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Kita Shuuhei - Sekai de Ichiban Koishiteru (TV Size)

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Topic Starter
Yahuri
This beatmap was submitted using in-game submission on Wednesday, May 8, 2019 at 2:43:48 PM

Artist: Kita Shuuhei
Title: Sekai de Ichiban Koishiteru (TV Size)
Source: 世界一初恋
Tags: gay ichi hatsukoi yaoi bl boys love 小野寺 律 onodera ritsu 高野政宗 takano masamune anime opening 宮崎誠 miyazaki makoto こだまさおり koda masaori japanese
BPM: 185
Filesize: 20573kb
Play Time: 01:22
Difficulties Available:
  1. Easy (1.84 stars, 112 notes)
  2. Hard (3.21 stars, 213 notes)
  3. HATSUKOI?! (5.39 stars, 332 notes)
  4. Insane (4.34 stars, 283 notes)
  5. Normal (2.28 stars, 156 notes)
Download: Kita Shuuhei - Sekai de Ichiban Koishiteru (TV Size)
Download: Kita Shuuhei - Sekai de Ichiban Koishiteru (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
~*SPARKLES!!!*~

Play with skin!
Kyuukai
Ayy, M4M req from your Modding queue !
I won't mod the Normal, I suck at modding Normal, sorry D:

General
- Reduce the mp3 bitrate to 192kbps
- I like the hitsounds you've set in your beatmap :D

Hard
00:02:710 (3) - Maybe you should do a slider like this for the sound ? http://osu.ppy.sh/ss/5682682
00:13:575 - Break ?
00:23:467 (3,1,2) - Really weird to play, maybe you should change the shape of 00:23:629 (1)
00:31:088 - Add a single note there, breaks the flow
00:36:764 (1) - CTRL+H, then replace it where it was
00:37:250 - Map it, since you mapped 00:39:196 (3,2,4)
00:37:412 (2) - CTRL+J, then replace it where it was
00:46:656 - 00:46:980 - You should map theses, the instrumental is getting dynamic, why would you map the voices xd
00:54:764 - Flow is broken because of the short pause
00:58:169 - ^
01:03:196 - ^
01:05:142 - ^
01:09:034 - ^
01:12:277 (2) - CTRL+J, then replace it where it was

very Hard
00:26:872 (2) - 208,168
00:47:791 (3,1) - 424,168
00:50:223 (1,2) - Why do you lower that one ? the sound is getting more dynamic
00:49:737 (1,2,1,2,1,2,1,2) - You should up the spacing gradually, because the up of spacing here 00:51:196 (1,2) - is like coming from nowhere lol
01:00:926 (2,2) - Not well stacked
01:13:169 (1) - You should remove the spinner and map that part D:

Sorry for not modding a lot... The map is overall very well mapped in my opinion
+1 Star !
anna apple
insane? xd
  1. 00:25:575 (3) - stack on 4 because of spacing 00:26:223 (5,6) - here
  2. 00:23:304 (2,3,1) - 3 to 1 is a bad angle
  3. 00:32:872 (1) - this is to long and takes away from strong beats.
  4. 00:51:521 (3) - might want to make this reach a little lower for a bit better flow after the jumps
lots of good stuff xd

normal?
  1. diff spread idek ask bn? im bad :(
  2. 00:57:521 (1) - 01:00:115 (1) - although it looks good, it will probably be fairly difficult for a new player to read this kind of pattern.
  3. consider having more time before the start of 01:21:034 (1) - because you don't want players to spin too early
short mod because not half bad map~
check bitrate bb

Good luck with ranking :)
Topic Starter
Yahuri

yaleufeu wrote:

Ayy, M4M req from your Modding queue !
I won't mod the Normal, I suck at modding Normal, sorry D:

General
- Reduce the mp3 bitrate to 192kbps idk how to do that but ill see if i can get someone who can lol
- I like the hitsounds you've set in your beatmap :D thanks :D

Hard
00:02:710 (3) - Maybe you should do a slider like this for the sound ? http://osu.ppy.sh/ss/5682682 sure
00:13:575 - Break ? break sorta follows from "very Hard" but maybe ill add a long slider here as well
00:23:467 (3,1,2) - Really weird to play, maybe you should change the shape of 00:23:629 (1) changed the angle, hopefully its better
00:31:088 - Add a single note there, breaks the flow not adding notes because i want to keep breaks so that the diff spread is flows more evenly
00:36:764 (1) - CTRL+H, then replace it where it was sure
00:37:250 - Map it, since you mapped 00:39:196 (3,2,4) maybe
00:37:412 (2) - CTRL+J, then replace it where it was nah
00:46:656 - 00:46:980 - You should map theses, the instrumental is getting dynamic, why would you map the voices xd maybe, but what i said earlier about the diff spread stuff
00:54:764 - Flow is broken because of the short pause ^ also note here is pretty soft
00:58:169 - ^ ^
01:03:196 - ^ ^
01:05:142 - ^ ^ also soft
01:09:034 - ^ ^ also soft
01:12:277 (2) - CTRL+J, then replace it where it was i think it flows better as is

very Hard
00:26:872 (2) - 208,168 i dont get it
00:47:791 (3,1) - 424,168 this makes no sense
00:50:223 (1,2) - Why do you lower that one ? the sound is getting more dynamic all 3 jumps at the same angle are the same DS, but ill look into making a better pattern
00:49:737 (1,2,1,2,1,2,1,2) - You should up the spacing gradually, because the up of spacing here 00:51:196 (1,2) - is like coming from nowhere lol ^
01:00:926 (2,2) - Not well stacked these arent supposed to be stacked, the second note is stacked onto the slider right after it
01:13:169 (1) - You should remove the spinner and map that part D: i like that spinner where it is, but maybe

Sorry for not modding a lot... The map is overall very well mapped in my opinion thanks :)
+1 Star ! yay~!
Thanks, I'll get to your mod within 24 hours (hopefully) XD
Topic Starter
Yahuri

