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Seven Lions - The Journey

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Total Posts
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Topic Starter
-M4x
This beatmap was submitted using in-game submission on Dienstag, 26. Dezember 2017 at 21:40:29

Artist: Seven Lions
Title: The Journey
Tags: dubstep rock edm creation EP
BPM: 170
Filesize: 18625kb
Play Time: 05:12
Difficulties Available:
  1. The Good Die Young (5 stars, 837 notes)
Download: Seven Lions - The Journey
Information: Scores/Beatmap Listing
---------------
Background Artist: NanoMortis - https://www.deviantart.com/nanomortis

:)
Zerss
WHEN
Topic Starter
-M4x

Zerss wrote:

WHEN
NOW
Secretpipe
Kinda proud to see my big boi makin one of the most original stuff I've been playin since my beginnin on this weird game!

Bug me for the epic mod (or nah) after finals! x
-kevincela-
quick testplay
22:41 *-kevincela- is playing [https://osu.ppy.sh/b/1021739 Seven Lions - The Journey [The Good Die Young]]
22:41 -M4x: o:
22:47 -kevincela-: interesting map :o
22:47 -M4x: wooooooooo
22:47 -M4x: did you play with SB?
22:47 -kevincela-: yeah
22:47 -kevincela-: simple but effective
22:47 -M4x: NICE
22:47 -M4x: exactly!
22:47 -M4x: tried to create a great experience
22:48 -M4x: with cool atmosphere
22:48 -kevincela-: fits pretty good
22:48 -M4x: im glad!
22:48 -M4x: how did you like the map itself? o:
22:48 -kevincela-: pretty good
22:49 -M4x: im even more glad now :D
22:49 -kevincela-: 02:49:530 (1,2,3) - this one was really sudden btw
22:49 -M4x: yea i know :
22:49 -kevincela-: since most of the patterns you've used there
22:49 -kevincela-: are not as spaced as this xP
22:49 -M4x: but i have to indroduce them in some way :D
22:49 -kevincela-: that threw me off
22:49 -kevincela-: hmm
22:50 -M4x: i was prepared for this tbh
22:50 -kevincela-: i think that 02:58:000 (1,2,3) - is enough, especially since it becomes recurring there
22:50 -M4x: well my thought was
22:50 -M4x: to do it kinda step by step
22:51 -M4x: well only two steps LOL
22:51 -M4x: 02:38:236 (1,2,1) - this is the first one
22:51 -M4x: the KINDA introducing one
22:51 -M4x: maybe i should space it more
22:51 -kevincela-: or
22:51 -kevincela-: you could just space 02:49:530 (1,2,3) - less
22:51 -M4x: true!
22:51 -kevincela-: if you want something more gradual
22:52 -kevincela-: like
22:52 -kevincela-: a little spacing decrease
22:52 -M4x: yea let me try that
22:52 -M4x: like .9 scale?
22:52 -kevincela-: 00:12:824 (2) - you may want to use a nc here instead of 00:12:471 (1) - since that's the pattern you've used
22:52 -kevincela-: hmm yeah maybe
22:53 -M4x: done!
22:53 -M4x: both
22:55 -M4x: anything else that jumped at you? :)
22:56 -kevincela-: hmm
22:58 -kevincela-: 03:06:824 (1,2,3,4) - something a bit more zig-zag like http://puu.sh/sOvcM/f78d47ed93.jpg may flow a bit better here :P
22:58 -M4x: ooooo
22:58 -M4x: consider it done :D
22:58 -M4x: i like that
22:59 -kevincela-: 03:48:824 (1,2) - not sure about this, since there's no real beat at 03:49:413 (2) -
23:00 -kevincela-: unlike 03:51:530 (2) -
23:00 -M4x: i could extend the slider and remove the circle
23:00 -kevincela-: yeah
23:00 -kevincela-: that could be better
23:00 -kevincela-: it also confused me at first
23:03 -kevincela-: 04:32:354 (2) - rotate this by 30 degrees and put it at x:248 y:40, while putting 04:32:118 (1) - at x:120 y:100 to have this outcome http://puu.sh/sOvA2/b8989d265e.jpg
23:04 -kevincela-: 05:12:118 (1) - maybe you could put this at the centre of the pentagon (x:204 y:272), just a personal thing tho
23:04 -kevincela-: and i guess that's it
23:04 -kevincela-: rest are very minor imo
23:04 -M4x: oh oh oh let me catch up :D
23:06 -kevincela-: song is great btw
23:06 -M4x: it is right? :D
23:06 -M4x: ok applied everything
23:06 -M4x: looks great
23:07 -kevincela-: :P
23:07 -M4x: seven lions is love
23:07 -kevincela-: i guess i'll listen to them
23:07 -M4x: wanna post this?
23:07 -M4x: you should!
23:07 -kevincela-: oki
Topic Starter
-M4x

-kevincela- wrote:

quick testplay
22:41 *-kevincela- is playing [https://osu.ppy.sh/b/1021739 Seven Lions - The Journey [The Good Die Young]]
22:41 -M4x: o:
22:47 -kevincela-: interesting map :o
22:47 -M4x: wooooooooo
22:47 -M4x: did you play with SB?
22:47 -kevincela-: yeah
22:47 -kevincela-: simple but effective
22:47 -M4x: NICE
22:47 -M4x: exactly!
22:47 -M4x: tried to create a great experience
22:48 -M4x: with cool atmosphere
22:48 -kevincela-: fits pretty good
22:48 -M4x: im glad!
22:48 -M4x: how did you like the map itself? o:
22:48 -kevincela-: pretty good
22:49 -M4x: im even more glad now :D
22:49 -kevincela-: 02:49:530 (1,2,3) - this one was really sudden btw
22:49 -M4x: yea i know :
22:49 -kevincela-: since most of the patterns you've used there
22:49 -kevincela-: are not as spaced as this xP
22:49 -M4x: but i have to indroduce them in some way :D
22:49 -kevincela-: that threw me off
22:49 -kevincela-: hmm
22:50 -M4x: i was prepared for this tbh
22:50 -kevincela-: i think that 02:58:000 (1,2,3) - is enough, especially since it becomes recurring there
22:50 -M4x: well my thought was
22:50 -M4x: to do it kinda step by step
22:51 -M4x: well only two steps LOL
22:51 -M4x: 02:38:236 (1,2,1) - this is the first one
22:51 -M4x: the KINDA introducing one
22:51 -M4x: maybe i should space it more
22:51 -kevincela-: or
22:51 -kevincela-: you could just space 02:49:530 (1,2,3) - less
22:51 -M4x: true!
22:51 -kevincela-: if you want something more gradual
22:52 -kevincela-: like
22:52 -kevincela-: a little spacing decrease
22:52 -M4x: yea let me try that
22:52 -M4x: like .9 scale?
22:52 -kevincela-: 00:12:824 (2) - you may want to use a nc here instead of 00:12:471 (1) - since that's the pattern you've used
22:52 -kevincela-: hmm yeah maybe
22:53 -M4x: done!
22:53 -M4x: both
22:55 -M4x: anything else that jumped at you? :)
22:56 -kevincela-: hmm
22:58 -kevincela-: 03:06:824 (1,2,3,4) - something a bit more zig-zag like http://puu.sh/sOvcM/f78d47ed93.jpg may flow a bit better here :P
22:58 -M4x: ooooo
22:58 -M4x: consider it done :D
22:58 -M4x: i like that
22:59 -kevincela-: 03:48:824 (1,2) - not sure about this, since there's no real beat at 03:49:413 (2) -
23:00 -kevincela-: unlike 03:51:530 (2) -
23:00 -M4x: i could extend the slider and remove the circle
23:00 -kevincela-: yeah
23:00 -kevincela-: that could be better
23:00 -kevincela-: it also confused me at first
23:03 -kevincela-: 04:32:354 (2) - rotate this by 30 degrees and put it at x:248 y:40, while putting 04:32:118 (1) - at x:120 y:100 to have this outcome http://puu.sh/sOvA2/b8989d265e.jpg
23:04 -kevincela-: 05:12:118 (1) - maybe you could put this at the centre of the pentagon (x:204 y:272), just a personal thing tho
23:04 -kevincela-: and i guess that's it
23:04 -kevincela-: rest are very minor imo
23:04 -M4x: oh oh oh let me catch up :D
23:06 -kevincela-: song is great btw
23:06 -M4x: it is right? :D
23:06 -M4x: ok applied everything
23:06 -M4x: looks great
23:07 -kevincela-: :P
23:07 -M4x: seven lions is love
23:07 -kevincela-: i guess i'll listen to them
23:07 -M4x: wanna post this?
23:07 -M4x: you should!
23:07 -kevincela-: oki
Changelog:
  1. 00:12:471 (4,1) - Swapped NC's
  2. 02:49:530 (1,2,3,1) - We scaled the pattern down so it is easier to read and much better introduced for the upcoming harder section.
  3. 03:06:824 (1,2,3,4) - This pattern is now more zig-zag to provide better flow.
  4. 03:48:824 (1) - Removed the unnecessary circle (since it was on no audible beat) and extended the previous slider.
  5. 04:32:118 (1,2) - Changed this pattern so it looks a bit more neat.
  6. 05:09:648 (2,3,4,5,6,7,8,1) - Same thing here. (Last circle is now in the middle of the pentagon.
Thanks a lot for your help! :)
den0saur
Congratz on finishing!
Nao Tomori
great map.

a few suggestions:

your gray combo color at the intro is very dark, i couldn't see it at 95% dim. consider making it lighter

01:15:034 - in this section (around the timestamp) you end up ignoring a lot of guitar stuff, i think you should reconsider following that. because the difficulty spikes in the kiai are very high already, so it's better to make the rest of the map somewhat dense as well.

