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DragonForce - Symphony of the Night [OsuMania]

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dionzz99
THIS IS MY CHATLOGYYYYYY!!!
21:03 ajeemaniz: mz
21:03 *ajeemaniz is listening to [https://osu.ppy.sh/b/1024052 Dragonforce - Symphony Of The Night]
21:04 dionzz99: YAH BG NYA
21:04 ajeemaniz: 6K pls
21:04 *dionzz99 is playing [https://osu.ppy.sh/b/1022326 Dragonforce - Symphony Of The Night [6K Collab Legend]] <osu!mania> |6K|
21:04 dionzz99: yeeee
21:04 dionzz99: GG
21:07 ajeemaniz: enable SB
21:07 dionzz99: EH
21:07 dionzz99: BG gw 100% Dim
21:07 ajeemaniz: jadi tau part gw dan part si wolf yg mana
21:08 dionzz99: ooo
21:08 dionzz99: hmm perasaan gw aj atau vocalis nya ganti org
21:08 ajeemaniz: ngga ah
21:08 ajeemaniz: vocal tuning nya beda mungkin
21:10 ajeemaniz: fakhing jack
21:10 dionzz99: ^yes
21:10 dionzz99: fahking jack [2]
21:11 ajeemaniz: SEKARANG 4K :D
21:11 ajeemaniz: 34 1221 4334 1212 3434
21:11 dionzz99: AISSHH
21:17 dionzz99: YEEE
21:17 dionzz99: MINI JACK LU HAMPIR JADI MEME "HOW TO BREAK COMBO"
21:17 ajeemaniz: omg kepencet esc
21:17 ajeemaniz: oh
21:17 ajeemaniz: LOL
21:17 ajeemaniz: mod
21:17 ajeemaniz: ty
21:18 dionzz99: - puxtu 2k14-now
21:18 ajeemaniz: > bukan pattern insanity
21:18 ajeemaniz: entah kenapa males ngeluarin pattern yg biasa gw map
21:18 dionzz99: gpp
21:19 dionzz99: sedikit impruv mapping style
21:19 ajeemaniz: gw anggap ini sbg penurunan
21:20 dionzz99: wait klo gk salah ad LN nyebelin
21:20 dionzz99: dimana ya..
21:20 dionzz99: GILA ITU GARIS ATAU KARPET BIRU http://puu.sh/pVLjx.jpg
21:21 ajeemaniz: itu bukan part gw
21:21 ajeemaniz: maklum dia baru pertama kali bikin collab
21:22 ajeemaniz: biar gampang nunjukin part punya dia.. ckckck
21:22 dionzz99: ooo pantes
21:25 dionzz99: oke itu LN nyebelinny7a
21:25 dionzz99: dapet
21:25 dionzz99: 03:11:401 (191401|0,191504|1) -
21:25 ajeemaniz: which one
21:25 ajeemaniz: astaga
21:26 ajeemaniz: gitu doang nyebelin
21:26 ajeemaniz: QwQ tega
21:26 dionzz99: panjangnya 1/4 aj
21:26 dionzz99: aiyooooo itu reflek player dilepas 1/4 daripada 1/2
21:26 ajeemaniz: ok
21:31 ajeemaniz: ada lagi?
21:32 dionzz99: ini minijacknya ada fungsi apa ya lel
21:32 dionzz99: 03:38:298 (218298|0,218401|0) -
21:33 dionzz99: klo buat ngeselin player yg lagi tegang udh FC sih gk tau lah awkawkwakaw
21:35 ajeemaniz: bagus itu
21:35 ajeemaniz: 99% safe pattern
21:35 ajeemaniz: 0.000001% shit pattern
21:35 dionzz99: 0,999998% ngeselin
21:36 dionzz99: 0,000001% nya sumbangan buat DragonForce
21:37 dionzz99: welp.. minijack yg diatas atasnya itu reasonable lah.. ad musiknya ngewakilin
21:37 dionzz99: 05:16:003 (316003|0,316069|1) - YHA INI MAS
21:37 dionzz99: ORG UDH SENENG FC LU KASI NOTE INI
21:37 ajeemaniz: lah
21:37 ajeemaniz: itu enak kali
21:38 ajeemaniz: bikin artificial stairs
21:38 dionzz99: leh mending tambah notenya di atas LN itu
21:38 ajeemaniz: dah
21:38 ajeemaniz: ok
21:38 dionzz99: sip
21:39 ajeemaniz: ada lagi? 6K gitu
21:41 dionzz99: welp..
21:41 dionzz99: walaupun gw ccd LN
21:41 dionzz99: no change lah
21:41 dionzz99: menurut gw udh pas
21:41 ajeemaniz: woooo cool
21:41 ajeemaniz: okay!
21:41 dionzz99: soalnya gw gk bisa LN + gk tau LN yg bener itu apa
21:42 ajeemaniz: cari suara yg nge mimick pattern LN nya lah
21:42 dionzz99: yg gw tau ya shit noodle LN unsnapped unstable kek o2jam
21:42 ajeemaniz: lol
21:42 dionzz99: dan itu yg gw butuhkan
21:42 dionzz99: asupan mie o2jam
21:42 ajeemaniz: okesip post irc?
21:42 dionzz99: SIP GPP
Topic Starter
Arzenvald
4K updated!
waiting for couple more mods and ready for BN check
Another Lie
Map terpanjang & terbaik ke 3 yg pernah gw mod

4k Legend
part sini 00:37:020 - sampai sini 00:38:376 - coba diganti kyk 00:35:664 - sampai 00:35:664 -
00:48:545 (48545|1,48545|0,48545|2,48545|3) - knp harus 4? apa ga bisa 3 aja kyk dibawahnya?

6k Collab
01:21:765 - part sini sampai 01:25:833 - apa ga dijadiin sama kyk dibawah? (jack part i mean)
Lanjutkan :D
Surono

ajeemaniz wrote:

double post.. updated!

added 4K Difficulty for 4K Players
Tatsujin difficulty when

kalau buru2 ngebet di kepala sambil bernafas, tinggalkan hamba.. setidaknya jawab "y" atau "n".,
Topic Starter
Arzenvald

Another Lie wrote:

Map terpanjang & terbaik ke 3 yg pernah gw mod

[4k Legend]part sini 00:37:020 - sampai sini 00:38:376 - coba diganti kyk 00:35:664 - sampai 00:35:664 - // applied
00:48:545 (48545|1,48545|0,48545|2,48545|3) - knp harus 4? apa ga bisa 3 aja kyk dibawahnya? // keep beda pitch relevancy, di emphasize

