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kors k - SigSig

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Topic Starter
Reiji-RJ
This beatmap was submitted using in-game submission on 6 февраля 2012 г. at 13:33:56

Artist: kors k
Title: SigSig
Source: beatmania IIDX
Tags: happy sky REFLEC BEAT pop'n music 16 PARTY icebeam onosakihito ignorethis
BPM: 179
Filesize: 4833kb
Play Time: 01:59
Difficulties Available:
  1. Another (5 stars, 488 notes)
  2. Beginner (0,81 stars, 76 notes)
  3. Extra (5 stars, 435 notes)
  4. Hyper (4,96 stars, 351 notes)
  5. Normal (2,96 stars, 125 notes)
  6. Ono's Taiko Oni (4,94 stars, 510 notes)
Download: kors k - SigSig
Information: Scores/Beatmap Listing
---------------
It's a dream~

Awesome [Normal] by awesome IceBeam
[Extra] by ignorethis :3
[Taiko] and SB by OnosakiHito~

Timing help - happy30
Thank you!
Ch1ka
Star~
m i z u k i
:oops:
La Cataline
ok
IceBeam
;)

Edit: Download: kors k - SigSig (Reiji-RJ) [Normal].osu

Что я сделал? D:
Aleks719
Генерал
Прально, киай не нужен, только отвлекает

Another
...нафин'

Hyper
HP drain +1
AR здесь тут же как и в наисложнейшей сложности, поэтому лучше AR -1
00:47:289 (8,9) - я бы свистки сюда добавил
00:49:970 (7,8) - ^
00:52:652 (8,9) - ^
77456 [T] - резкий провал по громкости, сделай эту секцию чуть погромче, до 70 наверно

Normal
AR +1

Всё. Сорри за такой нубский мод =\
Kurai
On IceBeam's request ~

Normal
01:23:155 (2,3) - Maybe remove the clap onto this circle and add one onto the end of (2) ?
01:44:607 (2) - Move the 2nd square 3 grid left and 1 grid up, The slider will looks nicer ;)
01:59:691 (7) - Add finish at the beginning and at the end ?

Hyper
00:31:535 (1,2,3,4) - I don't really like this kind of pattern :U
01:05:389 (8) - Maybe add a new combo here ?
01:58:183 (2) - Stack it correctly with the end of 01:57:680 (1) ? (Disable the grid snap blah blah...)

Another
01:35:892 (4) - New combo ?
01:37:233 (6) - New combo ?

Nothing bad, just nazi ~
Star~
Topic Starter
Reiji-RJ

Aleks719 wrote:

Генерал
Прально, киай не нужен, только отвлекает

Another
...нафин'

Hyper
HP drain +1 нет?
AR здесь тут же как и в наисложнейшей сложности, поэтому лучше AR -1 nooooo
00:47:289 (8,9) - я бы свистки сюда добавил оке
00:49:970 (7,8) - ^ ^
00:52:652 (8,9) - ^ ^
77456 [T] - резкий провал по громкости, сделай эту секцию чуть погромче, до 70 наверно

Всё. Сорри за такой нубский мод =\
Спасибо :3

KuraiPettan wrote:

On IceBeam's request ~
Hyper
00:31:535 (1,2,3,4) - I don't really like this kind of pattern :U
01:05:389 (8) - Maybe add a new combo here ?
01:58:183 (2) - Stack it correctly with the end of 01:57:680 (1) ? (Disable the grid snap blah blah...)

Another
01:35:892 (4) - New combo ?
01:37:233 (6) - New combo ?

Nothing bad, just nazi ~
Star~
A~all fixed
Thanks~
IceBeam
Thanks Kurai and Сашка o/

Download: kors k - SigSig (Reiji-RJ) [Normal].osu
Kurosanyan
Mod request from Icebeam o/

