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Una - Beautiful Mask

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Squichu
@Ovoi- My point isn't if there are enough NCs but if they are consistent and have an easy to understand regular pattern. So NCing to vocals is fine, but you switch between vocals and instruments throughout the diff, that's why it seems random (actually, it's the similar in all diffs, so doesn't only apply here).
That's also why I'd encourage you to stick to either instruments or vocals, because you end up with parts like this -
00:09:970 (3) - 00:21:970 (3) - don't have NC, but there are no vocals present so why are these combos extended?
Afterwards you NC regularly each second downbeat again, then follow vocals and then here 00:51:470 (5,6,1) - you put NCs on downbeats again even tho the vocals start again on (5), not on (1)?
I mean, it's still up to you, but keep in mind that also causes irregular HP gain, which makes it significantly harder to gain health during "vocal"-NC'ed parts than in the others.
Ovoui
i added nc to have nc on every two big white tick

however vocal on this part 00:24:970 - 00:45:970 - won't change, the hp dain is pretty slow so it should be ok

it should be ok now, thanks!

olala
[/code]osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48970
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24970,48970,72970,97216,118217
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Beautiful Mask
TitleUnicode:Beautiful Mask
Artist:Unawhut
ArtistUnicode:Unawhut
Creator:Imakuri
Version:Ovoui's Freedom
Source:MISAO
Tags:sohta kitty kitten theme OST RPG ovoui
BeatmapID:1050441
BeatmapSetID:493191

[Difficulty]
HPDrainRate:4
CircleSize:4.5
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,22170,23920
2,46170,47920
2,70170,71920
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
970,500,3,1,1,50,1,0
72970,-90.9090909090909,3,1,1,49,0,1
96220,-100,3,1,1,49,0,0
97216,500,3,1,1,50,1,0


[Colours]
Combo1 : 128,64,0
Combo2 : 192,192,192
Combo3 : 128,128,128
Combo4 : 128,64,64

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[/code]
Topic Starter
Imakuri

Squichu wrote:

Hellow!

General
  1. what's that spinnerspin file doing there when there are no spinners? o.o
  2. all diffs// 01:36:220 - shouldn't Kiai end here with the vocals? fixed
Easy
  1. I miss emphasis on some really strong sounds well I didn't updated it cause, okay it's some really strong sounds BUT my notes are placed also on some notes, that I prefer than then other notes.
    listed up
    00:03:470 -
    00:06:470 -
    00:15:470 -
    00:18:470 -
    00:51:470 - (starting here there are vocals, too, so definitely should be mapped, imo.)
    00:54:470 -
    01:03:470 -
    01:06:470 -
    01:18:470 -
    01:27:470 -
    01:30:470 -
    01:39:716 -
    01:51:716 -
    01:54:716 -
  2. 00:21:970 (3) - missing NC? You have NC on each second downbeat, so this should be NC'ed too.
  3. 00:32:970 (4) - consider replacing the reverse with a circle, the sound is rather strong so it should be clickable, imo. (also should have NC. If you don't change this, 00:35:470 (5) - should have NC, I think, to keep yout pattern consistent.)
  4. 00:39:970 (4) - missing NC too?
  5. 00:45:970 (4) - ^
  6. 01:09:970 (3) - ^
  7. 01:41:716 (3) - missing emphasis on vocals here, try a 1/1 reverse slider?
  8. 01:58:216 (4) - missing NC again? o: Rest is fixed
Normal
  1. There are a lot of 1/2 patterns like 00:03:470 (3,4,1) - 00:06:470 (3,4,1) - which are fine, but you might want to consider decreasing DS for them, as they're kinda hard to hit accurately atm (at least at this skill level). 0.8 or 0.7 would work nicely, imo, but up to you ofc. (It's also not a problem just because this is a Normal, if you do this consistently then there's nothing wrong with it and it's perfectly rankable.) Yeah, I think it's fine for me, like it respect the other DS in the map, I don't feel to change it sorry
  2. 00:21:970 (4) - missing NC again? o.o
  3. 00:27:970 (3) - ^
  4. 00:30:720 (7,1) - only stack in the whole diff, could be pretty confusing, so consider unstacking them!
  5. 00:45:970 (4) - overlaps with default hp bar, can you move it to avoid the overlap? (and missing NC, too?)
  6. 01:09:970 (3) - missing NC?
  7. 01:15:970 (5) - ^
  8. 01:21:970 (4) - ^
  9. 01:58:216 (3) - ^ Rest is fixed ♥
Do you have metadata confirmation anywhere btw? Yep i'm perfectly sure. But I realized something, there's a lot of Misao (in animes, mangas and others). So I changed the source into Misao : The Game, tags are good, cause I played the game so many times that I know the metadata very well.
Thank you for mod ! Will recall you later.
Pachiru
hola

