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LiSA - Brave Freak Out -TV ver.- [OsuMania]

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Topic Starter
Ochasan
busy for this time now, sorry but i will update tommorow.
No_sync
no problem!

waiting :)
Topic Starter
Ochasan
UPDATED


re : download guys ^^
REUSE-ABLE
YOYOYO!
Mbak Ochosan :V
nih mod ne.


Insane
00:08:606 - tambahin 1 note nih. lu denger dari 50% pasti tau salahnya.
00:38:756 - tambahin 1 note juga. itu ada 3 kick bukan 2
01:12:206 - lagi :v tambahin 1 note soalnya ada drum kicknya jadi 3 stack.

hard
00:08:606 - tambahin 1 note sama kayak diatas denger dri 50%

Yang lainnya bagus :v
gud job nak

Semoga bisa di rank yah.
GL!
Topic Starter
Ochasan

REUSE-ABLE wrote:

YOYOYO!
Mbak Ochosan :V
nih mod ne.


Insane
00:08:606 - tambahin 1 note nih. lu denger dari 50% pasti tau salahnya.
00:38:756 - tambahin 1 note juga. itu ada 3 kick bukan 2
01:12:206 - lagi :v tambahin 1 note soalnya ada drum kicknya jadi 3 stack.

hard
00:08:606 - tambahin 1 note sama kayak diatas denger dri 50%

Yang lainnya bagus :v
gud job nak

Semoga bisa di rank yah.
GL!
lel
Waiting another mod now, for update
No_sync
hi!

From my NM/M4M queue.

Columns 4K 0|1|2|3



General
Im worried (now) about the BGs weight. You are free of doing this...
BG 1: http://i.imgur.com/x7LgQs2.jpg
BG 2: http://i.imgur.com/eZ6j9HP.jpg
BG 3: http://i.imgur.com/gHQA8p3.jpg
BG 4: http://i.imgur.com/DWwqd9n.jpg
I reduce the weight (jpg) , enjoy if you like!

I detect some rare inherited points: https://puu.sh/qrn0m.png
Feel free to erase some points that dont have more sense...
I advice you to put all the 1.01/2/3/4/5 to 1.00x <- Easy and Normal without any SVs changes!
You are free to put SVs in Hard and Insane... (try decrease/increase more the values on those diffs)

Increase the hitsounds volume to 40% at least.

I think the kiai ends here: 01:10:256.

Last thing, the OD and HP are odd for me. Try to change these:
Normal: OD = 7.5 | HP = 7.5
Hard: OD = 8 | HP = 8
Insane: OD = 8.2 | HP = 8.2

Easy
Honestly i dont think this song can get Easy level. Like you see in my screenshots will be too empty for Easy diff for me: I reach SR=1.51 and doesnt add some notes though...
I think you need map the kicks more often, is only after the kiai starts that i can follow the song with the notes really.

00:01:856 (1856|3) - Add note for cymbal in |2|

00:02:606 - Add note for the guitar riff in |0|

00:02:906 (2906|2) - Move to 00:03:056 - in |3|

00:03:356 - http://i.imgur.com/VedZ7uG.jpg (too many notes left...)

00:04:556 - http://i.imgur.com/zJWNXKI.jpg

00:09:506 (9506|1) - to |2|

00:10:106 (10106|3) - to |1|

00:10:706 (10706|2) - to |0|

00:14:306 - http://i.imgur.com/EV3pCyy.jpg

00:15:806 - http://i.imgur.com/f9Q2L2r.jpg <- Erase the LongNote, add those two notes...

00:16:406 (16406|0) - This LongNote ends in 00:17:606, and add note for piano in |2|.

00:18:506 - Add a LongNote for cymbal to 00:18:806 in |3|, Move 00:18:806 (18806|3) - to |0| (if you already change 00:16:406 (16406|0) )

From 00:19:856 to 00:29:606 - 1º http://i.imgur.com/UTcObsC.jpg | 2º http://i.imgur.com/KSAdgTp.jpg | 3º http://i.imgur.com/7e1tudZ.jpg | 4º http://i.imgur.com/GwxKNbj.jpg <- I think you need map the kicks only here... There are a rare kick section in the end with 1/8 snap for the kicks. (maybe not!) (no stream is a bit more separated)

From 00:29:606 to 00:51:056 - 5º http://i.imgur.com/ovsVSsF.jpg | 6º http://i.imgur.com/8o07Ibd.jpg | 7º http://i.imgur.com/fVMkNZF.jpg | 8º http://i.imgur.com/fnYSITX.jpg | 9º http://i.imgur.com/nNAvKOA.jpg <- Sorry. If i zoom more there will be like 10 screenshots lol.

From 00:51:056 to 01:07:856 - Erase those LongNoteS, for me dont have sense at all:

00:51:056 (51056|0) - Erase the LongNote here and Put noteS in |0| and |1| cymbal.

00:53:456 (53456|3) - Erase the LongNote here and Put noteS in |2| and |3| cymbal.

00:55:856 (55856|1) - Erase the LongNote here and Put noteS in |1| and |2| cymbal.

00:58:256 (58256|2) - Erase the LongNote here and Put noteS in |1| and |2| cymbal.

00:59:306 - Add a note here for kick in |2|.

00:59:906 - Add a LongNote here for drumroll in |2| to 01:00:206.

01:00:356 - Add a note for kick in |1|.

01:00:506 (60506|1) - to |2|

01:00:656 (60656|0) - Erase the LongNote here and Put noteS in |0| and |3| cymbal.

01:01:106 (61106|3) - to |2|

01:02:306 (62306|2) - to |0|

01:03:056 (63056|1) - Erase the LongNote here and Put noteS in |1| and |2| cymbal.

01:05:456 (65456|2) - Erase the LongNote here and Put noteS in |2| and |3| cymbal.

01:07:856 (67856|3) - Erase the LongNote here and Put noteS in |0| and |3| cymbal.

01:08:456 - 01:08:756 - 01:09:056 - Add note here for kicks...

01:09:206 (69206|0) - Move to |3|

From 01:10:256 to 01:15:056 - http://i.imgur.com/BNycKyo.jpg and http://i.imgur.com/twP3tqp.jpg

01:15:506 (75506|0,76106|2,76706|1,77306|3) - Ctrl+G.

01:17:906 to 01:18:806 - http://i.imgur.com/jEO5JPq.jpg

01:19:406 (79406|0) - Erase this note, the LongNote do that work there.

From 01:20:306 to 01:28:256 - http://i.imgur.com/S1ZPRBp.jpg , http://i.imgur.com/5FivFbx.jpg and http://i.imgur.com/X7el2aE.jpg

Normal
There are many things that can be used from Easy, take the Screenshots and check it again. When Kicks appear use DoubleNoteS instead SingleS...
Again, if you dont want put DoubleNoteS in kicks, separate from the snares.

00:00:806 (806|3,806|0,1106|1,1406|2,1706|3,1856|1) - You are doing the drumroll there. Determine: Erase the notes or erase the LongNote. Because the LongNote is good for the drumroll, but i cant understand the point of the notes there.

00:01:856 - Add note for cymbal...

00:02:606 - 00:03:356 - 00:03:656 - 00:03:806 - 00:03:956 - add note for guitar riff... http://i.imgur.com/VedZ7uG.jpg

00:15:206 (15206|0,15206|3,15506|1,15806|2) - same that 00:00:806 (806|3,806|0,1106|1,1406|2,1706|3,1856|1).

00:16:406 (16406|0) - Like a said in Easy, this ends in 00:17:606.

00:18:806 - add note for cymbal...

From 00:19:856 to 00:29:606 - 1º http://i.imgur.com/UTcObsC.jpg | 2º http://i.imgur.com/KSAdgTp.jpg | 3º http://i.imgur.com/7e1tudZ.jpg | 4º http://i.imgur.com/GwxKNbj.jpg <- Now add the snares too. There are a rare kick section in the end with 1/8 snap for the kicks. (maybe not!!) (no stream is a bit more separated)

From 00:29:606 to 00:51:056 - 5º http://i.imgur.com/ovsVSsF.jpg | 6º http://i.imgur.com/8o07Ibd.jpg | 7º http://i.imgur.com/fVMkNZF.jpg | 8º http://i.imgur.com/fnYSITX.jpg | 9º http://i.imgur.com/nNAvKOA.jpg <- and... From 00:44:006 to 00:48:806 - I dont know why you put those LongNoteS... Try to put more noteS instead, save LNs for hard.

