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posted
This beatmap was submitted using in-game submission on Dienstag, 26. Dezember 2017 at 21:40:29

Artist: Seven Lions
Title: The Journey
Tags: dubstep rock edm creation EP
BPM: 170
Filesize: 18625kb
Play Time: 05:12
Difficulties Available:
  1. The Good Die Young (5 stars, 837 notes)


Download: Seven Lions - The Journey
Information: Scores/Beatmap Listing
---------------
:)
posted
WHEN
posted

Zerss wrote:

WHEN
NOW
posted
Kinda proud to see my big boi makin one of the most original stuff I've been playin since my beginnin on this weird game!

Bug me for the epic mod (or nah) after finals! x
posted
quick testplay
22:41 *-kevincela- is playing [https://osu.ppy.sh/b/1021739 Seven Lions - The Journey [The Good Die Young]]
22:41 -M4x: o:
22:47 -kevincela-: interesting map :o
22:47 -M4x: wooooooooo
22:47 -M4x: did you play with SB?
22:47 -kevincela-: yeah
22:47 -kevincela-: simple but effective
22:47 -M4x: NICE
22:47 -M4x: exactly!
22:47 -M4x: tried to create a great experience
22:48 -M4x: with cool atmosphere
22:48 -kevincela-: fits pretty good
22:48 -M4x: im glad!
22:48 -M4x: how did you like the map itself? o:
22:48 -kevincela-: pretty good
22:49 -M4x: im even more glad now :D
22:49 -kevincela-: 02:49:530 (1,2,3) - this one was really sudden btw
22:49 -M4x: yea i know :
22:49 -kevincela-: since most of the patterns you've used there
22:49 -kevincela-: are not as spaced as this xP
22:49 -M4x: but i have to indroduce them in some way :D
22:49 -kevincela-: that threw me off
22:49 -kevincela-: hmm
22:50 -M4x: i was prepared for this tbh
22:50 -kevincela-: i think that 02:58:000 (1,2,3) - is enough, especially since it becomes recurring there
22:50 -M4x: well my thought was
22:50 -M4x: to do it kinda step by step
22:51 -M4x: well only two steps LOL
22:51 -M4x: 02:38:236 (1,2,1) - this is the first one
22:51 -M4x: the KINDA introducing one
22:51 -M4x: maybe i should space it more
22:51 -kevincela-: or
22:51 -kevincela-: you could just space 02:49:530 (1,2,3) - less
22:51 -M4x: true!
22:51 -kevincela-: if you want something more gradual
22:52 -kevincela-: like
22:52 -kevincela-: a little spacing decrease
22:52 -M4x: yea let me try that
22:52 -M4x: like .9 scale?
22:52 -kevincela-: 00:12:824 (2) - you may want to use a nc here instead of 00:12:471 (1) - since that's the pattern you've used
22:52 -kevincela-: hmm yeah maybe
22:53 -M4x: done!
22:53 -M4x: both
22:55 -M4x: anything else that jumped at you? :)
22:56 -kevincela-: hmm
22:58 -kevincela-: 03:06:824 (1,2,3,4) - something a bit more zig-zag like http://puu.sh/sOvcM/f78d47ed93.jpg may flow a bit better here :P
22:58 -M4x: ooooo
22:58 -M4x: consider it done :D
22:58 -M4x: i like that
22:59 -kevincela-: 03:48:824 (1,2) - not sure about this, since there's no real beat at 03:49:413 (2) -
23:00 -kevincela-: unlike 03:51:530 (2) -
23:00 -M4x: i could extend the slider and remove the circle
23:00 -kevincela-: yeah
23:00 -kevincela-: that could be better
23:00 -kevincela-: it also confused me at first
23:03 -kevincela-: 04:32:354 (2) - rotate this by 30 degrees and put it at x:248 y:40, while putting 04:32:118 (1) - at x:120 y:100 to have this outcome http://puu.sh/sOvA2/b8989d265e.jpg
23:04 -kevincela-: 05:12:118 (1) - maybe you could put this at the centre of the pentagon (x:204 y:272), just a personal thing tho
23:04 -kevincela-: and i guess that's it
23:04 -kevincela-: rest are very minor imo
23:04 -M4x: oh oh oh let me catch up :D
23:06 -kevincela-: song is great btw
23:06 -M4x: it is right? :D
23:06 -M4x: ok applied everything
23:06 -M4x: looks great
23:07 -kevincela-: :P
23:07 -M4x: seven lions is love
23:07 -kevincela-: i guess i'll listen to them
23:07 -M4x: wanna post this?
23:07 -M4x: you should!
23:07 -kevincela-: oki
posted