[6k Collab]01:21:765 - part sini sampai 01:25:833 - apa ga dijadiin sama kyk dibawah? (jack part i mean) // betul sih, cuman kudu di pertimbangin playability juga, klo semua jack bisa kena nuke dari player.. nanti bisa aja di change kok C:
Lanjutkan :D
singkat padat berisi.. ntah kenapa lebih suka mod seperti ini (daripada yg panjang panjang move 1 add 2 delete 3 bla bla wkwkwk)

thanks!
_underjoy
Hello,
M4M as you requested (only 4K though)
nice bg lmao

the mod inside
00:13:460 (13460|0,13799|0) - those are single but 00:13:460 (13460|0,13799|0,16003|2,16003|0,16172|0,16172|2) - these not, I think you should make all single. 00:16:511 (16511|2,16511|1) - oh this also
00:11:257 (11257|0,11765|2) - also I don't know what are the LN in this section following, if vocal then they're not accurate, if guitar then... well my headphones are bad so i can't tell if they're correct
00:17:698 (17698|3) - is this for vocal? because it seems like you are following vocal at this section which means the LN aren't accurate (the vocal in many parts is different that what you mapped)
00:20:748 - oshit inversions. I'm a fan of that but I don't know if it's justified enough xD
00:21:935 (21935|3) - I would throw this LN off and start the next section with a triple. Better accent.
00:22:698 (22698|2,22867|1,23376|0,24054|2,24732|1) - ghost notes. Also, clear up the chords when you delete them (to make sense with the deleted notes)
00:45:494 - add 2, the 3-2-1 note distribution doesn't make sense.
00:45:833 - add a LN at 1, ending like the second one. (for the vocal cool effect)
00:46:426 - you should add a note at 4 here
01:03:121 (63121|2,63291|2,63460|2,63630|2,63799|2,63969|2,64138|2,64308|2) - that's a big anchor here, 01:03:630 (63630|2) - move to 2 for the better trill and anchor break.
Side note: I don't really know how are you layering the 3-chords but I think that you should add more of them especially at the starts and middles of the chorus sections or so
01:04:816 (64816|2) - move to 1 to make it similar to previous 3-chords, also 01:04:986 (64986|1,64986|0,65071|3,65071|2,65155|1,65155|0,65240|2,65240|3,65325|0,65325|1,65410|2,65494|3,65494|1,65494|0,65664|3,65664|2,65748|1) - ctrl+H this afterwards
01:06:681 - this section is too much faced from right to left, I think you should change the flow here by 01:07:274 (67274|0,67359|2,67359|3) - ctrl+H this fragment
01:08:037 (68037|3,68037|1,68206|0,68376|3,68376|1,68545|2,68715|0,68715|2,69393|1,69393|3,69562|0,69562|2,69732|2,69732|0) - that's quite a lot of [13][24] chords without a clear reason, I think you should 01:08:715 (68715|0,68884|1) - swap those notes at least, to make it one chord less. (it just looks better)
01:10:579 (70579|3,70664|2,70833|2,70918|3,71003|2,71172|2,71257|3,71342|2) - this is really mindblocking in my opinion, I think you should try to invert the latter trills, so 01:11:172 (71172|2,71257|3,71342|2,71511|2,71596|3,71681|2,71850|2,71935|3,72020|2) - you should make it 434 434 instead of 343 343 (it plays better while retaining your idea)
01:12:528 (72528|1,72613|0,72698|1,72867|1,72952|0,73037|1,73206|1,73291|0,73376|1) - the same
^ if you want to save the [12]343[12] connection between the notes, you can alternatively swap those 01:10:579 (70579|3,70664|2) - and those 01:12:274 (72274|0,72359|1) - to make it easier to transition into.
01:16:511 (76511|3,76511|2,76596|1,76681|3,76681|0,76765|1,76850|3,76850|2) - avoid this pattern. try this: https://osu.ppy.sh/ss/5584050. also swap 01:17:189 (77189|1,77274|2) - those notes if you apply that (breaking the anchor)
01:22:274 (82274|2,82359|3,82443|2,82528|3,82613|2) - , 01:22:782 (82782|3,82867|2,82952|3,83037|2,83121|3,83206|2,83291|3,83376|2,83460|3) - that's a real difficulty spike as the trill is not really suggested by the music and it doesn't happen everywhere else.
use this https://osu.ppy.sh/ss/5584061
01:27:359 (87359|3,87359|1,87443|2) - move one column to the left, feels better
01:43:121 (103121|0,103121|1) - this chord feels weird as I can't hear the sound for it, I think mapping chords to characteristic vocal here is a good option (icyworld style)
01:47:443 - you can safely add a minijack at 4 here
01:55:833 (115833|2,115918|3,116003|2,116087|3,116172|2,116257|3,116426|3,116511|2,116681|3,116681|2,116850|2,116935|3,117020|2,117104|3,117189|2) - 01:57:952 (117952|1,118037|0,118121|1,118206|0,118376|0,118460|1,118545|0,118630|1) - there are some errors with hand bias, you should repattern that section a bit (occasional trills are okay but not in settings like this)
01:59:138 (119138|3,119308|2,119477|1,119647|0) - I don't hear those notes, maybe consider leaving just the chords and making 01:59:393 - a triple?
03:35:608 (215608|0,215815|0,216022|0,216229|2,216436|2,216642|2,216849|2,217056|2) - I don't get those LN, the guitar makes different sound each time so why are they set like this?
03:45:642 - I think you can put a 2 here, and move 03:45:746 (225746|1) - to 1 to make a minijack that plays good (to accent the drum which you used only 1 note for)
04:00:125 (240125|1) - I don't think a double is necessary, especially that the bass is silent. delete this one
04:06:453 - that should definitely be a triple.
04:07:809 - ^
04:08:487 - 04:08:826 - same
04:12:131 (252131|0,252131|3,252131|2,252386|3,252386|0,252386|1) - i don't understand this at all. Why dont you map a jumpstream here? You skipped many sounds.
04:25:606 (265606|3,265691|3,265775|2,265860|3,265945|2,266030|2) - move the jack to the second hand, https://osu.ppy.sh/ss/5584150 this works very well

the last chorus is on fire though, good job

gl usagi :3
Surono
ok its mean no, no is no. bye
Another Lie

ajeemaniz wrote:

singkat padat berisi.. ntah kenapa lebih suka mod seperti ini (daripada yg panjang panjang move 1 add 2 delete 3 bla bla wkwkwk)

thanks!
pfft :v
Topic Starter
Arzenvald
Inside BOX

Surono wrote:

ok its mean no, no is no. bye
OMG ngambek DDD:


00:11:257 (11257|0,11765|2) - also I don't know what are the LN in this section following, if vocal then they're not accurate, if guitar then... well my headphones are bad so i can't tell if they're correct // bass line, its very strong tho

00:17:698 (17698|3) - is this for vocal? because it seems like you are following vocal at this section which means the LN aren't accurate (the vocal in many parts is different that what you mapped) // you know my relationship with LNs... :^) just to emphasize last stanza with double layered LN like usual

00:22:698 (22698|2,22867|1,23376|0,24054|2,24732|1) - ghost notes. Also, clear up the chords when you delete them (to make sense with the deleted notes)// there's a slight guitar string in background, removed this 00:24:732 (24732|1) - one that really inaudible (will fix in 6K as well)

00:45:833 - add a LN at 1, ending like the second one. (for the vocal cool effect) // keep for monorhythm

