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dj TAKA (remixed by Yokota Shokai) - Colors -Y Co. Eurobeat

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Topic Starter
Samah

AcceleratorRUS wrote:

Hello, my little mod :D
SPOILER
[Beginer]
00:44:783 (1) - add finish > OK
00:47:880 (6) - ^ > No
00:49:428 (1) - 2 grid left and add finish > Only added finish
00:50:977 (3) - 1 grid right > No
01:26:590 (1) - add finish > No
01:38:977 (1) - ^ > OK
01:54:461 (3) - ^ > No

[Normal]
00:19:622 (6) - add whistle? > OK
00:25:041 (4) - add finish > No
00:49:428 (1) - ^ > OK
00:50:977 (1) - 2 grid left > No
00:51:751 (2,3) - 2 grid down? > No
01:34:332 (1) - 1 grid right > No
01:34:719 (2) - ^ > No
01:40:526 (1) - 2 grid right > No
01:41:300 (2,3) - 2 grid up > No
01:50:203 (2) - 2 grid left > No

[Hyper]
00:21:170 (2) - add whistle? > No
00:32:977 (2) - 2 grid down > No
00:34:526 (5) - ^ > No
00:37:622 (1) - add finish? > No
01:38:977 (1) - add finish > OK
02:00:461 (2,3) - 2 grid right > No

[Another]
00:25:816 (4) - Remove finish, add whistle? > OK
00:32:396 (1) - add finish > OK
00:32:783 (2) - 2 grid Left > Nope, intentional
00:33:170 (3) - ^ > ^
00:34:332 (2) - 2 grid right > ^
00:34:719 (3) - 2 grid right > ^
00:51:751 (2) - 1 grid right? > ...why? o_O
00:58:428 (2) - remove clap > Hmm... OK
01:03:364 (1) - 1 grid left > No
01:03:751 (2) - ^ > No
01:04:138 (3) - ^ > No
01:04:525 (4) - ^ > No
01:06:848 (1) - 1 grid left > No
01:23:493 (1) - 1 grid right > No
01:28:138 (1) - ^ > No
01:28:525 (2) - ^ > No
01:28:912 (3) - ^ > No
01:29:299 (4) - ^ > No
01:29:686 (1) - 1 grid right > No
01:38:977 (1) - add finish > OK
01:39:751 (2) - 1 grid right > ...why???
Good map :3
Thanks! :D
RandomJibberish
General
Set tick rate 2 - it sounds better and makes the beats 1/4 after sliders much more readable
Comboing is all over the place in some sections: Try and keep combo length consistent, e.g. one combo per two bars of music.

Another
A lot of the 1/4 felt out of place, not because of not fitting the song but because the rest of the map is pretty slow paced in terms of rhythms and spacing :/

Hyper
01:54:461 (1,2,3,4) - Mmm, these were kinda random compared to the rhythms in the rest of the map

Beginner
00:58:719 (3,4,5) - The rhythm doesn't make a lot of sense and could easily throw a new player off
01:32:783 (1,2,3,4) - ^

Overall a pretty good map - just needs a little more polish before it can really shine. Ohohoho.
Topic Starter
Samah

RandomJibberish wrote:

General
Set tick rate 2 - it sounds better and makes the beats 1/4 after sliders much more readable
Done.
Comboing is all over the place in some sections: Try and keep combo length consistent, e.g. one combo per two bars of music.
Fixed.

Another
A lot of the 1/4 felt out of place, not because of not fitting the song but because the rest of the map is pretty slow paced in terms of rhythms and spacing :/

Hyper
01:54:461 (1,2,3,4) - Mmm, these were kinda random compared to the rhythms in the rest of the map
Fixed.

Beginner
00:58:719 (3,4,5) - The rhythm doesn't make a lot of sense and could easily throw a new player off
Simplified.
01:32:783 (1,2,3,4) - ^
^

Overall a pretty good map - just needs a little more polish before it can really shine. Ohohoho.
/me gets the cool shoe shine.
Thanks. I had to do a bunch of slider recalculation and tweaking too. I know how much you love your sexy sliders. ;)
<3
lolcubes
Hello there!

