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Camellia - Light it up

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Ayyri
Like I said via in-gam PM, there's a handful of unrankable issues in this map at the moment. Preferably fix these first, before I go into detail about the actual patterns.

Please wait for your mod.
Topic Starter
Nines
Whooaaaaa that's really strange. Those things weren't there when I uploaded a couple days ago. I'll get fixing those. (example) the bg pic isn't a problem on my side it's already the correct size but for some reason it says it's still a problem for you.
Nowaie
Sup owo NM requ from modrequ~

Noice camellia map you got there. It would be a shame if it wouldn't be modded


Fix the (kiai) stuff from aimod k ty

00:17:950 (3,3,5) - As you have NCd every 1/1 for the stream patten right before so why not continuing it until the spinner? The patterning changes but you still use a style (let's take this 00:17:607 (1,2,3,4,5,6) - pattern as an example) where the 1|2 form a pattern by themselves and the other notes have absolutely nothing to do with the sliders. This does not apply to 00:19:664 (1,2,3,4) - which is considered as a single pattern

00:24:121 (6) - As you already have showed the nature of this map (technical and streamy) it's kinda weird that you have this slider so close to the stream even though it's two ticks apart from it timeline wise when for example you have used much higher spacing for example here 00:19:664 (1,2,3,4) - and here 00:24:807 (6,7,8,9) - for objects that are only a tick apart from each other. I'd suggest you to move it further (and) or in a position it clearly indicates that it's two ticks apart.

Another way to deal with that issue would be to map 00:23:950 (5) - as a 1/4 slider. This would fit really well into your style of mapping (atleast to what you have represented in this map specifically) and most likely fix the spacing issue when done correctly

00:23:950 (5) - Theoretically you missed a beat here but it shouldn't be that big of an issue

01:05:607 (5) - Somewhat notable change in the level of the beat. Could be NCd

01:49:492 (1,2) - Is there a specific reason why do you have these two mapped as two notes when you have these 01:49:835 (3,4) - mapped as sliders?

01:50:864 (3) - As the major beat starting a new section this should be NCd

01:53:264 (1,2) - I'm totally fine with the stacking here overall but some people may not agree with me. Though imo it would look cooler and bit more clear if you'd do something like you have done here 01:54:978 (1,2,3,4,1) - (The stream goes into one direction and the slider(s) into the other one) for example like this

02:12:464 (7) - Move to x275|y43 for the perfect illoominooti monstrata pattern with these two notes 02:12:121 (5,6) -

02:15:207 (4) - For this one the same thing i suggested here 00:23:950 (5) - . Though here the 1/4 slider would be supported by the higher pitched wub and the "Ye" sort of a- vocal. Also you have mapped the similiar sound here 02:20:692 (7,8) - . This applies to 02:26:178 (4) - aswell

02:24:807 - As the midpoint of the slider is kinda more significant (major hit and so on, you know this kind of stuff amirtie x3 ) it should be clickable. Would something like a note here 02:24:721 - and then a 1/4 slider to the major hit work?

02:25:150 (5) - NC?

03:08:692 (1) - Technically this slider could end to 03:09:207 - and the current end point could be mapped as a normal hitcircle because the sound the slider mainly follows changes at that point to a bit higher pitched one. (Same idea applies to this 03:14:178 (1) - ) What do you think about this idea overall?

03:16:407 (2) - For example to the last suggestion you have done something similiar i meant here with the slider but you could've for example mapped this 03:17:092 - aswell

03:40:578 (1,2,3,4,5,6) - As you clearly have always two sliders mirrored/rotated/atleast look like each other so why not NC like this? http://puu.sh/rQzxy/bfe1481e19.jpg You have done NCing like this multiple times in the difficulty for example here 02:27:892 (1,2,1,2,1,2,1,2) - so why not suit it to here aswell?
03:41:950 (1,2,3,4,5,6) - 03:43:321 (1,2,3,4,5,6) - 03:44:692 (1,2,3,4) - Same stylish patterns so suit it to them aswell? Also this 03:45:378 (5) - has to be NCd no matter what because of the mid combo SV multiplier change

I'll list some other patterns that should suit the same suggestion mentioned above
04:30:292 (1,2,3,4,5,6) -
04:31:664 (1,2,3,4,5,6) -
05:16:578 (1,2,3,4,5,6,7,8) - This one maybe

03:42:292 (1) - By the way was this accidentally CTRL Gd or is this meant to be like that?

03:51:550 (3) - Major beat starting kiai yada yada NC pls blah blah =w=

03:54:635 (5) -
03:55:321 (5) -
03:56:007 (5) -
03:56:692 (5,6) -
As you probably may guess for these the 1/4 slider suggestions are back \:D/. A.k.a here the 1/4 slider would be supported by the higher pitched wub. As for example again 03:51:550 (3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - for this whole part you have theoretically mapped every 1/4 point and it doesn't really differ from the 4 points i listed over there

04:20:350 (9) - Cut the combo so the stream is divided into sections of 8 notes

04:37:835 (2) - Even though there are no sliders affected by this, it could be NCd because of the drastic change in spacing

Great and fun mapping, absolutely love it~ ^_^ Good luck!
Topic Starter
Nines
Thank you thank you thank you~!!

I'll reply with what I changed once I get to change it. didn't wanna I've just been really busy lately.
Topic Starter
Nines

DTM9 Nowa wrote:

Sup owo NM requ from modrequ~

Noice camellia map you got there. It would be a shame if it wouldn't be modded


Fix the (kiai) stuff from aimod k ty working on a better arrangement of the kiai, i'm keeping this noted

00:17:950 (3,3,5) - As you have NCd every 1/1 for the stream patten right before so why not continuing it until the spinner? The patterning changes but you still use a style (let's take this 00:17:607 (1,2,3,4,5,6) - pattern as an example) where the 1|2 form a pattern by themselves and the other notes have absolutely nothing to do with the sliders. This does not apply to 00:19:664 (1,2,3,4) - which is considered as a single pattern
you're right. changed!