-kevincela- wrote:

quick testplay
22:41 *-kevincela- is playing [https://osu.ppy.sh/b/1021739 Seven Lions - The Journey [The Good Die Young]]
22:41 -M4x: o:
22:47 -kevincela-: interesting map :o
22:47 -M4x: wooooooooo
22:47 -M4x: did you play with SB?
22:47 -kevincela-: yeah
22:47 -kevincela-: simple but effective
22:47 -M4x: NICE
22:47 -M4x: exactly!
22:47 -M4x: tried to create a great experience
22:48 -M4x: with cool atmosphere
22:48 -kevincela-: fits pretty good
22:48 -M4x: im glad!
22:48 -M4x: how did you like the map itself? o:
22:48 -kevincela-: pretty good
22:49 -M4x: im even more glad now :D
22:49 -kevincela-: 02:49:530 (1,2,3) - this one was really sudden btw
22:49 -M4x: yea i know :
22:49 -kevincela-: since most of the patterns you've used there
22:49 -kevincela-: are not as spaced as this xP
22:49 -M4x: but i have to indroduce them in some way :D
22:49 -kevincela-: that threw me off
22:49 -kevincela-: hmm
22:50 -M4x: i was prepared for this tbh
22:50 -kevincela-: i think that 02:58:000 (1,2,3) - is enough, especially since it becomes recurring there
22:50 -M4x: well my thought was
22:50 -M4x: to do it kinda step by step
22:51 -M4x: well only two steps LOL
22:51 -M4x: 02:38:236 (1,2,1) - this is the first one
22:51 -M4x: the KINDA introducing one
22:51 -M4x: maybe i should space it more
22:51 -kevincela-: or
22:51 -kevincela-: you could just space 02:49:530 (1,2,3) - less
22:51 -M4x: true!
22:51 -kevincela-: if you want something more gradual
22:52 -kevincela-: like
22:52 -kevincela-: a little spacing decrease
22:52 -M4x: yea let me try that
22:52 -M4x: like .9 scale?
22:52 -kevincela-: 00:12:824 (2) - you may want to use a nc here instead of 00:12:471 (1) - since that's the pattern you've used
22:52 -kevincela-: hmm yeah maybe
22:53 -M4x: done!
22:53 -M4x: both
22:55 -M4x: anything else that jumped at you? :)
22:56 -kevincela-: hmm
22:58 -kevincela-: 03:06:824 (1,2,3,4) - something a bit more zig-zag like http://puu.sh/sOvcM/f78d47ed93.jpg may flow a bit better here :P
22:58 -M4x: ooooo
22:58 -M4x: consider it done :D
22:58 -M4x: i like that
22:59 -kevincela-: 03:48:824 (1,2) - not sure about this, since there's no real beat at 03:49:413 (2) -
23:00 -kevincela-: unlike 03:51:530 (2) -
23:00 -M4x: i could extend the slider and remove the circle
23:00 -kevincela-: yeah
23:00 -kevincela-: that could be better
23:00 -kevincela-: it also confused me at first
23:03 -kevincela-: 04:32:354 (2) - rotate this by 30 degrees and put it at x:248 y:40, while putting 04:32:118 (1) - at x:120 y:100 to have this outcome http://puu.sh/sOvA2/b8989d265e.jpg
23:04 -kevincela-: 05:12:118 (1) - maybe you could put this at the centre of the pentagon (x:204 y:272), just a personal thing tho
23:04 -kevincela-: and i guess that's it
23:04 -kevincela-: rest are very minor imo
23:04 -M4x: oh oh oh let me catch up :D
23:06 -kevincela-: song is great btw
23:06 -M4x: it is right? :D
23:06 -M4x: ok applied everything
23:06 -M4x: looks great
23:07 -kevincela-: :P
23:07 -M4x: seven lions is love
23:07 -kevincela-: i guess i'll listen to them
23:07 -M4x: wanna post this?
23:07 -M4x: you should!
23:07 -kevincela-: oki


Changelog:
  1. 00:12:471 (4,1) - Swapped NC's
  2. 02:49:530 (1,2,3,1) - We scaled the pattern down so it is easier to read and much better introduced for the upcoming harder section.
  3. 03:06:824 (1,2,3,4) - This pattern is now more zig-zag to provide better flow.
  4. 03:48:824 (1) - Removed the unnecessary circle (since it was on no audible beat) and extended the previous slider.
  5. 04:32:118 (1,2) - Changed this pattern so it looks a bit more neat.
  6. 05:09:648 (2,3,4,5,6,7,8,1) - Same thing here. (Last circle is now in the middle of the pentagon.


Thanks a lot for your help! :)
posted
Congratz on finishing!
posted
great map.

a few suggestions:

your gray combo color at the intro is very dark, i couldn't see it at 95% dim. consider making it lighter

01:15:034 - in this section (around the timestamp) you end up ignoring a lot of guitar stuff, i think you should reconsider following that. because the difficulty spikes in the kiai are very high already, so it's better to make the rest of the map somewhat dense as well.

00:40:354 - arent these the most important kind of notes in the song? why put them under a reverse slider? i think it makes the map much easier and less like.. following the music because you are not interacting with it that much. plus you have those sounds mapped as triples later, so it might be better to change it here too. in the second kiai this happens and it is very nice.

01:55:177 - i believe same thing applies here, you detract from how the map follows the song by letting the player sit there holding a repeat instead of actually tapping on the beat.. 01:56:471 (6) - this sort of thing is a lot better.

