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LiSA - Brave Freak Out -TV ver.- [OsuMania]

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Topic Starter
Ochasan

ExNeri wrote:

I'm coming :)

This mapset already perfected, but there are some details I have some views.

Insane
I recommend HP:7 OD:8
Hitsound……You did not make it?

00:29:781 (29781|2,29781|3,29931|3,29931|1,29931|2) -
01:14:931 (74931|0,74931|3,74931|1,75081|3,75081|0) -
superposition of double and triple bonds
I highly recommend that you do not have to use only three tracks at the double and triple bonds superposition fixed

00:01:206 (1206|2) -
00:01:431 (1431|0,1506|2) -
Add a note at the same time fixed

00:05:931 -
You should add something keep

00:29:031 (29031|1,29031|0,29106|2,29181|3,29181|0,29256|1,29331|3,29331|2,29406|0,29481|1,29481|2,29556|3,29631|0,29631|1) -
Here you can not follow the song rearrange

01:28:281 (88281|2,88281|3,88281|0,88281|1) -
How should I say ...... not really need four keep

Hard:HP:7 OD:7~8
Normal:HP:6~7 OD:7
Easy:HP:6 OD:7 keep all

For other difficult ...... I have no better idea.

do You need me to give you make hitsound ?
thanks for the mod ExNeri XD

hmm.... Seem's like i relly busy again for a while, maybe you can send me drum & bass hitsound, i searching for now but i cant find in my folder beatmap

thanks you for helping me :)
Topic Starter
Ochasan
damn i can't search BN QQ :'(
Davin Fortune
Metadata check

Add /Qualia Code on the Source

rewrite single into 10th Single

rewrite opening theme into 1st Opening Song(karena yang kedua Axxxis )

Make sure every tags start with capital word

Keknya itu aja buat Metadatanya

Tambahan : Kok bagusan kualitas BG diff normal ama Hard sih?
Topic Starter
Ochasan

Davin Fortune wrote:

Metadata check

Add /Qualia Code on the Source

rewrite single into 10th Single

rewrite opening theme into 1st Opening Song(karena yang kedua Axxxis )

Make sure every tags start with capital word

Keknya itu aja buat Metadatanya

Tambahan : Kok bagusan kualitas BG diff normal ama Hard sih?
thanks for metadata davin ^^

BG nya emang gitu yg normal sama hard itu size nya 1990x1060 dimensi gw perkecil jadi kek gemuk gitu XD
Raveille


sik boi

|1|2|3|4|

Easy
00:01:881 (1881|3,1881|2) - make this a single so that the difficulty curve will be a bit consistent going up to Normal and Hard etc.
00:13:731 (13731|0,13881|3) - I suggest flipping this so it becomes 4 1 because having the same pattern over and over again is boring (so ctrl+h)
00:42:831 (42831|2,43431|2) - move this to 4 since you didn't use column 4 for this pattern
00:46:431 - add note at 4
00:50:631 - what is timing point for? remove it, you just screwed up the main white line because of this timing point.
01:19:881 (79881|1,79881|2) - again, remove one of these notes (probably column 3)

Normal
00:19:881 - 00:22:281 - 00:23:181 - 00:23:481 - 00:26:481 - 00:27:681 - 00:41:331 - no doubles / notes for any of these parts?
look through this chart once more to see if I missed anything

Hard
00:00:831 (831|0,831|1,906|2,906|3) - why does this get 2 consecutive doubles but not 00:01:131 (1131|3,1131|2,1206|0) - or 00:01:431 (1431|2,1506|0) -
01:19:881 - 01:28:281 - make these triples?