00:51:506 (51506|2) - to |0| and add note in |2| kick.

01:00:656 (60656|1) - Add note for cymbal in |2|

01:16:556 - Add note for snare in |3|

01:17:156 - Add note for snare in |1|

01:17:456 - cymbal, add note in |1| and |3|

01:17:606 (77606|1) - Move to 01:17:756 in |2|.

01:18:056 - add note for snare in |1|

01:18:356 - add note for snare in |3|

01:18:656 - add note for snare...

01:19:856 (79856|2,79856|1) - Move these one column to the left.

01:23:606 (83606|0) - Erase this note, i dont hear anything...

01:24:056 (84056|2) - Move to 01:24:131...

01:28:256 - Add note for cymbal in |1|...

Hard
I really like this one. GJ. Only few things...

From 00:02:006 to 00:04:256 - again, please map the guitar riffs.

00:06:506 (6506|3) - Erase this note i dont hear anything there.

00:06:656 - Add one note more in |2|

00:10:706 (10706|1,10856|1) - Try to evade stacks... move the last note to |0|

00:13:331 - snare left...

00:16:406 (16406|0) - ends in 00:17:606.

00:18:506 - add noteS in |0| and |3| for that cymbal...

00:34:106 (34106|1,34106|0,34106|3,34706|0,34706|2,34706|3) - Why these are three notes? for cymbal?

00:46:856 (46856|3,47006|3) - i dont like so much this, if you can try to spread the notes (if you can xD)

00:47:606 (47606|3,47756|3) - ^

00:48:056 (48056|1,48206|1) - ^

01:24:656 (84656|2,84656|0,84656|3) - This cymbal compared with rest is less audible...

Insane
not much to say, is great.

From 00:01:856 to 00:04:256 - please map the guitar riffs...

00:16:406 (16406|0) - Like I said before ends in 00:17:606.

00:18:506 - add DoubleNoteS here for cymbal...

00:29:006 (29006|1,29006|0,29081|2,29156|3,29156|1,29231|2,29306|3,29306|0,29381|1,29456|0,29456|2,29531|3,29606|1,29606|0) - http://i.imgur.com/i9uMWMR.jpg

00:34:406 (34406|3,34406|0,34406|2) - I see that you map the cymbal with 2 notes, here not.

00:48:356 (48356|1,48506|0) - Ctrl+G

00:49:256 (49256|1,49256|2) - In Hard this was 3 noteS...

00:49:706 (49706|0,49706|3) - Here too...

00:51:056 - You can add one note more in |2| ... :3

00:58:256 - Add note more here... cymbal.

01:18:806 (78806|3,78806|1,78881|2,78956|1,78956|0,79031|3,79106|1,79106|2,79181|0,79256|3,79256|2,79331|1,79406|3,79406|0,79406|2) - http://i.imgur.com/6dCBelB.jpg

01:21:956 - http://i.imgur.com/zr1RHrB.jpg

01:27:356 - http://i.imgur.com/nx8Px6a.jpg

01:28:256 - http://i.imgur.com/cPMT5bb.jpg

Hope this was helpful! Good luck! :)

bye!
Topic Starter
Ochasan

No_sync wrote:

hi!

From my NM/M4M queue.

Columns 4K 0|1|2|3



General
Im worried (now) about the BGs weight. You are free of doing this...
BG 1: http://i.imgur.com/x7LgQs2.jpg
BG 2: http://i.imgur.com/eZ6j9HP.jpg
BG 3: http://i.imgur.com/gHQA8p3.jpg
BG 4: http://i.imgur.com/DWwqd9n.jpg
I reduce the weight (jpg) , enjoy if you like!

I detect some rare inherited points: https://puu.sh/qrn0m.png
Feel free to erase some points that dont have more sense...
I advice you to put all the 1.01/2/3/4/5 to 1.00x <- Easy and Normal without any SVs changes!
You are free to put SVs in Hard and Insane... (try decrease/increase more the values on those diffs)

Increase the hitsounds volume to 40% at least.

I think the kiai ends here: 01:10:256.

Last thing, the OD and HP are odd for me. Try to change these:
Normal: OD = 7.5 | HP = 7.5
Hard: OD = 8 | HP = 8
Insane: OD = 8.2 | HP = 8.2

Easy
Honestly i dont think this song can get Easy level. Like you see in my screenshots will be too empty for Easy diff for me: I reach SR=1.51 and doesnt add some notes though...
I think you need map the kicks more often, is only after the kiai starts that i can follow the song with the notes really.

00:01:856 (1856|3) - Add note for cymbal in |2|

00:02:606 - Add note for the guitar riff in |0|

00:02:906 (2906|2) - Move to 00:03:056 - in |3|

00:03:356 - http://i.imgur.com/VedZ7uG.jpg (too many notes left...)

00:04:556 - http://i.imgur.com/zJWNXKI.jpg

00:09:506 (9506|1) - to |2|

00:10:106 (10106|3) - to |1|

00:10:706 (10706|2) - to |0|

00:14:306 - http://i.imgur.com/EV3pCyy.jpg

00:15:806 - http://i.imgur.com/f9Q2L2r.jpg <- Erase the LongNote, add those two notes...

00:16:406 (16406|0) - This LongNote ends in 00:17:606, and add note for piano in |2|.

00:18:506 - Add a LongNote for cymbal to 00:18:806 in |3|, Move 00:18:806 (18806|3) - to |0| (if you already change 00:16:406 (16406|0) )

From 00:19:856 to 00:29:606 - 1º http://i.imgur.com/UTcObsC.jpg | 2º http://i.imgur.com/KSAdgTp.jpg | 3º http://i.imgur.com/7e1tudZ.jpg | 4º http://i.imgur.com/GwxKNbj.jpg <- I think you need map the kicks only here... There are a rare kick section in the end with 1/8 snap for the kicks. (maybe not!) (no stream is a bit more separated)

From 00:29:606 to 00:51:056 - 5º http://i.imgur.com/ovsVSsF.jpg | 6º http://i.imgur.com/8o07Ibd.jpg | 7º http://i.imgur.com/fVMkNZF.jpg | 8º http://i.imgur.com/fnYSITX.jpg | 9º http://i.imgur.com/nNAvKOA.jpg <- Sorry. If i zoom more there will be like 10 screenshots lol.

From 00:51:056 to 01:07:856 - Erase those LongNoteS, for me dont have sense at all:

00:51:056 (51056|0) - Erase the LongNote here and Put noteS in |0| and |1| cymbal.

00:53:456 (53456|3) - Erase the LongNote here and Put noteS in |2| and |3| cymbal.

00:55:856 (55856|1) - Erase the LongNote here and Put noteS in |1| and |2| cymbal.

00:58:256 (58256|2) - Erase the LongNote here and Put noteS in |1| and |2| cymbal.

00:59:306 - Add a note here for kick in |2|.

00:59:906 - Add a LongNote here for drumroll in |2| to 01:00:206.

01:00:356 - Add a note for kick in |1|.

01:00:506 (60506|1) - to |2|

01:00:656 (60656|0) - Erase the LongNote here and Put noteS in |0| and |3| cymbal.

01:01:106 (61106|3) - to |2|

01:02:306 (62306|2) - to |0|

01:03:056 (63056|1) - Erase the LongNote here and Put noteS in |1| and |2| cymbal.

01:05:456 (65456|2) - Erase the LongNote here and Put noteS in |2| and |3| cymbal.

01:07:856 (67856|3) - Erase the LongNote here and Put noteS in |0| and |3| cymbal.

01:08:456 - 01:08:756 - 01:09:056 - Add note here for kicks...