Pyroflayer wrote:

insane? xd
  1. 00:25:575 (3) - stack on 4 because of spacing 00:26:223 (5,6) - here follows DS from 00:04:331 (1,2,3,4,1), stacking will make some people think its a 1/2 double instead. ill see if theres something else i can do to make it more clear.
  2. 00:23:304 (2,3,1) - 3 to 1 is a bad angle not really?
  3. 00:32:872 (1) - this is to long and takes away from strong beats. will change
  4. 00:51:521 (3) - might want to make this reach a little lower for a bit better flow after the jumps i dont get how making it lower will make better flow
lots of good stuff xd :D

normal?
  1. diff spread idek ask bn? im bad :( problem is that if i make this harder, the star rating will probably go all weird and yeah i dont want that to happen. ill check with some other people to see what i can do
  2. 00:57:521 (1) - 01:00:115 (1) - although it looks good, it will probably be fairly difficult for a new player to read this kind of pattern. uhhh maybe idk ill ask someone else
  3. consider having more time before the start of 01:21:034 (1) - because you don't want players to spin too early gotcha
short mod because not half bad map~ yay~
check bitrate bb oki

Good luck with ranking :)
Thanks! :D
anna apple
NO KDS


Yahuri wrote:

[*]00:25:575 (3) - stack on 4 because of spacing 00:26:223 (5,6) - here follows DS from 00:04:331 (1,2,3,4,1), stacking will make some people think its a 1/2 double instead. ill see if theres something else i can do to make it more clear.
That would make sense, but 00:04:331 (1,2,3,4) - is during the slower pace of the song. which means players will only refer to the faster pace spacing/tendendcies during that faster pace. for example you introduce 00:15:764 (2,3,4) - ~11 seconds after and it uses the ~1.00x ds.The reason I asked you to stack 00:25:575 (3,4) - is because when objects are stacked, the player can assume they have to try and read it, and then because the approach circles are stacked it will be easier to read. In this case I would say stacking it would be enough clarification for the player readability wise, but there is always just DS or NC to help with reading.
Weriko
random irc mod :p (excessively hard)
18:03 Weriko: ill mod your map i guess
18:03 *Weriko is editing [https://osu.ppy.sh/b/1031608 Kita Shuuhei - Sekai de Ichiban Koishiteru (TV Size) [too Hard]]
18:03 Weriko: this one
18:03 Yahuri: uh
18:03 Yahuri: not the too hard diff
18:04 Yahuri: thats not going to be in the final mapset
18:04 Yahuri: XD
18:04 Weriko: oh rip
18:04 Weriko: is the kiai section for this diff done?
18:05 Yahuri: which diff
18:05 Weriko: ex hard
18:05 Yahuri: nope
18:05 Weriko: lol
18:05 Weriko: half of the map is not finished
18:05 Yahuri: i needa figure out where i wanna put jumps
18:05 Weriko: lol
18:05 Yahuri: so if you wanna help me out with that it would be nice
18:06 Weriko: ok first
18:06 Weriko: i think it sounds weird on some spots
18:06 Weriko: 00:52:331 (1) - everything from here
18:06 Weriko: just spam 1/2
18:07 Yahuri: isnt that kinda boring tho?
18:07 Weriko: it doesnt make sense at all that you make kiai so undermapped
18:07 Weriko: its not if you know how to do it
18:07 Yahuri: oki
18:07 Weriko: you can make some interesting patters in here
18:08 Weriko: 00:38:548 (6) - for exampe
18:08 Weriko: here you need a note
18:09 Yahuri: we still talkin bout excessively hard right
18:09 Weriko: yeah
18:09 Yahuri: ok
18:09 Weriko: and btw...
18:09 Weriko: try to finish your maps before asking for mods
18:09 Weriko: i mean.... i dont mind
18:09 Yahuri: well
18:09 Weriko: but some people do
18:09 Yahuri: i need help with jumps
18:09 Yahuri: thats why i ask early
18:09 Weriko: i suggest that you just put the jumps randomly with distance snap
18:10 Weriko: and then you work from there
18:10 Weriko: following how the song goes
18:10 Yahuri: well the problem is idk how to determine which lyrics require emphasis
18:10 Weriko: well this might not be the best tip i can give
18:10 Weriko: but.... spamming 1/2 really works
18:11 Yahuri: XD
18:11 Weriko: then you just search for some long spots
18:11 Weriko: and put some 1/1
18:11 Weriko: or 2/1 or whatever
18:11 Yahuri: yup
18:11 Weriko: and i repeat
18:12 Weriko: you need to make this... THIS an epic 1/2 spamming zone
18:12 Weriko: full of jumps
18:12 Yahuri: gotcha
18:12 Weriko: and some sliders
18:12 Weriko: 00:52:331 (1) - this zone
18:12 Weriko: i mean
18:13 Weriko: some of the rhythm you made could work on a lower diff
18:13 Weriko: but it doesnt make sense at all to put it on this diff :p
18:13 Yahuri: well
18:13 Weriko: about the beggining....
18:13 Weriko: well
18:13 Weriko: i think its not distance snaped
18:14 Yahuri: right now its pretty much a rough draft of emphasis
18:14 Weriko: is it?
18:14 Weriko: well :p
18:14 Yahuri: theres normal DS and then theres jump DS
18:14 Weriko: hmm
18:14 Yahuri: normal DS is 1.2
18:14 Weriko: but for example
18:15 Weriko: this feels weird on gameplay
18:15 Weriko: 00:07:575 (3,4,5,6) -
18:15 Yahuri: the flow or the jump spots?
18:16 Weriko: yep
18:16 Yahuri: both?
18:16 Weriko: and the difference between the
18:16 Weriko: yeah both
18:16 Weriko: well thats just my opinion
18:16 Weriko: the difference between the jump snap and the normal snap is a bit too big
18:17 Weriko: and for the 1/2 spam
18:17 Weriko: 00:16:494 (2,3,4,5) - spam all this zone with 1/2
18:17 Weriko: and then
18:17 Weriko: you put a 1.5/1? slider here 00:17:791 (6) -
18:17 Yahuri: isnt that zone less strong than the one before it tho
18:17 Weriko: and then more 1/2 spam
18:17 Weriko: 00:18:602 (1,2,3,4) -
18:18 Weriko: yeah it is
18:18 Weriko: but it feels undermapped
18:18 Weriko: if you want to make a zone that is less strong
18:18 Weriko: just make jumps little
18:18 Weriko: and put more sliders
18:18 Yahuri: gotcha
18:19 Weriko: and i would suggest
18:19 Weriko: that you focus in one song for now
18:19 Weriko: because mapping 3 maps at the time is... well hard even for experienced mappers
18:19 Yahuri: lol
18:20 Weriko: yep
18:20 Yahuri: yeah XD
18:20 Weriko: for example
18:20 Weriko: the rhythm on this zone
18:20 Weriko: fits
18:20 Yahuri: i just dont do that cuz i get bored doing the same one all at the same time
18:21 Yahuri: :P
18:21 Weriko: 00:34:494 (2,3,4,1) -
18:21 Weriko: lel
18:21 Weriko: yeah i understand you ;-;
18:21 Weriko: and it doesnt feel undermapped
18:21 Yahuri: ok
18:22 Weriko: soooo
18:22 Weriko: i suggest you finish the map with the things ive told you :p
18:22 Weriko: then ill mod it again
18:22 Yahuri: alrighty
18:22 Yahuri: thanks~
18:22 Weriko: np :p