→ ★

bye
Squichu
rechecking!

General
  1. here's a 16:9 file of your background, has better resolution. c: http://puu.sh/qMSzn.jpg
Easy
The thing about the strong beats is that it seems a bit weird that you map some of them like 00:12:970 (1,2) - , but then 00:15:470 - is blank. However, if you want to keep it simplified, that's completely fine!

Normal
  1. 00:30:720 (5,1) - why are they only at 0.6 distance? o.o Should be 1.1 like everywhere else I think, since you keep the DS for 1/2s the same
  2. 01:15:970 (5) - still missing NC? o:
Topic Starter
Imakuri

Squichu wrote:

rechecking!

General
  1. here's a 16:9 file of your background, has better resolution. c: http://puu.sh/qMSzn.jpg
Easy
The thing about the strong beats is that it seems a bit weird that you map some of them like 00:12:970 (1,2) - , but then 00:15:470 - is blank. However, if you want to keep it simplified, that's completely fine!
i'm still like it when it's actually sorry
Normal
  1. 00:30:720 (5,1) - why are they only at 0.6 distance? o.o Should be 1.1 like everywhere else I think, since you keep the DS for 1/2s the same
  2. 01:15:970 (5) - still missing NC? o:
rest and background is now fixed
Squichu
So fast. ovo
Bubbled!
Topic Starter
Imakuri
popped the bubble because
new bg (again)
Squichu
rebubbled. xD
Topic Starter
Imakuri
yay \o/
Stjpa
Need to pop the bubble because the source is wrong. The wiki of the game only shows "Misao" instead of "Misao : The Game".

[General]
  1. Maybe raise the volume for the kiai? The song itself gets slightly more intense, so the hitsounds should be louder to make it fit.

[Easy]
  1. I don't really see a reason to make this AR1 because it's still 120BPM and not below 100. The change there isn't that huge but makes the spread better, especially if you also change the AR in the Normal diff.
  2. 00:11:470 (3) - I'd prefer to have the slidertail clickable as the pitch on it is higher. So basically you can swap 00:11:470 (3,4) - with CTRL + G.
  3. 01:28:970 (2) - Could you move the circle up a little bit? Looks weird because it's almost next to the slider instead of having a normal flow.
  4. 00:53:470 (3) - Feels more like it should have a finish instead of a clap as it's similar to 00:05:470 (3) .
  5. 01:15:970 (1) - Whistle on the head maybe? Feels odd that this one doesn't have any hitsound for emphasis even though it deservs one.
  6. 01:41:716 (3) - Should also have a finish as it's similar to the one in the beginning and the one that follows up later.
  7. 01:46:216 (1) - And then again you don't have a hitsound on one of the stronged sounds in the whole song.

[Normal]
  1. AR4? AR3 looks a bit too slow for pattern as 01:26:220 (2,3,4,5) . Also that would make the spread better.
  2. And while modding this diff I realized that the hitsounding here is a bit different. Maybe hitsound one diff from scratch and just copy it with this hitsound copier, if you don't have it yet. So I'm not gonna mod the hitsounding now in the last diff but look at it when re-checking.
  3. 00:15:470 (3,4,1) - Please make the spacing here equal, it's very slightly inconsistent.
  4. 00:20:470 (3,1) - Dunno if it was your intention or not, but maybe blanket it? Looks cleaner and doesn't change anything else.

