Hi, from my M4M request. (sorry for extremely super delay as my desktop exploded half of a month ago)
[General]
> Tags and sources are fine.
> BG resolution is the best at 1366*768.
[Oni]
> 00:35:412 (25,26) - they do not match the mapping channel of d (piano chord base). Maybe you should remove these d so as to make the note spread also look great between Muzukashii and Oni here.
> 00:38:012 (37,38) - / 00:39:612 (45,46) - ... sound really strange as the piano chord fall at 00:38:312 - / 00:39:912 - where you did not put a note. Maybe you should also put a note on the melody as well (although you did do so at the later part, I think the starter should also contain the notes suiting for the melody part well.)
> 00:43:012 - shift it 1/4 forward to match the drum, as well as the pattern of d kd ?
> 00:43:912 - k should also be added here to state the changes of mapping channel, since you started putting note on the melody after this timing.(i.e. 00:44:412 (67,68,69) - )
> 00:46:012 (75,76,77,78) - why do you map them as d kdk? Where is the consistency of d d for the piano chord for this session?
> 00:47:912 - / 00:49:512 - I feel that k are missed here and there if you follow your previous mapping style strictly.
> 00:52:412 (110,111) - / 00:54:012 (117,118) - should be as same as 00:50:812 (101,102) - because they share the same pitch.
> 01:02:012 (163,164) - / 01:02:812 (169,170) - vice versa, dd in this case, matching with a lower pitch of piano stacato 00:55:612 (126,127) -
> 01:07:212 - should it be move 1/2 backward to match the flow of the music and your patterns? You did not use 'kd' expect these two notes I mention. Also, 'kd' sounds strange too because the k would be a start of a pattern which does not appear at any other places in this whole phrase as well.
> 01:19:912 - /01:26:312 - same as above
> 01:28:412 - you may add a drumer to state the presence of sfx properly
> 01:54:812 (418,419,420) - the place you use d kd is alright since there are the familiarised piano chord base patterns again.
> 02:00:612 (110) - d sounds better to emphasize the drum kick at 02:00:812 -
> 02:07:912 (149,150) - / 02:14:312 (185,186) - ctrl+G? follow the consistency please
> 02:26:812 - try this?
https://puu.sh/renqm/fa4eb13ce5.pngShorten the slider to express the sfx, using
d d k k kkdd to map the piano part
> 02:46:012 - you completely ignore the mere sfx solo, what.... Note density should be higher since the mood is more exciting. If you solely map to the drum hits, that'd really lose the track of the music.
> 03:07:412 - dk d --> d kkd / dk kd? (1/4 beat as a space)
> 03:24:412 (605) - This Finish is kinda difficult to hit, removing the Finish?
> 03:40:612 - / 03:47:012 - k can be added here to mark the BG sound effect. The flow is better as well.
> 03:41:412 - / 03:47:812 - k can be added to make the flow smoother.
> 03:43:812 - d is missing?
> 03:45:312 - a d is definitely missing
> 03:48:212 - shifting it to 1/4 backward fits more to your mapping style and mapping channel.
> 04:09:212 - what are those random triplets?
> 04:22:012 - similar way to deal with it as same as 02:26:812 -
[Muzukashii]
> You choose to map the drum strictly too in Muzukashii. The prominent, the easiest part to be identified with should be the piano chords, while you did not want to map them. What a pity.
> 00:46:012 (54,55,56) - keep it as d d is alright. Why would you put k at the 00:46:412 - ?
> 00:50:812 (74) - using k to deal with the consistency issue with Oni?
> 00:52:412 - / 00:54:012 - should be k, no matter what.
> 01:00:412 (110,111) - why do you only map the piano stacato with two notes only at these timings?
> 01:02:012 - / 01:02:812 - similar principle, 'd'this time.
> 01:57:412 - shift it 1/2 beat forward and changing it to d, to fit the pattern well, also with the music.
> 02:00:012 (309) - keep it as d please
> 02:03:812 - same as 01:57:412 -
> 02:20:412 - check note consistency with Oni of this 'calm' session
> 02:43:612 - try this?
https://puu.sh/reppK/6e8497e462.pngYou version is too long with spamming of 1/2 notes.
> 03:37:212 - check some of the amendments applicated in Oni, they are also useful in Muzukashii
> 03:40:012 - / 03:46:412 - forming a mono-d triplet can suit the music well without creating such weird space.
> 03:55:012 - / 04:01:412 - removing it to clear a space for a nice break
> 04:15:612 - you can map the following part as same as Oni. It is okay for Muzukashii level player to handle the offbeat patterns, with a relatively large break comparing with that in Kiais.
My face goes green. Sorry for delay as my PC blown up earlier.
EDIT: Remove a huge picture which is not necessary in the mod.