[General]:
  1. Timing: The bpm seems off. At first I was late on everything, and later in the song I was too early.
    Try using these settings, when I SSed hyper in the editor I had 8% mistimed with this (with your's I had over 30%):
    BPM 155,020
    Offset 1444
    It's best to double check with a pro timer, but I'm pretty sure these are much better than yours atleast.
    In any case, be really careful how you resnap your objects, some of the sliders broke for me, and don't forget to correctly place other timing sections you used.
  2. Enable epilepsy warning for all diffs. Such color changing can still be messed up for some people. You have an intro anyway, so the warning won't cover anything that's meant to be played anyway.
  3. Since you use a custom hitcircleoverlay.png you should add a line into the colors section of your .osu file which colors the slider border.
    If you want it white, here is how to do it:
    SliderBorder: 255,255,255
    If you want another color, just input the color's RGB value instead of those 255s. If you don't know how to do this, just ask and I can help you with that. You need to do this for every difficulty.
  4. You have an extra .osb in your folder, remove it and full submit.
[Another]:
  1. AR+1. The map looks much cleaner and more fun to play, plus you used AR7 in hyper.
  2. 00:25:235 - It felt like there was note missing here, you should probably add it. Follows the music better.
  3. 01:11:493 (4,5,6,7,8) - This pattern gets me every time. Don't get me wrong, it's correct, but to me it's slightly confusing. If you don't wanna change it, or don't know how to change it, I guess that's fine, but this played bad and I recommend to change this. Just as suggestion.
  4. 01:50:106 (2,3,4,5,6,7,8,9) - I suggest to ctrl+r each pair. As they are now, they kinda break the flow and are very difficult to hit, compared to anything else on the map. By doing this, the flow is much better in my opinion.
[Hyper]:
  1. 01:45:171 (1) - Move this new combo to 01:45:558 (2) instead? You were following the vocal mostly, and this would make it more consistent, as the slider starts the next vocal section.
[Normal]:
  1. In general I think you have too many hitcircles and everything is too crowded. Slightly hard for a normal imo. For such hitcircle heavy normals, I suggest that you don't use OD higher than 3, as new players might get tired clicking all that, and destroy their accuracy as they play.
  2. 00:47:880 (1,1) - In all fairness, I think this is too hard for a normal. If it wasn't such fast paced all the time I would be fine with this, but this is kinda too much. What I think you should do is remove the slider completely and extend the spinner to where the slider starts. With that small break between the spinner and the upcoming circle, the map still sounds nice but the new people have some time to readjust their hand.
  3. 00:52:912 (2,3,4,5,6) - This pattern sounds nice, but imo it's not something that should be used in a normal. Maybe try something like this? It still sounds nice and is much easier to play.
  4. 01:05:493 (2,3,4,5) - Same thing pretty much, same suggestion too. Although this one isn't as bad because it has a slider first. Should just make some consistency in your map, or variety, whichever you prefer, but try to keep it as simple as possible.
  5. 01:54:461 (1,2,3,4,5) - ^
[Beginner]:
  1. This diff has different kiai times than your other diffs. Looking at the map, it makes sense kinda, but it should still be changed, if for anything, because in taiko, those areas will stop glowing, even if there are no notes. Change it to how you have in your other diffs.
  2. Contrary to what RJ said about tickrate in his post, I strongly suggest tickrate 1 for this diff. You didn't use almost any 1/2 in the map, and with such slow and short sliders, those ticks look really ugly. I don't think that the ticking sound which is not everywhere is worth destroying the visual appeal of the map, so I recommend to change tickrate to 1 for this diff.
  3. 01:01:428 - Maybe add a note to connect the two sections? It felt kinda empty like this. There is a vocal on this spot anyway so it's okay, plus you used it in your 2nd kiai like this as well (01:50:977 (1)).
I guess that's it. Enjoyable maps, just some tiny tweaks needed.
While the timing can't be felt that much during playing (on hyper and below that is) because of low OD, it definitely feels completely off in Another.
Your normal is kinda too hard, would be best to be on a lookout where you can remove some notes to make it easier, constant 1/2 bashing can be tiresome for new players.

Overall very nice mapset!

EDIT: Almost forgot heh.

[P.S. General]:
  1. Skin: Since you have a custom hitcircle and the overlay, you need a reversearrow.png in your set as well. If you don't have a custom one, use the one from the template skin. This is required because not everyone uses default skin, and their reversearrows might be different.
Hopefully you see this addition.
Topic Starter
Samah

lolcubes wrote:

SPOILER
Hello there!