[Ovouis Freedom]
  1. Please a higher HP drain than Normal? HP4.5 seems fine to me.
  2. 00:51:720 (6,2) - It's not directly noticable when playing, but could you please get rid of the overlap here? Stacking it should be easy.
  3. 01:02:470 (4,5) - Very small spacing inconsistency.
  4. 01:15:470 (5) - ^
  5. 01:27:470 (5) - ^ please dude. :(
Topic Starter
Imakuri

Stjpa wrote:

Need to pop the bubble because the source is wrong. The wiki of the game only shows "Misao" instead of "Misao : The Game".

[General]
  1. Maybe raise the volume for the kiai? The song itself gets slightly more intense, so the hitsounds should be louder to make it fit. fixed to 75%

[Easy]
  1. I don't really see a reason to make this AR1 because it's still 120BPM and not below 100. The change there isn't that huge but makes the spread better, especially if you also change the AR in the Normal diff. fixed
  2. 00:11:470 (3) - I'd prefer to have the slidertail clickable as the pitch on it is higher. So basically you can swap 00:11:470 (3,4) - with CTRL + G. fixed
  3. 01:28:970 (2) - Could you move the circle up a little bit? Looks weird because it's almost next to the slider instead of having a normal flow. fixed
  4. 00:53:470 (3) - Feels more like it should have a finish instead of a clap as it's similar to 00:05:470 (3) . fixed
  5. 01:15:970 (1) - Whistle on the head maybe? Feels odd that this one doesn't have any hitsound for emphasis even though it deservs one. fixed
  6. 01:41:716 (3) - Should also have a finish as it's similar to the one in the beginning and the one that follows up later. fixed
  7. 01:46:216 (1) - And then again you don't have a hitsound on one of the stronged sounds in the whole song. fixed

[Normal]
  1. AR4? AR3 looks a bit too slow for pattern as 01:26:220 (2,3,4,5) . Also that would make the spread better. fixed
  2. And while modding this diff I realized that the hitsounding here is a bit different. Maybe hitsound one diff from scratch and just copy it with this hitsound copier, if you don't have it yet. So I'm not gonna mod the hitsounding now in the last diff but look at it when re-checking. fixed
  3. 00:15:470 (3,4,1) - Please make the spacing here equal, it's very slightly inconsistent. fixed
  4. 00:20:470 (3,1) - Dunno if it was your intention or not, but maybe blanket it? Looks cleaner and doesn't change anything else. fixed

[Ovouis Freedom]
  1. Please a higher HP drain than Normal? HP4.5 seems fine to me. fixed
  2. 00:51:720 (6,2) - It's not directly noticable when playing, but could you please get rid of the overlap here? Stacking it should be easy. fixed
  3. 01:02:470 (4,5) - Very small spacing inconsistency. fixed
  4. 01:15:470 (5) - ^ fixed
  5. 01:27:470 (5) - ^ please dude. :(fixed
Also added Sen to the tags, the original composer of the song and the creator of the game
Stjpa
Just added another NC on 00:45:970 (1) - in the Freedom diff for consistency in IRC.

Good luck!~
Topic Starter
Imakuri
yeuuuuuuy !
Ovoui
BRAVO IMAKURI EN EVITANT UN OVERLAP TU EN AS FAIT UN AUTRE OLALA de plus ça a niqué le spacing de 1.3 que j'ai utilisé a chaque fois pour ce passage
00:51:970 (1,4) - kek

la diff fix

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48970
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24970,48970,72970,97216,118217
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Beautiful Mask
TitleUnicode:Beautiful Mask
Artist:Unawhut
ArtistUnicode:Unawhut
Creator:Imakuri
Version:Ovoui's Freedom
Source:Misao
Tags:sohta kitty kitten theme OST RPG ovoui sen
BeatmapID:1050441
BeatmapSetID:493191

[Difficulty]
HPDrainRate:4.5
CircleSize:4.5
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,22170,23920
2,46170,47920
2,70170,71920
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Topic Starter
Imakuri
no need, y'a pas d'overlap ptdr, et le spacing 1x0 est nice
Topic Starter
Imakuri
fixed in inconsistent spacing with stjpa's approval
meii18
Such a beautiful song ;w;.Just throwing some suggestion before pushing it forward.

