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Dave Wise - Bayou Boogie

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Topic Starter
Shiro
This beatmap was submitted using in-game submission on mardi 8 mars 2011 at 00:30:29

Artist: Dave Wise
Title: Bayou Boogie
Source: Donkey Kong Country 2: Diddy's Kong Quest
Tags: dixie nintendo snes rareware platform ost dkc2 swamp
BPM: 93,83
Filesize: 2311kb
Play Time: 01:16
Difficulties Available:
  1. Barrel Bayou (1,47 stars, 81 notes)
  2. Krockhead Klamber (3,69 stars, 127 notes)
  3. Mudhole Marsh (4,5 stars, 175 notes)
Download: Dave Wise - Bayou Boogie
Information: Scores/Beatmap Listing
---------------
11th beatmap.

Another Dave Wise song...

Barrel Bayou: Easy
Krockhead Klamber: Normal
Mudhole Marsh: Hard

Slow song, so stop hating on the map for it being slow.
Topic Starter
Shiro
Changelog.

  1. 03/02: Uploaded.
    Fixes according to Omega's and Gladi's mods.
  2. 03/03: Fixes according to S_i_R_i_R_u's mod.
    Fixes according to y_u_c_a's mod.
    Fixes according to KuraiPettan's IRC mod.
  3. 03/04: Fixes according to wmfchris' and Krisom's mods.
  4. Fixes according to jericho2442's mod.
Ekoro
Gogo~
Omega
First things first: Star. Fun :D

Then: I couldn't find anything to really mod, great job!

But here are a few opinions:
I think you have too many spinners on all difficulties. D:

Barrel Bayou should really not have sliders in the style of 00:33:458 (1,2) -. I mean, as a newbie, many people have problems doing that kind of sliders. But if you think they won't mind, then okay!

The Backgrounds are not exactly 1024x768. Any chance of finding ones that are? If not, then this is also okay.

"The best game ever" in tags? Seriously.
GladiOol
? = suggestion

[General]
  1. 202 Offset
  2. Remove ''useless'' tags as stated above :P
[Mudhole Marsh]

00:43:683 (6) - Add new combo since you put a new combo on every 'large' white tick. Keeps on the consistency :3


[Krockhead Klamber]
  1. Lovely slider 1/4 jumps. They are not hard at all and they play great. Good job on those ;)
01:02:552 (4,5) - Stack these ?


[Barrel Bayou]

00:59:035 (4) - New combo ?


Starred~
Topic Starter
Shiro

GladiOol wrote:

? = suggestion

[General]
  1. 202 Offset =( okay
  2. Remove ''useless'' tags as stated above :P yep, forgot, kudo to Omega for that
[Mudhole Marsh]

00:43:683 (6) - Add new combo since you put a new combo on every 'large' white tick. Keeps on the consistency :3 dammit =( I forgot it


[Krockhead Klamber]
  1. Lovely slider 1/4 jumps. They are not hard at all and they play great. Good job on those ;) thanks <3
01:02:552 (4,5) - Stack these ? hm... nope, I think the timing is easier to read that way


[Barrel Bayou]

00:59:035 (4) - New combo ? I don't see why not so okay.


Starred~
<3 thanks for the mod
Pereira006
nice map
Cyril Scarlet
ε-(/・ω・)/

General

 ● I think Dark Green is hard to see.


Barrel Bayou

01:16:934 (1) - decrease sounds 1 or 1 half ?


Krockhead Klamber

00:58:870 - add note here ?
01:16:934 (1) - I think sounds is loud a bit Ovo maybe decrease 1 or 1 half ?


Mudhole Marsh

00:46:880 (5) - maybe move up like this ?

SPOILER


↓ ↓ ↓


01:16:934 (1) - same opinion with Krockhead Klamber and Barrel Bayou
Topic Starter
Shiro

S i R i R u wrote:

ε-(/・ω・)/

General

 ● I think Dark Green is hard to see. Which ? o.o there are several ones... I'll see what I can do.


