Hello there!
[General]:- Timing: The bpm seems off. At first I was late on everything, and later in the song I was too early.
Try using these settings, when I SSed hyper in the editor I had 8% mistimed with this (with your's I had over 30%):
BPM 155,020
Offset 1444
It's best to double check with a pro timer, but I'm pretty sure these are much better than yours atleast.
In any case, be really careful how you resnap your objects, some of the sliders broke for me, and don't forget to correctly place other timing sections you used. - Enable epilepsy warning for all diffs. Such color changing can still be messed up for some people. You have an intro anyway, so the warning won't cover anything that's meant to be played anyway.
Done. - Since you use a custom hitcircleoverlay.png you should add a line into the colors section of your .osu file which colors the slider border.
If you want it white, here is how to do it:
SliderBorder: 255,255,255
If you want another color, just input the color's RGB value instead of those 255s. If you don't know how to do this, just ask and I can help you with that. You need to do this for every difficulty.
Done. - You have an extra .osb in your folder, remove it and full submit.
Done.
[Another]:- AR+1. The map looks much cleaner and more fun to play, plus you used AR7 in hyper.
Done. - 00:25:235 - It felt like there was note missing here, you should probably add it. Follows the music better.
Done. - 01:11:493 (4,5,6,7,8) - This pattern gets me every time. Don't get me wrong, it's correct, but to me it's slightly confusing. If you don't wanna change it, or don't know how to change it, I guess that's fine, but this played bad and I recommend to change this. Just as suggestion.
Hmmm I think I'll leave it for now. - 01:50:106 (2,3,4,5,6,7,8,9) - I suggest to ctrl+r each pair. As they are now, they kinda break the flow and are very difficult to hit, compared to anything else on the map. By doing this, the flow is much better in my opinion.
Done.
[Hyper]:- 01:45:171 (1) - Move this new combo to 01:45:558 (2) instead? You were following the vocal mostly, and this would make it more consistent, as the slider starts the next vocal section.
Done.
[Normal]:- In general I think you have too many hitcircles and everything is too crowded. Slightly hard for a normal imo. For such hitcircle heavy normals, I suggest that you don't use OD higher than 3, as new players might get tired clicking all that, and destroy their accuracy as they play.
Changed OD to 3. - 00:47:880 (1,1) - In all fairness, I think this is too hard for a normal. If it wasn't such fast paced all the time I would be fine with this, but this is kinda too much. What I think you should do is remove the slider completely and extend the spinner to where the slider starts. With that small break between the spinner and the upcoming circle, the map still sounds nice but the new people have some time to readjust their hand.
Done. - 00:52:912 (2,3,4,5,6) - This pattern sounds nice, but imo it's not something that should be used in a normal. Maybe try something like this? It still sounds nice and is much easier to play.
Done. - 01:05:493 (2,3,4,5) - Same thing pretty much, same suggestion too. Although this one isn't as bad because it has a slider first. Should just make some consistency in your map, or variety, whichever you prefer, but try to keep it as simple as possible.
Removed a note and extended the slider. - 01:54:461 (1,2,3,4,5) - ^
^
[Beginner]:- This diff has different kiai times than your other diffs. Looking at the map, it makes sense kinda, but it should still be changed, if for anything, because in taiko, those areas will stop glowing, even if there are no notes. Change it to how you have in your other diffs.
Done. - Contrary to what RJ said about tickrate in his post, I strongly suggest tickrate 1 for this diff. You didn't use almost any 1/2 in the map, and with such slow and short sliders, those ticks look really ugly. I don't think that the ticking sound which is not everywhere is worth destroying the visual appeal of the map, so I recommend to change tickrate to 1 for this diff.
Done. - 01:01:428 - Maybe add a note to connect the two sections? It felt kinda empty like this. There is a vocal on this spot anyway so it's okay, plus you used it in your 2nd kiai like this as well (01:50:977 (1)).
Done.
I guess that's it. Enjoyable maps, just some tiny tweaks needed.
While the timing can't be felt that much during playing (on hyper and below that is) because of low OD, it definitely feels completely off in Another.
Your normal is kinda too hard, would be best to be on a lookout where you can remove some notes to make it easier, constant 1/2 bashing can be tiresome for new players.
It's hard to balance four difficulties, and I need to use those diff names if I want to keep with the IIDX standard.Overall very nice mapset!
<3EDIT: Almost forgot heh.
[P.S. General]:- Skin: Since you have a custom hitcircle and the overlay, you need a reversearrow.png in your set as well. If you don't have a custom one, use the one from the template skin. This is required because not everyone uses default skin, and their reversearrows might be different.
Done.
Hopefully you see this addition.