[General]
  1. After I did a timing check with JBHyperion, the offset after kiai from 01:37:216- is quite early if you listen the beats with slowdown (25% for example) carefully.Having the second offset on 01:37:235- would work much better and also don't forget to resnap the objects on all difficulties!
  2. Maybe adding vocal cover to tags? This song is a cover of the original soundtrack of the game.
[Easy]
  1. 00:12:970(1)- I know it's minor but the slider's shape could look much better in my opinion by re-arranging it like in this picture http://puu.sh/qOc2h/9e9890bfbe.jpg.For me looks like a random slider shape sorry ><.
  2. 00:32:470(3,4)- Here you can CTRL+G the both objects which, in my opinion, would make more sense to the music, especially that (3)- (the 1/1 slider with a repeat would follow really well 'am or am' lyrics in my opinion), plus the strong cymbal from 00:33:970- will become clickable which will give more emphasis to that strong cymbal.Moreover, if you will fix the rhythm, you have to add a NC on 00:33:970- and removing the NC from 00:35:470- for the sake of the reset of instruments and vocal.
  3. 00:59:470(2)- Instead of having this slider as a simple 2/1 slider, you can short it by 1/1 slider (I mean moving the slider's end to 00:59:970-) and adding a repeat because the vocal stops on 00:59:970- as I can see and the instruments are not in a continuous extending anymore.They're splitted in two parts: 00:59:970- quite stronger and 01:00:470- same but a bit stronger so that's why a 1/1 slider with a repeat would fit than a 2/1 slider.
  4. 01:21:970(1)- You can move this slider a bit down for example to 276|304 just for the sake of symmetry.
  5. 01:23:470(2)- I think same as 00:59:470(2)-.
[Normal]
  1. 00:32:470(3,4)- As I can see, the blanket is quite off and you can easily fix it by moving a bit to left the next note (4)- like to 305|66 for example.
  2. 01:23:470(2)- Why don't you do the rhythm same as the one from 00:59:470(3,4)-? As I said in Easy, the vocal stops on 01:23:970- (in this diffculty) and the instruments are no longer in a continuous extension and they're splitted in two parts: first one is stronger and the second is less stronger so making the rhythm as same as from 00:59:470(3,4)- would fit the music much better I believe.
  3. 01:28:970(2)- In my point of view, you can re-arrange this slider by moving it to 293|54.Here is a picture of the re-arranged slider http://puu.sh/qOgcD/0cc9f4872e.jpg (you have to move the slider's end too :P).
    Also, I am a bit worried about the doublets like 01:06:470(3,4)- are.They could result into an 'unpleasant' spread gap between Easy and Normal (in my opinion) so replacing some of them (not all doublets) with 1/2 sliders wouldn't hurt.
[Ovoui's Freedom]
  1. 00:57:970(1)- You can re-arrange the slider like in this picture http://puu.sh/qOgMc/4f286b3f82.jpg because the slider looks like you mapped it in a random way.
  2. 01:06:970(1,2)- I'm sorry but I am not a fan of these kind of patterns.You can move the next slider's end like in this picture http://puu.sh/qOgW7/c1f23cb5f8.jpg so the pattern would look much better in my opinion than the previous one.
  3. 01:18:970(1,2)- Same as above.The next slider's end can be moved like in this picture http://puu.sh/qOh3K/8fd7e08415.jpg for a better pattern.
  4. 01:43:216(1,2)- I think the blanket looks somehow off as I can see.You can improve the blanket by moving the next slider to left for example to 226|56.
That's what I could find.Good Luck!
Topic Starter
Imakuri

ByBy wrote:

Such a beautiful song ;w;.Just throwing some suggestion before pushing it forward.