00:46:426 - you should add a note at 4 here // not quiet sure, there's no sound either of guitar or drum

Side note: I don't really know how are you layering the 3-chords but I think that you should add more of them especially at the starts and middles of the chorus sections or so // trying to spice up each stanza with different structures gradually, so you won't find harsh pattern in beginning C:

01:04:816 (64816|2) - move to 1 to make it similar to previous 3-chords, also 01:04:986 (64986|1,64986|0,65071|3,65071|2,65155|1,65155|0,65240|2,65240|3,65325|0,65325|1,65410|2,65494|3,65494|1,65494|0,65664|3,65664|2,65748|1) - ctrl+H this afterwards // applied in sightly different way

01:10:579 (70579|3,70664|2,70833|2,70918|3,71003|2,71172|2,71257|3,71342|2) - this is really mindblocking in my opinion, I think you should try to invert the latter trills, so 01:11:172 (71172|2,71257|3,71342|2,71511|2,71596|3,71681|2,71850|2,71935|3,72020|2) - you should make it 434 434 instead of 343 343 (it plays better while retaining your idea) // gonna keep this part like this since you said its hard.. eheheheh :^)

but i swapped as you suggested in

01:16:511 (76511|3,76511|2,76596|1,76681|3,76681|0,76765|1,76850|3,76850|2) - avoid this pattern. try this: https://osu.ppy.sh/ss/5584050 . also swap 01:17:189 (77189|1,77274|2) - those notes if you apply that (breaking the anchor) // keep, gonna keep the rest of the map almost have no anchor (and trill pattern) except in bridge part / transition between stanzas like this.. some trill toned down as you suggested though

01:55:833 (115833|2,115918|3,116003|2,116087|3,116172|2,116257|3,116426|3,116511|2,116681|3,116681|2,116850|2,116935|3,117020|2,117104|3,117189|2) - 01:57:952 (117952|1,118037|0,118121|1,118206|0,118376|0,118460|1,118545|0,118630|1) - there are some errors with hand bias, you should repattern that section a bit (occasional trills are okay but not in settings like this) // and there we go about the gradually increased difficulty, since its 177, i guess some nazi trill can be ok C:

01:59:138 (119138|3,119308|2,119477|1,119647|0) - I don't hear those notes, maybe consider leaving just the chords and making 01:59:393 - a triple? // there's some low tom there o3o
not replied means done! thank you uj! very helpful! i'll consider to reduce those anchors & trills when i feel i like it

4K Updated!
Another Lie
https://osu.ppy.sh/ss/5585519
Ampun qaqa, susah main nya :v
ByeForNow
No Kudos :v
I'll probably take a look at this :d
testplay first, mod incoming soon
sightread stuff
[4K Legend]
https://osu.ppy.sh/ss/5585865
Pretty comfortable overall, SV is readable ' w'b
Streams are ok, balanced and just right imo
Just that some parts with the mini LNs felt a little weird ( didn't go well with finger movements, mayb? ) eg 01:45:494 (105494|2,105494|3,105664|2,105664|3) - , I'll check it out so yeah
Also, I just realised 4K diffu doesn't have SB? lol

[6K Collab Legend]
https://osu.ppy.sh/ss/5585826
I got killed by BLUE DRAGON's twin brother :') ( unless it's him back for revenge or something >_>... )
Overall feels fine, it should be passable. I don't have much experience with 6K so I can't comment much
I'll probably take a look at note consistency mainly and patterns for the parts I managed to play
Topic Starter
Arzenvald

ByeForNow wrote:

No Kudos :v
I'll probably take a look at this :d
testplay first, mod incoming soon
sightread stuff
[4K Legend]
https://osu.ppy.sh/ss/5585865
Pretty comfortable overall, SV is readable ' w'b
Streams are ok, balanced and just right imo
Just that some parts with the mini LNs felt a little weird ( didn't go well with finger movements, mayb? ) eg 01:45:494 (105494|2,105494|3,105664|2,105664|3) - , I'll check it out so yeah
Also, I just realised 4K diffu doesn't have SB? lol

[6K Collab Legend]
https://osu.ppy.sh/ss/5585826
I got killed by BLUE DRAGON's twin brother :') ( unless it's him back for revenge or something >_>... )
Overall feels fine, it should be passable. I don't have much experience with 6K so I can't comment much
I'll probably take a look at note consistency mainly and patterns for the parts I managed to play
i'll make SB in 4K, probably simple one with particles etc etc.. thank you bfn! also nice play C:

Another Lie wrote:

https://osu.ppy.sh/ss/5585519
Ampun qaqa, susah main nya :v
emang susah :"V
MEGAtive
Working on the mod for M4M

Mother of Bookmarks
Skalim
hey usagi o/, welp here we go. [1-2-3-4-5-6]

[6K Collab Legend]

00:00:410 - 00:11:257 - Here we can rearrange some notes for follow the background.
-
00:00:410 (410|0) - Move to 5
00:00:579 (579|1,748|3) - Move both 1 left
00:00:918 (918|4) - Move to the 6
00:01:257 (1257|2) - Move to 4

All this for follow the pitch, assuming the repetitive tone of the guitar
(and the guitar layer are so goddamn hard to follow due to just the 1/16 snap divisor so, i can`t do anything here or just 00:01:426 (1426|4,1469|5,1568|3,1681|2) - do the 1/4 snap like the other patterns, for the acc exigence of the game)

00:02:274 (2274|4) - This in 3
00:02:443 (2443|2) - This in 2
00:02:613 (2613|4) - This in 5
00:02:782 (2782|4,2867|5,2952|3,3037|2) - for evade a possible jack, maybe a CTRL+ H

00:04:223 (4223|3) - Move to 6
00:04:308 (4308|5,4393|4) - Move both 1 left
-
That for follow the guitar like a stair, because the second note starts with the high pitch

00:05:494 (5494|0) - Move to 4
00:05:579 (5579|1) - Move to 1
00:05:664 (5664|5,5748|4) - CTRL+ H and move both 1 to the right
-
This because you did it the same pattern in 00:01:426 - and 00:02:782 - , and if you follow the mods, you`ll notice a mirror pattern that i suggest here to repeat again in 00:04:138 - and 00:05:494 -

00:11:596 (11596|0,11935|0,12274|5) - This is soft sound, right? just asking lol
00:11:765 - Maybe another note here, because the drum is so strong comparated with 00:11:257 - (drum-cymbal), but is your choice
00:13:121 - Add here too, OR if you don`t wanna add notes, you can do this https://osu.ppy.sh/ss/5590607
OR if you`ll add notes, you can do something like https://osu.ppy.sh/ss/5590610 but looks a little strange lol, your choice and remember, the notes here are following one thing too (drum in one column and etc)

00:14:986 (14986|5,15071|4,15155|3,15240|2) - Why not a 4-6-4-6-4 pattern and move 00:15:325 (15325|5) - to 5? like another mirror pattern for feel the music much better

