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Yousei Teikoku - Deep Sea

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Topic Starter
Lully

Imakuri wrote:

Okay here is my mod
Asked on my queue

[General]
  1. Hitsounds are pretty great ! thank you. :3
  2. Timing is good~ yay~
[Easy]
  1. Good at general. But there's also some little errors and blankets to fix ! that sounds good.. ovo
  2. 00:14:631 : Blanket here, with the both slider. Look, and fix it. fixd
  3. 00:20:802 : plop~ ^ fixd
  4. 00:24:745 : You should put a break here. okiedoki ~
  5. 00:30:231 : pyon~ ^
  6. Rest is pretty correct
[Hard]
  1. 00:14:202 : You could try to curve the sliders, and then do some soothier blankets. nah.. i like it~
  2. 00:32:974 : AAAAAAAAAAH MY EARS WITH THE SLIDER HITSOUNDED AAAAAAAAAAAAAAAA .... fixed? huh?
  3. 00:47:747 : Be careful, it's not totally smooth, can you try to fix it ? tried my best
  4. 00:51:145 : stack this circle. fixd
  5. 01:01:602 : Blanket fixd
  6. 01:03:060 : plop~ ^ fixd
  7. Rest is not bad yay~
best of luck thank you~
bai
will probably come back for the normal
:3
Vovan
Hehe...

[General]

For pretty all diffs (But not for Ren's Normal) :Hitsounds are very loud & it's a calm music. Reduce the volume of hitsounds to 80% or 70% (I prefer 70%)
or make like in Ren's Normal, 65%

[Easy]

00:16:517 (1,2,3,4) - Make parallel lines, that can be more cool

00:42:574 (2,3) - Curve a bit these sliders because it makes the flow weird and it sounds really more cool when that is a bit curved P.S : You can stack 00:43:260 (3) - and 00:45:317 (2) -

00:46:688 (1,2,1,1) - Flow weird due to placing of sliders

01:01:774 (2) - Move to x = 320 y = 84 for a better flow with 01:00:402 (1) - It will be in front of it

[Ren's Normal]

00:13:774 (1,2) - Smaaaall overlap

00:18:745 (5,1) - ^

01:10:860 (5,1) - ^

01:14:117 (1,2) - ^

00:30:231 (1,3) - Hmm here you have 2 choices
• Make the overlap bigger and it will be better
• Delete the overlap

00:49:945 (2,3) - Hmm... Bad overlap.. It overlaps with pretty all the length of the slider & that's really not cool to see...

00:54:060 (2,3,4,1) - I think you can do better but I lik the pattern too for the symmetry.

01:02:631 (6,1) - Placing makes the flow a bit weird

01:07:260 (3) - This slider looks a bit better ?

[Hard]

00:12:402 (1) - Curve it and blanket it with the next note

00:14:288 (2,1) - Blanket ?

00:20:631 (1) - Move reverse. It makes the flow bad

00:30:231 (1,2) - Dafuk blanket ? lol

00:45:660 (2,3) - Fix blanket

00:51:317 (3,4) - ^

00:53:545 (1,2) - Change it for something like... this ?

01:00:402 (1,2) - Move 1 in front of 2 for a better flow

01:00:917 (2,3) - Fix blanket

01:03:145 (1,2,3,4,5,6,7,8) - Good idea but really repetitive... You should probably change the 4 last sliders

01:08:631 (1,2) - Fix blanket

01:15:488 (1,2) - Don't need these kind of slider here. The music is calm here. The stream need to be from here 01:16:174 - to here 01:16:860 - Don't overmap in hard D:
Topic Starter
Lully

Lexis wrote:

Hehe...

[General]

For pretty all diffs (But not for Ren's Normal) :Hitsounds are very loud & it's a calm music. Reduce the volume of hitsounds to 80% or 70% (I prefer 70%)
or make like in Ren's Normal, 65%

[Easy]

00:16:517 (1,2,3,4) - Make parallel lines, that can be more cool fixd

00:42:574 (2,3) - Curve a bit these sliders because it makes the flow weird and it sounds really more cool when that is a bit curved P.S : You can stack 00:43:260 (3) - and 00:45:317 (2) - i like thatttttt...

00:46:688 (1,2,1,1) - Flow weird due to placing of sliders I like this one. ovo

01:01:774 (2) - Move to x = 320 y = 84 for a better flow with 01:00:402 (1) - It will be in front of it fixed


[Hard]

00:12:402 (1) - Curve it and blanket it with the next note fixd

00:14:288 (2,1) - Blanket ? fixd

00:20:631 (1) - Move reverse. It makes the flow bad fixxxxx

00:30:231 (1,2) - Dafuk blanket ? lol fix

00:45:660 (2,3) - Fix blanket fix

00:51:317 (3,4) - ^

00:53:545 (1,2) - Change it for something like... this ? keepin' for now, when another one suggests it

01:00:402 (1,2) - Move 1 in front of 2 for a better flow fixd?

01:00:917 (2,3) - Fix blanket dadadadada

01:03:145 (1,2,3,4,5,6,7,8) - Good idea but really repetitive... You should probably change the 4 last sliders nuuuuu... wanna keep. :c

01:08:631 (1,2) - Fix blanket fixd

01:15:488 (1,2) - Don't need these kind of slider here. The music is calm here. The stream need to be from here 01:16:174 - to here 01:16:860 - Don't overmap in hard D: n-no its fine.. listen close, dont worry. its not overmapped
:3


ren pls fix ur hitsound volume den
ovo
Chalwa
Hello! IRC Ren's request :D
SPOILER
10:30 DeRandom Otaku: Hi
10:30 Chalwa: o/
10:30 DeRandom Otaku: Can u mod a Diff? please
10:30 Chalwa: ./np
10:31 *DeRandom Otaku is editing [http://osu.ppy.sh/s/492545 Yousei Teikoku - Deep Sea [Ren's Normal]]
10:31 Chalwa: ofc
10:31 Chalwa: On IRC?
10:31 DeRandom Otaku: Yes
10:32 Chalwa: So
10:32 Chalwa: 00:12:402 (4,5) - Improve it
10:33 Chalwa: 00:21:660 (6,1) - Same, but little
10:33 DeRandom Otaku: both fixed
10:34 Chalwa: 00:24:231 (4,1) - Make it in straight line? It looks than better
10:34 DeRandom Otaku: nope . i like current one more .
10:34 Chalwa: Also make it parallel 00:23:374 (3,1) -
10:35 DeRandom Otaku: not a big deal
10:35 DeRandom Otaku: will keep
10:35 Chalwa: okok
10:37 Chalwa: BTW. where is your preview point??
10:37 Chalwa: XD
10:38 DeRandom Otaku: ok added one lo
10:38 Chalwa: 00:54:231 (3,4,1) - It's imo too hard pattern
10:39 DeRandom Otaku: i know . but matches the intensity of the song
10:39 Chalwa: 00:54:574 (4) - Copy 00:54:231 (3) - And rotate about 70 degrees
10:39 Chalwa: Sorry -70 xD
10:40 DeRandom Otaku: pfft
10:40 Chalwa: :P
10:40 DeRandom Otaku: well
10:40 DeRandom Otaku: i like my pattern more , sorry :c
10:40 Chalwa: rip
10:40 Chalwa: xD
10:41 Chalwa: Rest looks good.
10:41 DeRandom Otaku: oh thanks
10:41 DeRandom Otaku: Post log c;
10:41 Chalwa: Also hitsound are bad, cuz have delay.
10:42 Chalwa: But I'll write it on forum

Also you have hitsounds with delay:
normal-hitclap.wav
normal-hitfinish.wav
Fix it.
Good luck!
DeRandom Otaku
KKipalt
First mod, plz dont kill me

Easy
00:43:945 (1) - Curve up a bit so its similar to 00:46:688 (1,2)
00:52:174 (3) - Curve more
01:14:117 (1,2,1) - Equilateral and curve 2nd "1"

Normal
00:39:488 (4) - Move down a bit?
00:54:231 (3,4) - Plays strange, should probably make it more horizontal
01:02:631 (6) - Repeat not facing up?
01:10:002 (4,5) - Blanket slider end

Hard
00:10:688 (1) - Tilt?
00:31:260 (3) - Move up so the spacing is more even
00:32:974 (1) - Red curve inside?
00:35:717 (1) - ^
00:38:460 (1) - ^
00:41:202 (1) - ^
00:50:117 (3,1) - Curve more for blanket effect (3)
01:00:402 (1) - Tilt to the left a bit, I think it looks better that way
01:15:488 (1,2,1,1,2,3,4,5) - Tilt this by about 15 degrees?

Insane: Flows great
00:10:688 (1) - Sounds like 1/6 to me :l
00:40:688 (3,4,5) - Space 3 further from 2 and make 3 overlap with something?
00:52:174 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - More overlaps and maybe more spaced?
Check blankets on ezmod

The other one: The no note stop parts kinda bother me, but I can't suggest anything.
00:14:117 (3) - Curve the other way
00:20:117 (5,6) - Reverse section
00:23:031 (4) - Move up so it fits between 1 and 2
00:32:460 (3) - Y 1/6 repeat
00:54:231 (1,2) - Move to the right, 2 covers the previous combo's 1
01:00:917 (3) - Slider maybe
01:05:202 (8,10) - Blanket
01:15:145 (4) - 1/2 double
01:15:488 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Stream curve looks kinda ugly

The Extra diff name that I can't spell:
00:10:688 (1) - Same as insane
00:13:774 (1,2) - Blanket seems off by a bit
00:15:145 (1,2) - ^
00:19:774 (2) - ^
00:21:145 (2,3,4) - Just pointing these out for no reason other than the fact that I would never think to map like that (thats just one of the parts ;p)
00:45:660 (1,3) - Reason for no overlap?
00:46:517 (4,3) - ^
00:51:831 (4) - Land slider end on previous combo's 1
00:53:545 (1,2,3,4,5,6,7,8) - Spacing should go down a bit compared to the previous 8 notes
01:15:831 (1,1) - Space
01:16:174 (1,2,3,4) - Space more + 8 note


i tried :l, hopefully useful...
Topic Starter
Lully

KKipalt wrote:

First mod, plz dont kill me

Easy
00:43:945 (1) - Curve up a bit so its similar to 00:46:688 (1,2) nah, each pattern should be a special pattern. no copy.
00:52:174 (3) - Curve more no reason to do that imo
01:14:117 (1,2,1) - Equilateral and curve 2nd "1" nah.

Hard
00:10:688 (1) - Tilt? i like it straight
00:31:260 (3) - Move up so the spacing is more even did that a bit
00:32:974 (1) - Red curve inside? n u
00:35:717 (1) - ^
00:38:460 (1) - ^
00:41:202 (1) - ^
00:50:117 (3,1) - Curve more for blanket effect (3) ok did that in another way.
01:00:402 (1) - Tilt to the left a bit, I think it looks better that way no its fine that way
01:15:488 (1,2,1,1,2,3,4,5) - Tilt this by about 15 degrees? nah.. imma keep it in mind.