[General]
  1. It's still in WIP, so I guess you will make an Hard or maybe an Easy?
[IceBeam]
  1. Rename it IceBeam's Normal or something like this? I don't really like when a guest diff have a normal name :(
  2. 00:32:540 (4) - Finish it at 00:32:875 - ? Sounds way better imo :<
  3. 00:42:596 (3,4,5) - Finish them on white tick? Well should be okay on red ticks too however
  4. 01:14:607 (6,1) - Try to change all circles stacks like this into a single a slider maybe? Would make the diff easier :D
  5. 01:08:071 - Add a circle here?
  6. 01:21:479 - ^
[Hyper]
  1. 00:30:697 - Add a note and stack it under (6)? :<
  2. 00:36:060 - ^
[Another]
  1. 00:35:892 (9,1) - Well this jump is really weird D: Reverse (9) with ctrl+r or something like this?...please ;_;
  2. 01:42:931 (5) - The reverse arrow at the end of the slider is hidden by the previous slider, fix it please?
That's all! Great map :D
Topic Starter
Reiji-RJ

Kurosanyan wrote:

Mod request from Icebeam o/ *O*

[General]
  1. It's still in WIP, so I guess you will make an Hard or maybe an Easy?
I'm waiting for Taiko diff :3


[Hyper]
  1. 00:30:697 - Add a note and stack it under (6)? :< Done~
  2. 00:36:060 - ^ ^


[Another]
  1. 00:35:892 (9,1) - Well this jump is really weird D: Reverse (9) with ctrl+r or something like this?...please ;_; eehh, I think it's ok
  2. 01:42:931 (5) - The reverse arrow at the end of the slider is hidden by the previous slider, fix it please? Fixed


That's all! Great map :D
Gaww, thank you :3
Mercurius
8-) ~♪
Kurosanyan

Reiji-RJ wrote:

Kurosanyan wrote:

[Another]
[list][*]00:35:892 (9,1) - Well this jump is really weird D: Reverse (9) with ctrl+r or something like this?...please ;_; eehh, I think it's ok
Why the thing I want the most to be fixed is always the thing mappers never fix in my mods orz Oh well I guess I just suck with reverse arrows.
IceBeam

Kurosanyan wrote:

[IceBeam]
  1. Rename it IceBeam's Normal or something like this? I don't really like when a guest diff have a normal name :(
  2. 00:32:540 (4) - Finish it at 00:32:875 - ? Sounds way better imo :< Then next slider won't work anyhow.
  3. 00:42:596 (3,4,5) - Finish them on white tick? Well should be okay on red ticks too however Yes,it's okay on red.
  4. 01:14:607 (6,1) - Try to change all circles stacks like this into a single a slider maybe? Would make the diff easier :D Well,I was just trying to vary patterns somehow :<
  5. 01:08:071 - Add a circle here? It's out of my rhytm D:
  6. 01:21:479 - ^ Okay!
Thank you,Kuro o/

Download: kors k - SigSig (Reiji-RJ) [Normal].osu
Topic Starter
Reiji-RJ
Ah, soooorrry, Kuro :<

Thank you, Mercurius >w<
OnosakiHito
Taiko guest diff. request finished.~
As I sad before, I've made some more things.
Created an animation and two combo bursts. If you like it you can use it.
CLICK ME PLS

☆ + kd☆ because of the cool osu! diff's. :3
Hope you get it ranked soon~!

Topic Starter
Reiji-RJ
> OnosakiHito, awesome! Thank you a lot! :oops:
narakucrimson
Hi!

