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Rob Mayth - Heart To Heart (Nightcore Mix) [CatchTheBeat]

posted
Total Posts
23
Topic Starter
-Sh1n1-
This beatmap was submitted using in-game submission on miércoles, 03 de mayo de 2017 at 23:47:59

Artist: Rob Mayth
Title: Heart To Heart (Nightcore Mix)
Tags: dance techno remix tng thenutritiousguy shini Xinely XinCrin
BPM: 170,4
Filesize: 4246kb
Play Time: 02:15
Difficulties Available:
  1. Nely's Salad (1,8 stars, 234 notes)
  2. Platter (3,05 stars, 349 notes)
  3. Throb of Love (4,01 stars, 419 notes)
Download: Rob Mayth - Heart To Heart (Nightcore Mix)
Information: Scores/Beatmap Listing
---------------
Hi~~

Salad by Xinely
Platter by me
Throb of Love by me
Xinely
copy your hitsound to here ~
tell me if you want harder salad since star rating sucks

SPOILER
osu file format v14

[General]
AudioFilename: Rob Mayth - Heart to Heart (Nightcore Mix).mp3
AudioLeadIn: 0
PreviewTime: 106899
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
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WidescreenStoryboard: 1

[Editor]
Bookmarks: 8308,18167,51970,85773,97040
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Heart To Heart (Nightcore Mix)
TitleUnicode:Heart To Heart (Nightcore Mix)
Artist:Rob Mayth
ArtistUnicode:Rob Mayth
Creator:-Sh1n1-
Version:Nely's Salad
Source:
Tags:dance techno remix tng thenutritiousguy shini XinCrin
BeatmapID:0
BeatmapSetID:-1

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Xinnoh
Ew nightcore
Not much to say because it's pretty good already

General
I think the timing point might be a tiny bit early, just a touch though
02:13:852 (1) - Piano ends before the spinner, it's one of those hard multi bpm thingies, but I really don't think it matters because it's a spinner. Just end it before red tick and after blue one.

Salad
AR 6.5 OD 6.7 - Fix
  1. 01:08:343 (5) - Anti flow not really needed
  2. 01:32:815 (1) - Does this jump have similar patterns nearby?
idk salad/cup isn't easy to mod. This diff probably more akin to cup right now

Platter
  1. 00:25:738 (5) - Not much need for anti flow, could move to the other side
  2. 00:50:561 (1) - Put on the same spot as 00:49:857 (2) - ? Simplifies
  3. 01:08:519 (5) - Move closer, dash into hyperdash isn't rankable on platter (although few really care about that rule), make it walkable
    01:19:787 (5) - ^
    00:17:815 (7) - ^
  4. 01:38:449 (1,2,3) - Check hitsounds, whistles don't match other patterns
Rain
  1. 00:18:871 (3,4) - Probably too far since there's nothing too special in the music for that jump. The jump 00:18:695 (2,3) - needs to be bigger instead
  2. 00:21:512 (2,3) - Too far because while the distance is the same, it's harder because the catcher is moving in the same direction
  3. 00:39:294 (1) - Too far for this pattern
  4. 00:48:449 (2,1) - I don't think there should be changing distance snaps for this part, since the music is the same.
  5. 01:02:445 (1) - No sound on the slider head. there is a faint tick noise but it was on the previous red point too and wasn't mapped.
  6. 01:14:505 (3) - Not enough slider movement because of the jump spam. Make it higher SV + curved so it starts/ends at the same spot.
  7. 01:33:871 (5,1,2,3,4,1,2) - Quite repetitive
  8. 01:41:266 (1,2,3) - Consider using consistent spacing?
  9. 02:06:618 (1,2,1,2,3,4) - Too far for the slow part
    02:10:843 (5,5,1) - ^
Xinely
tried to make a bit harder.. star rating sucks pls dont believe it i even make dash every 2 stanzas
increase 0,11x star was so hard. if ppl still think my diff is a cup, pls suggest me place to jumps instead D:

SPOILER
osu file format v14

[General]
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[Metadata]
Title:Heart To Heart (Nightcore Mix)
TitleUnicode:Heart To Heart (Nightcore Mix)
Artist:Rob Mayth
ArtistUnicode:Rob Mayth
Creator:-Sh1n1-
Version:Nely's Salad
Source:
Tags:dance techno remix tng thenutritiousguy shini XinCrin
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172,268,10597,1,0,0:0:0:0:
412,268,11125,6,0,P|344:224|176:208,2,250
248,260,12885,1,0,0:0:0:0:
372,280,13238,1,0,0:0:0:0:
312,272,13414,1,0,0:0:0:0:
132,216,13942,6,0,L|4:216,1,125
132,196,14646,2,0,L|276:188,1,125
408,228,15350,2,0,P|332:296|288:304,1,125
188,284,16054,2,0,L|96:288,1,62.5
320,168,16759,6,0,P|344:232|312:280,1,125
250,284,17287,2,0,L|178:284,1,62.5
72,264,17815,1,0,0:0:0:0:
348,180,18167,6,0,P|412:176|492:192,2,125
280,212,19047,1,0,0:0:0:0:
112,192,19399,1,0,0:0:0:0:
48,200,19576,2,0,P|28:144|60:76,1,125
200,64,20280,1,0,0:0:0:0:
356,112,20632,1,0,0:0:0:0:
60,136,20984,5,0,0:0:0:0:
180,164,21336,1,0,0:0:0:0:
288,228,21688,1,0,0:0:0:0:
228,212,21864,1,0,0:0:0:0:
104,220,22216,1,0,0:0:0:0:
168,220,22392,2,0,L|296:224,1,125
444,220,23097,2,0,L|320:216,1,125
32,220,23801,6,0,P|78:178|138:165,1,125
300,180,24505,1,0,0:0:0:0:
220,176,24681,1,0,0:0:0:0:
456,216,25033,1,0,0:0:0:0:
500,192,25209,6,0,L|480:64,1,125
296,60,25914,2,0,P|236:56|168:92,1,125
44,164,26618,2,0,L|184:172,1,125
272,208,27146,2,0,P|180:180|108:248,1,187.5
400,252,28026,5,0,0:0:0:0:
276,248,28378,1,0,0:0:0:0:
152,244,28730,1,0,0:0:0:0:
24,236,29083,1,0,0:0:0:0:
300,228,29435,5,0,0:0:0:0:
472,248,29787,1,0,0:0:0:0:
336,216,30139,1,0,0:0:0:0:
404,212,30315,1,0,0:0:0:0:
480,208,30491,1,0,0:0:0:0:
284,160,30843,6,0,P|224:152|156:176,1,125
344,252,31547,2,0,L|468:252,1,125
196,200,32252,1,0,0:0:0:0:
328,212,32604,1,0,0:0:0:0:
464,236,32956,1,0,0:0:0:0:
480,188,33132,1,0,0:0:0:0:
464,136,33308,1,0,0:0:0:0:
164,192,33660,6,0,L|288:188,1,125
396,256,34364,1,0,0:0:0:0:
248,280,34716,1,0,0:0:0:0:
500,272,35069,2,0,L|472:136,1,125
312,120,35773,1,0,0:0:0:0:
248,120,35949,1,0,0:0:0:0:
184,120,36125,1,0,0:0:0:0:
444,180,36477,6,0,P|464:132|436:56,1,125
288,56,37181,1,0,0:0:0:0:
136,96,37533,1,0,0:0:0:0:
300,176,37885,1,0,0:0:0:0:
424,180,38238,1,0,0:0:0:0:
156,172,38590,1,0,0:0:0:0:
104,172,38766,1,0,0:0:0:0:
48,184,38942,1,0,0:0:0:0:
224,236,39294,6,0,L|372:236,1,125
456,168,39998,2,0,L|320:168,1,125
40,212,40702,6,0,L|48:344,1,125
172,344,41407,2,0,L|240:344,2,62.5
432,256,42111,2,0,L|384:120,1,125
204,84,42815,2,0,P|179:140|183:202,1,125
420,200,43519,5,0,0:0:0:0:
304,204,43871,1,0,0:0:0:0:
424,288,44223,2,0,L|496:288,2,62.5
148,288,44928,6,0,L|52:204,1,125
224,200,45632,1,0,0:0:0:0:
100,200,45984,1,0,0:0:0:0:
364,136,46336,6,0,P|416:184|432:240,1,125
256,180,47040,2,0,P|244:140|284:56,1,125
440,124,47745,6,0,P|468:178|324:240,2,250
312,104,49857,5,0,0:0:0:0:
192,96,50209,1,0,0:0:0:0:
342,93,50738,6,0,L|364:152,1,62.5
456,176,51090,2,0,L|420:228,1,62.5
280,256,51618,2,0,L|208:264,1,62.5
44,240,51970,6,0,L|40:104,1,125
200,108,52674,2,0,L|196:232,1,125
316,268,53378,2,0,P|374:246|435:254,2,125
68,292,54787,5,0,0:0:0:0:
192,296,55139,1,0,0:0:0:0:
392,300,55491,1,0,0:0:0:0:
264,296,55843,1,0,0:0:0:0:
436,236,56195,1,0,0:0:0:0:
240,188,56899,1,0,0:0:0:0:
396,180,57252,2,0,L|484:184,1,62.5
300,152,57604,6,0,L|152:148,1,125
76,200,58308,2,0,L|200:203,1,125
264,196,58836,1,0,0:0:0:0:
324,204,59012,2,0,L|456:204,2,125
200,188,60069,1,0,0:0:0:0:
356,124,60421,6,0,P|436:112|476:152,1,125
408,152,60949,1,0,0:0:0:0:
344,156,61125,2,0,L|208:140,1,125
256,192,61829,12,0,62885,0:0:0:0:
288,200,63238,5,0,0:0:0:0:
164,208,63590,2,0,L|36:204,2,125
228,208,64470,1,0,0:0:0:0:
288,220,64646,2,0,P|316:200|412:172,2,125
164,216,65702,1,0,0:0:0:0:
424,284,66054,6,0,L|432:140,1,125
228,160,66759,2,0,L|234:284,1,125
168,320,67287,1,0,0:0:0:0:
80,296,67463,2,0,P|36:248|24:168,2,125
160,312,68343,2,0,L|232:320,2,62.5
320,256,68871,6,0,L|456:248,1,125
304,168,69576,2,0,L|164:172,1,125
116,176,70104,1,0,0:0:0:0:
52,180,70280,2,0,P|88:140|148:92,1,125
256,112,70984,1,0,0:0:0:0:
364,164,71336,1,0,0:0:0:0:
80,164,71688,6,0,L|88:304,1,125
148,292,72216,1,0,0:0:0:0:
212,292,72392,1,0,0:0:0:0:
364,284,72745,2,0,L|436:280,1,62.5
352,212,73097,2,0,L|212:216,1,125
104,228,73801,5,0,0:0:0:0:
72,216,73977,1,0,0:0:0:0:
48,176,74153,1,0,0:0:0:0:
72,152,74329,1,0,0:0:0:0:
108,144,74505,1,0,0:0:0:0:
408,200,74857,6,0,P|432:144|400:84,1,125
236,92,75561,2,0,L|168:92,1,62.5
84,96,75914,2,0,L|92:228,1,125
236,196,76618,2,0,L|128:260,1,125
388,340,77322,6,0,P|444:312|508:324,2,125
272,344,78378,2,0,L|200:344,1,62.5
112,344,78730,2,0,P|108:300|116:212,1,125
292,176,79435,2,0,L|364:168,1,62.5
264,120,79787,2,0,L|200:128,1,62.5
40,152,80139,6,0,L|44:288,1,125
164,304,80843,2,0,L|296:312,1,125
352,324,81371,1,0,0:0:0:0:
436,336,81547,2,0,L|480:216,2,125
312,340,82604,1,0,0:0:0:0:
32,208,82956,5,0,0:0:0:0:
180,208,83308,1,0,0:0:0:0:
336,208,83660,1,0,0:0:0:0:
480,212,84012,1,0,0:0:0:0:
376,144,84364,6,0,P|192:124|120:280,1,375
396,312,85773,2,0,L|396:176,1,125
272,172,86477,2,0,L|404:168,1,125
148,312,87181,6,0,L|16:304,2,125
272,328,88238,1,0,0:0:0:0:
384,268,88590,2,0,L|524:272,1,125
412,192,89294,2,0,L|260:200,1,125
40,176,89998,6,0,P|28:132|44:48,2,125
204,180,91054,1,0,0:0:0:0:
56,224,91407,1,0,0:0:0:0:
200,244,91759,2,0,L|224:168,2,62.5
84,296,92463,1,0,0:0:0:0:
360,336,92815,6,0,L|384:204,1,125
260,192,93519,1,0,0:0:0:0:
384,184,93871,1,0,0:0:0:0:
232,112,94223,2,0,L|92:108,1,125
204,188,94928,2,0,L|280:184,2,62.5
80,196,95632,5,0,0:0:0:0:
184,264,95984,1,0,0:0:0:0:
280,184,96336,1,0,0:0:0:0:
176,176,96688,1,0,0:0:0:0:
440,236,97040,6,0,P|468:184|424:124,1,125
376,128,97569,2,0,L|292:132,1,62.5
188,128,98097,1,0,0:0:0:0:
312,124,98449,2,0,L|456:128,1,125
376,120,98977,2,0,L|300:132,1,62.5
188,128,99505,1,0,0:0:0:0:
452,180,99857,6,0,L|420:316,1,125
340,284,100385,2,0,L|356:208,1,62.5
480,200,100914,1,0,0:0:0:0:
208,96,101266,2,0,P|152:80|72:96,1,125
240,104,101970,2,0,P|296:120|376:104,1,125
100,92,102674,6,0,P|36:92|100:152,2,187.5
376,136,104083,2,0,P|428:220|352:272,2,187.5
252,160,105491,5,0,0:0:0:0:
144,140,105843,1,0,0:0:0:0:
256,84,106195,1,0,0:0:0:0:
380,92,106547,1,0,0:0:0:0:
232,120,106899,6,0,L|8:240,1,250
140,224,107956,1,0,0:0:0:0:
404,208,108308,5,0,0:0:0:0:
292,128,108660,1,0,0:0:0:0:
184,204,109012,1,0,0:0:0:0:
360,200,109364,1,0,0:0:0:0:
88,232,109716,6,0,L|80:96,1,125
196,56,110421,2,0,L|320:64,1,125
452,152,111125,2,0,P|400:228|364:248,1,125
232,248,111829,2,0,P|168:236|96:208,1,125
384,100,112533,6,0,P|472:120|388:196,1,250
248,172,113590,1,0,0:0:0:0:
372,236,113942,2,0,L|304:116,1,125
148,116,114646,2,0,L|23:108,1,125
280,104,115350,6,0,P|360:80|488:172,1,250
364,200,116407,1,0,0:0:0:0:
104,184,116759,2,0,L|100:48,1,125
280,64,117463,2,0,L|264:204,1,125
132,256,118167,6,0,P|156:184|300:224,1,250
424,232,119223,1,0,0:0:0:0:
144,244,119576,5,0,0:0:0:0:
372,292,120280,2,0,L|396:216,1,62.5
136,192,120984,5,0,0:0:0:0:
348,188,121688,1,0,0:0:0:0:
392,192,121864,1,0,0:0:0:0:
428,196,122040,1,0,0:0:0:0:
308,164,122392,2,0,L|184:168,1,125
56,164,123097,2,0,L|184:196,1,125
408,192,123801,6,0,P|492:252|396:344,1,250
264,320,124857,1,0,0:0:0:0:
116,324,125209,2,0,P|200:320|380:332,1,250
428,336,126090,1,0,0:0:0:0:
200,244,126618,6,0,L|192:100,1,125,0|0,0:0|0:0,0:0:0:0:
400,128,127322,2,0,L|384:252,1,125
256,192,128026,12,0,129435,0:0:0:0:
196,276,130843,5,0,0:0:0:0:
320,280,131195,1,0,0:0:0:0:
444,280,131547,1,0,0:0:0:0:
320,280,131900,1,0,0:0:0:0:
116,272,132252,5,0,0:0:0:0:
312,272,133052,1,0,0:0:0:0:
256,192,133852,12,0,135652,0:0:0:0:
Topic Starter
-Sh1n1-

