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Our Stolen Theory - United (L.A.O.S Remix)

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Topic Starter
Koalazy
This beatmap was submitted using in-game submission on 2016年8月14日 at 下午 02:08:13

Artist: Our Stolen Theory
Title: United (L.A.O.S Remix)
Tags: i19 Koa%wer koapower stream
BPM: 175
Filesize: 8720kb
Play Time: 05:32
Difficulties Available:
  1. Eternal (5.91 stars, 2264 notes)
Download: Our Stolen Theory - United (L.A.O.S Remix)
Information: Scores/Beatmap Listing
---------------
if you somehow remember this, you are old.
Hey lululu
既然是痾屎社的人就免費mod一下ㄅ(不占我的Modding Queues名額)

[Koa%wer]
00:22:202 (5) - 這個疊在3上面非常奇怪建議移到x290y300
00:54:088 (1) - ~00:56:745 (16) - 的連打間距可以依照音樂的fu來取決間距大小,一開始這邊可以弄小一點後面就用大一點
01:06:430 (1) - 這個滑條建議拉成這樣
01:16:716 (1) - 這裡的連打也一樣同00:54:088 (1) - ~00:56:745 (16) -
01:40:716 (1) - ~01:42:002 (16) - 這段的連打間距太大了,下一段連打在大一點
02:46:545 (1) - ~02:47:830 (16) - ^
03:11:230 (1) - 這裡的SV建議是1.1x然後03:22:202 (1) - 這邊再用1.2x
03:13:116 (6,7,8,9,10) - 這裡不應該是連打
03:15:859 (6,7,8,9,10) - ^
03:18:602 (6,7,8,9,10) - ^
03:21:345 (6,7,8,9,10) - ^
03:24:088 (6,7,8,9,10) - ^
03:26:830 (6,7,8,9,10) - ^
03:23:402 (9,10) - 這裡怎麼突然有兩連接下一個五連
03:29:059 (1) - 這裡的連打同前面說的
04:32:488 (5,6) - 這兩個滑條擺得頗奇怪的
04:36:259 (1) - 同之前
04:58:202 (1) - ^
05:18:773 (1) - ^
05:23:230 (2) - NC而且這裡SV要慢一點大約0.5x

follow不錯滑條也拉得不錯看,只可惜該變速的地方沒變速間距也沒控制好

hope helpful for you GL~

Topic Starter
Koalazy

Hey lululu wrote:

既然是痾屎社的人就免費mod一下ㄅ(不占我的Modding Queues名額) 謝啦

[Koa%wer]
00:22:202 (5) - 這個疊在3上面非常奇怪建議移到x290y300 因為焦點在中心,移開之後看起來反而不協調,只是重疊到一部分應該還可接受
00:54:088 (1) - ~00:56:745 (16) - 的連打間距可以依照音樂的fu來取決間距大小,一開始這邊可以弄小一點後面就用大一點 我有這樣想過,只是後來想想同一間距比較好接PP也比較多就保持這個樣子了,他音樂是漸大漸小,如果真的要做可能整條會難到靠悲
01:06:430 (1) - 這個滑條建議拉成這樣 他的移動路線像這樣,紅色我的藍色你的

我自己打過一遍之後還是比較喜歡原本的,雖然說實際差不了多少

01:16:716 (1) - 這裡的連打也一樣同00:54:088 (1) - ~00:56:745 (16) - 這邊沒有前面那邊那麼高潮所以間距做了小一點,這邊我自己聽了之後覺得不是間距要變,音量可以調整一下,所以加一些音量變化進去
01:40:716 (1) - ~01:42:002 (16) - 這段的連打間距太大了,下一段連打在大一點 這邊間距先考慮一下,等多點mod再決定
02:46:545 (1) - ~02:47:830 (16) - ^ ^
03:11:230 (1) - 這裡的SV建議是1.1x然後03:22:202 (1) - 這邊再用1.2x 這想法不錯,只是我是隨意擺的沒有照固定spacing放
03:13:116 (6,7,8,9,10) - 這裡不應該是連打 其實音樂是有音的,用25%去聽
03:15:859 (6,7,8,9,10) - ^
03:18:602 (6,7,8,9,10) - ^
03:21:345 (6,7,8,9,10) - ^
03:24:088 (6,7,8,9,10) - ^
03:26:830 (6,7,8,9,10) - ^
03:23:402 (9,10) - 這裡怎麼突然有兩連接下一個五連 這是七連,一樣照音樂放的,放在第三顆是因為長白線的NC
03:29:059 (1) - 這裡的連打同前面說的
04:32:488 (5,6) - 這兩個滑條擺得頗奇怪的 摁...哪裡?
04:36:259 (1) - 同之前
04:58:202 (1) - ^
05:18:773 (1) - ^
05:23:230 (2) - NC而且這裡SV要慢一點大約0.5x 這邊還不至於要慢到0.5,1.0很剛好
我比較好奇的是後面這堆2倍速滑條你沒有提出來XD 那是troll用的說