[Normal]
  1. I don't think starting the map with a spinner is a good idea ;_; I think some new players might have trouble with it, I just could get 2000 bonus myself D:
  2. 19:803 (4,5) - Ok since the general distance pattern you used for beats that are 1/2 appart is using very little spacing (at least in this part of the song, I'd say either (4) or (5) hasn't got the correct distance snapping. Since they both use whistles, it would look better (imo) to use a little lower DS for 4, the same that is currently used from (4) to (5). Or you can do it the other way, as you like. Sorry for writting too much for such a small thing :3
  3. 56:004 (1) - What do you think about using a normal finish here? It kind of "cuts" the soft hitsounds, leading properly to the break. Just a thought :)
  4. 01:14:607 (6) - Meh, I feel this should be on a new combo. So I think you can add the new combo here and remove it from the next circle.
  5. 01:17:792 (2) - I'm not a big fan of using too many NCs but, since the music does like an "explosion", I'd say a new combo wouldn't look bad.
[Ono's Taiko Oni]
  1. 23:825 (1) - Maybe a finish here (with clap included) would sound good :3
  2. Well this is the first time I've ever tryed to mod a Taiko diff so please forgive me for the poor mod ;_;
[Hyper]
  1. 26:842 (4) - I'd use a new combo. Why? Because the previous 2 circles are like a transition; it happens afterwards in 28:183 (1,2,3,4), and you NC'ed after that. I'm not an expert but I think consistency is important too, so... :3
  2. 37:568 (2) - For reasons similar as before, I suggest using a new combo.
  3. 42:764 (2) - ^
  4. 01:15:278 (3) - This is similar to 20:306 (1), and you NC'ed there. So, add a new combo here for consistency.
  5. 01:17:456 (1) - The music kind of stops after this, so why don't you consider removing this new combo, and adding it to the next slider?
  6. Pretty nice :D
[General]
  1. Basically, the same new combo thingys I said for Hyper. Just check them carefully :3
Ok that's all! Have my star!
senaya
почему столько народу мапит оригинальный сигсиг и никто не занимается ремиксами? =_=
Topic Starter
Reiji-RJ

narakucrimson wrote:

Hi!

[Hyper]
  1. 26:842 (4) - I'd use a new combo. Why? Because the previous 2 circles are like a transition; it happens afterwards in 28:183 (1,2,3,4), and you NC'ed after that. I'm not an expert but I think consistency is important too, so... :3
  2. 37:568 (2) - For reasons similar as before, I suggest using a new combo.
  3. 42:764 (2) - ^
  4. 01:15:278 (3) - This is similar to 20:306 (1), and you NC'ed there. So, add a new combo here for consistency.
  5. 01:17:456 (1) - The music kind of stops after this, so why don't you consider removing this new combo, and adding it to the next slider?
  6. Pretty nice :D
[General]
  1. Basically, the same new combo thingys I said for Hyper. Just check them carefully :3
Ok that's all! Have my star!
Thank you! Fixed some things :3
IceBeam

narakucrimson wrote:

Hi!

[Normal]
  1. I don't think starting the map with a spinner is a good idea ;_; I think some new players might have trouble with it, I just could get 2000 bonus myself D: Well,it's Normal,not really easy :< Anyway,I have no any other ideas about this moment.
  2. 19:803 (4,5) - Ok since the general distance pattern you used for beats that are 1/2 appart is using very little spacing (at least in this part of the song, I'd say either (4) or (5) hasn't got the correct distance snapping. Since they both use whistles, it would look better (imo) to use a little lower DS for 4, the same that is currently used from (4) to (5). Or you can do it the other way, as you like. Sorry for writting too much for such a small thing :3 Due to previous modders it seems totally readable,anyway,(5) is used to be stacked :o
  3. 56:004 (1) - What do you think about using a normal finish here? It kind of "cuts" the soft hitsounds, leading properly to the break. Just a thought :) They both sound good to me,but I think I'll leave this one.
  4. 01:14:607 (6) - Meh, I feel this should be on a new combo. So I think you can add the new combo here and remove it from the next circle. I usually follow only long white ticks for making new combo :<
  5. 01:17:792 (2) - I'm not a big fan of using too many NCs but, since the music does like an "explosion", I'd say a new combo wouldn't look bad. Don't want to overdose with it :<
Thanks,naraku!
Suzully
Thank you for mod request~
But really sorry for late :cry:

[Normal]

  • Mapset is fine.
    Hmm...well I worry about how to stacking.
    I understand that you don't stack perfectly on purpose...
    But this is Normal diff. Beginners will also play this diff.
    And I think beginners are confused by your stacking style.
    So I recommend you to change the pattern of stacking.
    At least 01:14:607 (6,1,2,3), these are very difficult to play for beginner imo.
[Hyper]
  1. 00:47:289 (8) - new combo?
  2. 01:10:752 (4) - ^?
[Another]

  • Great diff!
    I can tell you just 1 suggestion :3
  1. 01:37:233 (1) - there is no backsound and this is bad timing for me...if you want to put note at this time, I recommend you to put another note at 01:36:898. :3
Awesome mapsets! :oops:
Star for your good job~

ps. please don't give me kds because I could only find a few minor problems...
Topic Starter
Reiji-RJ