00:16:511 (16511|2) - Move to the 4 column, with 50% playback rate it feels like the same sound 2 times... and depending of your choice of 00:13:460 - you can do something more lol
00:17:189 - See? you added a note, but no in 00:13:121 - and 00:11:765 - , erase or add in that parts
00:18:884 - Here you can do something like https://osu.ppy.sh/ss/5590673 for feel that you are doing a strong drum (like hammering it lol)

00:57:359 - umm, maybe you should erase one note here, you used just double in that white lines
01:10:325 (70325|3) - Here i can`t hear the continue of the stream, maybe you should erase it

01:27:189 (87189|2,87189|3,87867|0,88545|5) - This LNs are so akward to acc supposing to someone follows the voice, because (for example) 01:27:189 - the voice continues in 01:27:443 - and ends in 01:27:698 - but the LN ends in 01:27:528 - white line. so, i suggest cut that LN to 01:27:443 - for keep in mind what is the ending of the voice
01:28:206 (88206|3) - erase this? or add in 01:29:562 - for keep the symmetry of the patterns
01:32:613 - in that part you are following a particular mirror of notes that you broke in 01:34:138 - and 01:34:816 -, i suggest to check that XD

01:38:206 - Add in 6, you forgot a drum
01:38:545 - Here too
01:38:884 - Add in 1, the same
01:39:223 - Here too
01:39:393 - This is a little confusing considering 01:40:240 (100240|1,100240|4) - This that is not following nothing lol, i suggest something like https://osu.ppy.sh/ss/5590797, its like stairs bur with LNs lol, and in ascension following the pitch of the guitar.

01:42:867 - Add a note om 2
01:43:037 - Add a note in 3
-
why? because the drum is harder than 01:43:121 - and we can go crazy here lol

01:49:223 - umm, you forgot add a double here?
01:49:562 - here too
01:49:901 - And here
-
and consider add where you can balance your hands in play, like in 2 or 4 column

01:50:579 - You forgot a note
01:50:918 - Here too
01:51:596 - You stopped to use doubles in 01:50:240 - and here you are spamming the precious white line XD, i suggest nerf that part lol
02:02:020 - I feel a drum here, we can add a note or add 2, your choice
02:03:460 (123460|1) - Erase this, or add in 02:03:460 (123460|1) - , we got a inconsistency here
02:03:545 (123545|4) - Move to 4 and 02:03:630 (123630|3) - Move to column 1 AND 02:03:630 (123630|5) - Move to column 4, for make consistencia with the other patterns

02:28:987 (148987|4) - Move to 6, it feels like here starts
02:29:401 (149401|0) - Move to 2
02:29:815 (149815|1) - Move to 1, for follow the pitch
02:30:022 (150022|2) - Move to 4
02:30:229 (150229|3) - Move to 3
02:30:642 (150642|2) - Move to 4
02:30:849 (150849|3) - Move to 2
-
Here we are making maybe a mirror but i am focusing in follow the pitch u know XD

02:45:953 (165953|2) - This ends in 02:46:367 -
02:46:160 (166160|1) - Erase this is you make the LN 02:45:953 (165953|2) - longer
02:49:884 (169884|2) - This seems the pitch is in 5
03:07:056 (187056|2) - I listen this drum in 03:06:849 - in the 3º column... maybe with playback rate
03:24:203 (204203|4) - This sound like ends in 03:24:280 -
03:24:254 (204254|1) - And this seems starts in 03:24:280 -
03:25:160 (205160|3) - This feels no got sound, erase?
03:25:470 (205470|0) - This starts in 03:25:444 - but it implies cut the other LNs of before, so........
03:26:349 (206349|2) - Starts in 03:26:323 - ?
03:26:194 (206194|4) - Ends in 03:26:323 - ?
03:26:504 (206504|0) - Ends in 03:26:634 -
03:26:642 (206642|1) - This start in 03:26:634 - and ends in 03:26:763 -
03:26:780 (206780|3) - Starts in 03:26:763 -

03:37:884 (217884|5) - This ends in 03:38:194 -
03:38:194 (218194|5) - Move to 03:38:298 - and erase 03:38:608 (218608|5) - for continue putting LNs
03:39:539 (219539|4) - This ends in 03:39:849 -
03:39:953 (219953|5) - What is following?
03:39:849 (219849|4) - Move this to 03:39:953 - and rearrange the other patterns
03:40:263 (220263|4) - Aaaand erase this
-
This LNs are misplaced, so the goal here is modify it for make it playable, just continue locating that LNs in 6 but with eye.

03:40:263 (220263|4) - You forgot a note of cymbal/drum
003:59:815 - here it feels like the drum is not totally strong, erase one?

04:13:233 - 04:13:911 - Here you should continue using doubles and triples, because is the same sound of the entire start of the rage

04:39:335 - This is intentional? or you forgot add one like before?
04:39:674 - here too
04:40:013 - here too
04:56:453 - Dat quad, erase one XD

I hope this helps, i focused a lot in layering and not a lot in the balance of fingers because damn, is hard XD. is all goes ok here, maybe i can mad a diff :D

PD: the mod is arranged like "mod - comment", i hope is good connected because i have a remapped key and i can`t do the "up arrow" T.T
[Crz]Derrick

Skalim wrote:

hey usagi o/, welp here we go. [1-2-3-4-5-6]

[6K Collab Legend]

00:00:410 - 00:11:257 - Here we can rearrange some notes for follow the background.
-
00:00:410 (410|0) - Move to 5
00:00:579 (579|1,748|3) - Move both 1 left
00:00:918 (918|4) - Move to the 6
00:01:257 (1257|2) - Move to 4

All this for follow the pitch, assuming the repetitive tone of the guitar
(and the guitar layer are so goddamn hard to follow due to just the 1/16 snap divisor so, i can`t do anything here or just 00:01:426 (1426|4,1469|5,1568|3,1681|2) - do the 1/4 snap like the other patterns, for the acc exigence of the game)

00:02:274 (2274|4) - This in 3
00:02:443 (2443|2) - This in 2
00:02:613 (2613|4) - This in 5
00:02:782 (2782|4,2867|5,2952|3,3037|2) - for evade a possible jack, maybe a CTRL+ H

00:04:223 (4223|3) - Move to 6
00:04:308 (4308|5,4393|4) - Move both 1 left
-
That for follow the guitar like a stair, because the second note starts with the high pitch

00:05:494 (5494|0) - Move to 4
00:05:579 (5579|1) - Move to 1
00:05:664 (5664|5,5748|4) - CTRL+ H and move both 1 to the right
-
This because you did it the same pattern in 00:01:426 - and 00:02:782 - , and if you follow the mods, you`ll notice a mirror pattern that i suggest here to repeat again in 00:04:138 - and 00:05:494 -

