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Sonic Hybrid Orchestra - The Native Faith

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8
Topic Starter
jeanbernard8865
This beatmap was submitted using in-game submission on mercredi 27 septembre 2017 at 22:12:30

Artist: Sonic Hybrid Orchestra
Title: The Native Faith
Source: 東方Project
Tags: suwako moriya extra sho mountain ZUN metal speed arrange sho
BPM: 222
Filesize: 5348kb
Play Time: 03:55
Difficulties Available:
  1. f (6,07 stars, 1224 notes)
Download: Sonic Hybrid Orchestra - The Native Faith
Information: Scores/Beatmap Listing
---------------
not finishing
jossieP
#TimingHelp

Unrankable mp3 kbps, pm me when you get a new mp3
Arutsuki
hi

blop
•00:49:300 (3,4) - these don't flow well, you should try something like you did here 01:18:626 (1,2,3,4) - so that the slider's path indicates the movement to the next note
•00:52:334 - - I suggest you switch the circle with the next slider, like this. I understand theres a louder sound on the red tick but starting a slider on it just feels weird and it's pretty unusual. also it helps to empathize the held note. it goes throughout the whole map but you really should consider changing it
•00:58:401 (5,6,7) - Instead of always repeating return sliders, try putting some extended sliders on the beats. going from highly spaced streams to slow returns feels weird, and if it's still the same it gets boring. 04:08:849 (1,2,3) - you did this right over here
•01:02:193 - there's a sound on the blue tick, it's not so intense but I think there should be a triple still
•01:47:109 (4) - delete this to make it just a double, fits the music better
01:50:311 (1,2) - there's sound between these and here 01:51:238 - , try this
02:28:064 (1,2) - dont stack
02:29:244 (1) - clickable sound on sliderend, put a double
02:29:581 (1,2,3,4,1) - a burst would go better here imo instead of the kicksliders
02:52:838 (2,3,1) - I assume you want movement from here to the next note but this way is just weird, try a spaced triplet instead of a 1/4 jump
02:57:052 (1) - make the sliders a bit shorter,
03:02:361 (7,1) - why the gap here
03:12:220 (2,3,4,5,1,1,1,1,2) - this all has basically the same spacing, pretty hard to read
03:28:063 (1) - the spacing drop shouldnt really be here imo, the music stays the same intensity as in the previous stream
04:35:816 (1,2,3,4) - only instance in the song where you have jump streams, doesnt really fit the map imo

feel free to take this as a nm since i didnt notice your first req, gl
Topic Starter
jeanbernard8865

Arutsuki wrote:

hi - Sup

blop
•00:49:300 (3,4) - these don't flow well, you should try something like you did here 01:18:626 (1,2,3,4) - so that the slider's path indicates the movement to the next note - Disagree. They're kicksliders, so they should read as jumps. The way they're oriented only comes off to aesthetics in the end.
•00:52:334 - - I suggest you switch the circle with the next slider, like this. I understand theres a louder sound on the red tick but starting a slider on it just feels weird and it's pretty unusual. also it helps to empathize the held note. it goes throughout the whole map but you really should consider changing it - I have a few doubts about this... first it leaves me with 3 circles and since 00:52:839 (3,4) are emphasised through going from circle-slider to 2 circles it breaks the emphasis on the main theme. Then I feel like it breaks the repeat pattern of 00:52:334 (1,2,4,5) . Also I don't think there is anymore need of emphasis on 00:52:334 (1) since there's already NC+triple. Will keep that in mind tho
•00:58:401 (5,6,7) - Instead of always repeating return sliders, try putting some extended sliders on the beats. going from highly spaced streams to slow returns feels weird, and if it's still the same it gets boring. 04:08:849 (1,2,3) - you did this right over here - It's entirely different at 04:08:849 (1,2,3) , because the drums clearly stood out. Here, the most important part is the main theme, not the drums, so I'd rather make the rhythm a bit more passive. I could go for doubles as well, but I already did it at 00:56:379 (1,2,3,4,5,1,2,3,4,5,1) where it makes more sense and I want this to feel different. Also, it's not my fault if the song goes in intensity from really high with aggressive guitar to calm main theme.
•01:02:193 - there's a sound on the blue tick, it's not so intense but I think there should be a triple still - k
•01:47:109 (4) - delete this to make it just a double, fits the music better - Did it at 01:57:727 (3,4,5,6) because it's already well into the double-heavy part, but I don't see a double here since it would make a 3/4 gap right after ( so very uncomfortable to play after a section full of 1/4s ), also the song's intensity doesn't call for doubles here so I'd rather overmap one 1/4 to make a pattern most people are more comfortable with
01:50:311 (1,2) - there's sound between these and here 01:51:238 - , try this - It's a really minor sound and the drums alone are far enough for a calm part
02:28:064 (1,2) - dont stack - Makes 02:28:064 (1) stand out too much while the emphasis should be more on 02:28:148 (2) IMO
02:29:244 (1) - clickable sound on sliderend, put a double - k
02:29:581 (1,2,3,4,1) - a burst would go better here imo instead of the kicksliders - A burst right after a blank looks weird tbh
02:52:838 (2,3,1) - I assume you want movement from here to the next note but this way is just weird, try a spaced triplet instead of a 1/4 jump - This is not nearly as impactful as an 1/4 jump. I want 02:42:220 (1) and only it to be emphasised because of how sharp the sound is. However I agree that this is a bit overwhelming so I reduced the spacing a bit ( just enough for a cheese to be nearly impossible )
02:57:052 (1) - make the sliders a bit shorter, - Why ? It's held anyway and doesn't seem problematic to me
03:02:361 (7,1) - why the gap here - Same as before with the 1/4 jump, I want the section change to stand out but I agree that it's too much so reduced spacing
03:12:220 (2,3,4,5,1,1,1,1,2) - this all has basically the same spacing, pretty hard to read - No NC clearly indicates that it's not 1/2 tho
03:28:063 (1) - the spacing drop shouldnt really be here imo, the music stays the same intensity as in the previous stream - It's not about intensity. The previous stream mimics 03:25:366 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) while 03:28:063 (1,2,3,4,5,6,7,8) is basically a rewind of 03:22:670 (1,2,3,4,5,6,7,8) so I put the same spacing
04:35:816 (1,2,3,4) - only instance in the song where you have jump streams, doesnt really fit the map imo - Fixed