Insane
00:41:631 (41631|2,41631|3,41931|3,41931|2,42231|3,42231|2) - move these doubles to the other columns so that it won't just be 34 34 34, I know your patterning but this isn't good

Nothing much I could point out since it is pretty generic patterning. Good luck :D

Edit: Reminder to remove that unnecessary timing point.
Topic Starter
Ochasan

Raveille wrote:



sik boi

|1|2|3|4|

Easy
00:01:881 (1881|3,1881|2) - make this a single so that the difficulty curve will be a bit consistent going up to Normal and Hard etc.
00:13:731 (13731|0,13881|3) - I suggest flipping this so it becomes 4 1 because having the same pattern over and over again is boring (so ctrl+h)
00:42:831 (42831|2,43431|2) - move this to 4 since you didn't use column 4 for this pattern
00:46:431 - add note at 4
00:50:631 - what is timing point for? remove it, you just screwed up the main white line because of this timing point.
01:19:881 (79881|1,79881|2) - again, remove one of these notes (probably column 3)

Normal
00:19:881 - 00:22:281 - 00:23:181 - 00:23:481 - 00:26:481 - 00:27:681 - 00:41:331 - no doubles / notes for any of these parts?
look through this chart once more to see if I missed anything

Hard
00:00:831 (831|0,831|1,906|2,906|3) - why does this get 2 consecutive doubles but not 00:01:131 (1131|3,1131|2,1206|0) - or 00:01:431 (1431|2,1506|0) -
01:19:881 - 01:28:281 - make these triples?

Insane
00:41:631 (41631|2,41631|3,41931|3,41931|2,42231|3,42231|2) - move these doubles to the other columns so that it won't just be 34 34 34, I know your patterning but this isn't good

Nothing much I could point out since it is pretty generic patterning. Good luck :D

Edit: Reminder to remove that unnecessary timing point.
thank you for modding :D
thenewlimee
O M G killme
1 2 3 4

thenewlimee's modding
Insane
00:28:881 (28881|3) - move 2 (same kick)

Hard
01:20:556 (80556|3) - - 1 Up to 1/4, 01:22:956 (82956|0) - 1 Up to 1/4 (01:22:956 - i don't think this drum is louder, 01:23:031 - than this drum)

Normal
00:15:081 - add 3 (feel empty)
00:15:531 (15531|0) - 2 Up to 1/4 or delete (half ghost)
00:28:731 - add 1 (kick!)
00:48:831 - add 3 (^)

Good luck! :)
Topic Starter
Ochasan

thenewlimee wrote:

O M G killme
1 2 3 4

thenewlimee's modding
Insane
00:28:881 (28881|3) - move 2 (same kick)

Hard
01:20:556 (80556|3) - - 1 Up to 1/4, 01:22:956 (82956|0) - 1 Up to 1/4 (01:22:956 - i don't think this drum is louder, 01:23:031 - than this drum)

Normal
00:15:081 - add 3 (feel empty)
00:15:531 (15531|0) - 2 Up to 1/4 or delete (half ghost)
00:28:731 - add 1 (kick!)
00:48:831 - add 3 (^)

Good luck! :)

thanks for mod limee :D
Verniy_Chan
Random mod
berhubung saya pernah punya map ini lel

Roll drum tidak akurat jika menggunakan BPM 200, makanya disitu ada beberapa multiple BPM, jadi:

00:00:831 - ganti red line dengan BPM 205 dan add green line dengan SV 0,98x untuk normalisasinya

00:01:855 - tambah red line dengan BPM 170 dan add green line dengan SV 1,18x untuk normalisasinya

00:02:031 - tambah red line dengan BPM 199,950

untuk lebih jelasnya bisa cek di mapku XD
Topic Starter
Ochasan

Verniy_Chan wrote:

Random mod
berhubung saya pernah punya map ini lel

Roll drum tidak akurat jika menggunakan BPM 200, makanya disitu ada beberapa multiple BPM, jadi:

00:00:831 - ganti red line dengan BPM 205 dan add green line dengan SV 0,98x untuk normalisasinya

00:01:855 - tambah red line dengan BPM 170 dan add green line dengan SV 1,18x untuk normalisasinya

