busy for this time now, sorry but i will update tommorow.
lelREUSE-ABLE wrote:
YOYOYO!
Mbak Ochosan :V
nih mod ne.Insane
00:08:606 - tambahin 1 note nih. lu denger dari 50% pasti tau salahnya.
00:38:756 - tambahin 1 note juga. itu ada 3 kick bukan 2
01:12:206 - lagi :v tambahin 1 note soalnya ada drum kicknya jadi 3 stack.hard
00:08:606 - tambahin 1 note sama kayak diatas denger dri 50%
Yang lainnya bagus :v
gud job nak
Semoga bisa di rank yah.
GL!
thanks for lot mod owoNo_sync wrote:
hi!
From my NM/M4M queue.
Columns 4K 0|1|2|3GeneralIm worried (now) about the BGs weight. You are free of doing this...
BG 1: http://i.imgur.com/x7LgQs2.jpg
BG 2: http://i.imgur.com/eZ6j9HP.jpg
BG 3: http://i.imgur.com/gHQA8p3.jpg
BG 4: http://i.imgur.com/DWwqd9n.jpg
I reduce the weight (jpg) , enjoy if you like!
I detect some rare inherited points: https://puu.sh/qrn0m.png
Feel free to erase some points that dont have more sense...
I advice you to put all the 1.01/2/3/4/5 to 1.00x <- Easy and Normal without any SVs changes!
You are free to put SVs in Hard and Insane... (try decrease/increase more the values on those diffs)
Increase the hitsounds volume to 40% at least.
I think the kiai ends here: 01:10:256.
Last thing, the OD and HP are odd for me. Try to change these:
Normal: OD = 7.5 | HP = 7.5
Hard: OD = 8 | HP = 8
Insane: OD = 8.2 | HP = 8.2EasyHonestly i dont think this song can get Easy level. Like you see in my screenshots will be too empty for Easy diff for me: I reach SR=1.51 and doesnt add some notes though...
I think you need map the kicks more often, is only after the kiai starts that i can follow the song with the notes really.
00:01:856 (1856|3) - Add note for cymbal in |2|
00:02:606 - Add note for the guitar riff in |0|
00:02:906 (2906|2) - Move to 00:03:056 - in |3|
00:03:356 - http://i.imgur.com/VedZ7uG.jpg (too many notes left...)
00:04:556 - http://i.imgur.com/zJWNXKI.jpg
00:09:506 (9506|1) - to |2|
00:10:106 (10106|3) - to |1|
00:10:706 (10706|2) - to |0|
00:14:306 - http://i.imgur.com/EV3pCyy.jpg
00:15:806 - http://i.imgur.com/f9Q2L2r.jpg <- Erase the LongNote, add those two notes...
00:16:406 (16406|0) - This LongNote ends in 00:17:606, and add note for piano in |2|.
00:18:506 - Add a LongNote for cymbal to 00:18:806 in |3|, Move 00:18:806 (18806|3) - to |0| (if you already change 00:16:406 (16406|0) )
From 00:19:856 to 00:29:606 - 1º http://i.imgur.com/UTcObsC.jpg | 2º http://i.imgur.com/KSAdgTp.jpg | 3º http://i.imgur.com/7e1tudZ.jpg | 4º http://i.imgur.com/GwxKNbj.jpg <- I think you need map the kicks only here... There are a rare kick section in the end with 1/8 snap for the kicks. (maybe not!) (no stream is a bit more separated)
From 00:29:606 to 00:51:056 - 5º http://i.imgur.com/ovsVSsF.jpg | 6º http://i.imgur.com/8o07Ibd.jpg | 7º http://i.imgur.com/fVMkNZF.jpg | 8º http://i.imgur.com/fnYSITX.jpg | 9º http://i.imgur.com/nNAvKOA.jpg <- Sorry. If i zoom more there will be like 10 screenshots lol.
From 00:51:056 to 01:07:856 - Erase those LongNoteS, for me dont have sense at all:
00:51:056 (51056|0) - Erase the LongNote here and Put noteS in |0| and |1| cymbal.
00:53:456 (53456|3) - Erase the LongNote here and Put noteS in |2| and |3| cymbal.
00:55:856 (55856|1) - Erase the LongNote here and Put noteS in |1| and |2| cymbal.
00:58:256 (58256|2) - Erase the LongNote here and Put noteS in |1| and |2| cymbal.
00:59:306 - Add a note here for kick in |2|.
