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Demetori - Songs Compilation

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Topic Starter
Keada

den0saur wrote:

Star for you. Probably that's all how i can help right now
Oh, thank you! :D
xDololow
Add fullsize pic link in description -> https://puu.sh/uggfJ.jpg
JeZag
for m4m

Phantasm Stage
ooops theres not much to say, its looking really nice and polished already ^^;;
03:16:911 (1) - this blanket can be a tiny bit better
04:32:210 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - it sounds like the music is grouped almost like 6-6-2-4-7 rather than 4-4-4-4-4-5, so reconsider the NC and grouping of streamjumps
04:54:383 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this part onwards, i think the music (particularly the guitar rift) would play lots better looking like:

my reasoning for this is because the guitar switches from the previous note (or tone) to the next tone on every white tick, creating like "diya dada diya dada" sound during this part.
04:59:601 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - this part sounds a lot better to make jumpstreams like what you have currently for 04:54:383 (1,2,3,4,1,2,3,4) - because the guitar note transitions are more distinct (as opposed to the previous part where it almost glides from the last note to next)
05:03:188 (7,8,9,10,1,2,3,4) - this just feeeeels like it should be like 05:02:210 (1,2,3,4,5,6) since the guitar is still following the same pattern too
you can make this not building off of 05:02:210 (1,2,3,4,5,6) , but it definitely feels like it should be kicksliders and look the same, just somewhere else
wow this guitar rift is pretty godly
05:55:298 (3) - consider NC on this
06:02:283 (1) - heh, the latter half of this can look better :P
06:30:132 (1,2) - would look pro if these had the same angle of bend
06:54:469 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7) - this feels wrong to play. the 5 note streams should start on the big beats (i. e. 06:54:775- 06:55:234- 06:55:694-) not end on them.

good luck for ranked!
Topic Starter
Keada

JeZag wrote:

for m4m

Phantasm Stage
ooops theres not much to say, its looking really nice and polished already ^^;;
03:16:911 (1) - this blanket can be a tiny bit better Can't see how this can be better but. tried to fix a bit
04:32:210 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - it sounds like the music is grouped almost like 6-6-2-4-7 rather than 4-4-4-4-4-5, so reconsider the NC and grouping of streamjumps Nah, im following guitar so it plays nicely to that
04:54:383 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this part onwards, i think the music (particularly the guitar rift) would play lots better looking like: I like this how it is.

my reasoning for this is because the guitar switches from the previous note (or tone) to the next tone on every white tick, creating like "diya dada diya dada" sound during this part.
04:59:601 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - this part sounds a lot better to make jumpstreams like what you have currently for 04:54:383 (1,2,3,4,1,2,3,4) - because the guitar note transitions are more distinct (as opposed to the previous part where it almost glides from the last note to next)
05:03:188 (7,8,9,10,1,2,3,4) - this just feeeeels like it should be like 05:02:210 (1,2,3,4,5,6) since the guitar is still following the same pattern too
you can make this not building off of 05:02:210 (1,2,3,4,5,6) , but it definitely feels like it should be kicksliders and look the same, just somewhere else
wow this guitar rift is pretty godlyIt kinda sounds like you dont like jumpstreams :D but no I wont change this, I like it the way it is and it plays nice
05:55:298 (3) - consider NC on this yes, fixed
06:02:283 (1) - heh, the latter half of this can look better :P fixed
06:30:132 (1,2) - would look pro if these had the same angle of bend hmm, I dunno. If this gets more hate I will change it
06:54:469 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7) - this feels wrong to play. the 5 note streams should start on the big beats (i. e. 06:54:775- 06:55:234- 06:55:694-) not end on them. I think it plays nice, and Ive seen no testplayers have any trouble on this

good luck for ranked!
Thanks for mod!
Jabba
☆DE★ME☆TO★RI☆
m4m stuff

general
06:11:092 (2) - unsnapped

diff
01:05:690 (8,6) - blanket?
01:07:713 (5) - I know that this sound is weaker than 00:56:926 (5) - , but it's still present, so maybe add some kind of a curve to this?
01:09:567 (1) - remove NC to be consistent with previous patterns (01:04:173 (6) - )
01:16:308 (7,1) - uh, this movement kinda breaks the flow for no apparent reason
01:31:140 (5,1,2,3,4) - looks a bit too messy imo, (4) stacked under (5) and (2) doesn't help either lol. maybe try moving (5) down and to the right while maintaining the 2.0x DS?
01:32:319 (6,5) - y u no stack :<
01:35:353 (1) - would be logical to have a kickslider starting there, cause 01:34:679 (6) - and 01:34:173 (1) - both start on cymbals
01:46:737 (3,1) - isn't this jump too big? (1) is not even the start of a new stanza
01:48:221 (3,1) - same. e.g. 01:45:254 (3,1) - this was nice
01:51:682 (4) - I'd move this down and to the right, idk this note doesn't belong to the same triangle pattern that you used before and putting it where the next triangle should've had been is eh. smth like this
01:56:133 (2,5) - rip stacks
02:03:715 (1) - wrong sampleset on tail? or probs you have to add the soft-hitnormal to the package, since for me this sliderend has a sound that doesn't fit at all xd
02:06:023 (3) - same
happens a lot in this song, I think you forgot to add a sample to the map lol
03:01:830 (2,5) - those are almost touching, perhaps incrase the spacing a bit?
03:08:154 (2,4) - y u no stack :<
03:11:398 (3,4,5,6) - maybe add more spacing to those four? since 03:11:398 - has a notable sound
03:27:127 (8) - why'd you space this one so much? imo this one is not that important to have a jump that big, compared to 03:26:803 (6,7) -
03:38:965 (1,2,3,4,5,6) - increased spacing on those triples like you did before would look nice
03:49:817 (1,2,3) - overmapped af, I'd do an 1/2 there, but if you want to keep the triple at least do a kickslider there
03:53:323 (8) - yes the same sampleset problem
04:12:644 (7) - a kickslider on this one would be nice, this is the same dash sound as (6) but is mapped differently
04:17:862 (8) - NC?
05:24:505 (6) - tbh I don't get the point of this repeat, doesn't really fit imo. 1/2 + circle would be better
06:14:822 (5) - plsno, you're skipping that important red tick. at least do 2 1/4 sliders instead
06:57:836 (3) - two notes fit the music better, as you did on 07:00:285 (3,4) -
07:07:632 (3,4,5) - make this angle a bit less sharp? cause it looks out of place with all those almost-60-degrees angles
07:10:081 (3) - ^^ anyway your usage of those sliders instead of two notes is kinda irregular
07:27:957 (2,4) - I'd swap those because this one sounds like a buildup, (4) is a high-pitched sound and I think it deserves higher spacing
07:46:857 (1,2,3,4) - same reasoning as above, though it's harder to do there lol
07:50:457 (3,4,5,6) - those, on the other hand, are fine cause only (5) stands out and (6) is similar to (4)
08:10:707 (1) - move this one down a lil bit so that it doesn't overlap with the stream
08:17:907 (3) - be careful bout this one, since I guess it might overlap with hp bar which is not good