00:02:031 - tambah red line dengan BPM 199,950

untuk lebih jelasnya bisa cek di mapku XD

wado.... nolongin sampe kesini :(
gk tw mau bilang ap :o
thanks alot verniy!!! :)
Kinzvier
The map is good :D
Topic Starter
Ochasan

Kinzvier wrote:

The map is good :D
thank you bro :)
Topic Starter
Ochasan
UPDATE
Topic Starter
Ochasan
LOOKING 4 MOD ASAP -_-
Couil
Hello!
M4M req from my modding queue


General:

The hitsounding is really quiet you should probably up it a bit so its audioble when playing (had to turn down my music vol to 5% to even hear them). 40-60% should probably be fine.

Also .05x SVs are almost never noticeble when playing. If you're going to use SV's i suggest increasing them to at least .1x to make them noticeble. Oh and never use extended periods of >1x SV's, its horrible.

Insane:
Timing points:

00:01:881 - Why is this here? the 1.18x SV is there to make the scrollspeed 1x. You should probably remove it.
00:29:637 - 01:28:302 Why are you increaseing the scrollspeed throughout the map? You should probably just keep it at 1x.

Patterning:

00:04:581 (4581|3,5181|0,5181|1) - If you're mapping drums here, I suggest making both of these singles since its the same drum sound.
00:05:481 (5481|0) - This LN ends here: 00:05:781
00:08:932 (8932|0,8932|3) - Same sound as previous triples, should be a triple right?
00:15:684 (15684|3) - Ehmm... why is this a double? Keep it consistent and make it a jumpstream or a single stream since all of the sounds have the same intensity.
00:17:634 (17634|3) - This LN ends here: 00:18:535
00:38:790 (38790|2,38865|3,38940|0,39015|1,39090|2,39165|3) - This shouldn't be a stream, only hear a couple of sounds. Should be something like this: https://osu.ppy.sh/ss/8612818
00:41:340 (41340|2,41340|3) - Triple (This sound was a triple in previous sections)
00:41:490 (41490|1) - Maybe remove this note, hardly any noise here. If you do it, you can make the previous note a LN.
00:43:666 (43666|1,43666|2,43891|2,43891|3) - These should probably be triples.
00:46:442 (46442|1,47642|2) - Are there a reason for these LNs? Don't sound like it should be LNs here since the guitar (what i assume u mapped with LNs before this) is playing 1/4s instead of 1/1s.
If you do the previous one, you can map this section; 00:46:442 - 00:48:842 like you would normally map it (with triples for the snare and doubles for the bass)
00:59:495 (59495|1,59495|2) - Triple, as mapped previously.
01:00:320 (60320|3,60395|2,60470|1,60545|0,60545|3,60620|2) - Not a stream. Should be something like this: https://osu.ppy.sh/ss/8612877
01:09:697 (69697|1,69697|0) - Should probably be a single.
01:09:997 (69997|2,69997|0,69997|1) - Change pattern, different sound.
01:14:349 (74349|3) - Pretty sure this is a ghost note.
01:18:850 (78850|3,78850|2,78925|1,79000|3,79000|0,79075|2,79150|1,79150|0,79225|3,79300|2,79300|0,79375|1) - Pretty sure this is too dense. Would make these; 01:19:000 (79000|0,79000|3,79300|0,79300|2) singles.
01:28:302 (88302|2,88302|3,88302|0,88302|1) - Quad here looks wierd imo. I would change it to a triple.
Hard:
Timing points:

See Insane.