follow不錯滑條也拉得不錯看,只可惜該變速的地方沒變速間距也沒控制好
跳點間距大概上有在控制了,只是沒有仔細的用固定間距去擺,連打變間距因為會增加難度我想先保留以後再說

hope helpful for you GL~

這誰講的啊幫我按個讚
tatemae
yo from m4m

00:21:173 (1) - very lonely :D tri this for consistence http://puu.sh/q01ig/a9e34ff45b.png
00:21:687 (3,5) -it’s not a good idea for overlap
00:29:230 (6,2) - x 256 y 192 ?
00:54:345 (4,5,6) - This looks uneven too, curve it less
01:31:802 (4) - I know you kinda didnt try to repeat yourself, but this looks pretyt shitty imo :/
01:40:716 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - too simply(concerning other streams)Not bad to play, but a bit boring imo
04:39:002 (1) - cntrl+h
05:25:973 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - reduce gradually sv
00:48:430 (9) - it’s not a good idea to ignore snare sounds, you more didn't ignore them anywhere(
01:25:288 (7,2) - 02:58:888 (1,5) - 01:03:002 (4,8) - 01:00:345 (6,1) - 01:13:888 (4,1) - 01:23:573 (4,1) - 01:25:288 (7,2) - I am not a big fan such overlap

02:18:516 (6,1) -i think you should stack it, like this 02:17:145 (6,1) -
GL
Topic Starter
Koalazy

SherryCherry wrote:

yo from m4m

00:21:173 (1) - very lonely :D tri this for consistence http://puu.sh/q01ig/a9e34ff45b.png I prefer to make each of them unique :P also to make the flow of slider
00:21:687 (3,5) -it’s not a good idea for overlap I haven't find any beautiful solution for this yet, so I'll keep it now
00:29:230 (6,2) - x 256 y 192 ? it's a part of these 00:29:402 (1,2,1,2,1,2,1,2) -
00:54:345 (4,5,6) - This looks uneven too, curve it less fixed
01:31:802 (4) - I know you kinda didnt try to repeat yourself, but this looks pretyt shitty imo :/ fixed the shape a bit
01:40:716 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - too simply(concerning other streams)Not bad to play, but a bit boring imo rearranged
04:39:002 (1) - cntrl+h the shape here is ok
05:25:973 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - reduce gradually sv sorry I don't understand :?
00:48:430 (9) - it’s not a good idea to ignore snare sounds, you more didn't ignore them anywhere( change to slider
01:25:288 (7,2) - 02:58:888 (1,5) - 01:03:002 (4,8) - 01:00:345 (6,1) - 01:13:888 (4,1) - 01:23:573 (4,1) - 01:25:288 (7,2) - I am not a big fan such overlap it looks fine in gameplay tbh :D fixed 01:03:002 (4,8) -

02:18:516 (6,1) -i think you should stack it, like this 02:17:145 (6,1) - I stacked it by coincidence xD...keep this
GL
thx for mod~
SnowNiNo_
  • [Koa%wer]
  1. 打勾 Enable custom colours
  2. 00:21:173 (1) - 太彎不好看
  3. 00:22:716 (2) - 不太好看 把它改得跟00:22:202 (5) - 一樣會比較整齊
  4. 00:22:030 (4,5) - 間距有點大 可以縮小看看
  5. 00:48:602 - 從這邊開始 三連打的用法不整齊 我覺得全部都黏在一起會比較好 因為這邊還很calm
  6. 00:54:088 - 這串連打的花樣可以多一點 音樂她這邊的聲音是漸漸變大的 所以這串連打的間距也可以漸漸變高 我建議是00:54:088 - 用x0.5 00:55:459 - x0.7 00:56:830 - x0.9 00:58:202 - x1.1
  7. 01:40:373 (7) - 形狀建議改得跟01:40:030 (6) - 一樣 比較整齊
  8. 02:08:659 (4,5) - 把這改成kick感覺比較順
  9. 02:16:888 (3,4) - ^
  10. 02:18:259 (3,4) - ^
  11. 02:19:630 (4,5) - ^
  12. 02:49:202 (16,1) - flow卡卡的 我會建議改直的 還有這邊16應該要往下擺才對吧 像這樣 所以你後面的也要動一下
  13. 02:59:916 (5) - 灰node用掉 覺得多餘
  14. 03:19:973 (4,5,6) - 別黏在一起 跟你的結構incnosistent
  15. 03:24:773 (12,13,1) - 03:25:459 (4,5,6) - 03:27:516 (12,13,1,4,5,6) - 同上^
  16. 03:37:630 (2,3,4) - inconsistent usage 這黏在滑條尾八
  17. 03:48:602 (2,3,4) - ^
  18. 04:28:031 (1,2) - 間距太小 跟你整體結構有點不合
  19. 04:46:888 (7,1) - ^
  20. 04:58:202 - 這串也可以有點變化 04:58:202 - 把這串的間距縮小更能強調後面04:59:573 - 這串的鼓聲
  21. 05:13:288 (1) - 別太彎 不太好看
  22. 05:18:773 - 這串同00:54:088 - 可做點花樣
  23. 05:25:288 - 最後這邊你可以跟人聲 慢慢把sv減低 你從x2.0勘史 下個你可以調x1.95 x1.9 x1.85這樣
先這樣吧 :)
Topic Starter
Koalazy