02:49:530 (1) - this thing seems very very overspaced, it doesnt have drum support, or anything that calls for this massive spacing when before they were nearly stacked. compared to 03:10:000 (1,2,3) - and so on, those have a very high piano so it makes more sense imo.

good luck on ranking this!
posted
collapsed text
15:39 Shiirn: gonna irc mod
15:40 -M4x: lol
15:40 -M4x: i guess full stack isnt an option right here?
15:41 Shiirn: well it can be if u want it to
15:41 Shiirn: its up to you
15:41 -M4x: well i will do a stack
15:41 -M4x: i like it actually
15:41 Shiirn: aite
15:42 Shiirn: 01:24:354 (1,1) - again i dont like the overlap
15:42 Shiirn: its not close enough to feel stacked
15:42 Shiirn: and not far enough to feel seperate
15:42 Shiirn: 01:33:295 (4,5) - this blanket can be improved if you care enough
15:43 Shiirn: i gotta say
15:43 Shiirn: im impressed with what u got
15:43 -M4x: fixed all you said so far
15:44 -M4x: oh im glad!
15:44 Shiirn: 02:28:049 - really like this part
15:44 -M4x: its inspired by you actually
15:45 Shiirn: oh where'd i do that
15:45 -M4x: not exactly that
15:45 -M4x: but something like that
15:45 -M4x: cherry blossom explode thingy
15:45 Shiirn: hm
15:45 Shiirn: well thanks? :P its good
15:45 -M4x: well i guess it was
15:46 -M4x: 01:57:057 (1) -
15:46 Shiirn: it's a slider its fine
15:46 Shiirn: LEL
15:46 -M4x: nah in your map
15:46 -M4x: :D
15:46 -M4x: the part i got the basic idea from
15:46 Shiirn: ah okay
15:49 Shiirn: 03:45:648 (4) - why isnt this mirrored position of 03:44:942 (2) -
15:49 Shiirn: or close to it
15:49 -M4x: because i didnt want the spacing to go overboard
15:49 Shiirn: flip the 1-2-3 then
15:49 Shiirn: it'll fit better too
15:50 -M4x: and i like the aesthetic of the slider beeing in this position
15:50 -M4x: o wait
15:50 Shiirn: like
15:50 Shiirn: 03:45:295 (1,2,3) - ctrl+g
15:51 Shiirn: hey
15:51 Shiirn: want a cool thing
15:51 -M4x: http://osu.ppy.sh/ss/6831378
15:51 -M4x: like that?
15:51 Shiirn: 05:12:118 (1) - delete this
15:51 -M4x: sure
15:51 Shiirn: ya like that
15:51 Shiirn: 05:11:766 (8) - as the last click
15:51 Shiirn: is better imo
15:51 Shiirn: what do u think
15:52 -M4x: yea
15:52 -M4x: the sound on the last note is barely audible
15:52 -M4x: seems legit
15:52 Shiirn: aite
15:52 Shiirn: that's it
15:52 Shiirn: great map
15:52 Shiirn: call me if i get bn



irc mod also this is :ok_hand: map
posted

Nao Tomori wrote:

great map.

a few suggestions:

01:15:034 - in this section (around the timestamp) you end up ignoring a lot of guitar stuff, i think you should reconsider following that. because the difficulty spikes in the kiai are very high already, so it's better to make the rest of the map somewhat dense as well. I wanted to keep this a really calm section without any streamy/hard to acc patterns and rhyhtms so I will keep it as it is for now. If more people complain about my decision ill think about changing it!

02:49:530 (1) - this thing seems very very overspaced, it doesnt have drum support, or anything that calls for this massive spacing when before they were nearly stacked. compared to 03:10:000 (1,2,3) - and so on, those have a very high piano so it makes more sense imo. I really think that this is ok like it is. I already scaled the pattern down. It once had the same ds as the pattern in the second part of the middle kiai. Leaving it like this will introduce the pattern to the player before the real intense section.

good luck on ranking this!

Stuff I didn't answer to was applied by me! Thank you for the mod :)


Shiirn wrote:

collapsed text
15:39 Shiirn: gonna irc mod
15:40 -M4x: lol
15:40 -M4x: i guess full stack isnt an option right here?
15:41 Shiirn: well it can be if u want it to
15:41 Shiirn: its up to you
15:41 -M4x: well i will do a stack
15:41 -M4x: i like it actually
15:41 Shiirn: aite
15:42 Shiirn: 01:24:354 (1,1) - again i dont like the overlap
15:42 Shiirn: its not close enough to feel stacked
15:42 Shiirn: and not far enough to feel seperate
15:42 Shiirn: 01:33:295 (4,5) - this blanket can be improved if you care enough
15:43 Shiirn: i gotta say
15:43 Shiirn: im impressed with what u got
15:43 -M4x: fixed all you said so far
15:44 -M4x: oh im glad!
15:44 Shiirn: 02:28:049 - really like this part
15:44 -M4x: its inspired by you actually
15:45 Shiirn: oh where'd i do that
15:45 -M4x: not exactly that
15:45 -M4x: but something like that
15:45 -M4x: cherry blossom explode thingy
15:45 Shiirn: hm
15:45 Shiirn: well thanks? :P its good
15:45 -M4x: well i guess it was
15:46 -M4x: 01:57:057 (1) -
15:46 Shiirn: it's a slider its fine
15:46 Shiirn: LEL
15:46 -M4x: nah in your map
15:46 -M4x: :D
15:46 -M4x: the part i got the basic idea from
15:46 Shiirn: ah okay
15:49 Shiirn: 03:45:648 (4) - why isnt this mirrored position of 03:44:942 (2) -
15:49 Shiirn: or close to it
15:49 -M4x: because i didnt want the spacing to go overboard
15:49 Shiirn: flip the 1-2-3 then
15:49 Shiirn: it'll fit better too
15:50 -M4x: and i like the aesthetic of the slider beeing in this position
15:50 -M4x: o wait
15:50 Shiirn: like
15:50 Shiirn: 03:45:295 (1,2,3) - ctrl+g
15:51 Shiirn: hey
15:51 Shiirn: want a cool thing
15:51 -M4x: http://osu.ppy.sh/ss/6831378
15:51 -M4x: like that?
15:51 Shiirn: 05:12:118 (1) - delete this
15:51 -M4x: sure
15:51 Shiirn: ya like that
15:51 Shiirn: 05:11:766 (8) - as the last click
15:51 Shiirn: is better imo
15:51 Shiirn: what do u think
15:52 -M4x: yea
15:52 -M4x: the sound on the last note is barely audible
15:52 -M4x: seems legit
15:52 Shiirn: aite
15:52 Shiirn: that's it
15:52 Shiirn: great map
15:52 Shiirn: call me if i get bn