00:59:906 - Add a LongNote here for drumroll in |2| to 01:00:206.
01:00:356 - Add a note for kick in |1|.
01:00:506 (60506|1) - to |2|
01:00:656 (60656|0) - Erase the LongNote here and Put noteS in |0| and |3| cymbal.
01:01:106 (61106|3) - to |2|
01:02:306 (62306|2) - to |0|
01:03:056 (63056|1) - Erase the LongNote here and Put noteS in |1| and |2| cymbal.
01:05:456 (65456|2) - Erase the LongNote here and Put noteS in |2| and |3| cymbal.
01:07:856 (67856|3) - Erase the LongNote here and Put noteS in |0| and |3| cymbal.
01:08:456 - 01:08:756 - 01:09:056 - Add note here for kicks...
01:09:206 (69206|0) - Move to |3|
From 01:10:256 to 01:15:056 - http://i.imgur.com/BNycKyo.jpg and http://i.imgur.com/twP3tqp.jpg
01:15:506 (75506|0,76106|2,76706|1,77306|3) - Ctrl+G.
01:17:906 to 01:18:806 - http://i.imgur.com/jEO5JPq.jpg
01:19:406 (79406|0) - Erase this note, the LongNote do that work there.
From 01:20:306 to 01:28:256 - http://i.imgur.com/S1ZPRBp.jpg , http://i.imgur.com/5FivFbx.jpg and http://i.imgur.com/X7el2aE.jpgNormalThere are many things that can be used from Easy, take the Screenshots and check it again. When Kicks appear use DoubleNoteS instead SingleS...
Again, if you dont want put DoubleNoteS in kicks, separate from the snares.
00:00:806 (806|3,806|0,1106|1,1406|2,1706|3,1856|1) - You are doing the drumroll there. Determine: Erase the notes or erase the LongNote. Because the LongNote is good for the drumroll, but i cant understand the point of the notes there.
00:01:856 - Add note for cymbal...
00:02:606 - 00:03:356 - 00:03:656 - 00:03:806 - 00:03:956 - add note for guitar riff... http://i.imgur.com/VedZ7uG.jpg
00:15:206 (15206|0,15206|3,15506|1,15806|2) - same that 00:00:806 (806|3,806|0,1106|1,1406|2,1706|3,1856|1).
00:16:406 (16406|0) - Like a said in Easy, this ends in 00:17:606.
00:18:806 - add note for cymbal...
From 00:19:856 to 00:29:606 - 1º http://i.imgur.com/UTcObsC.jpg | 2º http://i.imgur.com/KSAdgTp.jpg | 3º http://i.imgur.com/7e1tudZ.jpg | 4º http://i.imgur.com/GwxKNbj.jpg <- Now add the snares too. There are a rare kick section in the end with 1/8 snap for the kicks. (maybe not!!) (no stream is a bit more separated)
From 00:29:606 to 00:51:056 - 5º http://i.imgur.com/ovsVSsF.jpg | 6º http://i.imgur.com/8o07Ibd.jpg | 7º http://i.imgur.com/fVMkNZF.jpg | 8º http://i.imgur.com/fnYSITX.jpg | 9º http://i.imgur.com/nNAvKOA.jpg <- and... From 00:44:006 to 00:48:806 - I dont know why you put those LongNoteS... Try to put more noteS instead, save LNs for hard.
00:51:506 (51506|2) - to |0| and add note in |2| kick.
01:00:656 (60656|1) - Add note for cymbal in |2|
01:16:556 - Add note for snare in |3|
01:17:156 - Add note for snare in |1|
01:17:456 - cymbal, add note in |1| and |3|
01:17:606 (77606|1) - Move to 01:17:756 in |2|.
01:18:056 - add note for snare in |1|
01:18:356 - add note for snare in |3|
01:18:656 - add note for snare...
01:19:856 (79856|2,79856|1) - Move these one column to the left.
01:23:606 (83606|0) - Erase this note, i dont hear anything...
01:24:056 (84056|2) - Move to 01:24:131...
01:28:256 - Add note for cymbal in |1|...HardI really like this one. GJ. Only few things...
From 00:02:006 to 00:04:256 - again, please map the guitar riffs.
00:06:506 (6506|3) - Erase this note i dont hear anything there.
00:06:656 - Add one note more in |2|
00:10:706 (10706|1,10856|1) - Try to evade stacks... move the last note to |0|
00:13:331 - snare left...
