forum

Nanahira & Reol - Electric Angel

posted
Total Posts
13
Topic Starter
Yulivee
This beatmap was submitted using in-game submission on Wednesday, January 25, 2017 at 8:21:26 PM

Artist: Nanahira & Reol
Title: Electric Angel
Source: GigaP
Tags: Vocaloid Nanahira Reol Kagamine Rin Len
BPM: 150
Filesize: 3227kb
Play Time: 00:00
Difficulties Available:
  1. Hard (0 stars, 0 notes)
  2. Lolicon (4.69 stars, 585 notes)
  3. Neqoo's Neko (4.54 stars, 592 notes)
  4. Normal (2.15 stars, 111 notes)
Download: Nanahira & Reol - Electric Angel
Information: Scores/Beatmap Listing
---------------
I'm terrible at writing these, so.. Eh.

First Map, song I like, my favorite two Asian vocalists.
Need I say more? :D

I really need to work on this more. Always resurrecting it is bothersome.. '-'
Why am I such a slow mapper </3
Megamikaze
Let me take your thread virginity FuuFuu OhNo
Topic Starter
Yulivee
Fish pls YouLostMe

Also, since I believe this doesn't belong into the main page of the beatmap I'll drop some words here.

This is my first map. People have told me over and over it won't get ranked and I shouldn't be too sad if it doesn't.

Idc, to be honest. I want to get this ranked, and I believe if I get enough feedback and try to combine my own feelings (as a mid-tier player) with good suggestions and constructive criticism from people who know their way around mapping I'm able to create something that can reside next to the stuff that gets ranked nowadays... #ArrogantAsFuck?

Another reason why I don't want to accept this "fate of a first beatmap" is because I'm taking songs I like and I map them with the intention of making others like them or have a nice map to a song that deserves a place in Osu in my opinion.

So please, if you have suggestions for improvement, tips on how to make the map flow, the hitsounding, spacing etc. etc. better, please drop them here or message me ingame. I'll take everything into consideration and work it into my map, if it's something I feel works well or is right. (Sometimes I'm a little stubborn and lazy, but if you have valid points I cannot say much against it xD)

At this point I also wanna drop a short thank you for all the people who have playtested and modded this map for me while it was still unsubmitted c:

Yuii-
Lotragon
Mirai (MMDmaniac)
PhantomHunt3r
Rybergy

Special thanks go to the players below, who have provided me with valuable feedback or modded my maps after it has been submitted. If I forgot you on this list, please pop me a PM and I'll add you as soon as I edit this post again c:

Fizz

When I started this map, it was mostly a feeling of "Oh, this actually feels nicer than my old attempts. Maybe I can do this". After that I got pretty hyped over actually making this a thing.
So please: tl;dr - Give me feedback. I need it. I'll cerish it and try to make the best of it to defy what people told me: "Your first map won't get ranked" & "HAHAHAHAHAHAHAHA"

Thanks for reading c:
Yuli~
Lotragon
Mod
Timestamps
00:13:500 (4,1) - Perhaps map something in the middle of those? I can hear plenty of possible beats.
00:23:100 (5,6,1) - This part plays quite poorly. Fixable by making the spacing consistent.
00:31:900 (1,2,3,4,5) - Completely uncalled for. Fix spacing pls
00:35:100 (1,2,3,4,5,6,7,8) - ^
00:41:500 (1,2,3,4,5) - ^
01:22:700 (4,5) - ^
00:36:700 (1,2,3,4,5) - Just kinda crammed together and lacks structure
00:45:100 (3) - Ctrl+G?
00:50:100 (4) - ^
01:13:500 (1) - ^
01:11:500 (10,11) - NC
01:11:900 (1) - Rotate by 20 degrees
01:15:100 (2,3) - Would replace it with 1 slider, i dont know what you mapped the circle to
01:23:700 (4,5,6,1) - I think this pattern was supposed to be curved, but circle 6 is placed straight between 5 and 1
01:30:100 (1) - Don't really see why you would NC this
01:33:900 (2,3,4) - Uneven spacing
01:34:700 (1,2,3) - ^
01:35:900 (1,2,3,4,1) - Overmapped
02:35:100 (1) - Rotate by 30 degrees
02:41:500 (1,2,3,4) - Also kinda crammed together
03:01:500 (5,6,7,8,1) - Breaks the flow compared to the spacing you had before

General Problems
The map lacks, for alot of the parts, a certain mirroring axis, which makes the slider placement especially look sloppy. 02:35:100 (1) - is a great example of this.
If you fix the spacing errors in this map, the star rating will drop, but at the moment it feels like a 150 bpm jump practice map. The song doesn't really merit a star rating like this in the first place.
Try putting some of those jumps at a certain angle. For example, the stars, which were all standing upright. Try 15 degrees or so, you might like it.