[General]:
  1. Timing: The bpm seems off. At first I was late on everything, and later in the song I was too early.
    Try using these settings, when I SSed hyper in the editor I had 8% mistimed with this (with your's I had over 30%):
    BPM 155,020
    Offset 1444
    It's best to double check with a pro timer, but I'm pretty sure these are much better than yours atleast.
    In any case, be really careful how you resnap your objects, some of the sliders broke for me, and don't forget to correctly place other timing sections you used.
  2. Enable epilepsy warning for all diffs. Such color changing can still be messed up for some people. You have an intro anyway, so the warning won't cover anything that's meant to be played anyway.
    Done.
  3. Since you use a custom hitcircleoverlay.png you should add a line into the colors section of your .osu file which colors the slider border.
    If you want it white, here is how to do it:
    SliderBorder: 255,255,255
    If you want another color, just input the color's RGB value instead of those 255s. If you don't know how to do this, just ask and I can help you with that. You need to do this for every difficulty.
    Done.
  4. You have an extra .osb in your folder, remove it and full submit.
    Done.
[Another]:
  1. AR+1. The map looks much cleaner and more fun to play, plus you used AR7 in hyper.
    Done.
  2. 00:25:235 - It felt like there was note missing here, you should probably add it. Follows the music better.
    Done.
  3. 01:11:493 (4,5,6,7,8) - This pattern gets me every time. Don't get me wrong, it's correct, but to me it's slightly confusing. If you don't wanna change it, or don't know how to change it, I guess that's fine, but this played bad and I recommend to change this. Just as suggestion.
    Hmmm I think I'll leave it for now.
  4. 01:50:106 (2,3,4,5,6,7,8,9) - I suggest to ctrl+r each pair. As they are now, they kinda break the flow and are very difficult to hit, compared to anything else on the map. By doing this, the flow is much better in my opinion.
    Done.

[Hyper]:
  1. 01:45:171 (1) - Move this new combo to 01:45:558 (2) instead? You were following the vocal mostly, and this would make it more consistent, as the slider starts the next vocal section.
    Done.
[Normal]:
  1. In general I think you have too many hitcircles and everything is too crowded. Slightly hard for a normal imo. For such hitcircle heavy normals, I suggest that you don't use OD higher than 3, as new players might get tired clicking all that, and destroy their accuracy as they play.
    Changed OD to 3.
  2. 00:47:880 (1,1) - In all fairness, I think this is too hard for a normal. If it wasn't such fast paced all the time I would be fine with this, but this is kinda too much. What I think you should do is remove the slider completely and extend the spinner to where the slider starts. With that small break between the spinner and the upcoming circle, the map still sounds nice but the new people have some time to readjust their hand.
    Done.
  3. 00:52:912 (2,3,4,5,6) - This pattern sounds nice, but imo it's not something that should be used in a normal. Maybe try something like this? It still sounds nice and is much easier to play.
    Done.
  4. 01:05:493 (2,3,4,5) - Same thing pretty much, same suggestion too. Although this one isn't as bad because it has a slider first. Should just make some consistency in your map, or variety, whichever you prefer, but try to keep it as simple as possible.
    Removed a note and extended the slider.
  5. 01:54:461 (1,2,3,4,5) - ^
    ^

[Beginner]:
  1. This diff has different kiai times than your other diffs. Looking at the map, it makes sense kinda, but it should still be changed, if for anything, because in taiko, those areas will stop glowing, even if there are no notes. Change it to how you have in your other diffs.
    Done.
  2. Contrary to what RJ said about tickrate in his post, I strongly suggest tickrate 1 for this diff. You didn't use almost any 1/2 in the map, and with such slow and short sliders, those ticks look really ugly. I don't think that the ticking sound which is not everywhere is worth destroying the visual appeal of the map, so I recommend to change tickrate to 1 for this diff.
    Done.
  3. 01:01:428 - Maybe add a note to connect the two sections? It felt kinda empty like this. There is a vocal on this spot anyway so it's okay, plus you used it in your 2nd kiai like this as well (01:50:977 (1)).
    Done.

I guess that's it. Enjoyable maps, just some tiny tweaks needed.
While the timing can't be felt that much during playing (on hyper and below that is) because of low OD, it definitely feels completely off in Another.
Your normal is kinda too hard, would be best to be on a lookout where you can remove some notes to make it easier, constant 1/2 bashing can be tiresome for new players.
It's hard to balance four difficulties, and I need to use those diff names if I want to keep with the IIDX standard.

Overall very nice mapset!
<3

EDIT: Almost forgot heh.

