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Idol College - Be My Zombie [OsuMania]

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Topic Starter
Rivals_7

tuandi wrote:

this the mod from ur request.. u can accept this mod or not... free for u

YOU MUST KNOW
:arrow: All my mod its suggestion and opinion,so u can follow it or not
:arrow: I will not mod a diffs which if i have feeling good
:arrow: Last, if you taste my mod less useful, please forgive me... cause i just a HUMAN not better



HERE THE MOD


:arrow: 5K EZ 'Nepgear'
- 00:16:591 - you can add a circle hitclap to fill the 'snare' sound in drum. same like 00:24:375 (24375|4) . but if u not want to add its noprob Good point tho but wont really do that since i was focusing on the main foreground melody
- 00:21:781 - you can add a circle hitclap too,same like 00:24:375 (24375|4) . but if u do not want to add its noprob Same reason as above ^
- 01:29:402 (89402|3) - i mean this slidder is must star slidding in 01:29:240 together with 01:29:240 (89240|1) not start on 01:29:402 Uh nope. this "Slider" was meant to cover the Drum roll, which is starting right there. Its kinda misleading if I place it on your suggestion
- you can add a slidder start in 00:24:375 and stop together in 00:24:943 with 1 hit circle to fill the 'bass' drum sound. if u wanna add this combo i recommanded u to delete 00:24:537 (24537|1,24862|3,25024|0) . but if u do not want to change its noprob Good suggestion actually, but dont want to change this since the combination between "Slider" and "circle" in the same timing is actually kinda hard for those who still newbie on the 5Keys
NOTE: if u want to change like my suggest, i think you just can follow 2-3 mod in before do not all 4, cause i mean ur difficulty will increase and will better difficult than the 4k

:arrow: 5K NM 'Uni'
i look this is diffs is already good :) but :
- i think u must to add 2 snare hitclap in 00:56:483 and 01:06:862 same like 01:07:510 (67510|4,67510|2) or 01:08:159 (68159|4,68159|0) and more , i know u not use it cause u just wanna fill the point with song melody, but i feel, the hitsound is will better usefull for fill rythm beat on this songs . OK
- 01:19:835 , 01:21:132 , 01:22:429 , 01:23:727 , 01:25:024 , 01:26:321 and 01:27:618 add like above Oh I dont want to do it here. Unecessary diff spike for newbies since its still NM
- 01:29:402 (89402|4) - i mean the slidder must start together with 01:29:240 (89240|0) Drum roll. Same reason as before

:arrow: 5K HD 'Noire''
- this diffs looks good.. and i like the gameplay c:

:arrow: 5K MX 'Vert'
- this diffs looks good..... yey

NOTE: if my mod is not useful, please read again 'YOU MUST KNOW' arrow three.... ;)
Coolio mz. Thx for the Mod :)

Updated. Along with some fixes of Hitsound in the lower diffs
Verniy_Chan

Hi Rival-san

Mod Via Suka Rela

5K = |1|2|3|4|5|
| W (Whistle) | C (Clap) | F (Finish) |

(Focus : Pattern , Pitch, Hitsounds)
General
  1. file HS untuk Clap.wav, drum-hitfinish.wav, drum-hitwhistle.wav dan kick.wav belum terpakai dalam map ini, hapus kalau memang tidak dibutuhkan
  2. Videonya gak kegedean kah? 20 MB -_-
  3. Mp3nya mungkin bisa dipertimbangkan untuk di potong, soalnya blank 4 menit bagian akhir audio
5K EZ 'Nepgear'

OD : 6,5
HP : 6,5
  1. 00:03:943 (3943|0) - bisa add drum-hitnormal 25%-40% untuk suara stream low drumnya
  2. 00:45:781 - rasanya kurang tepat jika 2 note disini walaupun anda ngemap suara long bass dan kick drum, bagaimana dengan 00:47:078 - 00:48:375 - pitchnya sama tapi hanya 1 note?
  3. 01:16:429 (76429|2,76591|3,76754|1,76916|2) - lebih enak ini di jadikan thrill khusus karena agak relevan dengan vocalnya. Saranku 01:15:781 (75781|1) - pindah ke |3|, 01:16:429 (76429|2) - pindah ke |2| dan 01:16:916 (76916|2) - pindah ke |4| lebih asyik
    sama halnya bagian : 01:24:537 (84537|4,84618|2,84700|0) -
  4. 01:22:105 (82105|0,82429|4) - Ctrl + H, biar balance karena agak kosong note di |5|
Notes : Nice diff, sangat enjoy dimainkan..
5K NM 'Uni'

