) - & 02:28:296 (5) - .
  7. 01:18:187 (1) - 01:19:492 (1) - 01:59:926 (1) - 02:01:231 (1) - 02:41:666 (1) - 02:42:970 (1) - I see you want to create some effect/emphasis with the colors, but these single objects with nc don't really fit for an easy, so I highly suggest to remove nc.


[HC's Normal]
  1. 02:01:557 - missing clap


[HC's Hard]
  1. 00:22:426 (2,4) - They would look nicer with their tails stacked imo


[Heeey!]
  1. 00:19:492 - You must add kiai here like the other guys did it. It doesn't make sense to not have kiai since it's a chorus just like 01:01:231 - 01:42:970 - & 02:24:709 - . Do the same in the easy diff pls~


Mhhmm, it's getting better ^^
Fixed everything except this 02:24:057 (6,7) (in the Easy diff) because the rhythm there (before the kiai) is a little different than others and there are strong beats. Thanks for your mod. :oops:
Vespirit

ezek wrote:

hi again~ no kudos since you already gave me on my first post~

[HC's Normal]
  1. 02:01:557 - missing clap


[HC's Hard]
  1. 00:22:426 (2,4) - They would look nicer with their tails stacked imo


Mhhmm, it's getting better ^^
both fixed by Alvieee, thanks again ezek =)
ezek
Nice~ Let's see again

[Easy]
  1. 00:23:079 (4) - 00:25:687 (2) - The difference between the distance with the previous and next objects is notable. This is very minor, but it would look better if you polished the spacing here.
  2. 00:36:448 (3,4) - I think you made a jump by accident here
  3. 01:03:839 (3,4) - 02:29:926 (1,2) - This kind of overlap isn't appealing for lower diffs imo. Changing it is up to you. 01:10:035 (5,6) - This kind should be fine because the next object you click is in the bottom of the previous.
  4. 01:11:666 (1) - You should add a reverse to make it consistent with 00:29:926 (1) -
  5. 01:53:405 (1) - 01:54:709 (2) - 02:35:144 (1) - 02:36:448 (2) - all these sliders should have a reverse to be consistent with 00:29:926 - .
  6. 00:34:818 (1) - You added a note here (kiai 1) but you didn't do it on the rest of the kiais (01:16:557 - 01:58:296 - 02:40:035 - ). For consistency, you could delete the note on the first kiai, but I'd suggest to add it on the rest of the kiais since it fits pretty well with the vocals.
Topic Starter
Alvieee

ezek wrote:

Nice~ Let's see again

[Easy]
  1. 00:23:079 (4) - 00:25:687 (2) - The difference between the distance with the previous and next objects is notable. This is very minor, but it would look better if you polished the spacing here.
  2. 00:36:448 (3,4) - I think you made a jump by accident here
  3. 01:03:839 (3,4) - 02:29:926 (1,2) - This kind of overlap isn't appealing for lower diffs imo. Changing it is up to you. 01:10:035 (5,6) - This kind should be fine because the next object you click is in the bottom of the previous.
  4. 01:11:666 (1) - You should add a reverse to make it consistent with 00:29:926 (1) -
  5. 01:53:405 (1) - 01:54:709 (2) - 02:35:144 (1) - 02:36:448 (2) - all these sliders should have a reverse to be consistent with 00:29:926 - .
  6. 00:34:818 (1) - You added a note here (kiai 1) but you didn't do it on the rest of the kiais (01:16:557 - 01:58:296 - 02:40:035 - ). For consistency, you could delete the note on the first kiai, but I'd suggest to add it on the rest of the kiais since it fits pretty well with the vocals.
Fixed everything. ty
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