Barrel Bayou

01:16:934 (1) - decrease sounds 1 or 1 half ? Actually, I wanted to silence it, and forgot. :/


Krockhead Klamber

00:58:870 - add note here ? Nope, the rhythm is fine as is, and a 1/4 triple might be hard for a Normal
01:16:934 (1) - I think sounds is loud a bit Ovo maybe decrease 1 or 1 half ? !silence spinner


Mudhole Marsh

00:46:880 (5) - maybe move up like this ? Okay

01:16:934 (1) - same opinion with Krockhead Klamber and Barrel Bayou <BanchoBot> spinner has been silenced for 5 minutes.
Thanks for the mod :3
y u c a
(・∀・)/ hi odaril~
all suggestion

General

Barrel Bayou and Krockhead Klamber diff set preview point


Barrel Bayou

00:39:207 (x) - add note
00:53:914 (4) - add new combo
01:22:049 - add finish(low volume)


Krockhead Klamber

00:00:202 (1) - add whstle
01:00:308 (2) - ^
01:22:049 - add finish(low volume)


Mudhole Marsh

00:00:202 (1) - add whstle
00:43:683 (1) - ^
01:13:097 (5) - ^
01:22:049 - add finish(low volume)
Kurai
IRC mod :)
SPOILER
17:21 <KuraiPettan> : Barrel Bayou :
17:21 <KuraiPettan> : 00:39:207 - ajoute une note ?
17:22 <Odaril> : Au départ, il y avait une note ici, et j'ai fait tester à quelques nouveaux joueurs, et ils foiraient tous là
17:22 <Odaril> : Donc j'ai enlevé cette note, et ils s'en sortent mieux
17:22 <KuraiPettan> : Cette diff est par pour les newbies aussi
17:22 <Odaril> : et au niveau du rythme, je pense pas que ce soit si mauvais ?
17:22 <Odaril> : Pourquoi pas pour les newbies :(
17:23 <KuraiPettan> : bah c'est la diff la plus dur
17:23 <KuraiPettan> : et non ca fait pas moche
17:23 <Odaril> : Huh
17:23 <KuraiPettan> : mais j'aurais préféré
17:23 <Odaril> : Barrel Bayou ?
17:23 <Odaril> : Attends, quoi
17:23 <Odaril> : o.o
17:23 <KuraiPettan> : ok non
17:23 <KuraiPettan> : je me pend
17:23 <KuraiPettan> : je croyais avoir pris la plus dur
17:23 <KuraiPettan> : tu as le droit de me frapper
17:23 <Odaril> : XD
17:23 <Odaril> : Pas grave
17:24 <Odaril> : Mes diff names sont pas super évidents non plus
17:24 <KuraiPettan> : :D
17:24 <Odaril> : Mais tu lis pas la description de la map ? D:
17:24 <KuraiPettan> : :o
17:24 *KuraiPettan is editing (Dave Wise - Bayou Boogie)[http://osu.ppy.sh/s/26901]
17:24 <Odaril> : C'est pas bien !
17:24 <KuraiPettan> : Bon cette diff est bien
17:25 <Odaril> : Barrel Bayou ?
17:25 <KuraiPettan> : on voit que t'as bossé dessus et que tu la pas baclé comme la plupart des mappeur sur les easy
17:25 <Odaril> : :D
17:25 <Odaril> : Les easy et les normal, j'y passe plus de temps
17:25 <Odaril> : Parce que c'est dix fois plus dur à faire ._.
17:25 <KuraiPettan> : Passons a Krockwsfh Klamdgj
17:25 <Odaril> : XD
17:25 <KuraiPettan> : Moi j'aime mapper les easy
17:25 <Odaril> : Mapper les easy c'est un vrai challenge
17:26 <Odaril> : J'en ai marre de ces easy 2/1 sans aucun rythme
17:26 <KuraiPettan> : ahah
17:27 <KuraiPettan> : 00:13:310 - note ?
17:27 <Odaril> : 00:13:630 - jvais en mettre une là plutôt
17:28 <KuraiPettan> : ok