OD : 7
HP : 7
  1. 00:03:943 (3943|0) - add drum-hitnormal 25%-40% untuk suara stream low drumnya
  2. 00:09:294 (9294|4,9375|2,9456|0) - sedikit sulit para Newbie/Novice player ngehitnya untuk 1/4 yang dilalui spasi kolom |3|. Saran saya ganti jadi Thrill yang terfokus 2 kolom atau 00:09:294 (9294|4,9375|2) - Ctrl + G, lebih mudah di awal/akhir dengan space daripada dilalui XD
  3. 00:25:024 - apakah ada suara yang spesial disini? saya kurang mendengar suara yang domianan disini, atau mungkin bisa dijadikan referensi/konsistensi dengan menambah note di bagian dominan lainnya 00:27:618 - 00:30:213 - 00:32:808 -
  4. 00:34:997 (34997|0,35078|1) - Ctrl + G, biar lebih nyaman ngehitnya dan juga balance dari penggunaan kolom |2| 00:35:402 (35402|1,35727|1) -
  5. 00:35:564 - sampai 00:44:321 - tingkat kesulitan dan jumlah notenya gak beda jauh dari diff diatasnya yaitu Hard, mungkin tidak perlu dimapping hithat di red tick? selain itu ini belum masuk hyppe hyppe puncaknya (kiai section)
Notes : Walaupun agak sedikit sulit patternya, namun konsistensinya sudah baik untuk pertumbuhan XD
5K HD 'Noire'

OD : 7,5
HP : 7,5
  1. 00:03:943 (3943|0,4024|1) - add drum-hitnormal 25%-40% untuk suara stream low drumnya yang mirip 00:04:105 (4105|4,4186|3) - walaupun volumenya berbeda
  2. 00:19:510 (19510|3) - sebenarnya ini berhentinya di 00:19:672 - karena mengcover hit hat 1/8, yang mana dari 00:19:672 - sampai 00:19:835 - sudah dicover oleh 00:19:672 (19672|0,19754|1) - dan cek konsistensi 00:22:105 (22105|0) -
  3. 00:25:186 - sampai 00:33:618 - mungkin bisa mapping suara melody seperti diff MX, terlihat hampa pattern bagian sini hmm...
Notes : Diff ini luar biasa solid, sosis so nice enak >w<)b
5K MX 'Vert'

OD : 8
HP : 8
  1. 00:03:943 (3943|4,4024|3) - add drum-hitnormal 25%-40% untuk suara stream low drumnya yang mirip 00:04:105 (4105|0,4186|1) - walaupun volumenya berbeda
  2. 00:09:456 - disini ada cimbalnya, add note please, btw ada yang aneh nih.. disini juga ada cimbal 00:09:294 - lel
  3. 00:48:051 (48051|0) - pindah ke |3| biar balance, karena terlalu penginstallan di kolom |1| lel
  4. 01:14:321 - 01:14:645 - 01:15:456 - 01:16:916 - 01:17:240 - enak kalau dipasang SV bagian ini :3
Notes : HS tiap diff sangat konsisten, dan untuk pattern diff ini sangat keren~ rank please...

Verniy_Chan wrote:

Score
5K Maps = 87,5

(88-84-89-89)/4

just for fun only, don’t take it seriously
Enak pattern dan lagunya di kiai section, Nice 5K mapset
btw, mau req M4M tapi gak ada lagi map di pendingku, ya.. random mod aja~
Need More 5K
Хорошо~ Good Luck..
Topic Starter
Rivals_7

Verniy_Chan wrote:


Hi Rival-san

Mod Via Suka Rela
wado suka rela xD

5K = |1|2|3|4|5|
| W (Whistle) | C (Clap) | F (Finish) |

(Focus : Pattern , Pitch, Hitsounds)
General
  1. file HS untuk Clap.wav, drum-hitfinish.wav, drum-hitwhistle.wav dan kick.wav belum terpakai dalam map ini, hapus kalau memang tidak dibutuhkan
  2. Videonya gak kegedean kah? 20 MB -_- dah gk apa2. toh kerjaanya shadow1and yg ngeencode wkwkw
  3. Mp3nya mungkin bisa dipertimbangkan untuk di potong, soalnya blank 4 menit bagian akhir audio eh? di saia gk ada .3. udh di cek audacity juga
5K EZ 'Nepgear'

OD : 6,5
HP : 6,5
  1. 00:03:943 (3943|0) - bisa add drum-hitnormal 25%-40% untuk suara stream low drumnya rasanya gk terlalu perlu deh. gk apa2 la biar player tau ada drum disitu lebih jelas lagi (di-emphasis-kan lah, singkatnya)
  2. 00:45:781 - rasanya kurang tepat jika 2 note disini walaupun anda ngemap suara long bass dan kick drum, bagaimana dengan 00:47:078 - 00:48:375 - pitchnya sama tapi hanya 1 note? uh sebenernya disitu gk ada niat ngemap long bass. saya mikirnya ini double karena, well, the songs entering a new pace. literally
  3. 01:16:429 (76429|2,76591|3,76754|1,76916|2) - lebih enak ini di jadikan thrill khusus karena agak relevan dengan vocalnya. Saranku 01:15:781 (75781|1) - pindah ke |3|, 01:16:429 (76429|2) - pindah ke |2| dan 01:16:916 (76916|2) - pindah ke |4| lebih asyik
    sama halnya bagian : 01:24:537 (84537|4,84618|2,84700|0) - wait ini nge highlight not yg mana xD
  4. 01:22:105 (82105|0,82429|4) - Ctrl + H, biar balance karena agak kosong note di |5|
Notes : Nice diff, sangat enjoy dimainkan.. yey :3
5K NM 'Uni'

