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The Prince Of Sinewaves - Ori and The Blind Forest (POS remi

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AyeAries
Topic Starter
ArcherLove
marked for ever
AyeAries
Internet is back! and Sorry for late mod :)



Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: Tags conflict with Raika's Kesulitan [MX] diff.
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
7k P A T T E R N - | 1 | 2 | 3 | 4 | 5 | 6 | 7|

[Biasa]
  1. I think much better if you add one note here 00:04:596 - and remove one note here 00:05:167 -
  2. Change 00:20:596 (20596|4) - the limit of the LN here 00:21:167 - for consistency.
[Sulit]
  1. Try to move this note 00:10:882 (10882|5) - to column 2
  2. 00:17:167 - remove one note (Not the LN) to stable the hitsound and i think 5 notes is enough.
OMG it's LN mapset T_T Nuuudles I'm so sorry for the late mod and thanks for mod my map. Goodluck :)
Critical_Star
mark

Biasa [NM]
00:09:739 (9739|3) - to make it simple for NM diff, how about remove these snare note and catch only sound like 00:10:310 (10310|2) - ?

Raika's Kesulitan [MX]
00:10:310 (10310|1) - why not make this into LN? refer > 00:19:453 (19453|6,19596|4,19667|5,19739|6,19810|2,19882|1) -
00:16:024 (16024|5,16024|6,16167|4,16310|3,16596|2,16882|1) - can't really see why u should end them at the different timing here, i guess is better to snap every LN here at 00:17:024 -
00:20:596 (20596|6,20739|2,21167|4) - while i see your intention of doing this, but i think snap at 00:21:739 - would be better or 00:21:596 - for a LN shield
00:25:167 (25167|1,25167|4,25310|2,25453|3,25739|0) - same case like before ^
00:38:882 - add another at col 5?
00:39:453 (39453|5,39453|1,39453|0,39453|6) - pretty odd to make a break here, suggestion > http://puu.sh/u8OFd/037b429ed8.png
00:43:453 (43453|5,43453|4,44310|5,44310|4) - i can't really hear what sound u are following, sound like 00:42:310 (42310|5,42310|4,44596|2,44596|1) - is fine to make 1/4 LN but this seems a little odd
Topic Starter
ArcherLove

Shiro-neechan wrote:

Internet is back! and Sorry for late mod :)



Mod for Mod Request



[General]
  1. BPM: OK
  2. Offset: OK
  3. AiMod: Tags conflict with Raika's Kesulitan [MX] diff.
  4. Audio: OK
  5. Background: OK
  6. Preview Point: OK
7k P A T T E R N - | 1 | 2 | 3 | 4 | 5 | 6 | 7|

[Biasa]
  1. I think much better if you add one note here 00:04:596 - and remove one note here 00:05:167 - added but not removed because the sound is a bit louder on that section
  2. Change 00:20:596 (20596|4) - the limit of the LN here 00:21:167 - for consistency.
[Sulit]
  1. Try to move this note 00:10:882 (10882|5) - to column 2 hmm I d on't know about this because it will be heavy-left for left thumb user like me but changed for now
  2. 00:17:167 - remove one note (Not the LN) to stable the hitsound and i think 5 notes is enough.
OMG it's LN mapset T_T Nuuudles I'm so sorry for the late mod and thanks for mod my map. Goodluck :)
ayy cs \o
Topic Starter
ArcherLove

Critical_Star wrote:

mark

Biasa [NM]
00:09:739 (9739|3) - to make it simple for NM diff, how about remove these snare note and catch only sound like 00:10:310 (10310|2) - ? I deleted all similiar sound except something like 00:12:024 (12024|4,12596|3,13167|2) - :D
waiting raika's response

edit : update bakaraika diff
LordRaika

Critical_Star wrote:

Raika's Kesulitan [MX]
00:10:310 (10310|1) - why not make this into LN? refer > 00:19:453 (19453|6,19596|4,19667|5,19739|6,19810|2,19882|1) -
oh, no.. the second one is there because of total 2LN, 00:10:310 (10310|0,10310|6) - and 00:19:453 (19453|0,19453|6) -
and adding 00:10:310 (10310|1) - LN here too gonna make it harder, so no XD thanksss anyway ^^


00:16:024 (16024|5,16024|6,16167|4,16310|3,16596|2,16882|1) - can't really see why u should end them at the different timing here, i guess is better to snap every LN here at 00:17:024 -
00:25:167 (25167|1,25167|4,25310|2,25453|3,25739|0) - same case like before ^
hmm... thou its not that hard, but to think again, it might be frustating to get all 300 rainbow and that is not my mapping style,
so yeah... gotta remake this part.