17:28 <KuraiPettan> : mais ca aurais fait un parallélisme
17:28 <KuraiPettan> : avec 00:12:031 (3,4) -
17:29 <KuraiPettan> : 00:14:908 - une là aussi
17:29 <Odaril> : 00:14:589 - faudrait que j'en mette une là plutôt alors
17:29 <KuraiPettan> : non
17:29 <KuraiPettan> : ya que un piaf là
17:30 <KuraiPettan> : si tu veux en mettre la 00:14:589 - alors met en la 00:14:908 -
17:30 <Odaril> : Bah finalement j'ai mis quatre notes à partir de 00:12:990 (5) -
17:30 <KuraiPettan> : ok xD
17:30 <Odaril> : des sliders plutôt
17:31 <KuraiPettan> : temp que ca suit les tick c'est ok
17:31 <KuraiPettan> : 00:38:248 - ici aussi ca pourrais être pas mal
17:32 <Odaril> : h;m ok
17:32 <Odaril> : what
17:32 <Odaril> : awi
17:32 <Odaril> : qwerty ._.
17:32 <KuraiPettan> : ahah
17:33 <KuraiPettan> : 01:02:546 (4,5) - ca fait étrange d'avoir ca et que a 01:02:067 - il y a rien D:
17:34 <Odaril> : meh :( ça je le changerai pas
17:34 <KuraiPettan> : 01:16:934 (1) - commence le 1/2 plus tôt
17:34 <Odaril> : Ajouter plein de 1/4 va rendre la diff plus difficile que je voulais
17:34 <KuraiPettan> : bah enleve le 1/4 la °°
17:34 <Odaril> : >:(
17:34 <KuraiPettan> : xD
17:34 <Odaril> : Also le spinner est exactement le même sur toutes les diffs, donc je changerai pas
17:34 <KuraiPettan> : comme tu veux
17:35 <KuraiPettan> : http://puu.sh/16LM ca n'irait pas ?
17:36 <Odaril> : non
17:36 <KuraiPettan> : AR +1
17:36 <Odaril> : parce que je veux garder le gors drum
17:36 <KuraiPettan> : ce "non" fut d'une froideur °°
17:36 <Odaril> : AR+1 pour ?
17:36 <KuraiPettan> : la diff
17:36 <Odaril> : :(
17:36 <KuraiPettan> : :D
17:36 <Odaril> : Laquelle
17:37 <KuraiPettan> : celle que je suis en train de modder
17:37 <KuraiPettan> : kroqry klamwxf
17:37 <Odaril> : Putaing, tu m'obliges à appuyer sur F9
17:37 <KuraiPettan> : rofl
17:38 <KuraiPettan> : Bon, passons a Mudhole Marsh
17:38 <Odaril> : hm, ok
17:39 <Odaril> : Ah, un truc, quand tu moddes: vérifie le contenu des folder, et vérifie que toutes les diffs aient le même preview
17:39 <Odaril> : point
17:39 <KuraiPettan> : je fais ca a la fin
17:40 <KuraiPettan> : 00:50:557 (7) - Un grid en bas et a gauche
17:40 <KuraiPettan> : ca le rendra plus beau
17:41 <KuraiPettan> : 00:50:717 (8) - et fix sont spacing après
17:41 <KuraiPettan> : *son
17:41 <Odaril> : J'ai changé le placement mais sans avoir à changer l'autre :P
17:41 <KuraiPettan> : ahah
17:41 <KuraiPettan> : 00:57:751 (6) - Ca fait mieux sans cette note
17:42 <KuraiPettan> : 01:02:866 (6) - idem
17:42 <Odaril> : k
17:43 <KuraiPettan> : T'as pas de preview point dans Barrel Bayou et Krockhead Klamber
17:43 <Odaril> : Oui, j'ai déjà corrigé ça
17:43 <KuraiPettan> : ah xD
17:44 <Odaril> : c'est ce qui m'a fait penser à te dire ce que j'ai dit d'ailleurs :P
17:44 <Odaril> : est-ce que tu testplay les maps ?
17:44 <KuraiPettan> : ok
17:45 <Odaril> : C'est bon ?
17:45 <KuraiPettan> : attend
17:46 <KuraiPettan> : ok c'est bon
17:46 <Odaril> : cool

