Ugh why AR8 on insane.. This kind of dynamic song requires a more dynamic flow.
I appreciate the look and the custom hit sound. I might take it later on if I feel like revamping the hit sounds, but for now I'll leave it be. We'll see if Colin or Disoy apply any mods - I'll send kudosu your way if so.Tenshi-nyan wrote:
Lol just saw this stuff.
Add this awesome custom hitfinish. Sounds awesome.
http://puu.sh/2XS2
Mm, it's good at certain parts, but overall I like the default soft finish better. Thanks, though.
Oh and
General
Those cheer MP3s are damn loud. The Kiai one completely drowns out the song, which is NOT good. Try listening to it in test play mode instead of just playback in the editor. There's a big difference.
guitar cheer.mp3 appears to have a bitrate above 192 kbit/s, I dunno if that's OK or not since it's not the song MP3 ;_; They're mp3 because I didn't want to upload .wavs of those files. It'd be muuuch larger. The kbps restriction applies to the music file, not extra SB/hit sounds.
Easy
Hmmm... The Slidervelocity is high for an easy, same goes with the spacing. Just saying it might be too hard and newbies might rage.
Slidertickrate -1. It just sounds horrible with 2... It sounds much worse at 1 - especially with the long sliders starting on red ticks. And I love those for easy diffs since you can miss horribly and still 300. q:
I guess the diff is fine, though I hate long sliders starting on red ticks.
Insane
I think AR8 is enough.
Slidertickrate -1. It just sounds horrible with 2... A song at this pace demands tick rate 2. 1 feels empty.
01:57:706 (1,2,3,4) - is it REALLY necessary for those to be stacked under that stream? I HATE stacks like that. But just saying. MB plans on remapping this, so I'm sure it won't be a problem anymore. Maybe. :D
phew... Too hard.
Hehe, well, once I get back into modding mode I'll consider it, but no promises. Too many other promises have been waiting forever already. ;_;TKiller wrote:
[Insane]
00:08:611 (1) - sounds off for me. Not because of it's timing, but because of previous rhythm and sliderticks if you get my point. I'd rather add a repeat to the previous slider and a newcombo to next one. Or get rid of it at all. I don't know, it just feels wrong for me. Same goes for Hard, I guess.
I understand what you're getting at, but I really like it still. :< If someone else mentions it, I'll consider changing things up, though.
00:41:074 (1,2) - please don't stack beats right after a slider after such a long pause. Plus the 300 mark from spinner covers them.
I can see things just fine, but it's also easily changed anyway, so done~
00:49:024 - feels like a missing beat
Hmm, I can add that in easy-enough.
01:57:556 (7,1) - I'd rather avoid such stacking, though it's fine technically.
Blame MB777, haha.
That guy with the guitar sprite looks off-theme. I mean, he's not asian :D
I'm still thinking of adding cat ears on him, but we'll see. I'd go with some animu dude rockin' out on a guitar, but I can't find a good one with this kind of pose. Also it was fun coloring this one in to match the BG a little bit more, haha.
[Easy]
00:18:724 (3) - if possible, try to space 2nd and 3rd sliderpoints wider, I think arcs look more neat that way.
Easy-enough.
That'd be all. No idea if you accept modding requests like this, but if you do, try looking at http://osu.ppy.sh/s/29996
It's very solid, I promise.
Thanks again~Odaril wrote:
EasyDis' Normal
- Most of the timing sections are doubled. What the hell... how did that happen?
- Some of the speed changes are too drastic and rather surprising... Try to even out the slider speeds, or at least make the speed changes less harsh.
- I find the rhythms you used quite unintuitive. The difficulty left a weird feeling after playing it and while playing. I had to sightread the diff instead of trying to guess the rhythms through the song. It's been awhile since I critically looked at this diff. I'll change things up. Might be a while though.
- 00:24:724 (3) - Too close to previous object.
- 00:25:924 (1) - This spinner is too short for an Easy. HAH both taken care of in one deft swoop.
People are going to rage at the slider speeds. :3
- Most of the timing sections are doubled. >///<
Insane
- 00:26:524 (5,1,2) - I'd consider this is a spacing error... I threw me off every single time I played it (and you were watching =p) It's, uh, different from when you played before. I still like it the way it is though - and it's more tame than it was before.
- 01:22:924 (3) - why this here D: it makes no sense D: r-r-riku~ Bleh, you're the second to complain about it though, so just changed to a boring normal note.
- 01:41:431 (10) - This note is very surprising and hardly visible under the other beats I feel that it's fairly visible - especially with the contrasting combo colors.
- 02:46:608 (3) - this right when the singer goes "haarto ha" :3 clever I do it in the easy too, but it's a little more subtle. <3
- 03:01:614 (3) - Change its location to even out the spacing ? I've tried before, but it tends to not work out so well. What is there plays fairly well considering the spacing wonkiness though.