00:20:596 (20596|6,20739|2,21167|4) - while i see your intention of doing this, but i think snap at 00:21:739 - would be better or 00:21:596 - for a LN shield
well since i didnt use any unique release pattern anymore, i will change this one as well...


00:38:882 - add another at col 5?
looks ok for add note, but adding there makes it not balance, so i will pass on it.


00:39:453 (39453|5,39453|1,39453|0,39453|6) - pretty odd to make a break here, suggestion > http://puu.sh/u8OFd/037b429ed8.png
00:43:453 (43453|5,43453|4,44310|5,44310|4) - i can't really hear what sound u are following, sound like 00:42:310 (42310|5,42310|4,44596|2,44596|1) - is fine to make 1/4 LN but this seems a little odd
thx for the suggestion but yeah... its the correct sound to follow...
(i include the explanation for this at the end of this reply)


errr, its 1/2 length of LN, and you know.... the main reason is because i use perfect shield pattern on it.
thus,... i break the 23 or 56 LN, if i didnt break it, it will looks like this http://puu.sh/udHni.png
or do you mean by this 00:42:453 (42453|2) - ??? since you also highlight 00:44:596 (44596|1,44596|2) -
in anyway... no change there... thx :)



btw here is the extra explanation and bonus XD (just spent an hour to transcribe and remake this)
Ori and The Blind Forest, clear instrumental remake ^^

the highlight will give you hint on what sound it is... its basically full 1/2 of the same pitch sound, with different volume
(there is the volume graphic below, yes the 1/2 has lower volume that works like the echo of the sound)
that image is the song's pitch from 00:36:596 -

update : http://puu.sh/udIn8.rar
thx for the mod~
sry late reply :(
Critical_Star
alright, rechecked and seems good to me, bubbled!
good luck for rank :)
Topic Starter
ArcherLove
thanks my idol~~ zzz
Protastic101
tfw should be doing homework but checking a map instead

*boop*
[General]
  1. BG seems pretty low quality imo. Found a similar picture that's a bit better quality here (resized) or a slightly unrelated to the owl but still ori, this (resized)
  2. As cool as I am with a wide variety of diff names, I really don't see how using Indonesian diff names relates to the game at all.
  3. 00:00:125 - This is kind of a useless green line don't you think? You can just set the uninherited point at 40% volume instead for what you need.
  4. Similarly, LordRaika uses 15% vol on the first green line whereas the other diffs use 40%. Seeing that he uses double hitsounds, increase the line volume to 20% instead.
  5. Ok, the hitsounds are really disappointing I'm not going to lie. The way the song is set up, it's just simple kick + snare every 2/1 beats which isn't hard to hitsound at all. Try using these samples; they're already named so you literally don't have to touch the hitsounds except for setting the sample set to custom 1: kick, snare
[NM]
00:12:596 - Kind of inconsistent to map this snare with a single when you used a triple at 00:10:310 (10310|2,10310|0,10310|4) -
00:17:167 - Similarly. I would at least suggest using jumps there.
00:21:167 (21167|1) - At the same time, I don't really think it's necessary here to use a jump when the sound is only a hihat.
00:35:453 - Add another note for the snare
00:40:024 - Similarly to the above. It feels so underwhelming.
00:44:596 - ^

Hitsounds:
00:09:167 (9167|1) - Add drum finish
00:11:453 (11453|2) - ^
00:12:596 (12596|3) - Change to normal sampleset
00:13:739 (13739|4,16024|5,18310|6,20596|4,22882|5,25167|5,27453|1,29739|5,32024|2,34310|0,36596|1,38882|2,41167|5,43453|1) - Add drum finish
00:12:596 (12596|3,17167|4) - Change to normal sampleset
00:17:739 (17739|3) - remove normal hitnormal from here, there's no snare
00:31:453 (31453|3) - ^
00:17:167 (17167|4,30882|4,40024|5) - Add normal hitnormal

[HD]
00:14:882 (14882|2) - Think it'd be better to move this to 2 since it's not used at all in this measure.
00:43:453 - Feel like you could end this off with a bit more symmetry. Column 1 feels too empty and that gives it an incomplete feeling imo. Maybe try this instead? Basically just shifted the short note to 4 for symmetry https://osu.ppy.sh/ss/7453499

Hitsounds
00:01:167 (1167|0,1167|4,1739|1,1739|5,2310|6,2310|4,4596|4,4596|0,5167|6,5167|2) - Double hitsounds everywhere \o/ Remove one from each note
00:09:167 (9167|5) - Add drum finish
00:11:453 (11453|6,13739|2,16024|1,18310|2,20596|1,22882|0,25167|2,27453|0,29739|1,32024|2,34310|3,36596|3,38882|2,41167|1,43453|4) - Add drum hit finishes
00:12:596 (12596|3,33167|3,40024|4) - Add normal hit normals

