- Lumi - wrote:The AR change would be from only 1 point or 1,5 maximum !Also, this rule is probably a rule which will get added to avoid abuse
Via storyboard? It's more work than it's worth for, really. I wouldnt want to skin an universal skin (people use different skins, remember that) and fiddle around with every single object Ive put down. Modding would be hell as well if you have to move objects around.If making a storyboard is more work than it's worth for, really, then creating a whole new osu format is certainly more work than it's wort for, really.
As you mentioned, most people play with full dim and no video/sb anyway, so there's not much use in that. As a gimmicky map though? Well, yea, maybe. If someone feels like doing that. I know I dont.
.I think that if you picked ar8/9 for slow part before kiai most of players would be thrown of by sudden change of ar even if warned previously and thus very bad.You'd be suprised how many people can read Taiko AR/Scrollspeed changes without too many problems. Not too different for Std I'd imagine. People are already able to read heavy timing changes on extremely difficult maps (https://osu.ppy.sh/s/280107#), which, if you turn a few things, is basically comparable to an AR change on a steady BPM
And since my opinion obviously wont change until i see the results please stop this pointless whatever it is.
If making a storyboard is more work than it's worth for, really, then creating a whole new osu format is certainly more work than it's wort for, really.Shouldve pointed out that I'd probably too much work for me, as I dont know much about storyboard - so I dont have much to object to that (maybe?).
Storyboards can use your skin. They just usually don't because the easiest way to make a bad storyboard is to have the storyboard interact with the hit objects like 11t does. I could make it work with a few skins, but it's easy to just force a skin and let the player modify the skin like in blythe. Obviously this would be done via SGLE or in excel. It's not a difficult process and would take 2 minutes to make a change via excel or 30 seconds compile time to make a change via SGLE.
Also, I'll just leave this here: https://www.youtube.com/watch?v=Hromx6HeN_w
When multiple new things are added for file format 15, this can also be added to itThis is one of those rare "feature requests" that can be proved (like a jubeat mode or a technika mode). Your arguments would carry so much more weight if there were lots of examples of good maps that use different Approach Rates.
There is no need ti add it now, but it will be really convenient if it gets added alongside multiple other new tweaks
By hard being hard i didnt mean putting deathstream into the part that obviously shouldnt be any kind of stream. Since you already picked image material...I think that if you picked ar8/9 for slow part before kiai most of players would be thrown of by sudden change of ar even if warned previously and thus very bad.I frequently switch between AR4.5 and AR9.66 in consecutive maps I play and it requires no adjustment period at all. It's not difficult to get used to and putting the two approach rates in the same map doesn't add much difficulty to the process if it can only be changed during a break and is properly indicated in some way.
What im trying to say that its good just as it is. Dont fix it if its not broken.Yeeeeaaaah, Okoratu pretty much hit the nail on the head in their reply. This exact reasoning could be given against ANY feature request. If you don't want new features in osu!, then please stay out of this subforum. You're wasting everyone else's time.
How can people in Taiko/Mania play it properly?
Kitsunemimi wrote:No because if we had this, it would be totally disorienting and unnecessary.
I honestly can't see why people strongly disagree, bad usage will not be tolerated, and it works in otger modes, even excessivelyThis, but I'd also say that greenlines are fine. Some songs (most utaite songs/Kakushigoto for example) have a slow part in them in which that AR change might come in handy, yet not everyone has a halfbpm redline for these.