00:40:354 - arent these the most important kind of notes in the song? why put them under a reverse slider? i think it makes the map much easier and less like.. following the music because you are not interacting with it that much. plus you have those sounds mapped as triples later, so it might be better to change it here too. in the second kiai this happens and it is very nice.

01:55:177 - i believe same thing applies here, you detract from how the map follows the song by letting the player sit there holding a repeat instead of actually tapping on the beat.. 01:56:471 (6) - this sort of thing is a lot better.

02:49:530 (1) - this thing seems very very overspaced, it doesnt have drum support, or anything that calls for this massive spacing when before they were nearly stacked. compared to 03:10:000 (1,2,3) - and so on, those have a very high piano so it makes more sense imo.

good luck on ranking this!
Shiirn
SPOILER
15:39 Shiirn: gonna irc mod
15:40 -M4x: lol
15:40 -M4x: i guess full stack isnt an option right here?
15:41 Shiirn: well it can be if u want it to
15:41 Shiirn: its up to you
15:41 -M4x: well i will do a stack
15:41 -M4x: i like it actually
15:41 Shiirn: aite
15:42 Shiirn: 01:24:354 (1,1) - again i dont like the overlap
15:42 Shiirn: its not close enough to feel stacked
15:42 Shiirn: and not far enough to feel seperate
15:42 Shiirn: 01:33:295 (4,5) - this blanket can be improved if you care enough
15:43 Shiirn: i gotta say
15:43 Shiirn: im impressed with what u got
15:43 -M4x: fixed all you said so far
15:44 -M4x: oh im glad!
15:44 Shiirn: 02:28:049 - really like this part
15:44 -M4x: its inspired by you actually
15:45 Shiirn: oh where'd i do that
15:45 -M4x: not exactly that
15:45 -M4x: but something like that
15:45 -M4x: cherry blossom explode thingy
15:45 Shiirn: hm
15:45 Shiirn: well thanks? :P its good
15:45 -M4x: well i guess it was
15:46 -M4x: 01:57:057 (1) -
15:46 Shiirn: it's a slider its fine
15:46 Shiirn: LEL
15:46 -M4x: nah in your map
15:46 -M4x: :D
15:46 -M4x: the part i got the basic idea from
15:46 Shiirn: ah okay
15:49 Shiirn: 03:45:648 (4) - why isnt this mirrored position of 03:44:942 (2) -
15:49 Shiirn: or close to it
15:49 -M4x: because i didnt want the spacing to go overboard
15:49 Shiirn: flip the 1-2-3 then
15:49 Shiirn: it'll fit better too
15:50 -M4x: and i like the aesthetic of the slider beeing in this position
15:50 -M4x: o wait
15:50 Shiirn: like
15:50 Shiirn: 03:45:295 (1,2,3) - ctrl+g
15:51 Shiirn: hey
15:51 Shiirn: want a cool thing
15:51 -M4x: http://osu.ppy.sh/ss/6831378
15:51 -M4x: like that?
15:51 Shiirn: 05:12:118 (1) - delete this
15:51 -M4x: sure
15:51 Shiirn: ya like that
15:51 Shiirn: 05:11:766 (8) - as the last click
15:51 Shiirn: is better imo
15:51 Shiirn: what do u think
15:52 -M4x: yea
15:52 -M4x: the sound on the last note is barely audible
15:52 -M4x: seems legit
15:52 Shiirn: aite
15:52 Shiirn: that's it
15:52 Shiirn: great map
15:52 Shiirn: call me if i get bn


irc mod also this is :ok_hand: map
Topic Starter
-M4x

Nao Tomori wrote:

great map.

a few suggestions:

01:15:034 - in this section (around the timestamp) you end up ignoring a lot of guitar stuff, i think you should reconsider following that. because the difficulty spikes in the kiai are very high already, so it's better to make the rest of the map somewhat dense as well. I wanted to keep this a really calm section without any streamy/hard to acc patterns and rhyhtms so I will keep it as it is for now. If more people complain about my decision ill think about changing it!

02:49:530 (1) - this thing seems very very overspaced, it doesnt have drum support, or anything that calls for this massive spacing when before they were nearly stacked. compared to 03:10:000 (1,2,3) - and so on, those have a very high piano so it makes more sense imo. I really think that this is ok like it is. I already scaled the pattern down. It once had the same ds as the pattern in the second part of the middle kiai. Leaving it like this will introduce the pattern to the player before the real intense section.

good luck on ranking this!
Stuff I didn't answer to was applied by me! Thank you for the mod :)


Shiirn wrote:

SPOILER
15:39 Shiirn: gonna irc mod
15:40 -M4x: lol
15:40 -M4x: i guess full stack isnt an option right here?
15:41 Shiirn: well it can be if u want it to
15:41 Shiirn: its up to you
15:41 -M4x: well i will do a stack
15:41 -M4x: i like it actually
15:41 Shiirn: aite
15:42 Shiirn: 01:24:354 (1,1) - again i dont like the overlap
15:42 Shiirn: its not close enough to feel stacked
15:42 Shiirn: and not far enough to feel seperate
15:42 Shiirn: 01:33:295 (4,5) - this blanket can be improved if you care enough
15:43 Shiirn: i gotta say
15:43 Shiirn: im impressed with what u got
15:43 -M4x: fixed all you said so far
15:44 -M4x: oh im glad!
15:44 Shiirn: 02:28:049 - really like this part
15:44 -M4x: its inspired by you actually
15:45 Shiirn: oh where'd i do that
15:45 -M4x: not exactly that
15:45 -M4x: but something like that
15:45 -M4x: cherry blossom explode thingy
15:45 Shiirn: hm
15:45 Shiirn: well thanks? :P its good
15:45 -M4x: well i guess it was
15:46 -M4x: 01:57:057 (1) -
15:46 Shiirn: it's a slider its fine
15:46 Shiirn: LEL
15:46 -M4x: nah in your map
15:46 -M4x: :D
15:46 -M4x: the part i got the basic idea from
15:46 Shiirn: ah okay
15:49 Shiirn: 03:45:648 (4) - why isnt this mirrored position of 03:44:942 (2) -
15:49 Shiirn: or close to it
15:49 -M4x: because i didnt want the spacing to go overboard
15:49 Shiirn: flip the 1-2-3 then
15:49 Shiirn: it'll fit better too
15:50 -M4x: and i like the aesthetic of the slider beeing in this position
15:50 -M4x: o wait
15:50 Shiirn: like
15:50 Shiirn: 03:45:295 (1,2,3) - ctrl+g
15:51 Shiirn: hey
15:51 Shiirn: want a cool thing
15:51 -M4x: http://osu.ppy.sh/ss/6831378
15:51 -M4x: like that?
15:51 Shiirn: 05:12:118 (1) - delete this
15:51 -M4x: sure
15:51 Shiirn: ya like that
15:51 Shiirn: 05:11:766 (8) - as the last click
15:51 Shiirn: is better imo
15:51 Shiirn: what do u think
15:52 -M4x: yea
15:52 -M4x: the sound on the last note is barely audible
15:52 -M4x: seems legit
15:52 Shiirn: aite
15:52 Shiirn: that's it
15:52 Shiirn: great map
15:52 Shiirn: call me if i get bn


irc mod also this is :ok_hand: map
Changelog:

  1. 01:00:118 (2,3,4,5,1) - Stacked the stream with previous sliderend
  2. 01:24:354 (1,1) - Removed the overlap between these sliders
  3. 01:33:295 (4,5) - Improved blanket in slow sliderart section
  4. 03:45:295 (1,2,3,4) - We made this pattern more consistant by using ctrl + g on the burst and moving the slider to the top right corner
  5. 05:12:118 - Removed the last circle inside the pentagon since the beat is barely audible.
Thanks for the quick check!
Secretpipe


You asked for a nazi modding? Let's do this!

[General]

  1. The color of your combo colour n°7 is almost lookin white! If I'm not wrong , black/white combo colours shouldn't be used o:
[The Good Die Young]

  1. 00:43:413 (3,4,5,6) - Should be pretty normal for you but it can be a reading issue! These objects are spaced in the same way in the timeline although you can read 00:43:530 (4,5,6) - as a triple! Once you tried the map once you know that it's not a triple but yeah this can be a reading issue! Indeed , you can see at 01:00:471 (3,4,5,1) - , it's clearly shown that these objects have the same distance in the timeline heh
  2. 00:54:471 (1) - I don't see the use of the NC here even if there's a finisher at 00:54:471 -. Maybe consider to be consistent with 00:56:589 (1,2,3) - ? It has the same build and it has a NC
  3. 01:05:766 (3) - This slider is nearly offscreen and even if it's not fully offscreen , I'd suggest you to move 01:05:648 (2,3) - by some grids to the right!
  4. 01:06:707 (4,5,6) - That pattern is clearly fine but imo you could spice it up since there's an add of the drums here! What you can do is really basic , just two Ctrl+G and maybe you can move 01:07:177 (6) - : here's an idea ! Take it if you like it!
  5. 01:12:824 (1,2) - Nice idea to emphasis that part here and add some spacing but in my opinion , because of the clap at 01:12:824 (1) - , that note should have been better emphasized with spacing instead of 01:13:177 (2) -. You did it well at 01:15:648 (3,4) -
  6. 01:35:648 (5,6) - I felt like there was a void on these two notes. Lemme explain , the instruments leave like a lil echo/reverberation and doesnt leave a single clap sound! I think you can add two 2/6 sliders starting at the respective locations of your notes and keeping your claps indeed! it better fits imo since it's better than just two notes emphasizing an interesting sound!
  7. 01:58:237 (3,4,5,6) - Same thing as previously mentionned in the mod but I think that this one is clean since the song is getting epic af o
  8. 02:00:118 (1,2,3,4) - This is a nice pattern but I think you could buff a lil bit the spacing of 02:00:471 (2) - since it's like "from low spacing to big spacing" but that's an idea
  9. 02:14:236 (2,3,4) - In my opinion , what a shame! You could made that part really unique since it's the build before the epic chorus! Like , I know this was meant to be mapped this way but if you look closely to the song witout hs volume , you'll see that these objects doesnt follow big sounds! I think you could map some things like that for example : some 2/6 sliders/repeat sliders and some 4/6 sliders to fill the timeline

    Remember that it's only a suggestion!
  10. 04:20:589 (1,2) - Same thing as 01:12:824 (1,2) -
  11. 04:55:177 - I see that you followed mah suggestion :D nice
  12. 05:11:766 (8) - In my opinion , finishing the map here would be bad since the loud sound is on 05:12:118 - (it's like a beat after that note ahah)
    What you can maybe do is doing a slider startin at 05:11:766 (8) - 's location and finishing at 05:12:118 -! It'd be consistent with the previous patterns you made haha :)
Aight that should be it! (Remember it's only suggestions)
Good shit! RANK THIS
Topic Starter
-M4x
First of all thanks for taking the time to help me bro!

