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dj TAKA - Colors (sasakure.UK Futurelogic Remix) [Taiko]

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Topic Starter
bananannian
This beatmap was submitted using in-game submission on 2016年9月18日 at 13:01:16

Artist: dj TAKA
Title: Colors (sasakure.UK Futurelogic Remix)
Tags: True Blue
BPM: 150
Filesize: 6839kb
Play Time: 04:27
Difficulties Available:
  1. Blue Oni (6.7 stars, 1865 notes)
  2. Futsuu (2.22 stars, 518 notes)
  3. Muzukashii (3.01 stars, 863 notes)
  4. Oni (4.09 stars, 1277 notes)
Download: dj TAKA - Colors (sasakure.UK Futurelogic Remix)
Information: Scores/Beatmap Listing
---------------
Feeling blue~

GIVE ME AN INNER ONI ALREADY JESUS CHRIST
Ayyri
Blue is the best color.
_yu68
hi~

[Blue Oni]
ignore sound, for play easier

00:50:078 - change to don
00:50:212 - change to kat
00:50:278 - 00:50:345 - delete
00:50:312 - add don
-----
01:03:912 - change to don
-----
01:06:078 - change to don
-----
01:10:312 - change to don
-----
01:13:412 - change to kat
-----
01:14:812 - change to don
01:15:012 - change to kat
01:16:712 - change to don
01:17:612 - change to don
01:17:712 - change to kat
-----
01:18:112 - move to 01:18:212 -
-----
01:23:112 - change to don
-----
01:25:278 - change to don
-----
01:27:012 - change to don
-----
01:27:412 - change to kat
-----
02:06:878 - change to don
02:07:078 - 02:07:145 - delete
02:07:112 - add don
02:07:345 - change to kat
02:07:412 - change to don
02:07:478 - 02:07:545 - delete
02:07:512 - add don
-----
02:07:812 - change to kat
-----
02:10:512 - delete
-----
02:13:012 - change to kat
-----
02:13:812 - change to don
-----
02:16:545 - change to kat
02:16:712 - change to don
02:17:112 - change to don
-----
02:19:512 - change to don
02:19:612 - change to kat
02:19:745 - change to don
-----
02:33:812 - change to kat
-----
02:34:412 - change to don
02:34:612 - change to kat
-----
02:36:712 - change to kat
02:37:278 - change to don
02:37:345 - change to don
02:37:412 - change to kat
02:37:512 - change to kat
02:37:612 - change to don
-----
02:38:962 - delete
02:39:362 - delete
-----
02:40:612 - change to kat
02:40:812 - change to don
-----
02:55:112 - change to don
02:55:312 - change to kat
02:55:412 - change to don
-----
03:01:945 - change to don
-----
03:04:962 - delete
-----
03:07:512 - change to don
-----
03:10:878 - change to don
-----
03:13:312 - change to kat
-----
03:13:912 - change to don
-----
03:15:512 - change to don
03:15:678 - change to kat
03:15:745 - change to kat
03:15:912 - change to don
-----
03:18:712 - change to don
-----
03:20:312 - change to don
-----
03:23:762 - delete
03:24:162 - delete
-----
03:26:112 - change to kat
-----
03:26:712 - change to don
-----
03:33:112 - change to don
-----
03:36:145 - change to kat
03:36:712 - change to don
-----
03:49:278 - change to don
03:49:478 - 03:49:545 - delete
03:49:512 - add don
03:49:745 - change to kat
03:49:812 - change to don
-----
03:51:162 - delete
-----
03:57:562 - delete
03:58:212 - change to kat
03:58:312 - change to don
03:59:278 - change to don
03:59:345 - change to don
03:59:412 - change to kat
-----
04:01:745 - change to kat
04:02:312 - change to don
-----
04:05:345 - change to kat
-----
04:07:412 - change to kat
-----
04:08:545 - change to kat
-----
04:11:745 - change to kat
-----
04:14:712 - change to don

good luck :3
Topic Starter
bananannian

_yu68 wrote:

hi~

YAY someone who can play the map modded the map :D

[Blue Oni]
ignore sound, for play easier

01:06:078 - change to don
01:13:412 - change to kat
01:15:012 - change to kat
01:25:278 - change to don
01:27:412 - change to kat
02:10:512 - delete
02:16:545 - change to kat
02:16:712 - change to don
02:34:412 - change to don
02:36:712 - change to kat
02:37:278 - change to don
02:37:345 - change to don
02:37:412 - change to kat
02:37:512 - change to kat
02:37:612 - change to don
02:40:612 - change to kat
02:40:812 - change to don
02:55:312 - change to kat
02:55:412 - change to don
03:01:945 - change to don
03:59:278 - change to don
03:59:345 - change to don
03:59:412 - change to kat
04:05:345 - change to kat
04:08:545 - change to kat
04:11:745 - change to kat
04:14:712 - change to don

I accepted about half of your suggestions, the above are the ones that I feel like deviate too much from the music so I either did something else or kept the map the way it was. With the kkdd 1/6s, I chose not to change them to kkkd since I wanted some variety in my patternings. With 3 long 1/6 streams, I made the first easier but kept the other two unchanged; don't want to make it TOO easy for you to DT :P

02:38:962 - delete
02:39:362 - delete
03:04:962 - delete
03:23:762 - delete
03:24:162 - delete
03:51:162 - delete
03:57:562 - delete

Here are the 1/8s that you wanted me to delete... I'll keep them for now since every one of them serves to emphasize certain sounds in the music and I want to keep the note density for those parts high. Will find other testplayers/modders opinions on them though.

good luck :3 <3
Thank you for the mod and testplay!
Skylish
Hi, from my M4M request. (sorry for extremely super delay as my desktop exploded half of a month ago)


[General]

> Tags and sources are fine.
> BG resolution is the best at 1366*768.

[Oni]

> 00:35:412 (25,26) - they do not match the mapping channel of d (piano chord base). Maybe you should remove these d so as to make the note spread also look great between Muzukashii and Oni here.
> 00:38:012 (37,38) - / 00:39:612 (45,46) - ... sound really strange as the piano chord fall at 00:38:312 - / 00:39:912 - where you did not put a note. Maybe you should also put a note on the melody as well (although you did do so at the later part, I think the starter should also contain the notes suiting for the melody part well.)
> 00:43:012 - shift it 1/4 forward to match the drum, as well as the pattern of d kd ?
> 00:43:912 - k should also be added here to state the changes of mapping channel, since you started putting note on the melody after this timing.(i.e. 00:44:412 (67,68,69) - )
> 00:46:012 (75,76,77,78) - why do you map them as d kdk? Where is the consistency of d d for the piano chord for this session?
> 00:47:912 - / 00:49:512 - I feel that k are missed here and there if you follow your previous mapping style strictly.
> 00:52:412 (110,111) - / 00:54:012 (117,118) - should be as same as 00:50:812 (101,102) - because they share the same pitch.
> 01:02:012 (163,164) - / 01:02:812 (169,170) - vice versa, dd in this case, matching with a lower pitch of piano stacato 00:55:612 (126,127) -
> 01:07:212 - should it be move 1/2 backward to match the flow of the music and your patterns? You did not use 'kd' expect these two notes I mention. Also, 'kd' sounds strange too because the k would be a start of a pattern which does not appear at any other places in this whole phrase as well.
> 01:19:912 - /01:26:312 - same as above
> 01:28:412 - you may add a drumer to state the presence of sfx properly
> 01:54:812 (418,419,420) - the place you use d kd is alright since there are the familiarised piano chord base patterns again.
> 02:00:612 (110) - d sounds better to emphasize the drum kick at 02:00:812 -
> 02:07:912 (149,150) - / 02:14:312 (185,186) - ctrl+G? follow the consistency please
> 02:26:812 - try this? https://puu.sh/renqm/fa4eb13ce5.png
Shorten the slider to express the sfx, using d d k k kkdd to map the piano part
> 02:46:012 - you completely ignore the mere sfx solo, what.... Note density should be higher since the mood is more exciting. If you solely map to the drum hits, that'd really lose the track of the music.
> 03:07:412 - dk d --> d kkd / dk kd? (1/4 beat as a space)
> 03:24:412 (605) - This Finish is kinda difficult to hit, removing the Finish?
> 03:40:612 - / 03:47:012 - k can be added here to mark the BG sound effect. The flow is better as well.
> 03:41:412 - / 03:47:812 - k can be added to make the flow smoother.
> 03:43:812 - d is missing?
> 03:45:312 - a d is definitely missing
> 03:48:212 - shifting it to 1/4 backward fits more to your mapping style and mapping channel.
> 04:09:212 - what are those random triplets?
> 04:22:012 - similar way to deal with it as same as 02:26:812 -