irc mod also this is :ok_hand: map

Changelog:

  1. 01:00:118 (2,3,4,5,1) - Stacked the stream with previous sliderend
  2. 01:24:354 (1,1) - Removed the overlap between these sliders
  3. 01:33:295 (4,5) - Improved blanket in slow sliderart section
  4. 03:45:295 (1,2,3,4) - We made this pattern more consistant by using ctrl + g on the burst and moving the slider to the top right corner
  5. 05:12:118 - Removed the last circle inside the pentagon since the beat is barely audible.

Thanks for the quick check!
posted


You asked for a nazi modding? Let's do this!

[General]

  1. The color of your combo colour n°7 is almost lookin white! If I'm not wrong , black/white combo colours shouldn't be used o:


[The Good Die Young]

  1. 00:43:413 (3,4,5,6) - Should be pretty normal for you but it can be a reading issue! These objects are spaced in the same way in the timeline although you can read 00:43:530 (4,5,6) - as a triple! Once you tried the map once you know that it's not a triple but yeah this can be a reading issue! Indeed , you can see at 01:00:471 (3,4,5,1) - , it's clearly shown that these objects have the same distance in the timeline heh
  2. 00:54:471 (1) - I don't see the use of the NC here even if there's a finisher at 00:54:471 -. Maybe consider to be consistent with 00:56:589 (1,2,3) - ? It has the same build and it has a NC
  3. 01:05:766 (3) - This slider is nearly offscreen and even if it's not fully offscreen , I'd suggest you to move 01:05:648 (2,3) - by some grids to the right!
  4. 01:06:707 (4,5,6) - That pattern is clearly fine but imo you could spice it up since there's an add of the drums here! What you can do is really basic , just two Ctrl+G and maybe you can move 01:07:177 (6) - : here's an idea ! Take it if you like it!
  5. 01:12:824 (1,2) - Nice idea to emphasis that part here and add some spacing but in my opinion , because of the clap at 01:12:824 (1) - , that note should have been better emphasized with spacing instead of 01:13:177 (2) -. You did it well at 01:15:648 (3,4) -
  6. 01:35:648 (5,6) - I felt like there was a void on these two notes. Lemme explain , the instruments leave like a lil echo/reverberation and doesnt leave a single clap sound! I think you can add two 2/6 sliders starting at the respective locations of your notes and keeping your claps indeed! it better fits imo since it's better than just two notes emphasizing an interesting sound!
  7. 01:58:237 (3,4,5,6) - Same thing as previously mentionned in the mod but I think that this one is clean since the song is getting epic af o
  8. 02:00:118 (1,2,3,4) - This is a nice pattern but I think you could buff a lil bit the spacing of 02:00:471 (2) - since it's like "from low spacing to big spacing" but that's an idea
  9. 02:14:236 (2,3,4) - In my opinion , what a shame! You could made that part really unique since it's the build before the epic chorus! Like , I know this was meant to be mapped this way but if you look closely to the song witout hs volume , you'll see that these objects doesnt follow big sounds! I think you could map some things like that for example : some 2/6 sliders/repeat sliders and some 4/6 sliders to fill the timeline

    Remember that it's only a suggestion!
  10. 04:20:589 (1,2) - Same thing as 01:12:824 (1,2) -
  11. 04:55:177 - I see that you followed mah suggestion :D nice
  12. 05:11:766 (8) - In my opinion , finishing the map here would be bad since the loud sound is on 05:12:118 - (it's like a beat after that note ahah)
    What you can maybe do is doing a slider startin at 05:11:766 (8) - 's location and finishing at 05:12:118 -! It'd be consistent with the previous patterns you made haha :)


Aight that should be it! (Remember it's only suggestions)
Good shit! RANK THIS
posted
First of all thanks for taking the time to help me bro!