So here's what I applied / what I didn't apply and why:

Secretpipe wrote:



You asked for a nazi modding? Let's do this!

[General]

  1. The color of your combo colour n°7 is almost lookin white! If I'm not wrong , black/white combo colours shouldn't be used o: I wont change it now, but I will definatly get in more opinions about that! Thanks for mentioning the issue tho!
[The Good Die Young]

  1. 00:43:413 (3,4,5,6) - Should be pretty normal for you but it can be a reading issue! These objects are spaced in the same way in the timeline although you can read 00:43:530 (4,5,6) - as a triple! Once you tried the map once you know that it's not a triple but yeah this can be a reading issue! Indeed , you can see at 01:00:471 (3,4,5,1) - , it's clearly shown that these objects have the same distance in the timeline heh I totally get what you mean, but I think that since the rhythm of these critical notes is the same throughout all kiais, it should be fine diversify the patterns a bit. Additionally the whole point about this map is to be a challenge reading and accuracy wise!
  2. 00:54:471 (1) - I don't see the use of the NC here even if there's a finisher at 00:54:471 -. Maybe consider to be consistent with 00:56:589 (1,2,3) - ? It has the same build and it has a NC Aye captain, Fixed
  3. 01:05:766 (3) - This slider is nearly offscreen and even if it's not fully offscreen , I'd suggest you to move 01:05:648 (2,3) - by some grids to the right! I switched my osu! to 800x600 resolution and it wasnt even close to be offscreen tbh :D
  4. 01:06:707 (4,5,6) - That pattern is clearly fine but imo you could spice it up since there's an add of the drums here! What you can do is really basic , just two Ctrl+G and maybe you can move 01:07:177 (6) - : here's an idea ! Take it if you like it! Cool idea! Applied~
  5. 01:12:824 (1,2) - Nice idea to emphasis that part here and add some spacing but in my opinion , because of the clap at 01:12:824 (1) - , that note should have been better emphasized with spacing instead of 01:13:177 (2) -. You did it well at 01:15:648 (3,4) - I didn't emphasize the drums with this pattern! The emphasis of this pattern relies on the increasing volume of the song and its hitsounds. That's why I think the pattern fits really well!
  6. 01:35:648 (5,6) - I felt like there was a void on these two notes. Lemme explain , the instruments leave like a lil echo/reverberation and doesnt leave a single clap sound! I think you can add two 2/6 sliders starting at the respective locations of your notes and keeping your claps indeed! it better fits imo since it's better than just two notes emphasizing an interesting sound! Really cool suggestion! I also set the sliderends to 20% volume since the echo isnt as loud as the actual beats!
  7. 01:58:237 (3,4,5,6) - Same thing as previously mentionned in the mod but I think that this one is clean since the song is getting epic af o
  8. 02:00:118 (1,2,3,4) - This is a nice pattern but I think you could buff a lil bit the spacing of 02:00:471 (2) - since it's like "from low spacing to big spacing" but that's an idea Done! Came up with an interesting pattern i guess
  9. 02:14:236 (2,3,4) - In my opinion , what a shame! You could made that part really unique since it's the build before the epic chorus! Like , I know this was meant to be mapped this way but if you look closely to the song witout hs volume , you'll see that these objects doesnt follow big sounds! I think you could map some things like that for example : some 2/6 sliders/repeat sliders and some 4/6 sliders to fill the timeline

    Remember that it's only a suggestion!
  10. 04:20:589 (1,2) - Same thing as 01:12:824 (1,2) -
  11. 04:55:177 - I see that you followed mah suggestion :D nice u know me man
  12. 05:11:766 (8) - In my opinion , finishing the map here would be bad since the loud sound is on 05:12:118 - (it's like a beat after that note ahah)
    What you can maybe do is doing a slider startin at 05:11:766 (8) - 's location and finishing at 05:12:118 -! It'd be consistent with the previous patterns you made haha :) As I see it, the big white tick is an introduction to the next "guitar-like-whatever" part. And since I didnt map the next part (starting here 05:12:471 - ), I think mapping the introduction beat to it just feels wrong ;_; But on the other hand I think you are right, leaving this "loud sound" empty kinda feels wrong too. I'll collect more opinions on that and decide afterwards!
Aight that should be it! (Remember it's only suggestions)
Good shit! RANK THIS
I also changed some things on my own:

Changelog:
  1. 02:40:707 (2,3,4) - Made things consistant with 02:52:001 (2,3,4) -
  2. 03:30:471 (1) - Rearranged this whole section because I didn't like the old patterns!
  3. Fixed some hitsound inconsistancies
Buttercup
As requested

The Good Die Young

01:01:530 (3,4) - The flow is weird here, the slider's end is inclined to one direction where the circle is totally on the opposite side, forcing the player to do a broken moviment. Move the circle in a direction where the slider points.

01:02:060 (1,2,3,1) - Maybe you agree that this type of stream isn't very common/easy to read, hide it in this way will confuse the players more than the
expected :C

01:14:942 (1,2,3,4) - The spacing that you chose here is smaller than, for example, 01:09:295 (4,5,6,7) - . The intensity of these two parts are the same, I suggest you to equalize them.

01:18:236 (6) - A ctrl+G here would improve the flow a lot, just a suggestion.

01:24:589 (2,1) - There is a big emphasis on the white tick, but you put a low spacing between 01:24:589 (2,1) - . Try to increase the spacing between these 2 objects.

01:31:177 - Change the slider's direction at this tick would be a great ideia. It would flow better the background sound, since there is nothing at 01:31:530 - (where you put the tick). The same repeats in some of the next sliders in this section.

01:52:942 (7,1) - I know there is emphasis in this part, but I think you exaggerated a bit with this spacing. Also, 01:53:060 (1) - is too above of 01:52:707 (5,6,7) - < this pattern direction, drag the slider down and it will improve the flow.

02:23:413 (1) - I thought it was a circle due its end is totally hidden and I'm sure it will trick some players. Try to make it more visible. Same for 02:24:824 (1) - ^, 02:26:236 (1) - , 02:27:648 (1) - , 02:29:060 (1) - , 02:30:472 (1) - and 02:31:883 (1) - . 02:29:766 (1) - is a perfect example of what I was wanting to say.

02:49:530 (1,2,3) - The song doesn't not support this spacing. Same for 02:58:000 (1,2,3) - , 02:58:707 (1,2,3) - , 03:00:824 (1,2,3) - 03:01:530 (1,2,3) - , 03:09:295 (1,2,3) - , 03:10:000 (1,2,3) - , 03:12:118 (1,2,3) - and 03:12:824 (1,2,3) - .

03:39:295 (2,2) - Again, same intensity and inconsistent spacing. Same for 03:40:707 (2,2) - .

03:45:295 (1,2,3) - You chose to use circles only in the last part of these patterns, maybe you could take turn between slider + circles + slider + circles or any other sequence.

03:47:413 (1) - Nice <3

04:29:766 (1) - I understand what you wanted to do, but I don't think this part of the song allowes this spacing to work here.
Not sure about those 1/6 streams, replace them with sliders would make them much more comfortable/less forced to play.
Good luck bro, that SB created an awesome energy with the song. :D
BoatKrab
Move this forward, I love this so much <3
now you have my star ><
Topic Starter
-M4x
I apologize for the huge delay guys. So now, let's push this forward!

Nhawak wrote:

As requested

The Good Die Young

01:01:530 (3,4) - The flow is weird here, the slider's end is inclined to one direction where the circle is totally on the opposite side, forcing the player to do a broken moviment. Move the circle in a direction where the slider points. I like that movement tbh

01:02:060 (1,2,3,1) - Maybe you agree that this type of stream isn't very common/easy to read, hide it in this way will confuse the players more than the
expected :C The whole map is quite difficult to read, so I guess a little gimmick like that won't make much of a difference

01:14:942 (1,2,3,4) - The spacing that you chose here is smaller than, for example, 01:09:295 (4,5,6,7) - . The intensity of these two parts are the same, I suggest you to equalize them. I adjusted the spacing a bit.