SnowNiNo_ wrote:

  • [Koa%wer]
  1. 打勾 Enable custom colours
  2. 00:21:173 (1) - 太彎不好看 我覺得還可
  3. 00:22:716 (2) - 不太好看 把它改得跟00:22:202 (5) - 一樣會比較整齊 原本就打算要讓他們兩個不一樣,後面幾個滑條都是故意一個一個拉的
  4. 00:22:030 (4,5) - 間距有點大 可以縮小看看 稍微看了一下後面幾個跳,也有幾個跳差不多3x的,這邊為了讓焦點往中間集我就不改了
  5. 00:48:602 - 從這邊開始 三連打的用法不整齊 我覺得全部都黏在一起會比較好 因為這邊還很calm 三連沒到很開,當時是打起來比較順才不stack的
  6. 00:54:088 - 這串連打的花樣可以多一點 音樂她這邊的聲音是漸漸變大的 所以這串連打的間距也可以漸漸變高 我建議是00:54:088 - 用x0.5 00:55:459 - x0.7 00:56:830 - x0.9 00:58:202 - x1.1 連打不太想弄多間距,只有做音量跟彎曲的調整而已
  7. 01:40:373 (7) - 形狀建議改得跟01:40:030 (6) - 一樣 比較整齊 先保留意見,等後面mod再決定
  8. 02:08:659 (4,5) - 把這改成kick感覺比較順 跑去查了什麼是kick這邊沒有一定要改短滑條的音樂,然後全連打打起來比較好打,就不改了
  9. 02:16:888 (3,4) - ^
  10. 02:18:259 (3,4) - ^
  11. 02:19:630 (4,5) - ^
  12. 02:49:202 (16,1) - flow卡卡的 我會建議改直的 還有這邊16應該要往下擺才對吧 像這樣 所以你後面的也要動一下 改ㄌ
  13. 02:59:916 (5) - 灰node用掉 覺得多餘 沒打算要讓他們每個都那麼直
  14. 03:19:973 (4,5,6) - 別黏在一起 跟你的結構incnosistent 這邊打起來挺順的,剛好轉接前後跳點,不過有修了前面的結構
  15. 03:24:773 (12,13,1) - 03:25:459 (4,5,6) - 03:27:516 (12,13,1,4,5,6) - 同上^ 接近音樂高潮要連打的地方我把他疊再一起減少難度給人準備,三連有沒有跟著整體結構的問題我覺得還可
  16. 03:37:630 (2,3,4) - inconsistent usage 這黏在滑條尾八 有兩個之後就沒那麼inconsistentㄌㄅXDD 我是照打起來的感覺map的
  17. 03:48:602 (2,3,4) - ^
  18. 04:28:031 (1,2) - 間距太小 跟你整體結構有點不合 概念跟04:20:488 (5,6) - 比較類似,沒有必要一定每個都要拉那麼遠
  19. 04:46:888 (7,1) - ^
  20. 04:58:202 - 這串也可以有點變化 04:58:202 - 把這串的間距縮小更能強調後面04:59:573 - 這串的鼓聲 連打不太想弄多間距阿 :?
  21. 05:13:288 (1) - 別太彎 不太好看 我不想要每個滑條都長的差不多,除非為了做pattern才會每個都長的一樣05:17:402 (1) - 像這個也是拉彎一點做出來的,視覺上我覺得還可
  22. 05:18:773 - 這串同00:54:088 - 可做點花樣 同前面,然後花樣做在移動軌跡了
  23. 05:25:288 - 最後這邊你可以跟人聲 慢慢把sv減低 你從x2.0勘史 下個你可以調x1.95 x1.9 x1.85這樣 改ㄌ
先這樣吧 :)
謝mod
Xinchii
好久沒摸圖