[General]
  1. After I did a timing check with JBHyperion, the offset after kiai from 01:37:216- is quite early if you listen the beats with slowdown (25% for example) carefully.Having the second offset on 01:37:235- would work much better and also don't forget to resnap the objects on all difficulties!
  2. Maybe adding vocal cover to tags? This song is a cover of the original soundtrack of the game.
[Easy]
  1. 00:12:970(1)- I know it's minor but the slider's shape could look much better in my opinion by re-arranging it like in this picture http://puu.sh/qOc2h/9e9890bfbe.jpg.For me looks like a random slider shape sorry ><.
  2. 00:32:470(3,4)- Here you can CTRL+G the both objects which, in my opinion, would make more sense to the music, especially that (3)- (the 1/1 slider with a repeat would follow really well 'am or am' lyrics in my opinion), plus the strong cymbal from 00:33:970- will become clickable which will give more emphasis to that strong cymbal.Moreover, if you will fix the rhythm, you have to add a NC on 00:33:970- and removing the NC from 00:35:470- for the sake of the reset of instruments and vocal.
  3. 00:59:470(2)- Instead of having this slider as a simple 2/1 slider, you can short it by 1/1 slider (I mean moving the slider's end to 00:59:970-) and adding a repeat because the vocal stops on 00:59:970- as I can see and the instruments are not in a continuous extending anymore.They're splitted in two parts: 00:59:970- quite stronger and 01:00:470- same but a bit stronger so that's why a 1/1 slider with a repeat would fit than a 2/1 slider.
  4. 01:21:970(1)- You can move this slider a bit down for example to 276|304 just for the sake of symmetry.
  5. 01:23:470(2)- I think same as 00:59:470(2)-.
[Normal]
  1. 00:32:470(3,4)- As I can see, the blanket is quite off and you can easily fix it by moving a bit to left the next note (4)- like to 305|66 for example.
  2. 01:23:470(2)- Why don't you do the rhythm same as the one from 00:59:470(3,4)-? As I said in Easy, the vocal stops on 01:23:970- (in this diffculty) and the instruments are no longer in a continuous extension and they're splitted in two parts: first one is stronger and the second is less stronger so making the rhythm as same as from 00:59:470(3,4)- would fit the music much better I believe.
  3. 01:28:970(2)- In my point of view, you can re-arrange this slider by moving it to 293|54.Here is a picture of the re-arranged slider http://puu.sh/qOgcD/0cc9f4872e.jpg (you have to move the slider's end too :P).
    Also, I am a bit worried about the doublets like 01:06:470(3,4)- are.They could result into an 'unpleasant' spread gap between Easy and Normal (in my opinion) so replacing some of them (not all doublets) with 1/2 sliders wouldn't hurt.
[Ovoui's Freedom]
  1. 00:57:970(1)- You can re-arrange the slider like in this picture http://puu.sh/qOgMc/4f286b3f82.jpg because the slider looks like you mapped it in a random way.
  2. 01:06:970(1,2)- I'm sorry but I am not a fan of these kind of patterns.You can move the next slider's end like in this picture http://puu.sh/qOgW7/c1f23cb5f8.jpg so the pattern would look much better in my opinion than the previous one.
  3. 01:18:970(1,2)- Same as above.The next slider's end can be moved like in this picture http://puu.sh/qOh3K/8fd7e08415.jpg for a better pattern.
  4. 01:43:216(1,2)- I think the blanket looks somehow off as I can see.You can improve the blanket by moving the next slider to left for example to 226|56.
That's what I could find.Good Luck!
Fixed all stuff, tags added. Thanks o3o
Stjpa
Everything seems fine.