00:16:406 (16406|0) - ends in 00:17:606.
00:18:506 - add noteS in |0| and |3| for that cymbal...
00:34:106 (34106|1,34106|0,34106|3,34706|0,34706|2,34706|3) - Why these are three notes? for cymbal?
00:46:856 (46856|3,47006|3) - i dont like so much this, if you can try to spread the notes (if you can xD)
00:47:606 (47606|3,47756|3) - ^
00:48:056 (48056|1,48206|1) - ^
01:24:656 (84656|2,84656|0,84656|3) - This cymbal compared with rest is less audible...Insanenot much to say, is great.
From 00:01:856 to 00:04:256 - please map the guitar riffs...
00:16:406 (16406|0) - Like I said before ends in 00:17:606.
00:18:506 - add DoubleNoteS here for cymbal...
00:29:006 (29006|1,29006|0,29081|2,29156|3,29156|1,29231|2,29306|3,29306|0,29381|1,29456|0,29456|2,29531|3,29606|1,29606|0) - http://i.imgur.com/i9uMWMR.jpg
00:34:406 (34406|3,34406|0,34406|2) - I see that you map the cymbal with 2 notes, here not.
00:48:356 (48356|1,48506|0) - Ctrl+G
00:49:256 (49256|1,49256|2) - In Hard this was 3 noteS...
00:49:706 (49706|0,49706|3) - Here too...
00:51:056 - You can add one note more in |2| ... :3
00:58:256 - Add note more here... cymbal.
01:18:806 (78806|3,78806|1,78881|2,78956|1,78956|0,79031|3,79106|1,79106|2,79181|0,79256|3,79256|2,79331|1,79406|3,79406|0,79406|2) - http://i.imgur.com/6dCBelB.jpg
01:21:956 - http://i.imgur.com/zr1RHrB.jpg
01:27:356 - http://i.imgur.com/nx8Px6a.jpg
01:28:256 - http://i.imgur.com/cPMT5bb.jpg
Hope this was helpful! Good luck!
bye!
trus yg awal" gimana? bukanya sudah 200BPM-[Hotaru]- wrote:
oh ya aku lupa mau ngasih tau
bpmnya salah
seharusnya disini 00:50:746 - ada pergantian bpm jadi 200 bpm
thnaks for mod owolaughingcomet wrote:
It kinda felt like the offset was off so i changed it to 794 and it seemed fine. remember to re snap if you decide to change offsetInsane00:08:594 - Sounds like there's 3 drum hits. use 25% here
00:08:894 - I feel like you did the wrong beat as triple. The double before sounds louder to me. It's also similar to the other sounds you've made as triple consider
00:10:844 - Sounds like 3 drum hits. fixed
Other diffs seemed fine after a fast look
nah maksud saya gini BPMnya emang bener 200 Tapi ada beberapa bpm change dengan bpm yang samaOchasan wrote:
trus yg awal" gimana? bukanya sudah 200BPM-[Hotaru]- wrote:
oh ya aku lupa mau ngasih tau
bpmnya salah
seharusnya disini 00:50:746 - ada pergantian bpm jadi 200 bpm
ane make manual BPM ngukurnya
okok nanti w update sama HS dari ajeemaniz (req HS)-[Hotaru]- wrote:
nah maksud saya gini BPMnya emang bener 200 Tapi ada beberapa bpm change dengan bpm yang sama
thanks for modAras25 wrote:
OK, here we goNormal- 00:10:694 (10694|2,10844|3) - ctrl + j, biar 00:10:844 (10844|3) - di kolum yang sama dengan 00:11:144 (11144|2) - just rearrange
- 00:13:244 (13244|0) - delete? sebelumnya udah bagus di diff ini ngikut instrumen yang lebih keras, but why tiba tiba ini ; w; ga bagus nantinya, udah ad yg mod itu
- 00:19:694 (19694|3) - ke 1, 00:19:844 (19844|2,19994|1) - ke 4 sama 3, biar note di white tick kayak ini 00:19:094 (19094|0,19394|2,19694|0,19994|2) - lebih rapi kolum nya, normal diff is all about basic pattern btw, bisa coba re arrange sisanya ya, aku hanya kasi konsep dasar disini, kalau mis. nya di reject kan sayang aku udah capek nulis semuanya , feel free to chat with me in game btw fixed with my style
- 00:36:194 (36194|3) - vocal? not sure, delete? keep
- 00:36:344 - add note 1 di kolom 2 fixed
- 00:38:594 (38594|0,38744|2,38894|1,39044|3,39194|2,39194|0) - seems hard for newbie,suggestion here, click me senpai :3 ps: aku rasa lebih baik roll drum yang di follow pakai 1/2 gini daripada suara backsound begini ;w; fixed with my style
- 00:43:394 (43394|2,43619|1,43619|2,43844|1) - newbie killer jack, gua masih ingat masa dimana gua baru bisa main itu pattern pas udah main di 3*-an keep