[口阿拋瓦]
  1. 01:29:059 (4) - 感覺flow沒有很順 , 試試看把後面那一段的弧度往下?
    接(5)感覺比較順
  2. 01:32:830 (3,4) - 個人覺得這ㄍ音不要重疊比較好D:
    建議做一個跟(1,2)差不多大小的間距就好
    另外是你前面類似的段落都沒做這種處理的話 , 突然來一個頓還滿違和的
  3. 02:03:859 (9,10,11) - 這邊開始的連打我覺得可以把間距弄成慢慢加大 , 比較合背景那個漸強的音效
    一次從1,2,3的重疊直接跳後面的寬間距感覺就沒那麼有趣了:<
  4. 02:14:659 (8) - 感覺可以移到跟(1)的尾巴重疊的位置 , flow比較不彆扭
  5. 02:38:659 (3,4) - same with 01:32:830 (3,4) -
  6. 03:29:059 (1) - 這邊也是覺得把(1~16)這一段的間距縮短感覺比較有趣
  7. 04:14:145 (13,14,1,2,3,4) - 這2組3連的位置交換一下好了 , 這邊的移動有點單調 , 加個間距變化感覺比較有趣

總之先射 :P
Topic Starter
Koalazy

Xinchii wrote:

好久沒摸圖

[口阿拋瓦]
  1. 01:29:059 (4) - 感覺flow沒有很順 , 試試看把後面那一段的弧度往下? 動起來還可,如果彎一邊反而會打亂原本移動的感覺
    接(5)感覺比較順
  2. 01:32:830 (3,4) - 個人覺得這ㄍ音不要重疊比較好D:
    建議做一個跟(1,2)差不多大小的間距就好
    另外是你前面類似的段落都沒做這種處理的話 , 突然來一個頓還滿違和的改了,直接stack在2上,後面的副歌也有差不多重疊的也順便改了
  3. 02:03:859 (9,10,11) - 這邊開始的連打我覺得可以把間距弄成慢慢加大 , 比較合背景那個漸強的音效
    一次從1,2,3的重疊直接跳後面的寬間距感覺就沒那麼有趣了:< 這張圖的連打不用漸變連打是單純覺得這樣比較簡單好接,現在這樣有大間距我覺得也還可
  4. 02:14:659 (8) - 感覺可以移到跟(1)的尾巴重疊的位置 , flow比較不彆扭 這張圖移動不太追求滑順的移動,都是尖銳的折返,所以現在這樣拉回頭我覺得還可以,放滑條反而是後面三連打要直線拉回來
  5. 02:38:659 (3,4) - same with 01:32:830 (3,4) - ㄅ愧4星7,後面ㄉ重疊也被你抓出來ㄌ,早知道我前面就不用自己一個一個慢慢找
  6. 03:29:059 (1) - 這邊也是覺得把(1~16)這一段的間距縮短感覺比較有趣 hmmm我想想
  7. 04:14:145 (13,14,1,2,3,4) - 這2組3連的位置交換一下好了 , 這邊的移動有點單調 , 加個間距變化感覺比較有趣 改了

總之先射 :P
謝摸 :)
_MiaoFUuU_
Hi NM(Fourm req)

Koa%wer

  1. 01:25:630 (1,2) - 这两个的间距不要太大,和01:22:888 (1,2) -差不多就可以了
  2. 01:28:373 (1,2) - ↑,两个向中间收靠一下
  3. 01:29:059 (4,2) - 叠起来?
  4. 01:31:459 (3) - 叠去01:32:659 (2) -
  5. 01:39:345 (1,2,3,4,5) - 拖过去让2叠去01:38:316 (2) - ?
  6. 01:40:716 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - 让5叠去01:40:030 (6) - ?
  7. 02:13:888 (2) - 02:15:259 (2) - 这两个可以不要,加了卡切指
  8. 02:22:373 (6,7,8,9,10,11,12) - 叠02:21:516 (11) -
  9. 02:32:488 (5,4) - 叠?
  10. 02:32:145 (4) - 这个如果不叠的话,建议向这个方向扩 https://osu.ppy.sh/ss/5641134
  11. 02:37:973 (5,2) - 包好
  12. 03:02:316 (4,2,3) - 叠
  13. 03:09:002 (3,3,4) - ↑
  14. 05:25:288 (1) - 最后这部分短滑条有点违和,建议全部换成一个圈就好了,或者用一个转盘结束

good luck!
Topic Starter
Koalazy

_MiaoFUuU_ wrote:

Hi NM(Fourm req)