good luck!!!
Leiwa
[general]
artist 喜多修平
title 世界で一番恋してる
source 世界一初恋
also you can add "anime""opening""宮崎誠 Miyazaki Makoto""こだまさおり Koda Masaori" in tags
Your Audio bitrate is higher than 192 kbps, use this

[not hard]
00:32:872 (4) - This pattern is too hard for Normal diff.
01:02:548 (5,1) - This is little difference but making pattern better. how about this?
160,81,62548,1,8,0:0:0:0:
196,40,62710,6,0,B|241:22|241:22|298:29,1,100,6|8,0:0|0:0,0:0:0:0:

[hard]
00:17:304 (4) - you can put hitsound by using slidertick.
00:17:629 (5) - ^
00:38:710 (2) - This looks too hard for Hard diff IMO
01:22:818 (1,2) - They are last sounds of song, so you can put bit harder pattern IMO.
[very]
00:51:521 (3) - put more big jump like 00:49:737 (1,2,1,2,1,2)
00:59:304 (3) - use copy of 00:58:980 (2)

[excessively ]
I just put "if my pattern" .osu file and where I changed. I hope this helps you.
http://puu.sh/qn0GG/7b5314e301.osu
where I changed
00:08:223 (1) -
00:09:358 (1) -
00:11:304 (2,3) -
00:12:115 (1,2) -
00:12:764 (3,4,5) -
00:18:277 (5) -
00:20:710 (5) -

fun map.
Good luck!
paydayzcool
Hi Yahuri,

This is an M4M from your queue.

[Not Hard]
00:23:665 (2) - Blanket this slider with the start of 00:21:881 (2). (Turn the grid snap off) Like so: https://puu.sh/qn6x9/f3a08bdaa3.png
00:25:124 (5) - If you have done the above, copy 00:23:665 (2) and ctrl+h, ctrl+g for a better pattern.
00:25:935 (6,1,2) - I like this pattern better (turn grid snap off): https://puu.sh/qn6Ko/c59d15889a.png
[]

[Hard]
00:11:989 (1) - Maybe define the bends in this slider a bit more?
00:19:773 (1) - ^
00:22:692 (2) - I'd prefer this slider to be a mirror of 00:22:043 (4).
00:29:016 (1) - Maybe define the bends in this slider a bit more?
00:52:367 (1) - I'd prefer this slider to be a mirror of 00:52:854 (2).
00:53:989 (2,3) - Blanket?
[]

[Other diffs]
Sorry m8, I can't find any good suggestions to help you with them. (They are as good as they are! :) )
Jonarwhal
M4M

[General]
Your finish hitsounds are too loud. Use this instead.
[Not Hard]
00:13:448 (1) - NC?
that's all
[Hard]
00:09:881 (2) - because this is placed in the middle like that, I think you should make it look more symmetrical like this
00:25:935 (3) - ^, you can copy/paste here if you want
[Very Hard]
00:01:773 (1,2,3,4,5) - Even out the hourglass shape a little. Step 1: make these stack Step 2: move it back
00:29:503 (3,4) - you usually follow the guitar and put these sliders on white ticks, so it's inconsistent to follow the lyrics and put the sliders on red ticks, try this instead: http://puu.sh/qnjvl/061b4ddf80.jpg If you are following the lyrics, then change your other patterns to use upbeat sliders more often
00:44:908 (2) - nazi stack
00:55:448 (2,3) - this may be a little hard to read given the fast bpm
01:22:854 (1,2,3,4) - the lack of spinner recovery here is cruel, make the pattern a little easier
I hope I helped, don't mod back if it didn't.
Good Luck~!!
Topic Starter
Yahuri

Jonawaga wrote:

M4M

~mod~
General
Your finish hitsounds are too loud. Use this instead. aite, thanks!

Not Hard
00:13:448 (1) - NC? fixed
that's all

Hard
00:09:881 (2) - because this is placed in the middle like that, I think you should make it look more symmetrical like this fixed
00:25:935 (3) - ^, you can copy/paste here if you want fixed

Very Hard
00:01:773 (1,2,3,4,5) - Even out the hourglass shape a little. Step 1: make these stack Step 2: move it back fixed with a different method
00:29:503 (3,4) - you usually follow the guitar and put these sliders on white ticks, so it's inconsistent to follow the lyrics and put the sliders on red ticks, try this instead: http://puu.sh/qnjvl/061b4ddf80.jpg If you are following the lyrics, then change your other patterns to use upbeat sliders more often ok, fixed
00:44:908 (2) - nazi stack fixed
00:55:448 (2,3) - this may be a little hard to read given the fast bpm this should be fine, its an insane diff anyways
01:22:854 (1,2,3,4) - the lack of spinner recovery here is cruel, make the pattern a little easier its a 1 beat recovery, that should be good enough for insane

I hope I helped, don't mod back if it didn't.
Good Luck~!!
Thanks! Expect a mod soon.
Topic Starter
Yahuri

paydayzcool wrote:

Hi Yahuri,

This is an M4M from your queue.