Good luck with the map!
Akafku
I made a video!

First of all I know it's not much but I really hope it can help your map getting noticed as I would love to see it ranked one day. For your first map I find it really nice and the song is one of my favorites.
I wish you good luck with the map and I hope you will get it ranked.

Good luck with this project (I'm also trying to get into mapping and i'll maybe even try to mod sometime soon)

Here's the link to the video : https://youtu.be/fAFUM-Pqsz0
Topic Starter
Yulivee
Wow! Thanks a lot actually.

I'm still just really new to the mapping stuff, so to get this ranked it will cost me lots of work - However knowing that there are at least a handful people outside there who enjoy what I make (Even though I'm not Monstrata or anybody fancy like that) means the world to me. In fact it's one of the two big reasons I even started touching the editor! That and sharing songs I like with the community c:

But yeah, this is exactly the kind of motivation that makes me want to do it even more. Thank you Akafku!

Currently I have another map running as a study on how to make the easier difficulties (gotta think about the children lol), after that I'll add improvements and modding to the Lolicon diff. (I have a bunch of stuff from Lotragon applied but not uploaded, yet. I'll finish that version up once I feel like it, I suppose! I'm also working on a protocol for Lotra's mod, to report what was taken and what not.)
And after that, the two obligatory easy difficulties get some love.

But again, thanks for sharing your video with me! This made my day c:
Topic Starter
Yulivee

Lotragon wrote:

Mod
Timestamps
00:13:500 (4,1) - Perhaps map something in the middle of those? I can hear plenty of possible beats.
00:23:100 (5,6,1) - This part plays quite poorly. Fixable by making the spacing consistent.
00:31:900 (1,2,3,4,5) - Completely uncalled for. Fix spacing pls
00:35:100 (1,2,3,4,5,6,7,8) - ^
00:41:500 (1,2,3,4,5) - ^
01:22:700 (4,5) - ^
00:36:700 (1,2,3,4,5) - Just kinda crammed together and lacks structure
00:45:100 (3) - Ctrl+G?
00:50:100 (4) - ^
01:13:500 (1) - ^
01:11:500 (10,11) - NC
01:11:900 (1) - Rotate by 20 degrees
01:15:100 (2,3) - Would replace it with 1 slider, i dont know what you mapped the circle to
01:23:700 (4,5,6,1) - I think this pattern was supposed to be curved, but circle 6 is placed straight between 5 and 1
01:30:100 (1) - Don't really see why you would NC this
01:33:900 (2,3,4) - Uneven spacing
01:34:700 (1,2,3) - ^
01:35:900 (1,2,3,4,1) - Overmapped
02:35:100 (1) - Rotate by 30 degrees
02:41:500 (1,2,3,4) - Also kinda crammed together
03:01:500 (5,6,7,8,1) - Breaks the flow compared to the spacing you had before

General Problems
The map lacks, for alot of the parts, a certain mirroring axis, which makes the slider placement especially look sloppy. 02:35:100 (1) - is a great example of this.
If you fix the spacing errors in this map, the star rating will drop, but at the moment it feels like a 150 bpm jump practice map. The song doesn't really merit a star rating like this in the first place.
Try putting some of those jumps at a certain angle. For example, the stars, which were all standing upright. Try 15 degrees or so, you might like it.

Good luck with the map!
I have applied the green parts, while keeping the red parts as-is, mostly because I like how it plays. I'll get some extra feedback on those to either back up my "liking", or your concerns and change them accordingly, if the general opinion is against it.
As for the rotation of my star jumps, I need some extra work to put into these, because some of them will require remapping, but I will definitely play around with those!

As for the yellow part, I have replaced it with a longer stream of notes for now, but they still go mainly straight. I will definitely change that up again, because I don't like how it plays right now, but I haven't come up with a better solution yet. Plaease wait warmly.

