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Dream Theater - Pull Me Under

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Topic Starter
Zing
This beatmap was submitted using in-game submission on Wednesday, November 09, 2016 at 9:25:37 PM

Artist: Dream Theater
Title: Pull Me Under
Source: Guitar Hero: World Tour
Tags: Pull Me Under Dream Theater Hamlet salihguler James LaBrie John Myung Petrucci Kevin Moore Mike Portnoy
BPM: 102.2
Filesize: 7954kb
Play Time: 08:09
Difficulties Available:
  1. Vengeful (5.75 stars, 1679 notes)
Download: Dream Theater - Pull Me Under
Information: Scores/Beatmap Listing
---------------
"There is special providence in the fall of a sparrow. If it be now, 'tis not to come; if it be not to come, it will be now; if it be not now, yet it will come — the readiness is all. Since no man of aught he leaves knows, what is't to leave betimes? Let it be." - William Shakespeare, Hamlet, Act V Scene 2

Inspired by Shakespeare's Hamlet, this is Dream Theater's most well-known work. Featured on Guitar Hero: World Tour, it is now here in beatmap form to be played.

Background obtained from Deviantart, submitted by salihguler: I have assumed this to be of public domain. If you wish to see it removed, please message me.

MAPS

SPOILER
Vengeful: 100% complete.

COLLABORATORS

SPOILER
Mods: Scarlet_Wolf (9/24-9/26)

CHANGELOG

SPOILER
9 November 2016: Timing fixes, teeny tiny mapping changes.
15 October 2016: CS is now at a solid 6. Problem? Also keeping it from being graveyarded
26 September 2016: First mod! Timing tweaks and other goodies; see comment after mod for details. Special thanks to Scarlet_Wolf for this mod.
10 September 2016: About 60% of the map is redone to improve spacing. Minor combo color and hitsounding tweaks.
15 August 2016: Minor changes to beatmap.
1 August 2016: [Vengeful] is fully hitsounded; map includes timing tweaks; typo has been corrected in changelog.
23 July 2016: First edition released! [Vengeful] appears, partially hitsounded.
Kibbyyy
Vengeful
The timing of your map is a teeny bit off. Change your offset a bit to like 1,700 or something
00:01:646 (1,2) - The slider should be the same length as 00:03:993 (1,2) or visa versa. It wouldn't make sense otherwise
00:06:341 (1,2) - The note after the slider should be placed at x:312, y:124 to create a blanket. It looks better other than having the note pressed against the slider
00:10:156 (1,2) - Make sure you don't overmap this. These kicksliders should be changed to either regular notes or a reverse slider
00:20:428 (1) - I would keep the pattern the same as 00:11:037 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9)
00:27:472 (1,2) - These sliders I would drag them out to where 1 is 1/8 before 2
01:32:330 (2,3,4,5) - These triplets don't go with the song
01:48:472 (1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3) - Hitsound inconsistencies
02:08:135 (4) - Blanket?
02:10:629 (9,1) - The DS should be the same here as 02:10:043 (6,7,8)
02:22:515 (1,2,3) - These slider could be placed better. Try getting ideas from other maps maybe
02:23:396 (4) - Poor slider formation
02:27:211 (1,2,3) - Your kick sliders seem to have the same patter each time. Change it up a bit
02:30:293 (5,6) - Spacing issue. 6 is too far away from 5, making it look unnatural
02:32:787 (6) - ^
02:57:880 (2) - Perhaps a break time would help here
02:59:787 (3) - I think this should be it's own combo
03:24:733 (1,2,3,4) - This patter feels unnatural to me
03:38:526 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You've basically created a split stream here, but kept the same DS between the notes. Try evening out the stream so that it's continuous and smooth
04:04:350 - Should have an ending note here
04:14:328 (2) - This slider looks awkward next to the other one
04:23:720 (2) - ^
04:26:655 (1) - Overmapped
04:28:709 (3) - Try bringing he arc down a bit to make it flow better
04:42:209 (2,3,4,5,1) - DS (Distance Snap) error. Make the spacing even
04:44:557 (2,3,4,5,1) - ^
05:03:630 (1,2,3,4,5,6,7,8,1,2) - Try reshaping this stream
05:10:234 (6,11) - These two notes are spaced differently than the rest of the stream
06:12:892 (2) - Kind of an awkward slider
06:14:652 (2,3,4,1,2,3,4,5,6) - Spacing is uneven in this stream (If you don't know, there's an option to convert a slider to a stream, so that way the stream is even.)
06:21:402 (1,2,3,1,2,3,1,2,3) - This is a unique rhythm, but I don't think it fits
06:33:875 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Spacing is uneven in this stream
06:35:489 (1) - Keep this slider the same DS as the stream
07:03:663 (1) - Most sliders like this you use don't fit in the song.
07:52:968 (1,2,3,4) - Spacing issue
07:55:316 (1,2,3,4) - ^
07:57:664 (1,2,3,4) - ^
08:02:359 (1,2,3,4) - ^
08:04:707 (1,2,3,4) - ^
The audio kinda just abruptly ends, which seems weird to me. Idk if you can change that or not