[Not Hard]
00:23:665 (2) - Blanket this slider with the start of 00:21:881 (2). (Turn the grid snap off) Like so: https://puu.sh/qn6x9/f3a08bdaa3.png if im not mistaken, this slider is already a perfect blanket slider. 00:21:881 (2) is pretty far away as well.
00:25:124 (5) - If you have done the above, copy 00:23:665 (2) and ctrl+h, ctrl+g for a better pattern. symmetrical sure, but theres more interesting music here which I think needs a more creative slider.
00:25:935 (6,1,2) - I like this pattern better (turn grid snap off): https://puu.sh/qn6Ko/c59d15889a.png couple problems - blanket of 6,2 shown in your version is off. even if i made a good blanket with 6,2, then 1,2 wouldnt be able to make a blanket. it would look more like a half-assed blanket.
[]

[Hard]
00:11:989 (1) - Maybe define the bends in this slider a bit more? sure
00:19:773 (1) - ^ ^
00:22:692 (2) - I'd prefer this slider to be a mirror of 00:22:043 (4). aite
00:29:016 (1) - Maybe define the bends in this slider a bit more? fixed
00:52:367 (1) - I'd prefer this slider to be a mirror of 00:52:854 (2). nope, first slider is special slider to mark the start of kiai
00:53:989 (2,3) - Blanket? nah
[]

[Other diffs]
Sorry m8, I can't find any good suggestions to help you with them. (They are as good as they are! :) ) :D
Thanks, I'll get to your mod soon.
Vovan
Hi, NM from my queue

Not Hard (Normal)


00:26:421 - Make this beat clickable, This beat is really important. If you make this beat clickable, you can place the new combo here and not here : 00:26:746 -

00:31:611 (1,4) - I don't know if that kind of overlap is really good... Why not make the same sliders ? or just don't overlap ther ? x)

Good diff~ :3

Hard (Hard Lol)


00:09:881 (2) - This slider seems a bit "flat". Up a bit the 2 middle grey points to get a beter slider

00:25:935 (3) - ^

00:32:746 (1,2) - Blanket them ?

01:09:232 (1,1) - Overlap, and I don't think that's intentional x)

01:10:530 (1,3,4) - If you want to overlap the slider (1) with (3 & 4), It's a good idea but try to move a bit the slider because the pattern isn't perfect :d

---
The end
Topic Starter
Yahuri

Lexis wrote:

Hi, NM from my queue

Not Hard (Normal)


00:26:421 - Make this beat clickable, This beat is really important. If you make this beat clickable, you can place the new combo here and not here : 00:26:746 - alrighty

00:31:611 (1,4) - I don't know if that kind of overlap is really good... Why not make the same sliders ? or just don't overlap ther ? x) overlap should be fine here imo, but making those sliders the same will make it harder to see the second slider. different sliders also because of flow

Good diff~ :3 thanks~

Hard (Hard Lol)


00:09:881 (2) - This slider seems a bit "flat". Up a bit the 2 middle grey points to get a beter slider angle too sharp on the bottom side imo

00:25:935 (3) - ^ ^

00:32:746 (1,2) - Blanket them ? nah

01:09:232 (1,1) - Overlap, and I don't think that's intentional x) these are a whole measure away, it should be fine

01:10:530 (1,3,4) - If you want to overlap the slider (1) with (3 & 4), It's a good idea but try to move a bit the slider because the pattern isn't perfect :d no overlap, and i have no idea how you want me to move the sliders

---
The end
Thanks!
Topic Starter
Yahuri

Urushi38 wrote:

[general]
artist 喜多修平
title 世界で一番恋してる
source 世界一初恋
also you can add "anime""opening""宮崎誠 Miyazaki Makoto""こだまさおり Koda Masaori" in tags
Your Audio bitrate is higher than 192 kbps, use this
all fixed

[not hard]
00:32:872 (4) - This pattern is too hard for Normal diff. not really?
01:02:548 (5,1) - This is little difference but making pattern better. how about this?
160,81,62548,1,8,0:0:0:0:
196,40,62710,6,0,B|241:22|241:22|298:29,1,100,6|8,0:0|0:0,0:0:0:0:
sure

[hard]
00:17:304 (4) - you can put hitsound by using slidertick.
00:17:629 (5) - ^ ill do that after i get some more rhythm mods
00:38:710 (2) - This looks too hard for Hard diff IMO not really
01:22:818 (1,2) - They are last sounds of song, so you can put bit harder pattern IMO. fixed
[very]
00:51:521 (3) - put more big jump like 00:49:737 (1,2,1,2,1,2) there isnt really anything that important except lyrics here
00:59:304 (3) - use copy of 00:58:980 (2) fixed

[excessively ]
I just put "if my pattern" .osu file and where I changed. I hope this helps you.
http://puu.sh/qn0GG/7b5314e301.osu
where I changed
00:08:223 (1) - sure
00:09:358 (1) - nope
00:11:304 (2,3) - nope
00:12:115 (1,2) - changed somewhat
00:12:764 (3,4,5) - nope
00:18:277 (5) - nope
00:20:710 (5) - nope
stuff unchanged for jump/no jump reasons

fun map.
Good luck!
Thanks~
Zallies
sup m4m
dont mind my english

GIB ME KDs pls
[excesively Hard]
  1. Just switch to Insane name, if its like excesively hard then why they have long stream and long jumps? imp little bit weird naming at the hardest diff, yeah also everything
  2. in the tags: theres no need anime names in there, just the song title and related (?)
  3. 00:02:908 (6) - remove whistle
  4. 00:03:070 (1,2) - ds
  5. 00:09:394 (5,1) - this is really close compare the other patterns 00:11:989 (5,1) -
  6. 00:33:881 (5,1) -
  7. 00:37:286 (2,3) - yeah its too long since its a slow part, please reduse
  8. 00:54:638 (7) - ctrl + g
  9. 00:57:232 (6,7) - btw you can repattern this jump
  10. 01:04:854 (4) - just blanket 2 its better
  11. 01:07:611 (6,7,8,9,1) - i recommend, curve the circles
  12. 01:12:556 (5,1) - improve stream circles
tbh, i really suck at modding but i really want a mod to my map and please atleast accept my mod