good map overall, not that much to say
gl!
Topic Starter
Keada

MadHypnofrog wrote:

☆DE★ME☆TO★RI☆
m4m stuff

general
06:11:092 (2) - unsnapped oh..uhm lets pretend that didnt happen :^)

diff
01:05:690 (8,6) - blanket? it was a blanket before, but I changed i slightly to make it look better
01:07:713 (5) - I know that this sound is weaker than 00:56:926 (5) - , but it's still present, so maybe add some kind of a curve to this? youre right, fixed
01:09:567 (1) - remove NC to be consistent with previous patterns (01:04:173 (6) - ) did something else instead
01:16:308 (7,1) - uh, this movement kinda breaks the flow for no apparent reason fixed
01:31:140 (5,1,2,3,4) - looks a bit too messy imo, (4) stacked under (5) and (2) doesn't help either lol. maybe try moving (5) down and to the right while maintaining the 2.0x DS? fixed the messiness
01:32:319 (6,5) - y u no stack :< Fixed this too, I remade this part of the map a bit tho
01:35:353 (1) - would be logical to have a kickslider starting there, cause 01:34:679 (6) - and 01:34:173 (1) - both start on cymbals true mb
01:46:737 (3,1) - isn't this jump too big? (1) is not even the start of a new stanza hmm slightly moved it
01:48:221 (3,1) - same. e.g. 01:45:254 (3,1) - this was nice
01:51:682 (4) - I'd move this down and to the right, idk this note doesn't belong to the same triangle pattern that you used before and putting it where the next triangle should've had been is eh. smth like this nah i like it more like I have it now
01:56:133 (2,5) - rip stacks ?
02:03:715 (1) - wrong sampleset on tail? or probs you have to add the soft-hitnormal to the package, since for me this sliderend has a sound that doesn't fit at all xd It was more like it was gonna be mute, but I guess my timing line disappeared :thinking:
02:06:023 (3) - same
happens a lot in this song, I think you forgot to add a sample to the map lol I think its more like my timing lines disappear :S but fixed 'em
03:01:830 (2,5) - those are almost touching, perhaps incrase the spacing a bit? fixed
03:08:154 (2,4) - y u no stack :< boop
03:11:398 (3,4,5,6) - maybe add more spacing to those four? since 03:11:398 - has a notable sound fixed
03:27:127 (8) - why'd you space this one so much? imo this one is not that important to have a jump that big, compared to 03:26:803 (6,7) - 03:26:803 (6,8) - Keeping the same spacing on those two since the same sound but nerfed a bit I guess
03:38:965 (1,2,3,4,5,6) - increased spacing on those triples like you did before would look nice oh damn, must have messed that up when I fast fixed it once
03:49:817 (1,2,3) - overmapped af, I'd do an 1/2 there, but if you want to keep the triple at least do a kickslider there not really, I clearly hear the bass/guitar sound as a triple here
03:53:323 (8) - yes the same sampleset problem thats cause its no drumbeat there and it fits more with a soft hitsound here
04:12:644 (7) - a kickslider on this one would be nice, this is the same dash sound as (6) but is mapped differently youre right fixed
04:17:862 (8) - NC? fixx
05:24:505 (6) - tbh I don't get the point of this repeat, doesn't really fit imo. 1/2 + circle would be better fix
06:14:822 (5) - plsno, you're skipping that important red tick. at least do 2 1/4 sliders instead tru
06:57:836 (3) - two notes fit the music better, as you did on 07:00:285 (3,4) - I think this fits just as fine, I did it more than once too
07:07:632 (3,4,5) - make this angle a bit less sharp? cause it looks out of place with all those almost-60-degrees anglesit is fine imo, if this gets more flame then i will change
07:10:081 (3) - ^^ anyway your usage of those sliders instead of two notes is kinda irregular as I said above
07:27:957 (2,4) - I'd swap those because this one sounds like a buildup, (4) is a high-pitched sound and I think it deserves higher spacing youre right fixed
07:46:857 (1,2,3,4) - same reasoning as above, though it's harder to do there lol hmm :thinking:
07:50:457 (3,4,5,6) - those, on the other hand, are fine cause only (5) stands out and (6) is similar to (4)
08:10:707 (1) - move this one down a lil bit so that it doesn't overlap with the stream not sure if it crashes with the ur bar tho, but ill try.
08:17:907 (3) - be careful bout this one, since I guess it might overlap with hp bar which is not good its fine, I checked

good map overall, not that much to say
gl!
Thanks for mod, yours is coming soon.
TyrantsEye2014
sorry about earlier. i didn't notice because it has the same bg
and i lied, can't sleep without modding this map