- 00:44:444 (44444|1,44894|0) - swap, better transition to 00:45:194 (45194|2) - keep
- 00:46:394 (46394|1,46394|0,46844|3,46844|2,47294|0,47294|3,47594|2,47594|1,48044|1,48044|3,48494|0,48494|2,48794|3) - not sure bout this, seems a bit messy for normal diff, don't worry to much about pitch detail here, playability for newb is #1 keep
- 01:16:394 - mulai dari sini kok tiba tiba "don don kat" nya di ubah jadi "don <empty> kat" ? gak konsisten sama sebelumnya klimaks, keep
- 01:18:194 - add 1 keepHard- 00:03:044 (3044|2) - ke 4, beda pitch sama 00:02:294 (2294|2) - , trus 00:03:344 (3344|3,3494|1,3644|2,3794|0) - pindahin ke 2,3,1,sama 2, trus Ln ini 00:03:944 (3944|1) - move ke 3 atau 4, Pitch Relevancy (PR) stuff gk pass kykny
- 00:22:994 - jadiin gin aja buat follow "don kat kat kat don" fixed
- 00:24:194 (24194|2,24194|3,24494|3,24494|2) - satudon, satu kat, bedain please =3= bass kecil
- 00:26:294 - jadiin gini "don kat don" fixed
- 00:27:494 (27494|0,27494|3,27644|2,27644|1,27794|3,27794|0) - ^ bisa divariasiin ya, [12][34][12] atau [13][24][13] , yang penting jangan [14][23][14] kayak yg sekarang, feel nya gak dapat banget, soalnya nadanya "close open close" sementara malah di map [open close open] fixed
- 00:28:394 (28394|2,28394|1,28544|0,28544|3,28694|2,28694|1) - ^
- 00:32:294 (32294|2) - why 3? ada juga note lain yang suara drum "kat" sama sedikit crash/hihat, tapi di diff ini gak dibikin 3 fixed
- 00:55:694 (55694|3,55694|0,55844|0,55844|1) - kesannya pitchnya turun, sementara aslinya naik =3= emang gitu, turun
- 00:58:094 (58094|3,58094|2,58244|0,58244|3) - nice, contoh yg bagus buat follow pitch kayak di atas tadi
- 01:26:144 (86144|1,86144|0,86219|3,86219|2,86294|0,86294|1) - change jadi [14][23][14] biar gak sama trilnya kayak 01:26:444 (86444|2,86444|3,86594|1,86594|0,86744|3,86744|2,86894|1,86894|0) - soalnya snapnya beda, yg satu 1/4 yg satu 1/2 keep
whooo, so much, hope this help =w=
thanks for requesting to NepTower modding team
GL
thanks for the mod !!!Lenfried- wrote:
round 2 no kds
copy metadata from https://osu.ppy.sh/s/483862insane00:08:594 - is that a snare i hear? if im right, add 1 keep
00:10:394 - likewise, though this time, there is a very distinct guitar sound keep
00:13:394 - add just because you can and the section is so weird sounding and ambiguous so adding a note should be ok keep
00:41:294 (41294|3,41294|2) - kinda weird to see this as a double while the kick that are significantly weaker are doubles too nerf with rearrange
00:46:394 - with the drum flowing in some manner, the jacking in this section feels off fix
01:21:944 - basic but cleaner edit https://osu.ppy.sh/ss/5844201 fix
00:01:844 (1844|1) - works better on 1 i think fix
00:41:294 (41294|0,41444|0) - pretty annoying to play same reason
00:46:394 - argument still stands here. I seriously think that drum can have some flow https://osu.ppy.sh/ss/5900864 rip my jack. fix
00:51:344 (51344|2,51494|2,51644|2) - aaaaa, shouldnt jack that much. The drums have some significant difference fix maybe
01:12:944 (72944|3,72944|0,73094|1,73094|2) - muist have the same columns, jack really works here keephard00:00:794 - idk i like this pattern https://osu.ppy.sh/ss/5900903 fix
00:05:144 (5144|0,5294|1,5444|3,5444|0,5444|2) - must be a [2][3][124] for some switchups with those doubles fix
00:23:294 (23294|2,23294|1) - [12] is more comfy, gluts are hard y'know keep
00:25:694 - wowe that looks kinda bland https://osu.ppy.sh/ss/5900939 fix
00:30:494 - why not add something here, likewise for similar cases following bass
00:38:594 - bland pattern, better cater to the nature of the drums add note for that
00:58:994 - w/e https://osu.ppy.sh/ss/5900988 hmm okay i think
Good luck!