gl
Topic Starter
Yahuri

zeroallies wrote:

sup m4m
dont mind my english

GIB ME KDs pls
[excesively Hard]
  1. Just switch to Insane name, if its like excesively hard then why they have long stream and long jumps? imp little bit weird naming at the hardest diff, yeah also everything im gonna change all diff names when i get close to ranking
  2. in the tags: theres no need anime names in there, just the song title and related (?) i always use anime names when i look for maps, so im keeping that in
  3. 00:02:908 (6) - remove whistle thats in the background
  4. 00:03:070 (1,2) - ds need jump for emphasis and neatness
  5. 00:09:394 (5,1) - this is really close compare the other patterns 00:11:989 (5,1) - fixed
  6. 00:33:881 (5,1) - what?
  7. 00:37:286 (2,3) - yeah its too long since its a slow part, please reduse jumps are significantly smaller here, i dont need to reduce more
  8. 00:54:638 (7) - ctrl + g sure
  9. 00:57:232 (6,7) - btw you can repattern this jump maybe
  10. 01:04:854 (4) - just blanket 2 its better messes with visual appeal, but ill try it til i find something better
  11. 01:07:611 (6,7,8,9,1) - i recommend, curve the circles keep straight for emphasis on final section of kiai
  12. 01:12:556 (5,1) - improve stream circles how?
tbh, i really suck at modding but i really want a mod to my map and please atleast accept my mod

gl
Thanks!
DeletedUser_6709840
I normally mod CTB, but I like the song and the metadata triggers me.

General

- CHECK AI MOD (Ctrl+Shift+A) because you have a lot of preview timing problems and fix "not Hard" so it's metadata is like the rest of the map. You have the artists name in all the sections on that map: Example screenshot: http://puu.sh/qsnpL/c885fe2018.png
- As much as I like the joke associated with the names, it's better to rename the diffs to it's a standard "Normal, Hard, Insane, Extra/"Insert special name here" spread.
- Your BG is a weird size that may no t be rankable, resize it to 1366 x 768 to be rankable for sure.
- Turn off "Widescreen Support" on all difficulties because you don't have a storyboard. Also, turn off "enable countdown" because a countdown feels just weird for this map.
- Add "studio deen" to your tags because they created the anime.
- Your spinners sound a bit loud, you might wanna lower the volume on your spinners a bit, please.
Topic Starter
Yahuri

RoseusJaeger wrote:

I normally mod CTB, but I like the song and the metadata triggers me.

General

- CHECK AI MOD (Ctrl+Shift+A) because you have a lot of preview timing problems and fix "not Hard" so it's metadata is like the rest of the map. You have the artists name in all the sections on that map: Example screenshot: http://puu.sh/qsnpL/c885fe2018.png
- As much as I like the joke associated with the names, it's better to rename the diffs to it's a standard "Normal, Hard, Insane, Extra/"Insert special name here" spread. yeah, im going to do that when i get closer to ranking. N/H/I/Hatsukoi or something like that.
- Your BG is a weird size that may no t be rankable, resize it to 1366 x 768 to be rankable for sure. will fix
- Turn off "Widescreen Support" on all difficulties because you don't have a storyboard. Also, turn off "enable countdown" because a countdown feels just weird for this map.
- Add "studio deen" to your tags because they created the anime.
- Your spinners sound a bit loud, you might wanna lower the volume on your spinners a bit, please. they follow the same volume as everything else in their sections, i think itll be fine. but ill change it if more people mention it
no reply = fixed
how did i manage to mess all that up rip
thanks a bunch!
Logic Agent


Hi, from my queue~

[General]
  1. if you're trying to rank this mapset (which I assume you are), you'll need to either make another difficulty lower than your not Hard diff, or nerf the not Hard diff to be under 2 stars
  2. the jump in the last two difficulties is very extreme, and the density in rhythm is very noticeable. I think it would be easiest to just add an entire other map to it, maybe somewhere around 4.4-4.6 stars. It would help even out the spread a whole lot
  3. speaking of the difficulties.. what's with these names? lol
[not Hard]
  1. 00:23:503 (1,2) - this is too much for a low star map with such high bpm
  2. 00:25:935 (6,1) - this is as well
  3. 00:33:881 (5,1) - I'm seeing a pattern here, I know you wanna follow the vocal and catch the drums too but the bpm is far too high to try that in a low star map. Try to tone it down by simplifying the rhythm (I know, it sucks)
  4. 00:35:503 (4,5) - this might make it past some other mods, but I think it'd be safe to simplify this as well.. again the bpm is just too high
  5. 00:43:935 (3,4,1) - ^
  6. 00:51:719 (5,6,1) - ^
  7. 01:01:124 (2,3,4,5,1) - let me just stop and say that if you disagree with every one of these changes, that's fine. but nerfing all of these would easily get you closer to the rankable spread you want
  8. 01:05:989 (2,3,4,5,1) - i am being a nazi mod aren't I
  9. 01:11:827 (3,4,5) - and 01:20:259 (1,2,3) - I kinda think might be okay cause they're at the end but just know they may be picked at by someone else
[excessively Hard]
  1. 00:01:611 (5,1) - ctrl + g these two so the big white tick can be played actively and the red tick is passive instead
  2. 00:06:638 (4,5,1) - maybe rework your placement of these so that the 1 has more emphasis? i messed around with it and couldn't come up with anything i really loved but i definitely think the 1 needs more epmhasis
  3. 00:09:232 (4,5) - these two jumps are ridiculously large compared to the last ones following the same sound, which takes away emphasis from 00:09:557 (1) -
  4. 00:12:151 (1) - x267 y338 for a sharper angle?
  5. 00:21:881 (3,4) - ctrl + g sounds better I think if you're following the lyrics
  6. 00:23:178 (3) - maybe turn this into 2 circles and make a jump pattern here?
  7. 00:25:124 (1,2) - make this bigger?
In the final diff there were a few places where I think changing the rhythm to use vocal flairs to support the drums you're mapping would be beneficial, but I'm not gonna point them all out. If you want though I'll point them out to you through ingame pm or something. Gl with your map!
Topic Starter
Yahuri