[Phantasm Stage]
  1. just delete the soft-sliderslide.wav if you're not gonna plan to use it
  2. 01:11:926 (1) - NC?
  3. 01:59:677 (6,1) - just do the same spacing as 01:54:402 (9,1) -
  4. 02:33:054 (9) - NC here since you placed one here 01:36:870 (1) -
  5. 05:20:695 (8) - stack on 05:20:854 (1) - slidertail
  6. 05:57:997 (1) - NC
  7. 03:34:587 (1) - ^
  8. 07:08:092 (1) - blanket
  9. 05:18:473 (1) - ^
maybe the other things i want to say is mentioned already. can't really find any problems
good luck! xd
Topic Starter
Keada

TyrantsEye2014 wrote:

sorry about earlier. i didn't notice because it has the same bg
and i lied, can't sleep without modding this map

[Phantasm Stage]
[*]just delete the soft-sliderslide.wav if you're not gonna plan to use it tru dat, forgot sorry, fixed.
[*]01:11:926 (1) - NC? nah, not needed
[*]01:59:677 (6,1) - just do the same spacing as 01:54:402 (9,1) - The music does apply a stronger note for 01:59:677 (6,1) - rather than 01:54:402 (9,1) - tho
[*]02:33:054 (9) - NC here since you placed one here 01:36:870 (1) - fixed
[*]05:20:695 (8) - stack on 05:20:854 (1) - slidertail not a bad idea, fixed
[*]05:57:997 (1) - NC nah
[*]03:34:587 (1) - ^ ^
[*]07:08:092 (1) - blanket fixed
[*]05:18:473 (1) - ^ ^



maybe the other things i want to say is mentioned already. can't really find any problems
good luck! xd
Thanks for the mod, yours coming up soon.
cisphobia
m4m from ur queue!
the only difficulty

01:43:111 (4,5) - i'd either new combo the 5 or stack the followpoints so that the visuals look better. atm the followpoint ruins the square.

01:48:386 (1,2,3,4,5) - this doesn't work because the rhythm going on here can only be seperated on 3's, not 4's or 5's.
01:51:682 (4,1,2,3,4,1,2,3,4,1,2,3,4) - ^
01:59:759 (1,2,3,4,5,6,1,2,3,4) - ^, although it's 3 objects (slider, circle, circle), the slider has 2 parts, thus seperating the pattern into 4's, which is not what the song warrants.

01:49:210 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - i feel like this has too much exact-pattern repetition going on. unlike the section before with jumps like 01:43:935 (1,2,3) - , the exact same pattern is being played every 3 notes. before, the same pattern was playing every 9 notes. the slight tilting angle does make it better, but the exact same triangle makes it boring and not very fun to look at/play, esp. compared to the patterns that happened before this. i'd add variety.

01:53:825 (5) - i feel this should be 2 circles rather than a slider. 2 very strong and different guitar noises happen on both the sliderhead and the sliderend, thus warranting 2 active clicks (2 circles) rather than 1 active click & 1 let go (slider). it should also be spaced further & new combo'd to emphasize the sudden guitar -- if it has no followpoint leading up to it, it'll be more sudden.

01:54:485 (1,2,3,4,5,1,2) - i feel this is bad variety. sliders have less emphasis than circles, because you click the sliderhead and let go at any time after the slider ends. because of this, you're taking emphasis away from what was before mapped with only circles. i'm sure you can find a way to add variety without sliders. either way, 01:55:474 (5,1,2) - this being 3 sliders compared to 01:54:485 (1,2,3,4) - this being slider, circle, slider, circle also takes away even more emphasis; if you keep the variety, i'd at least change these 3 sliders to match the slider, circle, slider, circle pattern.

02:08:660 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - really well executed stream jumps!

02:43:344 (1,2,3,4,5) - the song does not call for this type of stream. i'd change it to be either straight or circular ;9

02:46:749 (1,2,3,4,5) - you shouldn't be taking away emphasis from sounds that are the same as before. it's the same sound and part of the stream pattern as 02:41:560 (8,9,10,11,12) -, yet the stream is fully stacked instead of being spaced like every other stream is. i'd space the stream just like every other stream. although variety is important, variety shouldn't be so much to the point where it takes or gives emphasis to sounds that are exactly or basically the same. not to mention, the fully stacked stream not only sounds the same as where it was repeated before, but it also sounds the same as every other stream, aside from the streams that increase in spacing. why give less emphasis to the same sounds?
02:49:344 (1,2,3,4,5) - ^, and etc.

03:06:046 (1,2,3,4,5) - nothing here except the guitar warrants a spacing change -- and even then, the guitar sounds aren't really special enough to change the spacing of a stream that's mapped to the drums. i would keep the spacing the same here as the rest of the stream.

03:52:753 (2,3,4) - i'd have this triplet follow the same shape as 03:50:796 (1,2,3,4,5,6,7,8,9) -, even if it is just one triplet compared to three. makes more sense than a stacked triplet, since you already set the shape before.

04:33:188 (1,2,3,4,1,2,3,4) - these are much too circular, it's basically a difficulty spike in the stream, especially with the spacing increase. it's also really hard to hit because of the hard curves & the fact that these are stream jumps. i'd make them less of a hard curve.

04:54:219 (9,10,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - you're seperating the stream jumps by the white tick, rather than the red tick. the red tick is where the guitar changes pitch, not the white. the guitar changing pitch is the only thing that warrants stream jumps, so it'd be a good idea to have the jumps happen when the guitar actually changes pitch.

05:31:171 (1,2,3,4) - stack the followpoints for better aesthetic

06:10:061 (1,2,3,1,2,3,1,2,3,1,2,3) - the spacing decreases on the triples for what reason? although a slider is added the end of each triple, it just looks wrong for the triplet's spacing go down when the pitch continues to rise. ofc, spacing these more would cause a difficulty spike, so i'd space the previous triplets (the ones without sliders) less than they're spaced right now, and have these triplets (with sliders) continue to raise in spacing rather than suddenly jump down in spacing.

06:32:122 (3,4) - why stacked 1/2 here? it removes emphasis, is unexpected, and never happens again in this section of the map. i'd space it the same as the rest of the jumps.

06:38:245 (3,4) - why slider on 3 rather than 2 circles? you're not repeating the previously set rhythm pattern, and you're removing emphasis from the sliderend of 3, when before it was emphasized equally as a circle.
06:39:469 (3) - ^, and etc.