Patterning:

00:01:416 (1416|2) - Forgot a double here.
00:03:081 (3081|2) - LN.
00:17:634 (17634|1) - This ends here: 00:18:535
00:29:037 (29037|0) - Should probably be a double.
00:29:787 (29787|2) - Double.
00:30:538 (30538|1,30538|2) - Single or remove.
00:32:938 (32938|2,32938|3) - ^
00:33:388 (33388|3) - Double?
00:29:637 - 00:39:240 In all honestly this whole section is really inconsistent. You should probably figure out if you want to use doubles or singles for the bass sound and change it accordingly.
00:38:865 (38865|0,38940|3,39015|2,39090|0,39165|1) - Not a stream.
00:46:442 (46442|1,47642|0) - Same as Insane: Are there a reason for these LNs? Don't sound like it should be LNs here since the guitar (what i assume u mapped with LNs before this) is playing 1/4s instead of 1/1s.
If you do the previous one, you can map this section; 00:46:442 - 00:48:842 like you would normally map it (with triples for the snare and doubles for the bass)
00:59:495 (59495|1) - Double?
01:27:852 (87852|3,87852|0,88002|3,88002|0,88152|2,88152|1) - Should probably change this up a bit since the guitar plays a diffrent sound for each note, or keep it consistent and map all three the same.
01:28:302 (88302|3,88302|0) - Triple maybe?
Normal:
Timing points:

Again 00:01:881 remove this SV, please.

Patterning:

00:00:831 (831|0) - This ln is super wierd for the drum sounds. Would suggest mapping the drums, or atleast the more louder sounds of the drum.
00:15:234 (15234|3) - ^
00:29:037 (29037|0) - ^
00:59:795 (59795|3) - ^
01:18:850 (78850|0) - ^
00:15:084 - Add a note here to make it consistent.
00:23:186 - Should map more than one note here; https://osu.ppy.sh/ss/8613152
00:26:037 (26037|1,26037|2) - Single note.
00:28:737 (28737|3) - Double.
00:36:389 + 00:36:689 - Should be notes here.
00:36:539 (36539|0) - Why is there a random LN here?
00:36:839 (36839|1) - Double.
00:43:441 (43441|0) - Why is there a LN here?
01:09:847 (69847|1) - Double.
01:21:100 (81100|1) - Maybe remove, since you're mapping the drums and not the guitar here?
01:28:302 (88302|3,88302|0,88302|2) - Why is this a triple here but not in Hard? Should probably be a double in this diff.
Easy:
Patterning:

00:03:831 (3831|0) - Maybe change this LN to this: https://osu.ppy.sh/ss/8613250
00:59:495 - Start a new LN here and end the old one here
01:07:897 (67897|3) - End this LN here: 01:09:247
01:09:847 - Add note for drums?
01:22:301 (82301|3) - Move this to here 01:22:451
Pretty good map, gl going for ranked ; )
Topic Starter
Ochasan

Couil wrote:

General:

The hitsounding is really quiet you should probably up it a bit so its audioble when playing (had to turn down my music vol to 5% to even hear them). 40-60% should probably be fine.

Also .05x SVs are almost never noticeble when playing. If you're going to use SV's i suggest increasing them to at least .1x to make them noticeble. Oh and never use extended periods of >1x SV's, its horrible.
doing another mapper not doing :) and its not horrible since it can be readed by anyone (SV a little bit)

Insane:
Timing points:

00:01:881 - Why is this here? the 1.18x SV is there to make the scrollspeed 1x. You should probably remove it.
00:29:637 - 01:28:302 Why are you increaseing the scrollspeed throughout the map? You should probably just keep it at 1x.
need noticed from old post maybe :) thank you

Patterning:

00:04:581 (4581|3,5181|0,5181|1) - If you're mapping drums here, I suggest making both of these singles since its the same drum sound. ok
00:05:481 (5481|0) - This LN ends here: 00:05:781 ok
00:08:932 (8932|0,8932|3) - Same sound as previous triples, should be a triple right? fixed
00:15:684 (15684|3) - Ehmm... why is this a double? Keep it consistent and make it a jumpstream or a single stream since all of the sounds have the same intensity. fixed
00:17:634 (17634|3) - This LN ends here: 00:18:535 keep it
00:38:790 (38790|2,38865|3,38940|0,39015|1,39090|2,39165|3) - This shouldn't be a stream, only hear a couple of sounds. Should be something like this: https://osu.ppy.sh/ss/8612818 keep
00:41:340 (41340|2,41340|3) - Triple (This sound was a triple in previous sections) fixed
00:41:490 (41490|1) - Maybe remove this note, hardly any noise here. If you do it, you can make the previous note a LN. this is follow up,
kinda boring

