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Ujico* - Letter From Heaven

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Topic Starter
871
This map has been deleted on the request of its creator. It is no longer available.
HiPat
Heyo, I love the song and I hope you'll work on this mapset. as you can read below are only my suggestions ^^
It is not full mod but I saw a few things like no break, what about a break from 01:32:010 to 01:37:657 on every diff? :)

Confession Letter
01:42:246 (2) - just an unsnapped slider (end)
Final Letter
00:07:305 (1) - unsnapped slider end
00:10:305 (2) - ^
00:10:657 (3) - ^
00:34:834 (4,5,6,7,8) - that stream shape looks more consistent in straight line I guess ;)
00:49:482 (9) - Try to lower a bit that hitcircle to make it looks more like inverted S ;)
00:52:129 (7) - that hitcircle looks nice a little bit into right site (you need to move all the stream to put it inside this shape, if you know what I mean) :)

Good Luck!
Nostalgic
Hello from #modreqs!

[General]
  1. Music too loud, especially in the beginning. Maybe considering toning down by 10-20%?
  2. The slider shapes are pretty random imo. They should be more consistent.
  3. Hitsounds are spammed pretty hard. It makes the song a bit too noisy.
  4. Diff names are unrankable due to this.
    Ranking Criteria
    A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
[Farewell Letter]
  1. 00:12:952 (1,2) - Try to copy the first slider and then ctrl+> x2, blanket the sliderend like this. https://puu.sh/riOC5/40048f9a5f.png
  2. 00:18:246 (4) - Remove clap?
  3. 00:25:834 (3) - Remove finish?
  4. 00:34:481 (1,2,3) - They should be identical.
  5. 00:36:246 (4,5) - Fix the blanket.
  6. 00:43:657 (6) - A little bit too curvy.
  7. 01:02:716 (2,3,4) - Blanket them?
  8. 01:04:128 (2,3,4) - ^
  9. 01:05:540 (3,4) - Again fix the blanket
  10. 01:06:069 (5,6) - ^
  11. 01:08:010 (1) - Considering making it into a stream? If not the difficulty spike at the end of the song is too huge.
  12. 01:18:246 (2,3,4) - Blanket them?
  13. 01:19:305 (1,2) - ^
  14. 01:25:834 (1) - Should be a stream.
  15. 01:27:775 (2,3) - Fix the blanket.
  16. 01:28:834 (2) - Asymmetry.
  17. 01:52:305 (2,3) - Blanket the sliderend.
  18. 01:53:716 (1,2,3,4,5,6,7,8) - DS can be increased?
  19. 01:57:422 (1,2,3) - Make them identical.
  20. 01:59:540 (3,4) - Fix the blanket.
  21. 02:02:187 (4) - Is this supposed to be put at the sliderend?
  22. 02:03:422 (3,4) - So it appears to be a recurring problem and it does look weird to me. Why are they shaped differently?
  23. 02:04:481 (1) - Stream?
  24. 02:07:481 (2) - Move it to the sliderend?
  25. 02:10:657 (1,2,3,4,5) - Don't think they should be stacked.
  26. 02:14:363 (3) - NC
  27. 02:15:510 (7) - ^
  28. 02:21:422 (1,1,1,1,1,1,1,1) - Remove NC?
  29. 02:28:216 - there exists a note or sth.
Good luck! :)
Topic Starter
871

Nostalgic wrote:

Hello from #modreqs!