Thanks again for modding my map! Especially the rotation part helped me learn about some extra tricks for mapping (Big talk in #modhelp, where I also got a bunch of other nifty tips and tricks. Thanks for sparking that c: )

Map gets updated like now! :D
Electoz
A quick look as we talked over discord, posting here instead as you can look at this later + I got kds(actually the latter is the main reason but ok)

[Normal]

  1. https://osu.ppy.sh/wiki/Normal
  2. 00:07:900 (1,1) - In Normal we have to leave at least like 2 white ticks empty after the spinner, so players can recover after spinning, we usually call this "recovery time".
  3. 00:24:300 (2,3,4) - Woah recheck your DS pls.
  4. 00:25:500 (1,2,3,4,5) - Multiple single taps shouldn't be used in this difficulty. Normal is where you're introducing the usage of 1/2 rhythms to players, so 1/2 rhythms should be used occasionally throughout the map. But this one is too extreme for players lol try using the easier rhythm than this.
  5. 00:27:100 - Actually you can do slider velocity changes in Normal but try not to make it too harsh like halving them(this one is too harsh), if you want to change slider velocities then I'd recommend to stick around 0.8-1.2 and nothing beyond than that as players in this level can only handle slight sv changes.
  6. 00:31:900 (3,4,5) - 00:36:700 (1,2,3) - Not really a good idea here because you overlapped these too much to the point where over the half of sliderhead is covered which ruins the readability, well this would play better though if you use a higher sv on this part so objects will be less cramped with DS.
  7. 00:33:100 (1,2) - Swap NC? I suggested this because I assume you usually put NCs on downbeats.
  8. To me rhythms on 00:14:300 (1,2,3,4,5) - 00:17:900 (2,3,4,5,6,7,1,2,3,4,5) are quite bland, if you're following vocal with these then there are some other places which can be mapped like 00:15:700 - 00:18:900 - etc, what I'm trying to say is, try to use more rhythms from red ticks, if you mapped 1/1 stuff for too long then the gameplay will be pretty boring.
Also the link I gave you above is a good place to start, if you have any questions feel free to ask me in game~
Topic Starter
Yulivee
Thanks for the input, Electoz! c:

I actually didn't go to the point of actually using your mod, but instead I took the tips from it, read through the diff's article(s) and restarted it altogether. It's taking better shape now, I feel.. Hopefully c:

I have pending changes to the lolicon diff as well. Will update them once I'm about 50% done with the normal diff.

Also urgh hitsounding. :/
[Hiiro Sakaki]
blblblblblblblblbl from SMC :^)

[Lolicon]


  1. 00:20:300 (5,6,1) - This doesn't look nice on gameplay mod, you should either space the circle from the slider or stack them perfectly.
  2. 00:22:700 (3,4,5,6,1) - You suddenly increase DS while the flow stays still, but when there's a strong beat, you use a slider, it should be the other way around >w< (Plus overlap here 00:22:700 (3,1) - )
  3. 00:29:900 (1,2) - Fix the curve here
  4. 00:33:500 (2,3,4,5,6) - The DS in the same pattern is kinda messed up, you should space the sliders
  5. 00:37:900 (5,1,1) - A lot of potential cool pattern lost here ;w;
  6. 00:45:500 (1) - No NC here but 00:46:300 (4) - here (Overall, bar starts are a great place for NC's, so please fix the whole map according)
  7. 00:52:300 (9,1,2) - You can increase the DS between (9) and (1) to emphasize the chorus' end
  8. 01:08:100 - You missed two beat here
  9. 01:09:500 (1,3) - Ugly overlap
  10. 01:11:500 (1,2) - Sliders there would be better
  11. 01:13:500 (1,2) - Why are there 1/4 sliders? owo
  12. 01:15:900 (1,2,3,4) - ^ (You can make big 1/2 jumps instead)
  13. 01:17:900 (1,2) - That's actually a triplet
  14. 01:21:100 (1,2,3) - Again (Well you got it, I won't point any time it happens)
  15. 01:30:300 (1) - Repeat slider here?
  16. 01:40:700 (1,2,3,4,5,6,7,8) - Kinda unjustified
  17. 01:42:600 - and 01:43:000 - Missed beat
  18. 01:54:900 (4) - Repeat slider
  19. 01:55:100 (5,6,7) - You can make something more complex than this
  20. 02:09:500 - This part has to be checked more precisely, because I don't know what you're mapping on, missing beats or added beats depending on what you were mapping on ;w;
  21. 02:28:700 (1) - Potential patterns wasted here
  22. 02:35:800 - Beat here
  23. 02:36:700 (3) - From here, you can speed up the sliders to emphasize the pitch change
  24. 02:47:900 (1,2,3) - You can totally make better pattern than this triangle here with the beats you missed
  25. 02:55:700 (3) - Why 1/1? You are clearly mapping the drum before and after this object, you can't really choose to map the melody only here
  26. 03:01:500 (5) - Make that a stream/spaced chain of 1/4 sliders
Good luck !
Topic Starter
Yulivee
"Hiiro's Mod"
[Lolicon]