00:11:596 (11596|0,11935|0,12274|5) - This is soft sound, right? just asking lol
00:11:765 - Maybe another note here, because the drum is so strong comparated with 00:11:257 - (drum-cymbal), but is your choice
00:13:121 - Add here too, OR if you don`t wanna add notes, you can do this https://osu.ppy.sh/ss/5590607
OR if you`ll add notes, you can do something like https://osu.ppy.sh/ss/5590610 but looks a little strange lol, your choice and remember, the notes here are following one thing too (drum in one column and etc)

00:14:986 (14986|5,15071|4,15155|3,15240|2) - Why not a 4-6-4-6-4 pattern and move 00:15:325 (15325|5) - to 5? like another mirror pattern for feel the music much better

00:16:511 (16511|2) - Move to the 4 column, with 50% playback rate it feels like the same sound 2 times... and depending of your choice of 00:13:460 - you can do something more lol
00:17:189 - See? you added a note, but no in 00:13:121 - and 00:11:765 - , erase or add in that parts
00:18:884 - Here you can do something like https://osu.ppy.sh/ss/5590673 for feel that you are doing a strong drum (like hammering it lol)

00:57:359 - umm, maybe you should erase one note here, you used just double in that white lines
01:10:325 (70325|3) - Here i can`t hear the continue of the stream, maybe you should erase it

01:27:189 (87189|2,87189|3,87867|0,88545|5) - This LNs are so akward to acc supposing to someone follows the voice, because (for example) 01:27:189 - the voice continues in 01:27:443 - and ends in 01:27:698 - but the LN ends in 01:27:528 - white line. so, i suggest cut that LN to 01:27:443 - for keep in mind what is the ending of the voice
01:28:206 (88206|3) - erase this? or add in 01:29:562 - for keep the symmetry of the patterns
01:32:613 - in that part you are following a particular mirror of notes that you broke in 01:34:138 - and 01:34:816 -, i suggest to check that XD

01:38:206 - Add in 6, you forgot a drum
01:38:545 - Here too
01:38:884 - Add in 1, the same
01:39:223 - Here too
01:39:393 - This is a little confusing considering 01:40:240 (100240|1,100240|4) - This that is not following nothing lol, i suggest something like https://osu.ppy.sh/ss/5590797, its like stairs bur with LNs lol, and in ascension following the pitch of the guitar.

01:42:867 - Add a note om 2
01:43:037 - Add a note in 3
-
why? because the drum is harder than 01:43:121 - and we can go crazy here lol

01:49:223 - umm, you forgot add a double here?
01:49:562 - here too
01:49:901 - And here
-
and consider add where you can balance your hands in play, like in 2 or 4 column

01:50:579 - You forgot a note
01:50:918 - Here too
01:51:596 - You stopped to use doubles in 01:50:240 - and here you are spamming the precious white line XD, i suggest nerf that part lol
02:02:020 - I feel a drum here, we can add a note or add 2, your choice
02:03:460 (123460|1) - Erase this, or add in 02:03:460 (123460|1) - , we got a inconsistency here
02:03:545 (123545|4) - Move to 4 and 02:03:630 (123630|3) - Move to column 1 AND 02:03:630 (123630|5) - Move to column 4, for make consistencia with the other patterns

02:28:987 (148987|4) - Move to 6, it feels like here starts
02:29:401 (149401|0) - Move to 2
02:29:815 (149815|1) - Move to 1, for follow the pitch
02:30:022 (150022|2) - Move to 4
02:30:229 (150229|3) - Move to 3
02:30:642 (150642|2) - Move to 4
02:30:849 (150849|3) - Move to 2
-
Here we are making maybe a mirror but i am focusing in follow the pitch u know XD

02:45:953 (165953|2) - This ends in 02:46:367 -
02:46:160 (166160|1) - Erase this is you make the LN 02:45:953 (165953|2) - longer
02:49:884 (169884|2) - This seems the pitch is in 5
03:07:056 (187056|2) - I listen this drum in 03:06:849 - in the 3º column... maybe with playback rate
03:24:203 (204203|4) - This sound like ends in 03:24:280 -
03:24:254 (204254|1) - And this seems starts in 03:24:280 -
03:25:160 (205160|3) - This feels no got sound, erase?
03:25:470 (205470|0) - This starts in 03:25:444 - but it implies cut the other LNs of before, so........
03:26:349 (206349|2) - Starts in 03:26:323 - ?
03:26:194 (206194|4) - Ends in 03:26:323 - ?
03:26:504 (206504|0) - Ends in 03:26:634 -
03:26:642 (206642|1) - This start in 03:26:634 - and ends in 03:26:763 -
03:26:780 (206780|3) - Starts in 03:26:763 -

03:37:884 (217884|5) - This ends in 03:38:194 -
03:38:194 (218194|5) - Move to 03:38:298 - and erase 03:38:608 (218608|5) - for continue putting LNs
03:39:539 (219539|4) - This ends in 03:39:849 -
03:39:953 (219953|5) - What is following?
03:39:849 (219849|4) - Move this to 03:39:953 - and rearrange the other patterns
03:40:263 (220263|4) - Aaaand erase this
-
This LNs are misplaced, so the goal here is modify it for make it playable, just continue locating that LNs in 6 but with eye.

03:40:263 (220263|4) - You forgot a note of cymbal/drum
003:59:815 - here it feels like the drum is not totally strong, erase one?

04:13:233 - 04:13:911 - Here you should continue using doubles and triples, because is the same sound of the entire start of the rage

04:39:335 - This is intentional? or you forgot add one like before?
04:39:674 - here too
04:40:013 - here too
04:56:453 - Dat quad, erase one XD

I hope this helps, i focused a lot in layering and not a lot in the balance of fingers because damn, is hard XD. is all goes ok here, maybe i can mad a diff :D

PD: the mod is arranged like "mod - comment", i hope is good connected because i have a remapped key and i can`t do the "up arrow" T.T
03:39:953 (219953|5) - I want to make a LN for the guitar, but I put on the wrong place. I move it to 03:40:056.
Others all accepted. Thank you so MUCH xD!
Topic Starter
Arzenvald
NOT UPDATED YET, please don't make any mod until i update 6K diff
Topic Starter
Arzenvald

Skalim wrote:

hey usagi o/, welp here we go. [1-2-3-4-5-6]

[6K Collab Legend]

00:00:410 - 00:11:257 - Here we can rearrange some notes for follow the background.
-
00:00:410 (410|0) - Move to 5
00:00:579 (579|1,748|3) - Move both 1 left
00:00:918 (918|4) - Move to the 6
00:01:257 (1257|2) - Move to 4

All this for follow the pitch, assuming the repetitive tone of the guitar
(and the guitar layer are so goddamn hard to follow due to just the 1/16 snap divisor so, i can`t do anything here or just 00:01:426 (1426|4,1469|5,1568|3,1681|2) - do the 1/4 snap like the other patterns, for the acc exigence of the game)

00:02:274 (2274|4) - This in 3
00:02:443 (2443|2) - This in 2
00:02:613 (2613|4) - This in 5
00:02:782 (2782|4,2867|5,2952|3,3037|2) - for evade a possible jack, maybe a CTRL+ H

