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Una - Beautiful Mask

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Total Posts
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Topic Starter
Imakuri
This beatmap was submitted using in-game submission on vendredi 26 août 2016 at 15:46:29

Artist: Una
Title: Beautiful Mask
Source: Misao
Tags: 操 sohta kitty kitten theme OST RPG ovoui sen vocal cover
BPM: 120
Filesize: 5263kb
Play Time: 01:58
Difficulties Available:
  1. Easy (1,29 stars, 101 notes)
  2. Normal (1,69 stars, 131 notes)
  3. Ovoui's Freedom (2,3 stars, 157 notes)
Download: Una - Beautiful Mask
Information: Scores/Beatmap Listing
---------------


Check out my new Mad Father map here ! !

~


~ FEAR in your TEARS ~
And It's clear, that you just,

CAN'T ACCEPT ME FOR WHO
THAT I TRULY AM.
Turning away, from this pain,
AS THIS
UGLY FACE BURNS
~DOWN IN
FLAMES~


RE-DL AFTER 08/24/16 NEW BG

#2



~ All difficulties ~

Easy by: me
Normal by : me
Hard by : Ovoui

: Squichu
: Squichu
: Stjpa
: Stjpa (x2)
: Squichu
: IamKwaN
: Stjpa
: IamKwaN

Shunao
Hey~

Voilà ton NM

General

  1. J'ai rien trouvée d'anormal. :D

Difficulties

Easy

  1. 00:00:938 (1) - Fais un blanket avec ce slider et le cercle qui vient juste après.
  2. 00:18:938 (1) - Fais quelque chose comme sa:
    ~
    - Puis après met le cercle qui arrive en haut du slider 2
  3. 00:30:938 (1) - Fais un blanket avec le cercle qui vient juste après.
  4. 01:00:938 (1) - Fais un blanket aussi.
  5. 01:28:938 (2) - Met ce cercle après le slider.
  6. 01:41:217 (2) - Pareil ici.

Normal

  1. 00:58:938 (3) - Tu pourrais placer ce cercle entre les deux sliders.
  2. 01:49:717 (2) - Tu peux faire sa:

Ovoui's Freedom

  1. Il n'y a rien que je peux modder ici :)

J'ai fais de mon mieux, j'espère que mon aide est utile :)
Bonne chance pour ta map!
Topic Starter
Imakuri

ShogunMoon wrote:

Hey~

Voilà ton NM

General

  1. J'ai rien trouvée d'anormal. :D

Difficulties

Easy

  1. 00:00:938 (1) - Fais un blanket avec ce slider et le cercle qui vient juste après.
  2. 00:18:938 (1) - Fais quelque chose comme sa:
    ~
    - Puis après met le cercle qui arrive en haut du slider 2
  3. 00:30:938 (1) - Fais un blanket avec le cercle qui vient juste après.
  4. 01:00:938 (1) - Fais un blanket aussi.
  5. 01:28:938 (2) - Met ce cercle après le slider.
  6. 01:41:217 (2) - Pareil ici. j'ai pas update la easy, car j'estime que c'est bien pour moi

Normal

  1. 00:58:938 (3) - Tu pourrais placer ce cercle entre les deux sliders.
  2. 01:49:717 (2) - Tu peux faire sa: fixed

Ovoui's Freedom

  1. Il n'y a rien que je peux modder ici :)

J'ai fais de mon mieux, j'espère que mon aide est utile :)
Bonne chance pour ta map!
thanks for mod
Lully
that m4m thingy

easy

00:06:938 (1,2) - maybe not so similar with 00:03:938 (1,2,3) - ? D:
00:35:438 (5) - NC pls
00:39:438 (4) - ^
00:48:938 (1) - more curvy would be nice~
01:21:938 (1) - move it lower? would look nicer


norm

00:11:438 (3) - why not a similar shape to 00:09:938 (1) - ? would look better
00:15:688 (4) - move it lower http://puu.sh/qv0Ln.jpg
00:18:688 (4) - move it to the right - smth like ^
00:33:938 (5) - NC
00:39:438 (3) - nc
00:54:688 (4) - somehing like this would look better http://puu.sh/qv0Qu.jpg
00:57:938 (4) - nc
01:02:188 (3) - curvy - i think u know what i mean~
01:06:688 (4) - ^
01:18:688 (6) - ^
01:33:938 (3) - should end here 01:36:438 -


wub
Topic Starter
Imakuri

CookieKivi wrote:

that m4m thingy

easy

00:06:938 (1,2) - maybe not so similar with 00:03:938 (1,2,3) - ? D:
00:35:438 (5) - NC pls
00:39:438 (4) - ^
00:48:938 (1) - more curvy would be nice~
01:21:938 (1) - move it lower? would look nicer Easy still like it


norm

00:11:438 (3) - why not a similar shape to 00:09:938 (1) - ? would look better fixed
00:15:688 (4) - move it lower http://puu.sh/qv0Ln.jpg fixed a bit
00:18:688 (4) - move it to the right - smth like ^ yup
00:33:938 (5) - NC
00:39:438 (3) - nc ^nah
00:54:688 (4) - somehing like this would look better http://puu.sh/qv0Qu.jpg hmmm ye
00:57:938 (4) - nc yus
01:02:188 (3) - curvy - i think u know what i mean~ fgjebv YE
01:06:688 (4) - ^ ye
01:18:688 (6) - ^ ye
01:33:938 (3) - should end here 01:36:438 - wtf no


wub
thx for mod
my mod will be done in the evening
6th
Salut.
Essaie de trouver un custom sample pour le clap, je le trouve beaucoup trop fort.
Le timing est incorrect. Offset : 970. Pense à supprimer déplacer la seconde red line à 01:37:216 -
Tu devrais jouer plus souvent sur le spacing. Avec ces CS et ce BPM, ça ne devrait pas poser de problème même dans une Easy.
01:33:938 - Stoppe le kiai ici ?

[Easy]
00:00:938 (1,2) - La map est courte et le BPM est lent. Je pense qu'il n'est pas nécessaire de simplifier le premier pattern.
00:11:438 (3) - Ceci est plus dense que 00:08:438 (3) - donc ce serait bien d'avoir au moins ce tick de cliquable 00:12:438 -
00:12:938 (1,2) - Pareil que tout à l'heure. Ca a encore moins de sens en plein milieu de la map.
00:14:438 (2,1) - Je pense que rapprocher les deux serait une décision raisonnable compte tenu du CS/BPM. Ils n'ont aucune raison d'être si éloignés, et l'AR ne laisse aucune confusion possible.
00:29:438 (3) - Arrête ça au tick rouge de préférence. Ca va mieux avec la chanteuse en terme de tapping, et de plus, il n'y a rien à 00:30:438.
00:33:938 - Ajoute un slider. C'est plus cohérent avec 00:29:438 (3) - .
00:37:938 - Ceci est beaucoup plus puissant que 00:36:938 - . Rends-le cliquable.
00:38:438 (2,3) - Ainsi dit, (3) est beaucoup moins puissant que (2). Aussi, ils font partie du même mot "people" dans la musique. Remplace les par un slider ?
00:41:470 - Même chose que tout à l'heure. Ceci dit, à ce stade-là, tu devrais plutôt changer le premier slider à 29 secondes...
00:45:970 - Ouais, par contre là, quoiqu'il en soit, ça mérite un slider. Je trouve que t'undermap un peu.
01:14:938 - Essaie de faire un changement de direction plus important ?
01:24:938 (1) - Il suit tellement le flow précédent qu'il perd toute la puissance qu'il devrait avoir, je trouve.
01:27:938 (1,2) - Ca fait quasiment 90°. Bouge (2) plus haut s'il te plaît.

[Normal]
Franchement, j'aurais baissé l'AR.
00:30:688 (7,1) - Echange les NC
00:45:438 - Ca ne fait pas partie du même mot que 00:44:938 - 00:44:438 -. Ils paraissent liés, actuellement.
00:18:938 (1,2,3) - Ca devrait être le même pattern non ?
00:33:938 (5,6) - Rapproche-les ? (6) semble un peu paumé
01:02:438 (4,5,6,1) - Ca flow de façon un peu dure pour une Normal. Une raison à cela ?
01:48:217 - 01:49:467 - Le flow est un peu trop linéaire entre ces deux instants.