08:02:457 (1,2,3,1,2,3) - huge difference in flow type going on here. the first pattern is a sharp-ish angle, while the second pattern is a completely wide, circular angle. although it is for emphasis, consider reducing how wide the second pattern is and make it sharper. it's a very weird contrast and such a large contrast in the way these two flow seems unnecessary. here's a pic showing how huge the differences are in the 2 patterns

08:18:357 (4,5,6,7,8) - same thing with the stacked streams taking away emphasis from the same sounds as earlier.

there's my mod uwu
sorry for short mod, there's not much wrong with the map
some of what i said can be applied throughout the whole map (or rather, whole sections of the map, cause the map is a songs compilation).
good luck with rank!
Topic Starter
Keada

sonic8889 wrote:

m4m from ur queue!
the only difficulty

01:43:111 (4,5) - i'd either new combo the 5 or stack the followpoints so that the visuals look better. atm the followpoint ruins the square.fixed

01:48:386 (1,2,3,4,5) - this doesn't work because the rhythm going on here can only be seperated on 3's, not 4's or 5's. This is a follow up for the next section so
01:51:682 (4,1,2,3,4,1,2,3,4,1,2,3,4) - ^ This part can have both tho, like 4's and 3's I just kept it ''not boring''
01:59:759 (1,2,3,4,5,6,1,2,3,4) - ^, although it's 3 objects (slider, circle, circle), the slider has 2 parts, thus seperating the pattern into 4's, which is not what the song warrants. ^

01:49:210 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - i feel like this has too much exact-pattern repetition going on. unlike the section before with jumps like 01:43:935 (1,2,3) - , the exact same pattern is being played every 3 notes. before, the same pattern was playing every 9 notes. the slight tilting angle does make it better, but the exact same triangle makes it boring and not very fun to look at/play, esp. compared to the patterns that happened before this. i'd add variety.changed this part up a bit

01:53:825 (5) - i feel this should be 2 circles rather than a slider. 2 very strong and different guitar noises happen on both the sliderhead and the sliderend, thus warranting 2 active clicks (2 circles) rather than 1 active click & 1 let go (slider). it should also be spaced further & new combo'd to emphasize the sudden guitar -- if it has no followpoint leading up to it, it'll be more sudden.Fixed

01:54:485 (1,2,3,4,5,1,2) - i feel this is bad variety. sliders have less emphasis than circles, because you click the sliderhead and let go at any time after the slider ends. because of this, you're taking emphasis away from what was before mapped with only circles. i'm sure you can find a way to add variety without sliders. either way, 01:55:474 (5,1,2) - this being 3 sliders compared to 01:54:485 (1,2,3,4) - this being slider, circle, slider, circle also takes away even more emphasis; if you keep the variety, i'd at least change these 3 sliders to match the slider, circle, slider, circle pattern. this is fine imo, it doesnt throw of anybody.

02:08:660 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - really well executed stream jumps! Thanks

02:43:344 (1,2,3,4,5) - the song does not call for this type of stream. i'd change it to be either straight or circular ;9 fine yeah.

02:46:749 (1,2,3,4,5) - you shouldn't be taking away emphasis from sounds that are the same as before. it's the same sound and part of the stream pattern as 02:41:560 (8,9,10,11,12) -, yet the stream is fully stacked instead of being spaced like every other stream is. i'd space the stream just like every other stream. although variety is important, variety shouldn't be so much to the point where it takes or gives emphasis to sounds that are exactly or basically the same. not to mention, the fully stacked stream not only sounds the same as where it was repeated before, but it also sounds the same as every other stream, aside from the streams that increase in spacing. why give less emphasis to the same sounds? every stream is different tho, since the same sound in this whole section wouldve been boring if only 1 type of spacing, so I mixed it up with everything
02:49:344 (1,2,3,4,5) - ^, and etc. ^

03:06:046 (1,2,3,4,5) - nothing here except the guitar warrants a spacing change -- and even then, the guitar sounds aren't really special enough to change the spacing of a stream that's mapped to the drums. i would keep the spacing the same here as the rest of the stream. if you listen, the drums gets stronger.

03:52:753 (2,3,4) - i'd have this triplet follow the same shape as 03:50:796 (1,2,3,4,5,6,7,8,9) -, even if it is just one triplet compared to three. makes more sense than a stacked triplet, since you already set the shape before. fixed

04:33:188 (1,2,3,4,1,2,3,4) - these are much too circular, it's basically a difficulty spike in the stream, especially with the spacing increase. it's also really hard to hit because of the hard curves & the fact that these are stream jumps. i'd make them less of a hard curve. hmm, Ill think about it.

04:54:219 (9,10,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - you're seperating the stream jumps by the white tick, rather than the red tick. the red tick is where the guitar changes pitch, not the white. the guitar changing pitch is the only thing that warrants stream jumps, so it'd be a good idea to have the jumps happen when the guitar actually changes pitch. ? this is from the pitch of the guitar, listen more carefully

05:31:171 (1,2,3,4) - stack the followpoints for better aesthetic fucked up cause of stacking, but I tried

06:10:061 (1,2,3,1,2,3,1,2,3,1,2,3) - the spacing decreases on the triples for what reason? although a slider is added the end of each triple, it just looks wrong for the triplet's spacing go down when the pitch continues to rise. ofc, spacing these more would cause a difficulty spike, so i'd space the previous triplets (the ones without sliders) less than they're spaced right now, and have these triplets (with sliders) continue to raise in spacing rather than suddenly jump down in spacing. changed this whole part, hope you like it :D

06:32:122 (3,4) - why stacked 1/2 here? it removes emphasis, is unexpected, and never happens again in this section of the map. i'd space it the same as the rest of the jumps. fixed

06:38:245 (3,4) - why slider on 3 rather than 2 circles? you're not repeating the previously set rhythm pattern, and you're removing emphasis from the sliderend of 3, when before it was emphasized equally as a circle. I like it the way it is
06:39:469 (3) - ^, and etc. ^