Re-bubbled.
Squichu
We fixed an unsnapped object in Easy~~ Qualified! :3
Zerss
gratz~
4secs!
Topic Starter
Imakuri
Thaaaaaaaanks ! ♥
meii18
Congratz! <3 Forgot to mention about timing signature ;____; I think 4/4 as timing signature would work than 3/4 because 3/4 as timing signature sounds weird.Sorry about that ;w;.
Nozhomi
k
Agatsu
nice
6th
Hi. A whistle is missing in Ovoui's diff at 00:51:970 (1) - .
Stjpa
3/4 time signature is definitely right, 4/4 would ignore some strong sounds or have quiet sounds on downbeats.

Whistle is missing, yup. Rip.
6th
3/4 is definitely right indeed.

@Imakuri ça te donnera l'occasion de fix le spacing dont parlait Ovoui si nécessaire.
Shmiklak
lol
Kyouren
I'm in tv lol :v
Topic Starter
Imakuri
Asked for a DQ, want to edit whistle
IamKwaN
Alright.

P.S You can add 操 to the tag, it's the original name of the game.
http://novice2.web.fc2.com/game/misao/

edit: Una sounds better as an artist name too. Unawhut is her username on Soundcloud and Youtube.
https://soundcloud.com/unawhut/una-beautiful-mask
https://www.youtube.com/watch?v=6n9DaWI196g
Topic Starter
Imakuri
Well all is updated
Squichu
I'm not able to recheck anything until I come back home on Sunday evening. Sorry D:
meii18
Then sorry for saying about timing signature.My bad as always..
Topic Starter
Imakuri
don't need to be sorry ^^
I'm glad that I could DQ it, it fixed some tags, that I was not sure to add !
Stjpa

ByBy wrote:

Then sorry for saying about timing signature.My bad as always..
So you are sorry for something that didn't cause any problems? Byby please. :v

[Easy]
  1. 00:32:470 (3) - Missing clap on sliderhead.
  2. 00:33:970 (1) - ^
  3. 00:59:470 (2) - Clap on head.
  4. 01:23:470 (2) - ^
[]

While checking through all diffs I'm wondering why 00:29:470 - has a clap instead of a finish like all the pauses for this part.
Also, I dunno if 01:56:735 (2) - should have a whistle instead of clap to be consistent with 01:06:970 (1,2) - in all diffs as well.

[Freedom]
  1. 01:14:470 (4) - Why is this suddenly a clap and not a finish?
Topic Starter
Imakuri

Stjpa wrote:

ByBy wrote:

Then sorry for saying about timing signature.My bad as always..
So you are sorry for something that didn't cause any problems? Byby please. :v

[Easy]
  1. 00:32:470 (3) - Missing clap on sliderhead.
  2. 00:33:970 (1) - ^
  3. 00:59:470 (2) - Clap on head.
  4. 01:23:470 (2) - ^
[]

While checking through all diffs I'm wondering why 00:29:470 - has a clap instead of a finish like all the pauses for this part.
Also, I dunno if 01:56:735 (2) - should have a whistle instead of clap to be consistent with 01:06:970 (1,2) - in all diffs as well.

[Freedom]
  1. 01:14:470 (4) - Why is this suddenly a clap and not a finish?
everything updated ^
Stjpa
I seriously can't listen to this song anymore.

Re-bubbled.
IamKwaN
fixed a couple of minor symmetry issues in Normal.

although map design is simple, i guess you need some more practice on utilizing the editor (CTRL+J/H/G/</>) :P
Topic Starter
Imakuri
Thanks again :3
Ovoui
:)
DeletedUser_6181859
Gratz!
Topic Starter
Imakuri
Thanks !
Pachiru
lol gg les pd <3
Shmiklak
Congrats.
Zerss

Zerss wrote:

gratz~
4secs!
gratz~
21hours!
Sotarks
Gratz!
Topic Starter
Imakuri
Thaaaaaaanks~
Ovoui
owo
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