[Freedom]
L'AR est trop haut aussi. Je sais pas si c'est le but de la map mais c'est désagréable à lire, et ça donne une impression de vitesse aux patterns comme 00:09:938 (3,4,5) -
00:01:938 (2,3,4,5,6,1) - Tu as utilisé CTRL+H donc fais la même pour 00:04:938 (2,3,4,5,6,1) -
00:12:938 (1) - Ce serait bien qu'il ait une forme différente de 00:09:938 (3,5) - vu qu'il n'a rien à voir avec eux.
00:24:938 (1,2,3,4,5,6,7) - Y a trop peu d'objets à droite, je te propose de bouger (7) vers (407;188)
00:35:438 - Slider ?
01:08:438 (2) - Tourne le un peu pour qu'il y ait un changement de direction ; c'est plus intéressant à jouer.
01:25:938 (2,3,4,5,6,1) - Ce serait une bonne idée de les rendre symétriques par rapport au centre
01:29:438 (4) - Finis-le sur le tick bleu ?
01:56:717 (2) - Même chose que tout à l'heure.
01:01:938 (2,3,4,5,6,1) - Pareil que tout à l'heure, utilise CTRL+H.

Bonne chance.
Topic Starter
Imakuri

6th wrote:

Salut.
Essaie de trouver un custom sample pour le clap, je le trouve beaucoup trop fort.
Le timing est incorrect. Offset : 970. Pense à supprimer déplacer la seconde red line à 01:37:216 -
Tu devrais jouer plus souvent sur le spacing. Avec ces CS et ce BPM, ça ne devrait pas poser de problème même dans une Easy.
01:33:938 - Stoppe le kiai ici ?

[Easy]
00:00:938 (1,2) - La map est courte et le BPM est lent. Je pense qu'il n'est pas nécessaire de simplifier le premier pattern. Cela fais partie de mon mapping style si puis-je dire, de plus, je trouve que c'est très bien comme ça.
00:11:438 (3) - Ceci est plus dense que 00:08:438 (3) - donc ce serait bien d'avoir au moins ce tick de cliquable 00:12:438 - Moui pourquoi pas, fixed~
00:12:938 (1,2) - Pareil que tout à l'heure. Ca a encore moins de sens en plein milieu de la map. Pour ma part, pareil qu'avant aussi
00:14:438 (2,1) - Je pense que rapprocher les deux serait une décision raisonnable compte tenu du CS/BPM. Ils n'ont aucune raison d'être si éloignés, et l'AR ne laisse aucune confusion possible. Pour et contre, je prends ça pour neutre, à voir si cette suggestion se répète.
00:29:438 (3) - Arrête ça au tick rouge de préférence. Ca va mieux avec la chanteuse en terme de tapping, et de plus, il n'y a rien à 00:30:438. Oui mais non. Etant donné que le reste de la map est du 1/1, je ne vais pas faire du 1/2 :/
00:33:938 - Ajoute un slider. C'est plus cohérent avec 00:29:438 (3) - . Neutre également.
00:37:938 - Ceci est beaucoup plus puissant que 00:36:938 - . Rends-le cliquable. ^ A voir si cette suggestion se répète.
00:38:438 (2,3) - Ainsi dit, (3) est beaucoup moins puissant que (2). Aussi, ils font partie du même mot "people" dans la musique. Remplace les par un slider ? Je pense que c'est bien comme ça l'est.
00:41:470 - Même chose que tout à l'heure. Ceci dit, à ce stade-là, tu devrais plutôt changer le premier slider à 29 secondes... Neutre
00:45:970 - Ouais, par contre là, quoiqu'il en soit, ça mérite un slider. Je trouve que t'undermap un peu. fixé mais pas à ta manière
01:14:938 - Essaie de faire un changement de direction plus important ? C'est bon pour moi
01:24:938 (1) - Il suit tellement le flow précédent qu'il perd toute la puissance qu'il devrait avoir, je trouve. Etant donné que le Whistle au début est bon, je ne vois pas ou est le problème.
01:27:938 (1,2) - Ca fait quasiment 90°. Bouge (2) plus haut s'il te plaît. Neutre

[Normal]
Franchement, j'aurais baissé l'AR.
00:30:688 (7,1) - Echange les NC Fixed
00:45:438 - Ca ne fait pas partie du même mot que 00:44:938 - 00:44:438 -. Ils paraissent liés, actuellement. Bien pour moi~
00:18:938 (1,2,3) - Ca devrait être le même pattern non ? fixé
00:33:938 (5,6) - Rapproche-les ? (6) semble un peu paumé fixé aussi
01:02:438 (4,5,6,1) - Ca flow de façon un peu dure pour une Normal. Une raison à cela ? C'est bon pour moi
01:48:217 - 01:49:467 - Le flow est un peu trop linéaire entre ces deux instants. ^

Bonne chance.
Merci beaucoup !
Stamby
Hi, mod as requested!

General

Good maps overall, timing was well adjusted considering the time signature

Metadata seems ok


Easy

I think this difficulty would admit a lower AR, why not set it to 1?

00:03:970 (1,1,3,1,1,1,3) - These sliders could be shaped

00:29:470 (3,1,2,1) - You can make these sliders more wide open so the map gets more fluent

00:33:970 - 00:35:470 - I thought you could add a slider between these times for a better sight

00:40:970 (6) - This would look nicer if flipped upside down. Try Ctrl + J and adjust spacing

Recheck DS on AiMod for this diff. Try to keep the same DS through all of it


Normal

00:03:970 (1,1,3,1,1,3,3,3,1,2,4,5,2,1,1,1) - Make these sliders wider. A smaller grid could be useful

00:09:970 (1,2,3) - This pattern looks unpolished and the two sliders look identical to each other. Could you make a different shape for 00:11:470 (3) - ?

01:14:220 - You could add a circle here because there's one note that isn't mapped

00:29:470 (6) - Switch off NC here, add one on 00:30:720 (1)

00:30:720 (1) - Remove NC

00:33:970 (6) - Add NC here, then remove it on 00:35:470

00:39:970 (4) - Add a NC

01:46:217 (5) - Add a NC

Make sure that there is a NC every two downbeats on this map (they are the longer lines in the timeline)

01:46:217 (5) - You could move the kiai end here so it is consistent with the song rhythm

Review DS as in the Easy diff


Ovoui's Freedom

I didn't check this map, will let others have a look at it :P


Good luck with this set, hope you can get it ranked. Cya
Topic Starter
Imakuri

Stamby wrote:

Hi, mod as requested!

General

Good maps overall, timing was well adjusted considering the time signature

Metadata seems ok


Easy

I think this difficulty would admit a lower AR, why not set it to 1?

00:03:970 (1,1,3,1,1,1,3) - These sliders could be shaped pretty good for meh

00:29:470 (3,1,2,1) - You can make these sliders more wide open so the map gets more fluent ^

00:33:970 - 00:35:470 - I thought you could add a slider between these times for a better sight hmmm maybe

00:40:970 (6) - This would look nicer if flipped upside down. Try Ctrl + J and adjust spacing yep

Recheck DS on AiMod for this diff. Try to keep the same DS through all of it


Normal

00:03:970 (1,1,3,1,1,3,3,3,1,2,4,5,2,1,1,1) - Make these sliders wider. A smaller grid could be useful nah

00:09:970 (1,2,3) - This pattern looks unpolished and the two sliders look identical to each other. Could you make a different shape for 00:11:470 (3) - ? both fine

01:14:220 - You could add a circle here because there's one note that isn't mapped i'll see

00:29:470 (6) - Switch off NC here, add one on 00:30:720 (1)

00:30:720 (1) - Remove NC

00:33:970 (6) - Add NC here, then remove it on 00:35:470

00:39:970 (4) - Add a NC

01:46:217 (5) - Add a NC ALL THE REST IS FIXED

Make sure that there is a NC every two downbeats on this map (they are the longer lines in the timeline)

01:46:217 (5) - You could move the kiai end here so it is consistent with the song rhythm

Review DS as in the Easy diff


Ovoui's Freedom

I didn't check this map, will let others have a look at it :P


Good luck with this set, hope you can get it ranked. Cya
thx 4 mod
Pachiru
[Ovoui]

