Your point is actually invalid here, because approach rate does not dictate the amount of time that you have to react before hitting a note in mania. VSRGs don't work that way. In effect, AR as a setting means absolutely nothing, because SV rates determine how the maps scroll against a player's speed settings.CelegaS wrote:
Different AR in o!m is actually bullshit so no.
As someone who has actually dabbled in mapping for osu!standard (certainly not my primary as a mania mapper/player), I've actually run into a situation where having a certain approach rate felt inappropriate for a piece of the song because things are quiet. Having the ability to deviate your approach rate adds a whole other level to mapping that hasn't been seen in osu! as a game, and I think that's something worth thinking about.
I've thought in my mind about using a +1 AR for a really intense section that merits a Kiai, but I obviously cannot do that since you can't change things at all, haha. As I've said before though, I'm not a standard mapper under any stretch, but I think that the game's best mappers that are already good at what they do could use another controllable element to add to their arsenal.