00:24:121 (6) - As you already have showed the nature of this map (technical and streamy) it's kinda weird that you have this slider so close to the stream even though it's two ticks apart from it timeline wise when for example you have used much higher spacing for example here 00:19:664 (1,2,3,4) - and here 00:24:807 (6,7,8,9) - for objects that are only a tick apart from each other. I'd suggest you to move it further (and) or in a position it clearly indicates that it's two ticks apart.

Another way to deal with that issue would be to map 00:23:950 (5) - as a 1/4 slider. This would fit really well into your style of mapping (atleast to what you have represented in this map specifically) and most likely fix the spacing issue when done correctly
I chose to deal with this issue this way^
00:23:950 (5) - Theoretically you missed a beat here but it shouldn't be that big of an issue
dealt with already with the above change
01:05:607 (5) - Somewhat notable change in the level of the beat. Could be NCd
definitely.
01:49:492 (1,2) - Is there a specific reason why do you have these two mapped as two notes when you have these 01:49:835 (3,4) - mapped as sliders?
I experimented with 3 ways of mapping this: all sliders, beats 1-4 as circles, 5 slider and then ending on a circle, and the way i have it. I feel that this is the best rhythm that leads into the next section. imo.
01:50:864 (3) - As the major beat starting a new section this should be NCd
got it
01:53:264 (1,2) - I'm totally fine with the stacking here overall but some people may not agree with me. Though imo it would look cooler and bit more clear if you'd do something like you have done here 01:54:978 (1,2,3,4,1) - (The stream goes into one direction and the slider(s) into the other one) for example like this
my goal is to slow down the cursor movement and buffer it until they finish the last kick slider. the reason why i don't have them facing any other way is because it flows in a fashion that I do not want.

02:12:464 (7) - Move to x275|y43 for the perfect illoominooti monstrata pattern with these two notes 02:12:121 (5,6) -
didn't move it to that exact location, but i whipped out a ruler and measured and sh*t. fixed~!

02:15:207 (4) - For this one the same thing i suggested here 00:23:950 (5) - . Though here the 1/4 slider would be supported by the higher pitched wub and the "Ye" sort of a- vocal. Also you have mapped the similiar sound here 02:20:692 (7,8) - . This applies to 02:26:178 (4) - aswell
made it slider like at 00:23:950
02:24:807 - As the midpoint of the slider is kinda more significant (major hit and so on, you know this kind of stuff amirtie x3 ) it should be clickable. Would something like a note here 02:24:721 - and then a 1/4 slider to the major hit work?
when I started mapping the echo-y part as a stream, i wanted to start this phrase off as mapped to the wubwub. that's why i mapped to the strong beat of the wub instead of where I have the clap

02:25:150 (5) - NC? ofc ofc

03:08:692 (1) - Technically this slider could end to 03:09:207 - and the current end point could be mapped as a normal hitcircle because the sound the slider mainly follows changes at that point to a bit higher pitched one. (Same idea applies to this 03:14:178 (1) - ) What do you think about this idea overall?
It's not a bad idea, in fact. I actually originally wanted to map it that way, but I wanted to keep that section as close as possibe to its first appearance at 01:17:950. I didn't even map it that way in the first appearance, but instead made it a whole slider. the second appearance is a bit more mapped, but still a break for the player.

03:16:407 (2) - For example to the last suggestion you have done something similiar i meant here with the slider but you could've for example mapped this 03:17:092 - aswell
reworked it a little bit. fixes the visual issue. keeps the flow at the same time.

03:40:578 (1,2,3,4,5,6) - As you clearly have always two sliders mirrored/rotated/atleast look like each other so why not NC like this? http://puu.sh/rQzxy/bfe1481e19.jpg You have done NCing like this multiple times in the difficulty for example here 02:27:892 (1,2,1,2,1,2,1,2) - so why not suit it to here aswell?
ok i basically NC'd everything so it's 1,2 NC 1,2 NC. except the last 4 slider combo in the phrase. just like before :>
03:41:950 (1,2,3,4,5,6) - 03:43:321 (1,2,3,4,5,6) - 03:44:692 (1,2,3,4) - Same stylish patterns so suit it to them aswell? Also this 03:45:378 (5) - has to be NCd no matter what because of the mid combo SV multiplier change
NC'd the slider velocity change

I'll list some other patterns that should suit the same suggestion mentioned above
04:30:292 (1,2,3,4,5,6) -
04:31:664 (1,2,3,4,5,6) -
05:16:578 (1,2,3,4,5,6,7,8) - This one maybe
reworked NC's

03:42:292 (1) - By the way was this accidentally CTRL Gd or is this meant to be like that?
on purpose. lookie over here~01:39:892
03:51:550 (3) - Major beat starting kiai yada yada NC pls blah blah =w=

03:54:635 (5) -
03:55:321 (5) -
03:56:007 (5) -
03:56:692 (5,6) -
As you probably may guess for these the 1/4 slider suggestions are back \:D/. A.k.a here the 1/4 slider would be supported by the higher pitched wub. As for example again 03:51:550 (3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - for this whole part you have theoretically mapped every 1/4 point and it doesn't really differ from the 4 points i listed over there

04:20:350 (9) - Cut the combo so the stream is divided into sections of 8 notes
:>
04:37:835 (2) - Even though there are no sliders affected by this, it could be NCd because of the drastic change in spacing
thanks thanks for all of your help!!!!!! changed btw ;>
Great and fun mapping, absolutely love it~ ^_^ Good luck!
_Meep_
Add in comiket into the tags,as with nozhomi's. I'll add in a mod here soon
Ayyri
holy

i'm an idiot. i never completed my mod, BUT HERE IS WHAT I HAVE FROM BEFORE. D:

[General]
  1. Make sure the inherited timing point and the uninherited timing point don't conflict in their samplesets.
  2. You have an unsnapped inherited timing point at 01:53:363 -
  3. Consider adding a couple more combo colors, since just white and green get a bit tiresome to look at the whole time.
[hella turnt]
  1. Consider making the AR 9.5, because 9.4 feels oddly specific, and a little bit weird.
  2. 00:09:035 - and 00:09:207 - Please don't make the sliders this curved, the head is overlapping with over half of the slider end as well. These are kind of ugly. ;;
  3. 00:25:492 - You could use a normal whistle on the slider body here, for a cool slider slide.
  4. 00:28:235 - , 00:30:121 - , 00:30:292 - , 00:30:464 - , and 00:36:464 - Same as above. (I won't mention this again in case you disagree.)
  5. 00:39:207 - Shorten this to end at 00:39:378 - and have a circle at 00:39:464 - since the wub isn't one complete sound, it flucuates at 00:39:464 - . So it sounds a bit odd to have it mapped the same as all the other ones.
  6. 00:40:578 - This wub isn't one complete sound, just like the last one, it flucuates at 00:40:750 - . So consider making it 2 1/4 sliders. (But I think you made it one slider to have some variation from the other 1/4 sliders here.)
  7. 00:41:435 - and 00:41:521 - Could be removed, and have 00:41:607 - moved to 00:41:435 - and be changed to a reverse slider to better emphasize the vocal here, rather than just ignoring it.
  8. 00:59:778 - NC due to the SV change.
  9. 01:00:464 - Same as the above point.
  10. 01:02:521 - To be honest, this overlap looks really ugly, considering you have a lot of space that you could use, instead of having it right under 01:02:007 - .
  11. 01:10:750 - Move the tail to the left a bit so it's not so awkwardly over the slider body.
  12. 01:18:464 - Having the tail overlap the slider body this much is unrankable.
idk if this still applies, i haven't updated I'M SORRY D:

personally speaking, i'd suggest getting a lot of mods before calling me to look at your map. it's really messy at the moment, and could easily be fixed with mods. ;o;
Topic Starter
Nines

Ayyri wrote:

holy

i'm an idiot. i never completed my mod, BUT HERE IS WHAT I HAVE FROM BEFORE. D:

[General]
  1. Make sure the inherited timing point and the uninherited timing point don't conflict in their samplesets.
  2. You have an unsnapped inherited timing point at 01:53:363 -
  3. Consider adding a couple more combo colors, since just white and green get a bit tiresome to look at the whole time.
[hella turnt]
  1. Consider making the AR 9.5, because 9.4 feels oddly specific, and a little bit weird. got it!!!
  2. 00:09:035 - and 00:09:207 - Please don't make the sliders this curved, the head is overlapping with over half of the slider end as well. These are kind of ugly. ;; i really like these tho
  3. 00:25:492 - You could use a normal whistle on the slider body here, for a cool slider slide. i'm not sure exactly what you mean here, i'll have to inquire you about this later
  4. 00:28:235 - , 00:30:121 - , 00:30:292 - , 00:30:464 - , and 00:36:464 - Same as above. (I won't mention this again in case you disagree.)
  5. 00:39:207 - Shorten this to end at 00:39:378 - and have a circle at 00:39:464 - since the wub isn't one complete sound, it flucuates at 00:39:464 - . So it sounds a bit odd to have it mapped the same as all the other ones. got it!!!!!!
  6. 00:40:578 - This wub isn't one complete sound, just like the last one, it flucuates at 00:40:750 - . So consider making it 2 1/4 sliders. (But I think you made it one slider to have some variation from the other 1/4 sliders here.) yuuuuuuuup
  7. 00:41:435 - and 00:41:521 - Could be removed, and have 00:41:607 - moved to 00:41:435 - and be changed to a reverse slider to better emphasize the vocal here, rather than just ignoring it. I'm not sure if I followed exactly what you were saying, but I remapped it so that the slider and triplet matched with the vocal now
  8. 00:59:778 - NC due to the SV change. yup
  9. 01:00:464 - Same as the above point. one step ahead of ya
  10. 01:02:521 - To be honest, this overlap looks really ugly, considering you have a lot of space that you could use, instead of having it right under 01:02:007 - .ok fiiiiiiine
  11. 01:10:750 - Move the tail to the left a bit so it's not so awkwardly over the slider body. fiiiiiiiiiiiiiiiiiiiiiiiiiiiiiine
  12. 01:18:464 - Having the tail overlap the slider body this much is unrankable.
aaaaaaaaaAAAAAaaaAAA

idk if this still applies, i haven't updated I'M SORRY D: its ok bb

personally speaking, i'd suggest getting a lot of mods before calling me to look at your map. it's really messy at the moment, and could easily be fixed with mods. ;o;
okii sorry bout that
Yahuri
NM from queue~
i cant play this at a sufficient level, so i wont focus much on DS or flow

General
-i really dont recommend black as a combo color, especially because a lot of people play with full dim.

hella turnt
00:06:636 (1,2,1,2) - i think this pattern would be better if used in the beginning. if you switch around the patterns ( 00:01:151 (1,2) versus 00:06:636 (1,2) ), then the beginning would appear to be more "closed" -> then the pattern switches to something that looks more "open". which works nicely if you want to visually show a build-up imo.
00:09:379 (1,2,1,2) - i dont really like having 1/4 here, that particular instrument continues even after these objects are finished. (basically it feels and sounds weird)
00:19:665 (1,2,3,4,1) - make a perfect pentagon?
00:20:351 (1,1) - T R I A N G L E S ! !
00:28:579 (1,2) - the angle seems very sharp and uncomfortable. suggestion: do a ctrl+g on 1, then the flow will be similar to 00:28:922 (3,4) (more circular)
00:41:265 (1,6) - stack tails?
01:12:979 (2,3,1) - this would flow better if you ctrl+g 3 imo
01:17:265 (1,2,1) - i think you should make the angle change to 1 sharper, as well as make jump especially to emphasize the sudden intensity change
02:32:008 (1,2,3,1,2,3,1,2,3) - T R I A N G L E S ! ! !
03:00:465 (5,1) - overlap looks ehhh, you could just move all of these 03:00:636 (6,1,2,3,4) - so that 4 stacks on 5
03:17:265 (1) - make this slider symmetrical?
03:47:436 (1,2,3,4) - visible spacing differences (overlap vs no overlap) fix those
04:47:779 (1,2,3) - blankets
04:48:808 (4,5,6,7,1) - increase spacing at 7-1
05:48:808 (1,2,3,4) - move these so that 4 stacks on 05:48:551 (4)
05:53:608 (3,4,5) - make equal DS?