01:09:206 (69206|0) - Move to |3|

From 01:10:256 to 01:15:056 - http://i.imgur.com/BNycKyo.jpg and http://i.imgur.com/twP3tqp.jpg

01:15:506 (75506|0,76106|2,76706|1,77306|3) - Ctrl+G.

01:17:906 to 01:18:806 - http://i.imgur.com/jEO5JPq.jpg

01:19:406 (79406|0) - Erase this note, the LongNote do that work there.

From 01:20:306 to 01:28:256 - http://i.imgur.com/S1ZPRBp.jpg , http://i.imgur.com/5FivFbx.jpg and http://i.imgur.com/X7el2aE.jpg

Normal
There are many things that can be used from Easy, take the Screenshots and check it again. When Kicks appear use DoubleNoteS instead SingleS...
Again, if you dont want put DoubleNoteS in kicks, separate from the snares.

00:00:806 (806|3,806|0,1106|1,1406|2,1706|3,1856|1) - You are doing the drumroll there. Determine: Erase the notes or erase the LongNote. Because the LongNote is good for the drumroll, but i cant understand the point of the notes there.

00:01:856 - Add note for cymbal...

00:02:606 - 00:03:356 - 00:03:656 - 00:03:806 - 00:03:956 - add note for guitar riff... http://i.imgur.com/VedZ7uG.jpg

00:15:206 (15206|0,15206|3,15506|1,15806|2) - same that 00:00:806 (806|3,806|0,1106|1,1406|2,1706|3,1856|1).

00:16:406 (16406|0) - Like a said in Easy, this ends in 00:17:606.

00:18:806 - add note for cymbal...

From 00:19:856 to 00:29:606 - 1º http://i.imgur.com/UTcObsC.jpg | 2º http://i.imgur.com/KSAdgTp.jpg | 3º http://i.imgur.com/7e1tudZ.jpg | 4º http://i.imgur.com/GwxKNbj.jpg <- Now add the snares too. There are a rare kick section in the end with 1/8 snap for the kicks. (maybe not!!) (no stream is a bit more separated)

From 00:29:606 to 00:51:056 - 5º http://i.imgur.com/ovsVSsF.jpg | 6º http://i.imgur.com/8o07Ibd.jpg | 7º http://i.imgur.com/fVMkNZF.jpg | 8º http://i.imgur.com/fnYSITX.jpg | 9º http://i.imgur.com/nNAvKOA.jpg <- and... From 00:44:006 to 00:48:806 - I dont know why you put those LongNoteS... Try to put more noteS instead, save LNs for hard.

00:51:506 (51506|2) - to |0| and add note in |2| kick.

01:00:656 (60656|1) - Add note for cymbal in |2|

01:16:556 - Add note for snare in |3|

01:17:156 - Add note for snare in |1|

01:17:456 - cymbal, add note in |1| and |3|

01:17:606 (77606|1) - Move to 01:17:756 in |2|.

01:18:056 - add note for snare in |1|

01:18:356 - add note for snare in |3|

01:18:656 - add note for snare...

01:19:856 (79856|2,79856|1) - Move these one column to the left.

01:23:606 (83606|0) - Erase this note, i dont hear anything...

01:24:056 (84056|2) - Move to 01:24:131...

01:28:256 - Add note for cymbal in |1|...

Hard
I really like this one. GJ. Only few things...

From 00:02:006 to 00:04:256 - again, please map the guitar riffs.

00:06:506 (6506|3) - Erase this note i dont hear anything there.

00:06:656 - Add one note more in |2|

00:10:706 (10706|1,10856|1) - Try to evade stacks... move the last note to |0|

00:13:331 - snare left...

00:16:406 (16406|0) - ends in 00:17:606.

00:18:506 - add noteS in |0| and |3| for that cymbal...

00:34:106 (34106|1,34106|0,34106|3,34706|0,34706|2,34706|3) - Why these are three notes? for cymbal?

00:46:856 (46856|3,47006|3) - i dont like so much this, if you can try to spread the notes (if you can xD)

00:47:606 (47606|3,47756|3) - ^

00:48:056 (48056|1,48206|1) - ^

01:24:656 (84656|2,84656|0,84656|3) - This cymbal compared with rest is less audible...

Insane
not much to say, is great.

From 00:01:856 to 00:04:256 - please map the guitar riffs...

00:16:406 (16406|0) - Like I said before ends in 00:17:606.

00:18:506 - add DoubleNoteS here for cymbal...

00:29:006 (29006|1,29006|0,29081|2,29156|3,29156|1,29231|2,29306|3,29306|0,29381|1,29456|0,29456|2,29531|3,29606|1,29606|0) - http://i.imgur.com/i9uMWMR.jpg

00:34:406 (34406|3,34406|0,34406|2) - I see that you map the cymbal with 2 notes, here not.

00:48:356 (48356|1,48506|0) - Ctrl+G

00:49:256 (49256|1,49256|2) - In Hard this was 3 noteS...

00:49:706 (49706|0,49706|3) - Here too...

00:51:056 - You can add one note more in |2| ... :3

00:58:256 - Add note more here... cymbal.

01:18:806 (78806|3,78806|1,78881|2,78956|1,78956|0,79031|3,79106|1,79106|2,79181|0,79256|3,79256|2,79331|1,79406|3,79406|0,79406|2) - http://i.imgur.com/6dCBelB.jpg

01:21:956 - http://i.imgur.com/zr1RHrB.jpg

01:27:356 - http://i.imgur.com/nx8Px6a.jpg

01:28:256 - http://i.imgur.com/cPMT5bb.jpg

Hope this was helpful! Good luck! :)

bye!
thanks for lot mod owo :) :)
UPDATED NOW !!!
Hotaru-
oh ya aku lupa mau ngasih tau

bpmnya salah
seharusnya disini 00:50:746 - ada pergantian bpm jadi 200 bpm

no kudos owo)b
sorry buat double postnya
Topic Starter
Ochasan

-[Hotaru]- wrote:

oh ya aku lupa mau ngasih tau

bpmnya salah
seharusnya disini 00:50:746 - ada pergantian bpm jadi 200 bpm
trus yg awal" gimana? bukanya sudah 200BPM
ane make manual BPM ngukurnya
Topic Starter
Ochasan
update besok selfmod :>
memperbaiki easy sama nm
laughingcomet
It kinda felt like the offset was off so i changed it to 794 and it seemed fine. remember to re snap if you decide to change offset

Insane
00:08:594 - Sounds like there's 3 drum hits.
00:08:894 - I feel like you did the wrong beat as triple. The double before sounds louder to me. It's also similar to the other sounds you've made as triple
00:10:844 - Sounds like 3 drum hits.

Other diffs seemed fine after a fast look
Topic Starter
Ochasan

laughingcomet wrote:

It kinda felt like the offset was off so i changed it to 794 and it seemed fine. remember to re snap if you decide to change offset

Insane
00:08:594 - Sounds like there's 3 drum hits. use 25% here
00:08:894 - I feel like you did the wrong beat as triple. The double before sounds louder to me. It's also similar to the other sounds you've made as triple consider
00:10:844 - Sounds like 3 drum hits. fixed

Other diffs seemed fine after a fast look
thnaks for mod owo
Hotaru-

Ochasan wrote:

-[Hotaru]- wrote:

oh ya aku lupa mau ngasih tau

bpmnya salah
seharusnya disini 00:50:746 - ada pergantian bpm jadi 200 bpm
trus yg awal" gimana? bukanya sudah 200BPM
ane make manual BPM ngukurnya
nah maksud saya gini BPMnya emang bener 200 Tapi ada beberapa bpm change dengan bpm yang sama


sebenernya banyak lagu lain yang punya BPM Change kaya gini Contohnya penoreri - Everlasting Message
Topic Starter
Ochasan

-[Hotaru]- wrote:

nah maksud saya gini BPMnya emang bener 200 Tapi ada beberapa bpm change dengan bpm yang sama

okok nanti w update sama HS dari ajeemaniz (req HS)
Topic Starter
Ochasan
waiting Aras25's mod
Aras
mod done, check my post before this post =w=)b
Topic Starter
Ochasan

Aras25 wrote:

OK, here we go

Normal
- 00:10:694 (10694|2,10844|3) - ctrl + j, biar 00:10:844 (10844|3) - di kolum yang sama dengan 00:11:144 (11144|2) - just rearrange
- 00:13:244 (13244|0) - delete? sebelumnya udah bagus di diff ini ngikut instrumen yang lebih keras, but why tiba tiba ini ; w; ga bagus nantinya, udah ad yg mod itu
- 00:19:694 (19694|3) - ke 1, 00:19:844 (19844|2,19994|1) - ke 4 sama 3, biar note di white tick kayak ini 00:19:094 (19094|0,19394|2,19694|0,19994|2) - lebih rapi kolum nya, normal diff is all about basic pattern btw, bisa coba re arrange sisanya ya, aku hanya kasi konsep dasar disini, kalau mis. nya di reject kan sayang aku udah capek nulis semuanya :), feel free to chat with me in game btw fixed with my style
- 00:36:194 (36194|3) - vocal? not sure, delete? keep
- 00:36:344 - add note 1 di kolom 2 fixed
- 00:38:594 (38594|0,38744|2,38894|1,39044|3,39194|2,39194|0) - seems hard for newbie,suggestion here, click me senpai :3 ps: aku rasa lebih baik roll drum yang di follow pakai 1/2 gini daripada suara backsound begini ;w; fixed with my style
- 00:43:394 (43394|2,43619|1,43619|2,43844|1) - newbie killer jack, gua masih ingat masa dimana gua baru bisa main itu pattern pas udah main di 3*-an keep
- 00:44:444 (44444|1,44894|0) - swap, better transition to 00:45:194 (45194|2) - keep
- 00:46:394 (46394|1,46394|0,46844|3,46844|2,47294|0,47294|3,47594|2,47594|1,48044|1,48044|3,48494|0,48494|2,48794|3) - not sure bout this, seems a bit messy for normal diff, don't worry to much about pitch detail here, playability for newb is #1 keep
- 01:16:394 - mulai dari sini kok tiba tiba "don don kat" nya di ubah jadi "don <empty> kat" ? gak konsisten sama sebelumnya klimaks, keep
- 01:18:194 - add 1 keep

Hard
- 00:03:044 (3044|2) - ke 4, beda pitch sama 00:02:294 (2294|2) - , trus 00:03:344 (3344|3,3494|1,3644|2,3794|0) - pindahin ke 2,3,1,sama 2, trus Ln ini 00:03:944 (3944|1) - move ke 3 atau 4, Pitch Relevancy (PR) stuff gk pass kykny
- 00:22:994 - jadiin gin aja buat follow "don kat kat kat don" fixed
- 00:24:194 (24194|2,24194|3,24494|3,24494|2) - satudon, satu kat, bedain please =3= bass kecil
- 00:26:294 - jadiin gini "don kat don" fixed
- 00:27:494 (27494|0,27494|3,27644|2,27644|1,27794|3,27794|0) - ^ bisa divariasiin ya, [12][34][12] atau [13][24][13] , yang penting jangan [14][23][14] kayak yg sekarang, feel nya gak dapat banget, soalnya nadanya "close open close" sementara malah di map [open close open] fixed
- 00:28:394 (28394|2,28394|1,28544|0,28544|3,28694|2,28694|1) - ^
- 00:32:294 (32294|2) - why 3? ada juga note lain yang suara drum "kat" sama sedikit crash/hihat, tapi di diff ini gak dibikin 3 fixed
- 00:55:694 (55694|3,55694|0,55844|0,55844|1) - kesannya pitchnya turun, sementara aslinya naik =3= emang gitu, turun
- 00:58:094 (58094|3,58094|2,58244|0,58244|3) - nice, contoh yg bagus buat follow pitch kayak di atas tadi
- 01:26:144 (86144|1,86144|0,86219|3,86219|2,86294|0,86294|1) - change jadi [14][23][14] biar gak sama trilnya kayak 01:26:444 (86444|2,86444|3,86594|1,86594|0,86744|3,86744|2,86894|1,86894|0) - soalnya snapnya beda, yg satu 1/4 yg satu 1/2 keep

whooo, so much, hope this help =w=
thanks for requesting to NepTower modding team :D
GL
thanks for mod

hmm.... Updated
Topic Starter
Ochasan
need mod now :/

maybe a little bit mod will give a good map
lenpai
my mod didnt come >:(

so ill throw in a half baked mod and expect your mod on https://osu.ppy.sh/s/453734
and mod again if your mod helped to a certain extent

insane
00:08:594 - is that a snare i hear? if im right, add 1
00:10:394 - likewise, though this time, there is a very distinct guitar sound
00:13:394 - add just because you can and the section is so weird sounding and ambiguous so adding a note should be ok
00:41:294 (41294|3,41294|2) - kinda weird to see this as a double while the kick that are significantly weaker are doubles too
00:46:394 - with the drum flowing in some manner, the jacking in this section feels off
01:21:944 - basic but cleaner edit https://osu.ppy.sh/ss/5844201

well, there's my half assed mod
lenpai
round 2 no kds

copy metadata from https://osu.ppy.sh/s/483862

insane
00:01:844 (1844|1) - works better on 1 i think
00:41:294 (41294|0,41444|0) - pretty annoying to play
00:46:394 - argument still stands here. I seriously think that drum can have some flow https://osu.ppy.sh/ss/5900864
00:51:344 (51344|2,51494|2,51644|2) - aaaaa, shouldnt jack that much. The drums have some significant difference
01:12:944 (72944|3,72944|0,73094|1,73094|2) - muist have the same columns, jack really works here

hard
00:00:794 - idk i like this pattern https://osu.ppy.sh/ss/5900903
00:05:144 (5144|0,5294|1,5444|3,5444|0,5444|2) - must be a [2][3][124] for some switchups with those doubles
00:23:294 (23294|2,23294|1) - [12] is more comfy, gluts are hard y'know
00:25:694 - wowe that looks kinda bland https://osu.ppy.sh/ss/5900939
00:30:494 - why not add something here, likewise for similar cases
00:38:594 - bland pattern, better cater to the nature of the drums
00:58:994 - w/e https://osu.ppy.sh/ss/5900988

Good luck!
Topic Starter
Ochasan

Lenfried- wrote:

round 2 no kds

copy metadata from https://osu.ppy.sh/s/483862

insane
00:08:594 - is that a snare i hear? if im right, add 1 keep
00:10:394 - likewise, though this time, there is a very distinct guitar sound keep
00:13:394 - add just because you can and the section is so weird sounding and ambiguous so adding a note should be ok keep
00:41:294 (41294|3,41294|2) - kinda weird to see this as a double while the kick that are significantly weaker are doubles too nerf with rearrange
00:46:394 - with the drum flowing in some manner, the jacking in this section feels off fix
01:21:944 - basic but cleaner edit https://osu.ppy.sh/ss/5844201 fix
00:01:844 (1844|1) - works better on 1 i think fix
00:41:294 (41294|0,41444|0) - pretty annoying to play same reason
00:46:394 - argument still stands here. I seriously think that drum can have some flow https://osu.ppy.sh/ss/5900864 rip my jack. fix
00:51:344 (51344|2,51494|2,51644|2) - aaaaa, shouldnt jack that much. The drums have some significant difference fix maybe
01:12:944 (72944|3,72944|0,73094|1,73094|2) - muist have the same columns, jack really works here keep

hard
00:00:794 - idk i like this pattern https://osu.ppy.sh/ss/5900903 fix
00:05:144 (5144|0,5294|1,5444|3,5444|0,5444|2) - must be a [2][3][124] for some switchups with those doubles fix
00:23:294 (23294|2,23294|1) - [12] is more comfy, gluts are hard y'know keep
00:25:694 - wowe that looks kinda bland https://osu.ppy.sh/ss/5900939 fix
00:30:494 - why not add something here, likewise for similar cases following bass
00:38:594 - bland pattern, better cater to the nature of the drums add note for that
00:58:994 - w/e https://osu.ppy.sh/ss/5900988 hmm okay i think

Good luck!
thanks for the mod !!!
sorry i late to give you mod, as requested me .-.
Cokii-
hello NM of our queue

Normal
00:36:194 (36194|3) - move to 00:36:344 (36344|2) -

couldn't find anything else that seemed of.