So here's what I applied / what I didn't apply and why:

Secretpipe wrote:



You asked for a nazi modding? Let's do this!

[General]

  1. The color of your combo colour n°7 is almost lookin white! If I'm not wrong , black/white combo colours shouldn't be used o: I wont change it now, but I will definatly get in more opinions about that! Thanks for mentioning the issue tho!


[The Good Die Young]

  1. 00:43:413 (3,4,5,6) - Should be pretty normal for you but it can be a reading issue! These objects are spaced in the same way in the timeline although you can read 00:43:530 (4,5,6) - as a triple! Once you tried the map once you know that it's not a triple but yeah this can be a reading issue! Indeed , you can see at 01:00:471 (3,4,5,1) - , it's clearly shown that these objects have the same distance in the timeline heh I totally get what you mean, but I think that since the rhythm of these critical notes is the same throughout all kiais, it should be fine diversify the patterns a bit. Additionally the whole point about this map is to be a challenge reading and accuracy wise!
  2. 00:54:471 (1) - I don't see the use of the NC here even if there's a finisher at 00:54:471 -. Maybe consider to be consistent with 00:56:589 (1,2,3) - ? It has the same build and it has a NC Aye captain, Fixed
  3. 01:05:766 (3) - This slider is nearly offscreen and even if it's not fully offscreen , I'd suggest you to move 01:05:648 (2,3) - by some grids to the right! I switched my osu! to 800x600 resolution and it wasnt even close to be offscreen tbh :D
  4. 01:06:707 (4,5,6) - That pattern is clearly fine but imo you could spice it up since there's an add of the drums here! What you can do is really basic , just two Ctrl+G and maybe you can move 01:07:177 (6) - : here's an idea ! Take it if you like it! Cool idea! Applied~
  5. 01:12:824 (1,2) - Nice idea to emphasis that part here and add some spacing but in my opinion , because of the clap at 01:12:824 (1) - , that note should have been better emphasized with spacing instead of 01:13:177 (2) -. You did it well at 01:15:648 (3,4) - I didn't emphasize the drums with this pattern! The emphasis of this pattern relies on the increasing volume of the song and its hitsounds. That's why I think the pattern fits really well!
  6. 01:35:648 (5,6) - I felt like there was a void on these two notes. Lemme explain , the instruments leave like a lil echo/reverberation and doesnt leave a single clap sound! I think you can add two 2/6 sliders starting at the respective locations of your notes and keeping your claps indeed! it better fits imo since it's better than just two notes emphasizing an interesting sound! Really cool suggestion! I also set the sliderends to 20% volume since the echo isnt as loud as the actual beats!
  7. 01:58:237 (3,4,5,6) - Same thing as previously mentionned in the mod but I think that this one is clean since the song is getting epic af o
  8. 02:00:118 (1,2,3,4) - This is a nice pattern but I think you could buff a lil bit the spacing of 02:00:471 (2) - since it's like "from low spacing to big spacing" but that's an idea Done! Came up with an interesting pattern i guess
  9. 02:14:236 (2,3,4) - In my opinion , what a shame! You could made that part really unique since it's the build before the epic chorus! Like , I know this was meant to be mapped this way but if you look closely to the song witout hs volume , you'll see that these objects doesnt follow big sounds! I think you could map some things like that for example : some 2/6 sliders/repeat sliders and some 4/6 sliders to fill the timeline

    Remember that it's only a suggestion!
  10. 04:20:589 (1,2) - Same thing as 01:12:824 (1,2) -
  11. 04:55:177 - I see that you followed mah suggestion :D nice u know me man
  12. 05:11:766 (8) - In my opinion , finishing the map here would be bad since the loud sound is on 05:12:118 - (it's like a beat after that note ahah)
    What you can maybe do is doing a slider startin at 05:11:766 (8) - 's location and finishing at 05:12:118 -! It'd be consistent with the previous patterns you made haha :)As I see it, the big white tick is an introduction to the next "guitar-like-whatever" part. And since I didnt map the next part (starting here 05:12:471 - ), I think mapping the introduction beat to it just feels wrong ;_; But on the other hand I think you are right, leaving this "loud sound" empty kinda feels wrong too. I'll collect more opinions on that and decide afterwards!


Aight that should be it! (Remember it's only suggestions)
Good shit! RANK THIS


I also changed some things on my own:

Changelog:
  1. 02:40:707 (2,3,4) - Made things consistant with 02:52:001 (2,3,4) -
  2. 03:30:471 (1) - Rearranged this whole section because I didn't like the old patterns!
  3. Fixed some hitsound inconsistancies
posted
As requested

The Good Die Young


01:01:530 (3,4) - The flow is weird here, the slider's end is inclined to one direction where the circle is totally on the opposite side, forcing the player to do a broken moviment. Move the circle in a direction where the slider points.

01:02:060 (1,2,3,1) - Maybe you agree that this type of stream isn't very common/easy to read, hide it in this way will confuse the players more than the
expected :C

01:14:942 (1,2,3,4) - The spacing that you chose here is smaller than, for example, 01:09:295 (4,5,6,7) - . The intensity of these two parts are the same, I suggest you to equalize them.

01:18:236 (6) - A ctrl+G here would improve the flow a lot, just a suggestion.