  1. 00:33:970 (6) - Ce slider la, t'aurais du le faire en ctrl+h avec le 00:32:470 (4) - je pense que ça aurait été bien plus cool visuellement, plutot que le slider random qui se barre :c
  2. 00:44:470 (3) - J'aurais enlevé l'anchor au milieu, parce que ça s'enchaine mal avec la note précédente, et puis en plus ça fait un triangle illuminati olala
  3. 01:06:720 (6) - A ta place, j'aurais plutôt remonté cette note la, pour faire un truc un petit peu plus triangulaire, je trouve que ça passerait mieux, mais aprés c'est ton choix ;)
  4. 01:47:716 (5) - Ca aurait pu être cool si ce slider aurait été droit
[Normal]

  1. 00:03:470 (3,4,1,2) - Toute cette partie la, je pense que tu devrais la bouger vers le coin droite en bas, pour essayer d'ouvrir un peu plus ta diff, parce que pour le moment, quasiment tout se passe du coté gauche, je sais pas si tu vois ce que je veux dire, surtout que tu as la possibilité de faire un truc propre a droite aussi ;)
  2. 00:12:970 (1) - Essaie de réajuster le red anchor ici, j'ai l'impression que ce slider n'est pas très très droit
  3. 00:30:720 (7) - Oublie pas de changer le combo ici, vu que c'est un nouveau son, par contre, je pense que tu devrais le lier avec le slider qui suit, donc en gros ça donnerait un 1 pour le cercle, et un 2 pour ton slider.
  4. 01:24:970 (1) - Essaie de faire un shift ici pour l'aligner avec le slider qui suit, je pense que ça devrait être plus joli comme ça
  5. 01:58:220 (3) - Pour finir, cette note-la, je l'aurais mise sur le début du slider "1"
[Easy]

  1. 00:06:970 (1,2,3) - Encore une fois ici, essaie d'ouvrir plus ton mapping, déja que les sliders sont lents (ce qui est normal vu que c'est une Easy), ce sera bien plus amusant si tu fait bouger tes sliders un peu partout sur la grille vois-tu?
  2. 01:46:216 (1) - Ca serait plus joli si jamais le slider 01:44:716 (3) - était le même que celui que je t'ai link, ou l'inverse, c'est juste mon avis aprés
Topic Starter
Imakuri

Spotty wrote:

[Normal]

  1. 00:03:470 (3,4,1,2) - Toute cette partie la, je pense que tu devrais la bouger vers le coin droite en bas, pour essayer d'ouvrir un peu plus ta diff, parce que pour le moment, quasiment tout se passe du coté gauche, je sais pas si tu vois ce que je veux dire, surtout que tu as la possibilité de faire un truc propre a droite aussi ;) Oui c'est sûr mais encore une fois, le Distance Snap joue.
  2. 00:12:970 (1) - Essaie de réajuster le red anchor ici, j'ai l'impression que ce slider n'est pas très très droit fixé
  3. 00:30:720 (7) - Oublie pas de changer le combo ici, vu que c'est un nouveau son, par contre, je pense que tu devrais le lier avec le slider qui suit, donc en gros ça donnerait un 1 pour le cercle, et un 2 pour ton slider. fixé mais pas comme tu as dis :3
  4. 01:24:970 (1) - Essaie de faire un shift ici pour l'aligner avec le slider qui suit, je pense que ça devrait être plus joli comme ça
  5. 01:58:220 (3) - Pour finir, cette note-la, je l'aurais mise sur le début du slider "1" nope
[Easy]

  1. 00:06:970 (1,2,3) - Encore une fois ici, essaie d'ouvrir plus ton mapping, déja que les sliders sont lents (ce qui est normal vu que c'est une Easy), ce sera bien plus amusant si tu fait bouger tes sliders un peu partout sur la grille vois-tu? Faut prendre en compte le fait qu'il y a la distance snap qui joue.
  2. 01:46:216 (1) - Ca serait plus joli si jamais le slider 01:44:716 (3) - était le même que celui que je t'ai link, ou l'inverse, c'est juste mon avis aprés
Ouep, tu as totalement raison. Fixé !
thanks for mod
Ovoui

6th wrote:

[Freedom]
L'AR est trop haut aussi. Je sais pas si c'est le but de la map mais c'est désagréable à lire, et ça donne une impression de vitesse aux patterns comme 00:09:938 (3,4,5) - en effet
00:01:938 (2,3,4,5,6,1) - Tu as utilisé CTRL+H donc fais la même pour 00:04:938 (2,3,4,5,6,1) - nan, le flow est bien comme ça et je ne vois ce que ça pourrait apporter de mieu tbh
00:12:938 (1) - Ce serait bien qu'il ait une forme différente de 00:09:938 (3,5) - vu qu'il n'a rien à voir avec eux. Non, ce slider ici parce que le pattern est plutot, donner une autre forme a ce slider rendrait le tout plutôt moche, de plus si tu écoute bien la musique, sur ce quoi est mappé 00:12:970 (1) - est bien dans la continuité de 00:09:970 (3,4,5,6) -
00:24:938 (1,2,3,4,5,6,7) - Y a trop peu d'objets à droite, je te propose de bouger (7) vers (407;188) ça casserait le flow avec le pattern suivant puis ça supprimerait la symétrie faite avec 00:27:470 (4,5,6,) -
00:35:438 - Slider ? mettre un cercle ici marque mieu la pause a mon avis
01:08:438 (2) - Tourne le un peu pour qu'il y ait un changement de direction ; c'est plus intéressant à jouer. Non, sinon ce serait moins agréable à jouer
01:25:938 (2,3,4,5,6,1) - Ce serait une bonne idée de les rendre symétriques par rapport au centre ça risque d'être compliqué, je n'ai pas envie de trop cassé la consistance du spacing
01:29:438 (4) - Finis-le sur le tick bleu ? ça irait mieu avec la musique mais c'est vraiment extrement bizarre a jouer je trouve, mais a considérer
01:56:717 (2) - Même chose que tout à l'heure. En c'est fait exprès, c'est pour que ce plus agréable à jouer
01:01:938 (2,3,4,5,6,1) - Pareil que tout à l'heure, utilise CTRL+H.même genre de réponse que tout a l'heure dsl

Spotty wrote:

[Ovoui]

  1. 00:33:970 (6) - Ce slider la, t'aurais du le faire en ctrl+h avec le 00:32:470 (4) - je pense que ça aurait été bien plus cool visuellement, plutot que le slider random qui se barre :c c'pas du tout random, en fait les trois slider 00:30:970 (2,4,6) - forme une sort d'étoile courbée a trois branches.
  2. 00:44:470 (3) - J'aurais enlevé l'anchor au milieu, parce que ça s'enchaine mal avec la note précédente, et puis en plus ça fait un triangle illuminati olalaoui en effet, ducoup j'ai fix mais d'une autre manière
  3. 01:06:720 (6) - A ta place, j'aurais plutôt remonté cette note la, pour faire un truc un petit peu plus triangulaire, je trouve que ça passerait mieux, mais après c'est ton choix ;) Ouais mais nan car en fait 01:05:470 (4,5,6) - ca forme un triange avec le début slider
  4. 01:47:716 (5) - Ca aurait pu être cool si ce slider aurait été droit wsh, c'pareil puis flemme de fix

dsl, j'ai quasiment rien fix

olala
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48970
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24970,48970,72970,97216,118217
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Beautiful Mask
TitleUnicode:Beautiful Mask
Artist:Unawhut
ArtistUnicode:Unawhut
Creator:Imakuri
Version:Ovoui's Freedom
Source:MISAO
Tags:sohta kitty kitten theme OST RPG ovoui
BeatmapID:1050441
BeatmapSetID:493191

[Difficulty]
HPDrainRate:4
CircleSize:5
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,22170,23920
2,46170,47920
2,70170,71920
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
970,500,3,1,1,50,1,0
72970,-90.9090909090909,3,1,1,49,0,1
97216,500,3,1,1,50,1,0


[Colours]
Combo1 : 128,64,0
Combo2 : 192,192,192
Combo3 : 128,128,128
Combo4 : 128,64,64

[HitObjects]
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Pachiru

Ovoui wrote:

Spotty wrote:

[Ovoui]

[list][*]00:33:970 (6) - Ce slider la, t'aurais du le faire en ctrl+h avec le 00:32:470 (4) - je pense que ça aurait été bien plus cool visuellement, plutot que le slider random qui se barre :c c'pas du tout random, en fait les trois slider 00:30:970 (2,4,6) - forme une sort d'étoile courbée a trois branches.
Ovoui visionnaire du futur bb <3
Vovan
Salut ^^ NM

[Easy]

00:44:470 (2) - Met le bien en face du slider ca rend mieux :3

00:54:970 (1,2,3) - Le placement des notes donne un flow un peu bizarre. Comme ca ca peut rendre mieux.