Insane: Flows great
00:10:688 (1) - Sounds like 1/6 to me :l N-no its not.
00:40:688 (3,4,5) - Space 3 further from 2 and make 3 overlap with something? good suggestion but.. wanna keep.
00:52:174 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - More overlaps and maybe more spaced? its just an insane diff
Check blankets on ezmod did

The Extra diff name that I can't spell:
00:10:688 (1) - Same as insane N-no its not.
00:13:774 (1,2) - Blanket seems off by a bit fixd
00:15:145 (1,2) - ^
00:19:774 (2) - ^
00:21:145 (2,3,4) - Just pointing these out for no reason other than the fact that I would never think to map like that (thats just one of the parts ;p) but.. i do. ovo
00:45:660 (1,3) - Reason for no overlap? all same spacing
00:46:517 (4,3) - ^ i was stupid
00:51:831 (4) - Land slider end on previous combo's 1 okie
00:53:545 (1,2,3,4,5,6,7,8) - Spacing should go down a bit compared to the previous 8 notes no. >:
01:15:831 (1,1) - Space nuhhh
01:16:174 (1,2,3,4) - Space more + 8 note nuh! D:


i tried :l, hopefully useful... every mod is useful. :3
c:
DeRandom Otaku

KKipalt wrote:

First mod, plz dont kill me

Normal
00:39:488 (4) - Move down a bit? flow is good as it as is
00:54:231 (3,4) - Plays strange, should probably make it more horizontal nope , i like current pattern
01:02:631 (6) - Repeat not facing up? what?
01:10:002 (4,5) - Blanket slider end would ruin the flow

i tried :l, hopefully useful...
Ty
Okoratu
color 4 is barely visible when dimming the beatmap while playing. would either increase luminosity of the color to 70 or just not use the color in your scheme, you seem to have enough blues anyways.
additionally color 2 and 3 blend kind-of-a-lot with the sb and bg, may want to limit your self to lighter blues with these
-C O N T R A L-
Mod from my Queue

Lokidoki's Insane

00:10:688 (1) - Place this on the following Slider (Lap over) And make maybe like 1 more reverse on the slider
00:26:974 (4,5) - Sounds weird / wrong. Change that pls
00:37:945 (1,2) - ^
00:43:431 (4,5) - ^
The Kiai part from 00:43:945 - to 00:54:917 - sounds wrong, u never used a 4/4 Slider, only Circles on each 1/4 tick and 1/2 Sliders. Use 4/4 Sliders on Points like 00:46:517 - Thats really important, no rythm, nothing there. I hear the whole Kiai part on every 1/4 a Hitsound and thats weird.
Pls just listen to the music, after the Kiai part is the same problem at some points.
01:10:860 (1,2) - Sounds weird / wrong. Change that pls
01:15:488 - Make after every 4th Circle maybe a NC.
01:15:488 - I think it would be better to place into the stream a reverseslider. Maybe at the start or end

I just modded for now this Insane GD, because this was the only diff with bigger problems. I hope you could fix that. Anyways good luck with the map :)
Sorry that i only modded this Diff, had not enough time .-. And the other Diffs are looking good ;)

-Contral

P.S. : Interesting Hitsounds and cool Storyboard!
Topic Starter
Lully

Okorin wrote:

color 4 is barely visible when dimming the beatmap while playing. would either increase luminosity of the color to 70 or just not use the color in your scheme, you seem to have enough blues anyways.
additionally color 2 and 3 blend kind-of-a-lot with the sb and bg, may want to limit your self to lighter blues with these
thanks oko~

imma fix them as fast as possible~
Lokidoki

KKipalt wrote:

The other one: The no note stop parts kinda bother me, but I can't suggest anything.
00:14:117 (3) - Curve the other way Placed it a bit lower.
00:20:117 (5,6) - Reverse section I tried making this more ?triangally?Is this a word even?, so for now I won't change it.
00:23:031 (4) - Move up so it fits between 1 and 2 Changed a bit the other way.
00:32:460 (3) - Y 1/6 repeat Your rite.
00:54:231 (1,2) - Move to the right, 2 covers the previous combo's 1 No, not really.
01:00:917 (3) - Slider maybe I like it the way it is, just because I made stops in other parts of the song, and I don't want to redo stuff.
01:05:202 (8,10) - Blanket Done.
01:15:145 (4) - 1/2 double huh?
01:15:488 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Stream curve looks kinda ugly Redone.

i tried :l, hopefully useful... You were.
[quote="-C O N T R A L-"]Mod from my Queue

Lokidoki's Insane

00:10:688 (1) - Place this on the following Slider (Lap over) And make maybe like 1 more reverse on the slider Done
00:26:974 (4,5) - Sounds weird / wrong. Change that pls Nah, it's meant that way
00:37:945 (1,2) - ^ ^
00:43:431 (4,5) - ^ ^
The Kiai part from 00:43:945 - to 00:54:917 - sounds wrong, u never used a 4/4 Slider, only Circles on each 1/4 tick and 1/2 Sliders. Use 4/4 Sliders on Points like 00:46:517 - Thats really important, no rythm, nothing there. I hear the whole Kiai part on every 1/4 a Hitsound and thats weird.
Pls just listen to the music, after the Kiai part is the same problem at some points. Maybe I'm deaf, but 1/2 sliders feel good for me, I rarely use 4/4 sliders
01:10:860 (1,2) - Sounds weird / wrong. Change that pls Nah, it's meant that way
01:15:488 - Make after every 4th Circle maybe a NC. I like this suggestion.
01:15:488 - I think it would be better to place into the stream a reverseslider. Maybe at the start or end This stream is meant to be pretty challenging at least *cough* SR reasons *cough*
Thanks for the mods.
Flat is justice
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 43924
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 10688,43945,54917,60402,76860
DistanceSpacing: 2.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Deep Sea
TitleUnicode:Deep Sea
Artist:Yousei Teikoku
ArtistUnicode:妖精帝國
Creator:CookieKivi
Version:Lokidoki's Insane
Source:
Tags:stigma LokiDoki DeRandom Otaku
BeatmapID:1049294
BeatmapSetID:492545

[Difficulty]
HPDrainRate:5.5
CircleSize:3.5
OverallDifficulty:6.5
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"deepSea.jpg",0,0
//Break Periods
2,55117,59802
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
60,342.857142857143,4,2,1,80,1,0
43945,-100,4,2,1,80,0,1
52174,-83.3333333333333,4,2,1,80,0,1
54917,-100,4,2,1,80,0,0


[Colours]
Combo1 : 121,255,255
Combo2 : 0,145,145
Combo3 : 0,75,168
Combo4 : 0,0,160
Combo5 : 0,9,70
Combo6 : 1,171,201

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192,268,12060,1,0,0:0:0:0:
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52,104,36574,5,0,0:0:0:0:
244,180,36745,1,0,0:0:0:0:
504,28,37088,6,0,P|464:60|392:56,1,90
220,72,37431,1,0,0:0:0:0:
216,280,37602,1,0,0:0:0:0:
400,128,37774,1,0,0:0:0:0:
400,128,37945,6,0,L|400:196,1,45
112,288,38288,2,0,L|112:228,1,45
120,140,38460,6,0,P|176:180|220:192,1,90
376,284,38802,1,0,0:0:0:0:
268,104,38974,2,0,P|268:180|288:212,1,90
476,228,39317,5,0,0:0:0:0:
280,296,39488,1,0,0:0:0:0:
36,60,39831,6,0,B|84:48|84:48|132:84|216:80,1,180
388,180,40345,2,0,P|324:200|272:188,1,90
100,144,40688,1,0,0:0:0:0:
224,312,40860,1,0,0:0:0:0:
20,340,41031,1,0,0:0:0:0:
176,208,41202,5,0,0:0:0:0:
176,208,41374,2,0,P|112:232|72:228,2,90
380,164,42060,5,0,0:0:0:0:
224,304,42232,1,0,0:0:0:0:
100,56,42574,5,0,0:0:0:0:
292,136,42745,1,0,0:0:0:0:
120,252,42917,2,0,P|132:176|172:152,1,90
240,56,43431,2,0,L|196:88,1,45
256,280,43774,2,0,L|332:316,1,45
319,204,43945,6,0,P|355:178|400:176,2,90
128,292,44460,1,0,0:0:0:0:
72,92,44631,1,0,0:0:0:0:
248,200,44802,2,0,P|180:236|140:232,2,90
40,200,45317,1,0,0:0:0:0:
232,124,45488,6,0,L|256:28,2,90
420,216,46002,1,0,0:0:0:0:
420,216,46174,1,0,0:0:0:0:
420,216,46345,1,0,0:0:0:0:
260,348,46517,2,0,P|228:308|220:268,1,90
428,296,46860,5,0,0:0:0:0:
287,234,47031,1,0,0:0:0:0:
496,208,47202,1,0,0:0:0:0:
296,148,47374,2,0,B|280:220|280:220|300:256,2,90
224,84,47888,1,0,0:0:0:0:
96,204,48060,6,0,P|108:156|132:120,2,90
264,324,48574,2,0,P|180:340|144:328,1,90
288,164,48917,2,0,P|344:136|396:148,1,90
188,240,49260,1,0,0:0:0:0:
396,228,49431,5,0,0:0:0:0:
396,228,49602,1,0,0:0:0:0:
396,228,49774,1,0,0:0:0:0:
224,112,49945,1,0,0:0:0:0:
124,292,50117,1,0,0:0:0:0:
124,292,50288,1,0,0:0:0:0:
124,292,50460,1,0,0:0:0:0:
320,228,50631,1,0,0:0:0:0:
132,144,50802,1,0,0:0:0:0:
132,144,50974,5,0,0:0:0:0:
132,144,51145,1,0,0:0:0:0:
256,312,51317,1,0,0:0:0:0:
340,124,51488,1,0,0:0:0:0:
340,124,51660,1,0,0:0:0:0:
340,124,51831,1,0,0:0:0:0:
168,236,52002,1,0,0:0:0:0:
416,260,52174,6,0,L|292:212,1,107.999996704102
328,344,52517,2,0,L|240:260,1,107.999996704102
0,260,52860,6,0,L|124:212,1,107.999996704102
88,344,53203,2,0,L|176:260,1,107.999996704102
352,104,53545,6,0,L|200:88,1,107.999996704102
208,212,53888,2,0,L|340:224,1,107.999996704102
120,64,54231,6,0,L|100:204,1,107.999996704102
396,220,54574,2,0,L|408:96,1,107.999996704102
256,256,54917,1,0,0:0:0:0:
412,216,60402,6,0,P|364:240|328:244,1,90
252,52,60745,1,0,0:0:0:0:
188,252,60917,1,0,0:0:0:0:
460,344,61260,5,0,0:0:0:0:
268,264,61431,1,0,0:0:0:0:
268,264,61602,2,0,P|280:212|316:184,2,90
72,340,62117,2,0,P|48:296|56:244,1,90
144,72,62460,5,0,0:0:0:0:
216,264,62631,1,0,0:0:0:0:
216,264,62802,1,0,0:0:0:0:
368,120,62974,1,0,0:0:0:0:
164,152,63145,1,0,0:0:0:0:
360,216,63317,1,0,0:0:0:0:
256,36,63488,1,0,0:0:0:0:
256,36,63660,5,0,0:0:0:0:
72,128,63831,1,0,0:0:0:0:
280,140,64002,1,0,0:0:0:0:
424,292,64174,1,0,0:0:0:0:
236,264,64345,1,0,0:0:0:0:
236,264,64517,2,0,P|184:244|132:208,1,90
356,272,64860,2,0,P|320:336|280:356,1,90
264,144,65202,2,0,P|308:116|376:124,1,90
224,284,65545,2,0,P|152:304|104:284,1,90
328,192,65888,1,0,0:0:0:0:
112,192,66060,5,0,0:0:0:0:
284,76,66231,2,0,P|244:56|160:52,2,90
412,240,66745,1,0,0:0:0:0:
448,36,66917,1,0,0:0:0:0:
140,312,67260,5,0,0:0:0:0:
344,348,67431,2,0,P|336:276|300:236,2,90
40,64,68117,5,0,0:0:0:0:
244,100,68288,1,0,0:0:0:0:
112,260,68460,1,0,0:0:0:0:
327,262,68631,5,0,0:0:0:0:
152,140,68802,1,0,0:0:0:0:
360,136,68974,2,0,P|256:156|248:148,2,90
212,280,69488,5,0,0:0:0:0:
420,280,69660,1,0,0:0:0:0:
48,104,70002,6,0,L|136:56,1,90
220,248,70345,1,0,0:0:0:0:
220,248,70517,2,0,L|300:312,1,90
408,20,70860,6,0,L|456:60,1,45
164,188,71202,2,0,L|116:160,1,45
220,120,71374,5,0,0:0:0:0:
408,204,71545,2,0,P|360:232|312:228,2,90
24,364,72231,5,0,0:0:0:0:
212,280,72402,1,0,0:0:0:0:
80,120,72574,5,0,0:0:0:0:
272,196,72745,1,0,0:0:0:0:
152,28,72917,1,0,0:0:0:0:
152,28,73088,2,0,B|192:100|192:100|224:112,1,90
504,384,73602,5,0,0:0:0:0:
300,336,73774,1,0,0:0:0:0:
484,240,73945,1,0,0:0:0:0:
276,224,74117,6,0,P|288:180|340:152,1,90
188,312,74460,2,0,P|124:288|92:248,2,90
108,120,74974,1,0,0:0:0:0:
300,40,75145,1,0,0:0:0:0:
402,241,75488,1,0,0:0:0:0:
373,275,75574,1,0,0:0:0:0:
345,310,75659,1,0,0:0:0:0:
308,336,75745,1,0,0:0:0:0:
295,292,75830,1,0,0:0:0:0:
283,249,75916,1,0,0:0:0:0:
270,206,76002,1,0,0:0:0:0:
258,163,76087,1,0,0:0:0:0:
248,120,76174,1,0,0:0:0:0:
292,124,76259,1,0,0:0:0:0:
337,129,76345,1,0,0:0:0:0:
382,134,76431,1,0,0:0:0:0:
424,144,76517,1,0,0:0:0:0:
393,177,76602,1,0,0:0:0:0:
362,210,76688,1,0,0:0:0:0:
332,243,76774,1,0,0:0:0:0:
Ideal
nm