01:24:589 (2,1) - There is a big emphasis on the white tick, but you put a low spacing between 01:24:589 (2,1) - . Try to increase the spacing between these 2 objects.

01:31:177 - Change the slider's direction at this tick would be a great ideia. It would flow better the background sound, since there is nothing at 01:31:530 - (where you put the tick). The same repeats in some of the next sliders in this section.

01:52:942 (7,1) - I know there is emphasis in this part, but I think you exaggerated a bit with this spacing. Also, 01:53:060 (1) - is too above of 01:52:707 (5,6,7) - < this pattern direction, drag the slider down and it will improve the flow.

02:23:413 (1) - I thought it was a circle due its end is totally hidden and I'm sure it will trick some players. Try to make it more visible. Same for 02:24:824 (1) - ^, 02:26:236 (1) - , 02:27:648 (1) - , 02:29:060 (1) - , 02:30:472 (1) - and 02:31:883 (1) - . 02:29:766 (1) - is a perfect example of what I was wanting to say.

02:49:530 (1,2,3) - The song doesn't not support this spacing. Same for 02:58:000 (1,2,3) - , 02:58:707 (1,2,3) - , 03:00:824 (1,2,3) - 03:01:530 (1,2,3) - , 03:09:295 (1,2,3) - , 03:10:000 (1,2,3) - , 03:12:118 (1,2,3) - and 03:12:824 (1,2,3) - .

03:39:295 (2,2) - Again, same intensity and inconsistent spacing. Same for 03:40:707 (2,2) - .

03:45:295 (1,2,3) - You chose to use circles only in the last part of these patterns, maybe you could take turn between slider + circles + slider + circles or any other sequence.

03:47:413 (1) - Nice <3

04:29:766 (1) - I understand what you wanted to do, but I don't think this part of the song allowes this spacing to work here.
Not sure about those 1/6 streams, replace them with sliders would make them much more comfortable/less forced to play.
Good luck bro, that SB created an awesome energy with the song. :D
posted
Move this forward, I love this so much <3
now you have my star ><
posted
I apologize for the huge delay guys. So now, let's push this forward!

Nhawak wrote:

As requested

The Good Die Young


01:01:530 (3,4) - The flow is weird here, the slider's end is inclined to one direction where the circle is totally on the opposite side, forcing the player to do a broken moviment. Move the circle in a direction where the slider points. I like that movement tbh

01:02:060 (1,2,3,1) - Maybe you agree that this type of stream isn't very common/easy to read, hide it in this way will confuse the players more than the
expected :C The whole map is quite difficult to read, so I guess a little gimmick like that won't make much of a difference

01:14:942 (1,2,3,4) - The spacing that you chose here is smaller than, for example, 01:09:295 (4,5,6,7) - . The intensity of these two parts are the same, I suggest you to equalize them. I adjusted the spacing a bit.

01:18:236 (6) - A ctrl+G here would improve the flow a lot, just a suggestion. Yes, good idea

01:24:589 (2,1) - There is a big emphasis on the white tick, but you put a low spacing between 01:24:589 (2,1) - . Try to increase the spacing between these 2 objects. Done

01:31:177 - Change the slider's direction at this tick would be a great ideia. It would flow better the background sound, since there is nothing at 01:31:530 - (where you put the tick). The same repeats in some of the next sliders in this section. Nah i like my sliders

01:52:942 (7,1) - I know there is emphasis in this part, but I think you exaggerated a bit with this spacing. Also, 01:53:060 (1) - is too above of 01:52:707 (5,6,7) - < this pattern direction, drag the slider down and it will improve the flow. Adjusted

02:23:413 (1) - I thought it was a circle due its end is totally hidden and I'm sure it will trick some players. Try to make it more visible. Same for 02:24:824 (1) - ^, 02:26:236 (1) - , 02:27:648 (1) - , 02:29:060 (1) - , 02:30:472 (1) - and 02:31:883 (1) - . 02:29:766 (1) - is a perfect example of what I was wanting to say. I really, really like this part. Which is why I won't change anything here :D

02:49:530 (1,2,3) - The song doesn't not support this spacing. Same for 02:58:000 (1,2,3) - , 02:58:707 (1,2,3) - , 03:00:824 (1,2,3) - 03:01:530 (1,2,3) - , 03:09:295 (1,2,3) - , 03:10:000 (1,2,3) - , 03:12:118 (1,2,3) - and 03:12:824 (1,2,3) - . Oh god, this one again. Alright... to prevent anybody from killing me, I will change the pattern.

03:39:295 (2,2) - Again, same intensity and inconsistent spacing. Same for 03:40:707 (2,2) - . This one is totally fine in my opinion!