Star~
Topic Starter
Shiro

y u c a wrote:

(・∀・)/ hi odaril~ hi yuca :)
all suggestion

General

Barrel Bayou and Krockhead Klamber diff set preview point D: I am ashamed, nice catch


Barrel Bayou

00:39:207 (x) - add note aaaaa why does everyone want me to add a note here x_x fine
00:53:914 (4) - add new combo hm... okay
01:22:049 - add finish(low volume) nope


Krockhead Klamber

00:00:202 (1) - add whstle no; none of the diffs have a whistle here
01:00:308 (2) - ^ no
01:22:049 - add finish(low volume) no


Mudhole Marsh

00:00:202 (1) - add whstle nope
00:43:683 (1) - ^ no
01:13:097 (5) - ^
01:22:049 - add finish(low volume) nope
ありがとうございました~
lolcubes
Hi. Here's my mod.

[Barrel Bayou]:
  1. Preview time is -1. Change it to 25785 to match the preview time of the highest difficulty.
  2. Consider making a custom sound for a clap (use the normal-hitnormal sound) and then just use the clap on the notes instead of switching to the normal sound set. The reason behind this is that the current switching makes the slider change sound while sliding and that sounds a bit weird.
[Krockhead Klamber]:
  1. Preview time is -1. Change it to 25785 to match the preview time of the highest difficulty.
  2. Consider making a custom sound for a clap (use the normal-hitnormal sound) and then just use the clap on the notes instead of switching to the normal sound set. The reason behind this is that the current switching makes the slider change sound while sliding and that sounds a bit weird.
[Mudhole Marsh]:
  1. Consider making a custom sound for a clap (use the normal-hitnormal sound) and then just use the clap on the notes instead of switching to the normal sound set. The reason behind this is that the current switching makes the slider change sound while sliding and that sounds a bit weird.
Really well made, couldn't find any mapping errors really. Although consider making another difficulty that is harder, using less sliders. No idea if this is possible though due to the slow nature of the song, but the current hardest difficulty seems quite easy (even while using DT).

Good luck, star~. :3
_llkey_18
mudhole marsh
00:26:738 - make that slider there 00:27:218 and note there 00:27:377?
00:29:296 - ^
00:46:241 - 1,2,3,4,6,7,8,9 add clap , delete note 10 , note 12 add clap? why you dont follow this rhythm?
01:12:777 - 4 with clap , move 5 with clap there 01:12:937 , add note with clap there 01:13:257 and 6 with clap?

all sugguestion , feel free to ignore me lol
good map ^.^ star
Topic Starter
Shiro

lolcubes wrote:

Hi. Here's my mod. hi :)

[Barrel Bayou]:
  1. Preview time is -1. Change it to 25785 to match the preview time of the highest difficulty.
  2. Consider making a custom sound for a clap (use the normal-hitnormal sound) and then just use the clap on the notes instead of switching to the normal sound set. The reason behind this is that the current switching makes the slider change sound while sliding and that sounds a bit weird.
[Krockhead Klamber]:
  1. Preview time is -1. Change it to 25785 to match the preview time of the highest difficulty.
  2. Consider making a custom sound for a clap (use the normal-hitnormal sound) and then just use the clap on the notes instead of switching to the normal sound set. The reason behind this is that the current switching makes the slider change sound while sliding and that sounds a bit weird.
[Mudhole Marsh]:
  1. Consider making a custom sound for a clap (use the normal-hitnormal sound) and then just use the clap on the notes instead of switching to the normal sound set. The reason behind this is that the current switching makes the slider change sound while sliding and that sounds a bit weird.
Really well made, couldn't find any mapping errors really. Although consider making another difficulty that is harder, using less sliders. No idea if this is possible though due to the slow nature of the song, but the current hardest difficulty seems quite easy (even while using DT).

Good luck, star~. :3
Discussed in IRC, and no fix :/ thanks for the mod though



_llkey_18 wrote:

mudhole marsh
00:26:738 - make that slider there 00:27:218 and note there 00:27:377? what why it doesn't make sense musically
00:29:296 - ^ same
00:46:241 - 1,2,3,4,6,7,8,9 add clap , delete note 10 , note 12 add clap? why you dont follow this rhythm? What o.o because it doesn't make sense musically... delete the notes and listen to the music
01:12:777 - 4 with clap , move 5 with clap there 01:12:937 , add note with clap there 01:13:257 and 6 with clap? huh, no :/ same as before...

all sugguestion , feel free to ignore me lol
good map ^.^ star

Thanks for modding :)
wmfchris
[Marsh]
00:29:296 (2,2,2) clap at beginning?
00:40:486 (7) - clap?
01:14:056 (8) - remove whistle?
01:22:049 - make it quiet?

[Klamber]
00:12:990 (5) - NC?
00:28:337 (4,5) - whistle?
01:22:049 - make it quiet?

[Bayou]
01:22:049 - ^...

I don't find any problems, just suggestions

hentai odaril, star~
Krisom
General-
· The soft Hitclap sounds very silent with the soft hitnormal, it might be wise to either raise the custom hitclap's volume or make a softer soft hitnormal.

AllDiffs-
01:16:934 (1) - Why does this ends with such a loud normal hitnormal D:?! It kills the "soft" feeling this spinner has ;x;

Barrel Bayou-
Nothing.