Suzully wrote:

Thank you for mod request~
But really sorry for late :cry:

[Hyper]
  1. 00:47:289 (8) - new combo? yep
  2. 01:10:752 (4) - ^? ^
[Another]

  • Great diff!
    I can tell you just 1 suggestion :3
  1. 01:37:233 (1) - there is no backsound and this is bad timing for me...if you want to put note at this time, I recommend you to put another note at 01:36:898. :3 Uhh, no, sorry. I think it's ok :3
Awesome mapsets! :oops:
Star for your good job~

ps. please don't give me kds because I could only find a few minor problems...
Aww, thank you!
Anyway, your mod was helpful, so kudosu for you~ :P
OnosakiHito

narakucrimson wrote:

Hi!
[Ono's Taiko Oni]
  1. 23:825 (1) - Maybe a finish here (with clap included) would sound good :3
  2. Well this is the first time I've ever tryed to mod a Taiko diff so please forgive me for the poor mod ;_;
Hi!
To make small and big notes together is a no-go in Taiko. :P
Thank you for try~
frost-b-spec
sorry,so late modding

[Normal]
0.15.780(4)etc... - stack(3) and use higher stack leniency
0.33.378(5) - start:0.33.713

hyper and another is fine!

+star~
winber1
General

--Add kiai time somewhere? lol

Another

00:10:417 (1) - maybe silence?
00:13:769 (1) - add clap? (you probably didn't put one there one purpose tho)
01:48:462 (x) - add note. the flow is weird without it imo.


Hyper

00:21:479 (4,6,8) - add finish?
00:49:300 (1,2,3,4) - make into a square instead of this rectangle thing? lol
01:01:199 (1,2) - i would rather have these not be under combo 8.
01:03:043 (5) - new combo?
01:12:931 (4) - new combo
01:13:434 (1) - remove combo
01:13:769 (2) - new combo
01:14:607 (1,2) - don't put it under combo 3?

Normal

00:20:976 (6) - new combo?
01:28:183 (1) - add finish
01:14:607 (6) - new combo
01:14:775 (1) - remove combo

I don't have much to say...
Awesome map! :3

Star~
Topic Starter
Reiji-RJ

winber1 wrote:

General

--Add kiai time somewhere? lol

Another

00:10:417 (1) - maybe silence? Fixed
00:13:769 (1) - add clap? (you probably didn't put one there one purpose tho) Yeah, on purpose, so no :<
01:48:462 (x) - add note. the flow is weird without it imo. Oh, it's better, fixed!


Hyper

00:21:479 (4,6,8) - add finish?
00:49:300 (1,2,3,4) - make into a square instead of this rectangle thing? lol
01:01:199 (1,2) - i would rather have these not be under combo 8.
01:03:043 (5) - new combo?
01:12:931 (4) - new combo
01:13:434 (1) - remove combo
01:13:769 (2) - new combo
01:14:607 (1,2) - don't put it under combo 3?

All fixed :P

I don't have much to say...
Awesome map! :3

Star~
Thank you, winber1! >w<
swish
thanks mod request~

All Suggestion

[General]
looks fine~


[Normal]
SPOILER
  1. 00:32:540 (4,5) - strange this..imo, change like this?



  2. 00:42:596 (3,4) - ^



[Hyper]
SPOILER
  1. made easy a little...? imo
    AR,OD-1?
  2. 01:13:266 (2,3) - remove it to other place?
  3. 01:34:719 (2,3) - ^
  4. 01:48:965 (6) - 1grid right?


[Another]
SPOILER
  1. 00:28:853 (4) - remove new combo(NC)?
  2. 00:36:395 (6) - remove NC?
  3. 01:01:367 (11) - add NC?
  4. 01:01:535 (1) - remove NC?
  5. 01:20:138 (1) - remove NC?
  6. 01:20:306 (2) - add NC?

nice~ star:)
Topic Starter
Reiji-RJ

swish wrote:

thanks mod request~

All Suggestion

[General]
looks fine~


[Hyper]
SPOILER
  1. made easy a little...? imo
    AR,OD-1? noo :<
  2. 01:13:266 (2,3) - remove it to other place?
  3. 01:34:719 (2,3) - ^
  4. 01:48:965 (6) - 1grid right? all fixed~