Logic Agent wrote:



Hi, from my queue~

[General]
  1. if you're trying to rank this mapset (which I assume you are), you'll need to either make another difficulty lower than your not Hard diff, or nerf the not Hard diff to be under 2 stars pretty sure i need to have a Normal diff at the bare minimum, not an Easy diff. this diff is already Normal by ranking criteria (less than 2.25)
  2. the jump in the last two difficulties is very extreme, and the density in rhythm is very noticeable. I think it would be easiest to just add an entire other map to it, maybe somewhere around 4.4-4.6 stars. It would help even out the spread a whole lot yeah, thats why im looking for GDs for that cuz i dun wanna map another diff lol
  3. speaking of the difficulties.. what's with these names? lol i assume you didnt read the description spoiler but i will rename the diffs when im closer to ranking
[not Hard]
  1. 00:23:503 (1,2) - this is too much for a low star map with such high bpm
  2. 00:25:935 (6,1) - this is as well
  3. 00:33:881 (5,1) - I'm seeing a pattern here, I know you wanna follow the vocal and catch the drums too but the bpm is far too high to try that in a low star map. Try to tone it down by simplifying the rhythm (I know, it sucks)
  4. 00:35:503 (4,5) - this might make it past some other mods, but I think it'd be safe to simplify this as well.. again the bpm is just too high
  5. 00:43:935 (3,4,1) - ^
  6. 00:51:719 (5,6,1) - ^
  7. 01:01:124 (2,3,4,5,1) - let me just stop and say that if you disagree with every one of these changes, that's fine. but nerfing all of these would easily get you closer to the rankable spread you want my problem with these mods isnt rankability, the problem is diff jump to the Hard diff. the Hard diff has plenty of 1/2 spacing, so thats why i feel like i should keep all these in.
  8. 01:05:989 (2,3,4,5,1) - i am being a nazi mod aren't I
  9. 01:11:827 (3,4,5) - and 01:20:259 (1,2,3) - I kinda think might be okay cause they're at the end but just know they may be picked at by someone else
if i really do need to eliminate the 1/2 spacing, i will definitely take a look at this mod again.

[excessively Hard]
  1. 00:01:611 (5,1) - ctrl + g these two so the big white tick can be played actively and the red tick is passive instead fixed
  2. 00:06:638 (4,5,1) - maybe rework your placement of these so that the 1 has more emphasis? i messed around with it and couldn't come up with anything i really loved but i definitely think the 1 needs more epmhasis ctrl+g'd both sliders, dunno if thats gonna work tho
  3. 00:09:232 (4,5) - these two jumps are ridiculously large compared to the last ones following the same sound, which takes away emphasis from 00:09:557 (1) - reduced DS to the clap, but still retained a jump to the cymbal crash.
  4. 00:12:151 (1) - x267 y338 for a sharper angle? made sharper angle, but slightly different coordinates for object spacing reasons
  5. 00:21:881 (3,4) - ctrl + g sounds better I think if you're following the lyrics ill try it out for now n see if it plays nicely
  6. 00:23:178 (3) - maybe turn this into 2 circles and make a jump pattern here? fixed
  7. 00:25:124 (1,2) - make this bigger? fixed
In the final diff there were a few places where I think changing the rhythm to use vocal flairs to support the drums you're mapping would be beneficial, but I'm not gonna point them all out. If you want though I'll point them out to you through ingame pm or something. Gl with your map!
Thanks!
Chihara Minori
M4M from #modreq

Normal
Normal:
  1. 00:06:313 (2) - add right angle at the tick, simply too boring
  2. 00:08:908 (2) - ^ why you keep those straight but finally notice it at 00:11:503 (2) - w
  3. 00:13:773 - insert breaktime here fs, 5/1 gap way too long if you keep it blank
  4. 00:27:719 (4,5) - another cold slider, a light down curve for (4) and light up curve for (5) imo, still catchable fs
  5. 00:44:584 (1) - due the upbeat of vocal more jolt indeed, move it about 3~4 grid up, so you wony lose the element you want to share there

Hard
Hard:
  1. 00:06:313 (2) - ligher this curve slightly, that prolly flow you looking for there
  2. 00:11:989 (1) - a slider like 00:09:881 (2) - actually fit better with the music instument
  3. 00:13:773 - same as normal, if the reasoon is not strong enough, why not considering add slider art just like you do at insane
  4. 00:22:530 - you may blank this point actually, no praticullar strong beat to follow, or even a weak one
  5. 00:29:016 (1) - i think you over used this kind of slider too often ~ not a bad thing, but if it puts on wrong timing will feel a bit awkward. a simple curve slider like (2) is more than enough tho
  6. 00:31:124 - now theres a missing beat. if you listen carefully theres a guitar vibration just like what you follow at earlier (1)
  7. 00:32:097 (2) - add light left curve
  8. 00:41:989 (1) - a curve instead, will fit softer
  9. 00:50:259 (3,5) - NC ~ (?)
  10. 01:08:421 (2) - add light up curve fs, that a straight slider a bit catchy at dt
  11. 01:17:665 (2) - maybe this not looks prety well, but it feels better, add light up curve before angle
  12. 01:19:935 (5) - add light down curve to improve flow
  13. 01:23:340 (3) - making straight pattern at end feels like "*sigh* thats it?" try something like x228 y304 indeed

Insane
Insane:
  1. 00:25:935 (4) - i would enjoy flow more if you use straight 1/2 slider with end stacked with last (4), if it was too plain add light up curve then ~
    yup, thats it