OD : 7
HP : 7
  1. 00:03:943 (3943|0) - add drum-hitnormal 25%-40% untuk suara stream low drumnya ^^^
  2. 00:09:294 (9294|4,9375|2,9456|0) - sedikit sulit para Newbie/Novice player ngehitnya untuk 1/4 yang dilalui spasi kolom |3|. Saran saya ganti jadi Thrill yang terfokus 2 kolom atau 00:09:294 (9294|4,9375|2) - Ctrl + G, lebih mudah di awal/akhir dengan space daripada dilalui XD
  3. 00:25:024 - apakah ada suara yang spesial disini? saya kurang mendengar suara yang domianan disini, atau mungkin bisa dijadikan referensi/konsistensi dengan menambah note di bagian dominan lainnya 00:27:618 - 00:30:213 - 00:32:808 - yang pertama ada cymbal fadeout .3.
  4. 00:34:997 (34997|0,35078|1) - Ctrl + G, biar lebih nyaman ngehitnya dan juga balance dari penggunaan kolom |2| 00:35:402 (35402|1,35727|1) -
  5. 00:35:564 - sampai 00:44:321 - tingkat kesulitan dan jumlah notenya gak beda jauh dari diff diatasnya yaitu Hard, mungkin tidak perlu dimapping hithat di red tick? selain itu ini belum masuk hyppe hyppe puncaknya (kiai section) agak susah juga sih ngatur ritmenya. satus sisi pengen ni diff densitynya jangan jauh2 banget dari HD. kalo nambahin not di setiap redline pas di kiai itu malah jadi lebih dari 2,25 :< . guess i'll stick with current now
Notes : Walaupun agak sedikit sulit patternya, namun konsistensinya sudah baik untuk pertumbuhan XD owo
5K HD 'Noire'

OD : 7,5
HP : 7,5
  1. 00:03:943 (3943|0,4024|1) - add drum-hitnormal 25%-40% untuk suara stream low drumnya yang mirip 00:04:105 (4105|4,4186|3) - walaupun volumenya berbeda ^^^
  2. 00:19:510 (19510|3) - sebenarnya ini berhentinya di 00:19:672 - karena mengcover hit hat 1/8, yang mana dari 00:19:672 - sampai 00:19:835 - sudah dicover oleh 00:19:672 (19672|0,19754|1) - dan cek konsistensi 00:22:105 (22105|0) - ini sebeneenya masih ada hithat, walaupun emang bukan 1/8. yg kedua itu emang sengaja pendek karena sayanya ngecover drum yg 3 sequence itu (well, sempit wkwkw. gk ada tempat buat naruh not lagi). yg dimana drum itu gk ada di highlight pertama kamu itu
  3. 00:25:186 - sampai 00:33:618 - mungkin bisa mapping suara melody seperti diff MX, terlihat hampa pattern bagian sini hmm...
Notes : Diff ini luar biasa solid, sosis so nice enak >w<)b ngeenngg
5K MX 'Vert'

OD : 8
HP : 8
  1. 00:03:943 (3943|4,4024|3) - add drum-hitnormal 25%-40% untuk suara stream low drumnya yang mirip 00:04:105 (4105|0,4186|1) - walaupun volumenya berbeda ^^^
  2. 00:09:456 - disini ada cimbalnya, add note please, btw ada yang aneh nih.. disini juga ada cimbal 00:09:294 - lel eng... itu bukannya cuma drum :d
  3. 00:48:051 (48051|0) - pindah ke |3| biar balance, karena terlalu penginstallan di kolom |1| lel
  4. 01:14:321 - 01:14:645 - 01:15:456 - 01:16:916 - 01:17:240 - enak kalau dipasang SV bagian ini :3 gk ada ide wkwkwk :v
Notes : HS tiap diff sangat konsisten, dan untuk pattern diff ini sangat keren~ rank please... Soon TM xd udah manggil BN :v

Verniy_Chan wrote:

Score
5K Maps = 87,5

(88-84-89-89)/4

just for fun only, don’t take it seriously
Enak pattern dan lagunya di kiai section, Nice 5K mapset
btw, mau req M4M tapi gak ada lagi map di pendingku, ya.. random mod aja~ wew xD
Need More 5K
Хорошо~ Good Luck..
Thank you buat random modnya xDDD No reply = fix
Hilmi Ghazian
akhirnya bisa ngemod lagi setelah sekian lama ada masalah di dunia nyata sampai sampai mod kuekue ku terlantar :( :( :( :(
maaf maaf maaf banget kalo terlalu lama :( :( :( :(

1|2|3|4

4k NM
00:11:727 (11727|1,11889|0) - ctrl+H
00:23:078 (23078|2,23078|1) - ^

4k HD
00:02:159 (2159|1,2159|0,2321|3,2321|2) - tolong ctrl+H biar mirror sama setelahnya
00:35:078 - ini bisa ditambah 1 note lagi

4k MX
00:16:186 (16186|2,16267|1) - tolong ctrl+H biar konsisten
01:04:591 (64591|1) - pindah ke 4 01:04:754 (64754|3) - pindah ke 2 01:04:916 (64916|1) - pindah ke 4

dan maaf lagi kalau mod ku sedikit banget
thanks :) :) :) :) :)
Topic Starter
Rivals_7