[Another]
SPOILER
  1. 00:28:853 (4) - remove new combo(NC)?
  2. 00:36:395 (6) - remove NC?
  3. 01:01:367 (11) - add NC?
  4. 01:01:535 (1) - remove NC?
  5. 01:20:138 (1) - remove NC?
  6. 01:20:306 (2) - add NC? some fixed :3

nice~ star:)
Thank you a lot, swish!
ignorethis
Topic Starter
Reiji-RJ
ignorethis, woah, awesome!
Thank you :oops:
lovhin456
Hi! Here's the requested mod

Song's Info;
- Tags >> Add ignorethis

General;
- Try these colors, just a suggestion
Combo1 : 252,206,67
Combo2 : 52,191,237
Combo3 : 252,95,162
- I think Normal should be renamed Light just because it fits better with the other diffs. names ;3

Normal;
- 00:14:104 >> Either make it straight or try to make a smooth curve
- 00:19:132 (3,4) >> The spacing is not consistent with other notes that have the same space on the timeline, example: 00:15:278(3,4) or 00:19:803(4,5)
- 00:32:540 (4,5,1) >> ^
- 00:42:596 (3,4,5) >> ^
- 01:11:423 (5,1) >> ^
- 01:14:607 (6,1) >> I think you could stack these since you can see the difference in the spacing with the approach circles, at least that's how I see the diference. Up to you.
- 01:15:278 (2,3) >> ^
- 01:28:853 >> Add a note here ? I think it helps with the flow
- 01:36:398 >> Shorten by one tick and add a repeat, then add a finish on the reverse arrow
- 01:42:931 >> Add a note ?

Hyper;
- 00:22:149 (8,9) >> The spacing doesn't seem right to me here. It doesn't seem like the same spacing with the other notes.
- 00:46:618 (5,7) >> Add whistles ?
- 01:42:931 >> It sounds okk, but I think it would sound better if you remove a repeat and extend to the next white tick

Another;
- 00:54:663 >> This is kinda long, try to split it ?
- 01:04:049 >> ^
- 01:42:931 >>Sounds okk, but maybe try to extend to it white tick and remove the repeat ?

Extra;
- 00:56:004 >> This is kinda long, split it ?

* Really nice mapset, star ~
HeatKai
Hello :P

[general]

If Ignorethis make the extra , why didn't you put his name at tags ? :p

I think you need "easy" ?

Remove Kiai from [taiko] diff or follow the kiai at [taiko] diff.

[normal]
It's kinda weird that you didn't stack all of the circles.
Better stack all of the circles better i think.

00:54:998 (2) - make it align
01:26:842 (3) - sounds odd , fix it
01:31:199 (2) - make it align

[taiko]
HP drain rate ---> 5
OD -----> 5

[hyper]
00:59:188 (2,3) - sounds odd with the whistle XD
01:42:931 (5) - sounds odd too XD

[another]
00:28:518 (2) - spacing

[extra]
00:55:333 (8) - new combo
00:56:674 (5) - new combo
00:57:345 (9) - new combo
00:58:015 (13) - new combo
01:49:635 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4) - I'm not sure about this long stream.


[overall]

nice (=w=)b
Good luck ~
OnosakiHito

HeatKai wrote:

[taiko]
HP drain rate ---> 5
OD -----> 5
I will still use both on lvl 6, but thank you.
Topic Starter
Reiji-RJ

lovhin456 wrote:

Hi! Here's the requested mod

Song's Info;
- Tags >> Add ignorethis Oh, I forgot, fixed :P

General;
- Try these colors, just a suggestion
Combo1 : 252,206,67
Combo2 : 52,191,237
Combo3 : 252,95,162
Really nice! Done~
- I think Normal should be renamed Light just because it fits better with the other diffs. names ;3 no? :O

Hyper;
- 00:22:149 (8,9) >> The spacing doesn't seem right to me here. It doesn't seem like the same spacing with the other notes.
- 00:46:618 (5,7) >> Add whistles ?
- 01:42:931 >> It sounds okk, but I think it would sound better if you remove a repeat and extend to the next white tick
All fixed

Another;
- 00:54:663 >> This is kinda long, try to split it ?
- 01:04:049 >> ^
- 01:42:931 >>Sounds okk, but maybe try to extend to it white tick and remove the repeat ?
Nah, sorry :<

* Really nice mapset, star ~
Thank you, lovhin <3

HeatKai wrote:

Hello :P

[general]

If Ignorethis make the extra , why didn't you put his name at tags ? :p Gaw, added :3

I think you need "easy" ?