00:43:666 (43666|1,43666|2,43891|2,43891|3) - These should probably be triples. fixed
00:46:442 (46442|1,47642|2) - Are there a reason for these LNs? Don't sound like it should be LNs here since the guitar (what i assume u mapped with LNs before this) is playing 1/4s instead of 1/1s. didn't like it, this is more fun
If you do the previous one, you can map this section; 00:46:442 - 00:48:842 like you would normally map it (with triples for the snare and doubles for the bass)
00:59:495 (59495|1,59495|2) - Triple, as mapped previously.yes but since it has been HS, actually it was not cymbal. just bass
01:00:320 (60320|3,60395|2,60470|1,60545|0,60545|3,60620|2) - Not a stream. Should be something like this: https://osu.ppy.sh/ss/8612877 keep
01:09:697 (69697|1,69697|0) - Should probably be a single. ok
01:09:997 (69997|2,69997|0,69997|1) - Change pattern, different sound. ok
01:14:349 (74349|3) - Pretty sure this is a ghost note. follow up
01:18:850 (78850|3,78850|2,78925|1,79000|3,79000|0,79075|2,79150|1,79150|0,79225|3,79300|2,79300|0,79375|1) - Pretty sure this is too dense. Would make these; 01:19:000 (79000|0,79000|3,79300|0,79300|2) singles. yes
01:28:302 (88302|2,88302|3,88302|0,88302|1) - Quad here looks wierd imo. I would change it to a triple. lul, keep
Hard:
Timing points:

See Insane.
notice old post first

Patterning:

00:01:416 (1416|2) - Forgot a double here. no, doesn't like insane, in hard im planning cymbal to bass
00:03:081 (3081|2) - LN. keep
00:17:634 (17634|1) - This ends here: 00:18:535 keep
00:29:037 (29037|0) - Should probably be a double. fixed
00:29:787 (29787|2) - Double. i will be harder .-.
00:30:538 (30538|1,30538|2) - Single or remove. its like previolus pattern .-.
00:32:938 (32938|2,32938|3) - ^ ^
00:33:388 (33388|3) - Double? no :)
00:29:637 - 00:39:240 In all honestly this whole section is really inconsistent. You should probably figure out if you want to use doubles or singles for the bass sound and change it accordingly. old style bro :) didn't know it?
00:38:865 (38865|0,38940|3,39015|2,39090|0,39165|1) - Not a stream. tbh, keep .-.
00:46:442 (46442|1,47642|0) - Same as Insane: Are there a reason for these LNs? Don't sound like it should be LNs here since the guitar (what i assume u mapped with LNs before this) is playing 1/4s instead of 1/1s. keep, more fun
If you do the previous one, you can map this section; 00:46:442 - 00:48:842 like you would normally map it (with triples for the snare and doubles for the bass)
00:59:495 (59495|1) - Double? yessss
01:27:852 (87852|3,87852|0,88002|3,88002|0,88152|2,88152|1) - Should probably change this up a bit since the guitar plays a diffrent sound for each note, or keep it consistent and map all three the same. keep it up
01:28:302 (88302|3,88302|0) - Triple maybe? yess
Normal:
Timing points:

Again 00:01:881 remove this SV, please.