Krockhead Klamber-
·The brown combocolor is a bit hard to see on this background
00:02:759 (1) - The whistled sliderslides are a bit anticlimatic for such a soft section on the music
00:05:317 (1,2) - ^
00:10:432 (1,2) - ^
00:15:548 (1,2) - ^
00:18:106 (4,6) - ^
00:19:385 (6) - Add a repeat or a circle at 00:20:024 (x), it'd feel nice and it'd fit with 00:18:745 (5) - since both follow the same rhythm

Mudhole Marsh-
·Color Scheme is different here? Umm, though it fits, it'd be nice if you used this colors for the other diffs (due to the thing I mentioned on Krockhead Klamber)
00:02:759 (1,3) - The whistled sliderslides are a bit anticlimatic for such a soft section on the music
00:05:317 (1,2) - ^
00:07:875 (1,4) - ^
00:10:432 (1,2) - ^
00:12:990 (1,4) - ^
00:15:548 (1,2) - ^
00:18:106 (1,4) - ^
00:20:663 (6) - Why the sudden volume change? Uhm, anyways, a clap here would be nice.
01:07:022 (2,3,4) - Try to move this one grid right, the stack makes this being closer to 01:06:703 (1) - than what it should be :P


This map has a much better feeling than your old DKC map, good job!
Topic Starter
Shiro

wmfchris wrote:

[Marsh]
00:29:296 (2,2,2) clap at beginning? nope
00:40:486 (7) - clap? I forgot it :(
01:14:056 (8) - remove whistle? hm, nope
01:22:049 - make it quiet? okay

[Klamber]
00:12:990 (5) - NC? okay
00:28:337 (4,5) - whistle? nope, the hitsound pattern changed
01:22:049 - make it quiet? okay

[Bayou]
01:22:049 - ^... okay

I don't find any problems, just suggestions

hentai Odaril, star~ no u
Thanks for the mod.



Krisom wrote:

General-
· The soft Hitclap sounds very silent with the soft hitnormal, it might be wise to either raise the custom hitclap's volume or make a softer soft hitnormal. The volume here is made on purpose - if I had made the soft hitclap louder, it would have been ugly - and I don't even think it's that soft o.o

AllDiffs-
01:16:934 (1) - Why does this ends with such a loud normal hitnormal D:?! It kills the "soft" feeling this spinner has ;x; killed according to previous mod :3

Barrel Bayou-
Nothing. yay

Krockhead Klamber-
·The brown combocolor is a bit hard to see on this background Agreed. so... lightened :3~
00:02:759 (1) - The whistled sliderslides are a bit anticlimatic for such a soft section on the music
00:05:317 (1,2) - ^
00:10:432 (1,2) - ^
00:15:548 (1,2) - ^
00:18:106 (4,6) - ^
For all these: the sliderslides are here to represent the birds' noises.
00:19:385 (6) - Add a repeat or a circle at 00:20:024 (x), it'd feel nice and it'd fit with 00:18:745 (5) - since both follow the same rhythm Okay

Mudhole Marsh-
·Color Scheme is different here? Umm, though it fits, it'd be nice if you used this colors for the other diffs (due to the thing I mentioned on Krockhead Klamber) The colours are different in all three diffs actually.
00:02:759 (1,3) - The whistled sliderslides are a bit anticlimatic for such a soft section on the music
00:05:317 (1,2) - ^
00:07:875 (1,4) - ^
00:10:432 (1,2) - ^
00:12:990 (1,4) - ^
00:15:548 (1,2) - ^
00:18:106 (1,4) - ^
Same as above.
00:20:663 (6) - Why the sudden volume change? Uhm, anyways, a clap here would be nice. A new instrument has come here. The volume change and the absence of clap are here to indicate that the song itself changes, and so does the map :3
01:07:022 (2,3,4) - Try to move this one grid right, the stack makes this being closer to 01:06:703 (1) - than what it should be :P damn stack ;_; unstacked


This map has a much better feeling than your old DKC map, good job! moar experience~ thanks !
Thanks for the mod.
jericho2442
Barrel Bayou
00:15:548 (1,2) - the timing pattern this makes follows pretty much nothing, and such a trip beat in a easy/Normal (because this is not a proper easy) , it plays extremely odd to me, with no trip feel in the songs beat it would be better to move (2) to 00:16:827 so the pattern follows the songs rather than creating what is not in the song

Krockhead Klamber
the difficulty in the map feels very close to the chorus in the map before, abit....odd but ;p

00:09:793 - i really really expected a note here because of the note on every music "kick" before it, it did feel odd, so i advise to put a note here
00:14:908 - again
infact for the whole of the map you have notes on every kick except from them 2, this feels extremely odd :/