[Normal]

00:32:470 (3,4) - La blanket est pas parfaite :/ Regarde !

01:24:970 (1) - En dehors de la grille

[Ovoui's Freedom]

Alors... Je vais être honnête... Ce style de map et de diff + moi, ca fait deux. Donc je vais essayer d'aider mais je promet rien xD

00:13:970 (2,3,4,5,6,1) - Plutot d'utiliser le même patterne qu'au début (répétition), je conseille un patterne courbé. Un peu comme ça : Clique ! Je pense que ça passe mieux qu'un triangle tout rigide.

00:59:470 (5,6) - Fais une blanket, Ca reste plus cool qu'un cercle a part qui a l'air placé de manière random a vrai dire x)

Bon, bah voila.
Après oublie pas que c'est une hard. Et donc que tu peux jouer avec des jumps légers. Car c'est super régulier au niveau du rythme. Et donc tu pourrais faire des jumps dans les notes par 3, par exemple.

---
THE END.
Ovoui
cc

Lexis wrote:

[Ovoui's Freedom]

Alors... Je vais être honnête... Ce style de map et de diff + moi, ca fait deux. Donc je vais essayer d'aider mais je promet rien xD

00:13:970 (2,3,4,5,6,1) - Plutot d'utiliser le même patterne qu'au début (répétition), je conseille un patterne courbé. Un peu comme ça : Clique ! Je pense que ça passe mieux qu'un triangle tout rigide.Des trucs comme ça il y en a juste à après

00:59:470 (5,6) - Fais une blanket, Ca reste plus cool qu'un cercle a part qui a l'air placé de manière random a vrai dire x) je peux pas sinon je nique le spacing

Bon, bah voila.
Après oublie pas que c'est une hard. Et donc que tu peux jouer avec des jumps légers. Car c'est super régulier au niveau du rythme. Et donc tu pourrais faire des jumps dans les notes par 3, par exemple. pour être honnête j'ai un peu la flemme puis j'ai déja mit quelque jump owo

---
THE END.
Topic Starter
Imakuri

Lexis wrote:

Salut ^^ NM

[Easy]

00:44:470 (2) - Met le bien en face du slider ca rend mieux :3 non, je pense que c'est mieux comme ça, et je me répète la distance snap joue

00:54:970 (1,2,3) - Le placement des notes donne un flow un peu bizarre. Comme ca ca peut rendre mieux. bien pour ma part

[Normal]

00:32:470 (3,4) - La blanket est pas parfaite :/ Regarde ! fix

01:24:970 (1) - En dehors de la grille Et ? ça dépasse pas énormément

---
THE END.
merci du mod quand même
Akitoshi
m4m from Ovoui's req lol

General
  1. Maybe I recommend to add some Custom Clap, that default normal clap is too noisy with that music D:
  2. no spinner aylmao how about u guys add some on last till 02:02:216 - ?
Easy
  1. 00:38:470 (2,3,4,5,6) - so yep, how about we make 00:39:970 - and 00:41:470 - clickable? That will be a lot better to play imo.
  2. 00:56:470 (3) - so this will cause somewhat they saying touching to the HP bar, so I guess you need to move down this 00:55:970 (2,3) - to avoid that issue.
Normal
  1. 01:15:720 - here can be added some note since there's vocals
  2. 01:26:220 - add note here for consistency with 01:27:470 (3,4,1) - too
Ovoui
  1. 01:06:470 (5,6,1) - well uhm, since this section 01:01:970 (2,3,4,5,6,1,2,3,4,5,6,1) - and you only did doritos on 01:04:970 (2,3,4) - is a bit strange, how about you doing doritos on 01:06:470 (5,6,1) - as well lo
  2. 01:54:716 (5,6,1) - same ^
well I can't find anything wrong with this set, since the song is so calm and you guys mapped it neat. Goodluck~
Topic Starter
Imakuri

Akitoshi wrote:

m4m from Ovoui's req lol

General
  1. Maybe I recommend to add some Custom Clap, that default normal clap is too noisy with that music D:
  2. no spinner aylmao how about u guys add some on last till 02:02:216 - ? i think it's better like this
Easy
  1. 00:38:470 (2,3,4,5,6) - so yep, how about we make 00:39:970 - and 00:41:470 - clickable? That will be a lot better to play imo.
  2. 00:56:470 (3) - so this will cause somewhat they saying touching to the HP bar, so I guess you need to move down this 00:55:970 (2,3) - to avoid that issue.
everything was fixed thanks dude

Normal
  1. 01:15:720 - here can be added some note since there's vocals nah, I prefer it like this :P
  2. 01:26:220 - add note here for consistency with 01:27:470 (3,4,1) - too yup

well I can't find anything wrong with this set, since the song is so calm and you guys mapped it neat. Goodluck~
Ovoui

Akitoshi wrote:

Ovoui
  1. 01:06:470 (5,6,1) - well uhm, since this section 01:01:970 (2,3,4,5,6,1,2,3,4,5,6,1) - and you only did doritos on 01:04:970 (2,3,4) - is a bit strange, how about you doing doritos on 01:06:470 (5,6,1) - as well lo it'll be hard to change because i want to keep a consistent spacing + i do not think it's a big problem^^
  2. 01:54:716 (5,6,1) - same ^ the answer is the same
well I can't find anything wrong with this set, since the song is so calm and you guys mapped it neat. Goodluck~


thanks!
Affirmation
from your request.

[Easy]
00:12:470 (4,1) - this flowbreak looks bad. Could you fix it?
00:32:470 (3,4) - blanket error
01:15:970 (3) - NC
01:33:970 (5) - ^
01:48:216 (4,1) - fix flowbreaks

[Normal]
00:11:470 - remove clap
00:18:970 (1,2,3) - how about symmetry
01:12:970 - this is kiai time, but noted were reduced, why..?
my suggestoin: 01:14:220 - 01:13:470 - 01:14:970 - 01:14:970 - add beats.
01:33:970 (3) - NC
01:58:216 (3) - put 53.285 for better flow.

[ovoui's freedom.]
00:27:470 (4,5) - don't stack them.. flow looks bad.

good luck
Topic Starter
Imakuri

Neoskylove wrote:

from your request.

[Easy]
00:12:470 (4,1) - this flowbreak looks bad. Could you fix it?
00:32:470 (3,4) - blanket error
01:15:970 (3) - NC
01:33:970 (5) - ^
01:48:216 (4,1) - fix flowbreaks

[Normal]
00:11:470 - remove clap
00:18:970 (1,2,3) - how about symmetry
01:12:970 - this is kiai time, but noted were reduced, why..?
my suggestoin: 01:14:220 - 01:13:470 - 01:14:970 - 01:14:970 - add beats.
01:33:970 (3) - NC
01:58:216 (3) - put 53.285 for better flow.

[ovoui's freedom.]
00:27:470 (4,5) - don't stack them.. flow looks bad.

good luck
everything's fixed thanks dude
Ovoui
thanks neos' it's fixed!

ozfefefeg
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48970
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24970,48970,72970,97216,118217
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Beautiful Mask
TitleUnicode:Beautiful Mask
Artist:Unawhut
ArtistUnicode:Unawhut
Creator:Imakuri
Version:Ovoui's Freedom
Source:MISAO
Tags:sohta kitty kitten theme OST RPG ovoui
BeatmapID:1050441
BeatmapSetID:493191

[Difficulty]
HPDrainRate:4
CircleSize:5
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,22170,23920
2,46170,47920
2,70170,71920
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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72970,-90.9090909090909,3,1,1,49,0,1
97216,500,3,1,1,50,1,0


[Colours]
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Squichu
Hellow!