[1st GCorp] wrote:

akhirnya bisa ngemod lagi setelah sekian lama ada masalah di dunia nyata sampai sampai mod kuekue ku terlantar :( :( :( :(
maaf maaf maaf banget kalo terlalu lama :( :( :( :(

1|2|3|4

4k NM
00:11:727 (11727|1,11889|0) - ctrl+H
00:23:078 (23078|2,23078|1) - ^ ^ eng gk deh. udh hand balance

4k HD
00:02:159 (2159|1,2159|0,2321|3,2321|2) - tolong ctrl+H biar mirror sama setelahnya ok
00:35:078 - ini bisa ditambah 1 note lagi ini gk deh. cuma ada drum. gk ada tambahan cymbal

4k MX
00:16:186 (16186|2,16267|1) - tolong ctrl+H biar konsisten nope. udh hand balance
01:04:591 (64591|1) - pindah ke 4 01:04:754 (64754|3) - pindah ke 2 01:04:916 (64916|1) - pindah ke 4 kayak gini juga bisa la :>

dan maaf lagi kalau mod ku sedikit banget
thanks :) :) :) :) :)
6 bln wkwkwk. Thx mz xD
Hilmi Ghazian

Rivals_7 wrote:

6 bln wkwkwk. Thx mz xD
sama sama :D :D :D

LUNCURKAN SATU STAR
Maxus
Sorry gw jadi lama ... rip magang

[General]
itu metadata dah konfirmasi lagi?
jgn lupa apus diff HS nya klo udh dicek smuanya sblm dibub

[5K and 4K EZ]

00:08:159 - i think instead of capturing 1/1 thingy, you can make use 1/2 LN instead started at 00:07:997 - (it has 2 instrument, the 1/2 long synth and vocal) , and i don't really think beginner will be surprised with transition towards those instrument, because you also do 1/2 transition at 01:24:375 - too..

00:13:510 - in 5K EZ i suggest to have the similar pattern concept as 01:28:754 - here, don't really see the reason why 1 pattern is stair and the other is not.

00:25:024 - until 00:33:456 - actually i really expect you to map this part as 1/1 trill like 1-4-1-4 or something like that.. (it's not hard even for beginner, trust me :D), i get that this is really an easy diff for beginner player, but if i'm at their side, i also want to experience different kind of pattern that not just focused on 1/1 spreaded pattern.. it's already too many even for easy diff (reff beginning, part after this one, kiai 1 kiai 2, closing part and also this one)

00:51:618 - this one in 5K EZ is one note, but in 4K EZ it's double note?

01:19:510 - i notice both in keymodes version , the outro section has almost all the notes going into the left direction (yeah, like 95% all the notes going into the left direction) , is it intentional you made it like that? i just do not really see the merit of having particular pattern design having specific direction until the end from this point when in the beginning reff you mixed the pattern direction movement here.. my suggestion is for 01:24:700 - to have the notes going into the right direction to counterbalance that, it also acts as its own pattern specification section itself that acts as final touch towards the end.

[5K NM]

00:03:943 - is it intentional making this 2 LN while in 4K NM it's full stream? it's pretty awkward if your intention is for variation when both keymodes seem want to maintain how the structure being made.. and stream for drum seems more intuitive too imo..

00:07:835 (7835|0,8159|2) - switch column them? i mean.. you make 4-2-4-2 trill at 00:08:645 - , and you didn't do the same at 00:07:997 - even though the song literally reflects it to give pseudo-mirror is kinda ... urgh.. (but now it seems you intentionally do it to avoid making it too hard? i don't think so tbh..)

00:13:672 (13672|1,13997|0) - i'm outright say that switch column them gives much better flow overall with the note at col 2 doesn't being on the same column as 00:13:186 - , and you will get stair towards the ln at 00:14:159 - and 00:14:645 - which literally double benefit tbh.. the structure you want to do doesn't change too tbh..

00:19:510 (19510|4) - just wondering what is this LN for.. if it's for burst sound , then you should have one at 00:16:429 - ,etc..

00:24:375 (24375|2,25348|3) - i truly believe you will got much splendid results if you make 4-3 here.. the space button have more lenient space between each button and you also get 5-3-1 pattern at 00:25:024 - which is pseudoing mirror with 00:26:321 - ..

00:40:591 - since this is a change of pace of music here (you can also proof that indication from the tick white line), i suppose you can give pattern rotation by switch column between 00:40:591 (40591|2,40916|0) - instead of doing linear stair.

00:42:051 (42051|4,42213|1) - try col 2 and col 5? double at left hand seems to defeat the purpose of neutralize the left hand biases pattern at 00:35:402 -

01:20:970 (80970|2,81294|2) - I wonder if there's a chance that this can get moved to col 4? :DDD well, col 4 seem and felt empty here..

01:27:943 (87943|3) - this note is kinda hard actually when combined with LN here.. i believe you can moved to col 1 or have a bit rearrange to avoid it..