08:02:457 (1,2,3,1,2,3) - huge difference in flow type going on here. the first pattern is a sharp-ish angle, while the second pattern is a completely wide, circular angle. although it is for emphasis, consider reducing how wide the second pattern is and make it sharper. it's a very weird contrast and such a large contrast in the way these two flow seems unnecessary. here's a pic showing how huge the differences are in the 2 patterns oh fuck, that was nice fixed

08:18:357 (4,5,6,7,8) - same thing with the stacked streams taking away emphasis from the same sounds as earlier. fixed

there's my mod uwu
sorry for short mod, there's not much wrong with the map
some of what i said can be applied throughout the whole map (or rather, whole sections of the map, cause the map is a songs compilation).
good luck with rank!
Thank you! actually helped alot.
Seijiro
might come back at a later date, who knows

irc logs
01:29 Keada: hey, I was just wondering if you had time to check a map?
01:32 MrSergio: map?
01:33 *Keada is listening to [https://osu.ppy.sh/b/1055121 Demetori - Songs Compilation]
01:33 MrSergio: ugh
01:33 Keada: I take that as you dont like Demetori xd
01:34 Keada: either that or the maps length
01:34 MrSergio: I don't like compilations
01:34 Keada: ah
01:34 MrSergio: but it doesn't seem to be that long anyway...
01:34 Keada: heh
01:37 MrSergio: the second song has a strange emphasis
01:37 MrSergio: I refer to the map for the song song*
01:37 MrSergio: the first one was pretty cool for the most part
01:38 Keada: oh?
01:38 MrSergio: 01:43:935 (1,2,3,1,2,3,1,2,3,1,2,3) - why groups of 3 notes
01:39 MrSergio: same rhythm is represented like 01:51:188 (1,2,3,4,1,2,3,4,1,2,3,4) - groups of 4 later on
01:39 MrSergio: which makes me wonder why
01:39 Keada: I know its weird, but it fits tho, like the rhythm can be both 4 and 3 in what I see
01:39 MrSergio: since the second version looks way more appropriate
01:39 MrSergio: if others can't see what you see we sort of... lose meaning lol
01:40 Keada: that is true
01:40 MrSergio: and "what you see" is not really a valid reason for me if you can't explain it in other words
01:40 Keada: I dunno, I probably took too much from GoldenWolfs map
01:40 MrSergio: let's say in "objective words:
01:40 MrSergio: I don't think so :P
01:41 Keada: xd
01:41 Keada: welp
01:41 Keada: I guess I should change that part then
01:42 MrSergio: 02:43:830 (6) - the strong beat is on the tail here, which is again strange
01:42 Keada: no?
01:43 Keada: its not a strong beat there :S
01:44 Keada: its only like a hi hat sound there
01:44 MrSergio: well, it is more like... 02:43:992 - this beat is not even there, I misheard
01:44 MrSergio: heh... whatevs
01:45 Keada: :D
01:46 MrSergio: 04:14:275 (3,4,5) - change something about these to not make them look too similar with 04:13:622 (4,7) - , otherwise they can be misleading
01:46 MrSergio: direction or flow
01:46 MrSergio: is the quickest way
01:47 Keada: ait, I will change that
01:47 MrSergio: 05:21:648 (3) - a ctrl G would be cool for flow (minor)
01:48 MrSergio: 05:37:203 (4) - what is ghost note
01:48 Keada: oh
01:48 Keada: nice
01:48 MrSergio: what is this*
01:48 Keada: welp
01:48 Keada: *changes to slider*
01:48 MrSergio: there are various ones
01:48 MrSergio: 05:38:632 (2) - etc
01:48 MrSergio: so I wonder what I am missing here
01:49 MrSergio: 05:51:489 (1,2,3,4,5) - same
01:49 MrSergio: I understand hitsounding and what not, but the soft notes are too soft
01:49 MrSergio: there is also nothing in the song supporting thos
01:50 MrSergio: 05:57:203 (1,2,3,4,5,6,7,8,9,10) - and again
01:50 Keada: well, one said that I should take a silent soft hitnormal
01:50 Keada: but I guess I shouldnt
01:50 MrSergio: the map says "go to the left", the hitsounding says "go to the right"
01:50 Keada: xD
01:50 MrSergio: no, silent hitsounds are not to be used for clickable objects
01:51 Keada: i see
01:51 MrSergio: hitsounding is meant to give feedback when the player clicks =w=
01:51 Keada: well ill change that too, so ignore all the silent ones
01:51 Keada: from now on
01:51 MrSergio: I click on those and have no feedbac... ?.?
01:51 Keada: yeah you have right
01:51 Keada: just modding got it there
01:52 MrSergio: I guess this whole song of the compilation is like this
01:52 MrSergio: sincec seemed like the core concept
01:52 MrSergio: unfortunately I have to strongly disagree with it as it is
01:52 Keada: huh? what do you mean?
01:53 MrSergio: I mean that this part is unrankable
01:53 Keada: the silent hitsounding?
01:53 MrSergio: for the reasons about hitsounding and feedback above
01:53 Keada: yeah I see
01:53 MrSergio: if they were slider tails, sure
01:53 Keada: I will change it to more of a sound
01:53 MrSergio: they are not clicks, so do whatever you want with them
01:53 MrSergio: but circles or slider heads are not an option to be silenced
01:53 Keada: ye
01:55 MrSergio: speaking of which, 06:46:510 - might be better as a click. This one is not that big of a deal, but to represent better the song it would work better
01:55 Keada: oh, yeah it does
01:56 Keada: same with this one then
01:56 Keada: 06:48:653 (1) -
01:57 Keada: I changed all those forward now
01:57 MrSergio: not really the same hitsound, but if you want, sure
01:57 Keada: it fitted imo
01:57 MrSergio: 07:24:957 (2,2) - be careful, since sometimes sprites cover the repeat arrow (and this is generally unrankable) https://osu.ppy.sh/ss/8414155
01:57 MrSergio: this one is a grey area imo
01:58 MrSergio: so you "could" keep it
01:58 MrSergio: I guess you can keep it tho...
01:58 MrSergio: in gameplay might look way better than the editor
01:59 Keada: yeah, maybe
01:59 Keada: I will se what I 'can' do with it tho
01:59 MrSergio: 07:29:232 - felt awkward to not have a click on it
01:59 MrSergio: the song clearly has a beat there
02:00 Keada: oh I didnt notice that. actually made me have an idea for that part
02:01 MrSergio: rest looks really clean
02:01 MrSergio: nothing exceptional, but it does a pretty decent job imo
02:01 Keada: thanks!
02:01 MrSergio: if I exclude that big part about hitsounding x)
02:01 Keada: haha, I will change that fast tho so
02:01 MrSergio: I might give it a look later on just in case
Topic Starter
Keada
Thank you for that!
Changed a few parts and hitsounds now so redownload if you can.
[Nemesis]
Mod from my queue.

