Miku控拜访^^
sorry, i think 7 is too high. and i don't care about others.SapphireGhost wrote:
[Collab]
- I think you should set the HP Drain at 7 to match the other settings.
sorry, i don't think that's necessary.Raging Bull wrote:
Collab:
03:13:622 (1) - You should put timing points like you did in hard/normal to make the sound go lower as the song fades.
so there is no difference? lolShiirn wrote:
Why does collab have 0.5 tick rate when none, repeat NONE of the sliders even last longer than 1/1? how stu-
SapphireGhost wrote:
[General]
- For the ending few notes and spinner of each difficulty, there seems to be an inconsistency on whether things are on blue or yellow ticks, so you might want to make things consistent.
Sorry I don't like slidertick.
[Hard]
- You might want to put all settings other than Circle Size at 6 so that it is both equal and it is lower than the [Collab].As your wish.
00:36:734 - *nazi suggestion* Drag the end of the break to this time. Unnecessary.
Raging Bull wrote:
Easy:
03:13:622 (1) - Use the same timing points as hard/normal. Unnecessary.But fixed as your wish.
Shiirn wrote:
I really suggest 1 or 2 tick rate on hard, namely because 0.5 tick rate on a 98 bpm map is outright silly (if you really, really hate the sound of slider ticks i'll happily make one that's quieter [note: not silent] for you.) Sorry I don't think slidertick is necessary for this map , or this song.
Hard's beginning has useless timing sections, you use C1 to start off with and C2 every time you use the second custom whistle while you never use any of the other hitsounds. C2 the entire thing and be done with it. No changes because the result is the same.
The spinner clears are BARELY visible Maybe just for you ?
HP drain is a bit high OK -1 now.
00:44:081 (1,2) - nazi but fix the overlap I map this on purpose.
So here is a new team called beatmap popping team ? DX Anyway thanks guys.:3 Sorry. I posted your map in #modhelp with questions and they all came XD
SapphireGhost wrote:
[S o r d a's Normal]
- The difficulty settings are fairly high here, I would recommend reducing all but Circle Size by 1 tick.
00:34:285 (1,2,3,4,5) - It would be more consistent with [Easy] and [Hard] to take these notes out.Not Fix
01:35:510 (1) - I don't really think you should put slider velocity changes in a difficulty with 0.5 Tick Rate, it's a bit confusing for playersSlow slider Deleted Fix'd
02:16:530 (1) - Same thing with velocity changes, but the spacing here is also very strangely inconsistent, so you should move this note.^
02:19:285 (3) - Maybe new combo here? I'm not sure what sort of new combo pattern you are using.Fix'd
late sorryShiirn wrote:
Sorda's normal
OD-1, HP-1 OD-1
not going to look through everything
REQUIRE higher tick rate since you use 0.5x speed sliders
02:15:612 (7,8,1) - THAT SPACING. THIS IS A NORMAL NOT A- changed Fix'd
00:32:449 - do you really need this break Not Fix
Raging Bull wrote:
Taiko:
Slider velocity seems really high for a relaxing song. Lower it? 98BPM is not high in taiko, so making higher SV is way to increase the level, as you saying this is relaxing music, I have change it becoming 2.4
Download: Hatsune Miku - Uta ni Katachi wa Nai Keredo (Joshua Lost) [KS's Taiko].osuSapphireGhost wrote:
[H-Miku's Taiko]
00:31:836 - There is no HP Drain in Taiko, so you don't need to have a break here. (thanks to Shiirn for pointing this out) Thx for you reminding~ Fix it :)
03:13:775 (1) - Consider making this spinner end 1/2 tick earlier like on the four other difficulties. Fix
James2250 wrote:
-To match the other map that is ranked of this and the things that I see when I search on Google the title should capitalized as "Uta ni Katachi wa nai Keredo" instead of "Uta ni Katachi wa Nai Keredo" OK~
-Even though the song is fairly calm it would be nice if every difficulty could include a break in the second half of the song as well @_@ Sorry I'm not sure..
-I guess the epilepsy warning is just for the bright combo colors during the kiai? Isn't really needed but ok Hmm..So keep it ^^
-I don't see the "bubble" picture in your SB folder being used anywhere in the mapset? Deleted~
Hard:
02:14:693 (1,2,3,4) - odd place for a spacing change like thisMiss the image ??? 0.0Sorry I misunderstood.. Fixed
03:13:545 (1) - isn't snapped correctly Fixed~
Everything else looks good, call me back after fixes and I should be able to rank
James2250 wrote:
Collab:
-Doesn't look good having 0 breaks as the song is fairly long
I don't think break is fit to this short ver,also you know this is an "insane" diff,so is it fine with no break.
Sakura Hana wrote:
[General]
I agree with James2250 you should put another break in the song. Hmm..Really hard to find a place to put another breakin this short ver. @_@
Combo colours are kinda bright, paired with a bright background that flashes, plus their kinda blending i recommend you darken them (very dark btw) OK , I will fix this after all diff updated.
[Hard]
02:24:489 (1,2) - Slider stack is acting as stack 0, this is unrankable, i suggest you do some manual stackingFixed
[Easy]
Lots of kick sliders that repeat more than once, new players cant hit them correctly because the slider covers the other return arrows.Err Sorry I'm not willing to replace them.They fit the rhythm and easy enough.
Thanks~Sakura Hana wrote:
[Collab]
ooooook let's see where can i begin:
Style Mod go! these are pretty interesting concerns i found when checking your map, i'd probably won't give a bubble if these arent attended to: :O
00:07:040 (4) - What instrument is this note following? Fixed this.
00:25:408 (2) - Feels like this slider should start 1/4 later, otherwise what is it following? o.o? I just do this in simple 1/2 and follow the music. a x xx<rhythm.
00:28:622 (4) - I think this note fits better at: 00:28:928 since it looks like ur 1/4 stack is mapped to nothing, but there's a triple immediately later. Remove (4)-
00:40:255 (6) - What is this note following? Fixed
00:41:020 (8) - ^ ^
00:42:244 (1) - ^ ^
00:44:387 (6) - ^ ^
00:46:224 (8) - Why put a note on the fade out of the lyric? oh,well,fixed.
00:47:602 (3) - What is this note following? Fixed
00:54:336 (4) - ^ ^
00:56:938 (1) - ^ I'm follow the instrument here..you can hear that if you remove this note.
00:59:387 (1) - ^ ^
01:00:918 (4) - ^ Fixed
01:01:836 (2) - What is this slider following? I'm follow the instrument here..you can hear that if you remove this not.I also did something here!
01:03:979 (4,5) - What are these notes following? Fixed.
01:08:418 (2) - What is this note following? fixed!
The rest is fine, but i need these cleared up, sorry for the style modding, but i was quite impressed that a song as calm as this one had an Insane difficulty (in this case collab) to begin wtih, i hope the reasons have something to do with the song because i dont like hearing "I want to make it more challening" stuff =/ and yes i can FC the song.
I know this mapset have a Hard diff already however bakajo requested us to make a clloab diff,we (me and kodomo) didn't want this mapset to have 2 Hard,so we wanna to try something here.(Be honest this insane is not that hard though~ )
Alace wrote:
<Taiko>
00:31:428 (1,2) - wrong snapping (should on 31454 and 31683, yes 1/8 snap)
03:13:061 (1,2) - ^
02:35:969 (1) - this note should be remove, use 1/6 here
02:47:295 (1) - remove ?
that`s all i can find OK ~ All fixed by kanpakyin
這map怎麼玩起來像BPM 196 XD