[4K NM]

00:07:024 (7024|2) - I suggest to move this to col 2 to neutralizes the biases you have at 00:07:510 (7510|2,7672|3,7997|3,8159|2) -

00:19:348 (19348|2,19510|0,19672|1) - the pattern around here will be much neater if you try make it 1-3-1 here..

00:52:429 - i expect the double to have different pattern compared with 00:51:618 - , something like mixed of 1-3 /2-4 or 1-4 / 2-3 of double will work here..

00:54:213 (54213|2,54375|1) - you can switch column here perhaps? i find the full stair until 00:55:024 - kinda boring when you can utilize it in much more different ways.. furthermore the kiai part is when it's get expected for other more kind of pattern to showed up..

01:04:591 - this is even more linear and not many different compared with before orz... my suggestion is to switch column between 01:04:591 (64591|2,64754|3) - and also switch column the one at 01:05:564 (65564|0,65727|1) - .. you got symmetrical pattern that still provide quite distinct differences..

01:23:727 (83727|2,83889|1,84051|3) - make this 2-4-3? i find the pattern quite bit similar with 01:23:078 - is kinda awkward when the instrument here is quite hectic that it can warrants much more intristic choices of pattern instead of repeating it..

[5K and 4K HD]

00:14:483 - 00:14:564 - in 5K HD, i wonder if the drum stream sound are good enough to warrants double .. because it feels like it's not loud for it..

00:25:024 - now now... since in MX diff you going to such trouble of making wall LN, i wonder why not make 1/2 LN sequence for this part every piano sound? people that play this will be taken by a huge surprise when it's 2-1-2-1 pattern in HD then suddenly in 4K and 5K MX it's a huge sea wall LN that literally thrown players out (yeah it can be said as huge diff gap by itself)... and this can also serve as purpose for adding other gimmick within the diffs itself

00:50:645 - this is also for both diff, since the double have its own emphasis that leads towards the next section, i expect this one to be at different column with the double before here..

01:18:051 - kinda wonder why is this double +LN while finish sound at 01:18:700 - only single + LN

I guess the thing with this diff is that i think this can be added more gimmick because the pattern i see is kinda the same for many parts.. NM has even more variation imo.. it's a solid structured diff though..

[5K and 4K MX]

00:17:889 - 00:23:078 - i expect these two to be added another note for a really big exploding sound here.. i mean, it's really awkward it got only 1 LN + 1 note then i see 00:23:889 - get all the benefit of big notes, it caused jealousy for big sound you know :<

00:40:267 - how come these LN in 5K MX doesn't exist on 4K MX D: ..

00:53:889 - 01:04:267 - you can turn these one of the notes into another LN to give emphasis towards the long low cymbal sound here.. it also serves as differentiation towards ordinary triple like 01:05:564 -

01:03:294 - i expect this part to be filled with 1/4 stream all the way down following drum for a bit diff increase.. I know you want to stay consistent with the LN sound, but seriously.. it's way too empty when considering this is highest difficulty.. it's kinda a let down you didn't do it..

01:07:997 - this LN in 4K MX somehow dissapear in 5K MX orz

01:14:078 - kinda wondering you did full jumptrill in 5K MX, but in 4K MX you make it single notes here.. kinda wondering since in 00:14:483 - , you make them consistent in note amount..


------

Okay, that's it.
Feel free to call me back when you already sure the consistency already correct across the map.
Topic Starter
Rivals_7

Maxus wrote:

Sorry gw jadi lama ... rip magang saya lagi ujian praktek juga tenang aja xd

[General]
itu metadata dah konfirmasi lagi? explained below
jgn lupa apus diff HS nya klo udh dicek smuanya sblm dibub

[5K and 4K EZ]

00:08:159 - i think instead of capturing 1/1 thingy, you can make use 1/2 LN instead started at 00:07:997 - (it has 2 instrument, the 1/2 long synth and vocal) , and i don't really think beginner will be surprised with transition towards those instrument, because you also do 1/2 transition at 01:24:375 - too..

the 1/2 transition on what you've pointed and the one i did is different. the one you've suggest is to cover the trumpet which is i dont want to do it. The one i did is to cover the 3sequence drumroll because obviously, I cant do 1/4ministair on EZ

00:13:510 - in 5K EZ i suggest to have the similar pattern concept as 01:28:754 - here, don't really see the reason why 1 pattern is stair and the other is not.

yep

00:25:024 - until 00:33:456 - actually i really expect you to map this part as 1/1 trill like 1-4-1-4 or something like that.. (it's not hard even for beginner, trust me :D), i get that this is really an easy diff for beginner player, but if i'm at their side, i also want to experience different kind of pattern that not just focused on 1/1 spreaded pattern.. it's already too many even for easy diff (reff beginning, part after this one, kiai 1 kiai 2, closing part and also this one)

not a bad thing i guess, so yea done

00:51:618 - this one in 5K EZ is one note, but in 4K EZ it's double note?