Remove Kiai from [taiko] diff or follow the kiai at [taiko] diff.

[hyper]
00:59:188 (2,3) - sounds odd with the whistle XD
01:42:931 (5) - sounds odd too XD
Fixed~

[another]
00:28:518 (2) - spacing
It's ok :P

[overall]

nice (=w=)b
Good luck ~
Thank you HeatKai >w<
Tenshi-nyan
Heya.

Note that whatever I say is just my opinion.

Extra
00:20:138 (1) - Unstack this note? Kinda hard to read IMO with the triplet directly after this note.
00:41:758 (4,5,1) - move this further to the right?
00:53:490 (2) - I keep missing this jump ;_; make it 1.6x spacing, like the notes afterwards?
00:55:333 (8,9,10,11) - Don't like this stream ;_; And yes I do know that you like them.
00:57:345 (9) - add a New combo here? The combo is kinda long otherwise :<
01:37:569 (1,1,1,1,1,1,1,1,1) - That's confusing as hell. Making the combos each 2 notes long would make this part less confusing.

Another
This diff is harder in it's jumps than Extra :<
00:42:261 (1) - unstack them ;_;
00:47:708 (10) - delete this note and move the combo after this a bit to the left? This stream sounds weird to me with the extra note :<
01:42:931 (5) - the slider with the repeat on blue tick sounds weird, make it a normal 1/1 repeat slider and remove (6)

Hyper
01:46:954 (1) - slider with repeat on blue tick again :<

Normal
What a jump from Hyper... It's like you have 3 Insanes and 1 Normal (which is easy at that, too.)
Ah, whatever.
Topic Starter
Reiji-RJ

Tenshi-nyan wrote:

Heya.

Note that whatever I say is just my opinion.

Another
This diff is harder in it's jumps than Extra :<
00:42:261 (1) - unstack them ;_; Okay~
00:47:708 (10) - delete this note and move the combo after this a bit to the left? This stream sounds weird to me with the extra note :< nooo :c
01:42:931 (5) - the slider with the repeat on blue tick sounds weird, make it a normal 1/1 repeat slider and remove (6) nope, I like it

Hyper
01:46:954 (1) - slider with repeat on blue tick again :< no, sorry:<
Thank you, Tenshi-nyan! :D
ignorethis
i'd like to figure this out: 00:16:786 (7) - please help me move this up one grid? i misplaced it :o

thanks a lot
Topic Starter
Reiji-RJ

ignorethis wrote:

i'd like to figure this out: 00:16:786 (7) - please help me move this up one grid? i misplaced it :o

thanks a lot
Sure, fixed :3
Sekai
in-game request ;)

[Normal]
00:33:378 (5) - new combo
00:34:551 (1) - remove the new combo
00:37:233 (5) - new combo
00:43:266 (4) - ^
00:56:004 (1) - remove the new combo
01:09:412 (1) - ^
01:09:747 (2) - new combo
01:36:227 (1) - remove the new combo
01:36:898 (2) - new combo
01:52:317 (1) - remove the new combo
01:54:328 (6) - new combo
01:54:998 (1) - remove the new combo
01:59:691 (7) - new combo
02:00:361 (1) - remove the new combo

[Ono's Taiko Oni]
ill skip it

[Hyper]
00:15:948 (1) - remove the new combo
00:27:847 (7) - new combo
00:28:183 (1) - remove the new combo
00:35:892 (6) - new combo
00:36:227 (1) - remove the new combo
00:47:959 (1) - ^
00:58:518 (6) - new combo
00:58:685 (1) - remove the new combo
00:59:691 (5) - new combo
01:08:741 (7) - ^
01:09:412 (1) - remove the new combo
01:10:417 (5) - new combo
01:10:752 (1) - remove the new combo
01:17:456 (1) - ^
01:17:792 (2) - new combo
01:23:825 (5) - ^
01:25:501 (1) - remove the new combo
01:25:836 (2) - new combo
01:29:188 (5) - ^
01:33:546 (1) - remove the new combo
01:39:914 (1) - ^
01:40:250 (2) - new combo
01:40:585 (1) - remove the combo
01:45:780 (6) - new combo