Good luck with you map!
Topic Starter
Ochasan

Cokiiplay wrote:

hello NM of our queue

Normal
00:36:194 (36194|3) - move to 00:36:344 (36344|2) rearrange

couldn't find anything else that seemed of.

Good luck with you map!
thanks !!!
Hilmi Ghazian


Mod Req.

|1|2|3|4|

Normal
00:02:969 - << isi 1 note dong :3
00:04:694 - 00:04:994 - 00:05:294 - tambah 1 note di masing masing time,, soalnya sama dengan 00:14:144 (14144|0,14294|3,14294|2,14444|1,14594|3,14594|0,14744|2,14894|0,14894|1) -
00:19:844 - tambah 1 note dong
00:22:244 - ^
00:20:894 - 00:20:294 - 00:22:694 - 00:23:294 - 00:24:494 - 00:25:694 - 00:26:444 - 00:26:894 - 00:27:644 - 00:29:894 - dst yang ada clapnya isi 1 *yang sebekumnya kamu dah isi 1 note aja... suara clap yang tanpa note dari kamu abaikan **yang udah ada 2 note abaikan :v

yang EZ mah cukup lah,,, nggak usah di mod menurut saya :D :D :D :D :D :D
sorry w emang kurang mampu mod map dengan lagu anime XD *udah dijelaskan di forum saya

Thanks 8-) 8-) 8-) 8-) 8-) 8-) 8-)

STAR SHOOOOOOOOOOOT YEAH :) :) :) :) :) :) :)
Topic Starter
Ochasan

[1st GCorp] wrote:

Normal
00:02:969 - << isi 1 note dong :3 fixed
00:04:694 - 00:04:994 - 00:05:294 - tambah 1 note di masing masing time,, soalnya sama dengan 00:14:144 bnyak yg request gini, fixed deh
(14144|0,14294|3,14294|2,14444|1,14594|3,14594|0,14744|2,14894|0,14894|1) -
00:19:844 - tambah 1 note dong
00:22:244 - ^ keep
00:20:894 - 00:20:294 - 00:22:694 - 00:23:294 - 00:24:494 - 00:25:694 - 00:26:444 - 00:26:894 - 00:27:644 - 00:29:894 - dst yang ada clapnya isi 1 *yang sebekumnya kamu dah isi 1 note aja... suara clap yang tanpa note dari kamu abaikan **yang udah ada 2 note abaikan :v fixed but not all ^_^

yang EZ mah cukup lah,,, nggak usah di mod menurut saya :D :D :D :D :D :D
sorry w emang kurang mampu mod map dengan lagu anime XD *udah dijelaskan di forum saya

Thanks 8-) 8-) 8-) 8-) 8-) 8-) 8-)

STAR SHOOOOOOOOOOOT YEAH :) :) :) :) :) :) :)
thanks for mod owo

update
RedBall
Hello~ I'm from RRM modding queue, and I wanna say smth about the map's offset before modding.

Current Offset - 794

Is it correct Offset? I think the offset should be 831, not 794. Take a look in the timing section with 25% speed.

I tried to mod with the current offset, but I stopped because it's quite awkward for me. (kek, Sorry for this)

If you are done with setting offset and snapping, call me! (You don't need to send PM to me. just reply :>) (Also, if you think the current one is more accurate, just call me. I may be wrong with the offset :P)

Sorry if this bothered you. T_T
Topic Starter
Ochasan

RedBall wrote:

Hello~ I'm from RRM modding queue, and I wanna say smth about the map's offset before modding.

Current Offset - 794

Is it correct Offset? I think the offset should be 831, not 794. Take a look in the timing section with 25% speed.

I tried to mod with the current offset, but I stopped because it's quite awkward for me. (kek, Sorry for this)

If you are done with setting offset and snapping, call me! (You don't need to send PM to me. just reply :>) (Also, if you think the current one is more accurate, just call me. I may be wrong with the offset :P)

Sorry if this bothered you. T_T
thanks for offset ^^, it's true offset now

update
RedBall
Ok, you changed the offset. Then, Let's start modding!

NO kudosu since you already gave me!

+These are just my suggestions! Accepting these or not is totally depended on you. :P

Column
| 1 | 2 | 3 | 4 |

General
- Check AiMod. Some of your maps' Audio preview time conflicts with the other diffs.
- For Easy and Normal diffs, there are some unnecessary green lines. (They have same SV and volume of hitsound)
--> 00:01:881/ 00:18:831/ 00:29:631/ 00:34:431/ 00:36:831/ 00:39:231/ 00:44:031/ 00:49:731/ 01:22:281/ 01:24:681/ 01:27:081/ 01:28:281

Easy
- 00:03:456 (3456|1) - snap error? snap it to 00:03:381 (according to the song)
- 00:13:881 - add one note on column 4 as you did at 00:09:081 (9081|3) and 00:11:481 (11481|3)
- 00:27:681 (27681|3) - delete (from 00:18:831 to 00:28:431 you didn't put any notes on that sound, except for that note. So, that one can be quite confusing for beginners, imo)
- 00:27:831 (27831|1,28431|2) - Ctrl + H If you applied the previous suggestion for hand balance

Normal
- 00:45:231 - add one note? as you did at 00:44:031 (44031|2)
- 00:51:531 - add one note (in that section, you put doubles on that sound)
- 01:18:231 - add one note on column 4 (similarly to 01:17:931 (77931|0,77931|3) and 01:18:531 (78531|1,78531|0) + in order to emphaszie the last part of kiai)

Hard
Nothing :P

Insane
- 00:15:981 (15981|2) - move to column 2 (sound is a little bit different)

Additional Comment
Test-playing this mapset, especially Hard and Insane diff, I highly recommend you to use more drum-ish hitsound. I think current custom hitsound is not fit to the mapset. (cuz almost notes are on really strong drums) Well, it's my opinion. Just consider applying this if other people also mention it.

Quite solid, imo :>

Good Luck on your map~! :D
Topic Starter
Ochasan

RedBall wrote:

Ok, you changed the offset. Then, Let's start modding!

NO kudosu since you already gave me!

+These are just my suggestions! Accepting these or not is totally depended on you. :P

Column
| 1 | 2 | 3 | 4 |

General
- Check AiMod. Some of your maps' Audio preview time conflicts with the other diffs.
- For Easy and Normal diffs, there are some unnecessary green lines. (They have same SV and volume of hitsound)
--> 00:01:881/ 00:18:831/ 00:29:631/ 00:34:431/ 00:36:831/ 00:39:231/ 00:44:031/ 00:49:731/ 01:22:281/ 01:24:681/ 01:27:081/ 01:28:281
fixed all

Easy
- 00:03:456 (3456|1) - snap error? snap it to 00:03:381 (according to the song) rearrange to LN
- 00:13:881 - add one note on column 4 as you did at 00:09:081 (9081|3) and 00:11:481 (11481|3) fixed
- 00:27:681 (27681|3) - delete (from 00:18:831 to 00:28:431 you didn't put any notes on that sound, except for that note. So, that one can be quite confusing for beginners, imo) fixed ^^
- 00:27:831 (27831|1,28431|2) - Ctrl + H If you applied the previous suggestion for hand balance balanced

Normal
- 00:45:231 - add one note? as you did at 00:44:031 (44031|2) fixed
- 00:51:531 - add one note (in that section, you put doubles on that sound) fixed
- 01:18:231 - add one note on column 4 (similarly to 01:17:931 (77931|0,77931|3) and 01:18:531 (78531|1,78531|0) + in order to emphaszie the last part of kiai) fixed

Hard
Nothing :P XD

Insane
- 00:15:981 (15981|2) - move to column 2 (sound is a little bit different) fixed

Additional Comment
Test-playing this mapset, especially Hard and Insane diff, I highly recommend you to use more drum-ish hitsound. I think current custom hitsound is not fit to the mapset. (cuz almost notes are on really strong drums) Well, it's my opinion. Just consider applying this if other people also mention it.