01:18:236 (6) - A ctrl+G here would improve the flow a lot, just a suggestion. Yes, good idea

01:24:589 (2,1) - There is a big emphasis on the white tick, but you put a low spacing between 01:24:589 (2,1) - . Try to increase the spacing between these 2 objects. Done

01:31:177 - Change the slider's direction at this tick would be a great ideia. It would flow better the background sound, since there is nothing at 01:31:530 - (where you put the tick). The same repeats in some of the next sliders in this section. Nah i like my sliders

01:52:942 (7,1) - I know there is emphasis in this part, but I think you exaggerated a bit with this spacing. Also, 01:53:060 (1) - is too above of 01:52:707 (5,6,7) - < this pattern direction, drag the slider down and it will improve the flow. Adjusted

02:23:413 (1) - I thought it was a circle due its end is totally hidden and I'm sure it will trick some players. Try to make it more visible. Same for 02:24:824 (1) - ^, 02:26:236 (1) - , 02:27:648 (1) - , 02:29:060 (1) - , 02:30:472 (1) - and 02:31:883 (1) - . 02:29:766 (1) - is a perfect example of what I was wanting to say. I really, really like this part. Which is why I won't change anything here :D

02:49:530 (1,2,3) - The song doesn't not support this spacing. Same for 02:58:000 (1,2,3) - , 02:58:707 (1,2,3) - , 03:00:824 (1,2,3) - 03:01:530 (1,2,3) - , 03:09:295 (1,2,3) - , 03:10:000 (1,2,3) - , 03:12:118 (1,2,3) - and 03:12:824 (1,2,3) - . Oh god, this one again. Alright... to prevent anybody from killing me, I will change the pattern.

03:39:295 (2,2) - Again, same intensity and inconsistent spacing. Same for 03:40:707 (2,2) - . This one is totally fine in my opinion!

03:45:295 (1,2,3) - You chose to use circles only in the last part of these patterns, maybe you could take turn between slider + circles + slider + circles or any other sequence. It's a slider now

03:47:413 (1) - Nice <3 Thank you :)

04:29:766 (1) - I understand what you wanted to do, but I don't think this part of the song allowes this spacing to work here. Ye, that antijump is fucked up XD Fixed~
Not sure about those 1/6 streams, replace them with sliders would make them much more comfortable/less forced to play. I like them :3
Good luck bro, that SB created an awesome energy with the song. :D
Oh and thanks for the Star and the nice words BoatKrab! Appreciated <3

Again, I also changed some things on my own:

Changelog:
  1. Changed CS to 4.5 (was 4) and OD to 8.5 (was 8)
  2. Decided to spice up this 02:11:413 (1) - section a bit, like Secretpipe suggested in his mod
  3. Fixed some ugly stacks
diraimur
great mep tbh
irc mod
2017-01-25 20:12 diraimur: 03:05:060 - maybe an idea here
2017-01-25 20:12 -M4x: ooo but thank!!!!
2017-01-25 20:12 diraimur: here maybe change direction
2017-01-25 20:12 diraimur: 03:05:766 -
2017-01-25 20:12 -M4x: i appreciate that
2017-01-25 20:12 -M4x: OOOOO
2017-01-25 20:13 -M4x: thats a cool idea
2017-01-25 20:13 -M4x: im just concerned that this might be too difficult to read u know
2017-01-25 20:14 diraimur: well u have these 03:09:295 (1,2,3) -
2017-01-25 20:14 diraimur: a person who can play these can probably read that
2017-01-25 20:14 diraimur: just my 2c
2017-01-25 20:14 diraimur: but you can keep it
2017-01-25 20:14 diraimur: ofc
2017-01-25 20:14 -M4x: XD
2017-01-25 20:14 diraimur: its still cool
2017-01-25 20:15 -M4x: nah i wanna do what you suggested, just thinking about how to make it easier to read :D
2017-01-25 20:19 -M4x: ok i applied it :D lets see if the bn's insist on changing it back ;_;
2017-01-25 20:21 diraimur: shouldnt this start 1/6 later
2017-01-25 20:21 diraimur: 03:50:707 (1) -
2017-01-25 20:21 diraimur: im not sure tho
2017-01-25 20:21 -M4x: tfw i fucked up
2017-01-25 20:22 -M4x: thanks man
2017-01-25 20:37 diraimur: 04:14:471 (4) - dis is not ncd
2017-01-25 20:37 diraimur: 04:32:118 (1) -
2017-01-25 20:37 diraimur: but this is
2017-01-25 20:38 diraimur: 01:06:707 (4) - and 01:17:766 (4) - arent nc'd too even though it is nc'd at 04:25:530 (1) -
2017-01-25 20:39 diraimur: same with 01:18:471 (7) - , isnt nc'd, but 04:26:236 (1) - is
2017-01-25 20:42 diraimur: NC MOD OP
rank plz
HootOwlStar
this project is so extraordinary, much love and support.
[The Good Die Young]
  1. add EP and Dubstep into tags + remove Drum And Bass and DnB instead.
  2. 00:23:766 (7) - hope that the circle-slider pattern is continued for this note since it appears to be a pattern inconsistency
  3. 01:05:648 (2) - 01:16:942 (2) - 04:24:707 (2) - even though they seem to be fillers for pattern consistency, they didn't really land on a major beat, unlike other notes in the parts which literally land on either the drums or the guitar
  4. starting from 02:12:824 (1) - until 02:22:354 (1) - there are two sets of rhythm used. while the first set is denser than the second, it doesn't really comprehend with the increasing song intensity imo and the overall rhythm is actually unclear.
  5. 03:50:766 (1,2) - the wubs are more like 1/4's. not sure though.
  6. could try to do like the gray foggy background at the beginning applied at 04:10:001 (1) - and back to sunny_kiai.jpg at 04:10:707 (4) -
  7. 04:38:236 (1,2) - maybe make the second slider having a smaller width but the same height of the first slider.
  8. should map until the last audible note 05:17:413 - for a much more logical bar count and outro extension
Nao Tomori
looks like i made it and not shiirn, thanks testing system..

[diff]

00:40:354 (2,3,4,5,6,7) - dont really hear a sound to justify a jump from 4 to 5, it is very large too. better to consistently space out the stream instead.

01:52:354 (2,3,4,5,6,7) - same here. you could d something like a polygon stream if you want to keep the spacing but the sudden jerk doesn't fit at all imo.

02:48:317 - i dont really see the purpose of this much variation in the tapping on the sliders around here. is there a system behind that?

03:05:060 (1) - ugh just looks boring imo...

03:08:471 (3) - the jump should be to 1, not to 3, since the kick is on 1's head. this one is really noticeable aside from the other ones cuz its a sudden large movement where the other ones are pretty much in the normal movement pattern.

about these sliders can u make the red points line up with the ticks or something so it looks like it still follows the music kinda instead of random shapes lol



respond other mods and call me back
Shiirn
some notes, more in-depth check on request


Metadata:

Accurate. Creation is the name of the album. Technically, the song classifies as EDM, but that's going into semantics territory and fuck that.

Storyboard:

Storyboard images must not exceed a width of 1920 pixels and a height of 1200 pixels. cloud.png is a massive 5000x2096, is an absolutely ridiculous 4MB, larger than many mp3s. It can be scaled down appropriately without losing image quality. Do so, and do any necessary code edits.


Map:
Other people have valid points, give them your input.
For the long sliders, sliderslide can be both audible and detracting from the music. These areas would actually be worth having a silent sliderslide on. Should also look out for sliders to silence/make very quiet the ends of such as 04:52:354 (2) - , where the music itself is fading out entirely. It fits the music better.
00:00:119 (1) - for reasons, the green and red timing sections must share the same custom hitsound sample. This is an unrankable issue.
04:58:001 (1,2) - swap new combos

no kd as i've modded this before.
Topic Starter
-M4x

HootOwlStar wrote:

this project is so extraordinary, much love and support. Thank you so much! Greatly appreciated :)
[The Good Die Young]
  1. add EP and Dubstep into tags + remove Drum And Bass and DnB instead. You're absolutely right. source
  2. 00:23:766 (7) - hope that the circle-slider pattern is continued for this note since it appears to be a pattern inconsistency This is intended. 00:22:707 (1,2,3,4,5,6) - These are basicly triplet sounds where the third sound of the triplet is silent. Now listening to 00:23:766 (7) - you realize that the third sound of the triplet is now audible, like it is in the next pattern, which is why I mapped a repeat slider there.
  3. 01:05:648 (2) - 01:16:942 (2) - 04:24:707 (2) - even though they seem to be fillers for pattern consistency, they didn't really land on a major beat, unlike other notes in the parts which literally land on either the drums or the guitar I'll keep them since they make the section more interesting. Also, they are placed on beats, I don't say they are major, but definatly a reason to map the circles here.
  4. starting from 02:12:824 (1) - until 02:22:354 (1) - there are two sets of rhythm used. while the first set is denser than the second, it doesn't really comprehend with the increasing song intensity imo and the overall rhythm is actually unclear. Yea I see what you mean, I'll try to come up with a better solution here
  5. 03:50:766 (1,2) - the wubs are more like 1/4's. not sure though. I agree with what you're saying. Though, considering the playability and readability of this pattern, I'll stick to the 1/3 rhythm, because I think that it is more important to not confuse the player, than it is to map a 1/4|1/3 difference on a sliderend.
  6. could try to do like the gray foggy background at the beginning applied at 04:10:001 (1) - and back to sunny_kiai.jpg at 04:10:707 (4) - Good idea, I'll add that when I fix the Storyboard after everything else is ready!
  7. 04:38:236 (1,2) - maybe make the second slider having a smaller width but the same height of the first slider.No, but I'll rework the entire sliderart-sections throughout the map instead :D
  8. should map until the last audible note 05:17:413 - for a much more logical bar count and outro extensionI like the ending and how it plays at the moment, so I won't change that.

Nao Tomori wrote:

looks like i made it and not shiirn, thanks testing system.. Lo

[diff]

00:40:354 (2,3,4,5,6,7) - dont really hear a sound to justify a jump from 4 to 5, it is very large too. better to consistently space out the stream instead. Went back to the original and replaced the stream with two repeat sliders to introduce the rhyhtm to the player.

01:52:354 (2,3,4,5,6,7) - same here. you could d something like a polygon stream if you want to keep the spacing but the sudden jerk doesn't fit at all imo. Came up with something cool I guess.