Asphyxia
00:10:688 (1) - 1/8 repeats make much more sense with the buzzing sound here
00:21:317 (3) - increase the spacing a bit
00:24:917 (2) - make a small triangle here?
00:26:631 (2) - could blanket with the slider before
00:53:545 (1,2,3,4,5,6,7,8) - spacing seems VERY overdone, tone it down a little bit?
01:15:831 (1) - remove nc
01:16:517 (1) - remove nc
diff is pretty good though
no need to kd if this wasn't useful btw~
Topic Starter
Lully

Idealism wrote:

nm

Asphyxia
00:10:688 (1) - 1/8 repeats make much more sense with the buzzing sound here okay den. fixing that also in insane.
00:21:317 (3) - increase the spacing a bit nope
00:24:917 (2) - make a small triangle here? nope
00:26:631 (2) - could blanket with the slider before would look.. really bad.
00:53:545 (1,2,3,4,5,6,7,8) - spacing seems VERY overdone, tone it down a little bit? seems, its fine.
01:15:831 (1) - remove nc its fine here
01:16:517 (1) - remove nc ^
diff is pretty good though
no need to kd if this wasn't useful btw~ Every mod is helpful. ovo
TheLukay
Insane :

00:43:774 (3,1) - looks a bit off to 00:43:088 (2) -
I'd move it to x:245 y:141 looks way better imo
Topic Starter
Lully

TheLukay wrote:

Insane :

00:43:774 (3,1) - looks a bit off to 00:43:088 (2) -
I'd move it to x:245 y:141 looks way better imo

dat nice suggestion

fixed
Underdogs
ai aru shi
2016-08-14 22:41 Underdogs: i wanna cancel my towa yori :^)
2016-08-14 22:42 CookieKivi: wont
2016-08-14 22:42 Underdogs: want
2016-08-14 22:42 Underdogs: ACTION is listening to [https://osu.ppy.sh/b/1051229 Yousei Teikoku - Deep Sea]
2016-08-14 22:42 CookieKivi: why
2016-08-14 22:42 Underdogs: back to modding
2016-08-14 22:42 CookieKivi: wat
2016-08-14 22:43 Underdogs: the map is not even 1 year old
2016-08-14 22:43 Underdogs: lol
2016-08-14 22:43 Underdogs: no way im throwing the towel
2016-08-14 22:43 CookieKivi: okay
2016-08-14 22:43 CookieKivi: cool
2016-08-14 22:43 CookieKivi: then
2016-08-14 22:43 CookieKivi: everything is fine
2016-08-14 22:43 CookieKivi: i guess
2016-08-14 22:43 CookieKivi: lol
2016-08-14 22:43 Underdogs: ayy
2016-08-14 22:43 Underdogs: lmao
2016-08-14 22:44 CookieKivi: OKAY!
2016-08-14 22:44 CookieKivi: dont scare me again
2016-08-14 22:44 CookieKivi: pls
2016-08-14 22:44 Underdogs: ACTION is editing [https://osu.ppy.sh/b/1049291 Yousei Teikoku - Deep Sea [Easy]]
2016-08-14 22:44 Underdogs: 00:32:974
2016-08-14 22:44 Underdogs: for some reason the flow is
2016-08-14 22:44 Underdogs: idk
2016-08-14 22:44 Underdogs: meh?
2016-08-14 22:44 CookieKivi: ya
2016-08-14 22:44 CookieKivi: das my map
2016-08-14 22:44 CookieKivi: wait
2016-08-14 22:44 CookieKivi: kwdqódq
2016-08-14 22:44 Underdogs: ida nahouij
2016-08-14 22:44 CookieKivi: why
2016-08-14 22:44 Underdogs: all hail putin
2016-08-14 22:44 Underdogs: 00:32:974 (1) -
2016-08-14 22:44 Underdogs: starting here
2016-08-14 22:45 CookieKivi: okay
2016-08-14 22:45 Underdogs: the flow
2016-08-14 22:45 CookieKivi: but why
2016-08-14 22:45 Underdogs: maybe bcoz
2016-08-14 22:45 CookieKivi: i think
2016-08-14 22:45 CookieKivi: its fine
2016-08-14 22:45 Underdogs: you try variable flow
2016-08-14 22:45 CookieKivi: imma keep it in mind and fix it if another one suggests it
2016-08-14 22:45 CookieKivi: ovo
2016-08-14 22:45 Underdogs: from vertical to horizontal
2016-08-14 22:46 Underdogs: but i dont think it works
2016-08-14 22:46 Underdogs: imo
2016-08-14 22:46 Underdogs: 00:42:574 (2) - from here its k
2016-08-14 22:46 Underdogs: ok i take that back
2016-08-14 22:47 Underdogs: maybe increase DS
2016-08-14 22:47 Underdogs: or reduce slider length
2016-08-14 22:47 Underdogs: dont be stingy with your SR, just increase the difficulty
2016-08-14 22:48 CookieKivi: but
2016-08-14 22:48 CookieKivi: easy easys are nice
2016-08-14 22:48 Underdogs: other than that, your circle emplacement
2016-08-14 22:48 CookieKivi: for newbies
2016-08-14 22:48 Underdogs: is cool
2016-08-14 22:48 Underdogs: better rename it to Beginner :^)
2016-08-14 22:48 Underdogs: WANKEEEEER
2016-08-14 22:49 Underdogs: should i mod Ren's?
2016-08-14 22:49 Underdogs: ACTION is editing [https://osu.ppy.sh/b/1051229 Yousei Teikoku - Deep Sea [Ren's Normal]]
2016-08-14 22:49 CookieKivi: i wont rename it! >:
2016-08-14 22:49 CookieKivi: its an easy easy diff. ez!
2016-08-14 22:49 CookieKivi: so eh
2016-08-14 22:49 CookieKivi: ye sure
2016-08-14 22:49 CookieKivi: but then no irc
2016-08-14 22:49 Underdogs: no i mean
2016-08-14 22:49 Underdogs: in here
2016-08-14 22:50 Underdogs: can?
2016-08-14 22:50 CookieKivi: no
2016-08-14 22:50 Underdogs: to the bat mobile
2016-08-14 22:50 Underdogs: ACTION is editing [https://osu.ppy.sh/b/1049292 Yousei Teikoku - Deep Sea [Hard]]
2016-08-14 22:50 CookieKivi: he isnt online
2016-08-14 22:50 CookieKivi: so
2016-08-14 22:50 CookieKivi: n u
2016-08-14 22:51 Underdogs: i don't know why put Slider tick rate 2
2016-08-14 22:51 Underdogs: increase combo?
2016-08-14 22:51 Underdogs: reminder that BN won't rank any map with slidertick-wav
2016-08-14 22:51 CookieKivi: it fitted for me ovo
2016-08-14 22:52 CookieKivi: oh
2016-08-14 22:52 Underdogs: 00:35:374 (3,1) - add a note between these two
2016-08-14 22:52 CookieKivi: rlly?
2016-08-14 22:52 Underdogs: yep
2016-08-14 22:52 CookieKivi: rip de
2016-08-14 22:52 CookieKivi: *dennnnn
2016-08-14 22:52 Underdogs: dennnn
2016-08-14 22:53 Underdogs: sliderslide, slidertick
2016-08-14 22:53 Underdogs: is not even
2016-08-14 22:53 CookieKivi: ?
2016-08-14 22:53 Underdogs: y ban ;-;
2016-08-14 22:53 CookieKivi: wat
2016-08-14 22:53 Underdogs: i think they banned slidertick hitsounds
2016-08-14 22:53 Underdogs: to avoid confusion in sliders
2016-08-14 22:54 CookieKivi: hum
2016-08-14 22:54 CookieKivi: okie den ovo
2016-08-14 22:54 CookieKivi: do u like the hard diff?
2016-08-14 22:54 CookieKivi: its like, much better than my other hard diffs were
2016-08-14 22:54 CookieKivi: lul
2016-08-14 22:54 Underdogs: no
2016-08-14 22:54 Underdogs: :)
2016-08-14 22:55 CookieKivi: o
2016-08-14 22:55 Underdogs: apparently, working on the flow might be good
2016-08-14 22:55 CookieKivi: is it so bad?
2016-08-14 22:55 Underdogs: no
2016-08-14 22:55 Underdogs: :)
2016-08-14 22:55 CookieKivi: huh.
2016-08-14 22:55 CookieKivi: o-okie den.
2016-08-14 22:56 Underdogs: 00:37:431 (2,3,4,2,3,4) -
2016-08-14 22:56 Underdogs: try to mirror
2016-08-14 22:56 Underdogs: like
2016-08-14 22:56 Underdogs: 00:37:774 (3,3) -
2016-08-14 22:56 Underdogs: mirror each other
2016-08-14 22:57 Underdogs: 00:37:431 (2,4) - ^
2016-08-14 22:57 CookieKivi: fixd
2016-08-14 22:57 Underdogs: it'll look better :^)
2016-08-14 22:58 Underdogs: 00:46:517 (1) -
2016-08-14 22:58 Underdogs: 2 ticks too early
2016-08-14 22:58 Underdogs: put it on big white tick
2016-08-14 22:58 CookieKivi: nu
2016-08-14 22:58 Underdogs: yas
2016-08-14 22:58 CookieKivi: listen clossseeeeeeeee
2016-08-14 22:58 CookieKivi: it fits
2016-08-14 22:58 CookieKivi: rlly
2016-08-14 22:58 Underdogs: u will do it
2016-08-14 22:58 Underdogs: i am your kouhai
2016-08-14 22:58 Underdogs: you will
2016-08-14 22:59 Underdogs: do things that put yourself to jail
2016-08-14 22:59 CookieKivi: o
2016-08-14 22:59 Underdogs: bcoz animu
2016-08-14 22:59 CookieKivi: *rapes*
2016-08-14 22:59 CookieKivi: *goes to jail*
2016-08-14 22:59 CookieKivi: ok now
2016-08-14 22:59 Underdogs: what the fak
2016-08-14 22:59 CookieKivi: i wont fix it anyway
2016-08-14 22:59 CookieKivi: ovo
2016-08-14 22:59 Underdogs: 01:03:145 (1,2,3,4,5,6,7,8) -
2016-08-14 22:59 Underdogs: looks k
2016-08-14 22:59 Underdogs: but if curve
2016-08-14 23:00 Underdogs: much better
2016-08-14 23:00 CookieKivi: curve mainstream
2016-08-14 23:00 Underdogs: 01:05:545 (8,2) - overlap
2016-08-14 23:00 Underdogs: b-but it's much nicer and prettier
2016-08-14 23:00 Underdogs: like me mum
2016-08-14 23:01 CookieKivi: mum?
2016-08-14 23:01 CookieKivi: pretty and nice
2016-08-14 23:01 CookieKivi: mainstream
2016-08-14 23:01 Underdogs: 01:16:517 (1,2,3,4,5) - im not sure if this is predictabl
2016-08-14 23:01 CookieKivi: its nicer now
2016-08-14 23:01 CookieKivi: and much prettier
2016-08-14 23:01 Underdogs: for me, it's readable
2016-08-14 23:01 Underdogs: but how about those who are trying 3 star?
2016-08-14 23:01 CookieKivi: idk
2016-08-14 23:01 CookieKivi: o
2016-08-14 23:02 CookieKivi: *fix*
2016-08-14 23:02 Underdogs: they might choke and actually failed
2016-08-14 23:02 Underdogs: inb4 "wtf is this stream*
2016-08-14 23:02 Underdogs: ACTION delet map
2016-08-14 23:02 CookieKivi: o
2016-08-14 23:02 CookieKivi: nununu
2016-08-14 23:02 CookieKivi: stop
2016-08-14 23:02 CookieKivi: added another reversallllllllllly
2016-08-14 23:03 Underdogs: ACTION is editing [https://osu.ppy.sh/b/1049623 Yousei Teikoku - Deep Sea [Insane]]
2016-08-14 23:03 Underdogs: wait
2016-08-14 23:03 CookieKivi: yay
2016-08-14 23:03 Underdogs: ACTION is playing [https://osu.ppy.sh/b/106961 DM Ashura - deltaMAX [Difficult]]
2016-08-14 23:03 Underdogs: ACTION is playing [https://osu.ppy.sh/b/1049623 Yousei Teikoku - Deep Sea [Insane]]
2016-08-14 23:03 Underdogs: ok
2016-08-14 23:05 CookieKivi: wat
2016-08-14 23:05 Underdogs: spec
2016-08-14 23:05 Underdogs: me
2016-08-14 23:05 Underdogs: click on my name
2016-08-14 23:05 Underdogs: and press numpad 1
2016-08-14 23:06 CookieKivi: "spec me"
2016-08-14 23:06 CookieKivi: would be easier to say
2016-08-14 23:06 CookieKivi: osu pro
2016-08-14 23:06 Underdogs: wtf
2016-08-14 23:06 CookieKivi: spec me
2016-08-14 23:06 Underdogs: gg circle
2016-08-14 23:06 CookieKivi: spec
2016-08-14 23:06 CookieKivi: me
2016-08-14 23:08 CookieKivi: playable
2016-08-14 23:08 Underdogs: im not sure if spamming 1/2 circles in a pattern is k
2016-08-14 23:08 Underdogs: but ye, im nub
2016-08-14 23:08 Underdogs: ACTION is editing [https://osu.ppy.sh/b/1049623 Yousei Teikoku - Deep Sea [Insane]]
2016-08-14 23:08 CookieKivi: it is
2016-08-14 23:08 Underdogs: one thing im bothered with is this
2016-08-14 23:08 Underdogs: 00:34:688 (2) -
2016-08-14 23:08 Underdogs: overlapping00:34:174 (1) -
2016-08-14 23:09 CookieKivi: w h y ?
2016-08-14 23:09 CookieKivi: oh no
2016-08-14 23:09 Underdogs: it's
2016-08-14 23:09 CookieKivi: what a shame
2016-08-14 23:09 Underdogs: eegley
2016-08-14 23:09 Underdogs: uuugleyy
2016-08-14 23:09 Underdogs: u g l y a s f i r e t r u c k
2016-08-14 23:13 CookieKivi: why
2016-08-14 23:13 Underdogs: asdad
2016-08-14 23:13 Underdogs: oh ur on
2016-08-14 23:13 CookieKivi: why
2016-08-14 23:13 Underdogs: public wifi went full retarded
2016-08-14 23:13 CookieKivi: rip
2016-08-14 23:13 Underdogs: where were we earlier
2016-08-14 23:13 Underdogs: oh that's right
2016-08-14 23:14 CookieKivi: asphy
2016-08-14 23:14 CookieKivi: now
2016-08-14 23:14 Underdogs: tell Lokidoki
2016-08-14 23:14 Underdogs: move 00:13:774 (1) - circle somewhere else
2016-08-14 23:14 Underdogs: hidden reverse slider = insta-DQ
2016-08-14 23:15 Underdogs: 00:47:031 (2,4) - as wekk
2016-08-14 23:15 Underdogs: well*
2016-08-14 23:15 CookieKivi: post it in forum
2016-08-14 23:15 CookieKivi: e
2016-08-14 23:15 Underdogs: kk
2016-08-14 23:15 CookieKivi: pls
Chihara Minori
M4M From #modreq