[General]
  1. Music too loud, especially in the beginning. Maybe considering toning down by 10-20%?
  2. The slider shapes are pretty random imo. They should be more consistent.
  3. Hitsounds are spammed pretty hard. It makes the song a bit too noisy.
  4. Diff names are unrankable due to this.
    Ranking Criteria
    A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
[Farewell Letter]
  1. 00:12:952 (1,2) - Try to copy the first slider and then ctrl+> x2, blanket the sliderend like this. https://puu.sh/riOC5/40048f9a5f.png
  2. 00:18:246 (4) - Remove clap? - +
  3. 00:25:834 (3) - Remove finish? - +
  4. 00:34:481 (1,2,3) - They should be identical. - +
  5. 00:36:246 (4,5) - Fix the blanket. - ?
  6. 00:43:657 (6) - A little bit too curvy. - +
  7. 01:02:716 (2,3,4) - Blanket them? - ?
  8. 01:04:128 (2,3,4) - ^
  9. 01:05:540 (3,4) - Again fix the blanket - ?
  10. 01:06:069 (5,6) - ^
  11. 01:08:010 (1) - Considering making it into a stream? If not the difficulty spike at the end of the song is too huge. - +
  12. 01:18:246 (2,3,4) - Blanket them? - ?
  13. 01:19:305 (1,2) - ^
  14. 01:25:834 (1) - Should be a stream. - +
  15. 01:27:775 (2,3) - Fix the blanket. - ?
  16. 01:28:834 (2) - Asymmetry. - ?
  17. 01:52:305 (2,3) - Blanket the sliderend. - ?
  18. 01:53:716 (1,2,3,4,5,6,7,8) - DS can be increased? - +
  19. 01:57:422 (1,2,3) - Make them identical. - +
  20. 01:59:540 (3,4) - Fix the blanket. - ?
  21. 02:02:187 (4) - Is this supposed to be put at the sliderend? - mb donno
  22. 02:03:422 (3,4) - So it appears to be a recurring problem and it does look weird to me. Why are they shaped differently? - Who knows? ~ i like it :)
  23. 02:04:481 (1) - Stream? - +
  24. 02:07:481 (2) - Move it to the sliderend? - mb
  25. 02:10:657 (1,2,3,4,5) - Don't think they should be stacked. - I want them stacked :cry:
  26. 02:14:363 (3) - NC - +
  27. 02:15:510 (7) - ^ - +
  28. 02:21:422 (1,1,1,1,1,1,1,1) - Remove NC? - +
  29. 02:28:216 - there exists a note or sth.
- +

Good luck! :)
Thanks for mod ~ I'm bad at naming diff so just use easy/normal/hard/insane/expert. Guess it will do right ? ~
Btw i don't think that music is too loud... well anyway i'm a bit stupid so i dunno how to make it quieter :)
I like random sliders so it's fine ( other probably don't think so XD )
I'll consider making hitsounds quieter ( I'll do this soon )
Nostalgic
Thanks for mod ~ I'm bad at naming diff so just use easy/normal/hard/insane/expert. Guess it will do right ? ~
Btw i don't think that music is too loud... well anyway i'm a bit stupid so i dunno how to make it quieter :)
I like random sliders so it's fine ( other probably don't think so XD )
I'll consider making hitsounds quieter ( I'll do this soon )
Timing Setup --> Audio --> Adjust the volume %

https://puu.sh/riXSM/4e0c7c2bf1.png
https://puu.sh/riY4E/6b358c6883.png

Topic Starter
871

Nostalgic wrote:

Thanks for mod ~ I'm bad at naming diff so just use easy/normal/hard/insane/expert. Guess it will do right ? ~
Btw i don't think that music is too loud... well anyway i'm a bit stupid so i dunno how to make it quieter :)
I like random sliders so it's fine ( other probably don't think so XD )
I'll consider making hitsounds quieter ( I'll do this soon )
Timing Setup --> Audio --> Adjust the volume %

https://puu.sh/riXSM/4e0c7c2bf1.png
https://puu.sh/riY4E/6b358c6883.png

Thanks a lot ! ~ :) Btw I've seen this slider guid. Still as i said i don't wanna change sliders on the whole mapset ( Though I still want to change some things. )

( i don't know if it's fine to give kudosu to the same person twice. But since your help was usefull I can do this right ? ) I realy donno :?:
CrestRising
from #modreqs

Timing
The Kiai timing sections should be consistent across all difficulties and shouldn't be over-used.

00:47:187 (For Easy) The Kiai time should start at 00:46:834 since its the start of the measure.
02:04:481 (For Easy) This Kiai time should be moved to 02:05:893 since that's where the music climaxes.

00:46:481 (For Normal, Hard) The Kiai should be moved to 00:46:834 since its best to start Kiai at the start of a new measure.
01:09:422 (For Normal) This timing point should not have Kiai since it would make Kiai extend a beat longer than it should.

02:04:481 (For Hard) Why does Kiai time end here? It doesn't make any sense.