00:04:223 (4223|3) - Move to 6
00:04:308 (4308|5,4393|4) - Move both 1 left
-
That for follow the guitar like a stair, because the second note starts with the high pitch

00:05:494 (5494|0) - Move to 4
00:05:579 (5579|1) - Move to 1
00:05:664 (5664|5,5748|4) - CTRL+ H and move both 1 to the right
-
This because you did it the same pattern in 00:01:426 - and 00:02:782 - , and if you follow the mods, you`ll notice a mirror pattern that i suggest here to repeat again in 00:04:138 - and 00:05:494 -

00:11:596 (11596|0,11935|0,12274|5) - This is soft sound, right? just asking lol
00:11:765 - Maybe another note here, because the drum is so strong comparated with 00:11:257 - (drum-cymbal), but is your choice
00:13:121 - Add here too, OR if you don`t wanna add notes, you can do this https://osu.ppy.sh/ss/5590607
OR if you`ll add notes, you can do something like https://osu.ppy.sh/ss/5590610 but looks a little strange lol, your choice and remember, the notes here are following one thing too (drum in one column and etc)

00:14:986 (14986|5,15071|4,15155|3,15240|2) - Why not a 4-6-4-6-4 pattern and move 00:15:325 (15325|5) - to 5? like another mirror pattern for feel the music much better

00:16:511 (16511|2) - Move to the 4 column, with 50% playback rate it feels like the same sound 2 times... and depending of your choice of 00:13:460 - you can do something more lol
00:17:189 - See? you added a note, but no in 00:13:121 - and 00:11:765 - , erase or add in that parts
00:18:884 - Here you can do something like https://osu.ppy.sh/ss/5590673 for feel that you are doing a strong drum (like hammering it lol)

00:57:359 - umm, maybe you should erase one note here, you used just double in that white lines
01:10:325 (70325|3) - Here i can`t hear the continue of the stream, maybe you should erase it

01:27:189 (87189|2,87189|3,87867|0,88545|5) - This LNs are so akward to acc supposing to someone follows the voice, because (for example) 01:27:189 - the voice continues in 01:27:443 - and ends in 01:27:698 - but the LN ends in 01:27:528 - white line. so, i suggest cut that LN to 01:27:443 - for keep in mind what is the ending of the voice
01:28:206 (88206|3) - erase this? or add in 01:29:562 - for keep the symmetry of the patterns
01:32:613 - in that part you are following a particular mirror of notes that you broke in 01:34:138 - and 01:34:816 -, i suggest to check that XD

01:38:206 - Add in 6, you forgot a drum
01:38:545 - Here too
01:38:884 - Add in 1, the same
01:39:223 - Here too
01:39:393 - This is a little confusing considering 01:40:240 (100240|1,100240|4) - This that is not following nothing lol, i suggest something like https://osu.ppy.sh/ss/5590797, its like stairs bur with LNs lol, and in ascension following the pitch of the guitar.

01:42:867 - Add a note om 2
01:43:037 - Add a note in 3
-
why? because the drum is harder than 01:43:121 - and we can go crazy here lol

01:49:223 - umm, you forgot add a double here?
01:49:562 - here too
01:49:901 - And here
-
and consider add where you can balance your hands in play, like in 2 or 4 column

01:50:579 - You forgot a note
01:50:918 - Here too
01:51:596 - You stopped to use doubles in 01:50:240 - and here you are spamming the precious white line XD, i suggest nerf that part lol
02:02:020 - I feel a drum here, we can add a note or add 2, your choice
02:03:460 (123460|1) - Erase this, or add in 02:03:460 (123460|1) - , we got a inconsistency here
02:03:545 (123545|4) - Move to 4 and 02:03:630 (123630|3) - Move to column 1 AND 02:03:630 (123630|5) - Move to column 4, for make consistencia with the other patterns

02:28:987 (148987|4) - Move to 6, it feels like here starts
02:29:401 (149401|0) - Move to 2
02:29:815 (149815|1) - Move to 1, for follow the pitch
02:30:022 (150022|2) - Move to 4
02:30:229 (150229|3) - Move to 3
02:30:642 (150642|2) - Move to 4
02:30:849 (150849|3) - Move to 2
-
Here we are making maybe a mirror but i am focusing in follow the pitch u know XD

02:45:953 (165953|2) - This ends in 02:46:367 -
02:46:160 (166160|1) - Erase this is you make the LN 02:45:953 (165953|2) - longer
02:49:884 (169884|2) - This seems the pitch is in 5
03:07:056 (187056|2) - I listen this drum in 03:06:849 - in the 3º column... maybe with playback rate
03:24:203 (204203|4) - This sound like ends in 03:24:280 -
03:24:254 (204254|1) - And this seems starts in 03:24:280 -
03:25:160 (205160|3) - This feels no got sound, erase?
03:25:470 (205470|0) - This starts in 03:25:444 - but it implies cut the other LNs of before, so........
03:26:349 (206349|2) - Starts in 03:26:323 - ?
03:26:194 (206194|4) - Ends in 03:26:323 - ?
03:26:504 (206504|0) - Ends in 03:26:634 -
03:26:642 (206642|1) - This start in 03:26:634 - and ends in 03:26:763 -
03:26:780 (206780|3) - Starts in 03:26:763 -

03:37:884 (217884|5) - This ends in 03:38:194 -
03:38:194 (218194|5) - Move to 03:38:298 - and erase 03:38:608 (218608|5) - for continue putting LNs
03:39:539 (219539|4) - This ends in 03:39:849 -
03:39:953 (219953|5) - What is following?
03:39:849 (219849|4) - Move this to 03:39:953 - and rearrange the other patterns
03:40:263 (220263|4) - Aaaand erase this
-
This LNs are misplaced, so the goal here is modify it for make it playable, just continue locating that LNs in 6 but with eye.

03:40:263 (220263|4) - You forgot a note of cymbal/drum
003:59:815 - here it feels like the drum is not totally strong, erase one?

04:13:233 - 04:13:911 - Here you should continue using doubles and triples, because is the same sound of the entire start of the rage

04:39:335 - This is intentional? or you forgot add one like before?
04:39:674 - here too
04:40:013 - here too
04:56:453 - Dat quad, erase one XD // keep, all snare using quad =w=

I hope this helps, i focused a lot in layering and not a lot in the balance of fingers because damn, is hard XD. is all goes ok here, maybe i can mad a diff :D

PD: the mod is arranged like "mod - comment", i hope is good connected because i have a remapped key and i can`t do the "up arrow" T.T
all applied except 1 thing about quad.. wow OP mod is OP

thank you so much for the snapping check uncle <3

updated with hitsound! derrick delete the set and redownload again before applying mod :D
MEGAtive
Hi ajee and Derrick
M4M here