02:48:317 - i dont really see the purpose of this much variation in the tapping on the sliders around here. is there a system behind that? There actually is a system, it's called variation :D I wanted to make the part less monotone to play, if you know what I mean. I hope it's ok.

03:05:060 (1) - ugh just looks boring imo... Yea, spiced it up a little, as Diraimur suggested in his mod.

03:08:471 (3) - the jump should be to 1, not to 3, since the kick is on 1's head. this one is really noticeable aside from the other ones cuz its a sudden large movement where the other ones are pretty much in the normal movement pattern. Ye, fixed

about these sliders can u make the red points line up with the ticks or something so it looks like it still follows the music kinda instead of random shapes lol
I will, but since exams are coming, I need to push this for a bit.



respond other mods and call me back

Shiirn wrote:

some notes, more in-depth check on request ok!


Metadata:

Accurate. Creation is the name of the album. Technically, the song classifies as EDM, but that's going into semantics territory and fuck that. Added "edm", removed "drum and bass dnb"

Storyboard:

Storyboard images must not exceed a width of 1920 pixels and a height of 1200 pixels. cloud.png is a massive 5000x2096, is an absolutely ridiculous 4MB, larger than many mp3s. It can be scaled down appropriately without losing image quality. Do so, and do any necessary code edits. woops


Map:
Other people have valid points, give them your input. done
For the long sliders, sliderslide can be both audible and detracting from the music. These areas would actually be worth having a silent sliderslide on. Should also look out for sliders to silence/make very quiet the ends of such as 04:52:354 (2) - , where the music itself is fading out entirely. It fits the music better. it does. will add that once I reworked these sections
00:00:119 (1) - for reasons, the green and red timing sections must share the same custom hitsound sample. This is an unrankable issue. woops
04:58:001 (1,2) - swap new combos good point

no kd as i've modded this before.
Thanks a lot for those mods guys!! I really appreciate your help.

About the kds I gave Nao Tomori: I gave the kds from my phone in a commercial break while watching the superbowl yesterday, so I completely forgot about the previous mod. sry about that.

EDIT: The Storyboard is pretty much fucked up right now. So please try to ignore this until I find some time to fix everything related to it. thank you!
Stjpa
if i didnt mod it in a week feel free to spam me daily
Topic Starter
-M4x
I'll try to rank this after all. Would be a shame to let all the effort everyone put in this just be for nothing.

I think I finally applied everything stated above. If not please tell me so.

Let's go
Zerss
BOYZ
Xayler
Seven Lions back at it's tracks. <3 Mate you need to rank this!
Nao Tomori
[edgy diffname]
00:24:118 (1,2,3,4) - random minor thing but all your other patterns of this thing (as well as the song itself) put more emphasis on 4, or visually separate it in some way. how about a triangle with 123 and then put 4 in the middle or something?

01:01:530 (3,1,2,3,1) - the fact that this isnt perfectly overlapped annoys me a lot

01:57:295 (1,2) - this is too much slider leniency abuse, it's really painful to snap down and then go back up. flip the positions of 2 and 3 and this issue is avoided

02:00:118 (1,2) - fix blanket!!!!!!!!!!!!


03:21:883 (1,2) - a bit much, there's no note density here so even a small jump would be enough. this just feels overdone

03:24:471 (1,2) - same

03:34:707 (1,2,1,2) - repeat pattern imo

05:09:648 (1,2,3,4,5,6,7) - i feel like if you map all of these then you might as well map 05:12:471 - to 05:16:354 - ... or tbh just cut the mp3 lol
Topic Starter
-M4x

Naotoshi wrote:

[edgy diffname]

03:34:707 (1,2,1,2) - repeat pattern imo I don't see that as a problem tbh

05:09:648 (1,2,3,4,5,6,7) - i feel like if you map all of these then you might as well map 05:12:471 - to 05:16:354 - ... or tbh just cut the mp3 lol I think cutting the mp3 would kinda ruin the nice fade-out and I think ending the map like this is fine I added a note on the last downbeat, which fits pretty well imo!
Applied/Fixed everything else! :)

Thanks a lot Nao!


Additionally I changed/fixed some things on my own.

Changelog:
  1. I removed unused files from the beatmap folder. Such as "SB\square.png" and "cloud_old.png".
  2. I realized, I didn't silence/hitsound the two slow-sliderparts correctly, like Shiirn mentioned earlier. So that was done.
  3. 02:49:530 (1,2) - Nerfed this introduction pattern even further.
  4. Some minor tweaks to the Storyboard and Background Image. (Contrast, colors and stuff)
  5. 05:06:824 (1,2,3,4) - Rearranged this pattern, because I just didn't like the old one.
I'll add back the red Hit-Highlights(SB) in the guitar sections once I can be sure I won't move any circles again.
Myxo
pleb irc
15:01 -M4x: Hey! hättest du jetzt evtl. ein wenig zeit? :3
15:01 Desperate-kun: ja ^^
15:02 -M4x: cool \:D/
15:03 Desperate-kun: link nochmal
15:03 -M4x: okay
15:03 *-M4x is editing [https://osu.ppy.sh/b/1021739 Seven Lions - The Journey [The Good Die Young]]
15:04 Desperate-kun: downloading xD
15:04 -M4x: lol
15:04 -M4x: ja die ist etwas groß
15:04 -M4x: :DD
15:05 -M4x: hatte ich dir die nicht schonmal gesendet? XD
15:05 -M4x: inb4 deleted
15:05 Desperate-kun: habs grad deleted und redownload
15:05 -M4x: ahhhhh
15:05 -M4x: :^)
15:07 Desperate-kun: omg ich bin grad so kacke XD
15:08 -M4x: manche sagen die map macht einen depressiv beim spielen XD wegen der acc
15:11 Desperate-kun: nah wenn ich grad spielen könnte wäre es nich so schlimm xD
15:12 -M4x: wie hats denn grundsätzlich gefallen?
15:12 Desperate-kun: mega nice
15:12 -M4x: oooooooooooooooooooooooooo
15:12 Desperate-kun: hab ich ja damals schon gesagt xD
15:13 -M4x: oh das scheine ich vergessen zu haben ;_;
15:13 -M4x: aber vielen dank! :D
15:13 -M4x: freut mich das zu hören
15:14 Desperate-kun: okay ein paar sachen hab ich denk ich zu sagen aber nich viel
15:14 Desperate-kun: 00:34:001 (1,2,3,4,1,2,3,4,1,2,3,4) - fand den part etwas underwhelming nach den jumps hier 00:32:589 (1,2,3,4,5,6,7,8) -
15:14 -M4x: hm ich könnte die jumps nerfen
15:14 Desperate-kun: ist halt komisch für mich wenn das buildup mit den slidern selbst am ende weniger intense ist als das zeug vorher
15:14 -M4x: aber diese 1/6 jumps würd ich nicht unbedingt buffen
15:15 Desperate-kun: ja wäre gut das bisschen zu nerfen vorher
15:15 -M4x: ich denke ich nerf die jumps
15:15 Desperate-kun: die 2 measures
15:15 -M4x: yap! wird gemacht
15:16 Desperate-kun: is nur ne kleinigkeit aber ich fand den pattern 01:01:530 (3,4,1,2,3,1) - beim spielen komisch zu readen
15:17 Desperate-kun: bin grad nich mal sicher warum xD
15:17 -M4x: xD
15:18 Desperate-kun: irgendwie war der winkel zwischen dem circle und dem 1/6-stream unintuitiv
15:18 Desperate-kun: wirkt halt so als ist der da nur damit er halt hinter dem slider is
15:18 -M4x: hmm
15:19 -M4x: ich könnte 01:01:883 (4) - moven
15:19 -M4x: https://osu.ppy.sh/ss/9741239
15:19 -M4x: vllt ist dann die bewegung intuitiver
15:19 Desperate-kun: http://puu.sh/yE4HR/475e4a47c1.jpg sowas würd dir sicherlich vom pattern her nich gefallen?
15:19 Desperate-kun: ja das geht auch!
15:20 -M4x: doch sowas gefällt mir auch :D
15:21 Desperate-kun: 01:20:589 (1,2,3,4) - irgendwie triggered das mein OCD dass die nich copy-pasted sind XD
15:21 Desperate-kun: ich weiß, total wichtig
15:23 -M4x: XD
15:23 -M4x: ne hast absolut recht
15:23 -M4x: heute würd ich sowas auch in 10 aus 10 fällen copy pasten
15:23 -M4x: die ist halt schon was älter xD
15:24 Desperate-kun: 03:41:766 (1,2,1,2,1,2,1,2,1,2,1,2) - das ist nice <3
15:24 Desperate-kun: vor allem voll schwer obwohls nur slider sind
15:25 Desperate-kun: aber man muss halt bei den schnelleren repeats schon mitbewegen
15:25 -M4x: ja das flowed sehr schwer
15:25 -M4x: die richtungswechsel sind halt extrem
15:25 -M4x: 01:20:589 (1,2,3,4) - holy shit sieht das jetzt clean aus xD
15:26 -M4x: gut dass du das gesehen hast
15:26 Desperate-kun: lol
15:26 -M4x: wenn mir das später mal aufgefallen wäre hätte ich mich geschlagen
15:27 Desperate-kun: ... und schon bin ich am ende der map xD
15:27 -M4x: \:D/
15:27 Desperate-kun: was ich noch komisch fand war wo es endet
15:27 -M4x: das ist ein gutes zeichen oder? XD
15:27 Desperate-kun: du endest halt mitten im fadeout was auch okay ist
15:27 -M4x: hat naotoshi auch schon geschrieben
15:27 Desperate-kun: aber es wirkte unfertig imo dadurch dass es nich aufm downbeat oder so aufhört
15:27 -M4x: er meinte ich soll einfach die mp3 cutten
15:28 Desperate-kun: ich hätt hier noch ne note platziert 05:12:118 - in die mitte von dem fünfeck
15:28 Desperate-kun: ez
15:28 -M4x: das war shiirns idee das so enden zu lassen
15:28 -M4x: er meinte das hätte was cooles
15:28 -M4x: xD
15:28 Desperate-kun: ja schon aber noch mit ner note auf dem downbeat
15:28 Desperate-kun: XD
15:28 -M4x: ich finds so eig auch ganz schön :D
15:29 Desperate-kun: hmm
15:29 -M4x: ne die sollte ich ja weglassen XD
15:29 Desperate-kun: na gut deine sache
15:29 -M4x: ODER
15:29 -M4x: ein circle auf dem downbeatr
15:29 -M4x: aber stacked mit der momentanen 6
15:29 -M4x: in der mitte ist nicht so meins :D
15:29 Desperate-kun: ja das geht auch
15:30 -M4x: ODER
15:30 Desperate-kun: platzier am besten noch irgendnen hitsound drauf damit sichs anhört als wär da was stärkeres in der musik was ein ende signalisiert
15:30 Desperate-kun: ein finish dadrauf wirkt wunder imo
15:30 -M4x: XD
15:30 -M4x: classic
15:30 -M4x: normal?
15:30 Desperate-kun: egal
15:30 Desperate-kun: normal is vlt too much XD
15:31 -M4x: JUNGE NORMAL CLAP FINISH UND WHISTLE
15:31 -M4x: isch baller alles drauf digga
15:31 Desperate-kun: xD
15:31 -M4x: jk
15:31 -M4x: ich seh die leute schon ankommen:
15:32 -M4x: "da ist kein sound mama"
15:32 Desperate-kun: additive hitsounding juckt keinen
15:32 -M4x: ach shit
15:32 Desperate-kun: ein sound is ja da xD
15:32 -M4x: ich kann mich nicht zwischen mitte und stacked entscheiden
15:32 -M4x: ...
15:32 -M4x: lol
15:32 -M4x: ja hoffentlich XD
15:33 Desperate-kun: mitte wirkt gar nich mal so gut weil das ding halt schon wieder zum großteil unsichtbar ist
15:33 Desperate-kun: also die vorherigen circle
15:33 -M4x: ich glaub ich stacks mit 4
15:33 Desperate-kun: ne aber das wärs dann xD die map wurde schon genug gemoddet
15:33 -M4x: alles klar!!
15:33 -M4x: vielen vielen dank!!!!
15:34 Desperate-kun: kein ding :D
15:34 Desperate-kun: hab mal wieder chat nich gespeichert
15:34 Desperate-kun: nice
15:34 Desperate-kun: hast du den zufällig ?
15:34 -M4x: mach doch
15:34 -M4x: savelog
15:34 -M4x: ooo
15:34 -M4x: also /savelog