General
  1. what's that spinnerspin file doing there when there are no spinners? o.o
  2. all diffs// 01:36:220 - shouldn't Kiai end here with the vocals?
Easy
  1. I miss emphasis on some really strong sounds
    listed up
    00:03:470 -
    00:06:470 -
    00:15:470 -
    00:18:470 -
    00:51:470 - (starting here there are vocals, too, so definitely should be mapped, imo.)
    00:54:470 -
    01:03:470 -
    01:06:470 -
    01:18:470 -
    01:27:470 -
    01:30:470 -
    01:39:716 -
    01:51:716 -
    01:54:716 -
  2. 00:21:970 (3) - missing NC? You have NC on each second downbeat, so this should be NC'ed too.
  3. 00:32:970 (4) - consider replacing the reverse with a circle, the sound is rather strong so it should be clickable, imo. (also should have NC. If you don't change this, 00:35:470 (5) - should have NC, I think, to keep yout pattern consistent.)
  4. 00:39:970 (4) - missing NC too?
  5. 00:45:970 (4) - ^
  6. 01:09:970 (3) - ^
  7. 01:41:716 (3) - missing emphasis on vocals here, try a 1/1 reverse slider?
  8. 01:58:216 (4) - missing NC again? o:
Normal
  1. There are a lot of 1/2 patterns like 00:03:470 (3,4,1) - 00:06:470 (3,4,1) - which are fine, but you might want to consider decreasing DS for them, as they're kinda hard to hit accurately atm (at least at this skill level). 0.8 or 0.7 would work nicely, imo, but up to you ofc. (It's also not a problem just because this is a Normal, if you do this consistently then there's nothing wrong with it and it's perfectly rankable.)
  2. 00:21:970 (4) - missing NC again? o.o
  3. 00:27:970 (3) - ^
  4. 00:30:720 (7,1) - only stack in the whole diff, could be pretty confusing, so consider unstacking them!
  5. 00:45:970 (4) - overlaps with default hp bar, can you move it to avoid the overlap? (and missing NC, too?)
  6. 01:09:970 (3) - missing NC?
  7. 01:15:970 (5) - ^
  8. 01:21:970 (4) - ^
  9. 01:58:216 (3) - ^
Ovoui's Freedom
  1. hmh, I really like the diff, but is CS5 necessary? The aim/precision needed for this diff is muuuch higher than for Normal, so in other words the spread doesn't work in it's current state. My suggestion is to decrease CS in this diff to 4.5 at least, so not everything of what you inteded is lost. >: (You might also want to discuss with Imakuri if Normal could work with CS3.5, then using CS5 here is okay work for the spread, but that depends on the both of you.)
  2. also your NC pattern is pretty random as well, I think there are several missing NCs? -
    00:09:970 (3) - 00:21:970 (3) - 00:27:970 (5) - 00:33:970 (6) - 00:39:970 (5) - 00:45:970 (5) - 00:57:970 (3) - 01:09:970 (3) - 01:21:970 (3) - 01:33:970 (3) - 01:46:216 (3) - 01:58:216 (3) -
    and 00:29:470 (7,1) - should be on downbeat not on current (1), no?
Do you have metadata confirmation anywhere btw?
Topic Starter
Imakuri
Will update it when i'll be home
Ovoui

Squichu wrote:

Hellow! hey!



Ovoui's Freedom
  1. hmh, I really like the diff, but is CS5 necessary? The aim/precision needed for this diff is muuuch higher than for Normal, so in other words the spread doesn't work in it's current state. My suggestion is to decrease CS in this diff to 4.5 at least, so not everything of what you inteded is lost. >: (You might also want to discuss with Imakuri if Normal could work with CS3.5, then using CS5 here is okay work for the spread, but that depends on the both of you.) i put cs 4.5
  2. also your NC pattern is pretty random as well, I think there are several missing NCs? -
    00:09:970 (3) - 00:21:970 (3) - 00:27:970 (5) - 00:33:970 (6) - 00:39:970 (5) - 00:45:970 (5) - 00:57:970 (3) - 01:09:970 (3) - 01:21:970 (3) - 01:33:970 (3) - 01:46:216 (3) - 01:58:216 (3) -
    and 00:29:470 (7,1) - should be on downbeat not on current (1), no? In this part, NC follow the vocal so i should be ok^^

NC are not random at all lol, they're placed in a regularly way^^
tbh i think nc are good now, i think there's nc enough however i'll consider it and i'll ask some opinion!
Thanks for the feedback :)
Squichu
@Ovoi- My point isn't if there are enough NCs but if they are consistent and have an easy to understand regular pattern. So NCing to vocals is fine, but you switch between vocals and instruments throughout the diff, that's why it seems random (actually, it's the similar in all diffs, so doesn't only apply here).
That's also why I'd encourage you to stick to either instruments or vocals, because you end up with parts like this -
00:09:970 (3) - 00:21:970 (3) - don't have NC, but there are no vocals present so why are these combos extended?
Afterwards you NC regularly each second downbeat again, then follow vocals and then here 00:51:470 (5,6,1) - you put NCs on downbeats again even tho the vocals start again on (5), not on (1)?
I mean, it's still up to you, but keep in mind that also causes irregular HP gain, which makes it significantly harder to gain health during "vocal"-NC'ed parts than in the others.
Ovoui
i added nc to have nc on every two big white tick

however vocal on this part 00:24:970 - 00:45:970 - won't change, the hp dain is pretty slow so it should be ok

it should be ok now, thanks!

olala
[/code]osu file format v14

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[/code]
Topic Starter
Imakuri

Squichu wrote:

Hellow!

General
  1. what's that spinnerspin file doing there when there are no spinners? o.o
  2. all diffs// 01:36:220 - shouldn't Kiai end here with the vocals? fixed
Easy
  1. I miss emphasis on some really strong sounds well I didn't updated it cause, okay it's some really strong sounds BUT my notes are placed also on some notes, that I prefer than then other notes.
    listed up
    00:03:470 -
    00:06:470 -
    00:15:470 -
    00:18:470 -
    00:51:470 - (starting here there are vocals, too, so definitely should be mapped, imo.)
    00:54:470 -
    01:03:470 -
    01:06:470 -
    01:18:470 -
    01:27:470 -
    01:30:470 -
    01:39:716 -
    01:51:716 -
    01:54:716 -
  2. 00:21:970 (3) - missing NC? You have NC on each second downbeat, so this should be NC'ed too.
  3. 00:32:970 (4) - consider replacing the reverse with a circle, the sound is rather strong so it should be clickable, imo. (also should have NC. If you don't change this, 00:35:470 (5) - should have NC, I think, to keep yout pattern consistent.)
  4. 00:39:970 (4) - missing NC too?
  5. 00:45:970 (4) - ^
  6. 01:09:970 (3) - ^
  7. 01:41:716 (3) - missing emphasis on vocals here, try a 1/1 reverse slider?
  8. 01:58:216 (4) - missing NC again? o: Rest is fixed
Normal
  1. There are a lot of 1/2 patterns like 00:03:470 (3,4,1) - 00:06:470 (3,4,1) - which are fine, but you might want to consider decreasing DS for them, as they're kinda hard to hit accurately atm (at least at this skill level). 0.8 or 0.7 would work nicely, imo, but up to you ofc. (It's also not a problem just because this is a Normal, if you do this consistently then there's nothing wrong with it and it's perfectly rankable.) Yeah, I think it's fine for me, like it respect the other DS in the map, I don't feel to change it sorry
  2. 00:21:970 (4) - missing NC again? o.o
  3. 00:27:970 (3) - ^
  4. 00:30:720 (7,1) - only stack in the whole diff, could be pretty confusing, so consider unstacking them!
  5. 00:45:970 (4) - overlaps with default hp bar, can you move it to avoid the overlap? (and missing NC, too?)
  6. 01:09:970 (3) - missing NC?
  7. 01:15:970 (5) - ^
  8. 01:21:970 (4) - ^
  9. 01:58:216 (3) - ^ Rest is fixed ♥
Do you have metadata confirmation anywhere btw? Yep i'm perfectly sure. But I realized something, there's a lot of Misao (in animes, mangas and others). So I changed the source into Misao : The Game, tags are good, cause I played the game so many times that I know the metadata very well.
Thank you for mod ! Will recall you later.
Pachiru
hola

→ ★

bye
Squichu
rechecking!

General
  1. here's a 16:9 file of your background, has better resolution. c: http://puu.sh/qMSzn.jpg
Easy
The thing about the strong beats is that it seems a bit weird that you map some of them like 00:12:970 (1,2) - , but then 00:15:470 - is blank. However, if you want to keep it simplified, that's completely fine!

Normal
  1. 00:30:720 (5,1) - why are they only at 0.6 distance? o.o Should be 1.1 like everywhere else I think, since you keep the DS for 1/2s the same
  2. 01:15:970 (5) - still missing NC? o:
Topic Starter
Imakuri

Squichu wrote:

rechecking!

