Hello, NeilPerry and I decided to give the map a look before it goes any further.
[General]
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Best of luck!
[General]
- The difficulty name is literally a meme from early 2015. It is no longer funny, nor popular. Besides, it has completely ruined the perception of the difficulty, as it turned it into a meme, rather than a serious map.
- Tags are missing keywords like dnb and drum and bass.
- Persoanlly, I disagree with your choice of the background. The intro clearly has rain sounds and the whole song is full of male vocals, that makes the BG appear pretty random when we think of it.
- The overall structure of your map overuses jumps heavily, and also uses them pretty inconsistently, making them feel somewhat random. Please, note, this applies for the whole difficulty.
Examples:- 00:17:059 (1,2,3,4,5) - 00:19:802 (1,2,3,4,5) - 00:21:173 (1,2,3,4,5) - spacing values change within pretty much the same rhythm for no musical reason.
- 00:43:973 (8,9) - 00:42:602 (8,9) - the same point as above, the jumps are being inconsistent even within the same parts, when the song does not actually introduce any variety.
- 00:48:259 (8,1) - the strong finish hitsounds uses much lower spacing than the rest of the combo 00:48:773 (2,3,4) - that does not make much sense, if we take into consideration that (8) can be easily dropped off and (1) is a lot, a lot more intense than any other sound in the combo.
- The patterns used within the map are structured in a way that feels forced and unnatural. Just to give you a few examples,
- 00:46:545 (6,7) and 00:47:916 (6,7) - this is the first 1/4 patterns appear in the map with no proper introduction, no previous 1/4 streams showed any form of spacing progression and no 1/4 sliderjumps were used. This can be easily fixed by using a proper spacing progression, starting with less agressive jumps, eventually making them bigger as the song escalates later on.
- 01:22:888 (1,2,3,4) - strong 1/4 spacing in the first part of the combo finds no further development in the pattern, even though the vocals get a lot more intense on 01:23:230 (3,4,5) - making the whole pattern feel crumbled. Escalating the jumps later in the combo or reducing the 1/4 jumps would help.
- 01:34:202 (5,6,7) - the curve usage here feels pretty random. Would highly recommend to keep sliders relatively similar throughout the song when they represent the same vocals/drums or any other instrument.
- 05:22:888 (1,2) - this would've worked a lot better as a stack, just like an 1/1 stack used in the first part of the song.
- 05:25:288 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - short kick sliders do not make much sense here, these could also work as 1/2 or 3/4 sliders giving the same somewhat forced feeling. If you really want to strress the fading sound 1/1 circles with gradually reducing spacing or a spinner could handle the task better.
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Best of luck!