Hope this helps!
Topic Starter
Zing
For Scarlet_Wolf:

Anything that is not listed here has been changed without further comment.

Timing - Truncating the main bpm to one decimal seemed to do the trick, along with a few other timing fixes. This was a nightmare to comb through... But, I'm glad you pointed it out. Thanks!
00:10:156 (1,2) - I just made a single slider here.
00:20:428 (1) - Here I was following the synth, in an attempt to add some variety to this fairly repetitive intro. I think I found a way to make what you were talking about work here, though.
01:48:472 (1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3) - This was a relic from an older version of the map that I tried to keep without reason.
02:08:135 (4) - That did look a little weird, huh? But a blanket would cause some odd looks with spacing consistency imo, so I rotated (4) about 45 degrees and changed (3) to make it look like a blanket, but placed (4) a little farther down. Also see 04:20:529 (4) for a change, since it was modeled directly off of this pair of sliders.
02:10:629 (9,1) - A change to 02:10:776 (1,2,3,4) was also necessary, but I righted it after that.
02:22:515 (1,2,3) - It was a bit 2011-ish, huh? I wonder if this will work...
02:23:396 (4) - Changed with previous
02:27:211 (1,2,3) - I made sure to make a different pair of kicks in the next part like this (04:34:913 (1,2,3,4) and 04:39:610 (1,2,3,4) ), which also produced some other nice changes.
02:30:293 (5,6) - Unnatural, you say? I thought a little jump here to emphasize the exit from the little four-hit drum sequence (I'm not a music theorist..) wouldn't hurt anything. I'll get more opinions on this and 02:32:787 (6)
02:57:775 (1,2,3) - You didn't like the drain here? I don't want to make it too easy... I'll make 02:59:787 (3) its own combo for now and see what other people think.
03:24:733 (1,2,3,4) - And 03:23:598 (1,2,3,4) didn't? The former was just a reflection of the latter. I did some work on this combo to try and make it not as awkward; I think its relation to 03:24:186 (5,6) was making it so, so I changed (6) along with the original grouping's combo.
03:38:526 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Took me a while to figure out what you meant here - I was looking at first at 03:29:480 (1,2,3,4,5,6,7,8,1) - but I caught on after a bit.
04:04:350 - The reason why there's not is because the next riff starts horribly off-time. Same with 07:13:103. In the interest of not dealing with this off-time riff (it corrects itself before the break is over), I just left it blank. I'll get more opinions.
04:26:655 (1) - I stand by this one, sorry. The repeating slider is for the guitar flutter here, and I couldn't let that flutter go unrepresented.
04:28:709 (3) - ? I'm a little confused by your instruction. But if "bringing the arc down" meant "rotating the arc to make the ending point of the slider lower", then I accomplished what you asked of me.
05:03:630 (1,2,3,4,5,6,7,8,1,2) - Well, I tried. Not much I can do without also redoing 05:04:263 (1,2,3,4,5,6,7,8,9) -- and I'm going to hold off on that for now.
05:10:234 (6,11) - Good eye!
06:12:892 (2) - A single slider like this in the solo is not very consistent unless the rest of the sliders are like it, huh? Instead of remapping the solo, I remapped the slider.
06:14:652 (2,3,4,1,2,3,4,5,6) - I wonder if I did use slider-to-stream here? Either way, I thought I could do it without, but I guess I was wrong.
06:21:402 (1,2,3,1,2,3,1,2,3) - Well I'm not going to make it into a DF Legend type deathstream, if that's what you want. :P I'll wait for more opinions.
06:33:875 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I found another trick to making streams, especially the kind that change velocity at a significant beat - it's called "turning off grid snap"
07:03:663 (1) - I changed this and the other three up, but it doesn't look any better imo.. I'll look for more answers here from other mods.
07:52:968 (1,2,3,4) - More like a funky stutter-step 1/6-beat jump pattern I made to try and be cleverly devious for the last part of the map. Not to worry: (1,2,3) of each of the 6 offending combos is now a slider.
Audio - This caught you off guard too, huh? It wasn't my decision to make the song end like this; it was a decision made by Dream Theater 25+ years ago when they produced the Images and Words album. I hope it doesn't do too much damage to players' psyches.