thanks for mod owo[1st GCorp] wrote:
Normal00:02:969 - << isi 1 note dong :3 fixed
00:04:694 - 00:04:994 - 00:05:294 - tambah 1 note di masing masing time,, soalnya sama dengan 00:14:144 bnyak yg request gini, fixed deh
(14144|0,14294|3,14294|2,14444|1,14594|3,14594|0,14744|2,14894|0,14894|1) -
00:19:844 - tambah 1 note dong
00:22:244 - ^ keep
00:20:894 - 00:20:294 - 00:22:694 - 00:23:294 - 00:24:494 - 00:25:694 - 00:26:444 - 00:26:894 - 00:27:644 - 00:29:894 - dst yang ada clapnya isi 1 *yang sebekumnya kamu dah isi 1 note aja... suara clap yang tanpa note dari kamu abaikan **yang udah ada 2 note abaikan :v fixed but not all ^_^
yang EZ mah cukup lah,,, nggak usah di mod menurut saya
sorry w emang kurang mampu mod map dengan lagu anime XD *udah dijelaskan di forum saya
Thanks
STAR SHOOOOOOOOOOOT YEAH
thanks for offset ^^, it's true offset nowRedBall wrote:
Hello~ I'm from RRM modding queue, and I wanna say smth about the map's offset before modding.
Current Offset - 794
Is it correct Offset? I think the offset should be 831, not 794. Take a look in the timing section with 25% speed.
I tried to mod with the current offset, but I stopped because it's quite awkward for me. (kek, Sorry for this)
If you are done with setting offset and snapping, call me! (You don't need to send PM to me. just reply :>) (Also, if you think the current one is more accurate, just call me. I may be wrong with the offset )
Sorry if this bothered you. T_T
thanks for mod !!!RedBall wrote:
Ok, you changed the offset. Then, Let's start modding!
NO kudosu since you already gave me!
+These are just my suggestions! Accepting these or not is totally depended on you.
Column
| 1 | 2 | 3 | 4 |General- Check AiMod. Some of your maps' Audio preview time conflicts with the other diffs.
- For Easy and Normal diffs, there are some unnecessary green lines. (They have same SV and volume of hitsound)
--> 00:01:881/ 00:18:831/ 00:29:631/ 00:34:431/ 00:36:831/ 00:39:231/ 00:44:031/ 00:49:731/ 01:22:281/ 01:24:681/ 01:27:081/ 01:28:281
fixed allEasy- 00:03:456 (3456|1) - snap error? snap it to 00:03:381 (according to the song) rearrange to LN
- 00:13:881 - add one note on column 4 as you did at 00:09:081 (9081|3) and 00:11:481 (11481|3) fixed
- 00:27:681 (27681|3) - delete (from 00:18:831 to 00:28:431 you didn't put any notes on that sound, except for that note. So, that one can be quite confusing for beginners, imo) fixed ^^
- 00:27:831 (27831|1,28431|2) - Ctrl + H If you applied the previous suggestion for hand balance balancedNormal- 00:45:231 - add one note? as you did at 00:44:031 (44031|2) fixed
- 00:51:531 - add one note (in that section, you put doubles on that sound) fixed
- 01:18:231 - add one note on column 4 (similarly to 01:17:931 (77931|0,77931|3) and 01:18:531 (78531|1,78531|0) + in order to emphaszie the last part of kiai) fixedHardNothing XDInsane- 00:15:981 (15981|2) - move to column 2 (sound is a little bit different) fixedAdditional CommentTest-playing this mapset, especially Hard and Insane diff, I highly recommend you to use more drum-ish hitsound. I think current custom hitsound is not fit to the mapset. (cuz almost notes are on really strong drums) Well, it's my opinion. Just consider applying this if other people also mention it.