gut
Topic Starter
-M4x

Desperate-kun wrote:

pleb irc
15:01 -M4x: Hey! hättest du jetzt evtl. ein wenig zeit? :3
15:01 Desperate-kun: ja ^^
15:02 -M4x: cool \:D/
15:03 Desperate-kun: link nochmal
15:03 -M4x: okay
15:03 *-M4x is editing [https://osu.ppy.sh/b/1021739 Seven Lions - The Journey [The Good Die Young]]
15:04 Desperate-kun: downloading xD
15:04 -M4x: lol
15:04 -M4x: ja die ist etwas groß
15:04 -M4x: :DD
15:05 -M4x: hatte ich dir die nicht schonmal gesendet? XD
15:05 -M4x: inb4 deleted
15:05 Desperate-kun: habs grad deleted und redownload
15:05 -M4x: ahhhhh
15:05 -M4x: :^)
15:07 Desperate-kun: omg ich bin grad so kacke XD
15:08 -M4x: manche sagen die map macht einen depressiv beim spielen XD wegen der acc
15:11 Desperate-kun: nah wenn ich grad spielen könnte wäre es nich so schlimm xD
15:12 -M4x: wie hats denn grundsätzlich gefallen?
15:12 Desperate-kun: mega nice
15:12 -M4x: oooooooooooooooooooooooooo
15:12 Desperate-kun: hab ich ja damals schon gesagt xD
15:13 -M4x: oh das scheine ich vergessen zu haben ;_;
15:13 -M4x: aber vielen dank! :D
15:13 -M4x: freut mich das zu hören
15:14 Desperate-kun: okay ein paar sachen hab ich denk ich zu sagen aber nich viel
15:14 Desperate-kun: 00:34:001 (1,2,3,4,1,2,3,4,1,2,3,4) - fand den part etwas underwhelming nach den jumps hier 00:32:589 (1,2,3,4,5,6,7,8) -
15:14 -M4x: hm ich könnte die jumps nerfen
15:14 Desperate-kun: ist halt komisch für mich wenn das buildup mit den slidern selbst am ende weniger intense ist als das zeug vorher
15:14 -M4x: aber diese 1/6 jumps würd ich nicht unbedingt buffen
15:15 Desperate-kun: ja wäre gut das bisschen zu nerfen vorher
15:15 -M4x: ich denke ich nerf die jumps
15:15 Desperate-kun: die 2 measures
15:15 -M4x: yap! wird gemacht
15:16 Desperate-kun: is nur ne kleinigkeit aber ich fand den pattern 01:01:530 (3,4,1,2,3,1) - beim spielen komisch zu readen
15:17 Desperate-kun: bin grad nich mal sicher warum xD
15:17 -M4x: xD
15:18 Desperate-kun: irgendwie war der winkel zwischen dem circle und dem 1/6-stream unintuitiv
15:18 Desperate-kun: wirkt halt so als ist der da nur damit er halt hinter dem slider is
15:18 -M4x: hmm
15:19 -M4x: ich könnte 01:01:883 (4) - moven
15:19 -M4x: https://osu.ppy.sh/ss/9741239
15:19 -M4x: vllt ist dann die bewegung intuitiver
15:19 Desperate-kun: http://puu.sh/yE4HR/475e4a47c1.jpg sowas würd dir sicherlich vom pattern her nich gefallen?
15:19 Desperate-kun: ja das geht auch!
15:20 -M4x: doch sowas gefällt mir auch :D
15:21 Desperate-kun: 01:20:589 (1,2,3,4) - irgendwie triggered das mein OCD dass die nich copy-pasted sind XD
15:21 Desperate-kun: ich weiß, total wichtig
15:23 -M4x: XD
15:23 -M4x: ne hast absolut recht
15:23 -M4x: heute würd ich sowas auch in 10 aus 10 fällen copy pasten
15:23 -M4x: die ist halt schon was älter xD
15:24 Desperate-kun: 03:41:766 (1,2,1,2,1,2,1,2,1,2,1,2) - das ist nice <3
15:24 Desperate-kun: vor allem voll schwer obwohls nur slider sind
15:25 Desperate-kun: aber man muss halt bei den schnelleren repeats schon mitbewegen
15:25 -M4x: ja das flowed sehr schwer
15:25 -M4x: die richtungswechsel sind halt extrem
15:25 -M4x: 01:20:589 (1,2,3,4) - holy shit sieht das jetzt clean aus xD
15:26 -M4x: gut dass du das gesehen hast
15:26 Desperate-kun: lol
15:26 -M4x: wenn mir das später mal aufgefallen wäre hätte ich mich geschlagen
15:27 Desperate-kun: ... und schon bin ich am ende der map xD
15:27 -M4x: \:D/
15:27 Desperate-kun: was ich noch komisch fand war wo es endet
15:27 -M4x: das ist ein gutes zeichen oder? XD
15:27 Desperate-kun: du endest halt mitten im fadeout was auch okay ist
15:27 -M4x: hat naotoshi auch schon geschrieben
15:27 Desperate-kun: aber es wirkte unfertig imo dadurch dass es nich aufm downbeat oder so aufhört
15:27 -M4x: er meinte ich soll einfach die mp3 cutten
15:28 Desperate-kun: ich hätt hier noch ne note platziert 05:12:118 - in die mitte von dem fünfeck
15:28 Desperate-kun: ez
15:28 -M4x: das war shiirns idee das so enden zu lassen
15:28 -M4x: er meinte das hätte was cooles
15:28 -M4x: xD
15:28 Desperate-kun: ja schon aber noch mit ner note auf dem downbeat
15:28 Desperate-kun: XD
15:28 -M4x: ich finds so eig auch ganz schön :D
15:29 Desperate-kun: hmm
15:29 -M4x: ne die sollte ich ja weglassen XD
15:29 Desperate-kun: na gut deine sache
15:29 -M4x: ODER
15:29 -M4x: ein circle auf dem downbeatr
15:29 -M4x: aber stacked mit der momentanen 6
15:29 -M4x: in der mitte ist nicht so meins :D
15:29 Desperate-kun: ja das geht auch
15:30 -M4x: ODER
15:30 Desperate-kun: platzier am besten noch irgendnen hitsound drauf damit sichs anhört als wär da was stärkeres in der musik was ein ende signalisiert
15:30 Desperate-kun: ein finish dadrauf wirkt wunder imo
15:30 -M4x: XD
15:30 -M4x: classic
15:30 -M4x: normal?
15:30 Desperate-kun: egal
15:30 Desperate-kun: normal is vlt too much XD
15:31 -M4x: JUNGE NORMAL CLAP FINISH UND WHISTLE
15:31 -M4x: isch baller alles drauf digga
15:31 Desperate-kun: xD
15:31 -M4x: jk
15:31 -M4x: ich seh die leute schon ankommen:
15:32 -M4x: "da ist kein sound mama"
15:32 Desperate-kun: additive hitsounding juckt keinen
15:32 -M4x: ach shit
15:32 Desperate-kun: ein sound is ja da xD
15:32 -M4x: ich kann mich nicht zwischen mitte und stacked entscheiden
15:32 -M4x: ...
15:32 -M4x: lol
15:32 -M4x: ja hoffentlich XD
15:33 Desperate-kun: mitte wirkt gar nich mal so gut weil das ding halt schon wieder zum großteil unsichtbar ist
15:33 Desperate-kun: also die vorherigen circle
15:33 -M4x: ich glaub ich stacks mit 4
15:33 Desperate-kun: ne aber das wärs dann xD die map wurde schon genug gemoddet
15:33 -M4x: alles klar!!
15:33 -M4x: vielen vielen dank!!!!
15:34 Desperate-kun: kein ding :D
15:34 Desperate-kun: hab mal wieder chat nich gespeichert
15:34 Desperate-kun: nice
15:34 Desperate-kun: hast du den zufällig ?
15:34 -M4x: mach doch
15:34 -M4x: savelog
15:34 -M4x: ooo
15:34 -M4x: also /savelog