Quite solid, imo :>

Good Luck on your map~! :D
thanks for mod !!!

UPDATED !!!!
ExNeko
I'm coming :)

This mapset already perfected, but there are some details I have some views.

Insane
I recommend HP:7 OD:8
Hitsound……You did not make it?

00:29:781 (29781|2,29781|3,29931|3,29931|1,29931|2) -
01:14:931 (74931|0,74931|3,74931|1,75081|3,75081|0) -
superposition of double and triple bonds
I highly recommend that you do not have to use only three tracks at the double and triple bonds superposition

00:01:206 (1206|2) -
00:01:431 (1431|0,1506|2) -
Add a note at the same time

00:05:931 -
You should add something

00:29:031 (29031|1,29031|0,29106|2,29181|3,29181|0,29256|1,29331|3,29331|2,29406|0,29481|1,29481|2,29556|3,29631|0,29631|1) -
Here you can not follow the song

01:28:281 (88281|2,88281|3,88281|0,88281|1) -
How should I say ...... not really need four

Hard:HP:7 OD:7~8
Normal:HP:6~7 OD:7
Easy:HP:6 OD:7

For other difficult ...... I have no better idea.

do You need me to give you make hitsound ?
Topic Starter
Ochasan

ExNeri wrote:

I'm coming :)

This mapset already perfected, but there are some details I have some views.

Insane
I recommend HP:7 OD:8
Hitsound……You did not make it?

00:29:781 (29781|2,29781|3,29931|3,29931|1,29931|2) -
01:14:931 (74931|0,74931|3,74931|1,75081|3,75081|0) -
superposition of double and triple bonds
I highly recommend that you do not have to use only three tracks at the double and triple bonds superposition fixed

00:01:206 (1206|2) -
00:01:431 (1431|0,1506|2) -
Add a note at the same time fixed

00:05:931 -
You should add something keep

00:29:031 (29031|1,29031|0,29106|2,29181|3,29181|0,29256|1,29331|3,29331|2,29406|0,29481|1,29481|2,29556|3,29631|0,29631|1) -
Here you can not follow the song rearrange

01:28:281 (88281|2,88281|3,88281|0,88281|1) -
How should I say ...... not really need four keep

Hard:HP:7 OD:7~8
Normal:HP:6~7 OD:7
Easy:HP:6 OD:7 keep all

For other difficult ...... I have no better idea.

do You need me to give you make hitsound ?
thanks for the mod ExNeri XD

hmm.... Seem's like i relly busy again for a while, maybe you can send me drum & bass hitsound, i searching for now but i cant find in my folder beatmap

thanks you for helping me :)
Topic Starter
Ochasan
damn i can't search BN QQ :'(
Davin Fortune
Metadata check

Add /Qualia Code on the Source

rewrite single into 10th Single

rewrite opening theme into 1st Opening Song(karena yang kedua Axxxis )

Make sure every tags start with capital word

Keknya itu aja buat Metadatanya

Tambahan : Kok bagusan kualitas BG diff normal ama Hard sih?
Topic Starter
Ochasan

Davin Fortune wrote:

Metadata check

Add /Qualia Code on the Source

rewrite single into 10th Single

rewrite opening theme into 1st Opening Song(karena yang kedua Axxxis )

Make sure every tags start with capital word

Keknya itu aja buat Metadatanya

Tambahan : Kok bagusan kualitas BG diff normal ama Hard sih?
thanks for metadata davin ^^

BG nya emang gitu yg normal sama hard itu size nya 1990x1060 dimensi gw perkecil jadi kek gemuk gitu XD
Raveille


sik boi

|1|2|3|4|

Easy
00:01:881 (1881|3,1881|2) - make this a single so that the difficulty curve will be a bit consistent going up to Normal and Hard etc.
00:13:731 (13731|0,13881|3) - I suggest flipping this so it becomes 4 1 because having the same pattern over and over again is boring (so ctrl+h)
00:42:831 (42831|2,43431|2) - move this to 4 since you didn't use column 4 for this pattern
00:46:431 - add note at 4
00:50:631 - what is timing point for? remove it, you just screwed up the main white line because of this timing point.
01:19:881 (79881|1,79881|2) - again, remove one of these notes (probably column 3)

Normal
00:19:881 - 00:22:281 - 00:23:181 - 00:23:481 - 00:26:481 - 00:27:681 - 00:41:331 - no doubles / notes for any of these parts?
look through this chart once more to see if I missed anything

Hard
00:00:831 (831|0,831|1,906|2,906|3) - why does this get 2 consecutive doubles but not 00:01:131 (1131|3,1131|2,1206|0) - or 00:01:431 (1431|2,1506|0) -
01:19:881 - 01:28:281 - make these triples?

Insane
00:41:631 (41631|2,41631|3,41931|3,41931|2,42231|3,42231|2) - move these doubles to the other columns so that it won't just be 34 34 34, I know your patterning but this isn't good

Nothing much I could point out since it is pretty generic patterning. Good luck :D

Edit: Reminder to remove that unnecessary timing point.
Topic Starter
Ochasan

Raveille wrote:



sik boi

|1|2|3|4|

Easy
00:01:881 (1881|3,1881|2) - make this a single so that the difficulty curve will be a bit consistent going up to Normal and Hard etc.
00:13:731 (13731|0,13881|3) - I suggest flipping this so it becomes 4 1 because having the same pattern over and over again is boring (so ctrl+h)
00:42:831 (42831|2,43431|2) - move this to 4 since you didn't use column 4 for this pattern
00:46:431 - add note at 4
00:50:631 - what is timing point for? remove it, you just screwed up the main white line because of this timing point.
01:19:881 (79881|1,79881|2) - again, remove one of these notes (probably column 3)

Normal
00:19:881 - 00:22:281 - 00:23:181 - 00:23:481 - 00:26:481 - 00:27:681 - 00:41:331 - no doubles / notes for any of these parts?
look through this chart once more to see if I missed anything

Hard
00:00:831 (831|0,831|1,906|2,906|3) - why does this get 2 consecutive doubles but not 00:01:131 (1131|3,1131|2,1206|0) - or 00:01:431 (1431|2,1506|0) -
01:19:881 - 01:28:281 - make these triples?

Insane
00:41:631 (41631|2,41631|3,41931|3,41931|2,42231|3,42231|2) - move these doubles to the other columns so that it won't just be 34 34 34, I know your patterning but this isn't good

Nothing much I could point out since it is pretty generic patterning. Good luck :D

Edit: Reminder to remove that unnecessary timing point.
thank you for modding :D
thenewlimee
O M G killme
1 2 3 4

thenewlimee's modding
Insane
00:28:881 (28881|3) - move 2 (same kick)

Hard
01:20:556 (80556|3) - - 1 Up to 1/4, 01:22:956 (82956|0) - 1 Up to 1/4 (01:22:956 - i don't think this drum is louder, 01:23:031 - than this drum)

Normal
00:15:081 - add 3 (feel empty)
00:15:531 (15531|0) - 2 Up to 1/4 or delete (half ghost)
00:28:731 - add 1 (kick!)
00:48:831 - add 3 (^)

Good luck! :)
Topic Starter
Ochasan

thenewlimee wrote:

O M G killme
1 2 3 4

thenewlimee's modding
Insane
00:28:881 (28881|3) - move 2 (same kick)

Hard
01:20:556 (80556|3) - - 1 Up to 1/4, 01:22:956 (82956|0) - 1 Up to 1/4 (01:22:956 - i don't think this drum is louder, 01:23:031 - than this drum)

Normal
00:15:081 - add 3 (feel empty)
00:15:531 (15531|0) - 2 Up to 1/4 or delete (half ghost)
00:28:731 - add 1 (kick!)
00:48:831 - add 3 (^)

Good luck! :)

thanks for mod limee :D
Verniy_Chan
Random mod
berhubung saya pernah punya map ini lel

Roll drum tidak akurat jika menggunakan BPM 200, makanya disitu ada beberapa multiple BPM, jadi:

00:00:831 - ganti red line dengan BPM 205 dan add green line dengan SV 0,98x untuk normalisasinya

00:01:855 - tambah red line dengan BPM 170 dan add green line dengan SV 1,18x untuk normalisasinya

00:02:031 - tambah red line dengan BPM 199,950

untuk lebih jelasnya bisa cek di mapku XD
Topic Starter
Ochasan

Verniy_Chan wrote:

Random mod
berhubung saya pernah punya map ini lel

Roll drum tidak akurat jika menggunakan BPM 200, makanya disitu ada beberapa multiple BPM, jadi:

00:00:831 - ganti red line dengan BPM 205 dan add green line dengan SV 0,98x untuk normalisasinya

00:01:855 - tambah red line dengan BPM 170 dan add green line dengan SV 1,18x untuk normalisasinya

00:02:031 - tambah red line dengan BPM 199,950

untuk lebih jelasnya bisa cek di mapku XD

wado.... nolongin sampe kesini :(
gk tw mau bilang ap :o
thanks alot verniy!!! :)
Kinzvier
The map is good :D
Topic Starter
Ochasan

Kinzvier wrote:

The map is good :D
thank you bro :)
Topic Starter
Ochasan
UPDATE
Topic Starter
Ochasan
LOOKING 4 MOD ASAP -_-
Couil
Hello!
M4M req from my modding queue


General:

The hitsounding is really quiet you should probably up it a bit so its audioble when playing (had to turn down my music vol to 5% to even hear them). 40-60% should probably be fine.

Also .05x SVs are almost never noticeble when playing. If you're going to use SV's i suggest increasing them to at least .1x to make them noticeble. Oh and never use extended periods of >1x SV's, its horrible.

Insane:
Timing points:

00:01:881 - Why is this here? the 1.18x SV is there to make the scrollspeed 1x. You should probably remove it.
00:29:637 - 01:28:302 Why are you increaseing the scrollspeed throughout the map? You should probably just keep it at 1x.

Patterning:

00:04:581 (4581|3,5181|0,5181|1) - If you're mapping drums here, I suggest making both of these singles since its the same drum sound.
00:05:481 (5481|0) - This LN ends here: 00:05:781
00:08:932 (8932|0,8932|3) - Same sound as previous triples, should be a triple right?
00:15:684 (15684|3) - Ehmm... why is this a double? Keep it consistent and make it a jumpstream or a single stream since all of the sounds have the same intensity.
00:17:634 (17634|3) - This LN ends here: 00:18:535
00:38:790 (38790|2,38865|3,38940|0,39015|1,39090|2,39165|3) - This shouldn't be a stream, only hear a couple of sounds. Should be something like this: https://osu.ppy.sh/ss/8612818
00:41:340 (41340|2,41340|3) - Triple (This sound was a triple in previous sections)
00:41:490 (41490|1) - Maybe remove this note, hardly any noise here. If you do it, you can make the previous note a LN.
00:43:666 (43666|1,43666|2,43891|2,43891|3) - These should probably be triples.
00:46:442 (46442|1,47642|2) - Are there a reason for these LNs? Don't sound like it should be LNs here since the guitar (what i assume u mapped with LNs before this) is playing 1/4s instead of 1/1s.
If you do the previous one, you can map this section; 00:46:442 - 00:48:842 like you would normally map it (with triples for the snare and doubles for the bass)
00:59:495 (59495|1,59495|2) - Triple, as mapped previously.
01:00:320 (60320|3,60395|2,60470|1,60545|0,60545|3,60620|2) - Not a stream. Should be something like this: https://osu.ppy.sh/ss/8612877
01:09:697 (69697|1,69697|0) - Should probably be a single.
01:09:997 (69997|2,69997|0,69997|1) - Change pattern, different sound.
01:14:349 (74349|3) - Pretty sure this is a ghost note.
01:18:850 (78850|3,78850|2,78925|1,79000|3,79000|0,79075|2,79150|1,79150|0,79225|3,79300|2,79300|0,79375|1) - Pretty sure this is too dense. Would make these; 01:19:000 (79000|0,79000|3,79300|0,79300|2) singles.
01:28:302 (88302|2,88302|3,88302|0,88302|1) - Quad here looks wierd imo. I would change it to a triple.
Hard:
Timing points:

See Insane.

Patterning:

00:01:416 (1416|2) - Forgot a double here.
00:03:081 (3081|2) - LN.
00:17:634 (17634|1) - This ends here: 00:18:535
00:29:037 (29037|0) - Should probably be a double.
00:29:787 (29787|2) - Double.
00:30:538 (30538|1,30538|2) - Single or remove.
00:32:938 (32938|2,32938|3) - ^
00:33:388 (33388|3) - Double?
00:29:637 - 00:39:240 In all honestly this whole section is really inconsistent. You should probably figure out if you want to use doubles or singles for the bass sound and change it accordingly.
00:38:865 (38865|0,38940|3,39015|2,39090|0,39165|1) - Not a stream.
00:46:442 (46442|1,47642|0) - Same as Insane: Are there a reason for these LNs? Don't sound like it should be LNs here since the guitar (what i assume u mapped with LNs before this) is playing 1/4s instead of 1/1s.
If you do the previous one, you can map this section; 00:46:442 - 00:48:842 like you would normally map it (with triples for the snare and doubles for the bass)
00:59:495 (59495|1) - Double?
01:27:852 (87852|3,87852|0,88002|3,88002|0,88152|2,88152|1) - Should probably change this up a bit since the guitar plays a diffrent sound for each note, or keep it consistent and map all three the same.
01:28:302 (88302|3,88302|0) - Triple maybe?
Normal:
Timing points:

Again 00:01:881 remove this SV, please.

Patterning:

00:00:831 (831|0) - This ln is super wierd for the drum sounds. Would suggest mapping the drums, or atleast the more louder sounds of the drum.
00:15:234 (15234|3) - ^
00:29:037 (29037|0) - ^
00:59:795 (59795|3) - ^
01:18:850 (78850|0) - ^
00:15:084 - Add a note here to make it consistent.
00:23:186 - Should map more than one note here; https://osu.ppy.sh/ss/8613152
00:26:037 (26037|1,26037|2) - Single note.
00:28:737 (28737|3) - Double.
00:36:389 + 00:36:689 - Should be notes here.
00:36:539 (36539|0) - Why is there a random LN here?
00:36:839 (36839|1) - Double.
00:43:441 (43441|0) - Why is there a LN here?
01:09:847 (69847|1) - Double.
01:21:100 (81100|1) - Maybe remove, since you're mapping the drums and not the guitar here?
01:28:302 (88302|3,88302|0,88302|2) - Why is this a triple here but not in Hard? Should probably be a double in this diff.
Easy:
Patterning:

00:03:831 (3831|0) - Maybe change this LN to this: https://osu.ppy.sh/ss/8613250
00:59:495 - Start a new LN here and end the old one here
01:07:897 (67897|3) - End this LN here: 01:09:247
01:09:847 - Add note for drums?
01:22:301 (82301|3) - Move this to here 01:22:451
Pretty good map, gl going for ranked ; )
Topic Starter
Ochasan

Couil wrote:

General:

The hitsounding is really quiet you should probably up it a bit so its audioble when playing (had to turn down my music vol to 5% to even hear them). 40-60% should probably be fine.