[MX]
00:03:453 (3453|0) - make this 1/8 long to be consistent with the other bells?
00:07:453 (7453|6) - ^ Similarly
00:10:382 - I think the vibrato actually begins on the first downbeat of the measure. try this instead? https://osu.ppy.sh/ss/7453518
00:16:453 - 00:16:739 - Think it'd be a smoother roll if you made this a uniform 1/4, like this (shortened the LN in 1 to fit the last 1/4 LN) https://osu.ppy.sh/ss/7453530
00:19:453 - Similar to what I mentioned above about the 1/8 starting on the downbeat as opposed to the 1/2 after. Also, I think the outside roll from index finger to ring is kind of uncomfortable, so this is what I would do https://osu.ppy.sh/ss/7453547
00:25:167 (25167|4) - Would suggest moving this to 6 since that column hasn't been used a lot for the past 2 measures

Hitsounds
00:09:167 (9167|4) - Change to soft sampleset for the crash

Kind of disappointed by hitsounds tbh
Topic Starter
ArcherLove

Protastic101 wrote:

tfw should be doing homework but checking a map instead

*boop*
[General]
  1. BG seems pretty low quality imo. Found a similar picture that's a bit better quality here (resized) or a slightly unrelated to the owl but still ori, this (resized)
  2. As cool as I am with a wide variety of diff names, I really don't see how using Indonesian diff names relates to the game at all.
  3. 00:00:125 - This is kind of a useless green line don't you think? You can just set the uninherited point at 40% volume instead for what you need.
  4. Similarly, LordRaika uses 15% vol on the first green line whereas the other diffs use 40%. Seeing that he uses double hitsounds, increase the line volume to 20% instead.
  5. Ok, the hitsounds are really disappointing I'm not going to lie. The way the song is set up, it's just simple kick + snare every 2/1 beats which isn't hard to hitsound at all. Try using these samples; they're already named so you literally don't have to touch the hitsounds except for setting the sample set to custom 1: kick, snare
[NM]
00:12:596 - Kind of inconsistent to map this snare with a single when you used a triple at 00:10:310 (10310|2,10310|0,10310|4) - the LN is not snare, it's for melody and bass synth
00:17:167 - Similarly. I would at least suggest using jumps there.
00:21:167 (21167|1) - At the same time, I don't really think it's necessary here to use a jump when the sound is only a hihat.
00:35:453 - Add another note for the snare
00:40:024 - Similarly to the above. It feels so underwhelming.
00:44:596 - ^

^^ all of this actually a pattern from 00:12:024 (12024|4,12596|3,13167|2) - 00:16:596 (16596|2,17167|4,17739|3) - 00:21:167 (21167|1,21739|2,22310|3) - etc... so I will keep for now =3

Hitsounds:
00:09:167 (9167|1) - Add drum finish
00:11:453 (11453|2) - ^
00:12:596 (12596|3) - Change to normal sampleset
00:13:739 (13739|4,16024|5,18310|6,20596|4,22882|5,25167|5,27453|1,29739|5,32024|2,34310|0,36596|1,38882|2,41167|5,43453|1) - Add drum finish
00:12:596 (12596|3,17167|4) - Change to normal sampleset
00:17:739 (17739|3) - remove normal hitnormal from here, there's no snare
00:31:453 (31453|3) - ^
00:17:167 (17167|4,30882|4,40024|5) - Add normal hitnormal

[HD]
00:14:882 (14882|2) - Think it'd be better to move this to 2 since it's not used at all in this measure.
00:43:453 - Feel like you could end this off with a bit more symmetry. Column 1 feels too empty and that gives it an incomplete feeling imo. Maybe try this instead? Basically just shifted the short note to 4 for symmetry https://osu.ppy.sh/ss/7453499 re-arranged to https://osu.ppy.sh/ss/7454343

Hitsounds
00:01:167 (1167|0,1167|4,1739|1,1739|5,2310|6,2310|4,4596|4,4596|0,5167|6,5167|2) - Double hitsounds everywhere \o/ Remove one from each note
00:09:167 (9167|5) - Add drum finish
00:11:453 (11453|6,13739|2,16024|1,18310|2,20596|1,22882|0,25167|2,27453|0,29739|1,32024|2,34310|3,36596|3,38882|2,41167|1,43453|4) - Add drum hit finishes
00:12:596 (12596|3,33167|3,40024|4) - Add normal hit normals

Kind of disappointed by hitsounds tbh
sorry prot ;; and thanks~ apply other that's not replied
waiting raika's response, I hope not 1 week;;
APPUDETO~
LordRaika

Protastic101 wrote:

[MX]
00:03:453 (3453|0) - make this 1/8 long to be consistent with the other bells?
00:07:453 (7453|6) - ^ Similarly
first, the sound is fading out, or echoing... if you notice, i reduce the hitsound volume % on them too
and also the length of the short LN, means that you should hit it really lightly, similarly to produce a lower sound.
but... if you think its bad for rank maybe? i will consider to change it.