gut danke
Changelog:
  1. 00:31:177 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - Decreased the density of these two square patterns to not beeing too much compared to the following build-up sliderpart.
  2. 01:02:060 (1,2,3,1) - Changed the pattern to make the flow more intuitive.
  3. 01:20:589 (1,2,3,4) - Pattern was screwed up. Looks clean af now.
  4. 05:12:118 - Circle was added on the last downbeat for a more meta ending.
Mao
IRC
2017-12-26 20:12 Mao: 03:45:295 (1) - den slider sterb ich immer XD
2017-12-26 20:13 -M4x: ohja :DDD meinste ich soll die etwas geringer machen von der sv her?
2017-12-26 20:13 Mao: musst aber halt deinen pattern beibehalten
2017-12-26 20:14 Mao: 04:55:177 - zwei timing points hier
2017-12-26 20:14 -M4x: ja stimmt die großen slider haben immer die gleiche sv wie die kleinen davor
2017-12-26 20:14 -M4x: woops
2017-12-26 20:14 -M4x: XD
2017-12-26 20:14 Mao: ja wenn dann müsstest du alle ein klein wenig langsamer machen, aber das destroyed irgendwie den pattern
2017-12-26 20:14 Mao: lass das lieber mal
2017-12-26 20:15 -M4x: okay :D
2017-12-26 20:15 -M4x: 02:33:648 (1,2,3) - das gefällt mir iwie nicht
2017-12-26 20:16 -M4x: wie findest du sowas? https://osu.ppy.sh/ss/9857548
2017-12-26 20:17 Mao: ist das nichn bissl spiky?
2017-12-26 20:17 Mao: also difficulty spike
2017-12-26 20:17 -M4x: hmm eig schon
2017-12-26 20:17 -M4x: damn
2017-12-26 20:17 Mao: 02:29:413 (2,1) - Grund warum du hier nicht wie vorher immer aufm tail des sliders gestackt hast?
2017-12-26 20:18 -M4x: ja
2017-12-26 20:18 -M4x: bin boosted XD
2017-12-26 20:18 Mao: wat XD
2017-12-26 20:18 -M4x: weil ichs verkackt hab xD
2017-12-26 20:19 Mao: ja gg
2017-12-26 20:19 -M4x: habs jetzt fixed xD
2017-12-26 20:20 Mao: lass mich ma nazi mod machen
2017-12-26 20:20 Mao: 04:46:707 (2) -
2017-12-26 20:20 Mao: find die kurve kacke
2017-12-26 20:20 Mao: bei so langen kurven haste sonst immer 2 anchors benutzt
2017-12-26 20:20 -M4x: 03:05:060 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4) - das triggered mich so hart dass es nicht zentriert ist XD
2017-12-26 20:20 Mao: jedenfalls hier am ende
2017-12-26 20:20 -M4x: okay xD
2017-12-26 20:20 Mao: wieso denn, die map buildet doch nicht so sehr um symmetry
2017-12-26 20:21 -M4x: ne aber heute map ich mehr mit symmetryxD
2017-12-26 20:22 -M4x: und da etwas ältere map = ich triggered
2017-12-26 20:23 -M4x: 03:21:648 (1,1,2) - was hältst du hiervon?
2017-12-26 20:23 -M4x: das sightreaded halt keiner
2017-12-26 20:23 Mao: ja
2017-12-26 20:23 Mao: das wollte ich auch noch sagen
2017-12-26 20:23 Mao: das ist halt mega schlecht introduced
2017-12-26 20:24 Mao: aber was will man da groß machen
2017-12-26 20:24 -M4x: ich dachte dass man das mit dem custom stack "relativ" gut zeigt
2017-12-26 20:24 -M4x: also das timing
2017-12-26 20:24 Mao: ja aber wenns niemand readen kann
2017-12-26 20:25 -M4x: true XD
2017-12-26 20:25 Mao: hättest du ne idee es anders zu machen?
2017-12-26 20:25 -M4x: ja
2017-12-26 20:25 -M4x: :D
2017-12-26 20:25 -M4x: warte ich mach eben
2017-12-26 20:25 Mao: ich ja das teil währenddessen mal durch den modding assistent
2017-12-26 20:25 -M4x: yo!
2017-12-26 20:28 Mao: highlight.png ist unused
2017-12-26 20:29 -M4x: das wollte ich evtl noch reinböllern ins SB
2017-12-26 20:29 -M4x: wenn alle circles final geplaced sind
2017-12-26 20:29 Mao: achso
2017-12-26 20:29 Mao: okay
2017-12-26 20:29 -M4x: in den guitar kiais
2017-12-26 20:29 -M4x: die roten highlights
2017-12-26 20:29 -M4x: oder soll ich lassen?
2017-12-26 20:29 Mao: 02:00:118 (1) - unsnapped
2017-12-26 20:29 Mao: mach wie du willst
2017-12-26 20:29 Mao: 03:48:471 (1) - http://puu.sh/yOglX/15371f9c9f.jpg
2017-12-26 20:30 Mao: worauf spannt das denn? XD
2017-12-26 20:30 Mao: *snappt
2017-12-26 20:30 -M4x: 1/12
2017-12-26 20:30 Mao: ach huch, ja stimmt die werden bei 1/16 logischerweise nicht angezeigt+
2017-12-26 20:30 Mao: 02:00:118 (1) - ist trotzdem unsnapped
2017-12-26 20:31 Mao: zieh die repeats trotzdem alle nochmal nach
2017-12-26 20:31 -M4x: ist jetzt auf 5/6
2017-12-26 20:32 Mao: osu! scheint zu buggen und hat ein paar der repeats ne ms unsnapped
2017-12-26 20:32 Mao: zieh einfach kurz an den slidern
2017-12-26 20:32 -M4x: jo hab
2017-12-26 20:32 Mao: an allen repeats?
2017-12-26 20:32 Mao: also an allen repeated slidern
2017-12-26 20:32 -M4x: ALLE?
2017-12-26 20:32 -M4x: LOL
2017-12-26 20:32 -M4x: also ai mod sagt nicht dass irgendwas unsnapped ist
2017-12-26 20:33 Mao: ja ist weird, ich hab grad dran gezogen und es hat sich was leicht resnapped XD
2017-12-26 20:33 -M4x: okay dann brb an repeat slider ziehen
2017-12-26 20:33 -M4x: YO LOL
2017-12-26 20:33 -M4x: 01:02:942 (4) - der war rip
2017-12-26 20:34 Mao: huh
2017-12-26 20:34 -M4x: alter
2017-12-26 20:34 -M4x: ...
2017-12-26 20:34 -M4x: nicht nur repeats
2017-12-26 20:34 -M4x: XD
2017-12-26 20:35 Mao: was
2017-12-26 20:35 -M4x: man siehts ja immer dadran wenn man einfahc einen auswählt und strg+s drückt
2017-12-26 20:35 -M4x: o wait
2017-12-26 20:35 -M4x: <-- hats wieder verkackt
2017-12-26 20:36 Mao: strg s speichert doch??
2017-12-26 20:36 -M4x: alter
2017-12-26 20:36 -M4x: ich bin so durch gerade
2017-12-26 20:36 -M4x: wtf
2017-12-26 20:37 -M4x: ich meine strg+shift+s
2017-12-26 20:37 -M4x: aber wie gesagt... ich erzähl gerade mist XD
2017-12-26 20:37 Mao: ach scale
2017-12-26 20:37 Mao: ja
2017-12-26 20:37 Mao: ich meine eigentlich ja nur die 1/12 repeats
2017-12-26 20:38 -M4x: LOL
2017-12-26 20:38 Mao: aber mach ruhig
2017-12-26 20:38 Mao: XD
2017-12-26 20:38 -M4x: da hab ich ja nur 2 XD
2017-12-26 20:38 Mao: ja
2017-12-26 20:38 Mao: :DD
2017-12-26 20:38 -M4x: ...
2017-12-26 20:38 -M4x: XD
2017-12-26 20:38 -M4x: ich geh halt die ganze map durch LOL
2017-12-26 20:38 -M4x: und zieh an fucking allen repeats
2017-12-26 20:39 Mao: :thonking:
2017-12-26 20:39 -M4x: ACTION thonks
2017-12-26 20:42 -M4x: hab highlight gelöscht
2017-12-26 20:42 Mao: ach willste nich mehr machen?
2017-12-26 20:42 -M4x: drauf geschissen XD
2017-12-26 20:42 -M4x: finde das SB basiert eh nur auf stimmung
2017-12-26 20:43 Mao: dann update mal wenn du alles soweit gemacht hast
2017-12-26 20:43 -M4x: da jetzt noch flashy highlight effects ist kacke
2017-12-26 20:43 -M4x: 11% bug
2017-12-26 20:43 -M4x: brb
2017-12-26 20:46 -M4x: ja also ich glaub ich hab alles fixed XD die betonung liegt hier auf "glaub"
2017-12-26 20:48 Mao: brb ich redl
2017-12-26 20:48 -M4x: 03:21:648 (1,2) - hab den part jetzt so gemacht
2017-12-26 20:48 -M4x: yo!
2017-12-26 20:51 -M4x: 04:49:530 (1) - wieso hört man die sliderslides obwohl ichs auf 5% hab? D:
2017-12-26 20:51 -M4x: ist dasn bug?
2017-12-26 20:51 Mao: drum sliderslide ist recht laut
2017-12-26 20:51 Mao: finds aber nicht störend
2017-12-26 20:51 -M4x: es dürfte aber kein drum sein
2017-12-26 20:51 -M4x: XD
2017-12-26 20:51 Mao: warte
2017-12-26 20:51 -M4x: eig soft
2017-12-26 20:53 Mao: ja ist soft hm
2017-12-26 20:53 Mao: kannste auch nichts so wirklich machen
2017-12-26 20:53 Mao: xD
2017-12-26 20:53 -M4x: XD
2017-12-26 20:53 -M4x: story of my life
2017-12-26 20:53 Mao: finds nicht schlimm
2017-12-26 20:53 -M4x: "kannste nix machen"
2017-12-26 20:54 -M4x: okay :D
2017-12-26 20:54 -M4x: und komplett silencen darf ich ja nicht weil ich die ticks schon silenced hab oderß
2017-12-26 20:54 Mao: joa, ist verboten
2017-12-26 20:54 Mao: 02:33:648 (1,2,3) - du könntest die ein bissl weiter spacen wenn du möchtest
2017-12-26 20:54 -M4x: hab ja immerhin beim rc aufgepasst xD
2017-12-26 20:54 Mao: meintest ja du magst den nicht so
2017-12-26 20:55 -M4x: ja aber mir fällt keine nicht so spiky alternative ein tbh
2017-12-26 20:55 Mao: einfach ein bissl mehr spacing
2017-12-26 20:55 Mao: http://puu.sh/yOh9P/b93ef72f40.jpg
2017-12-26 20:55 Mao: für mehr movement
2017-12-26 20:57 -M4x: yo ist gut!
2017-12-26 20:57 -M4x: habs gemacht
2017-12-26 20:59 Mao: 04:38:236 (1,2) - waren die vorhin auch schon so oder seh ich grad gespenster
2017-12-26 20:59 -M4x: jo waren sie :D
2017-12-26 21:00 Mao: gut, ich dachte grad die waren anders
2017-12-26 21:00 -M4x: magste die nicht?
2017-12-26 21:01 Mao: dochdoch, konnte mich nur nicht dran erinnern dass die so overlappen
2017-12-26 21:01 -M4x: ok nice xD
2017-12-26 21:02 Mao: update nochmal mit dem pattern dann check ich alles durch
2017-12-26 21:02 Mao: und dann gibts bubbli
2017-12-26 21:02 -M4x: ooooo
2017-12-26 21:02 -M4x: alter was soll das immer mit den 11%
2017-12-26 21:02 -M4x: ... XD
2017-12-26 21:02 Mao: bug
2017-12-26 21:02 Mao: XD
2017-12-26 21:02 -M4x: brb relog
2017-12-26 21:04 -M4x: yo ist updated!
2017-12-26 21:04 Mao: haste metadata source für mich noch schnell
2017-12-26 21:04 -M4x: wollte ich dir gerade raussuchen xD
2017-12-26 21:05 -M4x: hab ich in irgendnem mod reply gelinked warte kurz XD
2017-12-26 21:05 Mao: http://www.sevenlions.com/music/
2017-12-26 21:05 -M4x: https://soundcloud.com/seven-lions/seve ... reation-ep
2017-12-26 21:05 -M4x: hier _D
2017-12-26 21:05 Mao: meine ist besser
2017-12-26 21:05 -M4x: _(
2017-12-26 21:05 -M4x: :(
2017-12-26 21:05 -M4x: XD
2017-12-26 21:05 Mao: _D
2017-12-26 21:05 -M4x: ey nicht mobben XD
2017-12-26 21:06 -M4x: der diffname ist btw der name von dem BG
2017-12-26 21:06 -M4x: also den der artist vergeben hat
2017-12-26 21:06 -M4x: soll das auch noch mit rein?
2017-12-26 21:06 -M4x: in die desc oder so
2017-12-26 21:06 Mao: huh
2017-12-26 21:06 Mao: kannste machen
2017-12-26 21:06 Mao: idc
2017-12-26 21:07 -M4x: ok XD
2017-12-26 21:07 Mao: ganz kurz brb
2017-12-26 21:07 -M4x: dann nicht lol
2017-12-26 21:07 -M4x: sure
2017-12-26 21:25 Mao: sooo
2017-12-26 21:26 -M4x: soooooo
2017-12-26 21:26 -M4x: haste noch was gefunden? O:
2017-12-26 21:26 Mao: bin bei einer sache am überlegen
2017-12-26 21:26 Mao: aber sollte eigentlich fine sein
2017-12-26 21:26 -M4x: yo schieß los
2017-12-26 21:27 Mao: am Ende die 5% auf clickable objects, manche Leute können sowas nicht hören
2017-12-26 21:27 Mao: wegen kack audio quality
2017-12-26 21:27 Mao: wenn sie kein Headset benutzen oder so
2017-12-26 21:27 Mao: aber sollte passen mit den whistles
2017-12-26 21:27 -M4x: yo ich machs so dass das am ende auf 10% runtergeht
2017-12-26 21:27 Mao: ach willstes ändern?
2017-12-26 21:27 -M4x: ich sag mal so
2017-12-26 21:28 -M4x: es stört mich nicht das zu ändern
2017-12-26 21:28 Mao: dann tus lieber
2017-12-26 21:28 -M4x: yo!
2017-12-26 21:29 Mao: sag wenn du hast
2017-12-26 21:29 -M4x: geht auch 8%? XD
2017-12-26 21:29 -M4x: dann passt es mathematisch so schön
2017-12-26 21:29 Mao: mach doch einfach 5% decremetes jeweils
2017-12-26 21:29 -M4x: hmm okay XD
2017-12-26 21:31 -M4x: 20% sollten ja gut zu hören sein
2017-12-26 21:32 -M4x: updated!
2017-12-26 21:33 Mao: zzz muss beatmaps reloaden
2017-12-26 21:33 -M4x: das dauert XD
2017-12-26 21:35 Mao: dann kannst du aber auch ein paar der whistles entfernen
2017-12-26 21:35 Mao: lol
2017-12-26 21:35 Mao: sorry dass ich dich hier von update zu update jage XD
2017-12-26 21:35 -M4x: kein problem XD macht ja auch sinn
2017-12-26 21:35 -M4x: ist sonst ein bisschen spammy
2017-12-26 21:35 Mao: aber ich würds vielleicht doch auf 15% runternehmen
2017-12-26 21:35 Mao: also bis auf 15%
2017-12-26 21:35 -M4x: XD
2017-12-26 21:37 Mao: sag wenn du hast
2017-12-26 21:39 -M4x: okay so klingen die whistles besser
2017-12-26 21:40 -M4x: sind jetzt für 4 patterns 2 verschiedene whistle rhyhtms
2017-12-26 21:40 -M4x: updated :D