Some diff shaped-well already (just need minor fix) and theres also a not-really-well-shaped diff
well ill just start i think
ps: srry for minimun words there, im not feel well right now. layin in the bed with a laptop over my face hurt my eyes so well

Easy
Easy:
  1. 00:49:431 (1) - well, make it more horizontal imo, so it will flow softer and you could avoid overlapping with previous (1)
    + few AIMod distance there

Normal
Normal:

  • simply enable the countdown (this the only one that turn it off)
  1. 00:11:031 (1) - due the softness of the instrumenatal, curve will be felt better fs
  2. 00:14:288 (2) - move it 4 grid down, the current flow feel a bit like nazi
  3. 00:15:831 - this gap brothering me so well, simply move (5) here imo. so the rhytm will be more consistant as well
  4. 00:19:260 (1,3) - slight blanket
  5. 00:21:145 (5) - you may improve this by applyin light down curve instead
  6. 00:24:745 (1) - light up curve instead, thats more than enough instead of using that light angle
  7. 00:25:260 (2) - move 1~2 grid up, just to make it sentrymental with (4)
  8. 00:26:974 (5) - well, feel you bit unconfident with this slider. move the end 2~3 grid to right imo
  9. 00:33:831 (2) - hmm, i think a straight is simply enough, dont it?
  10. 00:35:202 (4) - move the end 1~2 grid to left, trust me it wont hurt anyone
  11. 00:39:831 (5) - this supposed to be 3/2 slider right? you miss the beat at red tick after there
  12. 00:44:631 (3) - instead of make this a straight line which will felt like you repeating earlier flow, make it a bit curving will improve the flow slightly. move this slider to x68 y260
  13. 00:47:545 (3) - add light left curve here
  14. 00:48:574 (5) - move the end more down, so it will make a slight edge cut on (4,6)
  15. 00:50:631 (4) - i dont see any reason to make this in straight line, not emph music really well in that way. move 2~4 grid up prolly works better
  16. 01:07:260 (3) - cute slider, this prolly one you looking for http://puu.sh/qB47i/ed5f4d95d6.jpg
  17. 01:09:145 (2) - piano tiles undirectly force to add light right curve there :3
  18. 01:15:145 (3) - why nazi? slightly move it up imo

Hard
Hard:
  1. 00:16:517 (1,2) - considering you start the diff with a bunch of curve slider, this make it feel a bit empty, trt something like adding light angle imo
  2. 00:21:660 - missing beat. and if you add a note there you also could stack (1) with it instead of that half overlap
  3. 00:24:917 (2,1) - this meant to stack right?
  4. 00:25:774 (5,4) - well, i would stack it as well. yes its possible
  5. 00:28:517 (3) - oops
  6. 00:44:631 (4,1) - blanket imo, (1) is already a straight slider
  7. 00:46:002 (3,2) - nazi stack
  8. 00:53:545 (1,2) - nice touch there
  9. 01:00:917 (2,3) - slight blanket
  10. 01:11:031 - this actually stronger than 01:11:202 - which mean that (3) supposed to be at the white tick. otherwise youll get more consistant rhytm sor that part of song
  11. 01:13:774 - same as ^, decrease the slider lenght to 1/1 indeed
  12. 01:16:860 - this is perfect to be a catchy spot. you use 2x reverse slider or last slider right? why not make last one same as well and you could place a single circle here? =w=

Light Insane
Light Insane:
  1. 00:11:545 (4) - the music not flat at here, an angle would be perfect to get better emph there. a down angle ofc
  2. 00:33:660 (2,3) - ctrl+g for placing imo. giving a huge jump after >1/1 slider is a bit too much for a light insane actually, tho in that way make (2,3) a jump instead will slightly easier to catch
  3. 00:46:860 (1,3) - you may blanket this
  4. 00:50:631 (1,4,2) - nazi stack
  5. 01:09:145 (2) - ctrl+g, you do right base clockwise. thats fir better with that flow (if you really apply that cw flow)

Insane
Insane:
  1. 00:13:088 - this gap actually break the rhytm there, because right before you already give a gap. otherwise youll get full consistent rhytm for this intro if you add anote there
  2. 00:12:402 (1) - personally i dont like this king of shape, and so this not emphasisng the music really well. curve instead imo
  3. 00:17:888 (1) - mirroring instead, so you could get simmilar shape for both as well
  4. 00:19:774 (4) - again
  5. 00:21:831 - simply theres a strong beat here, youll miss this without a mod
  6. 00:23:888 (2) - still with same reason, but you may move the angle to middle of slider for this one
  7. 00:26:288 (2) - straight instead imo
  8. 00:28:688 - again strong beat (piano tiles)
  9. 00:29:202 (3) - this both direction and shape create flow breaker for sure. improvement indeed
  10. 00:35:717 (1) - why you love this kind of shape u,u
  11. 00:37:945 - 00:43:431 - this fit more with triplet tbh. its diffrent with the last one you apply this rhtym
  12. 00:39:660 - 00:41:888 - 00:42:402 - 00:43:260 - and again
  13. 00:46:002 (2,3,4) - if you listen the song carefully, this is obv a downbeat which mean a stack wont works and fit with the song. spread instead
  14. 00:47:374 (4) - you love this, cant doubt with it w
  15. 00:47:374 (4,5,1) - give simmilar ds for them so the jump will feel more softer instead of give surprise jump at (5)
  16. 00:49:431 (1,2,3) - 00:50:802 (9,1,2) - not fit
  17. 01:07:945 - 01:12:060 - this is rhytm breaker for sure
  18. 01:10:860 - make this rhytm 1/2 slider followed with tripleat instead
  19. 01:13:088 (4) - *cough*
  20. 01:14:117 (1,2) - wht not simply copy one and do angle rotate there? for better shape ofc
  21. 01:15:317 - this is insane, you dont need a gap if youre goint to do stream fs
  22. 01:15:488 (1) - NC
  23. 01:16:860 - the song actually end here you know?
    ill just be honest. this diff still really poor with the flow and pattern stuff (simply explore more) but you quite figure out the rhytm

X
X:
  1. 00:14:288 (2,1) - stack right?>
  2. 00:21:831 - i reccomend to add note here, will make more sense instead of giving 3/2 gap
  3. 00:31:431 - the gap supposed to be here, not at white tick before (1)
  4. 00:30:060 (5,2,3) - blanket with (5) instead and stack (3) with it
  5. 00:40:517 - didnt see neccesary reson to blank this point out
  6. 00:51:145 (2,1) - you know what im going to say
  7. 00:54:745 (8,1) - naisu end

There's my mod, good luck
waiting your return if this help you ~
DeRandom Otaku

Time Capsule wrote:

M4M From #modreq

Some diff shaped-well already (just need minor fix) and theres also a not-really-well-shaped diff
well ill just start i think
ps: srry for minimun words there, im not feel well right now. layin in the bed with a laptop over my face hurt my eyes so well

Normal
Normal:

  • simply enable the countdown (this the only one that turn it off) countdown is unnecessary
  1. 00:11:031 (1) - due the softness of the instrumenatal, curve will be felt better fs n
  2. 00:14:288 (2) - move it 4 grid down, the current flow feel a bit like nazi ok
  3. 00:15:831 - this gap brothering me so well, simply move (5) here imo. so the rhytm will be more consistant as well following snares only
  4. 00:19:260 (1,3) - slight blanket didnt try to make blanket there
  5. 00:21:145 (5) - you may improve this by applyin light down curve instead its ok as it is
  6. 00:24:745 (1) - light up curve instead, thats more than enough instead of using that light angle nope
  7. 00:25:260 (2) - move 1~2 grid up, just to make it sentrymental with (4) unnecessary
  8. 00:26:974 (5) - well, feel you bit unconfident with this slider. move the end 2~3 grid to right imo DS wont let me .. current one is fine anyway
  9. 00:33:831 (2) - hmm, i think a straight is simply enough, dont it? not really
  10. 00:35:202 (4) - move the end 1~2 grid to left, trust me it wont hurt anyone ye
  11. 00:39:831 (5) - this supposed to be 3/2 slider right? you miss the beat at red tick after there just a normal diff , no need to overmap
  12. 00:44:631 (3) - instead of make this a straight line which will felt like you repeating earlier flow, make it a bit curving will improve the flow slightly. move this slider to x68 y260 meh
  13. 00:47:545 (3) - add light left curve here would ruin transition of 2 to 3
  14. 00:48:574 (5) - move the end more down, so it will make a slight edge cut on (4,6) umm no, not my kind of style
  15. 00:50:631 (4) - i dont see any reason to make this in straight line, not emph music really well in that way. move 2~4 grid up prolly works better current one is cool enough
  16. 01:07:260 (3) - cute slider, this prolly one you looking for http://puu.sh/qB47i/ed5f4d95d6.jpg i made the slider exactly what i wanted lol
  17. 01:09:145 (2) - piano tiles undirectly force to add light right curve there :3 They dont
  18. 01:15:145 (3) - why nazi? slightly move it up imo sure

There's my mod, good luck
waiting your return if this help you ~
Such nazi mod . omf

well thanks anyway

Nyu , please turn off countdown in ur diffs , its unnecessary

http://puu.sh/qBYyn/b0ba187d68.txt
DeRandom Otaku

Time Capsule wrote:

M4M From #modreq

Some diff shaped-well already (just need minor fix) and theres also a not-really-well-shaped diff
well ill just start i think
ps: srry for minimun words there, im not feel well right now. layin in the bed with a laptop over my face hurt my eyes so well

Normal
Normal:

  • simply enable the countdown (this the only one that turn it off) countdown is unnecessary
  1. 00:11:031 (1) - due the softness of the instrumenatal, curve will be felt better fs n
  2. 00:14:288 (2) - move it 4 grid down, the current flow feel a bit like nazi ok
  3. 00:15:831 - this gap brothering me so well, simply move (5) here imo. so the rhytm will be more consistant as well following snares only
  4. 00:19:260 (1,3) - slight blanket didnt try to make blanket there
  5. 00:21:145 (5) - you may improve this by applyin light down curve instead its ok as it is
  6. 00:24:745 (1) - light up curve instead, thats more than enough instead of using that light angle nope
  7. 00:25:260 (2) - move 1~2 grid up, just to make it sentrymental with (4) unnecessary
  8. 00:26:974 (5) - well, feel you bit unconfident with this slider. move the end 2~3 grid to right imo DS wont let me .. current one is fine anyway
  9. 00:33:831 (2) - hmm, i think a straight is simply enough, dont it? not really
  10. 00:35:202 (4) - move the end 1~2 grid to left, trust me it wont hurt anyone ye
  11. 00:39:831 (5) - this supposed to be 3/2 slider right? you miss the beat at red tick after there just a normal diff , no need to overmap
  12. 00:44:631 (3) - instead of make this a straight line which will felt like you repeating earlier flow, make it a bit curving will improve the flow slightly. move this slider to x68 y260 meh
  13. 00:47:545 (3) - add light left curve here would ruin transition of 2 to 3
  14. 00:48:574 (5) - move the end more down, so it will make a slight edge cut on (4,6) umm no, not my kind of style
  15. 00:50:631 (4) - i dont see any reason to make this in straight line, not emph music really well in that way. move 2~4 grid up prolly works better current one is cool enough
  16. 01:07:260 (3) - cute slider, this prolly one you looking for http://puu.sh/qB47i/ed5f4d95d6.jpg i made the slider exactly what i wanted lol
  17. 01:09:145 (2) - piano tiles undirectly force to add light right curve there :3 They dont
  18. 01:15:145 (3) - why nazi? slightly move it up imo sure

There's my mod, good luck
waiting your return if this help you ~
Such nazi mod . omf

well thanks anyway

Nyu , please turn off countdown in ur diffs , its unnecessary

http://puu.sh/qBYyn/b0ba187d68.txt
http://puu.sh/qC0Rp/7f3c7a5d45.txt

idk how it double posted itself . maybe my internet was drunk
MetalSl8
Hello, m4m )
There are no countdown in Ren's Normal. Maybe it should be enabled.
Lokidoki's Insane differs on beatmap's end time, but this not so inportant.
I offer to use 1/6 beat for the first slider, as in LokiDoki's diff.
Asphyxia
  1. 00:49:260 (7) - you can use slider instead this
Lokidoki's Insane
Даже не знаю как и писать. Напишу на русском, if you are not understand I'll translate)
  1. Эти угловатые слайдеры смотрятся не в тему 00:12:402 (1,4)
  2. 00:37:774 (4,1) - я думаю что ставить кружок на короткий слайдер (да и вообще использование коротких слайдеров) не очень хорошая идея для данной мапы, и трека в целом.
  3. 00:33:831 (1) - лучше уберать NC
  4. 00:36:574 (1) - ^
  5. 00:39:317 (1) - ^
  6. 00:49:431 (1) - вот эта нотка не под музыку, мб ее убрать?
  7. 01:02:460 (1) - аналогично
  8. 01:07:088 - здеся наоборот нету
  9. 01:09:831 and 01:15:317 - ^
  10. Последний стрим лучше разбить новым комбо. А еще я вообще хитсаундов не услышал.
Insane
  1. HP is higher than in last diff, is it norm?
  2. 00:12:060 (5) - x136 y48 maybe
Hard
  1. 00:54:917 (1) - not that hitsound. And in gereral, some hitsounds differs with higher diffs.
  2. 00:32:974 - 00:43:602 this interval stands out because there is no usual hitsounds. But you can or add more objects, or change SB (because scaling in rythm remains)
Ren's Normal
  1. 00:18:402 - hitclap
  2. 00:37:602 and 00:30:745 and 01:10:517 - ^
  3. I think that in some places combo is too long.
Easy
Didnt check it :P
DeRandom Otaku
@MetalSl8 i use clap for snare sounds only and all NCs are ok

Thanks for checking~ no update
Topic Starter
Lully

Time Capsule wrote:

M4M From #modreq

Some diff shaped-well already (just need minor fix) and theres also a not-really-well-shaped diff
well ill just start i think
ps: srry for minimun words there, im not feel well right now. layin in the bed with a laptop over my face hurt my eyes so well

Easy
Easy:
  1. 00:49:431 (1) - well, make it more horizontal imo, so it will flow softer and you could avoid overlapping with previous (1) Imma keep this in mind.
    + few AIMod distance there


Hard
Hard:
  1. 00:16:517 (1,2) - considering you start the diff with a bunch of curve slider, this make it feel a bit empty, trt something like adding light angle imo Imma keep it in mind, i like it for now.
  2. 00:21:660 - missing beat. and if you add a note there you also could stack (1) with it instead of that half overlap fixed overlap.
  3. 00:24:917 (2,1) - this meant to stack right? fix
  4. 00:25:774 (5,4) - well, i would stack it as well. yes its possible better blanket
  5. 00:28:517 (3) - oops ?
  6. 00:44:631 (4,1) - blanket imo, (1) is already a straight slider ok
  7. 00:46:002 (3,2) - nazi stack fix
  8. 00:53:545 (1,2) - nice touch there thx? ovo
  9. 01:00:917 (2,3) - slight blanket fix
  10. 01:11:031 - this actually stronger than 01:11:202 - which mean that (3) supposed to be at the white tick. otherwise youll get more consistant rhytm sor that part of song Iiii.. like that... ovo
  11. 01:13:774 - same as ^, decrease the slider lenght to 1/1 indeed listen close and you'll see what i've done there.
  12. 01:16:860 - this is perfect to be a catchy spot. you use 2x reverse slider or last slider right? why not make last one same as well and you could place a single circle here? =w= fix

Light Insane
Light Insane:
  1. 00:11:545 (4) - the music not flat at here, an angle would be perfect to get better emph there. a down angle ofc Keeping that in mind.
  2. 00:33:660 (2,3) - ctrl+g for placing imo. giving a huge jump after >1/1 slider is a bit too much for a light insane actually, tho in that way make (2,3) a jump instead will slightly easier to catch Fixed~
  3. 00:46:860 (1,3) - you may blanket this fixed..? ovo
  4. 00:50:631 (1,4,2) - nazi stack fix
  5. 01:09:145 (2) - ctrl+g, you do right base clockwise. thats fir better with that flow (if you really apply that cw flow) fix

X
X:
  1. 00:14:288 (2,1) - stack right?> fix
  2. 00:21:831 - i reccomend to add note here, will make more sense instead of giving 3/2 gap fits here
  3. 00:31:431 - the gap supposed to be here, not at white tick before (1) n-no it fits. ovo
  4. 00:30:060 (5,2,3) - blanket with (5) instead and stack (3) with it nah, i like it.
  5. 00:40:517 - didnt see neccesary reson to blank this point out but.. i dooo.
  6. 00:51:145 (2,1) - you know what im going to say fix
  7. 00:54:745 (8,1) - naisu end ovo

There's my mod, good luck Thanks. c:
waiting your return if this help you ~


Metal

MetalSl8 wrote:

Hello, m4m )
There are no countdown in Ren's Normal. Maybe it should be enabled.
Lokidoki's Insane differs on beatmap's end time, but this not so inportant.
I offer to use 1/6 beat for the first slider, as in LokiDoki's diff.
Asphyxia
  1. 00:49:260 (7) - you can use slider instead this Nah, i like it. ovo

Insane
  1. HP is higher than in last diff, is it norm? fix
  2. 00:12:060 (5) - x136 y48 maybe fix
Hard
  1. 00:54:917 (1) - not that hitsound. And in gereral, some hitsounds differs with higher diffs. I know, its supposed to be like that.
  2. 00:32:974 - 00:43:602 this interval stands out because there is no usual hitsounds. But you can or add more objects, or change SB (because scaling in rythm remains) it fits. its okay. ovo
Easy
Didnt check it :P okay. :3


@Ren

Fixed countdown in moi diffs ovo
Lokidoki

Time Capsule wrote:

Insane
Insane:
  1. 00:13:088 - this gap actually break the rhytm there, because right before you already give a gap. otherwise youll get full consistent rhytm for this intro if you add anote there Fixed
  2. 00:12:402 (1) - personally i dont like this king of shape, and so this not emphasisng the music really well. curve instead imo Fixed, in the other way.
  3. 00:17:888 (1) - mirroring instead, so you could get simmilar shape for both as well Meant to be this way, no changes here.
  4. 00:19:774 (4) - again Fixed
  5. 00:21:831 - simply theres a strong beat here, youll miss this without a mod Fixed
  6. 00:23:888 (2) - still with same reason, but you may move the angle to middle of slider for this one Fixed
  7. 00:26:288 (2) - straight instead imo Fixed. but not into straight.
  8. 00:28:688 - again strong beat (piano tiles) Here 'no', because of me emphasisesesing idk how to type kill me the drums.
  9. 00:29:202 (3) - this both direction and shape create flow breaker for sure. improvement indeed Fixed
  10. 00:35:717 (1) - why you love this kind of shape u,u Because I'm a kawaii schoolgirl shinobi killer dattebayo~! shouting senpai-chan, and fixed yeah.
  11. 00:37:945 - 00:43:431 - this fit more with triplet tbh. its diffrent with the last one you apply this rhtym Meh.
  12. 00:39:660 - 00:41:888 - 00:42:402 - 00:43:260 - and again Meh.
  13. 00:46:002 (2,3,4) - if you listen the song carefully, this is obv a downbeat which mean a stack wont works and fit with the song. spread instead a bit.
  14. 00:47:374 (4) - you love this, cant doubt with it w Fixed
  15. 00:47:374 (4,5,1) - give simmilar ds for them so the jump will feel more softer instead of give surprise jump at (5) Fixed
  16. 00:49:431 (1,2,3) - 00:50:802 (9,1,2) - not fit fit
  17. 01:07:945 - 01:12:060 - this is rhytm breaker for sure Might as well just end my life then.
  18. 01:10:860 - make this rhytm 1/2 slider followed with tripleat instead No
  19. 01:13:088 (4) - *cough* Fixed
  20. 01:14:117 (1,2) - wht not simply copy one and do angle rotate there? for better shape ofc Happy now?
  21. 01:15:317 - this is insane, you dont need a gap if youre goint to do stream fs Fixed
  22. 01:15:488 (1) - NC I NC'ed like i wanted
  23. 01:16:860 - the song actually end here you know? The stream sound actually ends here you know. I'm not sure if I should make a slider, there because it will break the diff.
    ill just be honest. this diff still really poor with the flow and pattern stuff (simply explore more) but you quite figure out the rhytm Thanks <3
Danii
yo!!!! nm incoming

osu alumni (asphyxia)
00:12:060 (5,2) - overlap??? move end of slider a bit left

00:14:288 (2,1) - wrongly stack, fix it

00:22:517 (2,4) - i dont like that you here put note under the slider, in this situation its inappropriate. Better make here blanket, also there will be almost the same spacing between 00:22:860 (3,4,1) -

00:26:974 (3,1) - wrongly stack

00:27:831 (2,3) - maybe make here blanket?

00:28:860 (1,3,7) - wrongly stack between sliders, fix it

00:34:002 (5,1) - i think that its a bit curve blanket, move note a bit up (without grid snap ofc)

00:40:345 (2,1) - maybe stack end of slider with note?