DragonForce - Symphony Of The Night



Column
|1|2|3|4|5|6|

[General]
Metadata:
  1. Title abit wrong. "Of The" should be "of the" (mind the capital) according to the DragonForce site. http://www.dragonforce.com/maximum-overload/
  2. IDK if you need that "Collab" in the Tags since the diffname already says "Collab". "Collaboration" is enough. People that wrote "Collab" will still found this map because of the "Collaboration" tags
Hitsounds: I haven't update this with the Hitsounds so I haven't check it yet.
Graphics: 1366x768. So no problem I guess. But IDK the SB you mention on the creator's word.
Audio: 128kbps.
Timing: Already good

[6K Collab Legend]
Mods
  1. 00:23:206 (23206|2) - should start from 00:23:291 and 00:23:037 (23037|3) - should ends at 00:23:291 . That's how the guitar's being played here. I can hear the guitar is playing in 3/4 length for the first 2 pitch and 2/4 length for the last pitch. I believe 00:22:104 (22104|5,22359|4,22613|3) - are the correct rhythm for the guitar until 00:24:816 , so 00:23:884 should be corrected as well.
  2. I actually want to encourage 00:26:342 - 00:26:681 - to be a triple since it got a deep snare sound like 00:26:850 - 00:27:189 . Also it sounds more strong than 00:26:511 so I'd also suggest to tone this part into double.
  3. I'd suggest to tone 00:37:698 - 00:38:037 - into double just like how you do it at 00:36:003 - 00:36:342 - and such but if you actually want to emphasize the guitar's more, you can reject this.
  4. 00:42:443 - I prefer add one more note here at |2| for the snares like 00:42:613 . At |2| so it'll be nicer to read. Then you may arrange the notes at 00:41:935 to something like http://puu.sh/q1dGH/b975e42b87.png . You can reject this if I made it far from your taste.
  5. 00:43:121 - Not double, like 00:42:952 ?
  6. 00:43:799 (43799|3) - I know you're following vocal here. It should be ended at 00:44:138 . That's the time the singer starts taking his breath for the next vocal.
  7. 00:45:325 (45325|4,45325|2) - I actually prefer these notes moved one column to the left. It gives more emphasize to the pitch.
  8. 00:55:071 - Intentional double, or not? I can't find anything extra for this part to be double. Check parts ahead and I can't see double for blue ticks (except the 00:58:715 stream haha).
  9. 01:05:494 - 01:06:850 - 01:08:206 - These part play same sounds but they got different pattern. They are same, but the vocals covered it so it sounds vague.
  10. Either make 01:10:071 into triple like 01:09:732 or make 01:09:732 double like 01:10:071 . IDK what are you emphasizing here so feel free to reject.
  11. 01:16:342 - MINIJACKS!! -don't mind me here lol-
  12. 01:39:562 (99562|2) - I think this should starts at 01:39:647 . The guitar seems start changing its pitch here.
  13. 02:32:918 - Missing LN? The Guitar (?)(at least it sounds stringy) still sounding here.
  14. 02:36:229 - 02:39:539 - 02:46:160 - Here I can hear the guitar's changing its pitch here.
  15. 03:06:849 (186849|2,186953|1,187263|2,187367|1) - Actually you can jack these notes so they'll be more beautiful haha but feel free to reject.
  16. 03:25:573 - Actually I can hear the guitar being 1/12 here. Up to you if you want to cover it.
  17. 03:28:625 - I can hear guitar here. {1/8}
  18. 03:33:229 - Why do you got Hitsounds sampled here (The "Tab" button thingy)? I think it doesn't do anything but to distract players (or just me lol)
  19. 04:20:408 (260408|2,260465|3) - I think this should be deleted. From what I hear, the guitar stream starts at 04:20:521
  20. 04:41:030 (281030|1) - I'd suggest to move this to other columns and let |2| handle the snares.

Uwah this is hard to mod so I'm being nitpicky here Orz
Kudos for you two for mapping this awesome map *throws stars*
Goodluck OwO
Surono

MEGAtive wrote:

Working on the mod for M4M

Mother of Bookmarks
OFW legend banget, warbyazah!

btw, mana gelembung ilernya :V becede bedug cacad soalnya, bye [2]
Topic Starter
Arzenvald

Surono wrote:

MEGAtive wrote:

Working on the mod for M4M

Mother of Bookmarks
OFW legend banget, warbyazah!

btw, mana gelembung ilernya :V becede bedug cacad soalnya, bye [2]
brisik kamu kwek =W=



alright since derrick haven't reply, i'll reply first

MEGAtive wrote:

Hi ajee and Derrick
M4M here

DragonForce - Symphony Of The Night



Column
|1|2|3|4|5|6|

[General]
Metadata:
  1. Title abit wrong. "Of The" should be "of the" (mind the capital) according to the DragonForce site. http://www.dragonforce.com/maximum-overload/
    // nah ini, gw ikutin map ranked yg sebelumnya aja, sesuai post oko di p/5255420 /3\
  2. IDK if you need that "Collab" in the Tags since the diffname already says "Collab". "Collaboration" is enough. People that wrote "Collab" will still found this map because of the "Collaboration" tags
// fixed

Hitsounds: I haven't update this with the Hitsounds so I haven't check it yet. // all (copied) lel

Graphics: 1366x768. So no problem I guess. But IDK the SB you mention on the creator's word. // Storyboard

Audio: 128kbps.

Timing: Already good

[6K Collab Legend]
Mods
  1. 00:23:206 (23206|2) - should start from 00:23:291 and 00:23:037 (23037|3) - should ends at 00:23:291 . That's how the guitar's being played here. I can hear the guitar is playing in 3/4 length for the first 2 pitch and 2/4 length for the last pitch. I believe 00:22:104 (22104|5,22359|4,22613|3) - are the correct rhythm for the guitar until 00:24:816 , so 00:23:884 should be corrected as well.
  2. I actually want to encourage 00:26:342 - 00:26:681 - to be a triple since it got a deep snare sound like 00:26:850 - 00:27:189 . Also it sounds more strong than 00:26:511 so I'd also suggest to tone this part into double. // fixed, either way derrick _Must_ fix this xP
  3. I'd suggest to tone 00:37:698 - 00:38:037 - into double just like how you do it at 00:36:003 - 00:36:342 - and such but if you actually want to emphasize the guitar's more, you can reject this.
  4. 00:42:443 - I prefer add one more note here at |2| for the snares like 00:42:613 . At |2| so it'll be nicer to read. Then you may arrange the notes at 00:41:935 to something like http://puu.sh/q1dGH/b975e42b87.png . You can reject this if I made it far from your taste.
  5. 00:43:121 - Not double, like 00:42:952 ?
  6. 00:43:799 (43799|3) - I know you're following vocal here. It should be ended at 00:44:138 . That's the time the singer starts taking his breath for the next vocal.
  7. 00:45:325 (45325|4,45325|2) - I actually prefer these notes moved one column to the left. It gives more emphasize to the pitch.
  8. 00:55:071 - Intentional double, or not? I can't find anything extra for this part to be double. Check parts ahead and I can't see double for blue ticks (except the 00:58:715 stream haha).
  9. 01:05:494 - 01:06:850 - 01:08:206 - These part play same sounds but they got different pattern. They are same, but the vocals covered it so it sounds vague.
  10. Either make 01:10:071 into triple like 01:09:732 or make 01:09:732 double like 01:10:071 . IDK what are you emphasizing here so feel free to reject.
  11. 01:16:342 - MINIJACKS!! -don't mind me here lol- // syalalalalalalala gay patterns tbh
  12. 01:39:562 (99562|2) - I think this should starts at 01:39:647 . The guitar seems start changing its pitch here. // eee its correct already.. keep
  13. 02:32:918 - Missing LN? The Guitar (?)(at least it sounds stringy) still sounding here.
  14. 02:36:229 - 02:39:539 - 02:46:160 - Here I can hear the guitar's changing its pitch here.
  15. 03:06:849 (186849|2,186953|1,187263|2,187367|1) - Actually you can jack these notes so they'll be more beautiful haha but feel free to reject. // evil, i like it
  16. 03:25:573 - Actually I can hear the guitar being 1/12 here. Up to you if you want to cover it. // added
  17. 03:28:625 - I can hear guitar here. {1/8} // added
  18. 03:33:229 - Why do you got Hitsounds sampled here (The "Tab" button thingy)? I think it doesn't do anything but to distract players (or just me lol) // wado kebanyakan, fixed
  19. 04:20:408 (260408|2,260465|3) - I think this should be deleted. From what I hear, the guitar stream starts at 04:20:521 // 1/4 still audible, fixed
  20. 04:41:030 (281030|1) - I'd suggest to move this to other columns and let |2| handle the snares.