Good luck!
Topic Starter
Nines

Yahuri wrote:

NM from queue~
i cant play this at a sufficient level, so i wont focus much on DS or flow rip

General
-i really dont recommend black as a combo color, especially because a lot of people play with full dim. i did it for the "black triangles... and light triangles" lyric. legit that's the only reason i have the black as a color :D

hella turnt
00:06:636 (1,2,1,2) - i think this pattern would be better if used in the beginning. if you switch around the patterns ( 00:01:151 (1,2) versus 00:06:636 (1,2) ), then the beginning would appear to be more "closed" -> then the pattern switches to something that looks more "open". which works nicely if you want to visually show a build-up imo. So i completely switched up this part(you should see for yourself because i'm not sure if it's what you meant but i like it.)
00:09:379 (1,2,1,2) - i dont really like having 1/4 here, that particular instrument continues even after these objects are finished. (basically it feels and sounds weird) sorry i like it tho
00:19:665 (1,2,3,4,1) - make a perfect pentagon? also i'm not going for a pentagon (plus there's only 4 sliders here?? lol xd?)
00:20:351 (1,1) - T R I A N G L E S ! ! B L A C K T R I A N G L E S A N D W H I T E T R I A N G L E S
00:28:579 (1,2) - the angle seems very sharp and uncomfortable. suggestion: do a ctrl+g on 1, then the flow will be similar to 00:28:922 (3,4) (more circular) made some of the sliders less straight, rearranged some to create better flow while still keeping the bouncy cursor movement that i wanted
00:41:265 (1,6) - stack tails? blanketed them instead
01:12:979 (2,3,1) - this would flow better if you ctrl+g 3 imo urite
01:17:265 (1,2,1) - i think you should make the angle change to 1 sharper, as well as make jump especially to emphasize the sudden intensity change urite
02:32:008 (1,2,3,1,2,3,1,2,3) - T R I A N G L E S ! ! ! S A N K A K U
03:00:465 (5,1) - overlap looks ehhh, you could just move all of these 03:00:636 (6,1,2,3,4) - so that 4 stacks on 5 yes.
03:17:265 (1) - make this slider symmetrical? not sure wat you mean lol but i tried my best to fix its symmetry
03:47:436 (1,2,3,4) - visible spacing differences (overlap vs no overlap) fix those gotem
04:47:779 (1,2,3) - blankets gotem i think
04:48:808 (4,5,6,7,1) - increase spacing at 7-1 i just shrank the spacing
05:48:808 (1,2,3,4) - move these so that 4 stacks on 05:48:551 (4) gotem
05:53:608 (3,4,5) - make equal DS? yeah wtf i don't know why that wasn't consistently spaced tbh

Good luck! thankssssss
Thanks for the mod Yahuri!!!
Reywateil
hella turnt


00:39:551 (1,2,3,4,5,6,7) - i think stream would be better.
---
01:10:751 (3) - change shape of this slider, please.
---
01:18:979 (1) - why long slider? According to sound you can add some notes.
---
01:24:465 (1) - please end this slider on red tick and ad circle on white, like that https://puu.sh/v4HrO/d9c886b149.png, it would be MUCH better.
---
01:48:122 (1,2,3,4) - SO LOUD, please make hitsound volume a but lower.
---
01:53:265 (1,2) - change direction of the sliders, kinda unreadable.
---
03:29:265 (1) - change shape of this slider.
---
From that point 04:35:436 (1) - to that 04:45:551 (1) - can you make a small increase in jump spacing?
---
I think, that's all what i noticed and considered as weird.

You did GREAT job! Map is super awesome, especially hitsounding.
Also i like your kickslider patterns which slightly going to streams.
Hope you get it ranked <3
Yusomi
helo tiny mod

01:17:951 (1,2,3) - I think these jumps feel a little out of place to me, since you used slow sliders to map the same music everywhere around the jumps.

02:21:036 (1,2,3) - I don't the spacing is suitable. 02:20:522 (5,6,7) - It works well here because of the sounds.

02:22:751 (4,1) - I don't think this plays very well. :c

03:18:636 (1) - the kiai section starting here feels very monotonous imo, I think you could spice it up a bit! :P

03:54:293 (1,2,3,4,5,6) - This pattern doesn't really match the music, a sound is left unmapped on the blue tick between these 03:54:636 (5,6) - , the five note stream doesn't really represent the music well either :c

03:57:636 (8) - There isn't much in the music to justify a clickable object here, which means I don't think a stream is the best choice to represent the music here. Unless you make 03:57:551 (7) - a kickslider for each combo in the stream and then space them appropriately, but even still I don't think evenly spaced objects represent the varying pitches and intensities of each sound in the music.

