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FARUCOOONNN PANNN!!squeakypants wrote:
Bah, trying to beat me to it are ya?
http://s87.photobucket.com/albums/k142/ ... test02.flv
I've been running into some memory issues with Sliders. There's plenty of memory on the DS (4mb), but something is going awry
They are misusing memory. You can read that in his post.RemmyX25 wrote:
What seems to be wrong with the sliders?
Please contact me if you need any code samples for the slider curve creation/parsing.ilikefood wrote:
Just starting out with sliders right now. I have an idea of how to do it, but I'm not sure whether I'll run into memory issues as well... Anyway if i can get it working you can feel free to look at my source code, squeakypants. Like xerxes_oli said, there isn't much point independently developing seperate versions
This has been said many times.fdtoonsman wrote:
Sorry, but this is THE best idea for a homebrew. I'm dead serious.
I won't even comment on this.fdtoonsman wrote:
If they could do it in the original DS games, you can do it do!
No chance of this.fdtoonsman wrote:
Will we be able to use the Edit function?
4 MB, learn to read.jonathan wrote:
Yay for me, I'm one step closer to Osu with Osu DS! btw, how much memory?
If a DS version is made I would assume it would follow the design of osu!. If you have any suggestions for osu! feel free to make them, though.fdtoonsman wrote:
Sorry for being a nub peppy. DONT HURT ME D:
Anyway, I'll be glad to help with things such as sprite design or layout ideas. I've always got plenty of ideas stored in my thick skull.