Deleted on 4k EZ

01:19:510 - i notice both in keymodes version , the outro section has almost all the notes going into the left direction (yeah, like 95% all the notes going into the left direction) , is it intentional you made it like that? i just do not really see the merit of having particular pattern design having specific direction until the end from this point when in the beginning reff you mixed the pattern direction movement here.. my suggestion is for 01:24:700 - to have the notes going into the right direction to counterbalance that, it also acts as its own pattern specification section itself that acts as final touch towards the end.

honestly, i dont have any mapping concept on EZ since basically you gotta think up "What pattern that should be the easiest to follows and to hit by the beginner" Especially on 5K. which i see a lot of players still struggling with spacebar (default). I dont even notice that almost all the direction is towarding the left side. Although not obligatory, I think i did it as you suggested (idk if the structure are the same as you think but lel :v )

[5K NM]

00:03:943 - is it intentional making this 2 LN while in 4K NM it's full stream? it's pretty awkward if your intention is for variation when both keymodes seem want to maintain how the structure being made.. and stream for drum seems more intuitive too imo..

wops. I think i'll do stream in 5K too. just to buff up the diff gap since HD is quite far from this

00:07:835 (7835|0,8159|2) - switch column them? i mean.. you make 4-2-4-2 trill at 00:08:645 - , and you didn't do the same at 00:07:997 - even though the song literally reflects it to give pseudo-mirror is kinda ... urgh.. (but now it seems you intentionally do it to avoid making it too hard? i don't think so tbh..)

did something differently to reflect the trumpet better, i think (?)

00:13:672 (13672|1,13997|0) - i'm outright say that switch column them gives much better flow overall with the note at col 2 doesn't being on the same column as 00:13:186 - , and you will get stair towards the ln at 00:14:159 - and 00:14:645 - which literally double benefit tbh.. the structure you want to do doesn't change too tbh..

oki

00:19:510 (19510|4) - just wondering what is this LN for.. if it's for burst sound , then you should have one at 00:16:429 - ,etc..

I think i'll just change it to SN. done

00:24:375 (24375|2,25348|3) - i truly believe you will got much splendid results if you make 4-3 here.. the space button have more lenient space between each button and you also get 5-3-1 pattern at 00:25:024 - which is pseudoing mirror with 00:26:321 - ..

wew

00:40:591 - since this is a change of pace of music here (you can also proof that indication from the tick white line), i suppose you can give pattern rotation by switch column between 00:40:591 (40591|2,40916|0) - instead of doing linear stair.

sounds nice

00:42:051 (42051|4,42213|1) - try col 2 and col 5? double at left hand seems to defeat the purpose of neutralize the left hand biases pattern at 00:35:402 -

I dont think i'll do this since it will kinda particularly heavy on the right side

01:20:970 (80970|2,81294|2) - I wonder if there's a chance that this can get moved to col 4? :DDD well, col 4 seem and felt empty here..

moved one of the note there

01:27:943 (87943|3) - this note is kinda hard actually when combined with LN here.. i believe you can moved to col 1 or have a bit rearrange to avoid it..

done

[4K NM]

00:07:024 (7024|2) - I suggest to move this to col 2 to neutralizes the biases you have at 00:07:510 (7510|2,7672|3,7997|3,8159|2) -

okey

00:19:348 (19348|2,19510|0,19672|1) - the pattern around here will be much neater if you try make it 1-3-1 here..

fair point there. ok

00:52:429 - i expect the double to have different pattern compared with 00:51:618 - , something like mixed of 1-3 /2-4 or 1-4 / 2-3 of double will work here..

I dont think i have any idea for this. The pitch is raising up and since this is NM, i want to avoid 1/2 jacking as possible. the 12|34 trill is the most easiest pattern that people could recognize and hit easily. considering this is still NM and still designed to be pretty easy for the newcomer players

00:54:213 (54213|2,54375|1) - you can switch column here perhaps? i find the full stair until 00:55:024 - kinda boring when you can utilize it in much more different ways.. furthermore the kiai part is when it's get expected for other more kind of pattern to showed up..

I dont consider this as boring. my intention is pretty much to made the pattern easier to be read and hit. for the lower diff ofc. But yea i kinda do things here

01:04:591 - this is even more linear and not many different compared with before orz... my suggestion is to switch column between 01:04:591 (64591|2,64754|3) - and also switch column the one at 01:05:564 (65564|0,65727|1) - .. you got symmetrical pattern that still provide quite distinct differences..

here too lel

01:23:727 (83727|2,83889|1,84051|3) - make this 2-4-3? i find the pattern quite bit similar with 01:23:078 - is kinda awkward when the instrument here is quite hectic that it can warrants much more intristic choices of pattern instead of repeating it..

Notice that - 01:23:240 (83240|1,83889|1) - are the same trumpet pitch. I guess its pretty doable for this

[5K and 4K HD]

00:14:483 - 00:14:564 - in 5K HD, i wonder if the drum stream sound are good enough to warrants double .. because it feels like it's not loud for it..

Lets just say its.... emphasizing

00:25:024 - now now... since in MX diff you going to such trouble of making wall LN, i wonder why not make 1/2 LN sequence for this part every piano sound? people that play this will be taken by a huge surprise when it's 2-1-2-1 pattern in HD then suddenly in 4K and 5K MX it's a huge sea wall LN that literally thrown players out (yeah it can be said as huge diff gap by itself)... and this can also serve as purpose for adding other gimmick within the diffs itself

If its so, wont that be too far from the NM? In order to reduce the diffgap i already adding more notes at NMs at this section.

