Monstrata wrote:
This doesn't actually change how the slider is played though. The reason you're getting 100's isn't because of the slider's path, its the notelocking and slider-head window. Whether I have zigzags on the body or not, it won't affect the outcome because only the slider-head, and slider-tail are being factored in.
that's not true, though. play a fast enough slider by holding only the start and the very end and you'll end up getting 100s anyway(might be dependent on framerate... or whether the slider isn't fast enough).
Ekoro's shoe has a slider like this at the end which demonstrates that it doesn't necessarily mean i'm not hitting the sliderstart. spamming as hard as i can on a map with the current butterfly sliders on HT also results in a ton of 100s.
on my diff, that effect is somewhat alleviated(and could probably be done away with entirely with a well researched implementation). that's why i can pass it, and not the original.
e:
in this video, look at how he aims at the fast circular sliders; he's not aiming at the exact end, but a bit further into it. that's a strategy that i think demonstrates what kind of aiming is required to 300 extremely fast sliders like this.
Monstrata wrote:
You mentioned deleting half of the map. That seriously affects HP drain too though. HP drain is really complex because it also takes into account the entire map's object density, as well as the NC frequency in the map, so removing half of the map already skews the HP drain substantially when comparing it to the full version. (Think of Cookiezi's spinner fail on my Road of Resistance map, except so much of the map was deleted, along with NC rhythms, that the map ended up draining more than it was supposed to. Here the song is shorter, and you've only deleted half, and not 95% so HP drain should be higher than it actually is).
in all cases i'm aware of, the HP drain can only increase because of this, which is also true for the case you just mentioned. i doubt it has an effect on my edit, since i can pass it just fine even if that effect is present here.
i also can't tell if there's a difference in HP between my practice diff for the original sliders and the full map. either way, i don't think it can be done, which is why i'm suggesting it be changed in the first place.