  1. 00:20:300 (5,6,1) - This doesn't look nice on gameplay mod, you should either space the circle from the slider or stack them perfectly. - I hope this looks how you meant it now..?
  2. 00:22:700 (3,4,5,6,1) - You suddenly increase DS while the flow stays still, but when there's a strong beat, you use a slider, it should be the other way around >w< (Plus overlap here 00:22:700 (3,1) - ) - slight change here. I somewhat like it that way, but at the really loud beats I added tiny kicksliders to heavily empathize those.
  3. 00:29:900 (1,2) - Fix the curve here
  4. 00:33:500 (2,3,4,5,6) - The DS in the same pattern is kinda messed up, you should space the sliders - Entire remap of this section.
  5. 00:37:900 (5,1,1) - A lot of potential cool pattern lost here ;w; - I played around with it, I hope it's nice :3
  6. 00:45:500 (1) - No NC here but 00:46:300 (4) - here (Overall, bar starts are a great place for NC's, so please fix the whole map according) - Tried my best O:
  7. 00:52:300 (9,1,2) - You can increase the DS between (9) and (1) to emphasize the chorus' end - added a jump here as well.
  8. 01:08:100 - You missed two beat here
  9. 01:09:500 (1,3) - Ugly overlap - Deuglification!
  10. 01:11:500 (1,2) - Sliders there would be better - Bleep Bloop :3
  11. 01:13:500 (1,2) - Why are there 1/4 sliders? owo - Desliderfication! O:
  12. 01:15:900 (1,2,3,4) - ^ (You can make big 1/2 jumps instead) - Fort Style Jump Power!
  13. 01:17:900 (1,2) - That's actually a triplet - Maybe I suck, but I don't hear the triplet like.. AT ALL D:
  14. 01:21:100 (1,2,3) - Again (Well you got it, I won't point any time it happens)
  15. 01:30:300 (1) - Repeat slider here? - not sure if this is what you meant, but it feels a tad better imo
  16. 01:40:700 (1,2,3,4,5,6,7,8) - Kinda unjustified - Yeah no Idea why I did that ; ;
  17. 01:42:600 - and 01:43:000 - Missed beat
  18. 01:54:900 (4) - Repeat slider - I start liking those
  19. 01:55:100 (5,6,7) - You can make something more complex than this - Uh oh if this was a good idea...?
  20. 02:09:500 - This part has to be checked more precisely, because I don't know what you're mapping on, missing beats or added beats depending on what you were mapping on ;w; - This is actually a circle for each heavy kick and a kickslider in between.. I actually liked this section really much when I made it, and I still think it plays nicely :x... idk
  21. 02:28:700 (1) - Potential patterns wasted here - This feels fun ~
  22. 02:35:800 - Beat here - Ok! - Also Ouch. This one will hurt, no matter if I put it between the sliders or at the end of 2
  23. 02:36:700 (3) - From here, you can speed up the sliders to emphasize the pitch change
  24. 02:47:900 (1,2,3) - You can totally make better pattern than this triangle here with the beats you missed
  25. 02:55:700 (3) - Why 1/1? You are clearly mapping the drum before and after this object, you can't really choose to map the melody only here - But But..- Squeak and very strong melody right here D: It even fits into the 1/4 beat pattern (Duh, the melody does). I enjoy it that way :c Is it really that bad? I'd like another "BRUH GO CHANGE THAT" before I actually do it ; ;
  26. 03:01:500 (5) - Make that a stream/spaced chain of 1/4 sliders - Why did it feel so shit when I tried that before and now I'm content as hell with it? D:

I finally got around to it! Roar~ After a pretty long Hiatus I gave this some love again. Also some suggestions you made really contributed to me liking my own map again! Thanks a lot for that :3
Neqoo
I am modding your Lolicon difficulty

First off I have to say that your note placement is often not on point.
You should place notes and sliderheads on strong sounds which you can definitely hear. These could be the instrument or the voice of the singer but more important is the consistency while placing the notes.