General
  1. here's a 16:9 file of your background, has better resolution. c: http://puu.sh/qMSzn.jpg
Easy
The thing about the strong beats is that it seems a bit weird that you map some of them like 00:12:970 (1,2) - , but then 00:15:470 - is blank. However, if you want to keep it simplified, that's completely fine!
i'm still like it when it's actually sorry
Normal
  1. 00:30:720 (5,1) - why are they only at 0.6 distance? o.o Should be 1.1 like everywhere else I think, since you keep the DS for 1/2s the same
  2. 01:15:970 (5) - still missing NC? o:
rest and background is now fixed
Squichu
So fast. ovo
Bubbled!
Topic Starter
Imakuri
popped the bubble because
new bg (again)
Squichu
rebubbled. xD
Topic Starter
Imakuri
yay \o/
Stjpa
Need to pop the bubble because the source is wrong. The wiki of the game only shows "Misao" instead of "Misao : The Game".

[General]
  1. Maybe raise the volume for the kiai? The song itself gets slightly more intense, so the hitsounds should be louder to make it fit.

[Easy]
  1. I don't really see a reason to make this AR1 because it's still 120BPM and not below 100. The change there isn't that huge but makes the spread better, especially if you also change the AR in the Normal diff.
  2. 00:11:470 (3) - I'd prefer to have the slidertail clickable as the pitch on it is higher. So basically you can swap 00:11:470 (3,4) - with CTRL + G.
  3. 01:28:970 (2) - Could you move the circle up a little bit? Looks weird because it's almost next to the slider instead of having a normal flow.
  4. 00:53:470 (3) - Feels more like it should have a finish instead of a clap as it's similar to 00:05:470 (3) .
  5. 01:15:970 (1) - Whistle on the head maybe? Feels odd that this one doesn't have any hitsound for emphasis even though it deservs one.
  6. 01:41:716 (3) - Should also have a finish as it's similar to the one in the beginning and the one that follows up later.
  7. 01:46:216 (1) - And then again you don't have a hitsound on one of the stronged sounds in the whole song.

[Normal]
  1. AR4? AR3 looks a bit too slow for pattern as 01:26:220 (2,3,4,5) . Also that would make the spread better.
  2. And while modding this diff I realized that the hitsounding here is a bit different. Maybe hitsound one diff from scratch and just copy it with this hitsound copier, if you don't have it yet. So I'm not gonna mod the hitsounding now in the last diff but look at it when re-checking.
  3. 00:15:470 (3,4,1) - Please make the spacing here equal, it's very slightly inconsistent.
  4. 00:20:470 (3,1) - Dunno if it was your intention or not, but maybe blanket it? Looks cleaner and doesn't change anything else.

[Ovouis Freedom]
  1. Please a higher HP drain than Normal? HP4.5 seems fine to me.
  2. 00:51:720 (6,2) - It's not directly noticable when playing, but could you please get rid of the overlap here? Stacking it should be easy.
  3. 01:02:470 (4,5) - Very small spacing inconsistency.
  4. 01:15:470 (5) - ^
  5. 01:27:470 (5) - ^ please dude. :(
Topic Starter
Imakuri

Stjpa wrote:

Need to pop the bubble because the source is wrong. The wiki of the game only shows "Misao" instead of "Misao : The Game".

[General]
  1. Maybe raise the volume for the kiai? The song itself gets slightly more intense, so the hitsounds should be louder to make it fit. fixed to 75%

[Easy]
  1. I don't really see a reason to make this AR1 because it's still 120BPM and not below 100. The change there isn't that huge but makes the spread better, especially if you also change the AR in the Normal diff. fixed
  2. 00:11:470 (3) - I'd prefer to have the slidertail clickable as the pitch on it is higher. So basically you can swap 00:11:470 (3,4) - with CTRL + G. fixed
  3. 01:28:970 (2) - Could you move the circle up a little bit? Looks weird because it's almost next to the slider instead of having a normal flow. fixed
  4. 00:53:470 (3) - Feels more like it should have a finish instead of a clap as it's similar to 00:05:470 (3) . fixed
  5. 01:15:970 (1) - Whistle on the head maybe? Feels odd that this one doesn't have any hitsound for emphasis even though it deservs one. fixed
  6. 01:41:716 (3) - Should also have a finish as it's similar to the one in the beginning and the one that follows up later. fixed
  7. 01:46:216 (1) - And then again you don't have a hitsound on one of the stronged sounds in the whole song. fixed

[Normal]
  1. AR4? AR3 looks a bit too slow for pattern as 01:26:220 (2,3,4,5) . Also that would make the spread better. fixed
  2. And while modding this diff I realized that the hitsounding here is a bit different. Maybe hitsound one diff from scratch and just copy it with this hitsound copier, if you don't have it yet. So I'm not gonna mod the hitsounding now in the last diff but look at it when re-checking. fixed
  3. 00:15:470 (3,4,1) - Please make the spacing here equal, it's very slightly inconsistent. fixed
  4. 00:20:470 (3,1) - Dunno if it was your intention or not, but maybe blanket it? Looks cleaner and doesn't change anything else. fixed

[Ovouis Freedom]
  1. Please a higher HP drain than Normal? HP4.5 seems fine to me. fixed
  2. 00:51:720 (6,2) - It's not directly noticable when playing, but could you please get rid of the overlap here? Stacking it should be easy. fixed
  3. 01:02:470 (4,5) - Very small spacing inconsistency. fixed
  4. 01:15:470 (5) - ^ fixed
  5. 01:27:470 (5) - ^ please dude. :(fixed
Also added Sen to the tags, the original composer of the song and the creator of the game
Stjpa
Just added another NC on 00:45:970 (1) - in the Freedom diff for consistency in IRC.

Good luck!~
Topic Starter
Imakuri
yeuuuuuuy !
Ovoui
BRAVO IMAKURI EN EVITANT UN OVERLAP TU EN AS FAIT UN AUTRE OLALA de plus ça a niqué le spacing de 1.3 que j'ai utilisé a chaque fois pour ce passage
00:51:970 (1,4) - kek

la diff fix

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48970
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24970,48970,72970,97216,118217
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Beautiful Mask
TitleUnicode:Beautiful Mask
Artist:Unawhut
ArtistUnicode:Unawhut
Creator:Imakuri
Version:Ovoui's Freedom
Source:Misao
Tags:sohta kitty kitten theme OST RPG ovoui sen
BeatmapID:1050441
BeatmapSetID:493191

[Difficulty]
HPDrainRate:4.5
CircleSize:4.5
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,22170,23920
2,46170,47920
2,70170,71920
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
970,500,3,1,1,50,1,0
72970,-90.9090909090909,3,1,1,75,0,1
96220,-100,3,1,1,50,0,0
97216,500,3,1,1,50,1,0


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Combo1 : 0,202,0
Combo2 : 192,192,192
Combo3 : 223,223,0
Combo4 : 128,128,128

