CrystilonZ
thanks for clarifying; that 1.1x SV was a mistake on my part; removed and fixed accordinglyCrystilonZ wrote:
here to clarify something I messed up lol
In Doormat's Diff
00:47:548 (1,2,3,4,5) - I didn't notice the SV change earlier lol. I just assumed that you increased the spacing on these.
Anyways, what I meant is SV increase on these notes is kinda out of place. Well, imo SV should correspond to the pace of the music - the instrumental stuff - not the vocal. So, it should be better to increase the SV to 1.1x here 00:49:239 and space these 00:47:548 (1,2,3,4,5) - 1.7x apart (1.0x SV). If you feel the vocal should be emphasized more, increase the jump on 00:47:548 (1) - to 2.0x or somewhere around that.
01:12:901 (1,1) - I meant the spacing lol. 01:14:591 (1) - should be spaced further.
NO KDS
Electoz
[Doormat's Hard]
- 00:35:717 (1) - Really hard to read the kicks imo, can it be like triplet+a 1/2 repeat or sth? Also can be confused with 00:48:605 (4) .
- 00:50:506 (5) - The placement of this thing can be improved I think, like, it's neither cleanly placed next to 00:49:239 (1) nor blanketed with 00:49:661 (2) .
Lasse
Lasse wrote:
[doormat]
00:00:225 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - same what i wrote for akitoshi lol intentionally the same rhythm-wise so that when the vocals come they have greater impact since it breaks up the monotomy
00:23:041 (2,3) - kinda unique 1/4s, making them clickable would be nice i prefer sliders to bring out more emphasis to the red and white ticks; the blue ticks don't need as much emphasis here imo
can't really see a logic behind the 1/4 stacks in the slow part. mainly for pattern variety, but willing to change if others also question this
00:25:999 (2,3) - what is this rhythm. doesnt work with vocals and also not with instruments http://i.imgur.com/drXcgn6.jpg for vocals or http://i.imgur.com/W5vnulS.jpg for drums or whatever changed to something more like kalibe's rhythm
00:58:323 (2) - can this not end on sth much stronger than is starts on? doesn't work here at all since the head isnt even mapped to start of new vocal or anything in retrospect my rhythm here was kind of stupid.. made the (1) a repeat slider, hopefully that fits better
gl
Depiforc
Deppyforce wrote:
nduurmtas hadr
00:06:985 (1,2,3) - 00:08:675 (1,2,3) - shud hav hihgre spcanig tahn 00:00:225 (1,2,3) - imo czu ist edn fo vesre its sam spacign bcuz red lasse's mdo
00:05:295 (1,3) - fxi blnakte lo lo k
00:37:196 (6,1) - shud empatiz it mroe tis pleys almsot saem as 00:36:773 (4,5) - gud poitn
01:3 4:872 (1) - plcae ti lkei x443 y301 wud flwo ncier imo czu sildre si mvoing threr movd somwehr elsa
gl! ur nto vinxos stpo taklign lik hm
answered to Rizen's mod suggestions via the irc chatlog he posted so i don't see the need to repeat what i changed since it's all there
Mako Sakata
Mako Sakata wrote:
Hardi didn't work on hitsounds but i'm considering doing my own hitsounds.. will keep this in mind if i decide to go through with that
- 00:36:563 (3) - Due to drum sequence, I think the stacked will be more natural if stacked with (4) instead (2) will give it a try
- 01:16:281 (1,2,3) - Make the hitsound same with 01:12:901 (1,2,3) - literally they share same music
- 01:26:633 - You can try to use normal clap on that one, the whistle just sound too quite to hightlight the drum
C u r i
[C u r i] wrote:
[Doormat's Hard]
When do you give me normal on my mapset soon tm (i'm actually almost done lol)
01:20:717 (3,2) - avoid overlap plz k
GL!
- Frontier -
- Frontier - wrote:
[Doormat's Hard]
Why this diff's bg is different from the others? i just wanna know. if you've played the game or watched the anime, you learn that Sorey and Mikleo have a really strong friendship/bromance since they've known each other since they were babies, so i wanted to use a bg that focuses on their friendship by using this bg since it's only Sorey and Mikleo
00:00:647 (2) - move to x 158 y 133 for a perfect blanket and imo ctrl+g this is better for flow imo this breaks the blanket and the ctrl+g breaks the emphasis
01:34:872 (1) - maybe move this down for better movement? sure
thanks for the mods everyone~ sorry for late kalibe =w=; still not sure if i'm gonna use custom hitsounds for my diff so i copied hitsounds for now
https://puu.sh/qJvcq/6b83d3aa44.zip