Mudhole Marsh
seems fine

----------------
your getting better at mapping ;) diff spread on this map aint the best (easy and normal feel EXTREMELY close at some points)

but overall the maps are nice and the hardest diff was very fun, goodjob :)
Topic Starter
Shiro

jericho2442 wrote:

Barrel Bayou
00:15:548 (1,2) - the timing pattern this makes follows pretty much nothing, and such a trip beat in a easy/Normal (because this is not a proper easy) , it plays extremely odd to me, with no trip feel in the songs beat it would be better to move (2) to 00:16:827 so the pattern follows the songs rather than creating what is not in the song How is that not a "proper easy"... Also, it DOES follow something. <_< ... listen to the song louder, you will see that it does follow something, sigh. Removed (2)...

Krockhead Klamber
the difficulty in the map feels very close to the chorus in the map before, abit....odd but ;p There's no chorus... But I found the spot and (I think ?) fixed that... as much as I could.

00:09:793 - i really really expected a note here because of the note on every music "kick" before it, it did feel odd, so i advise to put a note here
00:14:908 - again
infact for the whole of the map you have notes on every kick except from them 2, this feels extremely odd :/
Agreed for both.

Mudhole Marsh
seems fine

----------------
your getting better at mapping ;) am not...
diff spread on this map aint the best (easy and normal feel EXTREMELY close at some points) At least that proves that my mapping is consistent =p

but overall the maps are nice and the hardest diff was very fun, goodjob :) thanks...
Jarby
Mudhole Marsh:

Somewhat eccentric, but I would add finishes to 00:56:152 (8), 01:01:267 (6), 01:06:383 (9) and also repeat 01:10:859 (7) so a finish can fit there as well. Arranging them like this complements the tone of the song? Something like that. I wouldn't expect this to be incorporated in the other difficulties though. Just a suggestion.
Samah
I really couldn't find anything wrong! One minor suggestion, but that's about it.

[Mudhole Marsh]
01:04:624 (3) - One grid left might look a bit curvier.

The other difficulties are perfect.
Jarby
I'm more than okay with this.
MoodyRPG
Go Go Rank~
Doomsday
Lookin' good there.

Ranked!
James2250
Wait why have this one with "Dave Wise" when all your others and all the other maps ranked have "David Wise"?~

Also awesome songs as always
Andrea
Topic Starter
Shiro

James2250 wrote:

Wait why have this one with "Dave Wise" when all your others and all the other maps ranked have "David Wise"?~

Also awesome songs as always

Because I forgot to fix that D: I suck
Mismagius
I'd say "unrank while not that many people play it", but you would go mad :/
Sakura
If only at least David was in the tags...
pieguyn
Can't it be changed without unranking it? o.o
whymeman

James2250 wrote:

Wait why have this one with "Dave Wise" when all your others and all the other maps ranked have "David Wise"?~
. . . . . :|
Sakura

pieguy1372 wrote:

Can't it be changed without unranking it? o.o
Probably, maybe a BAT can hax submit it with the correct artist or something, i'm not sure
Topic Starter
Shiro

Blue Dragon wrote:

I'd say "unrank while not that many people play it", but you would go mad :/
Absolutely not; it has to be fixed and if unranking is needed, unrank while it is still possible
Selee

osuplayer111 wrote:

Hmm...

http://www.youtube.com/watch?v=I4g5WOaeWJY

...Weird o_o;
http://en.wikipedia.org/wiki/David_Wise_(composer)

~.~

So there's no need to change imo..
Pesar
My favorite game t-t
Sakura

Selee wrote:

osuplayer111 wrote:

Hmm...

http://www.youtube.com/watch?v=I4g5WOaeWJY

...Weird o_o;
http://en.wikipedia.org/wiki/David_Wise_(composer)

~.~

So there's no need to change imo..
Mapper wants to make sense with his other ranked maps, that's why, i dont really mind it, if the mapper decides to unrank to fix well that's entirely up to him, but as i said i dont mind if it stays as this since this one's technically correct too
Xgor
This is a Instrumental song.
Some bat change to that from (Other)
James2250

Xgor wrote:

This is a Instrumental song.
Some bat change to that from (Other)
Fixed~
As for the old artist convo I don't think it needs to be unranked as "David" is in tags now
Ishmon
DKC 2 always had the best music what some people don't know is that there is a BIG difference from the SNES version music and the GBA version music although i prefer both i seem to like original better good map keep the music coming! :)
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