Koa%wer

  1. 01:25:630 (1,2) - 这两个的间距不要太大,和01:22:888 (1,2) -差不多就可以了 目的是想要他們上下的間隔看起來差不多,稍微調了一下01:23:059 (2) - 的位置
  2. 01:28:373 (1,2) - ↑,两个向中间收靠一下 這我倒是覺得還好,不修
  3. 01:29:059 (4,2) - 叠起来?
  4. 01:31:459 (3) - 叠去01:32:659 (2) - 時間點差有點大所以疊起來也不會差很多
  5. 01:39:345 (1,2,3,4,5) - 拖过去让2叠去01:38:316 (2) - ?^
  6. 01:40:716 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - 让5叠去01:40:030 (6) - ? ^
  7. 02:13:888 (2) - 02:15:259 (2) - 这两个可以不要,加了卡切指 刪了,順便調整02:13:973 (2,2) -
  8. 02:22:373 (6,7,8,9,10,11,12) - 叠02:21:516 (11) - 02:20:830 (5,10,11) - 這三角我就不毀了
  9. 02:32:488 (5,4) - 叠?
  10. 02:32:145 (4) - 这个如果不叠的话,建议向这个方向扩 https://osu.ppy.sh/ss/5641134 疊了
  11. 02:37:973 (5,2) - 包好 沒打算要包的,滑條走向太彎接後面的note不順
  12. 03:02:316 (4,2,3) - 叠 這裡就不用了
  13. 03:09:002 (3,3,4) - ↑ ^
  14. 05:25:288 (1) - 最后这部分短滑条有点违和,建议全部换成一个圈就好了,或者用一个转盘结束 不太想要用轉盤,我再想其他辦法

good luck!
謝摸!
Flask
[口哇啦拋噁]
  1. 00:33:173 (1,2,3,1,2,3) - 美觀 (就是拉大一點
  2. 00:38:659 (9,10,1,2) - 同理
  3. 00:42:259 (4,5,6,7,8) - 整串往下挪大概我也不知道幾格 大概這樣吧
  4. 01:31:459 (3,4) - 比較喜歡這種
  5. 02:59:916 (5) - 感覺好像不用第三個錨點
  6. 04:48:088 (7,8,9) - 有點卡手
最後的slider有夠%
打起來滿爽ㄉ所以我只提了一些排版問題 sorry不是很多 D: good luck!
Topic Starter
Koalazy

Flask wrote:

[口哇啦拋噁]
  1. 00:33:173 (1,2,3,1,2,3) - 美觀 (就是拉大一點
  2. 00:38:659 (9,10,1,2) - 同理 調整ㄌ一下位子
  3. 00:42:259 (4,5,6,7,8) - 整串往下挪大概我也不知道幾格 大概這樣吧 ㄏㄠˇ
  4. 01:31:459 (3,4) - 比較喜歡這種 前面短滑條沒有彎很多,這邊就大概維持那個形狀
  5. 02:59:916 (5) - 感覺好像不用第三個錨點 修ㄌ
  6. 04:48:088 (7,8,9) - 有點卡手 我是都可,改ㄌ
最後的slider有夠% 最後的滑條我還沒有想到比較好的解決辦法,原本是打算做2Bㄉ,可是要Rank就變成這樣ㄌ。也不想放轉盤
打起來滿爽ㄉ所以我只提了一些排版問題 sorry不是很多 D: good luck!
謝摸啦
Otosaka-Yu
Hi,from my queue~

可偶哇帕哇

00:21:687 (3,4,5) - 雖然說 00:21:687 (3,5) - 之間有 00:21:687 (4) - 隔著,但是感覺 00:21:687 (3,5) - 離得遠一點比較好。
00:22:716 (2,4,5) - 既然 00:22:716 (2,5) - 已經是兩個有角的滑條,那 00:22:716 (4) - 其實可以是直線,而且
建議 00:22:716 (5) - 擺成這樣https://osu.ppy.sh/ss/5658087
00:25:630 (1,2) - 滑條加白錨點,並且兩個物件拖到 128 328.
00:26:316 (5) - 紅錨點變白錨點。
01:00:945 (1) - 紅錨點多餘的吧?變成白錨點
01:21:859 (2) - 考慮直線
01:31:802 (4) - ㄜ、、這個不好看。直接把它變成一個圓圈滑條就行了啊!
01:40:030 (6) - 滑條中間紅錨點
03:56:488 (1) - 有點難看,試著變成直線
到最後也沒什麼了,我覺得挺好的一張圖,就是滑條的形狀炒雞奇怪而已,所以抓的都是滑條,最後那個結尾超棒的!
美麗
加油rank
Topic Starter
Koalazy

Suzuki_1112 wrote:

Hi,from my queue~

可偶哇帕哇

00:21:687 (3,4,5) - 雖然說 00:21:687 (3,5) - 之間有 00:21:687 (4) - 隔著,但是感覺 00:21:687 (3,5) - 離得遠一點比較好。 我覺得視覺上還OK
00:22:716 (2,4,5) - 既然 00:22:716 (2,5) - 已經是兩個有角的滑條,那 00:22:716 (4) - 其實可以是直線,而且
建議 00:22:716 (5) - 擺成這樣https://osu.ppy.sh/ss/5658087 移動來講的話我覺得現在這樣就挺好了
00:25:630 (1,2) - 滑條加白錨點,並且兩個物件拖到 128 328. 離3太遠了,原本這樣就挺順
00:26:316 (5) - 紅錨點變白錨點。 這邊的滑條形狀刻意弄不一樣的
01:00:945 (1) - 紅錨點多餘的吧?變成白錨點 ^
01:21:859 (2) - 考慮直線 直線後面01:22:545 (5) - 有了,這邊視覺上要跟連打的圓圈分開
01:31:802 (4) - ㄜ、、這個不好看。直接把它變成一個圓圈滑條就行了啊! 這邊就是要邊邊角角的啊,圓圈滑條就沒有尖銳折返了
01:40:030 (6) - 滑條中間紅錨點 摁...我覺得不用改
03:56:488 (1) - 有點難看,試著變成直線 想至少滑條有點變化><
到最後也沒什麼了,我覺得挺好的一張圖,就是滑條的形狀炒雞奇怪而已,所以抓的都是滑條,最後那個結尾超棒的!
美麗 謝謝!
加油rank
謝摸啦 :)
Asonate
Hi, M4M from queue

[Nevur give up]
  1. 00:26:659 (1,2,3) - consider making that a perfect triangle, would make it look a bit cleaner i think
  2. 00:48:259 (8,1) - maybe give these two a slight customstack so they are a bit easier to read - especially with HD
  3. 00:54:088 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - This is rather subjective, but i think you could make these streams look way neater by using slider to stream converts. This is completely up to you, but as of now they look somewhat sloppy
  4. 01:00:088 (3,4,5,6,7) - try removing 6, listen to the new rhythm and see if you like it better. i personally dont think the song is intense enough for all these 5 bursts, albeit them being in the song
  5. 01:06:945 (3,4,5,6,7,8) - consider having 8 blanketed by 01:06:945 (3,4,5,6,7) -
  6. 01:31:973 - try to make that kick hittable, maybe with a 4 singletaps pattern instead of slider + 2 singles. Since this marks the first half of the kiai, it might be a good idea to lead into the next half with a bit of a stronger pattern.
  7. 01:32:488 (1,2,3,4,5,6,7,8) - I dont quite understand why you suddenly skip all 1/4 rhythm you had in the first half, song sound similarly intense to me - 01:33:859 (1) - especially since you decided to map these as 5bursts now instead of 1/4 sliders
  8. 02:16:888 (3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12) - sudden increase in note density, also way harder for scrubs like me than the kiai for example. consider using more kicksliders/repeats
  9. 02:28:716 (1,2,3) - for aesthethics you could make this pattern neater by simply making the ds between 2,3 equal to 1,2
  10. 02:49:288 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) - I love what you did there!
  11. 03:13:116 (6,7,8,9,10) - i wouldnt make this as hi9gh of a DS as 03:12:602 (1,2,3,4,5) - , its less intense - apply for similar patterns after as well if you choose to consider this
  12. 04:06:602 (4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11) - this is way too intense imo, youre not even in the kiai and it felt way harder while playing. consider making more of the 1/4 passive.
  13. 04:26:659 (1,2,3) - this would look cooler if you did the equal DS thing again
  14. 05:20:145 (1) - consider using higher ds from here on, the songs 1/4 do get more intense
alright, that sums it up!
In the end, the map felt kinda sloppy, with some streams looking unclean (gj on making the handplaced tho!). What also confused me a bit was that you switched between mapping the 1/4 in the chorus and not mapping them alot without any noticeable indicator for me, which made me wonder what exactly you were following. In terms of playing it felt pretty good, apart from some sections feeling way to intense for scrubs like me.

GL !
Topic Starter
Koalazy

Asonate wrote:

Hi, M4M from queue

[Nevur give up]
  1. 00:26:659 (1,2,3) - consider making that a perfect triangle, would make it look a bit cleaner i think i was intentionally mapping it with out perfect geometry
  2. 00:48:259 (8,1) - maybe give these two a slight customstack so they are a bit easier to read - especially with HD fixed to another pattern
  3. 00:54:088 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - This is rather subjective, but i think you could make these streams look way neater by using slider to stream converts. This is completely up to you, but as of now they look somewhat sloppy ok, fixed some part by converting sliders
  4. 01:00:088 (3,4,5,6,7) - try removing 6, listen to the new rhythm and see if you like it better. i personally dont think the song is intense enough for all these 5 bursts, albeit them being in the song removed 6
  5. 01:06:945 (3,4,5,6,7,8) - consider having 8 blanketed by 01:06:945 (3,4,5,6,7) - i think the blanket is enough
  6. 01:31:973 - try to make that kick hittable, maybe with a 4 singletaps pattern instead of slider + 2 singles. Since this marks the first half of the kiai, it might be a good idea to lead into the next half with a bit of a stronger pattern. i tried to make kiai part much more simple to follow vocal mainly instead of little 1/4 ticks behind. i'm glad that people notice this, my purpose here is to make playing simple, and focus on the streams after it. much easier
  7. 01:32:488 (1,2,3,4,5,6,7,8) - I dont quite understand why you suddenly skip all 1/4 rhythm you had in the first half, song sound similarly intense to me - 01:33:859 (1) - especially since you decided to map these as 5bursts now instead of 1/4 sliders as a fix i add01:33:088 - a note
  8. 02:16:888 (3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12) - sudden increase in note density, also way harder for scrubs like me than the kiai for example. consider using more kicksliders/repeats streams are fine here
  9. 02:28:716 (1,2,3) - for aesthethics you could make this pattern neater by simply making the ds between 2,3 equal to 1,2 though i don't know what does aesthethic mean, as visual feeling i think this is fine
  10. 02:49:288 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) - I love what you did there! copy and paste
  11. 03:13:116 (6,7,8,9,10) - i wouldnt make this as hi9gh of a DS as 03:12:602 (1,2,3,4,5) - , its less intense - apply for similar patterns after as well if you choose to consider this well...i prefer same ds here
  12. 04:06:602 (4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11) - this is way too intense imo, youre not even in the kiai and it felt way harder while playing. consider making more of the 1/4 passive. same as previous, it works fine.
  13. 04:26:659 (1,2,3) - this would look cooler if you did the equal DS thing again ok
  14. 05:20:145 (1) - consider using higher ds from here on, the songs 1/4 do get more intense remapped to 0.9ds
alright, that sums it up!
In the end, the map felt kinda sloppy, with some streams looking unclean (gj on making the handplaced tho!). What also confused me a bit was that you switched between mapping the 1/4 in the chorus and not mapping them alot without any noticeable indicator for me, which made me wonder what exactly you were following. In terms of playing it felt pretty good, apart from some sections feeling way to intense for scrubs like me.
mostly for making it simpler to play i think

GL !
thx modding!
Pentori
hey

[Koa%wer]
hm i don't really understand this diff name. if it's in relation to something u better clarify it for BNs
00:15:687 (1,2,3) - you should introduce an angle into this so flow isn't linear http://puu.sh/qdz1W/77354e15b1.jpg
00:18:430 (1,2,3,4,5) - this combo has mostly low ds yet the next combo 00:19:802 (1,2,3,4,5) - randomly has increased ds :/
00:21:173 (1) - blanket with 00:21:516 (2) - would look nicer
00:21:687 (3,5) - overlap doesn't look nice
00:22:716 (2) - move the red slider point closer to the centre for a nicer slider
00:26:316 (5) - ^
00:26:659 (1,2,3) - make this a perfect triangle
00:29:402 (1,2,1,2,1,2,1,2) - eh this whole thing kind of plays weirdly because the note that should have the most ds are notes like 00:29:916 (1) - (you can compare this to how you mapped earlier 00:24:259 (3,4) - ) but the way you did this is that the distance between these two is really small eg. 00:29:745 (2,1)
00:32:145 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - the music hasn't really picked up yet and you should stick to circles + sliders until then
00:42:088 (3,4,5,6,7,8) - this plays awkwardly because the player has to slow down their cursor speed a lot to play the stream because of the fast jump beforehand
00:48:259 (8,1) - you should put a lot more distance in between these two because of the finish
01:00:945 (1) - like i said earlier move the red tick to make this look nicer
01:01:459 (3,4,5,6,7) - these streams look really ugly :v are you using slider to stream tool?
01:03:688 (1,2) - why's the distance so close here? its a clap and should have a lot more distance
01:05:059 (1,2,3) - make this a perfect triangle. use polygon tool or distance snap
01:06:430 (1,2) - same story. distance should be larger
01:09:002 (7,8,1,2,3) - generally mappers like to have higher spacing on the beats that matter (vocals, claps etc.) and use lower spacing on the beats that don't really matter. here there is a clap on 01:09:516 (3) - so the distance between 01:09:345 (2,3) - should be larger than that of 01:09:173 (1,2) . try keep this in mind with your future mapping too as it is a good convention to map by.
01:25:802 (2,3) - ur using like double the spacing here compared to 01:25:973 (3,4) - i would tone this down
eh i feel like the rest of the map has recurring themes and if i keep modding this i'll just be repeating myself forever ;w;
i feel like there are a lot of things you could fix yourself such as: cleaning up some streams with the slider to stream tool eg. 02:08:659 (4,5,6,7,8,9,10) - where the curve isn't smooth and continuous. more things you could fix include the claps having a larger spacing than beats that aren't important as well as some of your circle placements which have a strange flow to it eg. 01:30:773 (8,1) - the slider is pointing away indicating flow that way then it just awkwardly moves to 01:31:116 (1) . also some of your sliders look really ugly to me :o 01:51:688 (1) - is an example where the red tick is way too close to the end and doesn't look as nice when you could do something like http://puu.sh/qdA4l/f80fd0c35e.jpg which looks a lot nicer imo.