00:10:382 - I think the vibrato actually begins on the first downbeat of the measure. try this instead? https://osu.ppy.sh/ss/7453518
00:19:453 - Similar to what I mentioned above about the 1/8 starting on the downbeat as opposed to the 1/2 after. Also, I think the outside roll from index finger to ring is kind of uncomfortable, so this is what I would do https://osu.ppy.sh/ss/7453547
Hmm, agree! thou the first reason is to make it easy, but i reposition them a bit now to make it moreee easy



00:16:453 - 00:16:739 - Think it'd be a smoother roll if you made this a uniform 1/4, like this (shortened the LN in 1 to fit the last 1/4 LN) https://osu.ppy.sh/ss/7453530
eeerrrr... no, the thing is i doubt its full 1/4 so i restrain of using it.
and btw its 7 hold on your screenshot XD

BUT!! for smoother LN roll... i decide to make all of them a very consistent release and new hold 1/2 , which is really good now.


00:25:167 (25167|4) - Would suggest moving this to 6 since that column hasn't been used a lot for the past 2 measures
Sure...






Hitsounds
00:09:167 (9167|4) - Change to soft sampleset for the crash
i didnt change it, but i add soft finish 40% to other note





Similarly, LordRaika uses 15% vol on the first green line whereas the other diffs use 40%. Seeing that he uses double hitsounds, increase the line volume to 20% instead.
-imo, its ok to use 15% in my diff since i can hear the soft hitnormal jst fine
and i believe i use more chord on my diff so i use less % since they multiply it.


Ok, the hitsounds are really disappointing I'm not going to lie. The way the song is set up, it's just simple kick + snare every 2/1 beats which isn't hard to hitsound at all. Try using these samples; they're already named so you literally don't have to touch the hitsounds except for setting the sample set to custom 1: kick, snare
hahaha XD its okay..., i get it.
but yes i do not intend to use additional stuff on the minimalist song and map like this,
like the theme is really compact and simple and yet... get the use of the default and get things done.


Kind of disappointed by hitsounds tbh
i dont mind thou, since i personally dont expect good hit feedback on this, since i will concentrate purely on the LN control if im at the players view.
furthermore.. uhh yes the song just cant really call for an exciting hitsound so i skip custom and use the simple one just like how the song is >w<
Thanks for the mod >w<
and i add more detail here :
-00:15:024 - add 1/4 slow grace note style to most section.
-00:31:167 - add 3rd echo and special for col 4. here too : 00:40:310 -
-00:33:167 - then... special col 4 for snare only, same for 00:42:310 -

Appudetto~
Protastic101
k, recheck

[nm]
00:07:453 (7453|3,8024|3) - Add whistles to be consistent with raika's diff
00:21:167 (21167|1,21739|2,22310|3) - Lmao wtf hitsounds. Remove all 3 finishes here.
00:21:739 (21739|2) - add normal hitnormal to this note

[hd]
00:33:167 (33167|3) - Missing normal-hitnormal
00:07:453 (7453|5,8024|2) - Add whistles to be consistent with raika's diff
00:40:024 (40024|5) - missing normal-hitnormal

[mx]
00:18:310 (18310|5,18310|2) - Add finish here or remove the finish in HD and NM instead
Topic Starter
ArcherLove


fix
1000th post~~
thnkss prot \:D/
Protastic101
Does it work on yourself too? :thinking:



Anyways, talked in discord and fixed a couple more hitsound inconsistencies, good to go now~
Rivals_7
Kenapa gak "Kesulitannya Raika" atau apalah. Kan lebih indo gitu wkwkwk
Kalo "Raika's... "kayak campuran indo inggris xD

Btw gratz la :D/
Akasha-
you forgot me :( sed

anyway congrato

the bg doesn't fit this current theme tho
Topic Starter
ArcherLove

Raymond wrote:

you forgot me :( sed

anyway congrato

the bg doesn't fit this current theme tho
i know lool

I'm not forgetting you, I will inform you next time the thing expew check and said "ready", because that's worth it kkk

sb
Gemu-
Congrats >ww<
Eldergleam
kampret udah kerank aja ini map kwkwkwkw
btw grats kak Archer
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