03:45:295 (1,2,3) - You chose to use circles only in the last part of these patterns, maybe you could take turn between slider + circles + slider + circles or any other sequence. It's a slider now

03:47:413 (1) - Nice <3 Thank you :)

04:29:766 (1) - I understand what you wanted to do, but I don't think this part of the song allowes this spacing to work here. Ye, that antijump is fucked up XD Fixed~
Not sure about those 1/6 streams, replace them with sliders would make them much more comfortable/less forced to play. I like them :3
Good luck bro, that SB created an awesome energy with the song. :D


Oh and thanks for the Star and the nice words BoatKrab! Appreciated <3

Again, I also changed some things on my own:

Changelog:
  1. Changed CS to 4.5 (was 4) and OD to 8.5 (was 8)
  2. Decided to spice up this 02:11:413 (1) - section a bit, like Secretpipe suggested in his mod
  3. Fixed some ugly stacks
posted
great mep tbh
irc mod
2017-01-25 20:12 diraimur: 03:05:060 - maybe an idea here
2017-01-25 20:12 -M4x: ooo but thank!!!!
2017-01-25 20:12 diraimur: here maybe change direction
2017-01-25 20:12 diraimur: 03:05:766 -
2017-01-25 20:12 -M4x: i appreciate that
2017-01-25 20:12 -M4x: OOOOO
2017-01-25 20:13 -M4x: thats a cool idea
2017-01-25 20:13 -M4x: im just concerned that this might be too difficult to read u know
2017-01-25 20:14 diraimur: well u have these 03:09:295 (1,2,3) -
2017-01-25 20:14 diraimur: a person who can play these can probably read that
2017-01-25 20:14 diraimur: just my 2c
2017-01-25 20:14 diraimur: but you can keep it
2017-01-25 20:14 diraimur: ofc
2017-01-25 20:14 -M4x: XD
2017-01-25 20:14 diraimur: its still cool
2017-01-25 20:15 -M4x: nah i wanna do what you suggested, just thinking about how to make it easier to read :D
2017-01-25 20:19 -M4x: ok i applied it :D lets see if the bn's insist on changing it back ;_;
2017-01-25 20:21 diraimur: shouldnt this start 1/6 later
2017-01-25 20:21 diraimur: 03:50:707 (1) -
2017-01-25 20:21 diraimur: im not sure tho
2017-01-25 20:21 -M4x: tfw i fucked up
2017-01-25 20:22 -M4x: thanks man
2017-01-25 20:37 diraimur: 04:14:471 (4) - dis is not ncd
2017-01-25 20:37 diraimur: 04:32:118 (1) -
2017-01-25 20:37 diraimur: but this is
2017-01-25 20:38 diraimur: 01:06:707 (4) - and 01:17:766 (4) - arent nc'd too even though it is nc'd at 04:25:530 (1) -
2017-01-25 20:39 diraimur: same with 01:18:471 (7) - , isnt nc'd, but 04:26:236 (1) - is
2017-01-25 20:42 diraimur: NC MOD OP

rank plz
posted
this project is so extraordinary, much love and support.
[The Good Die Young]
  1. add EP and Dubstep into tags + remove Drum And Bass and DnB instead.
  2. 00:23:766 (7) - hope that the circle-slider pattern is continued for this note since it appears to be a pattern inconsistency
  3. 01:05:648 (2) - 01:16:942 (2) - 04:24:707 (2) - even though they seem to be fillers for pattern consistency, they didn't really land on a major beat, unlike other notes in the parts which literally land on either the drums or the guitar
  4. starting from 02:12:824 (1) - until 02:22:354 (1) - there are two sets of rhythm used. while the first set is denser than the second, it doesn't really comprehend with the increasing song intensity imo and the overall rhythm is actually unclear.
  5. 03:50:766 (1,2) - the wubs are more like 1/4's. not sure though.
  6. could try to do like the gray foggy background at the beginning applied at 04:10:001 (1) - and back to sunny_kiai.jpg at 04:10:707 (4) -
  7. 04:38:236 (1,2) - maybe make the second slider having a smaller width but the same height of the first slider.
  8. should map until the last audible note 05:17:413 - for a much more logical bar count and outro extension
posted
looks like i made it and not shiirn, thanks testing system..

[diff]

00:40:354 (2,3,4,5,6,7) - dont really hear a sound to justify a jump from 4 to 5, it is very large too. better to consistently space out the stream instead.

01:52:354 (2,3,4,5,6,7) - same here. you could d something like a polygon stream if you want to keep the spacing but the sudden jerk doesn't fit at all imo.

02:48:317 - i dont really see the purpose of this much variation in the tapping on the sliders around here. is there a system behind that?

03:05:060 (1) - ugh just looks boring imo...

03:08:471 (3) - the jump should be to 1, not to 3, since the kick is on 1's head. this one is really noticeable aside from the other ones cuz its a sudden large movement where the other ones are pretty much in the normal movement pattern.

about these sliders can u make the red points line up with the ticks or something so it looks like it still follows the music kinda instead of random shapes lol



respond other mods and call me back
posted
some notes, more in-depth check on request


Metadata:

Accurate. Creation is the name of the album. Technically, the song classifies as EDM, but that's going into semantics territory and fuck that.

Storyboard:

Storyboard images must not exceed a width of 1920 pixels and a height of 1200 pixels. cloud.png is a massive 5000x2096, is an absolutely ridiculous 4MB, larger than many mp3s. It can be scaled down appropriately without losing image quality. Do so, and do any necessary code edits.