00:50:645 - this is also for both diff, since the double have its own emphasis that leads towards the next section, i expect this one to be at different column with the double before here..

fixed

01:18:051 - kinda wonder why is this double +LN while finish sound at 01:18:700 - only single + LN

Derp

I guess the thing with this diff is that i think this can be added more gimmick because the pattern i see is kinda the same for many parts.. NM has even more variation imo.. it's a solid structured diff though..
I Felt that the music itself doesnt give many variations on the instruments so yea :/ (I personally like drums xd)

[5K and 4K MX]

00:17:889 - 00:23:078 - i expect these two to be added another note for a really big exploding sound here.. i mean, it's really awkward it got only 1 LN + 1 note then i see 00:23:889 - get all the benefit of big notes, it caused jealousy for big sound you know :<

and it creates anchors. huehue (I Hope thats still comfy to hit)

00:40:267 - how come these LN in 5K MX doesn't exist on 4K MX D: ..

I actually aware of this. i kinda have an idea to made the 5K got more variation. that sounds ridiculous, okay added lel

00:53:889 - 01:04:267 - you can turn these one of the notes into another LN to give emphasis towards the long low cymbal sound here.. it also serves as differentiation towards ordinary triple like 01:05:564 -

oke

01:03:294 - i expect this part to be filled with 1/4 stream all the way down following drum for a bit diff increase.. I know you want to stay consistent with the LN sound, but seriously.. it's way too empty when considering this is highest difficulty.. it's kinda a let down you didn't do it..

Actually already 3 people mentioning these :v

01:07:997 - this LN in 4K MX somehow dissapear in 5K MX orz

derped orz

01:14:078 - kinda wondering you did full jumptrill in 5K MX, but in 4K MX you make it single notes here.. kinda wondering since in 00:14:483 - , you make them consistent in note amount..

opsies

------

Okay, that's it.
Feel free to call me back when you already sure the consistency already correct across the map.
about the meta

Official english site: Idea Factory International


Official japanese site: Compile Heart

As you see, the English title doesnt have "star" on its title. However, the japanese site have it. Since both site are official, i think its fine to chose whether the japanese or the english one. but i prefer japanese since..... this game is from japan.

I actually forget to confirm the meta once again, but I already sure for this. :> (maybe you can ask for someone if you still in doubt. but i personally sure for this)

Thx :)
will check for something before i ask you again
Maxus
Have a few discussion, and now it's fine
good luck :D
Topic Starter
Rivals_7
danke maxus :3/
IamKwaN
Romanised Title should be Be My Zombie, as mentioned by you in your post.
It is not even a translated title?! There's nothing to translate, the title is actually English showing in Japanese.
Topic Starter
Rivals_7
uh so we can left the "*" ? I thought that wasnt allowed
anyways, changed.






edit:
gg lel. Thx again maxus, and thx kwan for the metadata confirm c:
Maxus
Loll.. okay then...
Protastic101
me like 6 weeks ago: "ok, ill check monday"
One of the vocalists sounds like Ukraine or Belarus from Hetalia :thinking:
Last draft: 14 days ago aaaaaaa

*boop*

General


Nothing here

5K Diffs


[EZ]
00:19:835 (19835|2) - Was thinking you could move this to 5 and then move 00:20:321 (20321|4) - to 3 for symmetry

[NM]
00:04:267 (4267|3,4429|2) - I think it'd be better to switch columns with these notes so that the roll at 00:04:105 (4105|0,4186|1,4267|3) - is connected and thus plays easier since the player doesn't have to skip fingers
00:34:916 (34916|3,34997|1,35078|0,35078|4) - Similar reasoning to above, but this is a bit harder since it's leading into a jump, so maybe diss the symmetry for this instead? https://osu.ppy.sh/ss/7554387
00:45:618 (45618|2) - I understand that there's a bell here, similar to 00:45:132 (45132|1,45294|3,45456|4) - , but it's so much quieter compared to those notes that I think it'd be better to remove it and let the 1/1 pause emphasize the start of the next musical phrase

[HD]
00:39:618 - I feel like this is really right hand heavy. I might try something like this instead https://osu.ppy.sh/ss/7561857
01:14:321 (74321|3) - I would move this to 1 to make the notes as far apart from 01:14:159 (74159|2) - to avoid mistaking 01:14:321 (74321|3) - as 1/4 before due to the adjacent notes

[MX]
01:29:889 - Imo, would be nice to use some symmetry here, like this https://osu.ppy.sh/ss/7561872

4K Diffs


[EZ]
00:13:997 (13997|2) - Since there's actually two different places where the sound builds, I think it would actually be a cool idea to overlap the LNs here like this https://osu.ppy.sh/ss/7561877

[NM]
00:17:078 (17078|3,17159|2,17240|1) - I would switch the note direction of this to avoid any kind of confusion with 00:16:591 (16591|2,16754|1,16916|0) - since players might associate the similar direction to the same snap. This might work instead https://osu.ppy.sh/ss/7561885
00:22:267 (22267|1,22348|2,22429|3) - Similar to the above, I might shift this one column to the left and move 00:22:105 (22105|0) - to 2