Quite solid, imo :>
Good Luck on your map~!
thanks for the mod ExNeri XDExNeri wrote:
I'm coming
This mapset already perfected, but there are some details I have some views.InsaneI recommend HP:7 OD:8
Hitsound……You did not make it?
00:29:781 (29781|2,29781|3,29931|3,29931|1,29931|2) -
01:14:931 (74931|0,74931|3,74931|1,75081|3,75081|0) -
superposition of double and triple bonds
I highly recommend that you do not have to use only three tracks at the double and triple bonds superposition fixed
00:01:206 (1206|2) -
00:01:431 (1431|0,1506|2) -
Add a note at the same time fixed
00:05:931 -
You should add something keep
00:29:031 (29031|1,29031|0,29106|2,29181|3,29181|0,29256|1,29331|3,29331|2,29406|0,29481|1,29481|2,29556|3,29631|0,29631|1) -
Here you can not follow the song rearrange
01:28:281 (88281|2,88281|3,88281|0,88281|1) -
How should I say ...... not really need four keep
Hard:HP:7 OD:7~8
Normal:HP:6~7 OD:7
Easy:HP:6 OD:7 keep all
For other difficult ...... I have no better idea.
do You need me to give you make hitsound ?
thanks for metadata davin ^^Davin Fortune wrote:
Metadata check
Add /Qualia Code on the Source
rewrite single into 10th Single
rewrite opening theme into 1st Opening Song(karena yang kedua Axxxis )
Make sure every tags start with capital word
Keknya itu aja buat Metadatanya
Tambahan : Kok bagusan kualitas BG diff normal ama Hard sih?
thank you for moddingRaveille wrote:
sik boi
|1|2|3|4|Easy00:01:881 (1881|3,1881|2) - make this a single so that the difficulty curve will be a bit consistent going up to Normal and Hard etc.
00:13:731 (13731|0,13881|3) - I suggest flipping this so it becomes 4 1 because having the same pattern over and over again is boring (so ctrl+h)
00:42:831 (42831|2,43431|2) - move this to 4 since you didn't use column 4 for this pattern
00:46:431 - add note at 4
00:50:631 - what is timing point for? remove it, you just screwed up the main white line because of this timing point.
01:19:881 (79881|1,79881|2) - again, remove one of these notes (probably column 3)Normal00:19:881 - 00:22:281 - 00:23:181 - 00:23:481 - 00:26:481 - 00:27:681 - 00:41:331 - no doubles / notes for any of these parts?
look through this chart once more to see if I missed anythingHard00:00:831 (831|0,831|1,906|2,906|3) - why does this get 2 consecutive doubles but not 00:01:131 (1131|3,1131|2,1206|0) - or 00:01:431 (1431|2,1506|0) -
01:19:881 - 01:28:281 - make these triples?Insane00:41:631 (41631|2,41631|3,41931|3,41931|2,42231|3,42231|2) - move these doubles to the other columns so that it won't just be 34 34 34, I know your patterning but this isn't good
Nothing much I could point out since it is pretty generic patterning. Good luck
Edit: Reminder to remove that unnecessary timing point.
thenewlimee wrote:
O M G killme
1 2 3 4thenewlimee's moddingInsane
00:28:881 (28881|3) - move 2 (same kick)
Hard
01:20:556 (80556|3) - - 1 Up to 1/4, 01:22:956 (82956|0) - 1 Up to 1/4 (01:22:956 - i don't think this drum is louder, 01:23:031 - than this drum)
Normal
00:15:081 - add 3 (feel empty)
00:15:531 (15531|0) - 2 Up to 1/4 or delete (half ghost)
00:28:731 - add 1 (kick!)
00:48:831 - add 3 (^)
Good luck!
Verniy_Chan wrote:
Random mod
berhubung saya pernah punya map ini lel
Roll drum tidak akurat jika menggunakan BPM 200, makanya disitu ada beberapa multiple BPM, jadi:
00:00:831 - ganti red line dengan BPM 205 dan add green line dengan SV 0,98x untuk normalisasinya
00:01:855 - tambah red line dengan BPM 170 dan add green line dengan SV 1,18x untuk normalisasinya
00:02:031 - tambah red line dengan BPM 199,950
untuk lebih jelasnya bisa cek di mapku XD
thank you broKinzvier wrote:
The map is good
thx for mod owoCouil wrote:
General:
The hitsounding is really quiet you should probably up it a bit so its audioble when playing (had to turn down my music vol to 5% to even hear them). 40-60% should probably be fine.