Finally some Demetori. \m/

Phantasm Stage

01:11:926 (9,10,11,12,13) - as much as I like this shape, I think the circles underneath the first stream are too hard to read. You don't have to change anything, just put a NC on 01:11:926 (9) -
01:14:960 (4) - I know it's just a buildup but I'd put a 1/2 slider there since you're following the BGM later on, while here you only followed the drums
01:32:319 (6) - put that in the middle of 01:31:814 (3,4) - for aesthetic purposes
01:31:140 (5,4) - also while we are on the topic this doesn't look too pleasing as well
01:50:858 (3,2) - they're touching by like a pixel or two
01:52:671 (2,2) - why have you now decided to stack these even though you've put them apart before?
02:02:067 (1,2,1,2) - these sounds have the same intensity as the previous patterns similar to this one, yet only these are stacked so close to each other. Why don't you just use the same spacing as here? 01:59:430 (1,2,1,2,1) - (I might be wrong but I think there's no difference between them)
02:41:560 (8) - I feel like this deserves a NC there
02:55:182 (1,2,3,4,5,6,7) - this is really uncomfortable and lacks motion in it. I know that because stacking is off in my editor. I know that the stacking option creates an illusion of motion but imo it's still really awkward (https://osu.ppy.sh/ss/8433235)
03:11:722 (1) - move to y=126 y=164 for consistency
03:16:587 (6,1) - I hate to point this stuff out but if you look at it from this point on the timeline you'll notice that the blanket is serously off on the right side
03:32:479 - this rift is pretty sick I have to say lol
03:55:687 (9) - NC
03:56:012 (1) - remove NC
03:56:339 (5) - NC for aesthetics
03:56:666 (1) - remove NC
03:56:991 (5) - NC
03:57:317 (1) - remove NC
^ trust me with these ones
04:12:480 (7) - NC maybe? feels better imo
05:30:854 (6,2) - I think these need to be moved farther away from each other, looks like a failed stack as it is right now
06:00:855 (5) - there's no sound here, why did you map it? Feels awkward to listen to
05:56:171 - while we are on it, this section's bell hitsound definitely needs a solid volume up, it's nearly unhearable
06:56:459 - oh fuck yeah this moment \m/
07:11:765 (1,1) - those two are idenitcal while 07:08:092 (1,1) - those two aren't
07:28:257 (3) - ctrl+up arrow once for better flow
07:28:557 (4) - same, except this time arrow down once

Good luck.

star from me!
Topic Starter
Keada
Ill answer this mod, soon. Im in the middle of moving so probably withing one day. But I saw something in the mod that I would like to change so.
Topic Starter
Keada

[Nemesis] wrote:

Mod from my queue.

Finally some Demetori. \m/

Phantasm Stage

01:11:926 (9,10,11,12,13) - as much as I like this shape, I think the circles underneath the first stream are too hard to read. You don't have to change anything, just put a NC on 01:11:926 (9) - I like it and nah. Its not hard to read imo since its not so much spaced
01:14:960 (4) - I know it's just a buildup but I'd put a 1/2 slider there since you're following the BGM later on, while here you only followed the drums I guess ill try it
01:32:319 (6) - put that in the middle of 01:31:814 (3,4) - for aesthetic purposes
01:31:140 (5,4) - also while we are on the topic this doesn't look too pleasing as well Fixed this part to be more pleasing to watch
01:50:858 (3,2) - they're touching by like a pixel or two fixed
01:52:671 (2,2) - why have you now decided to stack these even though you've put them apart before? ?
02:02:067 (1,2,1,2) - these sounds have the same intensity as the previous patterns similar to this one, yet only these are stacked so close to each other. Why don't you just use the same spacing as here? 01:59:430 (1,2,1,2,1) - (I might be wrong but I think there's no difference between them) there is different cymbal sounds for all those parts so I try to keep them different in spacing as well
02:41:560 (8) - I feel like this deserves a NC there Fixed
02:55:182 (1,2,3,4,5,6,7) - this is really uncomfortable and lacks motion in it. I know that because stacking is off in my editor. I know that the stacking option creates an illusion of motion but imo it's still really awkward (https://osu.ppy.sh/ss/8433235) look with stacking xd not so bad anymore
03:11:722 (1) - move to y=126 y=164 for consistency sure
03:16:587 (6,1) - I hate to point this stuff out but if you look at it from this point on the timeline you'll notice that the blanket is serously off on the right side urh, tried to fix
03:32:479 - this rift is pretty sick I have to say lol
03:55:687 (9) - NC
03:56:012 (1) - remove NC
03:56:339 (5) - NC for aesthetics
03:56:666 (1) - remove NC
03:56:991 (5) - NC
03:57:317 (1) - remove NC these NCs and up are for spacing changes so
^ trust me with these ones
04:12:480 (7) - NC maybe? feels better imo nah
05:30:854 (6,2) - I think these need to be moved farther away from each other, looks like a failed stack as it is right now again, try putting on stacking
06:00:855 (5) - there's no sound here, why did you map it? Feels awkward to listen to ? there is clearly a guitar sound here xd
05:56:171 - while we are on it, this section's bell hitsound definitely needs a solid volume up, it's nearly unhearable This is fine imo
06:56:459 - oh fuck yeah this moment \m/
07:11:765 (1,1) - those two are idenitcal while 07:08:092 (1,1) - those two aren't oops, good catch. Thanks!
07:28:257 (3) - ctrl+up arrow once for better flow fixed
07:28:557 (4) - same, except this time arrow down once

Good luck.

star from me!
Thanks for mod and Star! :D
Mir
There are a lot of similarities between this map and GW's and Jonathan's. Not necessarily exactly the same but the part at 01:42:617 - is really similar to Goldenwolf's at 00:49:823.. nearly exactly the same concept.