No wai. Everyone loves speeeeeeeed
Download: supercell - Rock 'n' Roll Nan Desu no (Garven) [Colin's Hard].osuOdaril wrote:
Colin's Hard
- I find this rather difficult for a Hard, but blame the BPM, I guess. You should just reduce AR by one tick imo. I tried, but I failed 3 times after I did that, AR7 makes there be too many notes at the same time and quite confusing.
- 00:43:774 (1,3) - These sliders completely threw me off. I couldn't see the track well because of the fast AR and because they are right at the bottom of the map, so I didn't expect them to go up again, and it confused me. The track is clear enough and as a slider, you don't need to do the same moving with the ball, try stay your mouse at that area and prepare for the next note, that's what I want.
- 01:07:624 (4,1) - Very confusing jump because the spacing looks exactly like the 2/1 beats right before. AR8 and the music provide a good support to this, the appearing time is quite different from the 2/1 notes.
- 01:10:024 (4,1) - Same.
- 02:24:422 (4,1) - Same.
- 02:26:822 (4,1) - Same.
- 02:51:858 (3) - This slider's end is hidden under (1)'s track. OK, now more like a slider.
Haha, but so much fun! Thanks, xier!xierbaliti wrote:
some suggestions here :3
-Insane-
01:35:206 (3,4) - move the two notes a bit left? like this?: http://osu.ppy.sh/ss/114670 Ah, sure.
02:26:522 (4) - don't understand why a small jump here ._. It's a strong emphasis right before the band kicks in again with the くす. Felt good to me. D:
03:18:714 (5,6) - move the two notes a bit up? a example here: http://osu.ppy.sh/ss/114678 Okay~
so crazy :cry:
Combo1 : 231,31,31
Combo2 : 67,73,148
Combo3 : 227,87,87
Combo4 : 224,205,139
I'll throw kudosu if you can clarify the easy mod and I agree, or if a guest adds something in. Thanks!lovhin456 wrote:
Hi! Random modding ~
o/
General;
- Slider tick 2 for all diffs, makes the speed changes more easier to read It's up to the mappers - I liked mine at 2.
- Try these colors ?Combo1 : 231,31,31
Combo2 : 67,73,148
Combo3 : 227,87,87
Combo4 : 224,205,139
They were a little too blending to me, sorry.
Easy;
- 00:44:374 (1,2,3) >> Move all to the previous white tick Nah
- 02:02:956 >> Aling with (3) I'm not sure what you mean. ;_;
Appreciate the mod, Gladi!GladiOol wrote:
[General]I'm getting a different value here. Windows gives some weird kbps readings when it's VBR.
- Your .mp3 file has a bitrate of 320 kb/s. The maximum allowed is 192 kb/s. Get a new .mp3 file or fix the current one.
[Insane]
00:23:524 (7) - Add a new combo here, because you've done it here 00:25:924 (1) also. k
00:27:274 (2) - Please increase the spacing on this one. I really, really expected (and would love to see) a jump on this one, but instead it's a sort of anti-jump. I dunno, but I don't like it. A jump would suit way better. Stacking it under (1) would also fit better imo. Hmm, toyed with the jump since this pattern was originally very different from this tamer iteration.
00:48:274 (1) - Remove new combo. Oops, that shouldn'ta been there. Did the next two as well.
00:48:574 (6) - Add new combo.
00:49:174 (1) - Remove new combo.
01:57:706 (1) - ^ I think I'll leave this one though.
yeahyeahyeahhh wrote:
suggestions here as well :3
Hard:
Rhytmn feels kinda weird at places at the beginning... Its like you were trying to follow 10 things at once.. I'm just trying to map the rhytmn in my brain :3
For example..
- 00:46:924 (1) - Start following the vocals here.. then jump to drums here 00:48:574 (6), then back to vocals here 00:49:324 (7).
- 01:01:024 (1) - Start following vocals.. 01:02:674 (4)/01:03:124 (6).. random rhytmn change...
Anways...
- 03:11:814 (6) - Dunno if its like this anywheres, but nazi hitsound find... whistle on the sliderslide oops, fixed
lovhin456 wrote:
Hi! Random modding ~
Colin's Hard;
- AR -1 no
- 00:03:877 (1,2,3,4) >> Spacing between (1,2) is not the same as (2,3) (3,4) done!
btw I haven't met Disoy for long time..GladiOol wrote:
[Colin's Hard]00:17:222 (1) - Add a whistle on this note, because you did it here 00:14:697 (1) on the spinner also. k
- Tick rate 2 please. no.
- Circle size +1 (?) no
02:57:114 (1) - Remove new combo. this is to make the 'し' look more specific.
03:17:514 (1) - This is really, REALLY ugly D: Please reshape it to something more appealing. Besides, such slider doesn't even fit with the music at that moment. no
03:22:322 (1) - Remove new combo. offset shift