Also .05x SVs are almost never noticeble when playing. If you're going to use SV's i suggest increasing them to at least .1x to make them noticeble. Oh and never use extended periods of >1x SV's, its horrible.
doing another mapper not doing and its not horrible since it can be readed by anyone (SV a little bit)
Insane:Hard:Timing points:
00:01:881 - Why is this here? the 1.18x SV is there to make the scrollspeed 1x. You should probably remove it.
00:29:637 - 01:28:302 Why are you increaseing the scrollspeed throughout the map? You should probably just keep it at 1x.
need noticed from old post maybe thank you
Patterning:
00:04:581 (4581|3,5181|0,5181|1) - If you're mapping drums here, I suggest making both of these singles since its the same drum sound. ok
00:05:481 (5481|0) - This LN ends here: 00:05:781 ok
00:08:932 (8932|0,8932|3) - Same sound as previous triples, should be a triple right? fixed
00:15:684 (15684|3) - Ehmm... why is this a double? Keep it consistent and make it a jumpstream or a single stream since all of the sounds have the same intensity. fixed
00:17:634 (17634|3) - This LN ends here: 00:18:535 keep it
00:38:790 (38790|2,38865|3,38940|0,39015|1,39090|2,39165|3) - This shouldn't be a stream, only hear a couple of sounds. Should be something like this: https://osu.ppy.sh/ss/8612818 keep
00:41:340 (41340|2,41340|3) - Triple (This sound was a triple in previous sections) fixed
00:41:490 (41490|1) - Maybe remove this note, hardly any noise here. If you do it, you can make the previous note a LN. this is follow up,
kinda boring
00:43:666 (43666|1,43666|2,43891|2,43891|3) - These should probably be triples. fixed
00:46:442 (46442|1,47642|2) - Are there a reason for these LNs? Don't sound like it should be LNs here since the guitar (what i assume u mapped with LNs before this) is playing 1/4s instead of 1/1s. didn't like it, this is more fun
If you do the previous one, you can map this section; 00:46:442 - 00:48:842 like you would normally map it (with triples for the snare and doubles for the bass)
00:59:495 (59495|1,59495|2) - Triple, as mapped previously.yes but since it has been HS, actually it was not cymbal. just bass
01:00:320 (60320|3,60395|2,60470|1,60545|0,60545|3,60620|2) - Not a stream. Should be something like this: https://osu.ppy.sh/ss/8612877 keep
01:09:697 (69697|1,69697|0) - Should probably be a single. ok
01:09:997 (69997|2,69997|0,69997|1) - Change pattern, different sound. ok
01:14:349 (74349|3) - Pretty sure this is a ghost note. follow up
01:18:850 (78850|3,78850|2,78925|1,79000|3,79000|0,79075|2,79150|1,79150|0,79225|3,79300|2,79300|0,79375|1) - Pretty sure this is too dense. Would make these; 01:19:000 (79000|0,79000|3,79300|0,79300|2) singles. yes
01:28:302 (88302|2,88302|3,88302|0,88302|1) - Quad here looks wierd imo. I would change it to a triple. lul, keepNormal:Timing points:
See Insane.
notice old post first
Patterning:
00:01:416 (1416|2) - Forgot a double here. no, doesn't like insane, in hard im planning cymbal to bass
00:03:081 (3081|2) - LN. keep
00:17:634 (17634|1) - This ends here: 00:18:535 keep
00:29:037 (29037|0) - Should probably be a double. fixed
00:29:787 (29787|2) - Double. i will be harder .-.
00:30:538 (30538|1,30538|2) - Single or remove. its like previolus pattern .-.
00:32:938 (32938|2,32938|3) - ^ ^
00:33:388 (33388|3) - Double? no
00:29:637 - 00:39:240 In all honestly this whole section is really inconsistent. You should probably figure out if you want to use doubles or singles for the bass sound and change it accordingly. old style bro didn't know it?
00:38:865 (38865|0,38940|3,39015|2,39090|0,39165|1) - Not a stream. tbh, keep .-.