feel free to take this as a nm since i didnt notice your first req, gl

Ooh that was quick, thanks :3
I'll take a look at it tomorrow evening because I'm spending tonight doing my homework


Nono, I'm modding you back, I'd feel rude to just leave you like this.
Ambrew
m4m as promised c:
actual hitcircles and sliders
00:05:597 - I assume you're eventually going to add stuff here? It's a good job you've timed this but it'd be useless if there wasn't anything there :3
00:52:839 (3) - doesn't blanket well with 00:53:176 (5) -
00:58:401 (5) - blanket with 00:57:895 (2) -
01:01:603 (2) - could be realigned just a bit to be parallel to the direction 01:01:940 (2,3,4,5) - is going for better aesthetics.
01:46:940 (2,3,4) - I feel sort of iffy about this rhythm here
01:52:839 (4) - this is tiiiiny. Especially at this CS it's hard to tell the sliderend is barely noticeable and I don't see why it couldn't be the length of the sliders such as 01:53:682 (2) -
01:58:401 (1) - why is this so high up? I mean this darn near touches the health bar!!
02:33:456 (6) - same as above and too close to the other elements.
02:49:468 (2,1) - blanket a little askew here, but I love the slider!
02:42:052 (3,4,1,2) - , 02:52:838 (2,3,1) - , etc - I would either A) stack the triple and just possibly unstack the note after it or B) just unstack the triple. These look and just feel awk
03:01:097 (1,2,3,4,5,6) - how come smaller spacing here
03:01:939 (2,3,4,5,6,7) - needs to be lined up better
03:17:614 (1) - this just barely looks offscreen. I would move all of these up a bit just to be safe
03:31:941 (3) - don't know if it's just me, but this is unsnapped
03:47:445 (1,2,3,4,5,6,1,2,3,4,1) - this is great, I just don't like how 03:47:866 (6,2) - looks. maybe go a different direction on those last 5 notes.
04:24:186 (3,4) - what on earth... this is huge!! this is very big and I think abuses slider leniency a bit too much lol
04:10:198 - kiai?
04:41:883 (5,6,7,8,9,10,11) - could be a bit more polished
why the spinner at the end? it just seems extraneous and just draws out this song too much at the current length that it is..., it just doesn't feel right! :D
streams are great, hitsounds are great, just some small things to think about! great job on this and best of luck :D
Topic Starter
jeanbernard8865

theReaL_Gatorix wrote:

m4m as promised c:
actual hitcircles and sliders
00:05:597 - I assume you're eventually going to add stuff here? It's a good job you've timed this but it'd be useless if there wasn't anything there :3 - Yep, I'll be figuring something out when I finish timing it because for now it's very approximate
00:52:839 (3) - doesn't blanket well with 00:53:176 (5) - It does tho ( Link )
00:58:401 (5) - blanket with 00:57:895 (2) - k
01:01:603 (2) - could be realigned just a bit to be parallel to the direction 01:01:940 (2,3,4,5) - is going for better aesthetics. - done
01:46:940 (2,3,4) - I feel sort of iffy about this rhythm here - I've explained above why I didn't want to change it
01:52:839 (4) - this is tiiiiny. Especially at this CS it's hard to tell the sliderend is barely noticeable and I don't see why it couldn't be the length of the sliders such as 01:53:682 (2) - The sound it's mapped to fades away so it's reflected in the SV, it's also tinier because it's 1/4 while the other 2 are 1/2
01:58:401 (1) - why is this so high up? I mean this darn near touches the health bar!! - Went for the blanket there, also it's not offscreen so I'm almost sure this is ok ( I'll ask a BN/QAT about that tho ) I asked in #Modhelp about that and apparently it's okayI actually asked a BN and apparently it's very frowned upon so whatever, changing that as well as below
02:33:456 (6) - same as above and too close to the other elements. - It was blanketed around 02:33:119 (4) but it looks ugly anyway so yeah fixed.Same thing as above about the hp bar tho
02:49:468 (2,1) - blanket a little askew here, but I love the slider! - Ew how did I not notice that before, fixed. Also thanks :>
02:42:052 (3,4,1,2) - , 02:52:838 (2,3,1) - , etc - I would either A) stack the triple and just possibly unstack the note after it or B) just unstack the triple. These look and just feel awk - Doesn't feel awkward to me ; non-continuous streams aren't shocking and they're arguably more akwward than this so I don't see a reason to change it
03:01:097 (1,2,3,4,5,6) - how come smaller spacing here - Good question, probably DS derp
03:01:939 (2,3,4,5,6,7) - needs to be lined up better - 03:01:939 (2,3,4) and 03:02:108 (4,5,6,7,1) weren't meant to be lined up in the first place since 03:01:939 (2,3,4) is just a stack
03:17:614 (1) - this just barely looks offscreen. I would move all of these up a bit just to be safe - It looks offscreen on editor but in playfield it's not, especially since it's placed on the grid I think the editor is made well-enough so that the grid isn't offscreen
03:31:941 (3) - don't know if it's just me, but this is unsnapped - I don't think it was ? Replaced with a snapped one just to be sure
03:47:445 (1,2,3,4,5,6,1,2,3,4,1) - this is great, I just don't like how 03:47:866 (6,2) - looks. maybe go a different direction on those last 5 notes. - Tried something
04:24:186 (3,4) - what on earth... this is huge!! this is very big and I think abuses slider leniency a bit too much lol - No it doesn't, I've seen maps with even faster sliders than that and it played perfectly
04:10:198 - kiai? - Sure why not
04:41:883 (5,6,7,8,9,10,11) - could be a bit more polished - I don't see how ? 04:41:883 (5,6,7) is basically a line and 04:42:051 (7,8,9,10,11,12,1) is as polished as it can get
why the spinner at the end? it just seems extraneous and just draws out this song too much at the current length that it is..., it just doesn't feel right! :D - Shh don't tell em or I'll have to settle with 4:58 drain time and make a full spread
streams are great, hitsounds are great, just some small things to think about! great job on this and best of luck :D - Thanks <3
Thanks for the mod :3
Venix
Hello! From timing q!
Fixed some offset stuff
5599,535.714285714286,4,2,0,30,1,0
6682,606.060606060606,4,2,0,30,1,0
7868,716.417910447761,4,2,0,30,1,0
9297,622.406639004149,4,2,0,30,1,0
11797,480.961923847695,4,2,0,30,1,0
12774,560.747663551402,4,2,0,30,1,0
13882,649.350649350649,4,2,0,30,1,0
15181,2181.81818181818,4,2,0,30,1,0
17364,626.959247648903,4,2,0,30,1,0
17678,517.241379310345,4,2,0,30,1,0
18740,545.454545454546,4,2,0,30,1,0
19834,571.428571428571,4,2,0,30,1,0
20413,674.157303370787,4,2,0,30,1,0
23110,508.474576271186,4,2,0,30,1,0
23393,504.201680672269,4,2,0,30,1,0
24401,530.973451327434,4,2,0,30,1,0
25462,540.540540540541,4,2,0,30,1,0
26580,603.015075376884,4,2,0,30,1,0
27790,740.740740740741,4,2,0,30,1,0
30729,680.040802448147,4,2,0,30,1,0
38859,337.078651685393,4,1,2,60,1,0
150086,337.078651685393,4,1,2,50,1,0
Don't forget snap all objects!
Topic Starter
jeanbernard8865

Venix wrote:

Hello! From timing q!
Fixed some offset stuff
5599,535.714285714286,4,2,0,30,1,0
6682,606.060606060606,4,2,0,30,1,0
7868,716.417910447761,4,2,0,30,1,0
9297,622.406639004149,4,2,0,30,1,0
11797,480.961923847695,4,2,0,30,1,0
12774,560.747663551402,4,2,0,30,1,0
13882,649.350649350649,4,2,0,30,1,0
15181,2181.81818181818,4,2,0,30,1,0
17364,626.959247648903,4,2,0,30,1,0
17678,517.241379310345,4,2,0,30,1,0
18740,545.454545454546,4,2,0,30,1,0
19834,571.428571428571,4,2,0,30,1,0
20413,674.157303370787,4,2,0,30,1,0
23110,508.474576271186,4,2,0,30,1,0
23393,504.201680672269,4,2,0,30,1,0
24401,530.973451327434,4,2,0,30,1,0
25462,540.540540540541,4,2,0,30,1,0
26580,603.015075376884,4,2,0,30,1,0
27790,740.740740740741,4,2,0,30,1,0
30729,680.040802448147,4,2,0,30,1,0
38859,337.078651685393,4,1,2,60,1,0
150086,337.078651685393,4,1,2,50,1,0
Don't forget snap all objects!
Finally I can map the intro. Thank you :3
BanchoBot
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