04:18:979 (1) - 04:21:636 (8) - same :'c

05:24:293 (4,1,1,2) - You could try stacking 05:24:465 (1) - 's sliderend under 05:23:779 (2) - 's sliderend to reduce spacing. You'll need to move this whole pattern 05:24:465 (1,1,2) - over like this https://osu.ppy.sh/ss/7703650. As you can see in the picture 05:25:151 (3) - needs moved around a bit now cx

Good luck~
Topic Starter
Nines

stickAcc wrote:

hella turnt


00:39:551 (1,2,3,4,5,6,7) - i think stream would be better. i'm following the vocals for this combo, so a stream is too basic for me
---
01:10:751 (3) - change shape of this slider, please. why tho :<
---
01:18:979 (1) - why long slider? According to sound you can add some notes. this part of the map is primarily mapped to the wub
---
01:24:465 (1) - please end this slider on red tick and ad circle on white, like that https://puu.sh/v4HrO/d9c886b149.png, it would be MUCH better. i changed it; applied to the second time this shows up later in the song too
---
01:48:122 (1,2,3,4) - SO LOUD, please make hitsound volume a but lower. yeah uh, idk why it's 70% lol. changed!
---
01:53:265 (1,2) - change direction of the sliders, kinda unreadable. eeeeehhhhhhhh, no >:C. i'm trying to manipulate cursor movement here by mapping it like that tho
---
03:29:265 (1) - change shape of this slider. not about those basic slider shapes tho. also denying this one because of cursor movement manipulation again
---
From that point 04:35:436 (1) - to that 04:45:551 (1) - can you make a small increase in jump spacing? indeed i can!
---
I think, that's all what i noticed and considered as weird. wew lad

You did GREAT job! Map is super awesome, especially hitsounding. wew lad
Also i like your kickslider patterns which slightly going to streams. wew lad
Hope you get it ranked <3WEW LAD
Topic Starter
Nines

Yusomi wrote:

helo tiny mod

01:17:951 (1,2,3) - I think these jumps feel a little out of place to me, since you used slow sliders to map the same music everywhere around the jumps. i know what you mean but idk.. I don't want it to match the sliders. i want each beat at the very beginning of this verse to be clickable

02:21:036 (1,2,3) - I don't the spacing is suitable. 02:20:522 (5,6,7) - It works well here because of the sounds. yeah i guess you're right lol

02:22:751 (4,1) - I don't think this plays very well. :c i do tho :c le flow tho

03:18:636 (1) - the kiai section starting here feels very monotonous imo, I think you could spice it up a bit! :P hrm... so for this part i'm trying to like, give the player's left hand a break because of the next section, so maybe i should just remove the kiai?

03:54:293 (1,2,3,4,5,6) - This pattern doesn't really match the music, a sound is left unmapped on the blue tick between these 03:54:636 (5,6) - , the five note stream doesn't really represent the music well either :c say no more fam

03:57:636 (8) - There isn't much in the music to justify a clickable object here, which means I don't think a stream is the best choice to represent the music here. Unless you make 03:57:551 (7) - a kickslider for each combo in the stream and then space them appropriately, but even still I don't think evenly spaced objects represent the varying pitches and intensities of each sound in the music. this is a valid argument, but because I'm mapping the two streams to the echoey eighth-beat keyboard in the background, I'm gonna continue to hold off changing these

04:18:979 (1) - 04:21:636 (8) - same :'c same :'c

05:24:293 (4,1,1,2) - You could try stacking 05:24:465 (1) - 's sliderend under 05:23:779 (2) - 's sliderend to reduce spacing. You'll need to move this whole pattern 05:24:465 (1,1,2) - over like this https://osu.ppy.sh/ss/7703650. As you can see in the picture 05:25:151 (3) - needs moved around a bit now cx u got it fam

Good luck~ wew lad
voynich
from #modreq
m4m

well this has been exhausting.

hella turnt
that difficulty name.

00:06:465 (3) - don't understand why this is here,not really necessary and no important sounds (or sounds at all) are present here.as a technical map,it's a bit weird to include this,but i'm not saying you have to.
00:10:751 (1,2,3,4,1,2,3,4,1,2,3) - imo you should've kept the same pattern you had with 00:09:379 (1,2,1,2) ,as the sound continues in the background,but even if you don't,consider changing 00:13:493 (1,2,3) to fit with the patterns set by 00:10:751 (1,2,3,4,1,2,3,4) .
00:14:522 (8,9) - these would look nicer if they were similar to 00:03:551 (8,9) .
00:18:636 (1,2,3,4,1,2,3,4,1,2,1,2,3,4) - 00:19:322 (1) should stay a stream like 00:18:636 (1,2,3,4,1,2,3,4) before it,and 00:19:493 (2) should be the start of the new combo,not 00:19:665 (1) .
00:23:093 (1,2,3,4) - 00:23:093 (1,2) should be lengthened to a four beat stream rather than a 2 beat stream,remove 00:23:265 (3) and place 00:23:436 (4) at the end of the stream instead,as it follows the music better.this pattern should remain the standard of this section until 00:28:579,where i think it's appropriate to try a new pattern.
00:30:122 (1,2,3) - this little slider thing looks nicer and fits the map better:

00:30:808 (5,6,7,8,9) - should be extended so it ends just before 00:31:322 (1) .
00:33:379 (1,2,3,4) - https://www.youtube.com/watch?v=yRW8EGbdfLA
00:56:008 (1,2,3,4,5,6,1,2,1,1,2,3) - i feel like this section would work a lot nicer and the map would stand out more if you just made this part one big slider art.and another separate slider art at 01:01:493 (1,2,3,4,5,6,1,2,3,4,1,2,3) .
01:13:493 (3) - since you aren't stressing this,why put it so far apart from 01:12:979 (2) ?it's kinda jarring.move it a bit closer to the previous slider.
01:17:779 (2) - this would work pretty well if stacked on the end of 01:17:265 (1) .
01:20:351 (1) - stream?
01:23:779 (2) - stacked on top of either the end or start of 01:23:436 (1) it would look a lot nicer.
01:25:151 (2) - put this at the end of 01:24:465 (1) to better lean into 01:25:322 (3) ,unless you're stressing this part for some reason.
01:26:179 (1) - stack this at the end of 01:25:836 (1) rather than at the beginning.
01:26:179 (1,2) - something like this:

01:27:551 (1,2) - and like this:

would work well with the music of the map.
01:28:922 (1,2,3,4) - rearrange this into a diamond shape to fit the rhythm of the map:

01:32:693 (4) - why doesn't this follow the pattern set by 01:31:665 (1,2,3) and instead uses the pattern of 01:33:036 (1,2,3,4) ?especially since this slider isn't a new combo and isn't stressed.
01:35:779 (1,2,3,4,5) - doesn't really make sense to break the slider pattern so early,maybe do another interesting slider thing like this:

01:38:522 (1,2) - start leaning into the pattern set by 01:38:865 (1,2,1,2) .
01:40:236 (1) - ctrl+g?
01:42:293 (3,4) - this is a bit boring.do something like this:

(the timing point is 0.5x btw)
01:42:979 (1,2) - transition this to 01:43:322 (1,2) by using ctrl+g on 01:43:151 (2) .
01:44:608 - this spot feels lonely.
01:50:693 (1,2) - maybe make this a fast moving 1/4 slider
01:51:808 (4) - put this just a bit closer to 01:51:551 (3) because of time-distance equality.
01:53:265 (1,2) - this breaks rule 7 of the osu!standard ranking criteria.consider changing it to this:

01:54:551 (4) - move this to x:354 y:205 to match with the previous slider's visual circular flow.
01:55:322 (1) - since you already overlapped a slider at 01:53:265 (1) ,why not do the same with this slider?
01:55:665 (2,3) - move these like this to match in symmetry:

01:57:293 (4) - move this to x:456 y:246 to both match with the previous slider's visual circular flow and to match the song's time distance equality.
01:58:065 (2,3) - 1/4 sliders maybe?this is kinda boring on its own.
01:58:922 (9) - stack this on the end of 01:59:093 (1) .
01:59:436 (2) - make this a 1/4 slider that matches the shape of 01:59:093 (1) by changing the slider velocity multiplier.
02:03:036 (6) - maybe put this on top of 02:02:779 (5) ?
02:03:208 (1,2) - switch these two,then move 02:03:379 (2) to x:221 y:116 so it looks like this:

02:03:893 (4,5,6,7) - move this up a bit to lean into 02:04:236 (8) .
02:04:751 (2) - moving this to x:137 y:333 makes it look cool but might be a bit confusing,so i'll leave this to you.
02:05:522 (3) - move this to match the previous slider's time distance equality and it's visual circular flow.
02:05:951 (5) - new combo?
02:09:722 (7) - curve this a bit to match with 02:09:893 (8) .
02:15:722 (1,2) - should these just be 1/2 beats?i mean it makes a pattern that would connect 02:15:551 (6,1,2,3,4,5,6,7,8) .
02:21:036 (1,2,3) - either merge this with 02:21:379 (1,2,3,4,5,6,7,8,9,10,11,12) or make 02:21:036 (1,2,3,1,2,3,4,5,6,7,8,9,10,11,12) be like 02:21:036 (1,2,3) .
02:29:522 (2) - this beat should go on a 1/6 tick,which would be 02:29:493 .
02:29:951 (1,2) - switch these two around and move what is now 02:30:179 (2) to the nearest 1/6 tick like with 02:29:522 (2) .
02:30:636 (1,2,5,6) - like the previous two above.
02:50:522 (7) - add a new combo here.
02:56:008 (7) - take away the reverse arrow and place a beat on 02:56:693 (8) at x:231 y:98.

that's about it!good luck with rank! :)
Feiri
random mod from absolutely nowhere, and from an absolute nobody.

00:16:236 (1,2,3,4) - Streams feel a little killer for the intro.
00:18:636 (1,2,3,4) - As is this one. (While I feel like you're adding them for buildup, maybe just reduce the duration of those streams)
00:33:379 (1,2,3,4,1) - This five note burst pattern does not fit in with the pattern of all your other five note chains.
00:42:293 (1,2,3,4) - The direction of this stream is fluctuating so much for how long it is. It would probably fit more with the other streams if you tried to keep the stream as one giant curve.
01:53:265 (1,2) - It's impossible to tell those two sliders exist. Space them out a little more or change the direction of the slider body to point out to the side?
01:58:751 (1,2) - As are these two.
02:21:379 (1,2,3,4) - The stream that ensues could be broken up a bit by some 1/4 sliders. Kind of lengthy in comparison to the other streams you have, except for the ones near the end (which I'm not a huge fan of either)
02:33:893 (3) - Not sure why but when I played through your map, this slider felt a little smaller than the previous two 1/4 sliders in your triangle patterns. Just a tiny nitpick.
03:57:036 (1,2,3,4) - This is a very unwarranted stream, especially considering how jumpy the previous section was.
04:18:979 (1,2,3,4) - Same deal here
05:19:322 (1,2,3,4) - The ending of the song is a lot more mellow than the previous section. No need for another long stream.
05:45:379 (1,2,3,4) - Another random, out-of-the-blue stream imo


Overall nice map. Cool sliders and stuff. Mostly just have an issue with most of your stream patterns and placements. Quite a few of the streams feel very sudden without much buildup. Not sure if you should include any streams before 00:23:093 or after 05:19:322.