Is that intentional? If so.. why not interpret it in your own unique way instead?
Topic Starter
Keada

Mir wrote:

There are a lot of similarities between this map and GW's and Jonathan's. Not necessarily exactly the same but the part at 01:42:617 - is really similar to Goldenwolf's at 00:49:823.. nearly exactly the same concept.

Is that intentional? If so.. why not interpret it in your own unique way instead?

It is true that I take inspiration from those two, but this part isnt really simular tbh :S
Edit: Okay maybe the timeline is a bit simular but. ¯\_(ツ)_/¯
Skyrovania

Keada wrote:

Mir wrote:

There are a lot of similarities between this map and GW's and Jonathan's. Not necessarily exactly the same but the part at 01:42:617 - is really similar to Goldenwolf's at 00:49:823.. nearly exactly the same concept.

Is that intentional? If so.. why not interpret it in your own unique way instead?

It is true that I take inspiration from those two, but this part isnt really simular tbh :S
Edit: Okay maybe the timeline is a bit simular but. ¯\_(ツ)_/¯
No offense, but:


Rhythm is identical. Emphasis through movement is indentical, and the arrangement of circles here is mostly/if not also fully identical, stacking some circles of the singletaps with earlier circles. Your idea of flow is identical(going from straight angles to triangles and back to straight angles). During play, these sections of the map played so similair to eachother that some players probably wouldn't even be able to tell the difference at a glance. I find it hard to justify this pattern based only on you claiming to take inspiration from other mappers. Not enough of your own style seems to be mixed into the map to make it an original work.

Also, judging by some of your past works(such as your Door into Summer wip) they seem to also "take inspiration" from other Demetori mappers, seeing as the rhythm and concept of the intro is literally the exact same as GoldenWolf's rendition of Door into Summer.

Taking inspiration from GoldenWolf in this section of the map is in my honest opinion an understatement.
Topic Starter
Keada

Skyrovania wrote:

No offense, but:


Rhythm is identical. Emphasis through movement is indentical, and the arrangement of circles here is mostly/if not also fully identical, stacking some circles of the singletaps with earlier circles. Your idea of flow is identical(going from straight angles to triangles and back to straight angles). During play, these sections of the map played so similair to eachother that some players probably wouldn't even be able to tell the difference at a glance. I find it hard to justify this pattern based only on you claiming to take inspiration from other mappers. Not enough of your own style seems to be mixed into the map to make it an original work.

Also, judging by some of your past works(such as your Door into Summer wip) they seem to also "take inspiration" from other Demetori mappers, seeing as the rhythm and concept of the intro is literally the exact same as GoldenWolf's rendition of Door into Summer.

Taking inspiration from GoldenWolf in this section of the map is in my honest opinion an understatement.

I still dont understand why this becomes an argument tho? I didnt COPY his part? and I really dont understand how it is so simular? Its how my mapping style is and why this becomes an argument on my map's forum is absurd..
GoldenWolf
To be quite honest, the similarities are uncanny in some parts, altough I don't really mind. Besides, I doubt he stricly copy/pasted, as he "wrongly" mapped that part in group of 4 circles, whereas the song is playing in groups of 3 notes, syncopated, with a reset every 4 measures, and I did map it that way too, so if he had copy/pasted, he would have done the same.

In any case, I think this is fine, as there isn't many ways to map this part without not following the song properly.
Topic Starter
Keada
Thanks.

And also I changed that part now from 01:43:935 - to 01:53:990 - .
So hope its better now zz
Vacuous
01:01:814 (3,4,5,6) - I think it would be better if all of these were the same angle
01:31:645 (2,4) - this kind of overlap is never used again so I think it'd be better if 01:31:645 (2) - wasn't touching 01:31:982 (4) - at all. This happens more later in the map which I don't wanna point out
02:23:824 (1,2,3) - I don't really get this sudden change to this spacing
I'd change stack leniency so things like 05:38:632 (2,4) - don't happen
05:44:187 (1) - this slider doesn't have a clear path imo
good luck ranking
Topic Starter
Keada

kawaiikitsun wrote:

01:01:814 (3,4,5,6) - I think it would be better if all of these were the same angle nah, It would look to robotic and I dont like that
01:31:645 (2,4) - this kind of overlap is never used again so I think it'd be better if 01:31:645 (2) - wasn't touching 01:31:982 (4) - at all. This happens more later in the map which I don't wanna point out and? I would like the map to have more patterns and this is a pattern so
02:23:824 (1,2,3) - I don't really get this sudden change to this spacing if youre thinking about the triples, im gradually increasing the spacing on that to make it more interesting if you havent noticed from before 02:19:868 (1,2,3) - 02:14:593 (1,2,3) -
I'd change stack leniency so things like 05:38:632 (2,4) - don't happen this is fine imo
05:44:187 (1) - this slider doesn't have a clear path imo It does? its not hard to read this in any way. There are much worse sliders out there xD
good luck ranking
Didnt change anything, but Thanks anyways!
Cherry Blossom
Hello, M4M from my queue.