[Another]
00:15:613 (1) - remove the new combo
00:29:188 (1) - ^
00:29:691 (6) - new combo
00:34:551 (1) - remove the new combo
00:35:054 (2) - new combo
00:47:959 (1) - remove the new combo
00:48:294 (10) - new combo
00:49:970 (7) - ^
01:00:529 (8) - ^
01:01:367 (1) - remove the new combo
01:01:535 (5) - new combo
01:05:892 (10) - ^
01:06:730 (1) - remove the new combo
01:07:233 (10) - new combo
01:08:909 (6) - ^
01:09:747 (1) - remove the new combo
01:10:250 (4) - new combo
01:15:613 (7) - ^
01:19:970 (9) - ^
01:20:138 (1) - remove the new combo
01:22:149 (10) - new combo
01:22:820 (1) - remove the new combo
01:22:987 (4) - new combo
01:25:166 (10) - ^
01:25:501 (1) - remove the new combo
01:30:026 (10) - new combo
01:37:233 (1) - remove the new combo
01:40:752 (6) - new combo
01:46:116 (7) - ^
01:47:289 (5) - ^
01:49:635 (1) - remove the new combo
01:49:803 (2) - new combo

[Extra]
00:41:926 (1) - remove the new combo
00:42:428 (7) - new combo
00:48:965 (7) - ^
00:55:333 (8) - ^
00:56:004 (1) - remove the new combo
00:56:171 (6) - new combo
00:57:345 (8) - ^
00:58:015 (5) - ^
01:00:864 (8) - ^
01:01:199 (1) - remove the new combo
01:09:077 (8) - new combo
01:09:579 (1) - remove the new combo
01:12:093 (7) - new combo
01:12:428 (1) - remove the new combo
01:15:278 (2) - new combo
01:17:456 (1) - remove the new combo
01:17:792 (13) - new combo
01:22:652 (10) - ^
01:22:820 (1) - remove the new combo
01:25:333 (7) - new combo
01:25:501 (1) - remove the new combo
01:29:356 (6) - new combo
01:29:523 (1) - remove the new combo
01:33:211 (5) - new combo
01:41:255 (7) - ^
01:46:116 (5) - ^

hmm~ i think it just combos problem and good mapping :D
and star ;)
fartownik
General:

- You know you have 4 Insanes in the set? Hyper plays pretty much like an Insane too. I'm afraid there might be a problem with rankablity.
- Can you make the source beatmania IIDX only? You don't need any numbers in it though.
- You've probably unused files in the folder called from "sig_0" to "sig_6" and "swt.png". They were meant to be an animation in the background? If you dont use these files, delete them and do a full submission.


[Extra]

00:57:345 (9) - New combo?
01:09:579 (1,2,3,4) - These notes sound odd. I know it's made up for the rhythm, but it doesn't feel good while playing.
01:37:401 (4,1,1,1,1,1,1,1,1,1) - This pattern is confusing even without these new combos :P Please delete every second new combo so the doubles are all plain.

Cool diff.


[Another]

New combos are a bit iffy, but the diff is good in general.


[Hyper]

This is a really hard Hyper o.o

01:11:423 (3,1) - Spacing. I know, new combo and stuff but still might be confusing.


[Normal]

Fine.

Didn't check taiko.
Nice map :) star
Topic Starter
Reiji-RJ

fartownik wrote:

General:

- You know you have 4 Insanes in the set? Hyper plays pretty much like an Insane too. I'm afraid there might be a problem with rankablity. Uhh... What should I do? :<
- Can you make the source beatmania IIDX only? You don't need any numbers in it though. Sure, fixed
- You've probably unused files in the folder called from "sig_0" to "sig_6" and "swt.png". They were meant to be an animation in the background? If you dont use these files, delete them and do a full submission. It's taiko SB :3


[Extra]

00:57:345 (9) - New combo?
01:09:579 (1,2,3,4) - These notes sound odd. I know it's made up for the rhythm, but it doesn't feel good while playing.
01:37:401 (4,1,1,1,1,1,1,1,1,1) - This pattern is confusing even without these new combos :P Please delete every second new combo so the doubles are all plain.