Also first mod ever please don't kill me
Renaylria
Here from #modreq ^^

00:17:608 (1,2) - Going off the stream into the next combo felt slightly uncomfortable? Nothing to serious but the way the slider ends are placed mislead me a little at first.
00:21:722 (1) - Make this into a right triangle? lol
00:28:493 (2) - bump left and up 1 tick to fit the triangle better
00:30:808 (5,6,7,8,9) - This burst feels out of place. It might be better to be a slider since the sounds is a held note. Also the object placement is a bit messy :/
00:39:551 (1,2,3,4,5,6,7,1,2,1,2,1,2,3,4,5,6) - Are the hit sounds supposed to be playing out of the left ear the most?... The hit sounds as also really overpowering...
00:42:293 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - While I hear the build up in the song, I don't think the amount of "energy" the map gives off here is needed. It might be best to just focus on accelerating streams rather than making sharp changes in direction. Those kinds of angled streams are usually used to emphasis a strong sound in a continuous beat.
01:05:436 (3,4,1) - Have 3 start a new combo. The slowness and spacing make it hard to read that the third note is on a red tick.
01:16:065 (4) - This note should be moves slightly to the left to fit the 60 degree triangle more. (1 tick left actually)
01:16:922 (6) - Note slightly right for better blanket
01:17:265 (1,2) - The white and red tick don't really have a strong sound on them. I don't recommend mapping to those sounds (Ok, maybe the clap on the white tick but remove the red tick note)
01:24:465 (1,2,3) - nudge one tick left? I dunno, the semi blanket bothers me here lol
01:40:236 (1) - I like the idea, but if it's not going to be a continuously used pattern, it just feels off.
02:08:008 (2,3,4,1,2,3,4,5) - Stream looks like its trying to be clunky but it's also smooth... pick one.
02:10:751 (1,2,1,2) - On 02:11:093 (1,2) the vocals change here, however the map uses the same pattern. I recommend changing 02:11:093 (1,2) to better reflect that vocal change.
02:56:865 (1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,1) - Starting at 02:56:865 there is a the intensity drops immensely, however your object spacing stays relatively the same... I think you should start with the spacing between objects to be much smaller at first, maybe even stacking objects at first.
03:00:979 (2,3,4) - Not a perfect triangle D:
03:03:722 (4,8,2) - Not stacked ontop eachother.
03:42:293 (1) - Same thing as before. Use this kind of inverting more, or just remove it.
03:42:979 (1,2) - Just hit circles on these notes feels a bit... anti climactic. I suggest the use of slow sliders for player snapping?
03:57:036 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - There was no increase in intensity. No need for a stream velocity changes.
04:07:493 (1,2,3) - Kind of comes out of no where... You might want to change the note positions to show that's a triple.
04:51:893 (1,2,3,4,5,6,7,8,1,2,3,4,1,2) - This section along being hitsounded just sounds wierd.
05:08:351 (1,1,1,2,3,1,1,1,2,3,4,5,1,1,1,2,3,1,2,1,2,3,4,1) - Again... Rethink the hit sounds. Overpowering and plays in the left ear more.

In all, I really liked the map! Looking forward to possibly seeing this ranked? ^^

(PS: I don't intend this to be a M4M, but if you have the time, could you possibly look at my map? Thanks ^^ (The reason why is the mapset isn't complete. Only the extra diff is atm :thinking:
https://osu.ppy.sh/b/1394502)
Topic Starter
Nines

Feiri wrote:

random mod from absolutely nowhere, and from an absolute nobody.

00:16:236 (1,2,3,4) - Streams feel a little killer for the intro. i think it's fitting
00:18:636 (1,2,3,4) - As is this one. (While I feel like you're adding them for buildup, maybe just reduce the duration of those streams) it's a technical map
00:33:379 (1,2,3,4,1) - This five note burst pattern does not fit in with the pattern of all your other five note chains. that's cuz it's not like the other 5 note chains xd
00:42:293 (1,2,3,4) - The direction of this stream is fluctuating so much for how long it is. It would probably fit more with the other streams if you tried to keep the stream as one giant curve. that's boring tho
01:53:265 (1,2) - It's impossible to tell those two sliders exist. Space them out a little more or change the direction of the slider body to point out to the side? everyone's been saying this but it plays it forces people to play these sliders how I want them to which is exactly what i'm going for
01:58:751 (1,2) - As are these two. ye
02:21:379 (1,2,3,4) - The stream that ensues could be broken up a bit by some 1/4 sliders. Kind of lengthy in comparison to the other streams you have, except for the ones near the end (which I'm not a huge fan of either) i will experiment with this
02:33:893 (3) - Not sure why but when I played through your map, this slider felt a little smaller than the previous two 1/4 sliders in your triangle patterns. Just a tiny nitpick. it's the same length i guarantee you
03:57:036 (1,2,3,4) - This is a very unwarranted stream, especially considering how jumpy the previous section was. alright i'm gonna remap this part and experiment with this then since it's been mentioned so many times
04:18:979 (1,2,3,4) - Same deal here ye EDIT so after experimenting, I can't leave the echoey synth in the background alone and I think it deserves attention which is what i'm including the stream for. I'm gonna keep it like this after all
05:19:322 (1,2,3,4) - The ending of the song is a lot more mellow than the previous section. No need for another long stream. it's not like it's spaced or anything tho. i think it's a mellow stream
05:45:379 (1,2,3,4) - Another random, out-of-the-blue stream imo the streams in the ending are to keep consistent to the beginning of the map. plus, they are fitting imo


Overall nice map. Cool sliders and stuff. Mostly just have an issue with most of your stream patterns and placements. Quite a few of the streams feel very sudden without much buildup. Not sure if you should include any streams before 00:23:093 or after 05:19:322.

