wtf did i getmyself into lolxd
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Please ignore my note/slider placement on the timeline and on the grid when i post pictures, they are there to provide a better view of what my point is
[General]
[Easy]
[Final Words]
Erm what to say it's really boring of a song, but i still enjoy modding
Good Luck from if you want to rank it :^)
Right
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline and on the grid when i post pictures, they are there to provide a better view of what my point is
[General]
- Your Mp3 bitrate is below the allowed minimum of 128kpbs and the recommended one is 198kpbs lol
- +18 should be added in tags since... erm boobs
- should be 420, since memes as stated before, fucking degenerate
- lol
[Easy]
- 00:01:776 (2) - i see that you blanketed this sliderwith a imaginary circle but see tbh with you, you could blanket it even sharper so that the slider end faces 00:04:176 (3) - more. Like so, imo this will make the flow somewhat more smooth
- 00:06:576 (2) - you might as well make this after red point straight since why not
- 00:10:176 (1) - i guess you could place this at x:412 y:88 it would create a nice sort of blanket effect with the slider (2)
- 00:16:176 (2) - you could make this straight as well as previous similar slider, unless you have reasoning for this angle
- 00:19:776 (1) - x:152 y:264 and 00:20:976 (2) - x:236 y:212 again same as previous ones
- 00:20:976 (2) - same could use more curving
- 00:35:376 (2) - you did one curvy, one sharpy slider why break the consistency here
- 00:39:576 (1) - imo this should start at 00:39:276 - since it could be consider as the continuation of the sound given at here 00:38:976 (1) - it's a sort of light whoosh sound if you know what i mean
- 00:05:376 (1) - hmm why break DS here, you could make it somewhat the same, unless you're emphasizing the bell sound at 00:05:376 - not sure if DS can be broken on a <1* diff
- 00:10:176 (1) - if you're already breaking the DS you could at least make it consistant, i.e. same DS of 1,1 or 1,2 since it is the same sound here that you are emphasizing so i mean why not
- 00:39:576 (1) - again the spinner thing imo should start here 00:39:276 -
- 00:10:176 (1) - you could make the DS constant here again with 00:05:376 (1) - since it is the same sound that is given of, i.e. the bell sound so i see no reason to give it different spacing
- 00:16:176 (2,3,4) - to give this some consistency you could make (3) the straight one as you done here 00:06:576 (2,3,4) -
- 00:23:376 (4) - you could use a less sharper angle for this tbh, to make it more smoother like you did here 00:11:376 (2,3,4) -
- 00:36:576 (3) - you could make this one straight again for consistency reasoning
- 00:39:576 (1) - spinner lololol
nice CS fits the diff perfectly, hell with that #modhelp talk about CS, this is the shit dud :^), but in seriousness i would decrease OD to 4/4.5 even that will make the circles somewhat less accurate requiring and since it's <2* i would strongly recommend this, since that change would recompensate for the harsh cs
- 00:01:776 (2,3) - you could improve the blanket a little, the slider start of (2) doesn't perfectly blanket the approach circle of (3) tiny but hey :^)
- 00:04:176 (4) - could ctrl+g for better flow, you would need to somewhat re-arange the slider doe, so that it fits the 0,7 - 1,0 DS
- 00:22:176 (3) - ^
- 00:28:176 (4) - ^ these anti-flow sliders are weird since they don't have a sequence of some sort and it breaks the 1,0 DS again, unless there is reasoning for this :^)
- 00:30:576 (2,3,4) - only one in the diff loooo
- 00:39:576 (1) - spinner ting
Good Luck from if you want to rank it :^)