[Muzukashii]

> You choose to map the drum strictly too in Muzukashii. The prominent, the easiest part to be identified with should be the piano chords, while you did not want to map them. What a pity.
> 00:46:012 (54,55,56) - keep it as d d is alright. Why would you put k at the 00:46:412 - ?
> 00:50:812 (74) - using k to deal with the consistency issue with Oni?
> 00:52:412 - / 00:54:012 - should be k, no matter what.
> 01:00:412 (110,111) - why do you only map the piano stacato with two notes only at these timings?
> 01:02:012 - / 01:02:812 - similar principle, 'd'this time.
> 01:57:412 - shift it 1/2 beat forward and changing it to d, to fit the pattern well, also with the music.
> 02:00:012 (309) - keep it as d please
> 02:03:812 - same as 01:57:412 -
> 02:20:412 - check note consistency with Oni of this 'calm' session
> 02:43:612 - try this? https://puu.sh/reppK/6e8497e462.png
You version is too long with spamming of 1/2 notes.
> 03:37:212 - check some of the amendments applicated in Oni, they are also useful in Muzukashii
> 03:40:012 - / 03:46:412 - forming a mono-d triplet can suit the music well without creating such weird space.
> 03:55:012 - / 04:01:412 - removing it to clear a space for a nice break
> 04:15:612 - you can map the following part as same as Oni. It is okay for Muzukashii level player to handle the offbeat patterns, with a relatively large break comparing with that in Kiais.

My face goes green. Sorry for delay as my PC blown up earlier.

EDIT: Remove a huge picture which is not necessary in the mod.
Topic Starter
bananannian

Skylish wrote:

blah blah general stuff

So the first thing you need to know is that I map with the osu default taiko hitsounds, so if you're listening to it with the authentic taiko hitsounds it's going to sound different and possibly weird.

Second thing you need to know is that I plan to have an inner oni GD, so I will not put streams in oni. I believe that pattern-wise muzu and oni are on the hard side already, no matter what SR says, it has so many offbeat patterns and uncommon rhythms because of the piano. Because of these reasons, the difficulties are gonna be naturally undermapped.


[Oni]

> 00:35:412 (25,26) - they do not match the mapping channel of d (piano chord base). Maybe you should remove these d so as to make the note spread also look great between Muzukashii and Oni here.
Done!

> 00:38:012 (37,38) - / 00:39:612 (45,46) - ... sound really strange as the piano chord fall at 00:38:312 - / 00:39:912 - where you did not put a note. Maybe you should also put a note on the melody as well (although you did do so at the later part, I think the starter should also contain the notes suiting for the melody part well.)
No, I don't plan on mapping the piano in this section because of its offbeat rhythm which would necessitate a lot of doubles and would make the note density too high and this part too hard; the song is still pretty calm here. Any notes landing on blue lines solely for the piano in this section is a mistake and have been removed.

> 00:43:012 - shift it 1/4 forward to match the drum, as well as the pattern of d kd ?
I don't hear any sound at 00:43:012 lol

> 00:43:912 - k should also be added here to state the changes of mapping channel, since you started putting note on the melody after this timing.(i.e. 00:44:412 (67,68,69) - )
This would be a good note to add! If the overall density of this section is higher... Right now since the vocals are holding a long note I'd like this measure to be less intense so I didn't put in 1/4s. I don't understand how putting the note here "states the changes of mapping channel" either.

> 00:46:012 (75,76,77,78) - why do you map them as d kdk? Where is the consistency of d d for the piano chord for this session?
Vocals have notes on both k. Not mapping to the piano.

> 00:47:912 - / 00:49:512 - I feel that k are missed here and there if you follow your previous mapping style strictly.
Not mapping the piano.