00:46:442 (46442|1,47642|0) - Same as Insane: Are there a reason for these LNs? Don't sound like it should be LNs here since the guitar (what i assume u mapped with LNs before this) is playing 1/4s instead of 1/1s. keep, more fun
If you do the previous one, you can map this section; 00:46:442 - 00:48:842 like you would normally map it (with triples for the snare and doubles for the bass)
00:59:495 (59495|1) - Double? yessss
01:27:852 (87852|3,87852|0,88002|3,88002|0,88152|2,88152|1) - Should probably change this up a bit since the guitar plays a diffrent sound for each note, or keep it consistent and map all three the same. keep it up
01:28:302 (88302|3,88302|0) - Triple maybe? yessEasy:Timing points:
Again 00:01:881 remove this SV, please.
Patterning:
00:00:831 (831|0) - This ln is super wierd for the drum sounds. Would suggest mapping the drums, or atleast the more louder sounds of the drum. lul, normal like this
00:15:234 (15234|3) - ^
00:29:037 (29037|0) - ^
00:59:795 (59795|3) - ^
01:18:850 (78850|0) - ^
00:15:084 - Add a note here to make it consistent. kinda ok
00:23:186 - Should map more than one note here; https://osu.ppy.sh/ss/8613152 pretty sure for this
00:26:037 (26037|1,26037|2) - Single note. yess
00:28:737 (28737|3) - Double. yess
00:36:389 + 00:36:689 - Should be notes here. it becomes more harder
00:36:539 (36539|0) - Why is there a random LN here? vocal owo
00:36:839 (36839|1) - Double. yess
00:43:441 (43441|0) - Why is there a LN here? follow up song owo
01:09:847 (69847|1) - Double. yess
01:21:100 (81100|1) - Maybe remove, since you're mapping the drums and not the guitar here? yes, but keep it since there are last stage
01:28:302 (88302|3,88302|0,88302|2) - Why is this a triple here but not in Hard? Should probably be a double in this diff. pffftPretty good map, gl going for ranked ; )Patterning:
00:03:831 (3831|0) - Maybe change this LN to this: https://osu.ppy.sh/ss/8613250 yesss
00:59:495 - Start a new LN here and end the old one here yess
01:07:897 (67897|3) - End this LN here: 01:09:247 yess
01:09:847 - Add note for drums? added
01:22:301 (82301|3) - Move this to here 01:22:451 lul, no XD
Another Lie wrote:
Sugesti aja ini, lagi mindblockInsane00:05:781 - sampai 00:06:532 - knp kosong? ada suara lumayan kedengeran tapi ga diisi? try this https://osu.ppy.sh/ss/8624847
00:18:235 - suara kecil (bukan gema dari 00:17:634 - )
00:29:037 - missing 1 note? kalo apply, coba pattern ini https://osu.ppy.sh/ss/8624876 soalnya suara sama
01:00:620 - serius ga ghost note itu?
01:00:320 (60320|3,60395|2,60470|1,60545|0,60545|3,60695|3,60695|1,60695|0) - kalo atas apply, coba ini https://osu.ppy.sh/ss/8624906
01:28:302 (88302|3,88302|1,88302|0,88302|2) - coba endingnya diperpendek, mungkin jadi https://osu.ppy.sh/ss/8624920 kalo ikut suara asli 25%
thanks for mod owoRyzen wrote:
Another Lie wrote:
Sugesti aja ini, lagi mindblockInsane00:05:781 - sampai 00:06:532 - knp kosong? ada suara lumayan kedengeran tapi ga diisi? try this https://osu.ppy.sh/ss/8624847 emang sih, tapi lebih enak gini
00:18:235 - suara kecil (bukan gema dari 00:17:634 - ) kecil banget, ditambahin malah bikin ganggu ntar
00:29:037 - missing 1 note? kalo apply, coba pattern ini https://osu.ppy.sh/ss/8624876 soalnya suara sama bisa diterima, cuman remake ane
01:00:620 - serius ga ghost note itu? klo 25% emang, klo 100% ga, kan pas mainya yg dipake 100%
01:00:320 (60320|3,60395|2,60470|1,60545|0,60545|3,60695|3,60695|1,60695|0) - kalo atas apply, coba ini https://osu.ppy.sh/ss/8624906 < rip
01:28:302 (88302|3,88302|1,88302|0,88302|2) - coba endingnya diperpendek, mungkin jadi https://osu.ppy.sh/ss/8624920 kalo ikut suara asli 25% bisa
nicedudehacker wrote:
great hitsound, sorry for late mod. it's okay bro
00:18:535 (18535|1) - add finish at 20% volume ok