Easy
00:12:952 (1) This slider looks pretty complex and might be hard for an Easy player to read, especially with the way the slider end goes back into the slider.
00:15:069 (3) Same deal as ^, except a bit worse since the slider tick looks like its inside the slider end.
00:22:128 (2,1) I think the spacing here is too close and will lead an Easy player to click much sooner than they need to. I suggest you move it to the left side of the field so the player will know there is a longer pause between the two objects.
00:32:716 (1) This slider also looks a bit difficult to read.
00:39:775 (2,1,2) The way these sliders overlap each other kind of makes it less readable, especially for an Easy player.
00:59:540 (2,1) The spacing here is too close.
01:07:305 (1) All sliders up to this point have been curved so making this slider a straight line look kind of off tbh.
01:23:540 (1,2,3,1) The spacing here is inconsistent since they are all the same spacing but the distance between 1 and 2 in the timeline is twice as short as the distance between 2, 3, and 1. I suggest you either move 1 and 2 closer together or put more space between 2, 3, and 1.
02:12:952 (2,1) It would sound better rhythmically if the slider was placed at 02:12:952 and the circle at 02:14:363 since you would be emphasizing the start of the new measure with a click instead of a slider end.

Normal
00:04:481 (1,2) The low slider velocity makes the sliders look really scrunched up.
*00:19:657 (6,1) The spacing here is too large for a 1/2 beat and you can't expect a Normal player to read these erratic jumps imo. I'm star-ing this because this issue pops up multiple times and I think its a notable issue in the map.
00:20:716 (3,1) See *
00:49:657 (1,2,3) The spacing here is too small, especially when compared to 00:48:246 (1,2,3) which came just before this.
01:19:305 (4) I think this slider would look better if the third node was not anchored or it looked more like 01:20:010 (5), since its mapping basically the same sound yet looks completely different than 4.
01:21:775 (1,2) Like *, the spacing from the slider end to 2 is too large for a 1/2 beat in a Normal difficulty.
01:27:422 (1,2) ^
01:30:246 (1,2) ^
02:01:305 (3,4) The spacing here is too close, when compared to 02:00:952 (2,3).
02:22:128 (1,1) The space here is too close.

Hard
First of all, this difficulty heavily abuses repeat sliders, which wouldn't be so bad if they weren't so common and didn't last more than one repeat. Half-beat sliders that repeat more than once are hard to read which makes it annoying to play for me imo. It also heavily abuses stacking circles with little consistency, which also makes it annoying to read. Just my two cents.
00:27:069 (1,1,1) It makes no sense for the slider velocity to be shorter than 00:24:246 (1,1,1) since they're basically the same musically, so I suggest you increase the slider velocity here.
00:29:187 to 00:29:893 This large, unmapped gap feels a bit odd, especailly when 00:26:187 to 00:26:893 was mapped and its pratically the same section of music.
00:33:775 (1) I think it would make sense if the slider velocity here was the same as 00:32:716 (1,1) since they are all mapping the same sounds with similar emphasis.
00:36:952 (1,2,3) These are too closely spaced. You should make the spacing consistent with the surrounding section.
00:47:363 (2) This circle is silent. It should probably have a Whistle and/or Finish to make it audible.
00:59:540 (1,2) This overlap makes it a bit difficult to read imo.
01:02:363 (1,2,3) The spacing here seems too close.
01:04:834 (5) The slider end is silent. It should have a Whistle and/or Finish.
01:19:481 (3,4) This overlap is also a little awkward to read.
01:23:010 (3,4) ^
01:25:657 to 01:26:363 This unmapped section breaks the pace a little imo.
01:26:363 (1,1) The spacing here is too close, especially when compared to 01:26:893 (1,1)
01:43:657 (1,2) The jump here seems too large.
01:54:599 (1,2) and 01:55:657 (1,2) The spacing here seems too small compared with how you spaced 1/2 beats in the rest of the map.
01:57:422 (1,2,1) The circles on top of both the slider's start and end with this apporach rate seems odd to read imo.
02:08:716 (3) Why is this slider velocity so high? It doesn't blend well with the rest of the sliders.
02:13:305 (1,2,3) This overlap looks uncomfortable to read.
02:15:775 (1,1,1,1) Why are these all NC? It feels like only the first slider should be NC.