> 00:52:412 (110,111) - / 00:54:012 (117,118) - should be as same as 00:50:812 (101,102) - because they share the same pitch.
> 01:02:012 (163,164) - / 01:02:812 (169,170) - vice versa, dd in this case, matching with a lower pitch of piano stacato 00:55:612 (126,127) -
Good points! I didn't change the notes you pointed out, but instead revised the streams at 00:50:812 and 00:55:612 so they should follow the pattern I have now with dd matching the piano notes for the first phrase, and kk for the second.

> 01:07:212 - should it be move 1/2 backward to match the flow of the music and your patterns? You did not use 'kd' expect these two notes I mention. Also, 'kd' sounds strange too because the k would be a start of a pattern which does not appear at any other places in this whole phrase as well.
> 01:19:912 - /01:26:312 - same as above
Flow is not good mapping lingo. What does flow mean? How does a pattern flow? You argue that because of the 3/2 gap in pattern right here the continuous 1/2 rhythm is disrupted and the "flow" is broken. I can argue that because of the 3/2 gap right here the k is emphasized and creates a even stronger "flow" towards the onbeat d. What flows well and what doesn't is so subjective that it is nigh impossible to define. I personally avoid using this word when discussing mapping with others; instead, I'd go into why I think a particular pattern "flows", instead of just saying that it flows well or not well.
In any case the k is there to match the piano (I can match the piano now because of the high note density of this section so offbeat patterns wouldn't be out of place. Yay!) and also the melody.
Also your point of me not using kd in this section isn't really valid, because you yourself pointed out two other spots where I used kd, at 01:19:912 and 01:26:312 .


> 01:28:412 - you may add a drumer to state the presence of sfx properly
A pause where the player would expect an note, like here on an onbeat, is also a good way to express presence.

> 01:54:812 (418,419,420) - the place you use d kd is alright since there are the familiarised piano chord base patterns again.
Yep.

> 02:00:612 (110) - d sounds better to emphasize the drum kick at 02:00:812 -
Yes I had it as k d k originally but I thought it'll be better to emphasize the 3 percussion sounds all as k as it doesn't happen again in the song. Good suggestion though.

> 02:07:912 (149,150) - / 02:14:312 (185,186) - ctrl+G? follow the consistency please
The fact that you've found two spots where I've used this pattern means that the dk instead of kd here is on purpose. I've already been consistent in mapping k to the high pitched percussion sound at 02:08:012 and 02:14:312, because it's the same sound as 02:10:012 and 02:11:612 and 02:13:212 etc.

> 02:26:812 - try this? https://puu.sh/renqm/fa4eb13ce5.png
Shorten the slider to express the sfx, using d d k k kkdd to map the piano part
I'll think about it... Just the slider is a bit boring, I agree.

> 02:46:012 - you completely ignore the mere sfx solo, what.... Note density should be higher since the mood is more exciting. If you solely map to the drum hits, that'd really lose the track of the music.
So normally I'd agree, but because of the nature of how this song is structured and for making a smooth difficulty spread I can't map to the solo melody here.
The melody contains a lot of 1/4s so if I had to map it out fully I'd have to put in a lot of 1/4 bursts and streams. This would make the whole map like 4.5* and make the jump from muzu to oni too big. If I had people making GDs for me, a light oni and an inner oni for example, then I'd gladly restructure this whole difficulty to be less undermapped, but sadly I'm too lazy to search for GD-ers :P
Then there's the fact that I want the kiais to be the hardest parts of the map, and mapping out the melody in full would make this part harder than the kiais. I opted to map out the drum pattern instead because taiko is a drum game and the drum pattern here is quite different from before, which I thought would be interesting to point out to the player rather than just matching the melody which can be clearly heard already. It's a good compromise imo.


> 03:07:412 - dk d --> d kkd / dk kd? (1/4 beat as a space)
I have a 3/2 gap here because for one I don't want to link up those two phrases so instead of drums or melody I chose to map the piano (03:07:512 is the beat where the melody starts and also where the piano plays a note, 03:07:812 is the beat the piano plays another note and also where the bass drum sounds.) Also I wanted to incorporate more 3/2 gaps in my maps because I want to find more patterns that I'm comfortable with.