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320,284,11470,2,0,P|240:281|168:248,1,160,8|0,0:0|0:0,0:0:0:0:
96,104,12470,1,0,0:0:0:0:
228,196,12970,6,0,P|304:208|400:180,1,160,2|0,0:0|0:0,0:0:0:0:
256,24,13970,1,0,0:0:0:0:
216,96,14220,1,0,0:0:0:0:
296,96,14470,1,4,0:0:0:0:
96,348,15470,1,0,0:0:0:0:
56,276,15720,1,0,0:0:0:0:
136,276,15970,6,0,P|196:276|308:300,1,160,2|0,0:0|0:0,0:0:0:0:
492,360,16970,1,0,0:0:0:0:
448,292,17220,1,0,0:0:0:0:
468,216,17470,1,4,0:0:0:0:
204,32,18470,1,0,0:0:0:0:
248,100,18720,1,0,0:0:0:0:
228,176,18970,6,0,P|192:208|80:200,2,160,2|0|0,0:0|0:0|0:0,0:0:0:0:
368,256,20470,2,0,P|404:224|516:232,2,160,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,368,21970,5,4,0:0:0:0:
256,32,24970,6,0,L|256:204,1,160,2|0,0:0|0:0,0:0:0:0:
208,344,25970,1,0,0:0:0:0:
92,232,26470,2,0,P|76:184|140:92,1,160,8|0,0:0|0:0,0:0:0:0:
256,192,27470,1,0,0:0:0:0:
382,96,27970,2,0,P|432:155|420:232,1,160,2|0,0:0|0:0,0:0:0:0:
304,344,28970,1,0,0:0:0:0:
256,192,29470,1,8,0:0:0:0:
256,192,30720,5,0,0:0:0:0:
256,192,30970,2,0,P|340:192|416:152,1,160,2|0,0:0|0:0,0:0:0:0:
280,64,31970,1,0,0:0:0:0:
180,188,32470,2,0,P|138:260|134:346,1,160,8|0,0:0|0:0,0:0:0:0:
276,268,33470,1,0,0:0:0:0:
220,120,33970,2,0,P|178:47|105:1,1,160,2|0,0:0|0:0,0:0:0:0:
256,292,35470,1,4,0:0:0:0:
256,292,36970,6,0,L|420:288,1,160,2|0,0:0|0:0,0:0:0:0:
500,152,37970,1,0,0:0:0:0:
352,212,38470,2,0,L|192:215,1,160,8|0,0:0|0:0,0:0:0:0:
80,104,39470,1,0,0:0:0:0:
236,136,39970,2,0,L|395:132,1,160,2|0,0:0|0:0,0:0:0:0:
500,12,40970,1,0,0:0:0:0:
344,48,41470,1,4,0:0:0:0:
256,192,42970,6,0,P|192:216|100:176,1,160,2|0,0:0|0:0,0:0:0:0:
188,44,43970,1,0,0:0:0:0:
256,192,44470,2,0,P|320:216|412:176,1,160,8|0,0:0|0:0,0:0:0:0:
324,44,45470,1,0,0:0:0:0:
256,192,45970,5,4,0:0:0:0:
256,280,48970,6,0,P|168:292|76:276,1,160,2|0,0:0|0:0,0:0:0:0:
24,88,49970,1,0,0:0:0:0:
96,52,50220,1,0,0:0:0:0:
168,88,50470,1,4,0:0:0:0:
488,88,51470,1,0,0:0:0:0:
416,52,51720,1,0,0:0:0:0:
344,88,51970,6,0,P|316:168|336:244,1,160
416,52,52970,1,0,0:0:0:0:
348,8,53220,1,0,0:0:0:0:
280,48,53470,2,0,P|212:68|104:60,1,160,4|0,0:0|0:0,0:0:0:0:
20,188,54470,1,0,0:0:0:0:
88,228,54720,1,0,0:0:0:0:
156,268,54970,6,0,L|324:268,2,160,2|0|0,0:0|0:0|0:0,0:0:0:0:
284,172,56470,2,0,P|328:116|296:4,2,160,8|0|0,0:0|0:0|0:0,0:0:0:0:
140,240,57970,6,0,B|60:244|60:244|12:164,1,160,2|0,0:0|0:0,0:0:0:0:
144,80,58970,1,0,0:0:0:0:
256,192,59470,2,0,P|312:200|432:164,1,160,8|0,0:0|0:0,0:0:0:0:
348,28,60470,1,0,0:0:0:0:
212,112,60970,6,0,P|164:184|188:252,1,160,2|0,0:0|0:0,0:0:0:0:
352,128,61970,1,0,0:0:0:0:
284,84,62220,1,0,0:0:0:0:
223,31,62470,1,4,0:0:0:0:
4,264,63470,1,0,0:0:0:0:
72,308,63720,1,0,0:0:0:0:
140,352,63970,6,0,L|304:352,1,160,2|0,0:0|0:0,0:0:0:0:
432,192,64970,1,0,0:0:0:0:
472,124,65220,1,0,0:0:0:0:
392,124,65470,2,0,P|360:160|396:264,1,160,4|0,0:0|0:0,0:0:0:0:
452,60,66470,1,0,0:0:0:0:
372,48,66720,1,0,0:0:0:0:
292,36,66970,6,0,L|132:68,2,160,2|0|0,0:0|0:0|0:0,0:0:0:0:
216,176,68470,2,0,L|140:320,2,160,2|0|0,0:0|0:0|0:0,0:0:0:0:
312,304,69970,5,4,0:0:0:0:
256,192,72970,6,0,L|256:8,1,176.000005371094,2|0,0:0|0:0,0:0:0:0:
400,192,73970,1,0,0:0:0:0:
400,280,74220,1,0,0:0:0:0:
476,232,74470,1,8,0:0:0:0:
124,192,75470,1,0,0:0:0:0:
112,280,75720,1,0,0:0:0:0:
36,232,75970,6,0,P|24:144|44:48,1,176.000005371094,2|0,0:0|0:0,0:0:0:0:
256,136,76970,1,0,0:0:0:0:
340,116,77220,1,0,0:0:0:0:
280,52,77470,2,0,P|208:64|176:176,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
328,316,78470,1,0,0:0:0:0:
416,312,78720,1,0,0:0:0:0:
368,240,78970,6,0,L|188:244,2,176.000005371094,2|0|0,0:0|0:0|0:0,0:0:0:0:
212,156,80470,2,0,L|32:152,2,176.000005371094,8|0|0,0:0|0:0|0:0,0:0:0:0:
388,156,81970,6,0,P|432:116|344:36,1,176.000005371094,2|0,0:0|0:0,0:0:0:0:
256,152,82970,1,0,0:0:0:0:
216,324,83470,2,0,P|320:324|384:268,1,176.000005371094,8|0,0:0|0:0,0:0:0:0:
256,152,84470,1,0,0:0:0:0:
88,204,84970,6,0,L|236:340,1,176.000005371094,2|0,0:0|0:0,0:0:0:0:
196,96,85970,1,0,0:0:0:0:
112,120,86220,1,0,0:0:0:0:
88,204,86470,1,4,0:0:0:0:
398,367,87470,1,0,0:0:0:0:
472,320,87720,1,0,0:0:0:0:
496,236,87970,6,0,L|500:56,1,176.000005371094,2|0,0:0|0:0,0:0:0:0:
292,156,88970,1,0,0:0:0:0:
290,243,89220,1,0,0:0:0:0:
288,331,89470,2,0,P|204:356|120:328,1,176.000005371094,4|0,0:0|0:0,0:0:0:0:
122,100,90470,1,0,0:0:0:0:
80,176,90720,1,0,0:0:0:0:
168,176,90970,6,0,P|208:120|140:12,2,176.000005371094,2|0|0,0:0|0:0|0:0,0:0:0:0:
16,296,92470,2,0,L|192:272,2,176.000005371094,8|0|0,0:0|0:0|0:0,0:0:0:0:
176,200,93970,6,0,B|236:188|276:236|268:292|268:292|352:236|344:144|344:144|328:44|403:12|403:12|472:64|416:132|416:132|500:208|416:296,1,792.000024169923,4|0,0:0|0:0,0:0:0:0:
88,340,97216,6,0,L|72:172,1,160,2|0,0:0|0:0,0:0:0:0:
216,28,98216,1,0,0:0:0:0:
296,28,98466,1,0,0:0:0:0:
256,96,98716,1,4,0:0:0:0:
216,380,99716,1,0,0:0:0:0:
296,380,99966,1,0,0:0:0:0:
256,312,100216,6,0,P|240:248|268:136,1,160,2|0,0:0|0:0,0:0:0:0:
428,40,101216,1,0,0:0:0:0:
432,120,101466,1,0,0:0:0:0:
436,200,101716,2,0,L|488:368,2,160,4|0|0,0:0|0:0|0:0,0:0:0:0:
364,168,102966,1,0,0:0:0:0:
292,204,103216,6,0,P|248:212|164:120,2,160,2|0|0,0:0|0:0|0:0,0:0:0:0:
228,56,104716,2,0,P|152:32|72:92,2,160,8|0|0,0:0|0:0|0:0,0:0:0:0:
344,164,106216,6,0,P|428:160|476:88,1,160,2|0,0:0|0:0,0:0:0:0:
324,40,107216,1,0,0:0:0:0:
256,184,107716,2,0,L|248:352,1,160,8|0,0:0|0:0,0:0:0:0:
116,252,108716,1,0,0:0:0:0:
200,116,109216,6,0,P|288:96|344:168,1,160,2|0,0:0|0:0,0:0:0:0:
180,276,110216,1,0,0:0:0:0:
100,276,110466,1,0,0:0:0:0:
20,276,110716,1,4,0:0:0:0:
300,124,111716,1,0,0:0:0:0:
380,124,111966,1,0,0:0:0:0:
460,124,112216,6,0,P|496:172|440:272,1,160,2|0,0:0|0:0,0:0:0:0:
256,248,113216,1,0,0:0:0:0:
216,180,113466,1,0,0:0:0:0:
296,180,113716,1,4,0:0:0:0:
20,16,114716,1,0,0:0:0:0:
12,96,114966,1,0,0:0:0:0:
4,176,115216,6,0,P|8:264|32:344,2,160,2|0|0,0:0|0:0|0:0,0:0:0:0:
152,240,116716,2,0,P|237:260|321:259,2,160,8|0|0,0:0|0:0|0:0,0:0:0:0:
256,116,118216,5,4,0:0:0:0:
Topic Starter
Imakuri
no need, y'a pas d'overlap ptdr, et le spacing 1x0 est nice
Topic Starter
Imakuri
fixed in inconsistent spacing with stjpa's approval
meii18
Such a beautiful song ;w;.Just throwing some suggestion before pushing it forward.