Insane
00:08:716 (3,4) Why are these stacked? It feels like it should be spaced out.
00:17:540 (1,2) It doesn't make sense that these are stacked since 00:16:128 (2,3) and 00:16:834 (1,2) are spaced out and are mapping the same sounds.
00:18:952 (6,7,8) I don't understand why these need to be stacked.
00:19:834 (10) This slider seems rhythmically out of place, especially with the hitsounds, and should probably be switched around with 00:19:657 (9) on the timeline.
00:21:187 (1) Same case as ^. This slider isn't even on a tick. Also, the increase in slider velocity to 2.0x makes no sense here.
00:29:187 to 00:29:893 Same case as Hard where not mapping anything here kind of breaks the flow of the map.
00:32:540 (1) Again, this slider shouldn't start on a red-tick and should be switched with 00:32:363 (3) so that the right beats are emphasized.
00:38:716 (1,2,3) See 00:18:952 (6,7,8)
00:40:657 (4) I don't think the slider velocity shouldn't different than 00:40:128 (3). Sure, it sounds a tad bit quiter, but I don't think that's enough justification.
01:08:010 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) Imo, I think the hitsounds on this stream blends in too much with the music and doesn't give enough audible feedback.
01:25:834 (1) This isn't a part of the guitar, so you should hitsound it like it's a part of 01:24:599 (1,2,3,4).
01:26:893 (1) Not mapping the guitar here seems like a missed opportunity imo.
01:46:040 You're missing the piano note that's strung here. Imo, it would sound better if you turned this slider into quarter-notes so that it would blend better with 01:45:246 (1,2,3,4,5,6,7,8).
01:48:775 (9) ^

Expert
A lot of the hitsounds in this difficulty don't make any sense. I tried to mod the hit-sounds but gave up after like 30 seconds. Hitsounding is an area you need to work on overall and not just this difficulty imo.
00:27:422 and 00:27:952 It feels like there should be circles here since the sliders at 00:24:246 (1,1,1) have circles placed in between them.
00:32:540 (1) This slider should probably be two circles since you probably want to emphasize all the strings hits with a click like you did with 00:29:893 (1,2,3).
00:36:247 (2,3) It feels like the hitsounds on these circles should be reversed since claps sound better on the 2nd and 4th white ticks rather than red ticks.
00:37:306 (4) I don't know what a clap is doing here.
01:20:717 (1,2,3) Why do these all have different hitsounds? Same with 01:23:541 (1,1,1).
01:26:894 (1) Same thing as with Insane in terms of ignoring the guitar.
02:10:128 to 02:11:187 Why are you ignoring the drums here? They seem important enough to map imo.
02:11:187 to 02:21:422 The way you map kick-sliders in the section is pretty inconsistent. For instance, the kick-slider at 02:11:893 (7) indicates that you're placing a kick-slider right before the piano starts to increase in pitch again, so 02:12:422 (5,6) should be a kick-slider yet it isn't. Following this, 02:13:657 (3,9,10) should be a kick-slider, 02:14:363 (11) shouldn't be a kick-slider, and so on. I think this section needs to be reworked so that its more rhythmically consistent.
Topic Starter
871

CrestRising wrote:

from #modreqs

Timing
The Kiai timing sections should be consistent across all difficulties and shouldn't be over-used.

00:47:187 (For Easy) The Kiai time should start at 00:46:834 since its the start of the measure. + Done
02:04:481 (For Easy) This Kiai time should be moved to 02:05:893 since that's where the music climaxes. + Done

00:46:481 (For Normal, Hard) The Kiai should be moved to 00:46:834 since its best to start Kiai at the start of a new measure. + Done
01:09:422 (For Normal) This timing point should not have Kiai since it would make Kiai extend a beat longer than it should. + Done

02:04:481 (For Hard) Why does Kiai time end here? It doesn't make any sense.
+ Done