Patterning:

00:00:831 (831|0) - This ln is super wierd for the drum sounds. Would suggest mapping the drums, or atleast the more louder sounds of the drum. lul, normal like this
00:15:234 (15234|3) - ^
00:29:037 (29037|0) - ^
00:59:795 (59795|3) - ^
01:18:850 (78850|0) - ^
00:15:084 - Add a note here to make it consistent. kinda ok
00:23:186 - Should map more than one note here; https://osu.ppy.sh/ss/8613152 pretty sure for this
00:26:037 (26037|1,26037|2) - Single note. yess
00:28:737 (28737|3) - Double. yess
00:36:389 + 00:36:689 - Should be notes here. it becomes more harder
00:36:539 (36539|0) - Why is there a random LN here? vocal owo
00:36:839 (36839|1) - Double. yess
00:43:441 (43441|0) - Why is there a LN here? follow up song owo
01:09:847 (69847|1) - Double. yess
01:21:100 (81100|1) - Maybe remove, since you're mapping the drums and not the guitar here? yes, but keep it since there are last stage
01:28:302 (88302|3,88302|0,88302|2) - Why is this a triple here but not in Hard? Should probably be a double in this diff. pffft
Easy:
Patterning:

00:03:831 (3831|0) - Maybe change this LN to this: https://osu.ppy.sh/ss/8613250 yesss
00:59:495 - Start a new LN here and end the old one here yess
01:07:897 (67897|3) - End this LN here: 01:09:247 yess
01:09:847 - Add note for drums? added
01:22:301 (82301|3) - Move this to here 01:22:451 lul, no XD
Pretty good map, gl going for ranked ; )
thx for mod owo
Topic Starter
Ochasan
UPDATE
Ryzen_old_1

Another Lie wrote:

Sugesti aja ini, lagi mindblock
Insane
00:05:781 - sampai 00:06:532 - knp kosong? ada suara lumayan kedengeran tapi ga diisi? try this https://osu.ppy.sh/ss/8624847
00:18:235 - suara kecil (bukan gema dari 00:17:634 - )
00:29:037 - missing 1 note? kalo apply, coba pattern ini https://osu.ppy.sh/ss/8624876 soalnya suara sama
01:00:620 - serius ga ghost note itu?
01:00:320 (60320|3,60395|2,60470|1,60545|0,60545|3,60695|3,60695|1,60695|0) - kalo atas apply, coba ini https://osu.ppy.sh/ss/8624906
01:28:302 (88302|3,88302|1,88302|0,88302|2) - coba endingnya diperpendek, mungkin jadi https://osu.ppy.sh/ss/8624920 kalo ikut suara asli 25%
Topic Starter
Ochasan

Ryzen wrote:

Another Lie wrote:

Sugesti aja ini, lagi mindblock
Insane
00:05:781 - sampai 00:06:532 - knp kosong? ada suara lumayan kedengeran tapi ga diisi? try this https://osu.ppy.sh/ss/8624847 emang sih, tapi lebih enak gini
00:18:235 - suara kecil (bukan gema dari 00:17:634 - ) kecil banget, ditambahin malah bikin ganggu ntar
00:29:037 - missing 1 note? kalo apply, coba pattern ini https://osu.ppy.sh/ss/8624876 soalnya suara sama bisa diterima, cuman remake ane :)
01:00:620 - serius ga ghost note itu? klo 25% emang, klo 100% ga, kan pas mainya yg dipake 100%
01:00:320 (60320|3,60395|2,60470|1,60545|0,60545|3,60695|3,60695|1,60695|0) - kalo atas apply, coba ini https://osu.ppy.sh/ss/8624906 < rip
01:28:302 (88302|3,88302|1,88302|0,88302|2) - coba endingnya diperpendek, mungkin jadi https://osu.ppy.sh/ss/8624920 kalo ikut suara asli 25% bisa
thanks for mod owo

UPDATE
Drum-Hitnormal
great hitsound, sorry for late mod.

00:18:535 (18535|1) - add finish at 20% volume
Topic Starter
Ochasan

dudehacker wrote:

great hitsound, sorry for late mod. it's okay bro

00:18:535 (18535|1) - add finish at 20% volume ok
nice
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