[General]
  1. After I did a timing check with JBHyperion, the offset after kiai from 01:37:216- is quite early if you listen the beats with slowdown (25% for example) carefully.Having the second offset on 01:37:235- would work much better and also don't forget to resnap the objects on all difficulties!
  2. Maybe adding vocal cover to tags? This song is a cover of the original soundtrack of the game.
[Easy]
  1. 00:12:970(1)- I know it's minor but the slider's shape could look much better in my opinion by re-arranging it like in this picture http://puu.sh/qOc2h/9e9890bfbe.jpg.For me looks like a random slider shape sorry ><.
  2. 00:32:470(3,4)- Here you can CTRL+G the both objects which, in my opinion, would make more sense to the music, especially that (3)- (the 1/1 slider with a repeat would follow really well 'am or am' lyrics in my opinion), plus the strong cymbal from 00:33:970- will become clickable which will give more emphasis to that strong cymbal.Moreover, if you will fix the rhythm, you have to add a NC on 00:33:970- and removing the NC from 00:35:470- for the sake of the reset of instruments and vocal.
  3. 00:59:470(2)- Instead of having this slider as a simple 2/1 slider, you can short it by 1/1 slider (I mean moving the slider's end to 00:59:970-) and adding a repeat because the vocal stops on 00:59:970- as I can see and the instruments are not in a continuous extending anymore.They're splitted in two parts: 00:59:970- quite stronger and 01:00:470- same but a bit stronger so that's why a 1/1 slider with a repeat would fit than a 2/1 slider.
  4. 01:21:970(1)- You can move this slider a bit down for example to 276|304 just for the sake of symmetry.
  5. 01:23:470(2)- I think same as 00:59:470(2)-.
[Normal]
  1. 00:32:470(3,4)- As I can see, the blanket is quite off and you can easily fix it by moving a bit to left the next note (4)- like to 305|66 for example.
  2. 01:23:470(2)- Why don't you do the rhythm same as the one from 00:59:470(3,4)-? As I said in Easy, the vocal stops on 01:23:970- (in this diffculty) and the instruments are no longer in a continuous extension and they're splitted in two parts: first one is stronger and the second is less stronger so making the rhythm as same as from 00:59:470(3,4)- would fit the music much better I believe.
  3. 01:28:970(2)- In my point of view, you can re-arrange this slider by moving it to 293|54.Here is a picture of the re-arranged slider http://puu.sh/qOgcD/0cc9f4872e.jpg (you have to move the slider's end too :P).
    Also, I am a bit worried about the doublets like 01:06:470(3,4)- are.They could result into an 'unpleasant' spread gap between Easy and Normal (in my opinion) so replacing some of them (not all doublets) with 1/2 sliders wouldn't hurt.
[Ovoui's Freedom]
  1. 00:57:970(1)- You can re-arrange the slider like in this picture http://puu.sh/qOgMc/4f286b3f82.jpg because the slider looks like you mapped it in a random way.
  2. 01:06:970(1,2)- I'm sorry but I am not a fan of these kind of patterns.You can move the next slider's end like in this picture http://puu.sh/qOgW7/c1f23cb5f8.jpg so the pattern would look much better in my opinion than the previous one.
  3. 01:18:970(1,2)- Same as above.The next slider's end can be moved like in this picture http://puu.sh/qOh3K/8fd7e08415.jpg for a better pattern.
  4. 01:43:216(1,2)- I think the blanket looks somehow off as I can see.You can improve the blanket by moving the next slider to left for example to 226|56.
That's what I could find.Good Luck!
Topic Starter
Imakuri

ByBy wrote:

Such a beautiful song ;w;.Just throwing some suggestion before pushing it forward.

[General]
  1. After I did a timing check with JBHyperion, the offset after kiai from 01:37:216- is quite early if you listen the beats with slowdown (25% for example) carefully.Having the second offset on 01:37:235- would work much better and also don't forget to resnap the objects on all difficulties!
  2. Maybe adding vocal cover to tags? This song is a cover of the original soundtrack of the game.
[Easy]
  1. 00:12:970(1)- I know it's minor but the slider's shape could look much better in my opinion by re-arranging it like in this picture http://puu.sh/qOc2h/9e9890bfbe.jpg.For me looks like a random slider shape sorry ><.
  2. 00:32:470(3,4)- Here you can CTRL+G the both objects which, in my opinion, would make more sense to the music, especially that (3)- (the 1/1 slider with a repeat would follow really well 'am or am' lyrics in my opinion), plus the strong cymbal from 00:33:970- will become clickable which will give more emphasis to that strong cymbal.Moreover, if you will fix the rhythm, you have to add a NC on 00:33:970- and removing the NC from 00:35:470- for the sake of the reset of instruments and vocal.
  3. 00:59:470(2)- Instead of having this slider as a simple 2/1 slider, you can short it by 1/1 slider (I mean moving the slider's end to 00:59:970-) and adding a repeat because the vocal stops on 00:59:970- as I can see and the instruments are not in a continuous extending anymore.They're splitted in two parts: 00:59:970- quite stronger and 01:00:470- same but a bit stronger so that's why a 1/1 slider with a repeat would fit than a 2/1 slider.
  4. 01:21:970(1)- You can move this slider a bit down for example to 276|304 just for the sake of symmetry.
  5. 01:23:470(2)- I think same as 00:59:470(2)-.
[Normal]
  1. 00:32:470(3,4)- As I can see, the blanket is quite off and you can easily fix it by moving a bit to left the next note (4)- like to 305|66 for example.
  2. 01:23:470(2)- Why don't you do the rhythm same as the one from 00:59:470(3,4)-? As I said in Easy, the vocal stops on 01:23:970- (in this diffculty) and the instruments are no longer in a continuous extension and they're splitted in two parts: first one is stronger and the second is less stronger so making the rhythm as same as from 00:59:470(3,4)- would fit the music much better I believe.
  3. 01:28:970(2)- In my point of view, you can re-arrange this slider by moving it to 293|54.Here is a picture of the re-arranged slider http://puu.sh/qOgcD/0cc9f4872e.jpg (you have to move the slider's end too :P).
    Also, I am a bit worried about the doublets like 01:06:470(3,4)- are.They could result into an 'unpleasant' spread gap between Easy and Normal (in my opinion) so replacing some of them (not all doublets) with 1/2 sliders wouldn't hurt.
[Ovoui's Freedom]
  1. 00:57:970(1)- You can re-arrange the slider like in this picture http://puu.sh/qOgMc/4f286b3f82.jpg because the slider looks like you mapped it in a random way.
  2. 01:06:970(1,2)- I'm sorry but I am not a fan of these kind of patterns.You can move the next slider's end like in this picture http://puu.sh/qOgW7/c1f23cb5f8.jpg so the pattern would look much better in my opinion than the previous one.
  3. 01:18:970(1,2)- Same as above.The next slider's end can be moved like in this picture http://puu.sh/qOh3K/8fd7e08415.jpg for a better pattern.
  4. 01:43:216(1,2)- I think the blanket looks somehow off as I can see.You can improve the blanket by moving the next slider to left for example to 226|56.
That's what I could find.Good Luck!
Fixed all stuff, tags added. Thanks o3o
Stjpa
Everything seems fine.

Re-bubbled.
Squichu
We fixed an unsnapped object in Easy~~ Qualified! :3
Zerss
gratz~
4secs!
Topic Starter
Imakuri
Thaaaaaaaanks ! ♥
meii18
Congratz! <3 Forgot to mention about timing signature ;____; I think 4/4 as timing signature would work than 3/4 because 3/4 as timing signature sounds weird.Sorry about that ;w;.
Nozhomi
k
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