The use of slidertails is totally yours but it should also follow an idea how you want to express stuff.

Try to think why you place a note exactly like you want to do. What sense this placement follows and if you have a valid reason to use a jump or even use a note on this exact beat.

So.. Let's go with the mod:

[Lolicon]

  • 00:16:900 (6) - If you are able to explain why you put the note exactly there you can keep it. I suggest to use a slider on the note before or to leave it out. This happens often in your map so try to use the same solution to keep consistency all over your map

    00:17:100 (1,2,3,4,5,6) - You should be able to fix this on your own but I'll explain this for clarification. If you want to follow the voice as you do all the time you should change the sliders to notes and the notes to sliders here.

    00:18:700 (1,2,3,4) - This is actually fine because you used sliders consistently to bring in some variation.

    00:23:500 (7,8) - Use 1/4th sliders instead. 1/8 and 1/16 tend to mess up the flow (unless it looks like a solid 11/10 to you).

    00:23:900 (9,10) - Change it to a slider

    00:24:300 (11) - Change it to either 1 slider and then a note or 3 notes in a row (I would use the slider and then a note because it represents the voice more)

    00:26:300 (5,6,7) - This feels odd in terms of note placement. The spacing change is extreme.. and I would actually just use 2 sliders with a special form or 2 doubles or even a combination of both.

    00:32:300 (3,4,5) - Just press CTRL+H and think about it. (the voice changes but your map does not)

    00:32:900 (1,2,3,1) - Either put this closer to the next notes or apply a higher spacing on 00:33:700 (3)

    00:33:700 (3) - Thinking about this note.. change 00:33:500 (2) to a slider because you use sliders after that and you are starting on the downbeat here so you should introduce the change here.

    00:33:900 (3,4,5) - Place these sliders different to emphasize the voice more

    00:37:700 (4) - I would invert this (CTRL+G) and take 00:37:900 (5) to form some kind of pattern with circular flow

    00:38:100 (1,2,3) - If you consider the change mentioned before you should lower the distance of these notes that the player is able to hit these with ease (the triple is laying on the instrumental line so you shouldn't emphasize this as big as you did here)

    00:38:500 (4,1,2,3) - Place these accordingly to the point before

    00:41:500 (1,2,3,4) - If you want to use this snapping you should increase your distance snapping in Kiai Time in general but I recommend lowering the distance for these notes instead. And I think that you should change the pattern to something completely different (with circular movement) or at least apply CTRL+J

    00:42:300 (5) - Put some round shape on this slider

    00:42:700 (6,7) - Change these too if you did the change before

    00:43:100 (1,2,3,4) - The spacing is way to high and the pattern is very clunky in general

    00:43:500 (2) - This slider should be changed into two notes

    00:48:300 (6,7,1) - Try to flip this. You lose potential when you continue with the triangle even if the song changes noticeably

    00:48:700 (1,2) - These sliders look like they are paired together. This is not a mistake but I prefer this not to be in a symmetric placement

    00:50:500 (1) - I didn't want to point out new combos in general but I would put it on there.

    00:51:100 (1,2,3) - Change this to a more triangular pattern

    00:51:700 (4) - New combo here (changes a lot)

    01:05:500 (1,2,3,4,1,2) - There should be a more clear concept how you put the notes and sliders in shape

    01:07:500 (5) - Put this note a little bit further to the right so you get something that is back and forth too but more clear to play

    01:07:700 (6) - Consider changing this note too to get an extra level of readability

    01:07:900 (7) - This note could be anywhere else but why exactly in front of the triple. This is confusing. Put it a little bit higher

    01:08:300 (1) - You should change this to two notes but you can also leave it as a circle to make this pattern easier

    01:09:900 (2,3,1,2,3,4,5,6) - This is kinda okay but I suggest to place the notes with some kind of variation because the music isn't really building up like you mapped it

    01:14:500 (6) - Change the note before to a slider or leave this out

    01:15:500 (3,4) - Increase the distance a little bit

    01:16:100 (2,4) - Move those notes up because the star looks much cleaner then

    01:18:900 (5) - Slider on the note before or leave it out - this one is different from the rest though because the voice goes up (it's a long a here and long e otherwise)

    01:20:900 (6) - Slider on the note before or leave it out (it's a long e here)