00:42:574 (1) - i dont like this slider form, or more curve it, or make it direct

00:47:031 (1,2,3,4,5,6) - 00:48:231 (1,2,3,4,5,6,7) - 00:49:602 (1,2,3,4,5,6) - this jumps almost do not differ from each other, you would need some two jumps to do differently

00:51:317 (3,5) - stack

01:00:402 (1,3) - wrongly stack

01:05:202 (3,3) - stack note with slider start

01:07:602 (3,6) - make sure that the note was lying in the middle of the slider, move slider right

01:16:517 (1) - maybe make here this?

lokidoki's insane
Зачем ты поставил cs 3,5, если лайт инсейн уже есть? поставь нормальную четвёрку. Альзо, OD можно тоже в этом случае увеличить до 7,5 (раз в лайт инсейне 7, значит в этом должно быть выше значение)

00:10:688 (1,2) - я конечно понимаю что это дело вкуса - стакать такие моменты или нет, но я бы всё-таки порекомендовал тебе сделать здесь оверлап

00:14:117 (3) - положение слайдера странное, согни его побольше

00:16:860 (2) - тоже самое, может быть crtl+g для лучшего флоу? Альзо, стакни какую-нибудь из частей этого слайдера с 00:15:831 (2) -

00:21:488 (3,4,5,1) - какой-то резкий скачок в спейсинге между двойками имо, подвинь 00:21:831 (5,1) - поближе к предыдущей двойке

00:25:088 (2) - вот не знаю зачем ты так делаешь, как по мне немного неуместно, ctrl+g

00:24:745 (1,4) - оверлап плохой, либо подними ноту повыше чтобы красивее выглядел, либо стакни

00:27:145 - поставь после кикслайдера ноту, я слышу здесь бит одинаковый с 00:27:488 - , где ты поставил слайдер с другим кикслайдером

00:32:117 (2,1) - плохой оверлап, подвинь последний слайдер левее

00:34:002 (2,2) - чуть ли не оверлап, либо подвинь слайдер левее, либо ноту правее

00:38:117 - ноту поставь после кикслайдера

00:43:602 - ^

00:40:688 (3,2) - бланкет здесь сделай

00:44:460 (2,4) - ноту пониже опусти, а то оверлап плохой которого можно избежать

00:47:031 (2,4) - стакни ноту с концом слайдера, а то я не знаю, либо это наци стак, либо это не просто плохой, а уёбищный оверлап

00:53:203 (2,2) - слишком близко расположены конец первого и начало последнего слайдера, подними последний повыше

01:00:917 (3,2,3) - слишком близко тоже, первую ноту левее поставь

01:04:174 (4,7) - опять близко, ноту правее подвинь

01:04:517 (6) - нк

01:11:031 - ноту поставь после кикслайдера

01:15:488 (6,7,1,2) - криво: раз ты решил делать все остальные части стрима прямыми, то и эту сделай

Insane
00:21:317 - i ofc understand your idea, but i think that pass this strong bit is wrong. Put here something

00:35:031 (3,4) - wrongly stack, fix it

00:42:402 - pass strong bit again

00:45:488 (1,2,3,4,5,6,7) - 00:48:402 (1,2,3,4,5,6) - if in extra diff there was something various, so here its just copy (stars form is same), change the last star pls

00:46:860 (1,2) - i think that here blanket is a bit off, mobe 2-nd slider on the 1 pixel down (without grid snap)

00:47:202 (2,4) - same, move 4-th slider a bit right

00:50:631 (1,3) - ^

01:00:402 (1,2,1,2) - as it is not in rhythm imo, if compare with the following 1/2, make here something more rich on the objects

01:11:374 (1,2) - wrong blanket, move 2-nd slider on the 1 pixel left

01:14:288 (2,4) - curve blanket again, move note left

01:16:860 (6) - maybe nc?

good luck
Topic Starter
Lully

DaniilLillifag wrote:

yo!!!! nm incoming

osu alumni (asphyxia)
00:12:060 (5,2) - overlap??? move end of slider a bit left

00:14:288 (2,1) - wrongly stack, fix it

00:22:517 (2,4) - i dont like that you here put note under the slider, in this situation its inappropriate. Better make here blanket, also there will be almost the same spacing between 00:22:860 (3,4,1) - why is it inappropriate?

00:26:974 (3,1) - wrongly stack y

00:27:831 (2,3) - maybe make here blanket? y

00:28:860 (1,3,7) - wrongly stack between sliders, fix it y

00:34:002 (5,1) - i think that its a bit curve blanket, move note a bit up (without grid snap ofc) yyyyy

00:40:345 (2,1) - maybe stack end of slider with note? nah, to confusing.

00:42:574 (1) - i dont like this slider form, or more curve it, or make it direct but i do~

00:47:031 (1,2,3,4,5,6) - 00:48:231 (1,2,3,4,5,6,7) - 00:49:602 (1,2,3,4,5,6) - this jumps almost do not differ from each other, you would need some two jumps to do differently what do you mean? they are different. ovo

00:51:317 (3,5) - stack y

01:00:402 (1,3) - wrongly stack y

01:05:202 (3,3) - stack note with slider start y

01:07:602 (3,6) - make sure that the note was lying in the middle of the slider, move slider right y

01:16:517 (1) - maybe make here this? yyyyy



Insane
00:21:317 - i ofc understand your idea, but i think that pass this strong bit is wrong. Put here something its fine. pls.

00:35:031 (3,4) - wrongly stack, fix it ya

00:42:402 - pass strong bit again no. its fine.

00:45:488 (1,2,3,4,5,6,7) - 00:48:402 (1,2,3,4,5,6) - if in extra diff there was something various, so here its just copy (stars form is same), change the last star pls i won't. its fine here. - and whoa, in extra diff was something various.. its harder and insane should be fine like that. .w.

00:46:860 (1,2) - i think that here blanket is a bit off, mobe 2-nd slider on the 1 pixel down (without grid snap) fix

00:47:202 (2,4) - same, move 4-th slider a bit right fix

00:50:631 (1,3) - ^

01:00:402 (1,2,1,2) - as it is not in rhythm imo, if compare with the following 1/2, make here something more rich on the objects imma keep it for now. maybe if another one mentions it.

01:11:374 (1,2) - wrong blanket, move 2-nd slider on the 1 pixel left fix

01:14:288 (2,4) - curve blanket again, move note left fix

01:16:860 (6) - maybe nc? o, ya

good luck
thanku
Lokidoki

DaniilLillifag wrote:

lokidoki's insane
Зачем ты поставил cs 3,5, если лайт инсейн уже есть? поставь нормальную четвёрку. Альзо, OD можно тоже в этом случае увеличить до 7,5 (раз в лайт инсейне 7, значит в этом должно быть выше значение) Честно сказать это дело вкуса, а 3.5 для нормального Хард Рок. А не 5+ cs. А над OD подумаю и решу насчет не 7.5, а 8.

00:10:688 (1,2) - я конечно понимаю что это дело вкуса - стакать такие моменты или нет, но я бы всё-таки порекомендовал тебе сделать здесь оверлап Опять же, нет.

00:14:117 (3) - положение слайдера странное, согни его побольше За слайдеры и двор, стреляю в упор.

00:16:860 (2) - тоже самое, может быть crtl+g для лучшего флоу? Да. Альзо, стакни какую-нибудь из частей этого слайдера с 00:15:831 (2) - Нет.

00:21:488 (3,4,5,1) - какой-то резкий скачок в спейсинге между двойками имо, подвинь 00:21:831 (5,1) - поближе к предыдущей двойке В музыке начинается интенсивная часть, я хотел её тем самым подчеркнуть.

00:25:088 (2) - вот не знаю зачем ты так делаешь, как по мне немного неуместно, ctrl+g Ладно, я и джампы немного поправил вперёд идущие.

00:24:745 (1,4) - оверлап плохой, либо подними ноту повыше чтобы красивее выглядел, либо стакни За оверлап и двор, стреляю в упор. Как по мне все в порядке.

00:27:145 - поставь после кикслайдера ноту, я слышу здесь бит одинаковый с 00:27:488 - , где ты поставил слайдер с другим кикслайдером Окей.

00:32:117 (2,1) - плохой оверлап, подвинь последний слайдер левее Этот хороший оверлап. Бака.

00:34:002 (2,2) - чуть ли не оверлап, либо подвинь слайдер левее, либо ноту правее Все в порядке вещей. Никто такое не запрещает, и мне нравится данное моё решение.

00:38:117 - ноту поставь после кикслайдера Сделано, сэр-бака.

00:43:602 - ^ ^

00:40:688 (3,2) - бланкет здесь сделай ^

00:44:460 (2,4) - ноту пониже опусти, а то оверлап плохой которого можно избежать Сделал по-другому.

00:47:031 (2,4) - стакни ноту с концом слайдера, а то я не знаю, либо это наци стак, либо это не просто плохой, а уёбищный оверлап Значит, слушай сюда *бип* бака, я не нацист и не ,экхм, ты понял кто, но согласен что оверлап плохой и что-нибудь я с ним придумаю. На пока, чуть-чуть его поменял.

00:53:203 (2,2) - слишком близко расположены конец первого и начало последнего слайдера, подними последний повыше Они сильно любят друг-друга и не хотят расставаться, а я не в силах им помешать.

01:00:917 (3,2,3) - слишком близко тоже, первую ноту левее поставь Так и было задумано с самого начала.

01:04:174 (4,7) - опять близко, ноту правее подвинь ^

01:04:517 (6) - нк Так точно, капитан.

01:11:031 - ноту поставь после кикслайдера Окей.

01:15:488 (6,7,1,2) - криво: раз ты решил делать все остальные части стрима прямыми, то и эту сделай Ну вот как-то так получилось.

MetalSl8 wrote:

Lokidoki's Insane
Даже не знаю как и писать. Напишу на русском, if you are not understand I'll translate)
  1. Эти угловатые слайдеры смотрятся не в тему 00:12:402 (1,4)
  2. 00:37:774 (4,1) - я думаю что ставить кружок на короткий слайдер (да и вообще использование коротких слайдеров) не очень хорошая идея для данной мапы, и трека в целом.
  3. 00:33:831 (1) - лучше уберать NC
  4. 00:36:574 (1) - ^
  5. 00:39:317 (1) - ^
  6. 00:49:431 (1) - вот эта нотка не под музыку, мб ее убрать?
  7. 01:02:460 (1) - аналогично
  8. 01:07:088 - здеся наоборот нету
  9. 01:09:831 and 01:15:317 - ^
    По большей части со многим не согласен, но взял на заметку.
  10. Последний стрим лучше разбить новым комбо. А еще я вообще хитсаундов не услышал. Хитсаундов и правда нет. Я полагался на неё.
Update for my beatiful senpai~
osu file format v14

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Title:Deep Sea
TitleUnicode:Deep Sea
Artist:Yousei Teikoku
ArtistUnicode:妖精帝國
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Version:Lokidoki's Insane
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Tags:stigma LokiDoki DeRandom Otaku
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140,312,67260,5,0,0:0:0:0:
344,348,67431,2,0,P|336:276|300:236,2,90
40,64,68117,5,0,0:0:0:0:
244,100,68288,1,0,0:0:0:0:
112,260,68460,1,0,0:0:0:0:
327,262,68631,5,0,0:0:0:0:
152,140,68802,1,0,0:0:0:0:
360,136,68974,2,0,P|256:156|248:148,2,90
212,280,69488,5,0,0:0:0:0:
420,280,69660,1,0,0:0:0:0:
48,104,70002,6,0,L|136:56,1,90
220,248,70345,1,0,0:0:0:0:
220,248,70517,2,0,L|300:312,1,90
408,20,70860,6,0,L|456:60,1,45
164,188,71202,2,0,L|116:160,1,45
220,120,71374,5,0,0:0:0:0:
408,204,71545,2,0,P|360:232|312:228,2,90
24,364,72231,5,0,0:0:0:0:
212,280,72402,1,0,0:0:0:0:
80,120,72574,5,0,0:0:0:0:
272,196,72745,1,0,0:0:0:0:
152,28,72917,1,0,0:0:0:0:
152,28,73088,2,0,B|180:76|180:76|224:112,1,90
504,384,73602,5,0,0:0:0:0:
300,336,73774,1,0,0:0:0:0:
484,240,73945,1,0,0:0:0:0:
275,223,74117,6,0,P|288:181|323:155,1,90
188,312,74460,2,0,P|132:300|109:273,2,90
108,120,74974,1,0,0:0:0:0:
300,40,75145,1,0,0:0:0:0:
300,40,75317,1,0,0:0:0:0:
402,241,75488,1,0,0:0:0:0:
373,275,75574,1,0,0:0:0:0:
345,310,75659,5,0,0:0:0:0:
308,336,75745,1,0,0:0:0:0:
295,292,75830,1,0,0:0:0:0:
283,249,75916,1,0,0:0:0:0:
270,206,76002,1,0,0:0:0:0:
258,163,76087,1,0,0:0:0:0:
248,120,76174,1,0,0:0:0:0:
292,124,76259,5,0,0:0:0:0:
337,129,76345,1,0,0:0:0:0:
382,134,76431,1,0,0:0:0:0:
424,144,76517,1,0,0:0:0:0:
393,177,76602,1,0,0:0:0:0:
362,210,76688,1,0,0:0:0:0:
332,243,76774,1,0,0:0:0:0:
Ashton
hi m4m from modreqs

three diffs in return for three


lets begin


[Insane]
00:18:917 (4,5,1,2,3) - fix the look of this
00:20:974 (6,1) - seperate a little bit more
00:20:974 (6,1) - again weird look
00:36:402 (4,5,6) - fix this, imo it flows weird


[Hard]
00:18:402 (3) - curve slightly more
00:20:631 (1,2) - overlap these, or make it look neater
00:21:145 (2,1) - stack might mess up players
00:26:631 (3,4) - you can make this blanket better, imo


[Easy]
00:22:002 (1) - for an easy your missing to many beats
00:27:488 (1) - same thing
Topic Starter
Lully

Whirl wrote:

hi m4m from modreqs

three diffs in return for three


lets begin


[Insane]
00:18:917 (4,5,1,2,3) - fix the look of this looks okay for me
00:20:974 (6,1) - seperate a little bit more done
00:20:974 (6,1) - again weird look i like it
00:36:402 (4,5,6) - fix this, imo it flows weird was fine for all the testplayers~


[Hard]
00:18:402 (3) - curve slightly more done
00:20:631 (1,2) - overlap these, or make it look neater nah, i dont like thoose~
00:21:145 (2,1) - stack might mess up players was okay
00:26:631 (3,4) - you can make this blanket better, imo it is perfect blanketed


[Easy]
00:22:002 (1) - for an easy your missing to many beats
00:27:488 (1) - same thing imma better keep those~
thanku ovo <3
Izzywing
lol the ranked set for this song was my first 90 pp play so im pretty familiar with this song :^)

[Easy]

00:11:031 (1,2) - these could be the same shape

00:22:002 (1) - This slider feels like it's glossing over so much, I suggest at least making it a reverse slider (with the reverse at 00:23:374 - )

00:27:488 (1) - ^same idea

00:43:260 (3) - shouldn't the clap be here?