Now, to get my combo colors back in order, clean up any objects messed up by the timing fixes... there! That took a while... guess that's what you get for mapping marathons, huh?

I noticed how you completely glazed over certain sections of the map. I don't think it's because those were perfect, but I need more mods anyway, so that will give them something to chew.

Thanks for the help!
bejewelled
Hello!
A mod from a VERY long time ago.


General:
I don't agree with your CS of 6; I changed to 4.5 - 5 and it plays quite nicely. There's not a special reason for it to be 6, but it's your choice. CS6 makes the map almost impossible to SS / FC because of all the erratic patterns. At least change to 5.

While Distance Spacing isn't as important on expert maps your half-note DS varies a lot; sometimes it is very short while sometimes it is incredibly long. Now, this is okay, but you may want to look at changing some of the very short DS half-notes (NOT the stacked ones). I think if you increased the DS it would look much better and play more consistently.



01:34:409 (1,2,3,4,5,6) - These can get very confusing; try to keep shorter jumps shorter for the sake of the player.
01:36:757 (1,2,3,1,2,3) - Careful with the stacked notes that can be unreadable if the player uses a skin with bright back-lighting.
01:54:223 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I would remove the 3rd repeat on the sliders; the song has 2 clear beats and I'm not hearing a third.
From 2:38 to 2:57, your notes are pretty clumped together and it's hard to tell what the next note is. Try spacing out the notes more or having the notes follow a path around the play area.
02:58:068 - Insert a break here so the player doesn't lose HP.
03:44:564 (4,5,6,7,8) - These should be spaced evenly; it looks sloppy and also makes 6, 7, 8 look like quarter notes.
03:58:495 (1,2,3,4,5,6,7) - Same here. I can kind of see the effect you're going for but it looks very confusing and like you just threw notes on the page. Try adding some shapes to these!
04:31:975 (4,5,6) - Purely aesthetic, but try rotating this slightly by pressing Ctrl + Shift + R.
05:23:932 (1,2,3,4,5,6,7) - Same issue with the spacing.
05:35:968 (1) - Just curious why the spinner starts here instead of at the beginning of the break.
06:06:728 (4,5,6) - Same as 04:31:975 (4,5,6).
06:34:355 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Why does DS decrease as the stream progresses? Again, just curious, you don't have to change.
07:39:228 (2,3,4,5,6,7) - If you are going to make a pattern you MUST use Distance Spacing.
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