    01:25:100 (3,4) - Use a slider here to maintain the flow

    01:25:900 (2,3) - The same here (Use a slider here to maintain the flow)

    01:30:500 (2) - You need a note here. It confuses otherwise

    01:30:700 (1) - Consider changing this to a small repeating slider too according to the music

    01:31:900 (3,4) - You should know why i put this on the list

    01:32:700 (1,2) - Maybe lower the distance a little bit

    01:33:100 (3,4) - Try to change the movement from the jumps and keep the distance on a similar level

    01:36:500 (4) - This is weird. If you want to maintain the triangle maybe put this on the left corner there to keep the circular flow in this pattern

    01:36:700 (5) - Change the position and direction, too, if you think it fits better

    01:39:900 (5) - You should always have a note on the downbeat if you can definitely hear a distinct sound

    01:54:300 (1,2) - maybe don't stack these for better readability

    01:54:900 (4,1) - lower the distance if you want to keep it like that (no need for the high distance)

    01:55:100 (1,2) - 01:55:500 (3,4) - 01:55:900 (5,6,7,8) - change this to a more circular shape. It looks very sharp

    01:56:700 (10) - put a note there. this should be obvious

    02:11:000 (2) - You should put a note in between there because it can get confusing using just 2 singletaps

    02:12:500 (1) - This slider should be on the right-hand bottom side to increase the flow

    02:13:700 (5,6) - A note is missing between the sliders. The choice of pattern in general here (even before) is inconvenient for this missing note. Try to find a similar pattern that contains anything to cover this note

    02:14:500 (1,2,3,4,5,6) - The music suggests something like a stream or repeat-slider but I don't see any of them here.

    02:17:300 (1,1) - same as 02:11:000 (2) because it might get confusing

    02:19:400 (2,3,4) - 3 note stream into a slider feels awkward (02:19:400 (2) - removing this lowers the awkwardness)

    02:20:700 (4) - I think it is better to use a single note there

    02:21:500 (1,2,3,4,5,1) - I would change 02:21:900 (3,4) - to one slider with a length equal to the first one

    02:22:100 (4,5,1) - Feels awkward, too, but this should change if you extend 02:21:900 (3)

    02:28:700 (1,2,1) - This pattern is weird. Maybe move the third note ( 02:29:100 (1) ) more to the right. It is too linear and too sharp right now

    02:30:500 (3) - 02:31:300 (3) - 02:32:900 (6) - 02:34:500 (3) - This problem occurred already. You know what to do

    02:35:100 (1) - Maybe put a note after the slider here or remove it here: 02:35:800 (3) . It makes this more playable because the pattern (note between sliders) doesn't change in the part itself. -> consistency

    02:36:300 (1,2,3) - A right angle doesn't look nice. Maybe change it to something softer (120° for example). Take the three notes directly after this as an orientation

    02:37:900 (4) - Lower this note a little bit to create a more clear change in direction

    02:38:300 (1,2,3,4,5) - Change the pattern to a star (for example) to keep a constant direction change because the music allows it

    02:41:500 (1,2,3,4,1) - Wanted to point out that this is a nice pattern

    02:45:100 (3,4) - There is a noticeable difference in the music. Try to point it out with replacing the sliders or inverting them for example

    02:52:500 (8) - Place this note a little bit more to the previous one to increase readability (not necessary)

    02:55:700 (3) - Why didn't you use a perfect-slider for this one? I am just curious

    02:58:300 (1,2,3,4) - Try something different. This looks like your ideas went out.

And I know it is hard to choose the right time for the New Combo. It helps if you select all notes and clear the NC and place them again because there should be a logic, too. Typically on a downbeat or to break a pattern down to something the player can understand even better or just for aesthetics (while still following a rule)
Topic Starter
Yulivee
SPOILER

Neqoo wrote:

I am modding your Lolicon difficulty

First off I have to say that your note placement is often not on point.
You should place notes and sliderheads on strong sounds which you can definitely hear. These could be the instrument or the voice of the singer but more important is the consistency while placing the notes.

The use of slidertails is totally yours but it should also follow an idea how you want to express stuff.

Try to think why you place a note exactly like you want to do. What sense this placement follows and if you have a valid reason to use a jump or even use a note on this exact beat.

So.. Let's go with the mod:

[Lolicon]

  • 00:16:900 (6) - If you are able to explain why you put the note exactly there you can keep it. I suggest to use a slider on the note before or to leave it out. This happens often in your map so try to use the same solution to keep consistency all over your map

    00:17:100 (1,2,3,4,5,6) - You should be able to fix this on your own but I'll explain this for clarification. If you want to follow the voice as you do all the time you should change the sliders to notes and the notes to sliders here.