Insane+
Insane+:
  1. 00:02:259 (3) - 10/10 it supposed to be end at red tick
  2. 00:06:962 (1,2) - maybe the current looks like nice flow if you look it from (1), but if you goes back from last (1) its not that well. simply do single ctrl+g for those
  3. 00:12:962 (4) - this unconsistant jump really bothered me, stack it at start of (4) instead, and for avoid weird ds, replacing (3) to x480 y356 or so (im doing this manually so that point just by feeling //slapped)~ so (1,2) and (3,4) will have same one
  4. 00:13:448 (1) - this art need improve indeed, since i cant proprly make one so just try to listen the beat that you trying to carch carefully and move angle at the point ~
  5. 00:16:043 (1) - giving equal distace from s/e point to angle seems more acceptable http://puu.sh/qu8jy/0c601af14e.jpg . add a touch by slightly blanketing the end line
  6. 00:17:016 (4,5,1,2) - peoper ds indeed, make same for those. the current one force extrea attempt in dt
  7. 00:18:313 (5) - this ctrl+ging actually better at actuall mirror pattern "wtf this modder talking about" just ctrl+g it orz
  8. 00:20:908 (6) - stack at end of next (4), better jump to catch
  9. 00:22:854 (2) - ctrl+g as well, same reason like last one (its not actually a reason isnt it //slapped again)
  10. 00:24:800 (4) - mirroring (3), slider instead ~ please
  11. 00:35:989 (2) - this one? http://puu.sh/qu8FV/1bcdaf57c4.jpg or something like that (tbh i dont like my own suggestion //runs)
  12. 00:43:124 (1) - considering you apply sligt huge jump to (3), ctrl+g this so it would make the distace to (2) further and make more sense to jump to (3)
  13. 00:46:854 (2) - give a trap my be more fun, no, it will be fun obv. simply ctrl+g
  14. 00:49:448 (2) - etto ~ ctrl+h?
  15. 01:04:043 (1,2) - maybe it just me, because of the following pattern earlier the readable flow is by ctrl+g (apply it for each). well your choise tho
  16. 01:05:340 (1) - and same ^ simply ctrl+g
  17. 01:22:854 (1,2,1,2) - tyvm for dat screen jump for closing ~

There's my mod, good luck
waiting your mod if that help you
Topic Starter
Yahuri

Time Capsule wrote:

M4M from #modreq

Normal
Normal:
  1. 00:06:313 (2) - add right angle at the tick, simply too boring sure
  2. 00:08:908 (2) - ^ why you keep those straight but finally notice it at 00:11:503 (2) - w having bent/curved sliders isnt really a necessity, as long as it isnt like 95% straight sliders i think its fine
  3. 00:13:773 - insert breaktime here fs, 5/1 gap way too long if you keep it blank ok
  4. 00:27:719 (4,5) - another cold slider, a light down curve for (4) and light up curve for (5) imo, still catchable fs nah, keeping density of circle/straight/weird sliders relatively equal
  5. 00:44:584 (1) - due the upbeat of vocal more jolt indeed, move it about 3~4 grid up, so you wony lose the element you want to share there 1/2 spacing is good enough emphasis imo

Hard
Hard:
  1. 00:06:313 (2) - ligher this curve slightly, that prolly flow you looking for there nah
  2. 00:11:989 (1) - a slider like 00:09:881 (2) - actually fit better with the music instument maybe
  3. 00:13:773 - same as normal, if the reasoon is not strong enough, why not considering add slider art just like you do at insane maybe
  4. 00:22:530 - you may blank this point actually, no praticullar strong beat to follow, or even a weak one theres the start of some instrument thing here, as well as finish
  5. 00:29:016 (1) - i think you over used this kind of slider too often ~ not a bad thing, but if it puts on wrong timing will feel a bit awkward. a simple curve slider like (2) is more than enough tho 2 many normal sliders gets boring
  6. 00:31:124 - now theres a missing beat. if you listen carefully theres a guitar vibration just like what you follow at earlier (1) ok but where would i make a gap then
  7. 00:32:097 (2) - add light left curve nah
  8. 00:41:989 (1) - a curve instead, will fit softer nah
  9. 00:50:259 (3,5) - NC ~ (?) fixed
  10. 01:08:421 (2) - add light up curve fs, that a straight slider a bit catchy at dt fixed
  11. 01:17:665 (2) - maybe this not looks prety well, but it feels better, add light up curve before angle nah
  12. 01:19:935 (5) - add light down curve to improve flow sure
  13. 01:23:340 (3) - making straight pattern at end feels like "*sigh* thats it?" try something like x228 y304 indeed ok

Insane
Insane:
  1. 00:25:935 (4) - i would enjoy flow more if you use straight 1/2 slider with end stacked with last (4), if it was too plain add light up curve then ~ sure
    yup, thats it

Insane+
Insane+:
  1. 00:02:259 (3) - 10/10 it supposed to be end at red tick thats a circle and the one before it is also a circle
  2. 00:06:962 (1,2) - maybe the current looks like nice flow if you look it from (1), but if you goes back from last (1) its not that well. simply do single ctrl+g for those thats what it was last time but ok lol
  3. 00:12:962 (4) - this unconsistant jump really bothered me, stack it at start of (4) instead, and for avoid weird ds, replacing (3) to x480 y356 or so (im doing this manually so that point just by feeling //slapped)~ so (1,2) and (3,4) will have same one
  4. 00:13:448 (1) - this art need improve indeed, since i cant proprly make one so just try to listen the beat that you trying to carch carefully and move angle at the point ~ the red anchors are already timed perfectly
  5. 00:16:043 (1) - giving equal distace from s/e point to angle seems more acceptable http://puu.sh/qu8jy/0c601af14e.jpg . add a touch by slightly blanketing the end line first 2 red anchors mirror the slider art, so no change for those, but added the end curve.
  6. 00:17:016 (4,5,1,2) - peoper ds indeed, make same for those. the current one force extrea attempt in dt
  7. 00:18:313 (5) - this ctrl+ging actually better at actuall mirror pattern "wtf this modder talking about" just ctrl+g it orz want jump
  8. 00:20:908 (6) - stack at end of next (4), better jump to catch sure
  9. 00:22:854 (2) - ctrl+g as well, same reason like last one (its not actually a reason isnt it //slapped again) want jump
  10. 00:24:800 (4) - mirroring (3), slider instead ~ please sure
  11. 00:35:989 (2) - this one? http://puu.sh/qu8FV/1bcdaf57c4.jpg or something like that (tbh i dont like my own suggestion //runs) keeping it a little less "controlled" so it highlights the background synth thing or whatever it is
  12. 00:43:124 (1) - considering you apply sligt huge jump to (3), ctrl+g this so it would make the distace to (2) further and make more sense to jump to (3) try for now, but if i dont like it ill change it back
  13. 00:46:854 (2) - give a trap my be more fun, no, it will be fun obv. simply ctrl+g save bigger jumps for kiai
  14. 00:49:448 (2) - etto ~ ctrl+h? flow kinda awk like that imo
  15. 01:04:043 (1,2) - maybe it just me, because of the following pattern earlier the readable flow is by ctrl+g (apply it for each). well your choise tho nope, diagonal square pattern thing
  16. 01:05:340 (1) - and same ^ simply ctrl+g ill try it
  17. 01:22:854 (1,2,1,2) - tyvm for dat screen jump for closing ~ ayyy