Easy
00:12:952 (1) This slider looks pretty complex and might be hard for an Easy player to read, especially with the way the slider end goes back into the slider. - For now I'll leave it.
00:15:069 (3) Same deal as ^, except a bit worse since the slider tick looks like its inside the slider end. - + changed
00:22:128 (2,1) I think the spacing here is too close and will lead an Easy player to click much sooner than they need to. I suggest you move it to the left side of the field so the player will know there is a longer pause between the two objects. - changed ( I've increased spacing a bit.)
00:32:716 (1) This slider also looks a bit difficult to read. - + changed
00:39:775 (2,1,2) The way these sliders overlap each other kind of makes it less readable, especially for an Easy player. - Changed ( not completely though.)
00:59:540 (2,1) The spacing here is too close. - + changed
01:07:305 (1) All sliders up to this point have been curved so making this slider a straight line look kind of off tbh. - + awawa TwT feels bad. Changed
01:23:540 (1,2,3,1) The spacing here is inconsistent since they are all the same spacing but the distance between 1 and 2 in the timeline is twice as short as the distance between 2, 3, and 1. I suggest you either move 1 and 2 closer together or put more space between 2, 3, and 1. - + changed ( i guess ? )
02:12:952 (2,1) It would sound better rhythmically if the slider was placed at 02:12:952 and the circle at 02:14:363 since you would be emphasizing the start of the new measure with a click instead of a slider end.
- + changed
I realy greatfull for modding this diff since it've bothered me for a while

Normal
00:04:481 (1,2) The low slider velocity makes the sliders look really scrunched up. - k i guess i have to raise slider velocity here ? ( i wanted to make it look shorter. well if its bad i'll change it)
*00:19:657 (6,1) The spacing here is too large for a 1/2 beat and you can't expect a Normal player to read these erratic jumps imo. I'm star-ing this because this issue pops up multiple times and I think its a notable issue in the map. - + changed( ahh it's such a pain to do easy/normal diffs when you only play higher ones )
00:20:716 (3,1) See * - + yep. this one is changed as well.
00:49:657 (1,2,3) The spacing here is too small, especially when compared to 00:48:246 (1,2,3) which came just before this. - + changed
01:19:305 (4) I think this slider would look better if the third node was not anchored or it looked more like 01:20:010 (5), since its mapping basically the same sound yet looks completely different than 4. - + changed
01:21:775 (1,2) Like *, the spacing from the slider end to 2 is too large for a 1/2 beat in a Normal difficulty. - + changed
01:27:422 (1,2) ^ - + changed
01:30:246 (1,2) ^ - + changed
02:01:305 (3,4) The spacing here is too close, when compared to 02:00:952 (2,3). - + changed
02:22:128 (1,1) The space here is too close.
- is it ? k i'll add a bit space here

Hard
First of all, this difficulty heavily abuses repeat sliders, which wouldn't be so bad if they weren't so common and didn't last more than one repeat. Half-beat sliders that repeat more than once are hard to read which makes it annoying to play for me imo. It also heavily abuses stacking circles with little consistency, which also makes it annoying to read. Just my two cents. - + ( Actually I get what you mean. This looks really annoying. I'll do something about it )
00:27:069 (1,1,1) It makes no sense for the slider velocity to be shorter than 00:24:246 (1,1,1) since they're basically the same musically, so I suggest you increase the slider velocity here. - + changed
00:29:187 to 00:29:893 This large, unmapped gap feels a bit odd, especailly when 00:26:187 to 00:26:893 was mapped and its pratically the same section of music. - sry dont get what's wrong here.
00:33:775 (1) I think it would make sense if the slider velocity here was the same as 00:32:716 (1,1) since they are all mapping the same sounds with similar emphasis.
00:36:952 (1,2,3) These are too closely spaced. You should make the spacing consistent with the surrounding section.
00:47:363 (2) This circle is silent. It should probably have a Whistle and/or Finish to make it audible.
00:59:540 (1,2) This overlap makes it a bit difficult to read imo.
01:02:363 (1,2,3) The spacing here seems too close.
01:04:834 (5) The slider end is silent. It should have a Whistle and/or Finish.
01:19:481 (3,4) This overlap is also a little awkward to read.
01:23:010 (3,4) ^
01:25:657 to 01:26:363 This unmapped section breaks the pace a little imo.
01:26:363 (1,1) The spacing here is too close, especially when compared to 01:26:893 (1,1)
01:43:657 (1,2) The jump here seems too large.
01:54:599 (1,2) and 01:55:657 (1,2) The spacing here seems too small compared with how you spaced 1/2 beats in the rest of the map.
01:57:422 (1,2,1) The circles on top of both the slider's start and end with this apporach rate seems odd to read imo.
02:08:716 (3) Why is this slider velocity so high? It doesn't blend well with the rest of the sliders.
02:13:305 (1,2,3) This overlap looks uncomfortable to read.
02:15:775 (1,1,1,1) Why are these all NC? It feels like only the first slider should be NC.
- + since im stupid that is fine.. need to change it as well.
due to your comment about revers sliders i replaced 80% of this diff TwT. that is tough. It's not even hard anymore. I have to rename it =(