The IRC mod is in German, if you want to know more about it, just ask Max or me. Map is great, take my nomination /o/
Zerss
ohmy, it's happening!

Good job mate <2
Nao Tomori
did you learn how to nc from lasse
NinjaWarotMC
lol first play. failed.
I like how this beatmap. The blend between the simple easy parts go with the harder parts, but I noticed there are no breaks. (The only ones are in the drain parts)

I would really like to make something for this and keep up the good work. This needs to be ranked immediately.
nvm this
I will make some normal/hard diffs but I'm inexperienced. hahaha :D
Topic Starter
-M4x

Naotoshi wrote:

did you learn how to nc from lasse
Thank you so much Nao!! and I don't think so xD (or is that a meme or something?)


NinjaWarotMC wrote:

lol first play. failed.
I like how this beatmap. The blend between the simple easy parts go with the harder parts, but I noticed there are no breaks. (The only ones are in the drain parts)

I would really like to make something for this and keep up the good work. This needs to be ranked immediately.
nvm this
I will make some normal/hard diffs but I'm inexperienced. hahaha :D
First of all I'm glad you liked the map. But as for the missing break you mentioned: The song doesn't provide a break at any point the way I mapped it. Additionally, there are a lot of "very calm" parts in the map, which are enough to recover for any player at the skill-level this map targets.
And in case you didn't notice (what I believe :D), the map got qualified like an hour ago.
NinjaWarotMC

-M4x wrote:

Naotoshi wrote:

did you learn how to nc from lasse
Thank you so much Nao!! and I don't think so xD (or is that a meme or something?)


NinjaWarotMC wrote:

lol first play. failed.
I like how this beatmap. The blend between the simple easy parts go with the harder parts, but I noticed there are no breaks. (The only ones are in the drain parts)

I would really like to make something for this and keep up the good work. This needs to be ranked immediately.
nvm this
I will make some normal/hard diffs but I'm inexperienced. hahaha :D
First of all I'm glad you liked the map. But as for the missing break you mentioned: The song doesn't provide a break at any point the way I mapped it. Additionally, there are a lot of "very calm" parts in the map, which are enough to recover for any player at the skill-level this map targets.
And in case you didn't notice (what I believe :D), the map got qualified like an hour ago.
I was the very first player to play this when it got qualified. (Me in the client: WTF. OKAY PLAY THIS FOR THE QUICK DRAW.)

You also have a point there, many calm parts that gives breaks(and HP drain), but well, sometimes the sb can get laggy but good for average computers.(Like mine.)

If you want a Easy/Normal/Hard diff, just reply and I'll immediately make one for you. XD
Xayler
Grats! I'm pretty late, but you did it finally. :P
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