[Ren's Normal]

00:43:945 (1) - no finish :o

00:53:374 (7) - due to the density of this section, which I feel is too much for a normal, I would delete this note. I don't think it's that necessary and gives the player some downtime

[Hard]

00:10:688 (1) - the water sound effect is cool but it doesnt fit with this kick slider

00:11:031 (2) - NC

00:21:660 - I feel like you should map a note here, a 1/1 gap is much friendlier than a 3/2 one

00:22:517 (4,5) - blanket?

00:30:231 (1,2) - yucky, make these blanket each other like this: https://osu.ppy.sh/ss/5894779

00:53:545 (1,2) - double reverse sliders are kinda bad, I'd try a different rhythm

01:12:745 (1,2,3) - weird rhythm, I feel that 3 should end on 01:13:774 - and a circle should be at 01:13:945 -

01:16:517 (1) - NC

01:16:860 (2) - NC

01:15:488 (1,2,1) - ahh the droplet sound with the kicksliders sounds so bad :v try a different hitsound for these

[Insane]

That 2.6 to 4.3 gap lol, looks like you'll need another diff (near 3.4-5 stars) to fill the curve

00:12:917 (3,5) - You could blanket these

00:22:860 (3,4,5) - 3 and 4 both have claps but 5 has the most spacing, which is weird

00:37:774 (3) - ahh pls no double revere slider

01:00:402 (1,2,1) - this rhythm is rather underwhelming, the player had an entire break so they dont need this easy part to lead them in

01:14:288 (2,3) - 3 is the clap but the spacing is way smaller than 2 :v

01:16:431 (1) - the NC should be 01:16:517 (2) - (so that each combo is 4 long)

[asphyxia]

00:10:688 (1) - I think a 1/8 slider would fit the screeching sound here more

00:16:345 (1) - I think this fits better as two circles (that downbeat is kinda strong so having it clickable would fit)

00:20:631 (1,2) - This blanket can definitely be neater

00:26:974 (3,4) - This is similar to the spacing you use for your 1/2 jumps, so using it for a 1/1 spacing is weird

01:06:574 (4) - Why's this note all the way out here? you could make it similar to the spacing for 2 / 3 since there's not really anything to emphasize here

01:15:488 (1,2,3,4,1,1,2,3,4,1,2) - Hm...it's an extra! I'd just make this one long stream.

Good luck ~
tatemae
ShitCherry QE
2016-08-21 01:58 SherryCherry: ACTION is editing [https://osu.ppy.sh/b/1049290 Yousei Teikoku - Deep Sea [Asphyxia]]
2016-08-21 01:58 SherryCherry: 00:18:917 (3,2) - nazi stack?
2016-08-21 01:59 CookieKivi: o
2016-08-21 01:59 CookieKivi: o whoa
2016-08-21 02:00 CookieKivi: im rlly stupid sometimes ovo
2016-08-21 02:00 SherryCherry: 00:16:688 (2,4) - http://puu.sh/qIq85/a76f130791.png
2016-08-21 02:01 SherryCherry: for aesthetically^
2016-08-21 02:01 CookieKivi: nice suggestion ovo
2016-08-21 02:01 SherryCherry: 00:19:260 (1) - try cntrl+g
2016-08-21 02:03 SherryCherry: 00:21:145 (2,3,4) - Already asked you why here such small distance?
2016-08-21 02:03 CookieKivi: i like that one, noone asked before o:
2016-08-21 02:03 SherryCherry: 00:19:774 (2,3) -7*
2016-08-21 02:03 SherryCherry: -7*
2016-08-21 02:04 CookieKivi: ?
2016-08-21 02:04 CookieKivi: what do you mean?
2016-08-21 02:04 CookieKivi: rota?
2016-08-21 02:04 SherryCherry: -7°
2016-08-21 02:04 SherryCherry: :D
2016-08-21 02:04 CookieKivi: fimvx
2016-08-21 02:04 CookieKivi: aaa keyboard
2016-08-21 02:04 CookieKivi: did that
2016-08-21 02:05 SherryCherry: 00:26:117 (1) - curve it less
2016-08-21 02:05 SherryCherry: 00:25:088 (3,4,1) - ugly indirect overlaps
2016-08-21 02:05 CookieKivi: keept curve
2016-08-21 02:06 CookieKivi: underlapped
2016-08-21 02:06 SherryCherry: 00:30:231 (6) - cntrl+g
2016-08-21 02:07 CookieKivi: fimvx
2016-08-21 02:07 CookieKivi: aaaaa keyboardddddd.
2016-08-21 02:07 CookieKivi: qq
2016-08-21 02:07 CookieKivi: did that.
2016-08-21 02:07 CookieKivi: >>
2016-08-21 02:08 SherryCherry: :D
2016-08-21 02:08 SherryCherry: 00:32:288 (4,1) - http://puu.sh/qIqCM/7ccff8a11b.png curve 4 +cntrl g and 1 cntrl+g
2016-08-21 02:09 CookieKivi: i like the current one ovo
2016-08-21 02:09 SherryCherry: 00:34:345 (1,2) - http://puu.sh/qIqI6/9e6c3d1219.png
2016-08-21 02:10 CookieKivi: already saw that xd
2016-08-21 02:11 SherryCherry: 00:38:802 (2,3) - http://puu.sh/qIqO6/9544d23d39.png
2016-08-21 02:12 CookieKivi: nah, i dont like that ~
2016-08-21 02:14 SherryCherry: 00:38:460 (1,2,3) - http://puu.sh/qIqWx/6f7c7b9e43.png
2016-08-21 02:14 CookieKivi: ok thats cool
2016-08-21 02:15 CookieKivi: doing smth similar
2016-08-21 02:19 SherryCherry: 00:49:602 (1,2,3,4,5,6,1,2,3) - http://puu.sh/qIreN/524159d91f.png
2016-08-21 02:20 SherryCherry: oh, there it is badly visible
2016-08-21 02:20 SherryCherry: its Star-pattern
2016-08-21 02:20 CookieKivi: im pretty fine with my jumps. on the diff.. just slight changes would be nicer there
2016-08-21 02:20 CookieKivi: my insane is the star diff ovo
2016-08-21 02:21 SherryCherry: ACTION is editing [https://osu.ppy.sh/b/1049623 Yousei Teikoku - Deep Sea [Insane]]
2016-08-21 02:21 CookieKivi: hype
2016-08-21 02:22 SherryCherry: 00:19:260 (1,3) - pretty ugly
2016-08-21 02:23 CookieKivi: underlapping 00:19:260 (1) - with 00:19:774 (3) -
2016-08-21 02:23 SherryCherry: The most last diff is much better, than insane
2016-08-21 02:24 SherryCherry: 00:47:888 (4) - cntrl+g
2016-08-21 02:24 CookieKivi: is it that bad?
2016-08-21 02:24 SherryCherry: last diff is better
2016-08-21 02:25 SherryCherry: cs 3.5 :/
2016-08-21 02:25 CookieKivi: jump would be overdone if i do that
2016-08-21 02:25 CookieKivi: welp
2016-08-21 02:25 SherryCherry: But jumps in insane is better :D
2016-08-21 02:25 CookieKivi: 3,8?
2016-08-21 02:25 SherryCherry: cs 7 !
2016-08-21 02:26 CookieKivi: wtf
2016-08-21 02:26 SherryCherry: im kidding
2016-08-21 02:26 CookieKivi: im not irre
2016-08-21 02:26 CookieKivi: ovo
2016-08-21 02:26 SherryCherry: 3.8-4
2016-08-21 02:27 SherryCherry: 00:52:174 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - monstrata orgasm's
2016-08-21 02:27 CookieKivi: :33
2016-08-21 02:27 CookieKivi: i fell in love with triangles
2016-08-21 02:28 SherryCherry: That's all
2016-08-21 02:29 SherryCherry: sorry for nazi mod
2016-08-21 02:29 CookieKivi: no it was nice ovo
2016-08-21 02:29 CookieKivi: thanks! c:
Topic Starter
Lully

Hobbes2 wrote:

lol the ranked set for this song was my first 90 pp play so im pretty familiar with this song :^)

[Easy]

00:11:031 (1,2) - these could be the same shape done

00:22:002 (1) - This slider feels like it's glossing over so much, I suggest at least making it a reverse slider (with the reverse at 00:23:374 - ) i just.. want to keep that...

00:27:488 (1) - ^same idea

00:43:260 (3) - shouldn't the clap be here? done

[Hard]

00:10:688 (1) - the water sound effect is cool but it doesnt fit with this kick slider added whistle

00:11:031 (2) - NC done

00:21:660 - I feel like you should map a note here, a 1/1 gap is much friendlier than a 3/2 one i like it, this is.. just a perfect place to leave a gap.

00:22:517 (4,5) - blanket? fix

00:30:231 (1,2) - yucky, make these blanket each other like this: https://osu.ppy.sh/ss/5894779 done

00:53:545 (1,2) - double reverse sliders are kinda bad, I'd try a different rhythm wanna keep

01:12:745 (1,2,3) - weird rhythm, I feel that 3 should end on 01:13:774 - and a circle should be at 01:13:945 - the slider should be the claps there

01:16:517 (1) - NC [color=#00F00]o[/color]

01:16:860 (2) - NC k

01:15:488 (1,2,1) - ahh the droplet sound with the kicksliders sounds so bad :v try a different hitsound for these its fine for me

[Insane]

That 2.6 to 4.3 gap lol, looks like you'll need another diff (near 3.4-5 stars) to fill the curve so much diffs then.. aaaa

00:12:917 (3,5) - You could blanket these done

00:22:860 (3,4,5) - 3 and 4 both have claps but 5 has the most spacing, which is weird keeping for now

00:37:774 (3) - ahh pls no double revere slider but.. but... hobby!

01:00:402 (1,2,1) - this rhythm is rather underwhelming, the player had an entire break so they dont need this easy part to lead them in i like them.. wanna keep. and they look cool

01:14:288 (2,3) - 3 is the clap but the spacing is way smaller than 2 :v soft claps uwu

01:16:431 (1) - the NC should be 01:16:517 (2) - (so that each combo is 4 long) done

[asphyxia]

00:10:688 (1) - I think a 1/8 slider would fit the screeching sound here more sigh, done.

00:16:345 (1) - I think this fits better as two circles (that downbeat is kinda strong so having it clickable would fit) ehh? its not that strong. owo

00:20:631 (1,2) - This blanket can definitely be neater done

00:26:974 (3,4) - This is similar to the spacing you use for your 1/2 jumps, so using it for a 1/1 spacing is weird fixed as good as i could

01:06:574 (4) - Why's this note all the way out here? you could make it similar to the spacing for 2 / 3 since there's not really anything to emphasize here wha- WHY IS IT THERE. done

01:15:488 (1,2,3,4,1,1,2,3,4,1,2) - Hm...it's an extra! I'd just make this one long stream. keeping it in mind..

Good luck ~
thanku!
Lokidoki

Hobbes2 wrote:

[asphyxia]

01:15:488 (1,2,3,4,1,1,2,3,4,1,2) - Hm...it's an extra! I'd just make this one long stream.