Also first mod ever please don't kill me
Topic Starter
Nines

Renquiem wrote:

Here from #modreq ^^

00:17:608 (1,2) - Going off the stream into the next combo felt slightly uncomfortable? Nothing to serious but the way the slider ends are placed mislead me a little at first. you know you pose a great point lol
00:21:722 (1) - Make this into a right triangle? lol i like equilateral triangles more tho. (in case you thought he's saying right triangles, he's actually saying black triangles, and light triangles **HENCE THE COMBO COLORS COUGH**
00:28:493 (2) - bump left and up 1 tick to fit the triangle better you bet it does
00:30:808 (5,6,7,8,9) - This burst feels out of place. It might be better to be a slider since the sounds is a held note. Also the object placement is a bit messy :/ fixed
00:39:551 (1,2,3,4,5,6,7,1,2,1,2,1,2,3,4,5,6) - Are the hit sounds supposed to be playing out of the left ear the most?... The hit sounds as also really overpowering... i just noticed it's louder in the left.. i guess i have to balance it
00:42:293 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - While I hear the build up in the song, I don't think the amount of "energy" the map gives off here is needed. It might be best to just focus on accelerating streams rather than making sharp changes in direction. Those kinds of angled streams are usually used to emphasis a strong sound in a continuous beat. i'm so unsure about this and i don't know why but i feel like i have a good reason so i'll leave it for now
01:05:436 (3,4,1) - Have 3 start a new combo. The slowness and spacing make it hard to read that the third note is on a red tick. ok
01:16:065 (4) - This note should be moves slightly to the left to fit the 60 degree triangle more. (1 tick left actually) ok
01:16:922 (6) - Note slightly right for better blanket ok
01:17:265 (1,2) - The white and red tick don't really have a strong sound on them. I don't recommend mapping to those sounds (Ok, maybe the clap on the white tick but remove the red tick note) i found a diffferent solution. because there's a beat there and i just can't convince myself that it's not worthy of being mapped, I'll lower the noise of the hitsound
01:24:465 (1,2,3) - nudge one tick left? I dunno, the semi blanket bothers me here lol fixed kinda
01:40:236 (1) - I like the idea, but if it's not going to be a continuously used pattern, it just feels off. alright i changed it so that the following-following combo is more consistent
02:08:008 (2,3,4,1,2,3,4,5) - Stream looks like its trying to be clunky but it's also smooth... pick one. it's supposed to be smooooooth :<
02:10:751 (1,2,1,2) - On 02:11:093 (1,2) the vocals change here, however the map uses the same pattern. I recommend changing 02:11:093 (1,2) to better reflect that vocal change. so i raised the SV AND made the thing repeat a 4th time on 1/12 divisor is that wat u meant lmao
02:56:865 (1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,1) - Starting at 02:56:865 there is a the intensity drops immensely, however your object spacing stays relatively the same... I think you should start with the spacing between objects to be much smaller at first, maybe even stacking objects at first. so I actually spent the most time remapping this section because it was more like how you're suggesting instead of how spaced it is right now. from a mapping perspective, yeah it's crazy spaced, but as a player, i felt I feel like it's that break I've finally been waiting for, even if it's spaced as it is.
03:00:979 (2,3,4) - Not a perfect triangle D: shieet urite
03:03:722 (4,8,2) - Not stacked ontop eachother. you are correct
03:42:293 (1) - Same thing as before. Use this kind of inverting more, or just remove it. so far i've used it three times is that enough lol
03:42:979 (1,2) - Just hit circles on these notes feels a bit... anti climactic. I suggest the use of slow sliders for player snapping? i agree
03:57:036 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - There was no increase in intensity. No need for a stream velocity changes. it's more about getting the player back up to speed I guess, besides the increase is barely noticeable from a player standpoint
04:07:493 (1,2,3) - Kind of comes out of no where... You might want to change the note positions to show that's a triple.
04:51:893 (1,2,3,4,5,6,7,8,1,2,3,4,1,2) - This section along being hitsounded just sounds wierd. but wai ;-;
05:08:351 (1,1,1,2,3,1,1,1,2,3,4,5,1,1,1,2,3,1,2,1,2,3,4,1) - Again... Rethink the hit sounds. Overpowering and plays in the left ear more. ok yeah I need to fix that audio imbalance, i'll also tone it down a bit lol

In all, I really liked the map! Looking forward to possibly seeing this ranked? ^^ I AM TOO WE HAVE SO MUCH IN COMMON WOW HAHAHA

(PS: I don't intend this to be a M4M, but if you have the time, could you possibly look at my map? Thanks ^^ (The reason why is the mapset isn't complete. Only the extra diff is atm :thinking: yeah you gave me a hella nice mod i'm inclined to see your maps since it was such a nitpicky one too.
an eye like that can only come from someone LIKE ME AMIRITE LOL i doubt we have that much in common tbh I think it's the internet personality coming out. sorry bout that lol

https://osu.ppy.sh/b/1394502)
Renaylria
Haha, brilliant minds think alike :P

Also since I probably should have explained this better lol:
"02:10:751 (1,2,1,2) - On 02:11:093 (1,2) the vocals change here, however the map uses the same pattern. I recommend changing 02:11:093 (1,2) to better reflect that vocal change.
So i raised the SV AND made the thing repeat a 4th time on 1/12 divisor is that wat u meant lmao"


Looking at this pattern and listening to the song again, I can't help but think buzz sliders might not be the thing to place here. Before this section you were using 1/4 sliders to reflect the same sound used at 02:10:751 (1,2) . I think it might be better to simply up the SV on 02:11:093 (1,2) and change those buzz sliders into 1/4 sliders? You could also increase the spacing without the fear of derpy slider breaks as well.

(PS: I didn't know they were saying dark and light triangles... LOL)
Topic Starter
Nines

Renquiem wrote:

Haha, brilliant minds think alike :P

Also since I probably should have explained this better lol:
"02:10:751 (1,2,1,2) - On 02:11:093 (1,2) the vocals change here, however the map uses the same pattern. I recommend changing 02:11:093 (1,2) to better reflect that vocal change.
So i raised the SV AND made the thing repeat a 4th time on 1/12 divisor is that wat u meant lmao"


Looking at this pattern and listening to the song again, I can't help but think buzz sliders might not be the thing to place here. Before this section you were using 1/4 sliders to reflect the same sound used at 02:10:751 (1,2) . I think it might be better to simply up the SV on 02:11:093 (1,2) and change those buzz sliders into 1/4 sliders? You could also increase the spacing without the fear of derpy slider breaks as well.

(PS: I didn't know they were saying dark and light triangles... LOL)
So I changed the suggested bit to 1/4. No derpy slider breaks, it still sounds good. I think it was a good change to make
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