There's my mod, good luck
waiting your mod if that help you
will finish up later, thanks
expect a mod soon~
Chihara Minori

Yahuri wrote:

Time Capsule wrote:

M4M from #modreq

Normal
Normal:
  1. 00:06:313 (2) - add right angle at the tick, simply too boring sure
  2. 00:08:908 (2) - ^ why you keep those straight but finally notice it at 00:11:503 (2) - w what? same like that ^

Insane
Insane:
  1. 00:25:935 (4) - i would enjoy flow more if you use straight 1/2 slider with end stacked with last (4), if it was too plain add light up curve then ~ i dont understand simply make it as light up curve slider
    yup, thats it

Insane+
Insane+:
  1. 00:02:259 (3) - 10/10 it supposed to be end at red tick what end the slider at red tick instead

There's my mod, good luck
waiting your mod if that help you
will finish up later, thanks
expect a mod soon~
Theres reply for your my mod that you asking back
Izzywing
500th post xd

mod from queue

[Normal]

If you're not mapping an easy, you should get this below 2 stars.

00:19:935 (4,5) - If these sliders are supposed to be the same shape, they aren't. At the moment they're very slightly different.

00:31:611 (1,2,3,4) - This pattern is too hard for players of this level to read, imo. The overlap makes it confusing.

nice diff!

[Hard]

00:04:367 (1,1) - You could probably shape 00:05:665 (1) - so that it doesn't overlap with 00:04:367 (1) -

00:15:719 (1) - ctrl+g so that it ends right next to the following slider and not on the opposite side

00:25:935 (3) - rip not symmetrical, use the grid to fix

00:36:475 (3) - ctrl+g for same reason as before

00:37:448 (2) - hm, maybe ctrl+j the shape of this one so it feels better to come into from 00:36:800 (1)

00:52:367 (1) - This shape is kinda weird to me, it would probably looks nicer if it was symmetrical.

01:02:421 (5) - ctrl+g, but then you have it move it some to not break the DS. Alternatively, just move 01:02:746 (1) - and adjust stuff

01:07:611 (5) - yeah...kim kinda curious as to why you mapped these like this, with the kicksliders ending away from the following slider.

[Insane]

00:33:557 (3,4,5) - This plays kinda weird. I suggest ctrl+G, and then moving 00:34:043 (1) - so the jump to it isn't as big after.

01:22:854 (1,2,3,4) - instead of a square, a pattern where the first 3 notes have the same spacing and 4 has a jump to it would fit the music better imo.

Sorry for not modding this diff well, but this diff is a completely diff style from mine so I don't want to impose on it :v

Good luck!
Topic Starter
Yahuri

Hobbes2 wrote:

500th post xd

mod from queue

[Normal]

If you're not mapping an easy, you should get this below 2 stars. if youd like to point out where that is in the ranking criteria, id appreciate it

00:19:935 (4,5) - If these sliders are supposed to be the same shape, they aren't. At the moment they're very slightly different. fixed i think?

00:31:611 (1,2,3,4) - This pattern is too hard for players of this level to read, imo. The overlap makes it confusing. its an overlap but the overlap happens 3 beats later, +the second slider does not extend under the first slider

nice diff! thanks!

[Hard]

00:04:367 (1,1) - You could probably shape 00:05:665 (1) - so that it doesn't overlap with 00:04:367 (1) - the sliders are far apart, it should be fine

00:15:719 (1) - ctrl+g so that it ends right next to the following slider and not on the opposite side i commonly use overlap-stacks on 1/1 spacing. in this case, its 1/1 if you just focus on the starting point, since small kicksliders dont actually require you to move your cursor at all. assuming that i apply your suggestion, then there will be no more stack and the DS will be screwy (disregarding everything but the starting point again) when hitting that note right after the kickslider.

00:25:935 (3) - rip not symmetrical, use the grid to fix i dont see what wrong with it, looks good enough to me

00:36:475 (3) - ctrl+g for same reason as before same

00:37:448 (2) - hm, maybe ctrl+j the shape of this one so it feels better to come into from 00:36:800 (1) fixed

00:52:367 (1) - This shape is kinda weird to me, it would probably looks nicer if it was symmetrical. looks fine to me

01:02:421 (5) - ctrl+g, but then you have it move it some to not break the DS. Alternatively, just move 01:02:746 (1) - and adjust stuff same

01:07:611 (5) - yeah...kim kinda curious as to why you mapped these like this, with the kicksliders ending away from the following slider. same

[Insane]

00:33:557 (3,4,5) - This plays kinda weird. I suggest ctrl+G, and then moving 00:34:043 (1) - so the jump to it isn't as big after. did something else, but flow is probably better i think

01:22:854 (1,2,3,4) - instead of a square, a pattern where the first 3 notes have the same spacing and 4 has a jump to it would fit the music better imo. if i can find something that looks nice then i will

Sorry for not modding this diff well, but this diff is a completely diff style from mine so I don't want to impose on it :v thats ok :)

Good luck!
Thanks!
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