    00:18:700 (1,2,3,4) - This is actually fine because you used sliders consistently to bring in some variation.

    00:23:500 (7,8) - Use 1/4th sliders instead. 1/8 and 1/16 tend to mess up the flow (unless it looks like a solid 11/10 to you). - rock solid 11/10, I love those :v

    00:23:900 (9,10) - Change it to a slider

    00:24:300 (11) - Change it to either 1 slider and then a note or 3 notes in a row (I would use the slider and then a note because it represents the voice more)

    00:26:300 (5,6,7) - This feels odd in terms of note placement. The spacing change is extreme.. and I would actually just use 2 sliders with a special form or 2 doubles or even a combination of both. I had the feeling that a triple into slider would feel pretty neat here actually.

    00:32:300 (3,4,5) - Just press CTRL+H and think about it. (the voice changes but your map does not) Well I did something here..

    00:32:900 (1,2,3,1) - Either put this closer to the next notes or apply a higher spacing on 00:33:700 (3) see next

    00:33:700 (3) - Thinking about this note.. change 00:33:500 (2) to a slider because you use sliders after that and you are starting on the downbeat here so you should introduce the change here. I feel like with the slider, the previous point fits way more the way it is, given the song's flow

    00:33:900 (3,4,5) - Place these sliders different to emphasize the voice more I guess I did something O:

    00:37:700 (4) - I would invert this (CTRL+G) and take 00:37:900 (5) to form some kind of pattern with circular flow to be hones, I like this the way it is. I might play around with 3 and 4 in the future, but the progression from 5 into the triples feels pretty "good" to me. I'll keep this for now (along with the next) but I'll see how this works out in the long run. Maybe my feeling for this changes once a bunch of other things have been adjusted.

    00:38:100 (1,2,3) - If you consider the change mentioned before you should lower the distance of these notes that the player is able to hit these with ease (the triple is laying on the instrumental line so you shouldn't emphasize this as big as you did here) See before

    00:38:500 (4,1,2,3) - Place these accordingly to the point before see before

    00:41:500 (1,2,3,4) - If you want to use this snapping you should increase your distance snapping in Kiai Time in general but I recommend lowering the distance for these notes instead. And I think that you should change the pattern to something completely different (with circular movement) or at least apply CTRL+J

    00:42:300 (5) - Put some round shape on this slider

    00:42:700 (6,7) - Change these too if you did the change before

    00:43:100 (1,2,3,4) - The spacing is way to high and the pattern is very clunky in general

    00:43:500 (2) - This slider should be changed into two notes

    00:48:300 (6,7,1) - Try to flip this. You lose potential when you continue with the triangle even if the song changes noticeably

    00:48:700 (1,2) - These sliders look like they are paired together. This is not a mistake but I prefer this not to be in a symmetric placement

    00:50:500 (1) - I didn't want to point out new combos in general but I would put it on there.

    00:51:100 (1,2,3) - Change this to a more triangular pattern

    00:51:700 (4) - New combo here (changes a lot)

    01:05:500 (1,2,3,4,1,2) - There should be a more clear concept how you put the notes and sliders in shape

    01:07:500 (5) - Put this note a little bit further to the right so you get something that is back and forth too but more clear to play

    01:07:700 (6) - Consider changing this note too to get an extra level of readability

    01:07:900 (7) - This note could be anywhere else but why exactly in front of the triple. This is confusing. Put it a little bit higher

    01:08:300 (1) - You should change this to two notes but you can also leave it as a circle to make this pattern easier

    01:09:900 (2,3,1,2,3,4,5,6) - This is kinda okay but I suggest to place the notes with some kind of variation because the music isn't really building up like you mapped it

    01:14:500 (6) - Change the note before to a slider or leave this out

    01:15:500 (3,4) - Increase the distance a little bit

    01:16:100 (2,4) - Move those notes up because the star looks much cleaner then

    01:18:900 (5) - Slider on the note before or leave it out - this one is different from the rest though because the voice goes up (it's a long a here and long e otherwise)

    01:20:900 (6) - Slider on the note before or leave it out (it's a long e here)

    01:25:100 (3,4) - Use a slider here to maintain the flow

    01:25:900 (2,3) - The same here (Use a slider here to maintain the flow)