Sinnoh wrote:

Ew nightcore
Not much to say because it's pretty good already

General
I think the timing point might be a tiny bit early, just a touch though
02:13:852 (1) - Piano ends before the spinner, it's one of those hard multi bpm thingies, but I really don't think it matters because it's a spinner. Just end it before red tick and after blue one. mmm ok, I finished at 02:15:602 -, is 1/8 actually

Platter
  1. 00:25:738 (5) - Not much need for anti flow, could move to the other side That's true, 00:25:738 (5,6) - Ctrl+H'ed
  2. 00:50:561 (1) - Put on the same spot as 00:49:857 (2) - ? Simplifies but the current one have a better movement, keeping the same distance at the same part will become boring imo.
  3. 01:08:519 (5) - Move closer, dash into hyperdash isn't rankable on platter (although few really care about that rule), make it walkable actually you don't need to press dash to catch everything if you tested it, so is not unrankable, but ok, I'll reduce the distances a bit.
    01:19:787 (5) - ^ ok
    00:17:815 (7) - ^ ok
  4. 01:38:449 (1,2,3) - Check hitsounds, whistles don't match other patterns I didn't notice that I uploaded before check my HS haha, anyways now is nice
Rain
  1. 00:18:871 (3,4) - Probably too far since there's nothing too special in the music for that jump. The jump 00:18:695 (2,3) - needs to be bigger instead placeholder :p well that's true, there isn't a special sound that deserve jump, but comm'on there isn't a big jump there, I'm using 1.60x when I have a couple of 1/2 sliders like 00:09:012 (2,3) - 00:11:829 (3,4) - etc, and 2.00 when I will add this kind of couples of sliders like 00:11:653 (2,3) - 00:08:836 (1,2) - etc
  2. 00:21:512 (2,3) - Too far because while the distance is the same, it's harder because the catcher is moving in the same direction I don't have any problem when playing here, also I'm keeping consistency with the most part of the intro, if you take a look I'm using only 1.60x, 2.00x and 2.60x or above for hyperdashes.
  3. 00:39:294 (1) - Too far for this pattern about hitsounds, 00:39:294 - and 00:39:998 - have a similar sound, about the whole pattern in 00:38:414 (2,3,4,5,6,1) - is fine cause I'm increasing the distances gradually, I always use this kind of patterns and is very fun to play imo, I can't find any problem.
  4. 00:48:449 (2,1) - I don't think there should be changing distance snaps for this part, since the music is the same. I'm trying to keep consistency with 00:39:998 (2,1) -, maybe the sounds aren't the same but about structure I feel that 00:48:449 (2,1) - deserve hyperdash.
  5. 01:02:445 (1) - No sound on the slider head. there is a faint tick noise but it was on the previous red point too and wasn't mapped. is a mirrored pattern with 01:02:181 (5) -, you shouldn't follow every sound you heard, also if there isn't a sound at some parts, you should try to create a new one with your notes, I learned it at Taiko, also CLSW said something about it long time ago, anyways there isn't a problem here.
  6. 01:14:505 (3) - Not enough slider movement because of the jump spam. Make it higher SV + curved so it starts/ends at the same spot. I don't understand tbh, 01:14:505 (3) - is trying to following the same movement as 01:14:153 (1,2) - to be more confortable.
  7. 01:33:871 (5,1,2,3,4,1,2) - Quite repetitive not for me, music is repetitive
  8. 01:41:266 (1,2,3) - Consider using consistent spacing? you don't understand my purpose here, I'm trying to do something similar as 01:00:421 (1,2,3,4,5,6,7,8) - , but taking 01:00:773 (3,4,5) - only, is more playable than a straight movement.
  9. 02:06:618 (1,2,1,2,3,4) - Too far for the slow part but all parts have the same distance: 02:00:808 (5,1) - 02:02:216 (5,1) - etc, just keeping consistency
    02:10:843 (5,5,1) - ^ yeah I'm agree here, also I reduced at 02:11:459 - too for consistency.
Thanks for mod, I remapped kiai time to have a better spread with platter, currently there is a high gap but is still aceptable considering is the last diff.
Unlucky_w
from mod.queue

this map well done,
i literally can't seems to find any major problems..
sorry if I'm useless >-<'

Salad
00:36:125 (7) - Move to x:312 then move 00:36:477 (1) - to x:484, this seems to be a good pattern, although it's negligible.
00:57:252 (7) - Move to x:380, a bit closer to the next combo.
01:29:998 (1) - Curve this a bit more
I somehow can't find more

Platter
00:07:604 (1) - x:352 instead of 355, got a feeling like you need to dash but you really don't..
01:55:350 (4) - Move it to x:80 to create Hdash; because it's similar as 01:53:590 (3,1) - .

Throb Of love
00:24:681 (6) - I would curve this slider instead for a better flow
00:26:089 (6) - ^
00:36:477 (1) - Curve this
00:59:540 (4,5) - Likely prefer if there's a Hdash here (curved the slider vertically).

Welp Good Luck
Topic Starter
-Sh1n1-

FastYoshi wrote:

from mod.queue

this map well done,
i literally can't seems to find any major problems..
sorry if I'm useless >-<'

Platter
00:07:604 (1) - x:352 instead of 355, got a feeling like you need to dash but you really don't.. mm I don't understand tbh, it's currently a hyper dash between 00:07:604 (1,2) -
01:55:350 (4) - Move it to x:80 to create Hdash; because it's similar as 01:53:590 (3,1) - . well I was trying to avoid that cause I didn't enphasize 01:53:942 (1) - for vocal, I did it for the strong cymbal sound but fixed.

Throb Of love
00:24:681 (6) - I would curve this slider instead for a better flow mmm why not? fixed
00:26:089 (6) - ^ okie, for consistency with the previous one, fixed
00:36:477 (1) - Curve this nope, I'm trying to make a mirrored pattern with 00:37:181 (2) -
00:59:540 (4,5) - Likely prefer if there's a Hdash here (curved the slider vertically). not strong enough to make a hdash imo

Welp Good Luck
Thank you very much <3 I really apreciate it <3
Aerene
ey from my queue \o (sorry if its kinda late, school sucks)

Throb of love:
Comment: Clean, although the cs was a bit small in my opinion. Try cs 4.

00:06:899 (1,2,3,4) - I would reduce the sound here even more
00:25:913 (5,6) - I wanted to have consistency with the platter, so I would remove (5) and put (6) there.
00:50:737 (2,3,4,5) - I would add a proggressing sound here.
00:51:970 (2,3) - In my opinion, this sounds wrong. (2) sliderend has a prominent sound, while (3) doesn't. But they have the similar structure (both vertical). I would just shorten (2) and make a reverse arrow.
00:54:083 (5) - Reduce the sound here and and make this curved. It would Play fun in my opinion.
00:54:787 (1,2) - Would shorten them and make them a reverse arrow again (Make sure that they trigger a hyper lol)
01:17:322 (1) - Same reason as above.
01:25:773 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Sliders are too repetitive on my side. Try to apply more patterns in this part.
01:35:281 (4) -
01:52:533 (1,2,3) - in the second kiai, this is the only pattern that don't have a hyper on it. I would just remove (3) and (4), then make a slider (Move the slider in the right to make it (2) a hyper).

Platter:
My sound mod also applies here.
Comment: Decent. Try Cs 3.5 to have a better spread if you followed my cs4 advice.
00:45:632 (5,6) - Would make them the same as 00:35:773 (2,3) -
01:14:505 (5) - Would move this at x:320 to trigger a hyper.

That's all I can find tbh in platter, it was pretty decent and fun flow.

Goodluck \o
I hope my mod is helpful.
Hibari_Yagyu
Throb of Love
  1. 01:04:822 (2,3) - Podrias moverlos hasta X512
  2. 01:05:702 (6) - Haz que apunte mas a la derecha (el final del slider, claro)
  3. A mi parecer una nota aqui 01:06:583 - mantiene bastante bien el ritmo, por mas que no alla sonido
  4. 01:08:871 (1,2) - Y si haces que apunten hacia dentro en vez de afuera?
  5. 01:10:456 (2) - Mas a la derecha, pero no mucho
  6. 01:10:632 (3) - Mas a la izquierda, pero no mucho x2
  7. 01:10:808 (4) - ^ Lo mismo ewe
  8. 01:10:984 (5) - ^ Lo mismo ewe x2
  9. 01:11:336 (6) - Mas a la derecha
  10. 01:13:801 (1,2,3,4) - Que tal si lo abres un poco mas?
  11. 01:48:572 (2) - Un poco mas a la izquierda, no hace daño a nadie xD
  12. 01:53:061 (4) - Lo mismo con ese salto
Rapido y sencillo, ideal para todos los farmeros, digo, familia (?
Topic Starter
-Sh1n1-

-Nicotine wrote:

ey from my queue \o (sorry if its kinda late, school sucks)

Throb of love:
Comment: Clean, although the cs was a bit small in my opinion. Try cs 4.

00:06:899 (1,2,3,4) - I would reduce the sound here even more not necessary imo but I found a double green line at this spot, thank you.
00:25:913 (5,6) - I wanted to have consistency with the platter, so I would remove (5) and put (6) there. 00:25:913 (5,6) - it's a mirroed pattern of 00:24:505 (5,6) - so I wanna keep uwu.
00:50:737 (2,3,4,5) - I would add a proggressing sound here. I like simple hitsounds, adding 1 green line to change the volume +10 won't affect it so much
00:51:970 (2,3) - In my opinion, this sounds wrong. (2) sliderend has a prominent sound, while (3) doesn't. But they have the similar structure (both vertical). I would just shorten (2) and make a reverse arrow. mm but is the same at 00:54:787 (1,2) -
00:54:083 (5) - Reduce the sound here and and make this curved. It would Play fun in my opinion. I'm increasing the distances gradually.
00:54:787 (1,2) - Would shorten them and make them a reverse arrow again (Make sure that they trigger a hyper lol) I don't think reverse is a good option tbh.
01:17:322 (1) - Same reason as above. same
01:25:773 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Sliders are too repetitive on my side. Try to apply more patterns in this part. but I used variety between horizontal and vertical.
01:52:533 (1,2,3) - in the second kiai, this is the only pattern that don't have a hyper on it. I would just remove (3) and (4), then make a slider (Move the slider in the right to make it (2) a hyper). It was on purpose, try to listen the music and feel the movement I did with 01:52:797 (2,3,4,1,2) - is like increasing the distance gradually again

Platter:
My sound mod also applies here.
Comment: Decent. Try Cs 3.5 to have a better spread if you followed my cs4 advice.
00:45:632 (5,6) - Would make them the same as 00:35:773 (2,3) - why? vocal is different so I tried to add variety
01:14:505 (5) - Would move this at x:320 to trigger a hyper. first of all, 1/4 hyperdash at platter are unrankable unless the bpm is less than 120, second I can't hear a strong sound that deserve a hyperdash.

That's all I can find tbh in platter, it was pretty decent and fun flow.

Goodluck \o
I hope my mod is helpful.

Hibari_Yagyu wrote:

Throb of Love
  1. 01:04:822 (2,3) - Podrias moverlos hasta X512 hasta 502 como maximo
  2. 01:05:702 (6) - Haz que apunte mas a la derecha (el final del slider, claro) mis distancias estan exactas y guardan consistencia con patrones anteriores, no veo la necesidad de romper mi consistencia para direccionar un slider, aparte de que es un mirrored de 01:05:350 (5) -
  3. A mi parecer una nota aqui 01:06:583 - mantiene bastante bien el ritmo, por mas que no alla sonido no es mala idea, dejame pedir mas opiniones, no quiero que luego me digan, overmap overmap xD
  4. 01:08:871 (1,2) - Y si haces que apunten hacia dentro en vez de afuera? es para agregar variedad ya que el siguiente patron apunta hacia adentro ( 01:10:984 (5,6) - )
  5. 01:10:456 (2) - Mas a la derecha, pero no mucho distancias exactas
  6. 01:10:632 (3) - Mas a la izquierda, pero no mucho x2 normalmente cuando mapeo algo lo hago con distancias asi que no suelo cambiar distancias a menos que haga remapeo, y no veo la necesidad de hacer un remapeo dejame decirte.
  7. 01:11:336 (6) - Mas a la derecha lo mismo que el anterior
  8. 01:13:801 (1,2,3,4) - Que tal si lo abres un poco mas? oks
  9. 01:48:572 (2) - Un poco mas a la izquierda, no hace daño a nadie xD esque se va a ver feito :(
  10. 01:53:061 (4) - Lo mismo con ese salto las distancias que puse son exactas asi que lo siento uwu
Rapido y sencillo, ideal para todos los farmeros, digo, familia (? haha gracias.
RockerYael
Nely's Salad
  1. Try cure this slider 00:11:125 (1) - and do Ctrl + G
  2. Move this pattern 00:12:885 (2,3,4) - to X192
  3. 00:16:054 (4) - Ctrl + G
  4. Reduce distance between this note 00:23:801 (1) - and this 00:23:097 (7) -
  5. 00:33:132 (6) - X488
  6. Move this 00:39:998 (2,1) - a little, to left
  7. Try curve this sliders 01:06:054 (1,2) -
That's all, good luck ♥
ZiRoX
[Salad]
  1. 00:06:899 (1,2,1) - The whole movement/distance here feels a bit harsh to be the first pattern on the Salad, since there's direction changes and a tight distance that could be confounded with a dash. Maybe you can stack 00:06:899 (1,2) - a bit more like 00:10:421 (3,4) -
  2. 00:24:505 (2,3) - I'd also stack this pattern a bit more for a bit some leniency, and also some consistency with the other patterns.
  3. 00:30:491 (5,1) - I'd make this a prominent dash, since it can be easily done by walking now. If you keep this as it is, it breaks the "dash every 4/1 thing used in this section" in an odd way (as in 00:29:435 (1) -, 00:32:604 (4) -, 00:33:660 (1) -, 00:35:069 (4) -, 00:36:477 (1) -)
  4. 00:37:533 (3,4,5,6,7,8,1) - This part also breaks that consistency. I would have expected dashes to 00:37:885 (4) - and 00:39:294 (1) - instead, which are the strongest downbeats in comparison to 00:38:590 (6) - , which might have a higher pitched piano, but it's still weaker than the two downbeats mentioned before.
  5. 00:41:407 (2,3) - The repeat slider followed by an antiflow dash might be a bit hard, maybe you can make the repeat slider a bit more vertical so it doesn't have that much horizontal movement before going into the dash?
  6. 00:47:040 (2,1) - I expected a clearer and stronger dash here, both as an ending to the section and your hitsounding.
  7. 00:55:491 (3,4) - I'd move this two a bit to the left, both to reduce the (2,3) distance making it more clearly walkable (in direct comparison to the previous one) and to make 00:55:843 (4,5) - a proper dash, which is quite fitting IMO.
  8. 00:56:195 (5,6) - Maybe you could make this a slider instead? There's a held sound and I think it fits nicely.
  9. 00:57:252 (7,1) - Maybe you can make the first slider a bit more vertical, so there isn't that much movement before the 1/2 dash to add some leniency to the pattern.
  10. 01:08:343 (5,1) - The repeat followed by an antiflow dash feels a bit hard to me. I'd move 01:08:871 (1) - to the left of the repeat slider and move (2) accordingly. Maybe the following pattern works for you too:
  11. I'd take the dashes out in 01:26:477 (3,1) - and 01:29:294 (4,1) - so you create some contrast for when the drums kick in more strongly in 01:31:407 - .
  12. 01:33:871 (3,4) - I expected a dash here given the dash on 01:32:463 (5,1) - .
  13. 01:39:505 (6,1) - I'd also take the dashes out in 01:39:505 (6,1) -, 01:40:914 (3,4) -, 01:41:970 (5,1) - and 01:42:674 (1,2) - since the intensity of the song diminishes (the volume lowers in a significant way)
  14. 01:50:421 (2,3) - A dash would be really fitting between these two because of the downbeat.
  15. 01:52:533 (1) - I'd make this a repeat 1/1 slider, since you're omitting the kick in the middle of it, which you did map throughout the whole song, so it's really weird to ignore it this late and during the last Kiai.
  16. 01:55:350 (1) - ^Same here.
  17. 01:57:463 (4,1) - A dash would be fitting here IMO.
  18. 02:00:280 (2) - I'd move this a bit to the left, since the current distance feels a bit too large for the calm feeling of this section.
  19. 02:03:097 (6,1) - I'd take this dash out because it's the only dash in the whole section, so it doesn't fit that much IMO.
[Platter]
Quizás en el momento en el que creaste este mapa no tenías tanta experiencia mapeando CtB, pero es bastante evidente que para esta diff agarraste la Rain, reduciste el CS, el AR, el SV y moviste un par de cosas y lo llamaste una Platter. Por ejemplo, 00:06:899 (1,2,3,4,1,2,3,1,2,3,1) - es lo mismo que la Rain pero con un poco menos de distancia. Y esos cambios no siempre son suficientes para bajar de una diff a otra. No voy a modear esto en detalle, porque hay muchas cosas que no están funcionando por la forma en la que "mapeaste" esta diff.
  1. La intro tiene una densidad de HDashes similar a la del Kiai, lo que no tiene sentido con la diferencia en intensidad de ambas partes. Para mí la intro quizás ni debiera tener HDashes.
  2. Hay muchos patterns incómodos de jugar porque vienen directamente de la Rain. Por ejemplo, en 00:07:427 (4,1,2) - el dash corto seguido de un HDash puede ser fácil de missear; 00:11:653 (2,3,4) - requiere algo de precisión para hacerlo sin dash, y no tiene mucho sentido que ambas distancias sean iguales; 00:16:759 (4,5) - es una distancia bastante ambigua, es díficil de hacer sin dash pero en la canción no hay nada que insinúe un dash; 00:17:639 (6,7,8) - esto también no es fácil de hacer sin dash y puede hacer que se falle el HDash fácilmente; 00:22:392 (1,2) - tiene demasiado movimiento; 00:25:209 (4,5) - esta distancia no es fácil de caminar; etc.
  3. 00:51:970 - Esta sección, que a ratos es bastante más intensa que la intro no tiene ningún HDash...
  4. 01:02:445 (1) - Esto suena demasiado raro, porque sigue un 1/4 que dejaste de seguir en el tick azul anterior, yo lo dejaría solo como un círculo en el tick blanco.
  5. 01:14:417 (4) - Aquí perdiste una gran oportunidad para un buen HDash de 1/2, pero que no pudiste poner porque decidiste mapear el 1/4.
  6. 01:24:364 (1,2,3,4,5,1,2,3,4,5) - ¿Es necesario seguir unos 1/4 tán debiles en una Platter?
  7. 01:31:407 (1,2,3,4,5,1,2,3,4) - Sé que la canción se vuelve más intensa, pero no sé si tanto para tener un HDash cada 2/1 y, encima de eso, con bastantes cambios de dirección y dashes entre medio.
  8. 01:48:308 - Y luego tienes un Kiai Time con sólo 2 HDashes...
[Rain]
  1. 00:07:780 (2,3) - Me parece que podrías acortar un poco el dash, a ratos lo siento un poco ajustado.
  2. 00:08:836 (1,2,3) - Creo que deberías poner los dos sliders primero y luego el círculo, porque de esa forma sigues mejor la voz. No es fácil alternar entre los sonidos en el fondo y la voz, y en este caso no queda tan bien, por lo que te sugiero que seas más consistente en seguir la voz.
  3. 00:11:653 (2,3,4) - Acá igual pondría los sliders primero, además me parece que el patttern se pasa un poco en el movimiento para esta sección. Yo inclinaría un poco (3).
  4. 00:14:470 (2,3,4) - ^Lo mismo acá, sería mejor que siguieras la voz.
  5. 00:16:759 (1,2) - Este dash es bastante ajustado luego del HDash. Yo movería (2) un poco hacia la izquierda para hacerlo un poco más fácil.
  6. 00:21:512 (2,3,4) - Acá también te sugiero seguir la voz.
  7. 00:26:090 (6) - Este slider no está siguiendo nada. No sigue la voz, porque hay claramente un sonido vocal en el tick blanco del centro, no sigue los sonidos de 1/2 que seguía el pattern previo. Yo sugeriría que lo reemplaces por círculos a 1/2.
  8. 00:28:026 (1,2,3,1,2,3) - Esto está mal snappeado, el piano va a 1/3
  9. 00:50:561 (1,2,3,4,5) - Siento que esto podría tener un poco más de movimiento, partes que no tienen mucha más intensidad (o incluso podría decirse que menos) como 00:53:378 (1,2,3,4) - tienen más movimiento.
  10. 00:56:195 (3,1,2) - No me parece que las notas sean tan intensas como para tener esos dash, yo reduciría las distancias.
  11. 00:58:924 (5,1) - Este dash de 1/4 me parece un poco incómodo y sorpresivo. Yo lo reduciría un poco.
  12. 01:02:445 (1) - El mismo comentario que para la Platter.
  13. 01:22:956 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - El combo está muy largo.
  14. No entiendo por qué la sección que parte en 01:37:040 - tiene las mismas distancias que la sección anterior, cuando la intensidad es claramente menor. Yo reduciría las distancias en esta parte en forma general.
Topic Starter
-Sh1n1-

ZiRoX wrote:

[Platter]
Quizás en el momento en el que creaste este mapa no tenías tanta experiencia mapeando CtB, ayy que grosero :'( ¿puede ser que tengamos otra mentalidad de spread? Tratare de explayarme al maximo para ver si algo de lo que hice puede mantenerse, lo que pasa es que yo mapeo otros modos y aveces distorsiono mis ideas y termino mezclando cosas de otros modos que no van y te entiendo. En esta diff uso una estructura de Hard asi que no veo mucho el problema en el tema de estructura, ahora hablando de movimientos, creo que las distancias que use son aceptables en una Platter, no exagere en nada. pero es bastante evidente que para esta diff agarraste la Rain, reduciste el CS, el AR, el SV y moviste un par de cosas y lo llamaste una Platter. Por ejemplo, 00:06:899 (1,2,3,4,1,2,3,1,2,3,1) - es lo mismo que la Rain pero con un poco menos de distancia. Y esos cambios no siempre son suficientes para bajar de una diff a otra. Eso no es cierto, ciertas partes estan basadas en la Rain, porque segun los mapas que he visto y por la preferencia que tengo de patrones, si reducimos las distancias pero manteniendo la misma idea del patron (el cuerpo, la forma), queda un mejor spread, ya que seria una mejor introduccion hacia la Rain (puedes confirmarlo con la intro de mi ultimo mapa rankeado de ctb), a pesar de eso, soy una persona que detesta los dramas, a pesar de no estar de acuerdo con algo, prefiero quedarme callado, asi que hare todo lo que este en mis manos para poder seguir tus sugerencias al maximo, claro, eso no significa que remapeare y aceptare todo, como ya dije previamente, tratare de explayarme al 100% para tratar de mantener algunos patroncitos ya que mis patrones actuales no estan en conflicto con mis preferencias y no rompo ninguna regla. No voy a modear esto en detalle, porque hay muchas cosas que no están funcionando por la forma en la que "mapeaste" esta diff. Ok, esas comillas dicen mucho... pero mejor voy a tu mod.
  1. La intro tiene una densidad de HDashes similar a la del Kiai, lo que no tiene sentido con la diferencia en intensidad de ambas partes. Para mí la intro quizás ni debiera tener HDashes. tienes razón, solo me quede con un hyperdash en el intro
  2. Hay muchos patterns incómodos de jugar porque vienen directamente de la Rain. Por ejemplo, en 00:07:427 (4,1,2) - el dash corto seguido de un HDash puede ser fácil de missear es un patron normal de platter, mbomb los usa mucho y me gustan, las distancias están exactas en cada movimiento asi que no quiero malograr mis consistencias; 00:11:653 (2,3,4) - requiere algo de precisión para hacerlo sin dash, y no tiene mucho sentido que ambas distancias sean iguales ahh? pero si estoy usando 1.50x como distancia normal entre cada nota, no he agregado mas distancia ni nada, todo sigue manteniendo consistencia con lo anterior por lo que no le veo el problema, tratare de inclinar los sliders un poco para tratar de bajarle la intensidad al movimiento pero las distancias están guardando consistencia así que no las reduciré; 00:16:759 (4,5) - es una distancia bastante ambigua, es díficil de hacer sin dash pero en la canción no hay nada que insinúe un dash hay un sonido en 00:17:287 - que estoy enfatizando con 2.00x de distancia, eso ni es jump; 00:17:639 (6,7,8) - esto también no es fácil de hacer sin dash y puede hacer que se falle el HDash fácilmente; 00:22:392 (1,2) - tiene demasiado movimiento fácil de coger sin apretar dash; 00:25:209 (4,5) - esta distancia no es fácil de caminar es obvio ya que mi intension es agregar mas movimiento ahi, como te dije anteriormente, el sonido de tamborcillo que hay en 00:25:914 - lo estoy enfatizando con 2.00x, la carencia de hyperdashes en esta diff a comparacion con la Rain me da la necesidad de almenos enfatizar con dashes normales, no crees que es bueno para el spread?; etc.
  3. 00:51:970 - Esta sección, que a ratos es bastante más intensa que la intro no tiene ningún HDash... Agregado el hyperdash
  4. 01:02:445 (1) - Esto suena demasiado raro, porque sigue un 1/4 que dejaste de seguir en el tick azul anterior, yo lo dejaría solo como un círculo en el tick blanco. ¿Por donde? si son mirrored ( 01:02:181 (5,1) - )
  5. 01:14:417 (4) - Aquí perdiste una gran oportunidad para un buen HDash de 1/2, pero que no pudiste poner porque decidiste mapear el 1/4. pero si no hay sonido fuerte, ¿porque deberia de agregarle hyperdash? es por eso que agregue una nota ahi para continuar con el stream y el hyperdash lo deje para el siguiente patron en 01:14:857 (1,2) -
  6. 01:24:364 (1,2,3,4,5,1,2,3,4,5) - ¿Es necesario seguir unos 1/4 tán debiles en una Platter? no son tan debiles y prefiero seguir eso en vez de seguir vocal, pero por si acaso preguntare por mas opiniones ahi
  7. 01:31:407 (1,2,3,4,5,1,2,3,4) - Sé que la canción se vuelve más intensa, pero no sé si tanto para tener un HDash cada 2/1 y, encima de eso, con bastantes cambios de dirección y dashes entre medio. creeme que remapie esa parte sin hyperdashes y no me gusto, luego solo deje 2 y tampoco me gusto asi que decidi mantener los hyperdashes pero si arregle los cambios de direcciones, al menos un poco xd
  8. 01:48:308 - Y luego tienes un Kiai Time con sólo 2 HDashes... bueno agrege uno mas por ahi, pero no es que me invente los hyperdashes, solo los agrego si el sonido es muy fuerte, ni siquiera queria agregar hyperdash en 01:54:998 (3,4) - porque no me gusta enfatizar ese vocal pero el mirrored lo pedia asi que ahi lo puse.
[Rain]
  1. 00:07:780 (2,3) - Me parece que podrías acortar un poco el dash, a ratos lo siento un poco ajustado. Tiene consistencia con todas las distancias que uso normalmente, no se si puedes escuchar el sonido de tambor que hay en 00:08:308 -, yo normalmente lo sigo con una distancia de 2.00x (00:09:012 - 00:10:597 - 00:11:125 - 00:13:414 - etc...) es por eso que por ahora lo mantendre asi, los testie muchas veces y no me causo ni un problema ni una sola vez, espero que estes de acuerdo.
  2. 00:08:836 (1,2,3) - Creo que deberías poner los dos sliders primero y luego el círculo, porque de esa forma sigues mejor la voz. No es fácil alternar entre los sonidos en el fondo y la voz, y en este caso no queda tan bien, por lo que te sugiero que seas más consistente en seguir la voz. Déjame explicarte el porque de mi patrón, yo soy un mapper de estructura clásica, por lo que respeto mucho los sonidos que hay en los white ticks, me los salto en casos muy particulares como 00:07:956 - ya que no hay sonido fuerte y ya que 00:07:780 - es un sonido enfatisable, y como ya te habras dado cuenta, en 00:09:012 - se puede escuchar un sonido muy similar que necesita un énfasis de jump o al menos de movimiento, sigue muy bien el instrumental a mi parecer, hablando de consistencia, no entiendo a que te refieres, ya que no estoy siguiendo vocal en ninguna parte del mapa.
  3. 00:11:653 (2,3,4) - Acá igual pondría los sliders primero, además me parece que el patttern se pasa un poco en el movimiento para esta sección. Yo inclinaría un poco (3). Creo que en la estructura no fui muy lacónico pero deje todo bien claro en el punto anterior, no creo que cambie mucho la inclinación de mis sliders, pero lo voy a hacer.
  4. 00:14:470 (2,3,4) - ^Lo mismo acá, sería mejor que siguieras la voz. Bueno basicamente lo mismo.
  5. 00:16:759 (1,2) - Este dash es bastante ajustado luego del HDash. Yo movería (2) un poco hacia la izquierda para hacerlo un poco más fácil. Bueno el movimiento era de 2.00x que mantenia una consistencia con mis distancias habituales de jump, pero no pasa nada si reduzco la distancia un poco, espero que 1.80x solucione un poco esto.
  6. 00:21:512 (2,3,4) - Acá también te sugiero seguir la voz. No una vez mas.
  7. 00:26:090 (6) - Este slider no está siguiendo nada. No sigue la voz, porque hay claramente un sonido vocal en el tick blanco del centro, no sigue los sonidos de 1/2 que seguía el pattern previo. Yo sugeriría que lo reemplaces por círculos a 1/2. Bueno basicamente es un patron mirrored de 00:24:505 (5,6) -, no sigo vocales una vez mas, voy a ir directo con 00:26:090 (6) -, ya que no sigo vocal, la opcion de seguir el tick blanco en 00:26:266 - queda descartado, segundo, me mencionaste los sonidos 1/2 que venia siguiendo con 00:23:801 (1,2,3,4,5) -, una vez mas 00:24:681 - tiene ese peculiar sonido de tambor asi que lo volvi a enfatizar con 2.00x e hice un slider 1/1 para agregar un poco mas de variedad, tercero que 00:25:913 (5) - es un sonido fuerte que facilmente podria forzar un jump con la siguiente nota y pasar desapercibido, me gusta trabajar mucho con consistencias y distancias por lo que no considero que romper mi consistencia sea muy necesario, ya que si hago notas en 1/2, basicamente haria un slider reverse aqui, el movimiento seria el mismo, y ya que tengo mi slider bien inclinado con mi slider tick rate en 2, es practicamente lo mismo, ademas un pequeño descanso (ya que el slider hace que sea un movimiento mas suave) juega como buen preludio para el spin que tengo a continuacion.
  8. 00:28:026 (1,2,3,1,2,3) - Esto está mal snappeado, el piano va a 1/3. Apesto en estas cosas haha, aca si totalmente de acuerdo contigo.
  9. 00:50:561 (1,2,3,4,5) - Siento que esto podría tener un poco más de movimiento, partes que no tienen mucha más intensidad (o incluso podría decirse que menos) como 00:53:378 (1,2,3,4) - tienen más movimiento. Para nada de acuerdo, yo creo que 00:53:378 (1,2,3,4,5) - tiene mas intensidad, recuerda que sigo mas el instrumental, asi que voy a agregar mas movimiento donde el instrumental sea mas prominente.
  10. 00:56:195 (3,1,2) - No me parece que las notas sean tan intensas como para tener esos dash, yo reduciría las distancias. No estoy usando dashes, son las distancias normales que he usado durante todo el mapa, me explico, para transiciones normales he usado 1.60x, para dashes he usado 2.00x y para hyperdashes de 2.60x hacia arriba
  11. 00:58:924 (5,1) - Este dash de 1/4 me parece un poco incómodo y sorpresivo. Yo lo reduciría un poco. no es dash :'( es totalmente jugable sin apretar el boton del dash, intentalo y veras que no miento, trate de juntarlos un poco y se ve visualmente muy junto asi que lo mantendre como esta por ahora.
  12. 01:02:445 (1) - El mismo comentario que para la Platter. decidi empezar con tu mod desde la rain para poder hacer mejores cambios en la platter luego, pero supongo que te respondere lo mismo en la platter ya que 01:02:445 (1) - es un mirrored de 01:02:181 (5) - y me gustaria escuchar una opinion mas de esto ya que yo suelo usarlo en Taiko y Std y nunca me han dicho que este mal, ademas suena tan bien, no entiendo que parte es rara.
  13. 01:22:956 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - El combo está muy largo. te juro que no me di cuenta y eso que lo revise varias veces orz
  14. No entiendo por qué la sección que parte en 01:37:040 - tiene las mismas distancias que la sección anterior, cuando la intensidad es claramente menor. Yo reduciría las distancias en esta parte en forma general. reduci un poco las distancias y trate de no hacer muchos movimientos bruscos, espero que este mejor.
Gracias por el mod, waiting for Himely
Xinely

FastYoshi wrote:

from mod.queue

Salad
00:36:125 (7) - Move to x:312 then move 00:36:477 (1) - to x:484, this seems to be a good pattern, although it's negligible. want a dash here so i cant move this pattern
00:57:252 (7) - Move to x:380, a bit closer to the next combo. supposed for dash
01:29:998 (1) - Curve this a bit more
I somehow can't find more

RockerYael wrote:

Nely's Salad
  1. Try cure this slider 00:11:125 (1) - and do Ctrl + G dunno why i should ctrl+g, it will ruin the spacing and flow imo
  2. Move this pattern 00:12:885 (2,3,4) - to X192 similar like above, i follow the ds here
  3. 00:16:054 (4) - Ctrl + G same like before
  4. Reduce distance between this note 00:23:801 (1) - and this 00:23:097 (7) -
  5. 00:33:132 (6) - X488
  6. Move this 00:39:998 (2,1) - a little, to left
  7. Try curve this sliders 01:06:054 (1,2) - supposed for vertical
That's all, good luck ♥

ZiRoX wrote:

[Salad]
  1. 00:06:899 (1,2,1) - The whole movement/distance here feels a bit harsh to be the first pattern on the Salad, since there's direction changes and a tight distance that could be confounded with a dash. Maybe you can stack 00:06:899 (1,2) - a bit more like 00:10:421 (3,4) -
  2. 00:24:505 (2,3) - I'd also stack this pattern a bit more for a bit some leniency, and also some consistency with the other patterns.
  3. 00:30:491 (5,1) - I'd make this a prominent dash, since it can be easily done by walking now. If you keep this as it is, it breaks the "dash every 4/1 thing used in this section" in an odd way (as in 00:29:435 (1) -, 00:32:604 (4) -, 00:33:660 (1) -, 00:35:069 (4) -, 00:36:477 (1) -)
  4. 00:37:533 (3,4,5,6,7,8,1) - This part also breaks that consistency. I would have expected dashes to 00:37:885 (4) - and 00:39:294 (1) - instead, which are the strongest downbeats in comparison to 00:38:590 (6) - , which might have a higher pitched piano, but it's still weaker than the two downbeats mentioned before. yeah it does but i follow the pitch of drum instead of piano since i map drum more than piano
  5. 00:41:407 (2,3) - The repeat slider followed by an antiflow dash might be a bit hard, maybe you can make the repeat slider a bit more vertical so it doesn't have that much horizontal movement before going into the dash?
  6. 00:47:040 (2,1) - I expected a clearer and stronger dash here, both as an ending to the section and your hitsounding. not supposed for dash and blame shini hitsound lol, when mapping salad, this vocal is weak and low so thats why i dont map w/o dash
  7. 00:55:491 (3,4) - I'd move this two a bit to the left, both to reduce the (2,3) distance making it more clearly walkable (in direct comparison to the previous one) and to make 00:55:843 (4,5) - a proper dash, which is quite fitting IMO.
  8. 00:56:195 (5,6) - Maybe you could make this a slider instead? There's a held sound and I think it fits nicely. they have different kind music so i prefer to seperate them into circles
  9. 00:57:252 (7,1) - Maybe you can make the first slider a bit more vertical, so there isn't that much movement before the 1/2 dash to add some leniency to the pattern.
  10. 01:08:343 (5,1) - The repeat followed by an antiflow dash feels a bit hard to me. I'd move 01:08:871 (1) - to the left of the repeat slider and move (2) accordingly. Maybe the following pattern works for you too:
  11. I'd take the dashes out in 01:26:477 (3,1) - and 01:29:294 (4,1) - so you create some contrast for when the drums kick in more strongly in 01:31:407 - . i feel thats good to make they have dashes to keep the spread with platter
  12. 01:33:871 (3,4) - I expected a dash here given the dash on 01:32:463 (5,1) - . but i keep dash every 2 downbeats
  13. 01:39:505 (6,1) - I'd also take the dashes out in 01:39:505 (6,1) -, 01:40:914 (3,4) -, 01:41:970 (5,1) - and 01:42:674 (1,2) - since the intensity of the song diminishes (the volume lowers in a significant way) taken down for second one but keep rest, need to keep using dash for spread so every 2 downbeats would be good
  14. 01:50:421 (2,3) - A dash would be really fitting between these two because of the downbeat.
  15. 01:52:533 (1) - I'd make this a repeat 1/1 slider, since you're omitting the kick in the middle of it, which you did map throughout the whole song, so it's really weird to ignore it this late and during the last Kiai.
  16. 01:55:350 (1) - ^Same here. i would like to keep both due i like to follow vocal and using all 1/1 would be boring
  17. 01:57:463 (4,1) - A dash would be fitting here IMO.
  18. 02:00:280 (2) - I'd move this a bit to the left, since the current distance feels a bit too large for the calm feeling of this section.

    no reply means fixed ~

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  19. 02:03:097 (6,1) - I'd take this dash out because it's the only dash in the whole section, so it doesn't fit that much IMO.
JBHyperion
woah.

no formatting because borrowing another PC deal with it

Salad:
  1. 00:06:899 (1,2,1) - Could you maybe not start off with a 1/2 antiflow wiggle, it plays really awkwardly. Ctrl+H 00:06:899 (1) - and put the tail on the left side of (2) for better flow
  2. 00:23:097 (7,1) - Ambiguous spacing, consider increasing to highlight dash
  3. 00:24:505 (2,3) - Unfitting antiflow in such a calm section imo, and as before, plays really weirdly with the following 1/1 gap. Ctrl+H 00:25:033 (4,1) - would play much better to compliment the calm nature of the music here
  4. 00:34:716 (3,4) - Walkable though you intended dash, and also squashed against the screen border so breaks flow
  5. 00:33:660 (1,2) - I'd flip these to offer some variety, since at the moment both this and 00:31:547 (2,3,4) - are dash into antiflow which is kinda repetitive imo
  6. 00:38:238 (5,6) - 00:38:942 (8,1) - Is more deserving for a dash to highlight the new stanza than this imo
  7. 00:41:407 (2,3) - 00:42:815 (4,1) - Edge walks, especially the latter should be much more emphasized for that strong vocal
  8. 00:57:252 (7,1) - Kinda weak for a 1/2 dash don't you think? Compared to 00:51:618 (3,1) - for example
  9. 01:07:463 (4) - Could be angled more for better emphasis, 01:07:463 (4,5,6,7) - is also a real flowstop that makes the next dash 01:08:695 (7,1) - easy to screw up ()dashing too early and missing (7) so I'd space these out more
  10. 01:19:787 (5,1) - Needs increasing slightly to be clear dash, e.g. 2.75x
  11. 01:21:547 (4) - Same as 01:07:463 (4) -
  12. 01:25:773 (2) - NC for new stanza?
  13. 01:25:773 - 01:35:632 - You need to brush up your dash usage consistency here, it's very strange to follow when some strong sounds don't have dash (01:26:477 (3,1) - 01:31:054 (2,3) -)
  14. 01:42:674 (1) - Annoying slider shape, really easy to miss droplets after the strong dash. Make this less curved please
  15. 01:46:547 (4,1) - This definitely needs a dash imo, the vocal is so strong on its own
  16. 02:11:900 (4,1) - Ambiguous, increase this for a dash please
Platter:

I'll just say that for me, 2.0x is a VERY ambiguous spacings in for intended dash - with good timing they are almost all walkable albeit quite tight. Please review your dash spacings throughout the diff to clear things up in terms of readability

  1. 00:07:427 (4,1,2) - Really confusing spacing combining borderline 1/2 walk/dash with antiflow, and it's worse by being right at the start. I'd simplify this by making the dash to (1) only because the instrument is stronger, and removing the antiflow by putting (2) on the right hand side
  2. 00:51:266 (5,1) - This really needs a larger spacing to highlight the entry of the synth track
  3. 00:57:252 (4,1) - Similar suggestion to Salad, unfitting hyper imo, this sound is very weak
  4. 00:57:604 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3) - Left side of the playfield is used almost exclusively, hindering variety. Try to utilize more of the right side for more interesting gameplay and flow
  5. 01:00:949 (4,5) - Dash here would be cool to aid the buildup
  6. 01:02:445 (1,2) - tail of (1) and (2) are a pair, so circle + 1/2 slider seems more logical to me here
  7. 01:25:421 (5) - This should be a 1/2 slider, there's no sound on the blue tick here
  8. 01:27:885 (3,4) - Very awkward walk considering the previous ambiguous dash, can result in a strange tap dashing flow
  9. 01:31:407 (1,2,3,4,5,1,2,1,2,3,4,5) - Where does this sudden hyper density come from? This is more than I'd expect in a kiai given your previous patterns, and it serves as a huge and unfitting difficulty spike
  10. 01:44:084 (1,1,1,1) - 1.8x is not too difficult to walk, and these are all very strong sounds leading into the kiai buildup, I'd consider buffing each of these
  11. 01:56:406 (6,1) - 01:57:991 (4,1) - No hypers for these to emphasize the kiai end? Vocals are pretty strong tbh
  12. 01:58:871 (4,5,6,7) - Curve looks kinda ugly imo, I'd just make this linear instead
Rain:
Not really a fan of hypers into slightly angled sliders like 00:09:716 (1) - Would prefer a curve here since the hyper is not really expected in such a calm part of the song, and the angle makes it very easy to droplet miss on either side due to overshooting or the change from hyper > tap walk
  1. 00:10:245 (2) - Feels weird to play strong vocal and clap on slidertail, recommend separating this, maybe an antiflow movement for emphasis, same applies to 00:15:878 (2) - etc.
  2. 00:17:375 (4,1) - 00:17:991 (4,1) - Unfitting hyper usage imo, these are really not strong at all
  3. 00:26:090 (6) - For following the vocals, this works better as circle + 1/2 slider. You're currently ignoring the strongest vocal sound, so this feels very forced
  4. 00:50:561 (1,2) - Switch to vocals could use spacing for more emphasis imo
  5. 00:58:836 (4,5,1) - Ugly triplet and really unexpected 1/4 dash, make this walkable please
  6. 01:01:125 (5,6,7,8) - Move these right a bit for dashing into/out of and more emphasis for kiai buildup
  7. 01:02:093 (4,5) - Hyper seems unnecessary here, these are all similar sounding, options for solution in next suggestion...
  8. 01:02:445 (1,2) - Same comment as in Platter, this works better as circle+slider, maybe with a normal dash and a hyper to 01:02:709 (2,3) - for the pitch increase
  9. 01:07:815 (2,3) - Direction change here would give this high pitch left/right section more emphasis
  10. 01:19:083 (2,3) - As above, (2)'s tail is also very easy to miss by walking
  11. 01:25:421 (3,4) - Overmapped, there are only two 1/2 sounds here
  12. 01:25:773 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Ambiguously spaced, too high for walking but very easy to overshoot by dashing. I'd increase these all slightly
  13. 01:46:723 (4,1) - Missing hyper, vocal is very noticeable here
Hope this helps, good luck! (:
Topic Starter
-Sh1n1-

JBHyperion wrote:

woah.

no formatting because borrowing another PC deal with it

Platter:

I'll just say that for me, 2.0x is a VERY ambiguous spacings in for intended dash - with good timing they are almost all walkable albeit quite tight. Please review your dash spacings throughout the diff to clear things up in terms of readability. Reduced all distances to avoid problems.

  1. 00:07:427 (4,1,2) - Really confusing spacing combining borderline 1/2 walk/dash with antiflow, and it's worse by being right at the start. I'd simplify this by making the dash to (1) only because the instrument is stronger, and removing the antiflow by putting (2) on the right hand side. well first of all 00:07:427 (4,1) - is a normal transition, as I said above, I reduced all distances and is totally walkable without presssing dash button, about the antiflow, I'm enphasizing 00:07:780 - this kind of sounds with 1.80x (reduced too, previously was 2.00x) but to avoid problems I Ctrl+H'ed 00:06:899 (1,2,3,4,1) -
  2. 00:51:266 (5,1) - This really needs a larger spacing to highlight the entry of the synth track 1.80x is totally fine, I'm just keeping consistency with other distances.
  3. 00:57:252 (4,1) - Similar suggestion to Salad, unfitting hyper imo, this sound is very weak. I don't think so cause 00:57:252 (4,1) - is keeping consistency with 00:51:618 (1,2) -, sound is lower but is basically the same sound and next patterns are very similar too.
  4. 00:57:604 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3) - Left side of the playfield is used almost exclusively, hindering variety. Try to utilize more of the right side for more interesting gameplay and flow Ohh I didn't notice, everything is on the centre now.
  5. 01:00:949 (4,5) - Dash here would be cool to aid the buildup Not at all necessary cause everything have the same pitch, intensity doesn't increase too, so I'll keep as it is, another reason could be to keep a better spread with Rain cause is basically the same pattern but I have such buildup you mentioned.
  6. 01:02:445 (1,2) - tail of (1) and (2) are a pair, so circle + 1/2 slider seems more logical to me here. is the same because they are already 3 fruits and I want to add more distance between each note gradually, if I change 01:02:445 (1,2) - into note + slider the distance between 01:02:445 (1,2) - will be 1.00x and I want 1.25 here and 1.50x between 01:02:709 (2,3) -
  7. 01:25:421 (5) - This should be a 1/2 slider, there's no sound on the blue tick here Ok
  8. 01:27:885 (3,4) - Very awkward walk considering the previous ambiguous dash, can result in a strange tap dashing flow as I told you on your general comment, I reduced all distances, also I added some points in slider's body to make then shorter.
  9. 01:31:407 (1,2,3,4,5,1,2,1,2,3,4,5) - Where does this sudden hyper density come from? This is more than I'd expect in a kiai given your previous patterns, and it serves as a huge and unfitting difficulty spike Ok, zirox told me the same orz, I'll remove 2 hyper dashes
  10. 01:44:084 (1,1,1,1) - 2.00x is not too difficult to walk, and these are all very strong sounds leading into the kiai buildup, I'd consider buffing each of these Hope is fine now with my new distances
  11. 01:56:406 (6,1) - 01:57:991 (4,1) - No hypers for these to emphasize the kiai end? Vocals are pretty strong tbh not strong enough, also will be too messy having hyper dashes every 4 notes on Platter
  12. 01:58:871 (4,5,6,7) - Curve looks kinda ugly imo, I'd just make this linear instead I like it also is walkable, I don't think it is a problem.
Rain:
Not really a fan of hypers into slightly angled sliders like 00:09:716 (1) - Would prefer a curve here since the hyper is not really expected in such a calm part of the song, and the angle makes it very easy to droplet miss on either side due to overshooting or the change from hyper > tap walk I added just to variety cause if I add only curves the patterns will become monotonous

  1. 00:10:245 (2) - Feels weird to play strong vocal and clap on slidertail, recommend separating this, maybe an antiflow movement for emphasis, same applies to 00:15:878 (2) - etc. I don't think so cause the current transition between 00:09:716 (1,2) - and the other one mentioned are walkable, but I will change cause the antiflow movement feels good too and I don't want problems, about 00:15:350 (1,2,3) - I feel that the current one is ok cause the entire movement is zig-zag, 00:15:350 (1,2) - first movement to the left and the second movement 00:15:878 (2,3) - is to the right
  2. 00:17:375 (4,1) - 00:17:991 (4,1) - Unfitting hyper usage imo, these are really not strong at all 00:17:463 - compared to 00:17:375 - and 00:17:287 - is strong and as a Rain diff a hyperdash follows it very well, about 00:17:991 (4,1) - I think that 00:18:167 - is strong enough to deserve hyper dash, I'm just keeping consistency with similar sounds like 00:12:181 (4,1) - 00:14:998 (4,1) - 00:20:808 (3,1) - etc
  3. 00:26:090 (6) - For following the vocals, this works better as circle + 1/2 slider. You're currently ignoring the strongest vocal sound, so this feels very forced as I told to Zirox, I'm not following vocal on the whole diff, take a look to every pattern if you don't trust me, 00:26:090 (6) - is the downbeat of 00:25:913 (5) - as I did on 00:24:505 (5,6) - I think that I'll break the mirrored pattern to follow a low vocal that I didn't notice if you don't show me, also I'm using slider tick rate 2, a little fruit appears there.
  4. 00:50:561 (1,2) - Switch to vocals could use spacing for more emphasis imo one more time I'm not following vocals and I add more distance only when instruments are prominent like 00:53:378 (1,2,3,4,5) -
  5. 00:58:836 (4,5,1) - Ugly triplet and really unexpected 1/4 dash, make this walkable please ok reduced distance
  6. 01:01:125 (5,6,7,8) - Move these right a bit for dashing into/out of and more emphasis for kiai buildup ok added more distance
  7. 01:02:093 (4,5) - Hyper seems unnecessary here, these are all similar sounding, options for solution in next suggestion... ok, no more hyperdash here
  8. 01:02:445 (1,2) - Same comment as in Platter, this works better as circle+slider, maybe with a normal dash and a hyper to 01:02:709 (2,3) - for the pitch increase ok I'll change here cause I can't do the same pattern as Platter.
  9. 01:07:815 (2,3) - Direction change here would give this high pitch left/right section more emphasis but if I do that, there will be 7 zig zag movements and it will be too monotonous for this section, that's why I decide to avoid antiflow between 01:07:815 (2,3) -
  10. 01:19:083 (2,3) - As above, (2)'s tail is also very easy to miss by walking same as above
  11. 01:25:421 (3,4) - Overmapped, there are only two 1/2 sounds here does it counts as an overmap? orz :'( how will I add more enphasis to the beginning of the new section? orz rip double hyper dash, anyways fixed
  12. 01:25:773 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Ambiguously spaced, too high for walking but very easy to overshoot by dashing. I'd increase these all slightly nope, I'm using 1.60x as a normal distance on every note and is totally catchable walking, I just choose after so many test, I want a dangerous walking that will need precision cause this is the last diff of my map.
  13. 01:46:723 (4,1) - Missing hyper, vocal is very noticeable here ok, added
Hope this helps, good luck! (:
Thanks for the mod
Xinely

JBHyperion wrote:

woah.

no formatting because borrowing another PC deal with it

Salad:
  1. 00:06:899 (1,2,1) - Could you maybe not start off with a 1/2 antiflow wiggle, it plays really awkwardly. Ctrl+H 00:06:899 (1) - and put the tail on the left side of (2) for better flow
  2. 00:23:097 (7,1) - Ambiguous spacing, consider increasing to highlight dash
  3. 00:24:505 (2,3) - Unfitting antiflow in such a calm section imo, and as before, plays really weirdly with the following 1/1 gap. Ctrl+H 00:25:033 (4,1) - would play much better to compliment the calm nature of the music here that would make the flow become boring due repetitive so i try to make something new, imo its still ok for them and not hard to catch/read by newbie
  4. 00:34:716 (3,4) - Walkable though you intended dash, and also squashed against the screen border so breaks flow
  5. 00:33:660 (1,2) - I'd flip these to offer some variety, since at the moment both this and 00:31:547 (2,3,4) - are dash into antiflow which is kinda repetitive imo somehow i dont have idea since i do jump on downbeat here, i would like to leave them since i dont see any problem there
  6. 00:38:238 (5,6) - 00:38:942 (8,1) - Is more deserving for a dash to highlight the new stanza than this imo
  7. 00:41:407 (2,3) - 00:42:815 (4,1) - Edge walks, especially the latter should be much more emphasized for that strong vocal
  8. 00:57:252 (7,1) - Kinda weak for a 1/2 dash don't you think? Compared to 00:51:618 (3,1) - for example yes but since this is anti flow so i make a bit smaller, i tried to give 1 grid more
  9. 01:07:463 (4) - Could be angled more for better emphasis, 01:07:463 (4,5,6,7) - is also a real flowstop that makes the next dash 01:08:695 (7,1) - easy to screw up ()dashing too early and missing (7) so I'd space these out more
  10. 01:19:787 (5,1) - Needs increasing slightly to be clear dash, e.g. 2.75x
  11. 01:21:547 (4) - Same as 01:07:463 (4) -
  12. 01:25:773 (2) - NC for new stanza?
  13. 01:25:773 - 01:35:632 - You need to brush up your dash usage consistency here, it's very strange to follow when some strong sounds don't have dash (01:26:477 (3,1) - 01:31:054 (2,3) -) thats a bit hard since every whiteticks have strong sounds here
  14. 01:42:674 (1) - Annoying slider shape, really easy to miss droplets after the strong dash. Make this less curved please
  15. 01:46:547 (4,1) - This definitely needs a dash imo, the vocal is so strong on its own
  16. 02:11:900 (4,1) - Ambiguous, increase this for a dash please not supposed for dash since calm part already so decreased the spacing

Hope this helps, good luck! (:
thanks dad~

SPOILER
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412,268,11125,6,0,P|344:224|176:208,2,250,0|8|0,0:0|0:0|0:0,0:0:0:0:
248,260,12885,1,0,0:0:0:0:
372,280,13238,1,8,0:0:0:0:
312,272,13414,1,0,0:0:0:0:
132,216,13942,6,0,L|4:216,1,125,0|0,0:0|0:0,0:0:0:0:
132,196,14646,2,0,L|276:188,1,125,8|0,0:0|0:0,0:0:0:0:
408,228,15350,2,0,P|332:296|288:304,1,125,0|0,0:0|0:0,0:0:0:0:
188,284,16054,2,0,L|96:288,1,62.5,8|0,0:0|0:0,0:0:0:0:
320,168,16759,6,0,P|344:232|312:280,1,125,0|0,0:0|0:0,0:0:0:0:
250,284,17287,2,0,L|178:284,1,62.5,0|0,0:0|0:0,0:0:0:0:
72,264,17815,1,0,0:0:0:0:
348,180,18167,6,0,P|412:176|492:192,2,125,0|0|8,0:0|0:0|0:0,0:0:0:0:
280,212,19047,1,0,0:0:0:0:
112,192,19399,1,0,0:0:0:0:
48,200,19576,2,0,P|28:144|60:76,1,125,0|0,0:0|0:0,0:0:0:0:
200,64,20280,1,8,0:0:0:0:
356,112,20632,1,0,0:0:0:0:
60,136,20984,5,0,0:0:0:0:
180,164,21336,1,0,0:0:0:0:
288,228,21688,1,8,0:0:0:0:
228,212,21864,1,0,0:0:0:0:
104,220,22216,1,0,0:0:0:0:
168,220,22392,2,0,L|296:224,1,125,0|0,0:0|0:0,0:0:0:0:
456,232,23097,2,0,L|332:228,1,125,8|0,0:0|0:0,0:0:0:0:
56,208,23801,6,0,P|102:166|162:153,1,125
308,208,24505,1,8,0:0:0:0:
256,196,24681,1,0,0:0:0:0:
448,204,25033,1,0,0:0:0:0:
500,192,25209,6,0,L|480:64,1,125,0|0,0:0|0:0,0:0:0:0:
296,60,25914,2,0,P|236:56|168:92,1,125,8|0,0:0|0:0,0:0:0:0:
44,164,26618,2,0,L|184:172,1,125,0|0,0:0|0:0,0:0:0:0:
272,208,27146,2,0,P|180:180|108:248,1,187.5,0|0,0:0|0:3,0:0:0:0:
400,252,28026,5,2,0:0:0:0:
276,248,28378,1,0,0:0:0:0:
152,244,28730,1,0,0:0:0:0:
24,236,29083,1,0,0:0:0:0:
300,228,29435,5,4,0:0:0:0:
472,248,29787,1,0,0:0:0:0:
336,216,30139,1,8,0:0:0:0:
408,212,30315,1,0,0:0:0:0:
480,208,30491,1,0,0:0:0:0:
192,168,30843,6,0,P|148:208|196:252,1,125,2|0,0:0|0:0,0:0:0:0:
344,252,31547,2,0,L|468:252,1,125,8|0,0:0|0:0,0:0:0:0:
196,200,32252,1,2,0:0:0:0:
328,212,32604,1,0,0:0:0:0:
464,236,32956,1,8,0:0:0:0:
488,188,33132,1,0,0:0:0:0:
464,136,33308,1,0,0:0:0:0:
164,192,33660,6,0,L|288:188,1,125,2|0,0:0|0:0,0:0:0:0:
396,256,34364,1,8,0:0:0:0:
208,280,34716,1,0,0:0:0:0:
492,268,35069,2,0,L|464:132,1,125,2|0,0:0|0:0,0:0:0:0:
312,120,35773,1,8,0:0:0:0:
248,120,35949,1,0,0:0:0:0:
184,120,36125,1,0,0:0:0:0:
456,176,36477,6,0,P|476:128|448:52,1,125,2|0,0:0|0:0,0:0:0:0:
336,56,37181,1,8,0:0:0:0:
216,56,37533,1,0,0:0:0:0:
20,56,37885,1,2,0:0:0:0:
140,80,38238,1,0,0:0:0:0:
292,116,38590,1,8,0:0:0:0:
344,116,38766,1,0,0:0:0:0:
400,128,38942,1,0,0:0:0:0:
76,176,39294,6,0,L|64:40,1,125,2|0,0:0|0:0,0:0:0:0:
232,44,39998,2,0,L|357:44,1,125,2|0,0:0|0:0,0:0:0:0:
40,200,40702,6,0,L|48:332,1,125,4|0,0:0|0:0,0:0:0:0:
172,344,41407,2,0,L|96:364,2,62.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
452,244,42111,2,0,L|404:108,1,125,2|0,0:0|0:0,0:0:0:0:
166,237,42815,2,0,L|208:120,1,125,8|0,0:0|0:0,0:0:0:0:
388,208,43519,1,2,0:0:0:0:
264,204,43871,1,0,0:0:0:0:
424,288,44223,2,0,L|496:288,2,62.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
148,288,44928,6,0,L|52:204,1,125,2|0,0:0|0:0,0:0:0:0:
224,200,45632,1,8,0:0:0:0:
100,200,45984,1,0,0:0:0:0:
364,136,46336,6,0,P|416:184|432:240,1,125,2|0,0:0|0:0,0:0:0:0:
256,180,47040,2,0,P|244:140|284:56,1,125,8|0,0:0|0:0,0:0:0:0:
448,124,47745,6,0,P|476:178|332:240,2,250,2|2|0,0:0|0:0|0:0,0:0:0:0:
312,104,49857,5,0,0:0:0:0:
192,96,50209,1,0,0:0:0:0:
342,93,50738,6,0,L|364:152,1,62.5,0|0,0:0|0:0,0:0:0:0:
456,176,51090,2,0,L|420:228,1,62.5,0|0,0:0|0:0,0:0:0:0:
280,256,51618,2,0,L|208:264,1,62.5,4|0,0:0|0:0,0:0:0:0:
44,240,51970,6,0,L|40:104,1,125,4|0,0:0|0:0,0:0:0:0:
200,108,52674,2,0,L|196:232,1,125,4|0,0:0|0:0,0:0:0:0:
316,268,53378,2,0,P|374:246|435:254,2,125,2|0|2,0:0|0:0|0:0,0:0:0:0:
68,292,54787,5,4,0:0:0:0:
192,296,55139,1,4,0:0:0:0:
348,300,55491,1,4,0:0:0:0:
200,296,55843,1,4,0:0:0:0:
456,232,56195,1,4,0:0:0:0:
240,188,56899,1,2,0:0:0:0:
396,180,57252,2,0,L|460:132,1,62.5,2|2,0:0|0:0,0:0:0:0:
284,148,57604,6,0,L|136:144,1,125,2|0,0:0|0:0,0:0:0:0:
56,196,58308,2,0,L|180:199,1,125,2|0,0:0|0:0,0:0:0:0:
252,196,58836,1,0,0:0:0:0:
324,204,59012,2,0,L|456:204,2,125,2|0|2,0:0|0:0|0:0,0:0:0:0:
200,188,60069,1,0,0:0:0:0:
356,124,60421,6,0,P|436:112|476:152,1,125,2|2,0:0|0:0,0:0:0:0:
408,152,60949,1,0,0:0:0:0:
344,156,61125,2,0,L|208:140,1,125,0|2,0:0|0:0,0:0:0:0:
256,192,61829,12,0,62885,0:0:0:0:
288,200,63238,5,4,0:0:0:0:
164,208,63590,2,0,L|36:204,2,125,4|4|8,0:0|0:0|0:0,0:0:0:0:
228,208,64470,1,0,0:0:0:0:
288,220,64646,2,0,P|316:200|412:172,2,125,0|8|0,0:0|0:0|0:0,0:0:0:0:
164,216,65702,1,8,0:0:0:0:
468,280,66054,6,0,L|476:136,1,125,0|8,0:0|0:0,0:0:0:0:
284,152,66759,2,0,L|290:276,1,125,0|8,0:0|0:0,0:0:0:0:
208,308,67287,1,0,0:0:0:0:
112,304,67463,2,0,P|68:256|4:208,2,125,0|8|0,0:0|0:0|0:0,0:0:0:0:
136,312,68343,1,0,0:0:0:0:
168,316,68519,1,8,0:0:0:0:
204,316,68695,1,0,0:0:0:0:
376,256,68871,6,0,L|512:248,1,125,0|8,0:0|0:0,0:0:0:0:
304,168,69576,2,0,L|164:172,1,125,0|8,0:0|0:0,0:0:0:0:
116,176,70104,1,0,0:0:0:0:
52,180,70280,2,0,P|88:140|148:92,1,125,0|8,0:0|0:0,0:0:0:0:
256,112,70984,1,0,0:0:0:0:
364,164,71336,1,8,0:0:0:0:
80,164,71688,6,0,L|88:304,1,125,0|8,0:0|0:0,0:0:0:0:
148,292,72216,1,0,0:0:0:0:
212,292,72392,1,0,0:0:0:0:
364,284,72745,2,0,L|436:280,1,62.5,8|0,0:0|0:0,0:0:0:0:
352,212,73097,2,0,L|212:216,1,125,0|8,0:0|0:0,0:0:0:0:
104,228,73801,5,2,0:0:0:0:
72,216,73977,1,0,0:0:0:0:
48,176,74153,1,8,0:0:0:0:
72,152,74329,1,0,0:0:0:0:
108,144,74505,1,0,0:0:0:0:
408,200,74857,6,0,P|432:144|400:84,1,125,8|0,0:0|0:0,0:0:0:0:
236,92,75561,2,0,L|168:92,1,62.5,8|0,0:0|0:0,0:0:0:0:
84,96,75914,2,0,L|92:228,1,125,0|8,0:0|0:0,0:0:0:0:
236,196,76618,2,0,L|128:260,1,125,0|8,0:0|0:0,0:0:0:0:
388,340,77322,6,0,P|444:312|508:324,2,125,0|8|0,0:0|0:0|0:0,0:0:0:0:
272,344,78378,2,0,L|200:344,1,62.5,8|0,0:0|0:0,0:0:0:0:
112,344,78730,2,0,P|108:300|116:212,1,125,0|8,0:0|0:0,0:0:0:0:
292,176,79435,2,0,L|364:168,1,62.5,0|0,0:0|0:0,0:0:0:0:
264,120,79787,2,0,L|200:128,1,62.5,8|0,0:0|0:0,0:0:0:0:
28,152,80139,6,0,L|32:288,1,125,4|8,0:0|0:0,0:0:0:0:
164,304,80843,2,0,L|296:312,1,125,0|8,0:0|0:0,0:0:0:0:
352,324,81371,1,0,0:0:0:0:
436,336,81547,2,0,L|508:224,2,125,0|8|0,0:0|0:0|0:0,0:0:0:0:
312,340,82604,1,8,0:0:0:0:
32,208,82956,5,0,0:0:0:0:
160,208,83308,1,8,0:0:0:0:
292,208,83660,1,0,0:0:0:0:
424,208,84012,1,8,0:0:0:0:
256,136,84364,6,0,P|72:116|112:244,1,375,0|2,0:0|0:0,0:0:0:0:
396,312,85773,6,0,P|428:248|400:200,1,125,4|0,0:0|0:0,0:0:0:0:
288,172,86477,2,0,L|420:168,1,125
148,312,87181,6,0,L|16:304,2,125
272,328,88238,1,0,0:0:0:0:
452,272,88590,2,0,L|476:124,1,125
316,148,89294,2,0,L|328:272,1,125
40,176,89998,6,0,P|12:120|56:64,2,125
184,196,91054,1,0,0:0:0:0:
36,224,91407,1,0,0:0:0:0:
336,252,91759,2,0,L|360:176,2,62.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
192,256,92463,1,8,0:0:0:0:
424,320,92815,6,0,L|392:196,1,125,0|8,0:0|0:0,0:0:0:0:
260,192,93519,1,0,0:0:0:0:
400,188,93871,1,8,0:0:0:0:
232,112,94223,2,0,L|92:108,1,125,0|8,0:0|0:0,0:0:0:0:
248,184,94928,2,0,L|324:180,2,62.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
80,196,95632,5,0,0:0:0:0:
184,264,95984,1,8,0:0:0:0:
280,184,96336,1,0,0:0:0:0:
176,176,96688,1,2,0:0:0:0:
440,236,97040,6,0,P|468:184|424:124,1,125,12|2,0:0|0:0,0:0:0:0:
376,128,97569,2,0,L|292:132,1,62.5,0|2,0:0|0:0,0:0:0:0:
188,128,98097,1,2,0:0:0:0:
312,124,98449,2,0,L|456:128,1,125,2|0,0:0|0:0,0:0:0:0:
376,120,98977,2,0,L|300:132,1,62.5,2|2,0:0|0:0,0:0:0:0:
188,128,99505,1,2,0:0:0:0:
452,180,99857,6,0,L|420:316,1,125,2|0,0:0|0:0,0:0:0:0:
340,284,100385,2,0,L|356:208,1,62.5,2|2,0:0|0:0,0:0:0:0:
480,200,100914,1,2,0:0:0:0:
316,192,101266,2,0,P|260:176|180:192,1,125,2|2,0:0|0:0,0:0:0:0:
320,260,101970,2,0,P|376:276|456:260,1,125,2|2,0:0|0:0,0:0:0:0:
136,180,102674,6,0,P|96:216|140:328,2,187.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
264,168,104083,2,0,P|336:188|460:216,2,187.5,2|2|0,0:0|0:0|0:0,0:0:0:0:
152,156,105491,5,0,0:0:0:0:
248,160,105843,1,0,0:0:0:0:
344,168,106195,1,0,0:0:0:0:
436,180,106547,1,2,0:0:0:0:
160,144,106899,6,0,P|72:220|152:304,1,250,2|0,0:0|0:0,0:0:0:0:
216,304,107956,1,0,0:0:0:0:
480,288,108308,5,4,0:0:0:0:
340,240,108660,1,0,0:0:0:0:
184,204,109012,1,0,0:0:0:0:
360,200,109364,1,8,0:0:0:0:
88,232,109716,6,0,L|80:96,1,125,0|8,0:0|0:0,0:0:0:0:
184,48,110421,2,0,L|40:48,1,125,0|8,0:0|0:0,0:0:0:0:
312,96,111125,2,0,L|456:96,1,125,0|8,0:0|0:0,0:0:0:0:
264,176,111829,2,0,L|124:164,1,125,0|8,0:0|0:0,0:0:0:0:
392,120,112533,6,0,P|464:184|376:304,1,250
280,312,113590,1,8,0:0:0:0:
24,216,113942,2,0,L|164:212,1,125,4|8,2:0|0:0,0:0:0:0:
273,220,114646,2,0,L|148:212,1,125,0|8,0:0|0:0,0:0:0:0:
396,128,115350,6,0,P|460:172|376:304,1,250,4|0,0:0|0:0,0:0:0:0:
268,296,116407,1,8,0:0:0:0:
104,184,116759,2,0,L|100:48,1,125,0|8,0:0|0:0,0:0:0:0:
280,64,117463,2,0,L|264:204,1,125,0|8,0:0|0:0,0:0:0:0:
36,256,118167,6,0,P|92:208|264:240,1,250
384,236,119223,1,0,0:0:0:0:
104,248,119576,5,4,0:0:0:0:
308,280,120280,2,0,L|332:204,1,62.5,8|0,0:0|0:0,0:0:0:0:
136,192,120984,5,2,0:0:0:0:
348,188,121688,1,8,0:0:0:0:
392,192,121864,1,0,0:0:0:0:
428,196,122040,1,0,0:0:0:0:
308,164,122392,2,0,L|184:168,1,125,2|0,0:0|0:0,0:0:0:0:
56,164,123097,2,0,L|184:196,1,125,8|0,0:0|0:0,0:0:0:0:
344,192,123801,6,0,P|428:252|332:344,1,250,2|8,0:0|0:0,0:0:0:0:
240,324,124857,1,0,0:0:0:0:
116,324,125209,2,0,P|200:320|380:332,1,250,2|8,0:0|0:0,0:0:0:0:
428,336,126090,1,0,0:0:0:0:
200,244,126618,6,0,L|192:100,1,125,2|0,0:0|0:0,0:0:0:0:
356,120,127322,2,0,L|340:244,1,125
256,192,128026,12,2,129435,0:0:0:0:
196,276,130843,5,2,0:0:0:0:
320,280,131195,1,0,0:0:0:0:
444,280,131547,1,2,0:0:0:0:
320,280,131900,1,0,0:0:0:0:
116,272,132252,5,2,0:0:0:0:
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Topic Starter
-Sh1n1-
Everything updated >.<
MBomb
Promised mod.

[General]

Wait why is XinCrin in tags, isn't that some other mapper?

[Salad]

00:29:787 (2) - Kinda uncomfortable distance after the dash, I'd try a reduction to something like x:460.
00:32:252 (3) - Possible without dashing as it is now, try x:176 to avoid ambiguity.
00:34:716 (3,4) - Slightly lower distance to this would be nice due to the direction changes here making the distances feel a bit bigger than they actually are. Try this section at x:220.
00:36:477 (1) - Also possible without dashing, try an increase to about x:472, would be nice.
00:37:885 (4) - I would say this is definitely one of the stronger ones, definitely stronger than some of the stuff you've used dashes to, I'd highly suggest a dash on this.
00:42:815 (4) - Really difficult distance for a non-dash, but a non-dash would make more sense for consistency and also to avoid dash density here being too large.
00:43:519 (5) - Feels like you're missing an NC here. Also, again, this is one of the strongest sounds, you have dashes to a lot weaker notes throughout the song, and yet this has a normal movement, it just sounds really weird.
00:44:928 (1) - Possible without dashing, try to increase to like x:136.
00:46:336 (1) - Very ambiguous distancing here too, x:388 would feel a lot better.
00:56:195 (5) - Again here, this ends up looking a lot like a normal movement but this'd be very difficult without dashing for a salad player, and it seems it was intended as a dash, both from the music and the distancing, so I'd try x:488.
00:57:604 (1) - Confusing as to whether or not this is meant to be a dash, but either way I think it's best to have an easier non-dash movement here, the music getting weaker makes it sound like this should just be a normal movement, so try x:308.
01:08:871 (1) - Very slightly higher distancing and a change in the slider shape could be nice here to make sure a salad player knows to dash to this, it's easily possible without dashing and so can confuse a salad player as it is now.
01:17:322 (1) - Such a weak distancing for a movement that seems to be intended to be a dash, a 2.3x distance snap for a dash would be nicer here to avoid confusing the player.
01:27:181 (1) - Pretty low distance for what seems to be intended as a dash, but either way I'd recommend having a small distance here anyway, dash doesn't really fit as there's not really much added to the music here, and lowering the dash density would be nice anyway.
01:29:998 (1) - Same here.
01:32:815 (1) - Pretty difficult to do without dashing right now, would recommend a ctrl+G to make this nicer to play.
01:37:040 (1) - Try x:464, current distancing here is pretty ambiguous which can cause issues for salad players.
01:39:857 (1) - More ambiguous spacing, x:476 please.
01:44:083 (2) - Distancing is pretty small both to and from this, feels a tiny bit uncomfortable to me, try x:288 instead.
01:46:899 (1) - It'd be nicer to have this on x:144, both for less ambiguity on the dash, and also for a better transition into the next note being followed by a dash.
01:48:308 (1) - Try x:496 to avoid ambiguity in whether to dash or not here.
01:49:716 (1) - x:76 to avoid ambiguity.
01:51:125 (3) - Even more ambiguous than the rest, try x:344 on this one.
01:52:533 (1) - Same as above, x:424.
01:53:590 (2,3) - More ambiguous distancing, try 2 on x:296 and 3 on x:12.
01:55:350 (1) - This one is definitely far too ambiguous, I actually thought this was intended as a normal movement for the first 5 times playing, try x:428.
01:58:167 (1) - Would be really nice to have a dash to this for consistency with earlier sections and the strength of the vocal. Try Ctrl+G on 01:57:463 (4) - and move it to x:288, and then move 01:58:167 (1) - to x:16.
01:59:576 (1) - x:96, just to make sure.
02:02:392 (5) - Higher distancing to this would be nice for the pitch on the vocal here, try something like x:264.

[Platter]

00:19:576 (1) - A dash to this would be nice considering the pitch change to this vocal, try x:288.
00:20:984 (1) - Would be nice to add a normal dash to this too for the pitch change on the vocal, x:144 and then a shape like this to keep similar flow afterwards would be nice.
00:30:843 (1) - Dash to it would be nice for the strong synth and vocal here, try x:384.
00:32:252 (1,2) - Same with this section, dashes for the strong vocal pitches here would be nice, do x:384 on this section.
00:39:294 (1) - Again, a usage of some normal dashes here (Or even a HDash to the vocal on this slider) would be nice.
00:42:111 (1) - And same again. x:320 works nicely on this.
00:43:520 (1,2) - Stronger distancing for the vocal pitch here would be nice, try this section on x:144.
00:57:604 (1) - I think just a normal dash would work nicely here, to emphasise the volume change whilst still acting as if it's a quiet note.
00:59:716 (6) - A dash to this would also be nice for the stronger note and higher pitch here, try x:416.
01:05:350 (3) - Normal dash to this could work nicely for the increasing pitch, x:192 sounds good to me.
01:08:167 (3,4,5,6) - Slight distance decrease on this backforth would be nice to make the movement more comfortable for a platter player, try 01:08:343 (4,6) - on x:48.
01:10:984 (3) - x:448 would be nice to add a normal dash to this for synth strength and pitch here.
01:12:392 (3) - Could do a dash to this for some interesting play here, x:336 would be nice.
01:16:618 (3) - Again, dash to it would be nice, try x:64.
01:19:611 (4,6) - Move this section to x:432 please, to make the left-right more comfortable for a platter player.
01:22:252 (3) - Dash to it would be nice for pitch increasing here, x:176 would work well.
01:33:871 (5) - Horizontal slider would work better here, the slowdown followed by speedup into the next slider in the same direction could cause a very difficult flowstop for a platter player.
01:36:160 (3) - Pretty calm and slow section, I think lower distances would be fine here as to not put any unnecessary emphasis on notes here, try x:240.
01:39:857 (1) - x:192 would be nice to put some extra emphasis on the strength and pitch of this vocal.
01:45:139 (1) - Normal dash to this would be really nice considering the strength and pitch of the vocal here.
01:49:716 (1) - And same here, as well as synth strength too, try x:160.
01:56:759 (1,2,3,4) - Would be nice to move this section to x:112 to have extra emphasis on that vocal and synth.

[Rain]

00:17:463 (1) - This sound really isn't very strong, would definitely be better not to have a HDash to this.
00:23:097 (2) - Seems strange to me to have a HDash to this for the clap, yet throughout the whole map, notes which have had claps as well as other sounds have not had HDashes. Would be better as just a normal dash in my opinion.
00:38:414 (2,3,4,5,6) - Having this constantly increasing distance sounds strange to me, as the intensity of the sounds doesn't really increase much if at all, it'd be better to just have a normal back forth in my opinion.
00:53:378 (1,2,3,4) - I think here, 1 and 3 are stronger than 2 and 4, so instead of a constantly increasing distance, I think it'd be nicer to have a higher distance to 3 than to 4 here, as that would better reflect the music.
01:08:167 (3,4,5,6) - Pitch is decreasing here with intensity, why is distancing increasing? It'd make more sense to have an opposite kind of pattern, with distancing getting smaller, if you wanted to keep a similar kind of pattern, the double HDash would make sense as 2,3,4.
01:19:435 (3,4,5,6) - Same as above.
01:25:421 (3) - HDash to this makes very little sense, there is really no strong sound there to indicate a HDash so it just sounds very strange.
01:25:773 - to 01:31:407 - , this section is all 1/2 sliders, but the music indicates that there could be more through the vocals and such, such as some different distancing for stronger vocals on 1/2 such as 01:29:822 - . Also, differing distances to stronger vocals that are on 1/1, such as 01:31:054 (4) - , would make this section feel a lot less repetitive and more interesting to play.
01:34:223 (1,2,3,4) - Nothing here that really differs from the previous section, yet suddenly there's HDashes to every note? It just sounds strange to me and ruins the consistency a bit, probably best to change.
01:36:688 (6) - Kinda strong distancing to it right now can be difficult to hit, especially considering it's followed by a HDash, maybe reduce it slightly to like x:284.
01:37:745 - to 01:40:913 - Again, try to make this section a bit more interesting by using varying distances based on the strength of vocals on the notes, maybe.

I really like how the kiais are mapped in this rain, I just really think those middle parts need to be fixed up quite a bit as it is now.

Alright, done.
Deif
Oh man, I hope nothing here overlaps with the previous mod. Started with it a week ago or so... Anyway, here we go!

[General]
  1. Tags: Quita los de las personas que no tengan ninguna GD en tu mapset "tng thenutritiousguy XinCrin".
  2. 00:40:702 - No es recomendable usar secciones tan cortas para introducir un kiai flash. Teniendo ese hitsound fuerte que ya has puesto debería ser suficiente para darle la intensidad necesaria a esta parte.
[Rain]
  1. 00:17:375 (4,1) - No me esperaba el 1/4 hyper en esta parte tranquila y quizá sea algo exagerado para esta parte. Intenta mover las notas siguientes más cerca del (4) para crear un dash normal, o al menos un hyper que no tenga tanta potencia.
  2. 00:18:871 (3,4) - No estoy seguro de lo que quieres seguir al hacer ese dash. Parece que alternas letra con música y el resultado es una mezcla con la que los saltos parecen algo aleatorios. Si sigues a la letra, como en secciones anteriores el salto mayor debería ir entre (1,2) por lo que deberías seleccionar (2,3) y moverlas algo más a la derecha para conseguir ese efecto.
  3. 00:21:512 (2,3,4) - En este caso es más claro que el resto de esa sección está siguiendo la letra en vez de la música, por lo que habría que organizar ese timeline como slider + nota + slider (o incluso slider con repetición + slider) para que puedas agregar dashes en los momentos oportunos.
  4. 00:23:801 (1,2,3,4,5) - 00:25:209 (1,2,3,4,5) - Algo parecido con esas estructuras. Decídete qué seguir y no me hagas un lío ;___;
  5. 00:58:924 (5,1) - Algo inesperado que esas dos notas lleven un dash tan fuerte. Se podría reducir un poco?
  6. 01:02:181 (5,1) - Ten cuidado al usar esos dobles, sobre todo si pones hypers entre ellos se quedan algo confusos para jugar. Te recomendaría cambiar esos dos sliders por nota + 1/2 slider + nota y usar únicamente dashes entre ellas.
  7. 01:58:783 (4) - Esta nota debería estar a la parte izquierda de la anterior (3) para que fluya algo mejor hacia las siguientes notas. x:280 podría ser una buena posición.
[Platter]
  1. Aumenta el tamaño de las notas? Es raro tener un Platter con CS4 cuando la diferencia es tan grande con el Salad (CS3) o tan pequeña con el Rain (CS4.2). Podrías hacer el Platter con CS3.6-3.8 para que quede algo más equilibrado.
  2. En general, usaste una distancia general de 1.80x para introducir dashes, pero parece algo insuficiente para marcarlos bien. En ejemplos como 00:09:364 (3,1) - se podría usar una distancia de unos 2.00x o incluso 2.20x para que se vea bien dónde incluyes dashes. No sé si estás de acuerdo con este punto de vista, pero merece la pena echar un vistazo e intentar remarcar mejor esos dashes.
  3. 00:06:899 - No sé si se sigue mencionando esto en los mods, pero tienes dos líneas de timing con diferentes parámetros en esta posición. Quita la verde y en la roja pon el volumen al 35% para tener algo similar a lo que hiciste en el Rain.
  4. 00:50:561 (1,2,3,4) - Esperaba algo más de movimiento en estas notas para seguir mejor la letra. Podrías introducir pequeños cambios de dirección a modo de zigzag como alternativa.
  5. 01:02:445 (1) - Mueve esta nota un poco más a la izquierda para darle al salto algo más de intensidad. x:136 podría valer.
  6. 01:58:695 (3,4,5,6,7,1) - Esta parte quedó algo extraña con las distancias irregulares que usaste. Intenta que las distancias vayan decreciendo hasta (7) donde puedes incluir una distancia mayor por el sonido alto, o busca alternativas para mapear esta parte.
[Salad]
  1. 00:06:899 (1) - The Finish at the end of the slider is way too noisy for this section. Substitute it for a Clap instead?
  2. 00:57:604 (1) - Try moving this slider a bit more to the left. You don't need that great distance with the previous slider, but you definitely need to increase a bit the distance with the next slider (2) since it looks a bit insufficient.
  3. 01:03:238 (1,2) - It's probably better to organise those objects as simply two 1/1 sliders instead. With the current repetition you have at (2), you cannot remark properly the important beat at 01:03:942 - where a dash is more than deserved.
  4. 01:04:470 (3,4) - The distance between those objects would also probably have to be increased due to the intensity of the music. Something like you did later on at 01:06:759 (2,3,4) - would be enough to remark better the important beats.
  5. 01:07:463 (4,5,6,7) - I somehow understand why you want to decrease the distance in here, but on the other hand the beats are way too relevant to have this slowdown on the movement. Here's an alternative idea you can use https://osu.ppy.sh/ss/8042345 .
  6. 01:12:392 (3) - Why not being a bit more evil and stack this note under the end of the previous slider (1), at ~x:87? You'd increase a bit more the distance towards the next note and remark the dash a bit better.
  7. 01:17:322 (1,2,3) - The flow for this section is a bit questionable, having a low distances with different snaps (firstly 1/1 and then 1/2). Try to increase the distance (1,2) by introducing a dash and change the direction of the next movement by placing (3) at the right side of (2) would probably be a solution.
  8. 01:21:371 (3,4) - It'd probably be less confusing if there's a direction change for that transition instead of increasing the distance suddenly. An alternative would be placing (3) a bit more to the right at about x:372 and flipping (4) horizontally + placing it at the left side of (3) at a similar distance. If you apply this suggestion, don't forget to move the next note (5) so it doesn't stack with (4) that much.
  9. 01:46:899 (1) - Move the end of the slider a bit more to the left to increase the distance with (2)? Having such a short distance and then a dash without a direction change might be confusing to play.
  10. 02:00:280 (2) - Having an isolated 1/2 slider of all sudden looks a bit odd. I'd say it'd be better to remark the immediate white tick instead to be more consistent with the rest of the map, so you should extend the slider until 02:00:632 - for that.
  11. 02:06:090 (4) - For a similar reason as the previous suggestion, and to follow better the vocals you can place this note at 02:06:266 - instead.
[]
Está cerca de estar lista para qualified, pero le faltarían un par de mods para pulir el mapa un poco más. Avísame cuando los consigas y echaré otro vistazo. Por ahora, mucha suerte!
Topic Starter
-Sh1n1-

- Magic Bomb - wrote:

Promised mod. Thank you.

[General]

Wait why is XinCrin in tags, isn't that some other mapper? Yeah, I was waiting for his SB but it seems that he won't do it so removed

[Platter]

00:19:576 (1) - A dash to this would be nice considering the pitch change to this vocal, try x:288. normally my distances are around 1.40x and I enphasize such changes of rhythm with 1.80x (previously was 2.00 but after two comments on this from zirox and jbh I decided to reduced, also as I said on other mods, I'm not following vocals.
00:20:984 (1) - Would be nice to add a normal dash to this too for the pitch change on the vocal, x:144 and then a shape like this to keep similar flow afterwards would be nice. I don't really like such kind of sliders cause they are unsightly but ok, also I'm adding more distance here only case instruments are prominent too.
00:30:843 (1) - Dash to it would be nice for the strong synth and vocal here, try x:384. ok
00:32:252 (1,2) - Same with this section, dashes for the strong vocal pitches here would be nice, do x:384 on this section.
00:39:294 (1) - Again, a usage of some normal dashes here (Or even a HDash to the vocal on this slider) would be nice.
00:42:111 (1) - And same again. x:320 works nicely on this.
00:43:520 (1,2) - Stronger distancing for the vocal pitch here would be nice, try this section on x:144.
00:57:604 (1) - I think just a normal dash would work nicely here, to emphasise the volume change whilst still acting as if it's a quiet note.
00:59:716 (6) - A dash to this would also be nice for the stronger note and higher pitch here, try x:416.
01:05:350 (3) - Normal dash to this could work nicely for the increasing pitch, x:192 sounds good to me.
01:08:167 (3,4,5,6) - Slight distance decrease on this backforth would be nice to make the movement more comfortable for a platter player, try 01:08:343 (4,6) - on x:48.
01:10:984 (3) - x:448 would be nice to add a normal dash to this for synth strength and pitch here.
01:12:392 (3) - Could do a dash to this for some interesting play here, x:336 would be nice.
01:16:618 (3) - Again, dash to it would be nice, try x:64.
01:19:611 (4,6) - Move this section to x:432 please, to make the left-right more comfortable for a platter player.
01:22:252 (3) - Dash to it would be nice for pitch increasing here, x:176 would work well.
01:33:871 (5) - Horizontal slider would work better here, the slowdown followed by speedup into the next slider in the same direction could cause a very difficult flowstop for a platter player.
01:36:160 (3) - Pretty calm and slow section, I think lower distances would be fine here as to not put any unnecessary emphasis on notes here, try x:240.
01:39:857 (1) - x:192 would be nice to put some extra emphasis on the strength and pitch of this vocal.
01:45:139 (1) - Normal dash to this would be really nice considering the strength and pitch of the vocal here.
01:49:716 (1) - And same here, as well as synth strength too, try x:160.
01:56:759 (1,2,3,4) - Would be nice to move this section to x:112 to have extra emphasis on that vocal and synth.

[Rain]

00:17:463 (1) - This sound really isn't very strong, would definitely be better not to have a HDash to this.
00:23:097 (2) - Seems strange to me to have a HDash to this for the clap, yet throughout the whole map, notes which have had claps as well as other sounds have not had HDashes. Would be better as just a normal dash in my opinion.
00:38:414 (2,3,4,5,6) - Having this constantly increasing distance sounds strange to me, as the intensity of the sounds doesn't really increase much if at all, it'd be better to just have a normal back forth in my opinion.
00:53:378 (1,2,3,4) - I think here, 1 and 3 are stronger than 2 and 4, so instead of a constantly increasing distance, I think it'd be nicer to have a higher distance to 3 than to 4 here, as that would better reflect the music.
01:08:167 (3,4,5,6) - Pitch is decreasing here with intensity, why is distancing increasing? It'd make more sense to have an opposite kind of pattern, with distancing getting smaller, if you wanted to keep a similar kind of pattern, the double HDash would make sense as 2,3,4.
01:19:435 (3,4,5,6) - Same as above.
01:25:421 (3) - HDash to this makes very little sense, there is really no strong sound there to indicate a HDash so it just sounds very strange.
01:25:773 - to 01:31:407 - , this section is all 1/2 sliders, but the music indicates that there could be more through the vocals and such, such as some different distancing for stronger vocals on 1/2 such as 01:29:822 - . Also, differing distances to stronger vocals that are on 1/1, such as 01:31:054 (4) - , would make this section feel a lot less repetitive and more interesting to play.
01:34:223 (1,2,3,4) - Nothing here that really differs from the previous section, yet suddenly there's HDashes to every note? It just sounds strange to me and ruins the consistency a bit, probably best to change.
01:36:688 (6) - Kinda strong distancing to it right now can be difficult to hit, especially considering it's followed by a HDash, maybe reduce it slightly to like x:284.
01:37:745 - to 01:40:913 - Again, try to make this section a bit more interesting by using varying distances based on the strength of vocals on the notes, maybe.

I really like how the kiais are mapped in this rain, I just really think those middle parts need to be fixed up quite a bit as it is now.

Alright, done.
TBC...
Negri_sk
Hello

[Nely's Salad]
01:08:343 (5,6,7) - This is such a "high beat" do you really only want these streams to cover this little space? I'd recommend increasing the spacing on these to be about as spaced as 01:12:216 (2,3) - these for example

01:13:801 (1,2,3,4,5) - Same problems as I mentioned above really, the beat is so strong but the streams don't really fit in with em. Not that it is a big change but i'd recommend moving them like this https://osu.ppy.sh/ss/8074623

02:01:688 (2,3,4) - Move this chunk slightly to the right and make it so the 02:02:040 (4) - goes back into 02:01:688 (2) - like this: https://osu.ppy.sh/ss/8074647 for example.

02:07:322 (2) - This is really stupid but I honestly think if you CTRL+G this it fits into the spinner much more as it looks like the slider "fades" into the spinner.
Topic Starter
-Sh1n1-

Deif wrote:

Oh man, I hope nothing here overlaps with the previous mod. Started with it a week ago or so... Anyway, here we go!

[General]
  1. Tags: Quita los de las personas que no tengan ninguna GD en tu mapset "tng thenutritiousguy XinCrin". done
  2. 00:40:702 - No es recomendable usar secciones tan cortas para introducir un kiai flash. Teniendo ese hitsound fuerte que ya has puesto debería ser suficiente para darle la intensidad necesaria a esta parte. Ok lo removere
[Rain]
  1. 00:17:375 (4,1) - No me esperaba el 1/4 hyper en esta parte tranquila y quizá sea algo exagerado para esta parte. Intenta mover las notas siguientes más cerca del (4) para crear un dash normal, o al menos un hyper que no tenga tanta potencia. No more hdash, fixed
  2. 00:18:871 (3,4) - No estoy seguro de lo que quieres seguir al hacer ese dash. Parece que alternas letra con música y el resultado es una mezcla con la que los saltos parecen algo aleatorios. Si sigues a la letra, como en secciones anteriores el salto mayor debería ir entre (1,2) por lo que deberías seleccionar (2,3) y moverlas algo más a la derecha para conseguir ese efecto. sigo el instrumental, como en la mayor parte del mapa, solo sigo el vocal cuando es lo unico que hay como 00:19:576 (1) -, en este caso hay un golpe fuerte despues de 00:18:871 - y queda excelente como jump uwu
  3. 00:21:512 (2,3,4) - En este caso es más claro que el resto de esa sección está siguiendo la letra en vez de la música, por lo que habría que organizar ese timeline como slider + nota + slider (o incluso slider con repetición + slider) para que puedas agregar dashes en los momentos oportunos. pero que podria hacer con el sonido de 00:21:688 - que es prominente y lo he venido siguiendo desde el principio, ejemplo 00:20:280 -, no es que siga el vocal, si te das cuenta agrego jumps cada vez que suena ese sonido, el vocal a veces tmb cae ahi es por eso que entiendo la sugerencia pero no creo que afecte en nada ya que no hay ni un hdash.
  4. 00:23:801 (1,2,3,4,5) - 00:25:209 (1,2,3,4,5) - Algo parecido con esas estructuras. Decídete qué seguir y no me hagas un lío ;___; es mas que obvio que sigo el instrumental de 00:24:681 - para jump y 00:25:209 (1,2,3,4,5,6) - es solo su mirrored, si bien es cierto que en 00:26:090 - no hay el mismo sonido que en 00:24:681 - pero eso no quiere decir que no lo voy a enfatizar teniendo ese slider como ultimo objeto antes del spin.
  5. 00:58:924 (5,1) - Algo inesperado que esas dos notas lleven un dash tan fuerte. Se podría reducir un poco? claro que si
  6. 01:02:181 (5,1) - Ten cuidado al usar esos dobles, sobre todo si pones hypers entre ellos se quedan algo confusos para jugar. Te recomendaría cambiar esos dos sliders por nota + 1/2 slider + nota y usar únicamente dashes entre ellas. ok, la estructura un poco distinta pero no mas hdashes
  7. 01:58:783 (4) - Esta nota debería estar a la parte izquierda de la anterior (3) para que fluya algo mejor hacia las siguientes notas. x:280 podría ser una buena posición. definitivamente no, tengo un trauma con notas que direccionen hacia el siguiente objeto, asi hay mas enfasis, supongo que tiene que ver con nuestros estilos.
[Platter]
  1. Aumenta el tamaño de las notas? Es raro tener un Platter con CS4 cuando la diferencia es tan grande con el Salad (CS3) o tan pequeña con el Rain (CS4.2). Podrías hacer el Platter con CS3.6-3.8 para que quede algo más equilibrado.
  2. En general, usaste una distancia general de 1.80x para introducir dashes, pero parece algo insuficiente para marcarlos bien. En ejemplos como 00:09:364 (3,1) - se podría usar una distancia de unos 2.00x o incluso 2.20x para que se vea bien dónde incluyes dashes. No sé si estás de acuerdo con este punto de vista, pero merece la pena echar un vistazo e intentar remarcar mejor esos dashes.
  3. 00:06:899 - No sé si se sigue mencionando esto en los mods, pero tienes dos líneas de timing con diferentes parámetros en esta posición. Quita la verde y en la roja pon el volumen al 35% para tener algo similar a lo que hiciste en el Rain.
  4. 00:50:561 (1,2,3,4) - Esperaba algo más de movimiento en estas notas para seguir mejor la letra. Podrías introducir pequeños cambios de dirección a modo de zigzag como alternativa.
  5. 01:02:445 (1) - Mueve esta nota un poco más a la izquierda para darle al salto algo más de intensidad. x:136 podría valer.
  6. 01:58:695 (3,4,5,6,7,1) - Esta parte quedó algo extraña con las distancias irregulares que usaste. Intenta que las distancias vayan decreciendo hasta (7) donde puedes incluir una distancia mayor por el sonido alto, o busca alternativas para mapear esta parte.
[Salad]
  1. 00:06:899 (1) - The Finish at the end of the slider is way too noisy for this section. Substitute it for a Clap instead?
  2. 00:57:604 (1) - Try moving this slider a bit more to the left. You don't need that great distance with the previous slider, but you definitely need to increase a bit the distance with the next slider (2) since it looks a bit insufficient.
  3. 01:03:238 (1,2) - It's probably better to organise those objects as simply two 1/1 sliders instead. With the current repetition you have at (2), you cannot remark properly the important beat at 01:03:942 - where a dash is more than deserved.
  4. 01:04:470 (3,4) - The distance between those objects would also probably have to be increased due to the intensity of the music. Something like you did later on at 01:06:759 (2,3,4) - would be enough to remark better the important beats.
  5. 01:07:463 (4,5,6,7) - I somehow understand why you want to decrease the distance in here, but on the other hand the beats are way too relevant to have this slowdown on the movement. Here's an alternative idea you can use https://osu.ppy.sh/ss/8042345 .
  6. 01:12:392 (3) - Why not being a bit more evil and stack this note under the end of the previous slider (1), at ~x:87? You'd increase a bit more the distance towards the next note and remark the dash a bit better.
  7. 01:17:322 (1,2,3) - The flow for this section is a bit questionable, having a low distances with different snaps (firstly 1/1 and then 1/2). Try to increase the distance (1,2) by introducing a dash and change the direction of the next movement by placing (3) at the right side of (2) would probably be a solution.
  8. 01:21:371 (3,4) - It'd probably be less confusing if there's a direction change for that transition instead of increasing the distance suddenly. An alternative would be placing (3) a bit more to the right at about x:372 and flipping (4) horizontally + placing it at the left side of (3) at a similar distance. If you apply this suggestion, don't forget to move the next note (5) so it doesn't stack with (4) that much.
  9. 01:46:899 (1) - Move the end of the slider a bit more to the left to increase the distance with (2)? Having such a short distance and then a dash without a direction change might be confusing to play.
  10. 02:00:280 (2) - Having an isolated 1/2 slider of all sudden looks a bit odd. I'd say it'd be better to remark the immediate white tick instead to be more consistent with the rest of the map, so you should extend the slider until 02:00:632 - for that.
  11. 02:06:090 (4) - For a similar reason as the previous suggestion, and to follow better the vocals you can place this note at 02:06:266 - instead.
[]
Está cerca de estar lista para qualified, pero le faltarían un par de mods para pulir el mapa un poco más. Avísame cuando los consigas y echaré otro vistazo. Por ahora, mucha suerte!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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