Insane
00:08:716 (3,4) Why are these stacked? It feels like it should be spaced out. - + changed
00:17:540 (1,2) It doesn't make sense that these are stacked since 00:16:128 (2,3) and 00:16:834 (1,2) are spaced out and are mapping the same sounds.
00:18:952 (6,7,8) I don't understand why these need to be stacked. - + changed
00:19:834 (10) This slider seems rhythmically out of place, especially with the hitsounds, and should probably be switched around with 00:19:657 (9) on the timeline. - is it ?
00:21:187 (1) Same case as ^. This slider isn't even on a tick. Also, the increase in slider velocity to 2.0x makes no sense here. - speed up is no needed, i agree. though i think this slider is needed.
00:29:187 to 00:29:893 Same case as Hard where not mapping anything here kind of breaks the flow of the map. - ...? Ok i guess i finally get what you're talking about. Still i can see anything there except the break. sry TwT
00:32:540 (1) Again, this slider shouldn't start on a red-tick and should be switched with 00:32:363 (3) so that the right beats are emphasized.
00:38:716 (1,2,3) See 00:18:952 (6,7,8)
00:40:657 (4) I don't think the slider velocity shouldn't different than 00:40:128 (3). Sure, it sounds a tad bit quiter, but I don't think that's enough justification.
01:08:010 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) Imo, I think the hitsounds on this stream blends in too much with the music and doesn't give enough audible feedback.
01:25:834 (1) This isn't a part of the guitar, so you should hitsound it like it's a part of 01:24:599 (1,2,3,4).
01:26:893 (1) Not mapping the guitar here seems like a missed opportunity imo.
01:46:040 You're missing the piano note that's strung here. Imo, it would sound better if you turned this slider into quarter-notes so that it would blend better with 01:45:246 (1,2,3,4,5,6,7,8).
01:48:775 (9) ^
K i got it . but now looking through this diff i want to replace looots of notes and sliders.

Expert
A lot of the hitsounds in this difficulty don't make any sense. I tried to mod the hit-sounds but gave up after like 30 seconds. Hitsounding is an area you need to work on overall and not just this difficulty imo. - + hitsounding is my weak point ( as maping itself though TwT ). I'll probably gonna remake them because when i listen to them now ,those ***king claps almost killing me ( was i deaf when i first made this diff ? may be )
00:27:422 and 00:27:952 It feels like there should be circles here since the sliders at 00:24:246 (1,1,1) have circles placed in between them.
00:32:540 (1) This slider should probably be two circles since you probably want to emphasize all the strings hits with a click like you did with 00:29:893 (1,2,3).
00:36:247 (2,3) It feels like the hitsounds on these circles should be reversed since claps sound better on the 2nd and 4th white ticks rather than red ticks.
00:37:306 (4) I don't know what a clap is doing here.
01:20:717 (1,2,3) Why do these all have different hitsounds? Same with 01:23:541 (1,1,1).
01:26:894 (1) Same thing as with Insane in terms of ignoring the guitar.
02:10:128 to 02:11:187 Why are you ignoring the drums here? They seem important enough to map imo.
02:11:187 to 02:21:422 The way you map kick-sliders in the section is pretty inconsistent. For instance, the kick-slider at 02:11:893 (7) indicates that you're placing a kick-slider right before the piano starts to increase in pitch again, so 02:12:422 (5,6) should be a kick-slider yet it isn't. Following this, 02:13:657 (3,9,10) should be a kick-slider, 02:14:363 (11) shouldn't be a kick-slider, and so on. I think this section needs to be reworked so that its more rhythmically consistent.
AAAAH. Too much mistakes. It'll take a while to remove all issues :(
Though I realy appreciate your help !!!~ :) :) :)
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