Also .05x SVs are almost never noticeble when playing. If you're going to use SV's i suggest increasing them to at least .1x to make them noticeble. Oh and never use extended periods of >1x SV's, its horrible.
doing another mapper not doing :) and its not horrible since it can be readed by anyone (SV a little bit)

Insane:
Timing points:

00:01:881 - Why is this here? the 1.18x SV is there to make the scrollspeed 1x. You should probably remove it.
00:29:637 - 01:28:302 Why are you increaseing the scrollspeed throughout the map? You should probably just keep it at 1x.
need noticed from old post maybe :) thank you

Patterning:

00:04:581 (4581|3,5181|0,5181|1) - If you're mapping drums here, I suggest making both of these singles since its the same drum sound. ok
00:05:481 (5481|0) - This LN ends here: 00:05:781 ok
00:08:932 (8932|0,8932|3) - Same sound as previous triples, should be a triple right? fixed
00:15:684 (15684|3) - Ehmm... why is this a double? Keep it consistent and make it a jumpstream or a single stream since all of the sounds have the same intensity. fixed
00:17:634 (17634|3) - This LN ends here: 00:18:535 keep it
00:38:790 (38790|2,38865|3,38940|0,39015|1,39090|2,39165|3) - This shouldn't be a stream, only hear a couple of sounds. Should be something like this: https://osu.ppy.sh/ss/8612818 keep
00:41:340 (41340|2,41340|3) - Triple (This sound was a triple in previous sections) fixed
00:41:490 (41490|1) - Maybe remove this note, hardly any noise here. If you do it, you can make the previous note a LN. this is follow up,
kinda boring

00:43:666 (43666|1,43666|2,43891|2,43891|3) - These should probably be triples. fixed
00:46:442 (46442|1,47642|2) - Are there a reason for these LNs? Don't sound like it should be LNs here since the guitar (what i assume u mapped with LNs before this) is playing 1/4s instead of 1/1s. didn't like it, this is more fun
If you do the previous one, you can map this section; 00:46:442 - 00:48:842 like you would normally map it (with triples for the snare and doubles for the bass)
00:59:495 (59495|1,59495|2) - Triple, as mapped previously.yes but since it has been HS, actually it was not cymbal. just bass
01:00:320 (60320|3,60395|2,60470|1,60545|0,60545|3,60620|2) - Not a stream. Should be something like this: https://osu.ppy.sh/ss/8612877 keep
01:09:697 (69697|1,69697|0) - Should probably be a single. ok
01:09:997 (69997|2,69997|0,69997|1) - Change pattern, different sound. ok
01:14:349 (74349|3) - Pretty sure this is a ghost note. follow up
01:18:850 (78850|3,78850|2,78925|1,79000|3,79000|0,79075|2,79150|1,79150|0,79225|3,79300|2,79300|0,79375|1) - Pretty sure this is too dense. Would make these; 01:19:000 (79000|0,79000|3,79300|0,79300|2) singles. yes
01:28:302 (88302|2,88302|3,88302|0,88302|1) - Quad here looks wierd imo. I would change it to a triple. lul, keep
Hard:
Timing points:

See Insane.
notice old post first

Patterning:

00:01:416 (1416|2) - Forgot a double here. no, doesn't like insane, in hard im planning cymbal to bass
00:03:081 (3081|2) - LN. keep
00:17:634 (17634|1) - This ends here: 00:18:535 keep
00:29:037 (29037|0) - Should probably be a double. fixed
00:29:787 (29787|2) - Double. i will be harder .-.
00:30:538 (30538|1,30538|2) - Single or remove. its like previolus pattern .-.
00:32:938 (32938|2,32938|3) - ^ ^
00:33:388 (33388|3) - Double? no :)
00:29:637 - 00:39:240 In all honestly this whole section is really inconsistent. You should probably figure out if you want to use doubles or singles for the bass sound and change it accordingly. old style bro :) didn't know it?
00:38:865 (38865|0,38940|3,39015|2,39090|0,39165|1) - Not a stream. tbh, keep .-.
00:46:442 (46442|1,47642|0) - Same as Insane: Are there a reason for these LNs? Don't sound like it should be LNs here since the guitar (what i assume u mapped with LNs before this) is playing 1/4s instead of 1/1s. keep, more fun
If you do the previous one, you can map this section; 00:46:442 - 00:48:842 like you would normally map it (with triples for the snare and doubles for the bass)
00:59:495 (59495|1) - Double? yessss
01:27:852 (87852|3,87852|0,88002|3,88002|0,88152|2,88152|1) - Should probably change this up a bit since the guitar plays a diffrent sound for each note, or keep it consistent and map all three the same. keep it up
01:28:302 (88302|3,88302|0) - Triple maybe? yess
Normal:
Timing points:

Again 00:01:881 remove this SV, please.

Patterning:

00:00:831 (831|0) - This ln is super wierd for the drum sounds. Would suggest mapping the drums, or atleast the more louder sounds of the drum. lul, normal like this
00:15:234 (15234|3) - ^
00:29:037 (29037|0) - ^
00:59:795 (59795|3) - ^
01:18:850 (78850|0) - ^
00:15:084 - Add a note here to make it consistent. kinda ok
00:23:186 - Should map more than one note here; https://osu.ppy.sh/ss/8613152 pretty sure for this
00:26:037 (26037|1,26037|2) - Single note. yess
00:28:737 (28737|3) - Double. yess
00:36:389 + 00:36:689 - Should be notes here. it becomes more harder
00:36:539 (36539|0) - Why is there a random LN here? vocal owo
00:36:839 (36839|1) - Double. yess
00:43:441 (43441|0) - Why is there a LN here? follow up song owo
01:09:847 (69847|1) - Double. yess
01:21:100 (81100|1) - Maybe remove, since you're mapping the drums and not the guitar here? yes, but keep it since there are last stage
01:28:302 (88302|3,88302|0,88302|2) - Why is this a triple here but not in Hard? Should probably be a double in this diff. pffft
Easy:
Patterning:

00:03:831 (3831|0) - Maybe change this LN to this: https://osu.ppy.sh/ss/8613250 yesss
00:59:495 - Start a new LN here and end the old one here yess
01:07:897 (67897|3) - End this LN here: 01:09:247 yess
01:09:847 - Add note for drums? added
01:22:301 (82301|3) - Move this to here 01:22:451 lul, no XD
Pretty good map, gl going for ranked ; )
thx for mod owo
Topic Starter
Ochasan
UPDATE
Ryzen_old_1

Another Lie wrote:

Sugesti aja ini, lagi mindblock
Insane
00:05:781 - sampai 00:06:532 - knp kosong? ada suara lumayan kedengeran tapi ga diisi? try this https://osu.ppy.sh/ss/8624847
00:18:235 - suara kecil (bukan gema dari 00:17:634 - )
00:29:037 - missing 1 note? kalo apply, coba pattern ini https://osu.ppy.sh/ss/8624876 soalnya suara sama
01:00:620 - serius ga ghost note itu?
01:00:320 (60320|3,60395|2,60470|1,60545|0,60545|3,60695|3,60695|1,60695|0) - kalo atas apply, coba ini https://osu.ppy.sh/ss/8624906
01:28:302 (88302|3,88302|1,88302|0,88302|2) - coba endingnya diperpendek, mungkin jadi https://osu.ppy.sh/ss/8624920 kalo ikut suara asli 25%
Topic Starter
Ochasan

Ryzen wrote:

Another Lie wrote:

Sugesti aja ini, lagi mindblock
Insane
00:05:781 - sampai 00:06:532 - knp kosong? ada suara lumayan kedengeran tapi ga diisi? try this https://osu.ppy.sh/ss/8624847 emang sih, tapi lebih enak gini
00:18:235 - suara kecil (bukan gema dari 00:17:634 - ) kecil banget, ditambahin malah bikin ganggu ntar
00:29:037 - missing 1 note? kalo apply, coba pattern ini https://osu.ppy.sh/ss/8624876 soalnya suara sama bisa diterima, cuman remake ane :)
01:00:620 - serius ga ghost note itu? klo 25% emang, klo 100% ga, kan pas mainya yg dipake 100%
01:00:320 (60320|3,60395|2,60470|1,60545|0,60545|3,60695|3,60695|1,60695|0) - kalo atas apply, coba ini https://osu.ppy.sh/ss/8624906 < rip
01:28:302 (88302|3,88302|1,88302|0,88302|2) - coba endingnya diperpendek, mungkin jadi https://osu.ppy.sh/ss/8624920 kalo ikut suara asli 25% bisa
thanks for mod owo

UPDATE
Drum-Hitnormal
great hitsound, sorry for late mod.

00:18:535 (18535|1) - add finish at 20% volume
Topic Starter
Ochasan

dudehacker wrote:

great hitsound, sorry for late mod. it's okay bro

00:18:535 (18535|1) - add finish at 20% volume ok
nice
BanchoBot
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