Hello everyone. I've been working on a new CTB Difficulty Calculator over the past couple of months, and I've just noticed recently that hard rock seems to randomly move certain notes in a beatmap, as stated by the wiki page:
Thanks for the help!
In addition to making the player character and fruits smaller (Circle size decreased) and increasing how fast they fall (AR increase), this mod can cause ordinary fruits to veer slightly to the left or right of where they were placed on the grid, requiring the player to make more chaotic movements and to use hyperdash.Thus, in order to make my calculator accurately rate beatmaps with HR, I'd like to know how osu! decides when and how notes are moved with hard rock, so I can properly simulate these movements in my calculator.
Thanks for the help!