Cool diff.


[Another]

New combos are a bit iffy, but the diff is good in general.


[Hyper]

This is a really hard Hyper o.o

01:11:423 (3,1) - Spacing. I know, new combo and stuff but still might be confusing. I think it's ok and not so confusing :O


[Normal]

Fine.

Didn't check taiko.
Nice map :) star
Thank you a lot, fartownik!
fartownik

Reiji-RJ wrote:

fartownik wrote:

General:

- You know you have 4 Insanes in the set? Hyper plays pretty much like an Insane too. I'm afraid there might be a problem with rankablity. Uhh... What should I do? :<
The best option would be deleting one of the Insanes and adding an Easy diff, it'd the best because I don't see any other ways.
Topic Starter
Reiji-RJ
Okay, I asked Garven and he said that 4 I is rankable. And I think Hyper is not so hard :O
Komeiji Yuki
Awesome Reiji :p
Topic Starter
Reiji-RJ
Thanks Yuki! :3
Armin
[Normal]

Perfect, clean and good flow. I can just complain the use of stacked hitobjects like this 01:12:931 (2,3) - 01:14:607 (6,1,2,3) etc ; altough they're sexy these ones may confuse a newbie (since this seems to be the easier diff);

[Ono's Taiko Oni]

Fine

[Hyper]

01:11:590 (1) - Heh, you know. Antijumps like this are okay 01:10:752 (1,2,3) if they have the same distance in the timeline; but this sliders should have halved distance
01:46:954 (1) - what is this repeat following? o.o If I were you I'd remove the repeat by making the slider longer or I'd follow a 1/2 rhythm

[Another]

Recalculate Sliders' Lenghts, some of them are not snapped correctly with ticks (due to an old BPM change or slidertick rate, etc) [To make it automatically: Timing > Recalculate Slider Lenghts]
00:10:417 (1) - why don't you make this 1/2 shorter? because it's not reccomended to have a 1/2 distant beat after a silenced spinner; plus it would follow the instrumental voice
00:13:769 (1) - I expected a clap here °°
00:56:004 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I don't really understand those jumps e_e; quite unexpected
01:42:931 (5) - same stuff of above difficulty

[Extra]

00:34:468 (x) - please add a hitcircle here, it would make the next stream more intuitive (plus it would follow the instrumental voice)
Why don't you add more hitsounds? please *w*


Deserves a star :D
IceBeam
Grazie,Armin! :D

Yeah,it might be a little tricky to novices,but nothing really major I hope.
Anyway,some invisible stack fixes~

Download: kors k - SigSig (Reiji-RJ) [Normal].osu
Topic Starter
Reiji-RJ

Armin wrote:

[Hyper]

01:11:590 (1) - Heh, you know. Antijumps like this are okay 01:10:752 (1,2,3) if they have the same distance in the timeline; but this sliders should have halved distance But it is readable
01:46:954 (1) - what is this repeat following? o.o If I were you I'd remove the repeat by making the slider longer or I'd follow a 1/2 rhythm ok, fixed

[Another]

Recalculate Sliders' Lenghts, some of them are not snapped correctly with ticks (due to an old BPM change or slidertick rate, etc) [To make it automatically: Timing > Recalculate Slider Lenghts] done
00:10:417 (1) - why don't you make this 1/2 shorter? because it's not reccomended to have a 1/2 distant beat after a silenced spinner; plus it would follow the instrumental voice fixed
00:13:769 (1) - I expected a clap here °° Nooo :<
00:56:004 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I don't really understand those jumps e_e; quite unexpected Hmm... I'll think about this jumps
01:42:931 (5) - same stuff of above difficulty nope :<

Deserves a star :D
Thank you :3
OnosakiHito
Oh, wow! It is revived again! That's really nice.
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