[HD]
00:03:132 - I always thought using the same complementary jumptrill with a longer than normal space between it is kind of difficult to time since the player might just read it as a continuous jumptrill. I'd change the second one to a [14][23] or [13][24] instead

[MX]
00:21:700 (21700|1,21740|2,21781|1) - Pls, o god y. Triples are cool and all, but a 185 bpm 1/8 mini trill is asking for too much imo. It'd just be better to sacrifice chord consistency for playability in this case by removing 00:21:781 (21781|1) -
00:45:294 (45294|3,45294|2,45456|3) - I would flip columns for symmetry, and also cause it's easier to hit short notes on the index finger while holding on the middle because muscles
01:31:510 - Why not make this a quad similar to the 5K diff?
Topic Starter
Rivals_7

Protastic101 wrote:

me like 6 weeks ago: "ok, ill check monday"
One of the vocalists sounds like Ukraine or Belarus from Hetalia :thinking: Hentalia
Last draft: 14 days ago aaaaaaa AaaAAAaaa

*boop*

General


Nothing here

5K Diffs


[EZ]
00:19:835 (19835|2) - Was thinking you could move this to 5 and then move 00:20:321 (20321|4) - to 3 for symmetry

[NM]
00:04:267 (4267|3,4429|2) - I think it'd be better to switch columns with these notes so that the roll at 00:04:105 (4105|0,4186|1,4267|3) - is connected and thus plays easier since the player doesn't have to skip fingers
00:34:916 (34916|3,34997|1,35078|0,35078|4) - Similar reasoning to above, but this is a bit harder since it's leading into a jump, so maybe diss the symmetry for this instead? https://osu.ppy.sh/ss/7554387
00:45:618 (45618|2) - I understand that there's a bell here, similar to 00:45:132 (45132|1,45294|3,45456|4) - , but it's so much quieter compared to those notes that I think it'd be better to remove it and let the 1/1 pause emphasize the start of the next musical phrase fix along with rearrangement on the upper patern to be more symmetrical

[HD]
00:39:618 - I feel like this is really right hand heavy. I might try something like this instead https://osu.ppy.sh/ss/7561857 did some changes myself
01:14:321 (74321|3) - I would move this to 1 to make the notes as far apart from 01:14:159 (74159|2) - to avoid mistaking 01:14:321 (74321|3) - as 1/4 before due to the adjacent notes

[MX]
01:29:889 - Imo, would be nice to use some symmetry here, like this https://osu.ppy.sh/ss/7561872 I dont even think about aesthetics on this one xD. add one more note on the last finisher too

4K Diffs


[EZ]
00:13:997 (13997|2) - Since there's actually two different places where the sound builds, I think it would actually be a cool idea to overlap the LNs here like this https://osu.ppy.sh/ss/7561877 sounds cool but i'd like to keep since i want to keep the single note focused to vocal only. (I think its pretty hard too to place 2 Holds with different start time due to newbies hand coordination)

[NM]
00:17:078 (17078|3,17159|2,17240|1) - I would switch the note direction of this to avoid any kind of confusion with 00:16:591 (16591|2,16754|1,16916|0) - since players might associate the similar direction to the same snap. This might work instead https://osu.ppy.sh/ss/7561885 broken flow doesnt seem to be a good thing. in the lower diff ofc. I do this instead https://puu.sh/uI4FO/aa367e26ed.jpg
00:22:267 (22267|1,22348|2,22429|3) - Similar to the above, I might shift this one column to the left and move 00:22:105 (22105|0) - to 2 yep

[HD]
00:03:132 - I always thought using the same complementary jumptrill with a longer than normal space between it is kind of difficult to time since the player might just read it as a continuous jumptrill. I'd change the second one to a [14][23] or [13][24] instead

emm that could make an unecessary jacks on 2 or 1 then :/. its pretty doable imo since the song is not even 200 BPM xd

[MX]
00:21:700 (21700|1,21740|2,21781|1) - Pls, o god y. Triples are cool and all, but a 185 bpm 1/8 mini trill is asking for too much imo. It'd just be better to sacrifice chord consistency for playability in this case by removing 00:21:781 (21781|1) - SR reduced by 0,04 by just removing this one LOL
00:45:294 (45294|3,45294|2,45456|3) - I would flip columns for symmetry, and also cause it's easier to hit short notes on the index finger while holding on the middle because muscles
01:31:510 - Why not make this a quad similar to the 5K diff?
Others applied. Thx ET Sheep \ :D /
Protastic101
ew, another nep map in qualified smh, song quality is just going down the drain tsk
Topic Starter
Rivals_7
ayy lmoa thx once again <3
AchsanLovers
le another neptune rank map

Congratz :D
Syadow-
another nep nep map :v wkwkw gratz mastha
Topic Starter
Rivals_7

AchsanLovers wrote:

le another neptune rank map

Congratz :D

Syadow- wrote:

another nep nep map :v wkwkw gratz mastha
Thx guys :D
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