Map:
Other people have valid points, give them your input.
For the long sliders, sliderslide can be both audible and detracting from the music. These areas would actually be worth having a silent sliderslide on. Should also look out for sliders to silence/make very quiet the ends of such as 04:52:354 (2) - , where the music itself is fading out entirely. It fits the music better.
00:00:119 (1) - for reasons, the green and red timing sections must share the same custom hitsound sample. This is an unrankable issue.
04:58:001 (1,2) - swap new combos

no kd as i've modded this before.
posted

HootOwlStar wrote:

this project is so extraordinary, much love and support. Thank you so much! Greatly appreciated :)
[The Good Die Young]
  1. add EP and Dubstep into tags + remove Drum And Bass and DnB instead. You're absolutely right. source
  2. 00:23:766 (7) - hope that the circle-slider pattern is continued for this note since it appears to be a pattern inconsistency This is intended. 00:22:707 (1,2,3,4,5,6) - These are basicly triplet sounds where the third sound of the triplet is silent. Now listening to 00:23:766 (7) - you realize that the third sound of the triplet is now audible, like it is in the next pattern, which is why I mapped a repeat slider there.
  3. 01:05:648 (2) - 01:16:942 (2) - 04:24:707 (2) - even though they seem to be fillers for pattern consistency, they didn't really land on a major beat, unlike other notes in the parts which literally land on either the drums or the guitar I'll keep them since they make the section more interesting. Also, they are placed on beats, I don't say they are major, but definatly a reason to map the circles here.
  4. starting from 02:12:824 (1) - until 02:22:354 (1) - there are two sets of rhythm used. while the first set is denser than the second, it doesn't really comprehend with the increasing song intensity imo and the overall rhythm is actually unclear. Yea I see what you mean, I'll try to come up with a better solution here
  5. 03:50:766 (1,2) - the wubs are more like 1/4's. not sure though. I agree with what you're saying. Though, considering the playability and readability of this pattern, I'll stick to the 1/3 rhythm, because I think that it is more important to not confuse the player, than it is to map a 1/4|1/3 difference on a sliderend.
  6. could try to do like the gray foggy background at the beginning applied at 04:10:001 (1) - and back to sunny_kiai.jpg at 04:10:707 (4) - Good idea, I'll add that when I fix the Storyboard after everything else is ready!
  7. 04:38:236 (1,2) - maybe make the second slider having a smaller width but the same height of the first slider.No, but I'll rework the entire sliderart-sections throughout the map instead :D
  8. should map until the last audible note 05:17:413 - for a much more logical bar count and outro extensionI like the ending and how it plays at the moment, so I won't change that.

Nao Tomori wrote:

looks like i made it and not shiirn, thanks testing system.. Lo

[diff]

00:40:354 (2,3,4,5,6,7) - dont really hear a sound to justify a jump from 4 to 5, it is very large too. better to consistently space out the stream instead. Went back to the original and replaced the stream with two repeat sliders to introduce the rhyhtm to the player.

01:52:354 (2,3,4,5,6,7) - same here. you could d something like a polygon stream if you want to keep the spacing but the sudden jerk doesn't fit at all imo. Came up with something cool I guess.

02:48:317 - i dont really see the purpose of this much variation in the tapping on the sliders around here. is there a system behind that? There actually is a system, it's called variation :D I wanted to make the part less monotone to play, if you know what I mean. I hope it's ok.

03:05:060 (1) - ugh just looks boring imo... Yea, spiced it up a little, as Diraimur suggested in his mod.

03:08:471 (3) - the jump should be to 1, not to 3, since the kick is on 1's head. this one is really noticeable aside from the other ones cuz its a sudden large movement where the other ones are pretty much in the normal movement pattern. Ye, fixed

about these sliders can u make the red points line up with the ticks or something so it looks like it still follows the music kinda instead of random shapes lol
I will, but since exams are coming, I need to push this for a bit.



respond other mods and call me back

Shiirn wrote:

some notes, more in-depth check on request ok!


Metadata:

Accurate. Creation is the name of the album. Technically, the song classifies as EDM, but that's going into semantics territory and fuck that. Added "edm", removed "drum and bass dnb"

Storyboard:

Storyboard images must not exceed a width of 1920 pixels and a height of 1200 pixels. cloud.png is a massive 5000x2096, is an absolutely ridiculous 4MB, larger than many mp3s. It can be scaled down appropriately without losing image quality. Do so, and do any necessary code edits. woops


Map:
Other people have valid points, give them your input. done
For the long sliders, sliderslide can be both audible and detracting from the music. These areas would actually be worth having a silent sliderslide on. Should also look out for sliders to silence/make very quiet the ends of such as 04:52:354 (2) - , where the music itself is fading out entirely. It fits the music better. it does. will add that once I reworked these sections
00:00:119 (1) - for reasons, the green and red timing sections must share the same custom hitsound sample. This is an unrankable issue. woops
04:58:001 (1,2) - swap new combos good point

no kd as i've modded this before.


Thanks a lot for those mods guys!! I really appreciate your help.

About the kds I gave Nao Tomori: I gave the kds from my phone in a commercial break while watching the superbowl yesterday, so I completely forgot about the previous mod. sry about that.

EDIT: The Storyboard is pretty much fucked up right now. So please try to ignore this until I find some time to fix everything related to it. thank you!
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