Phantasm Stage

  1. It's just me but, if you name your marathon diff "Phantasm Stage" consider using a Yakumo Yukari BG as preview BG because (i think), Phantasm stage is only available in Touhou 07 Perfect Cherry Blossom, and Phantasm stage is the highest difficulty of Extra stage, so Yukari's stage. Or even rename it differently because you don't use an arranged theme of her stage. It will look consistent /me runs
  2. 00:53:302 (4) - This tick should be played, it sounds more correct, there is a strong beat on this tick that should not really be skipped imo. You followed the same tick here 00:58:696 (9) - . But i think you want to keep the consistency with 01:03:836 (5,1) -, well if do what i suggested you, you also have to make this tick played 01:04:089 (6) - .
  3. 02:09:978 (5,1) - I like your idea here, and it will give a better impression if there is a higher distance between them. The player plays this spaced stream 02:08:660 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) -, with spaced circles like 02:09:566 (6,1) - . So he already has an acceleration, then it would be more natural to play this slow slider 02:10:308 (1) - with a higher distance between the last stream's circle and it, to tell something like "STOP" and then, " prepare yourself to go to hell with a speed up" with 02:11:462 (1,2) - to the player or something like that if you see what i mean.
  4. 03:01:182 (3,4,5,1) - Up to you to change, i'd rather see a more spaced 1/3 stream because your previous sliders are enough spaced to allow you to increase the distance between your circles snapped on 1/3.
  5. 03:59:600 (1,2) - I find it a little weird that the distance between them is not really high as what i can see before, consider increasing the distance between these objects, plus the guitar is intense here 03:59:600 - , so using a higher distance would make it emphasized better maybe.
  6. 04:03:677 (1,2,3) - Sad to tell you that you'll have to restructure your stream because the guitar is not snapped on 1/4, it's 1/6 instead.
  7. 05:14:664 - Innocent treasures and a Yuyuko background ? uuuuh (as i always said for Touhou maps, it's sacrilege !). I don't remember which character this theme belongs, but for sure it's not yuyuko.
  8. 07:08:092 (1,2) - I really find the distance between them close compared to the what i can see in the whole section, consider increasing it a bit. The best way to increase it is to move 07:08:551 (2,1) - a little on the right to make a better flow overall between 07:08:092 (1,2,3,1) - .

Didn't have much things to say, the map is already good.
Good Luck ~
Topic Starter
Keada
Answering mod soon!
But I see something I would change so
Topic Starter
Keada

Cherry Blossom wrote:

Hello, M4M from my queue.

Phantasm Stage

  1. It's just me but, if you name your marathon diff "Phantasm Stage" consider using a Yakumo Yukari BG as preview BG because (i think), Phantasm stage is only available in Touhou 07 Perfect Cherry Blossom, and Phantasm stage is the highest difficulty of Extra stage, so Yukari's stage. Or even rename it differently because you don't use an arranged theme of her stage. It will look consistent /me runs oh yeah, I didnt even think about that. Since the bg before was Yukari but yeah, changed it etc. So I guess Ill change the diff name to Extra Stage
  2. 00:53:302 (4) - This tick should be played, it sounds more correct, there is a strong beat on this tick that should not really be skipped imo. You followed the same tick here 00:58:696 (9) - . But i think you want to keep the consistency with 01:03:836 (5,1) -, well if do what i suggested you, you also have to make this tick played 01:04:089 (6) - . not sure what you meant with this one? :S
  3. 02:09:978 (5,1) - I like your idea here, and it will give a better impression if there is a higher distance between them. The player plays this spaced stream 02:08:660 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) -, with spaced circles like 02:09:566 (6,1) - . So he already has an acceleration, then it would be more natural to play this slow slider 02:10:308 (1) - with a higher distance between the last stream's circle and it, to tell something like "STOP" and then, " prepare yourself to go to hell with a speed up" with 02:11:462 (1,2) - to the player or something like that if you see what i mean. yeah changed this part now
  4. 03:01:182 (3,4,5,1) - Up to you to change, i'd rather see a more spaced 1/3 stream because your previous sliders are enough spaced to allow you to increase the distance between your circles snapped on 1/3. good idea. fixed
  5. 03:59:600 (1,2) - I find it a little weird that the distance between them is not really high as what i can see before, consider increasing the distance between these objects, plus the guitar is intense here 03:59:600 - , so using a higher distance would make it emphasized better maybe. youre right,
    fixed
  6. 04:03:677 (1,2,3) - Sad to tell you that you'll have to restructure your stream because the guitar is not snapped on 1/4, it's 1/6 instead. holy shit its actually true, needed to listen alot to hear it actually which part is and isnt 1/6, fixed now tho
  7. 05:14:664 - Innocent treasures and a Yuyuko background ? uuuuh (as i always said for Touhou maps, it's sacrilege !). I don't remember which character this theme belongs, but for sure it's not yuyuko. Tbh I dont even know myself. Cant find anything about it. either its Yuyuko Saigyouji or Yukari Yakumo. Im really not sure which one. but Ill let it stay as it is for now since the other innocent treasures map that is ranked has Yuyuko as picture so :/
  8. 07:08:092 (1,2) - I really find the distance between them close compared to the what i can see in the whole section, consider increasing it a bit. The best way to increase it is to move 07:08:551 (2,1) - a little on the right to make a better flow overall between 07:08:092 (1,2,3,1) - .yeah good catch. changed the flow on this part now, it feels alot better now

Didn't have much things to say, the map is already good.
Good Luck ~
Thanks!

Edit: I really have no idea why I made 2 posts but forgot to press edit zzz
Cherry Blossom
The only thing i can provide you concerning Innocent Treasure is that the original theme is https://www.youtube.com/watch?v=yn3GPjhtYJ8
B-but, i never played the game where you can find this theme ;w;
It may be an "original theme" of Touhou. With Usami Renko and Maribel Han.
Topic Starter
Keada

Cherry Blossom wrote:

The only thing i can provide you concerning Innocent Treasure is that the original theme is https://www.youtube.com/watch?v=yn3GPjhtYJ8
B-but, i never played the game where you can find this theme ;w;
It may be an "original theme" of Touhou. With Usami Renko and Maribel Han.
Oh right! actually changed it now :D hope it doesnt look bad the background image
Saten
There may be similarities in the rhythm, but GW didn't license the rhythm-placement on the song(s)

So continue on with the modding/ranking process.
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