[P.S. General]:
  1. Skin: Since you have a custom hitcircle and the overlay, you need a reversearrow.png in your set as well. If you don't have a custom one, use the one from the template skin. This is required because not everyone uses default skin, and their reversearrows might be different.
    Done.
Hopefully you see this addition.
Thanks! :)
lolcubes
Everything looks good except for 2 things. I can't let slide neither of them.

-The kiai in Another is slightly different than in other diffs (it ends 1/2 later, the first kiai). Just be sure to have the same kiai times throughout all of the difficulties.
-The timing is still off. I suggest you use my timings because I am confident in that, that can always be rechecked once a BAT comes into the thread. Don't forget to fix the kiai times then, and resnap everything properly.

Call me once you make these changes.
No kd.
Lybydose
Offset is 1433
Topic Starter
Samah

Lybydose wrote:

Offset is 1433
ty <3
lolcubes
I guess I am still human and sleep deprivation is bad when you time stuff. Thankfully Lyby gave us a hand and solved the matter in question.
Here's your bubble!
Topic Starter
Samah

lolcubes wrote:

I guess I am still human and sleep deprivation is bad when you time stuff. Thankfully Lyby gave us a hand and solved the matter in question.
Here's your bubble!
ty so much :D <3
ouranhshc
can't wait to see this get ranked
JauiPlaY

ouranhshc wrote:

can't wait to see this get ranked
Andrea
Some IRC Modding.

- Fixed some new combos through all the difficulties.
- Added some finishes through some of the difficulties.


SPOILER
14:56 <osuplayer111> : IRC Mod okay?
14:56 <Samah> : kk
14:56 <osuplayer111> : [Beginner]
14:57 <osuplayer111> : 00:55:626 (1) - remove new combo and add it on the next note
14:57 <Samah> : why? but ok
14:57 <osuplayer111> : looks better imo :v
14:57 <Samah> : kk
14:57 <osuplayer111> : 01:26:594 (1) - finish at the begin
14:58 <Samah> : done
14:58 <osuplayer111> : 01:45:174 (1) - same as 00:55:626
14:59 <Samah> : yep done
14:59 <osuplayer111> : [Normal]
14:59 <osuplayer111> : 00:33:949 (6) - new combo maybe? seeing a combo of 10 is weird on a Normal
15:00 <Samah> : ok
15:00 <osuplayer111> : 01:26:594 (1) - finish at the begin
15:00 <Samah> : done
15:01 <osuplayer111> : 01:34:336 (6) - new combo for same reason as 00:33:949
15:01 <Samah> : done
15:05 <osuplayer111> : [Hyper]
15:05 <osuplayer111> : 01:03:949 (6) - new combo here maybe?
15:05 <osuplayer111> : I can only suggest nazi things ;_;
15:05 <Samah> : k
15:05 <Samah> : nazi is fine :D
15:05 <Samah> : nazi mods make a good map great
15:05 <osuplayer111> : 01:21:949 (5) - new combo due to jump
15:05 <osuplayer111> : 01:25:045 (5) - ^
15:05 <Samah> : done
15:06 <osuplayer111> : 01:34:336 (7) - new combo
15:06 <Samah> : done
15:06 <osuplayer111> : 01:52:916 (6) - ^ not sure about this though
15:07 <Samah> : you don't like? D:
15:07 <osuplayer111> : it's fine both ways :D
15:07 <Samah> : or whether it should be a new combo
15:08 <Samah> : k it's a new combo then
15:09 <osuplayer111> : [Another]
15:09 <osuplayer111> : 01:45:174 (1) - remove new combo and add it to the next note
15:09 <Samah> : done
15:09 <osuplayer111> : that's it XD
15:10 <Samah> : k well after i've submitted, can you do a triple check on all my sliders plz?
15:10 <Samah> : i had some issues with slider lengths messing up
15:10 <osuplayer111> : alright
15:10 <Samah> : i think it's all good now
15:10 <Samah> : i'd hate for it to be deranked!
15:10 <Samah> : i'd cry D:
15:10 <osuplayer111> : can imagine x.x
15:11 <Samah> : submitted

Ranked~
Topic Starter
Samah

osuplayer111 wrote:

Ranked~
<3 you :D
Raging Bull
\:D/

Sakura
Hi there pending heart hunter.

And congrats Samah!
Topic Starter
Samah

Sakura Hana wrote:

And congrats Samah!
Ty! <3
Ekaru
Congraulations! (Took you long enough >:O)
IkkiMinami
:)
Cosmic_Bard
This file is a trainwreck. Notes way too soon after spinners, poor notation placement, weird overlaps.... I had a seizure trying to play this.
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