good luck
Topic Starter
Koalazy

Pentori wrote:

hey

[Koa%wer]
hm i don't really understand this diff name. if it's in relation to something u better clarify it for BNs koapower
00:15:687 (1,2,3) - you should introduce an angle into this so flow isn't linear http://puu.sh/qdz1W/77354e15b1.jpg ok
00:18:430 (1,2,3,4,5) - this combo has mostly low ds yet the next combo 00:19:802 (1,2,3,4,5) - randomly has increased ds :/ plays fine
00:21:173 (1) - blanket with 00:21:516 (2) - would look nicer i'm not going to blanket this
00:21:687 (3,5) - overlap doesn't look nice it's actually not very noticing through playing
00:22:716 (2) - move the red slider point closer to the centre for a nicer slider nope
00:26:316 (5) - ^ ^
00:26:659 (1,2,3) - make this a perfect triangle i was intentionally not to make it a perfect triangle, also through out the map
00:29:402 (1,2,1,2,1,2,1,2) - eh this whole thing kind of plays weirdly because the note that should have the most ds are notes like 00:29:916 (1) - (you can compare this to how you mapped earlier 00:24:259 (3,4) - ) but the way you did this is that the distance between these two is really small eg. 00:29:745 (2,1) i don't get why should i map it similar ds, this pattern plays good to me
00:32:145 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - the music hasn't really picked up yet and you should stick to circles + sliders until then um...no, this kind of arranging is ok in this music and also preparing for the end of intro.
00:42:088 (3,4,5,6,7,8) - this plays awkwardly because the player has to slow down their cursor speed a lot to play the stream because of the fast jump beforehand the entire map is mapped this way, and i feel it pretty nice while playing
00:48:259 (8,1) - you should put a lot more distance in between these two because of the finish why =_=
01:00:945 (1) - like i said earlier move the red tick to make this look nicer same as above
01:01:459 (3,4,5,6,7) - these streams look really ugly :v are you using slider to stream tool? i'll fix it if i think it is ugly, and no, i didn't use convert here
01:03:688 (1,2) - why's the distance so close here? its a clap and should have a lot more distance why=_= it plays fine
01:05:059 (1,2,3) - make this a perfect triangle. use polygon tool or distance snap seems like i should make it not that perfect, fixed
01:06:430 (1,2) - same story. distance should be larger no
01:09:002 (7,8,1,2,3) - generally mappers like to have higher spacing on the beats that matter (vocals, claps etc.) and use lower spacing on the beats that don't really matter. here there is a clap on 01:09:516 (3) - so the distance between 01:09:345 (2,3) - should be larger than that of 01:09:173 (1,2) . try keep this in mind with your future mapping too as it is a good convention to map by. i will keep it in mind
01:25:802 (2,3) - ur using like double the spacing here compared to 01:25:973 (3,4) - i would tone this down
eh i feel like the rest of the map has recurring themes and if i keep modding this i'll just be repeating myself forever ;w; it plays well looks well and fits the song well, i don't see a reason to fix it
i feel like there are a lot of things you could fix yourself such as: cleaning up some streams with the slider to stream tool eg. 02:08:659 (4,5,6,7,8,9,10) - where the curve isn't smooth and continuous. it looks good to me tbh
more things you could fix include the claps having a larger spacing than beats that aren't important as well as some of your circle placements which have a strange flow to it eg. 01:30:773 (8,1) - the slider is pointing away indicating flow that way then it just awkwardly moves to 01:31:116 (1) . no offense, i wonder have you played it or just mod it in editor
also some of your sliders look really ugly to me :o 01:51:688 (1) - is an example where the red tick is way too close to the end and doesn't look as nice when you could do something like http://puu.sh/qdA4l/f80fd0c35e.jpg which looks a lot nicer imo. people have different style of mapping, and at least i think this slider looks good to me

good luck
thx for modding
Luel Roseline
First expert diff mod
and saw in your youtube channel

From my taxi

03:23:402 (9,10) - Change to slider. like 03:28:888 (9)

That's all..I can't find anymore...
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