    01:30:500 (2) - You need a note here. It confuses otherwise

    01:30:700 (1) - Consider changing this to a small repeating slider too according to the music

    01:31:900 (3,4) - You should know why i put this on the list

    01:32:700 (1,2) - Maybe lower the distance a little bit

    01:33:100 (3,4) - Try to change the movement from the jumps and keep the distance on a similar level

    01:36:500 (4) - This is weird. If you want to maintain the triangle maybe put this on the left corner there to keep the circular flow in this pattern

    01:36:700 (5) - Change the position and direction, too, if you think it fits better

    01:39:900 (5) - You should always have a note on the downbeat if you can definitely hear a distinct sound

    01:54:300 (1,2) - maybe don't stack these for better readability

    01:54:900 (4,1) - lower the distance if you want to keep it like that (no need for the high distance)

    01:55:100 (1,2) - 01:55:500 (3,4) - 01:55:900 (5,6,7,8) - change this to a more circular shape. It looks very sharp

    01:56:700 (10) - put a note there. this should be obvious

    02:11:000 (2) - You should put a note in between there because it can get confusing using just 2 singletaps

    02:12:500 (1) - This slider should be on the right-hand bottom side to increase the flow

    02:13:700 (5,6) - A note is missing between the sliders. The choice of pattern in general here (even before) is inconvenient for this missing note. Try to find a similar pattern that contains anything to cover this note

    02:14:500 (1,2,3,4,5,6) - The music suggests something like a stream or repeat-slider but I don't see any of them here.

    02:17:300 (1,1) - same as 02:11:000 (2) because it might get confusing

    02:19:400 (2,3,4) - 3 note stream into a slider feels awkward (02:19:400 (2) - removing this lowers the awkwardness)

    02:20:700 (4) - I think it is better to use a single note there

    02:21:500 (1,2,3,4,5,1) - I would change 02:21:900 (3,4) - to one slider with a length equal to the first one

    02:22:100 (4,5,1) - Feels awkward, too, but this should change if you extend 02:21:900 (3)

    02:28:700 (1,2,1) - This pattern is weird. Maybe move the third note ( 02:29:100 (1) ) more to the right. It is too linear and too sharp right now

    02:30:500 (3) - 02:31:300 (3) - 02:32:900 (6) - 02:34:500 (3) - This problem occurred already. You know what to do

    02:35:100 (1) - Maybe put a note after the slider here or remove it here: 02:35:800 (3) . It makes this more playable because the pattern (note between sliders) doesn't change in the part itself. -> consistency

    02:36:300 (1,2,3) - A right angle doesn't look nice. Maybe change it to something softer (120° for example). Take the three notes directly after this as an orientation

    02:37:900 (4) - Lower this note a little bit to create a more clear change in direction

    02:38:300 (1,2,3,4,5) - Change the pattern to a star (for example) to keep a constant direction change because the music allows it

    02:41:500 (1,2,3,4,1) - Wanted to point out that this is a nice pattern

    02:45:100 (3,4) - There is a noticeable difference in the music. Try to point it out with replacing the sliders or inverting them for example

    02:52:500 (8) - Place this note a little bit more to the previous one to increase readability (not necessary)

    02:55:700 (3) - Why didn't you use a perfect-slider for this one? I am just curious

    02:58:300 (1,2,3,4) - Try something different. This looks like your ideas went out.
And I know it is hard to choose the right time for the New Combo. It helps if you select all notes and clear the NC and place them again because there should be a logic, too. Typically on a downbeat or to break a pattern down to something the player can understand even better or just for aesthetics (while still following a rule)

I am currently working on this one, but eh.. I have somewhat little time on my hands recently due to finals coming up. I cannot really get it done in one go. I'll leave this here and edit it when I work on it..! (Also as some kind of progress-bar for myself!) I'll also update the changes made everytime I update this..! Thanks for all the help though c:

I'll also put a tiny changelog here for things I adjusted on my own. A tiny comment here and there about how those feel and if it's a good change can be left below or sent to me directly, whereever you may be able to contact me (If in doubt, there's the PM function on this very website ;) for everybody else there's probably discord.)

Changelog:

00:27:900 (3,7,3,5) - I did a thing here, empathizing the heavy kick a lot. It feels pretty cool to play, but especially 00:32:700 (5,1,2,3) - might be a bit hard for that SR..
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply