^^^^^
Thaaanks ^.^
Thaaanks ^.^
I wanted to warn you, but do not have timeShaggoN wrote:
Here we go :3
And nobody told me about any collab u_u ...just let me take a shower xD
EDIT: Collab done.
Спасибо :3Giorgos wrote:
привет)
поставь Audio-Lead in на 1,5 секунды.
ZLOdeuka's Hard:
а вот это уже на инсейн тянет))) AR 8 - это слишком много для харда. понизь до семи хотя бы..либо переименуй в инсейн..HP Drain тоже огромный - пощади людей,поставь 6 что ли))
01:36:826 - закончили бы с Шаггоном что ли KIAI mod в одно время) красиво смотрится,когда все синхронно) и это касается многих последующих KIAI модов.
03:35:111 - раз уж тут заканчивается KIAI мод,то продли лучше до этого момента спиннер.
Collab:
тут нечего сказать) классно сделано.
STAR!
CrimmiSkye wrote:
Modding,CrimmiStyle!!
[General]
oh lol you mispelled galvenize's name to "gelvenize", just letting you know there xD I have not noticed this ^^' thx~
on to the mod!!
Overall, it's good just some minor suggestions. *Star*
Giorgos wrote:
ShaggoNormal:
Wow,pretty high velocity for normal diff here,Shaggon But it looks good anyway. and such a big distance spacing... It seems to me that you often like to turn 'Distance Snap' off I would increase here AR and call it - 'Hard'. Sorry, it's supposed to be Normal, and it'll stay as Normal.
CrimmiSkye wrote:
[ShaggoNormal]
01:03:826 (7) - align with (5). Fixed with little changes.
01:20:540 (4) - Just a grid down if you don't mind. Ofc i don't mind. Thanks.
01:34:255 (4) - just a grid up. Ofc i don't mind. Thanks.
rust45 wrote:
[ShaggoNormal]
02:06:183 (1) - This part caught me up and I figure it might catch noobs as stacks under sliders can be confusing. And just so it's clear, it caught me up because I thought it was a beat away and not 1/2 a beat. Hmm, i guess you're right. Fixed.
Download: Tianshi - Melancholic (ZLOdeuka) [ShaggoNormal].osuAleks719 wrote:
ShaggoNormal
00:40:254 (1) - remove clap from spinner, add whistle. Hmm, yeah sounds better.
wow, great again :3 Thanks ^.^
fartownik wrote:
offset +18 (844) -> Resnap All Notes
Also you should make kiai time in Collab and Hard as it is in Shaggon difficulty. Feels more reasonable.ok
[Collab]
I see a bit overdone of new combos in galvenize's parts. You should decrease their amount
00:30:611 - just a reminder: Don't place any timing sections in the top of the note/slider, because when you change offset in its state, the sliders and hitsounds
might screw up. Goes to all of the diffs.ok
00:43:683 (4) - New combo.ok
00:53:540 (1) - Delete new combo.ok
00:59:325 (4,5) - This is actually VERY confusing. You're not obliged that the coming slider is 1,0x, not 0,5x. Make (4) 1,0x or (5) 0,5x. Your choice.ok
01:02:540 (9,1) - Swap new combos.ok
02:13:897 (5,6,7) - Inconsistent spacing.ok
[Hard]
Here also overdone of new combos.
00:27:611 (1,2,3) - Make this jump... more normal? It goes pretty weird.no
00:41:326 (1,2,3) - ^no
01:01:040 (2,3,5) - Aren't you overdoing this? ;o It's meant to be Hard, these jumps are actually Insane.no
01:04:468 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10) - ^no
01:11:968 (1,2,3,4) - ^no
01:15:397 (1,2,3,4) - ^no
02:09:611 (6) - Add finish.ok
03:17:968 (7) - New combo + finish.ok
Nice beatmap.
star
Fix all~osuplayer111 wrote:
[ShaggoNormal]
03:35:129 (x) - Remove this unused green line.
[Hard]
00:13:701 (1) - Silence this spinner, it would sound much better than now.
00:53:772 (1) - ^
02:02:558 (9) - New combo.
02:35:665 (6,7,8) - What's with this sudden spacing change? I disagree of having it here. oops x]
02:40:486 (1,2,3) - Stack all the endpoints? It would look nicer.
03:35:129 (x) - Remove this unused green line.
[Collab]
00:53:986 (1) - Same as Hard about spinner suggestion.
02:51:415 (1,2) - Add a warning for these 2 sliders? They are unexpected, I have to say.
03:35:129 (x) - Remove this unused green line.
Also, I'm not a big fan of these slider speed changes.
Other than that, it's a good map! Let me know when you've fixed and I'll gladly rebubble this.
fixJames2250 wrote:
-Not really a good idea to have a break right near the start and then not have another one for 3 mins, try and add a break on the second half tooI think it's a good idea and a suitable break
-Doesn't only the last difficulty need the 2x warning? Remove it from the .osb file and move it to the .osu in the difficulty
-Add Vocaloid to the tags? You could also add Junky to the source (the composer) like this map has
-Your offset might be slightly late, I would get it double checked quickly
fix
ShaggoNormal:
03:31:701 (1) - would be nicer for the easiest difficulty to just extend the spinner to 03:34:701 and delete the note
fix
Hard:
00:34:915 (3,1) - space out more if possible [spacing here is not broken.]
01:16:486 (1,2,3) - keep spacing like this equal
It is not necessary. nothing is broken and I would not change it ><James2250 wrote:
Still not a big fan of the lack of breaks but we can't really decide on a good place to put one so just going to see what the next BAT thinks about that
Offset sounds off to me but a few people disagree so ok.....
-Ok I talked about it with jericho and we both agree 835 sounds much better than the current offset (-20)
-I suggest you add a break somewhere around 02:19:712 on the last 2 difficulties (like ShaggoN has it) to balance them out more, the music slows down there anyway (You can keep the one you have at the start too)
-Some other things were mentioned too
FIX
Hard:
00:27:640 (1,2,3) - try and make the spacing on patterns like more equal as they are difficult to read right now
00:34:497 (1,2,3) - ^
00:41:355 (1,2,3) - ^ (same for any others)
01:44:569 (2) - some slow downs like these are hard to read as there are no slider ticks to base it off of
Same hereTenshi-nyan wrote:
The download's broken. I only get a 2.5kb OSZ.
Hello!Mashley wrote:
Hello!
Goodbye!