Good luck ~
I agree that this one needs a long stream.
Topic Starter
Lully
no please uwu @Loki
DeRandom Otaku
@Hobbes2 fixed both . Thanks!!
http://puu.sh/qJ853/11e6959fa0.txt
Signum
m4m

Easy:
- 01:02:460 (3,1) - nazi thing. blanket

Ren's Normal:
- why don't you use same hitsounds as in other difficulties?
- 00:17:031 (2,4) - choose one slidershape and use it, don't use two different
- 00:38:802 (2,3,4) - weird pattern. exchange 00:38:802 (2,3) - for better gameplay
- 00:54:231 (3,4,1) - It would look better like this

Hard:
- 01:03:145 (1) - Wild Finish Appeared!

did not find anything else
good luck
DeRandom Otaku

Signum wrote:

m4m

Ren's Normal:
- why don't you use same hitsounds as in other difficulties? my hitsounding is different
- 00:17:031 (2,4) - choose one slidershape and use it, don't use two different why?
- 00:38:802 (2,3,4) - weird pattern. exchange 00:38:802 (2,3) - for better gameplay no
- 00:54:231 (3,4,1) - It would look better like thisno

did not find anything else
good luck
ty
7ambda
From #modreqs.

Easy
  1. 00:13:774 (1) - Blanket looks a bit off.
  2. 01:01:774 (2,3) - Inconsistent DS from (1).
Hard
  1. 00:18:402 (3) - Blanket
  2. 00:54:917 (1) - NC? Unless you're trying to emphasize that sound.
Insane
  1. 00:49:602 (1,2) - Space these farther apart to have a consistent DS with 00:49:945 (3,4,5,6).
  2. 01:06:402 (2) - Blanket
  3. 01:16:174 (1,2,3,4,1,2,3,4,1) - Maybe keep the first six notes as its own combo and have the last three notes as a 3 combo?
Lokidoki's Insane
  1. 00:17:888 (1) - Curve the slider in the opposite direction for better flow.

  2. 00:38:974 (3) - I'd move this a pixel or two to the left as it looks too tight next to (1).
  3. 00:45:317 (5) - Move to x:152 y:24 as it keeps a consistent DS with the rest of the combo.
  4. 00:50:117 (5) - NC (keeps the combo more consistent with the later combos)
  5. 00:50:802 (9) - ^
  6. 00:50:974 (1) - ^
  7. 01:05:202 (8) - ^
  8. 01:10:860 (1) - Sounds off, please extend to the white tick.
Topic Starter
Lully

Signum wrote:

m4m

Easy:
- 01:02:460 (3,1) - nazi thing. blanket done


Hard:
- 01:03:145 (1) - Wild Finish Appeared! its fine. not random

did not find anything else
good luck thanku

F1r3tar wrote:

Easy
  1. 00:13:774 (1) - Blanket looks a bit off. its fine
  2. 01:01:774 (2,3) - Inconsistent DS from (1). thats not a problem ovo
Hard
  1. 00:18:402 (3) - Blanket kdone
  2. 00:54:917 (1) - NC? Unless you're trying to emphasize that sound. i am :3
Insane
  1. 00:49:602 (1,2) - Space these farther apart to have a consistent DS with 00:49:945 (3,4,5,6). kdone
  2. 01:06:402 (2) - Blanket kdone
  3. 01:16:174 (1,2,3,4,1,2,3,4,1) - Maybe keep the first six notes as its own combo and have the last three notes as a 3 combo? wanna keep so its all 4
BounceBabe
Request from my NON-Japanese Queue

General

> The volume of "soft-hitnormal.wav" could be a bit lower. In my opinion it is a bit loud and overtakes the music.
> I'm a fan of tags. It helps me to find my favourite songs and genres. Try adding a few that could fit. For example: gothic rock, heavy metal, electronic, electro, classical, ambient, dark wave, pop, ocean, blue, japanese (i recommend to add japanese, pop and electro for the following reasons "Yousei Teikoku, literally meaning "The Fairy Empire," is a Japanese band with several different genres under its belt (see below) that got its start in the '90s." "Song to song they can differ between any combination of these genres. Stigma was mostly electro, and their early albums were almost all electro and pop, as well." Source: http://tvtropes.org/pmwiki/pmwiki.php/M ... seiTeikoku"
> I dislike that kind of art style your BG has. It's my personal preferance so feel free to ignore this but check this link to find a different image: Link to images There are plenty of images that match your theme and are higher quality.
> Every guest difficulty has the difficulty rating after the people's names except one. Add the difficulty rating to Asphyxia's map too. I suggest "Asphyxia's Insane". It's for consistency and for people to know what they are playing.
> The first and third combo colour "Combo1 : 61,74,194, Combo3 : 2,74,162" don't match your BG colours. They are more of a greenish colour and the obvious main colour in your BG is blue. The only colours in the image are dark blue, light blue, turquoise, black and white. I don't recommend black though as it's unrankable iirc. Remove it or replace it with a more blueish colour. My suggestions: Combo1 : 120,240,180 Combo3 : 140,240,120
> The combo colour selections aren't consistent throughout the difficulties. Most have 5 but the Normal has 6 and the Insane has 4. You should adjust them to either 5 or 4 colours.

Easy

00:11:031 (1,2,1) - Your distance spacing option is 0,9. The 00:13:774 (1) - has a spacing to the previous slider of 0,81. Slightly adjust the spacing here or it will look and play a bit off. The easiest way to adjust this is by moving 00:11:031 (1,2) - a little bit down until they next object spacing (you can see that at the top right of the screen) says it's 0,9. Another way to adjust this is by rotating this slider 00:13:774 (1) - a little bit. That way 00:13:774 (1) - will have the same spacing with 00:12:402 (2,2) - Here is a screenshot: https://osu.ppy.sh/ss/5903899

I can see that issue quite in the Easy difficulty I find. I suggest you do this throughout the difficulty. It's important to keep it consistent, especially for Easy difficulties.

00:15:145 (2) - This slider's ending doesn't have a clap, like the rest of the previous and following pattern's hitsounds have.
01:02:374 (3) - This circle is on the wrong note. Move it to 01:02:460 -

Ren's Normal

From 00:47:545 - to 00:51:317 - is a really long pattern streak. A normal difficulty shouldn't contain such an intense and long pattern yet. In addition, the main melody you mapped to ends here 00:49:431 - . I suggest you remove this slider 00:49:431 (1) - and start a new combo at 00:49:602 - with a slider that goes until 00:49:774 -
00:54:917 (1) - That new combo is really unnecessary. Remove it.

Nice difficulty. Creative and plays smoothly.

Hard

Combo:
00:10:688 (1) - , 00:43:431 (1) - , 00:54:917 (1) - The new combos are unnecessary, especially the second one since the last combo was only 2 elements long. Why? I can't find a reason why to add those. The single combos are beginnings and endings, they are no free pattern. They either belong to the next or the previous pattern.
01:15:488 (1,1,1,1,1) - 5 new combos? I explained this already. This is a single pattern. Don't add unnecessary new combos.
Spacing:
00:15:145 (1) - (1,31) , 00:18:231 (2,3) - (1,79) , 00:18:917 (4,5) - (1,73) , 00:28:517 (3,1) - (1,34) , 00:40:345 (2,3) - (1,75) 00:32:974 (1) - (It's 1,58 at the end.) 00:37:602 (2,3) - (1,15)The spacing is really off on these. The ending from the first element is too far away from the following one. It's not a jump so I consider this a spacing issue. Note that your spacing setting is 1,6.
Appearance:
00:26:631 (3) - 00:37:602 (2) - Curve these sliders more around the beginning of the next one. It look a lot cleaner.
Mapping:
01:12:745 (1,2,3) - You mapped to the main melody of the song and this pattern doesn't follow it and seems a bit off, even when playing it's confusing. 01:13:431 (3) - This slider bothers me the most tbh. I suggest you remove this slider and add a circle instead. Then move 01:13:431 (3) - to 01:13:260 - in the timeline. Leave 01:13:774 - blank. This should fix the melody issue.
Hitsounds:
01:03:145 (1) - The finish seems a bit off here. It's not a particularly exciting point of the song to emphasise. 00:43:945 (1) - and 00:54:917 - fit because they open and conclude the KIAI time and the most exciting part of the song.

Insane

Spacing and Appearance:
00:13:431 (4,5,1) - This looks and plays awfully. Please fix this spacing. The spacing in general is pretty consistent apart from a few issues.
00:23:545 (1,2,3) - This tiny jump isn't necessary and doesn't look good with the 1 and 2 circles as a pattern. Move the slider down a little or create a larger gap to indicate a jump like you did here 00:25:945 (5) - . Enlarge the spacing by 0,2
00:32:288 (2,3,4) - The spacing between them isn't consistent and the appearance could be adjusted. Move this circle 00:32:631 (3) - so 00:32:631 (3,4) - and 00:32:288 (2,4) - are parallel to each other. Here is a screenshot: https://osu.ppy.sh/ss/5904236
00:36:917 (1,2) - The distance (not spacing) between them makes it appear that you used a different spacing here and might cause confusion. Move the #2 slider a little more left so it creates a larger gap. It looks and plays better. Also note the spacing 1,3 here. Here is a screenshot: https://osu.ppy.sh/ss/5904250
00:41:717 (2,3,4) - Same like 00:32:288 (2,3,4) -
00:51:831 (4,5) - These 3 are a bit off with the sliders. 00:51:145 (2,5) - these in particular with the #3 slider. The transition between those 00:50:631 (1,2,3) - looks and plays off. The spacing of each of those 00:51:145 (2,5) - doesn't match with each other and the slider. You either could move 00:51:145 (2) - a little up so it creates a parallel spacing between 00:50:631 (1,2,3) - and move this one 00:52:002 (5) - a little further away so it creates a jump and not a spacing issue. (00:51:831 (4,5) - decide for one spacing, otherwise it'll play weird.
01:09:660 (3,4) - I know you didn't want to overlap #4 with the #2 slider but this creates a spacing issue. It's not a jump so you have to fix this. If you place #4 on top of the beginning of 01:09:145 (2) - then it would be fixed. However, you can change it in a different way of course.
01:11:031 (3,1) - The flow and transition of the pattern would be better if you'd either create a larger jump between 01:11:031 (3,1) - (since it's the end and beginning of a combo) by moving 01:11:031 (3) - a bit more to the right and up or you can make a parallel transition between 01:10:517 (2,1) - by moving this one vertical and reverse the slider so it creates a jump from 01:11:031 (3) - to 01:11:374 (1) - . It plays a lot better, trust me. Screens: https://osu.ppy.sh/ss/5904357 , https://osu.ppy.sh/ss/5904352
01:14:631 (4,5,6,1) - Since the spacing between them is consistent, I suggest you do the same here 01:14:117 (1,2,3) - . It plays and looks off. Move 01:14:288 (2) - either up so it creates a circle with the other elements or move it so triangle 01:14:117 (1,2,3) - create a triangle pattern.

Combo:
01:15:488 (1,2,1,2,3,4,1,2,3,4,1) - Same like Hard. This is a single pattern. Don't add unnecessary new combos.

Lokidoki's Insane

Hitsounds:
There are literally NO hitsounds at all. None. You have to add them.

Combo:
01:15:488 (6,1) - Start the new combo at #6 not #1 since the stream starts at 01:15:488 -

Spacing and Appearance:
00:10:688 (1) - Move the beginning of the slider on top of this one 00:11:031 (2) - . It will create a much easier readable and playable gameplay.
00:37:945 (1,2) - Imo the spacing is way to big for this pattern to be properly playable. You should move those elements closer together. Use the spacing option 2,0 instead of 2,3. I suggest you do this with all kinds of patterns that have the same spacing.

Asphyxia's Insane

Combo:
00:54:917 (1) - Unnecessary NC. Remove it. It's the end of the pattern.
01:15:831 (1,1) - Remove the two NC. They are unnecessary and indicate no new pattern. It's a stream. 01:16:174 (1) - This one is fine because the stream can be parted in two sections. The music also indicates that.

Spacing:
00:22:860 (3,4,1) - I highly recommend not to create such spacing. It leads to unexpected misses that are causes by misreading the spacing of this pattern when playing. The issue is that you created a false streak jump that actually is none. 00:22:860 (3,4) - have the same spacing as 00:23:031 (4,1) - . It looks and plays horribly. 00:23:031 (4) - Move this circle further away to avoid this issue. Same with 00:26:631 (2,3,4) - 00:28:174 (3,4,1) - 00:41:717 (2,3,1) -
01:09:317 (4,5) - That's probably the closest spacing in the whole map. When looking at your other spacing throughout the map, this one is completely off. It will just cause confusion when playing. It might even be read as stream like transition when it is none.

Overall

It's a good mapset, just needs a bit of work and adjustment here and there then it's good to go :)
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