> 03:24:412 (605) - This Finish is kinda difficult to hit, removing the Finish?
Ok~

> 03:40:612 - / 03:47:012 - k can be added here to mark the BG sound effect. The flow is better as well.
> 03:41:412 - / 03:47:812 - k can be added to make the flow smoother.
> 03:43:812 - d is missing?
> 03:45:312 - a d is definitely missing
Remapped this section to include these notes you pointed out.

> 03:48:212 - shifting it to 1/4 backward fits more to your mapping style and mapping channel.
Good suggestion! done.

> 04:09:212 - what are those random triplets?
Remember these? 01:03:612

> 04:22:012 - similar way to deal with it as same as 02:26:812 -
I'll think about it.

[Muzukashii]

> You choose to map the drum strictly too in Muzukashii. The prominent, the easiest part to be identified with should be the piano chords, while you did not want to map them. What a pity.
The easiest part to hear is the melody whatever instrument it is, then the drums, then the piano for me. No matter which instrument is the easiest to identify for you I hope you can agree that incorporating all the offbeats in the piano is not a good idea for muzukashii difficulties.

> 00:46:012 (54,55,56) - keep it as d d is alright. Why would you put k at the 00:46:412 - ?
I haven't kept every onbeat as d in this section for pattern variety, I don't see why this k in particular is a problem. In any case 55 and 56 are k's because of the vocal pattern, while stuff like 00:47:412 (69,70) aren't the same because 70 land on the 1st beat of the bar.

> 00:50:812 (74) - using k to deal with the consistency issue with Oni?
Nah, you don't need to be completely consistent with note usage between difficulties. I prefer d's for these notes in the first phrase and k's for the second either way.

> 00:52:412 - / 00:54:012 - should be k, no matter what.
> 01:02:012 - / 01:02:812 - similar principle, 'd'this time.
No. Beside the piano there's also a bass drum kick on these onbeats. I've chosen to map these notes as d for one phrase and k for the other. The whole section should be very structured anyways and I don't expect to change it.

> 01:00:412 (110,111) - why do you only map the piano stacato with two notes only at these timings?
Deleted already but I haven't updated the map LOL

> 01:57:412 - shift it 1/2 beat forward and changing it to d, to fit the pattern well, also with the music.
> 02:03:812 - same as 01:57:412 -
...I'm not sure what I'm supposed to change here, there's a note already where you want me to move this note...

> 02:00:012 (309) - keep it as d please
ok!

> 02:20:412 - check note consistency with Oni of this 'calm' session
I don't know how to map this section, can't match the piano because it's too chaotic rhythm-wise for new players so I just went for simple rhythm like futsuu. Please forgive me ;_;

> 02:43:612 - try this? https://puu.sh/reppK/6e8497e462.png
You version is too long with spamming of 1/2 notes.
That's too hard in comparison to the general difficulty of this muzu.

> 03:37:212 - check some of the amendments applicated in Oni, they are also useful in Muzukashii
While in Oni this section was still on the easy side so I can add some offbeats without worrying about difficulty, this is not the case in muzu. I don't think I'll change the steady onbeats in here.

> 03:40:012 - / 03:46:412 - forming a mono-d triplet can suit the music well without creating such weird space.
Doesn't feel weird for me, but I'll change it to kd kd to better match synth pitch.

> 03:55:012 - / 04:01:412 - removing it to clear a space for a nice break
Nah. It's the climax of the song, I'd like it to be the most difficult part as well.

> 04:15:612 - you can map the following part as same as Oni. It is okay for Muzukashii level player to handle the offbeat patterns, with a relatively large break comparing with that in Kiais.
Will consider it, but I really want the density to drop down drastically at the end of the map.

My face goes green. Sorry for delay as my PC blown up earlier.
Thank you for the mod! I appreciate it no matter how late it is :P
Nwolf
FEELING BLUE I'M THINKING OF YOU
OH I WAS A FOOL TO LET YOU WALK AWAY
TEARS IN MY EYES TODAY
MAKE MY WORLD THE COLOR OF BLUE
BanchoBot
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