Uwah this is hard to mod so I'm being nitpicky here Orz
Kudos for you two for mapping this awesome map *throws stars*
Goodluck OwO

aaa bintang dilangit longsor juga xD thanks mega! waiting derrick's reply now
[Crz]Derrick

MEGAtive wrote:

Hi ajee and Derrick
M4M here

DragonForce - Symphony Of The Night



Column
|1|2|3|4|5|6|

[General]
Metadata:
  1. Title abit wrong. "Of The" should be "of the" (mind the capital) according to the DragonForce site. http://www.dragonforce.com/maximum-overload/
  2. IDK if you need that "Collab" in the Tags since the diffname already says "Collab". "Collaboration" is enough. People that wrote "Collab" will still found this map because of the "Collaboration" tags
Hitsounds: I haven't update this with the Hitsounds so I haven't check it yet.
Graphics: 1366x768. So no problem I guess. But IDK the SB you mention on the creator's word.
Audio: 128kbps.
Timing: Already good

[6K Collab Legend]
Mods
  1. 00:23:206 (23206|2) - should start from 00:23:291 and 00:23:037 (23037|3) - should ends at 00:23:291 . That's how the guitar's being played here. I can hear the guitar is playing in 3/4 length for the first 2 pitch and 2/4 length for the last pitch. I believe 00:22:104 (22104|5,22359|4,22613|3) - are the correct rhythm for the guitar until 00:24:816 , so 00:23:884 should be corrected as well.
  2. I actually want to encourage 00:26:342 - 00:26:681 - to be a triple since it got a deep snare sound like 00:26:850 - 00:27:189 . Also it sounds more strong than 00:26:511 so I'd also suggest to tone this part into double.
  3. I'd suggest to tone 00:37:698 - 00:38:037 - into double just like how you do it at 00:36:003 - 00:36:342 - and such but if you actually want to emphasize the guitar's more, you can reject this.
  4. 00:42:443 - I prefer add one more note here at |2| for the snares like 00:42:613 . At |2| so it'll be nicer to read. Then you may arrange the notes at 00:41:935 to something like http://puu.sh/q1dGH/b975e42b87.png . You can reject this if I made it far from your taste.
  5. 00:43:121 - Not double, like 00:42:952 ?
  6. 00:43:799 (43799|3) - I know you're following vocal here. It should be ended at 00:44:138 . That's the time the singer starts taking his breath for the next vocal.
  7. 00:45:325 (45325|4,45325|2) - I actually prefer these notes moved one column to the left. It gives more emphasize to the pitch.
  8. 00:55:071 - Intentional double, or not? I can't find anything extra for this part to be double. Check parts ahead and I can't see double for blue ticks (except the 00:58:715 stream haha).
  9. 01:05:494 - 01:06:850 - 01:08:206 - These part play same sounds but they got different pattern. They are same, but the vocals covered it so it sounds vague.
  10. Either make 01:10:071 into triple like 01:09:732 or make 01:09:732 double like 01:10:071 . IDK what are you emphasizing here so feel free to reject.
  11. 01:16:342 - MINIJACKS!! -don't mind me here lol-
  12. 01:39:562 (99562|2) - I think this should starts at 01:39:647 . The guitar seems start changing its pitch here.
  13. 02:32:918 - Missing LN? The Guitar (?)(at least it sounds stringy) still sounding here.
  14. 02:36:229 - 02:39:539 - 02:46:160 - Here I can hear the guitar's changing its pitch here.
  15. 03:06:849 (186849|2,186953|1,187263|2,187367|1) - Actually you can jack these notes so they'll be more beautiful haha but feel free to reject.
  16. 03:25:573 - Actually I can hear the guitar being 1/12 here. Up to you if you want to cover it.
  17. 03:28:625 - I can hear guitar here. {1/8}
  18. 03:33:229 - Why do you got Hitsounds sampled here (The "Tab" button thingy)? I think it doesn't do anything but to distract players (or just me lol)
  19. 04:20:408 (260408|2,260465|3) - I think this should be deleted. From what I hear, the guitar stream starts at 04:20:521
  20. 04:41:030 (281030|1) - I'd suggest to move this to other columns and let |2| handle the snares.

Uwah this is hard to mod so I'm being nitpicky here Orz
Kudos for you two for mapping this awesome map *throws stars*
Goodluck OwO
Hello MEGAtive~
00:23:206 (23206|2) & 00:23:037 (23037|3) Accepted.
00:26:342 - 00:26:681 - I agree here, here should be triple, accepted.
00:37:698 - 00:38:037 I gonna keep this triple :3 but thanks for your suggestions.
00:42:443 Yeah of course, why not~ Accepted.
00:42:952 - I delete one note here cuz it is light compared to drums (Is that drum?) so no double at 00:43:121. This means I accepted your mod but in another way :3
00:43:799 (43799|3) Oh my goodness of course! Thx! Accepted.
00:45:325 (45325|4,45325|2) - I think the pattern now is easier to play so I want to keep it.
00:55:071 - My fault. Accepted.
01:05:494 - 01:06:850 - 01:08:206 - Yeah it looks weird but didn't find better patterns yet I just keep this now @.@
01:10:071 I change this into double. Accepted.
02:32:918 - My carelessness ;w; thanks. Accepted.
02:36:229 - 02:39:539 - 02:46:160 - Changed them a little bit. Accepted.
04:20:408 (260408|2,260465|3) Really? I think I hear an instrument here...
Thank you so much for your mods!!! <3 Really useful.
Topic Starter
Arzenvald
Updated! Storyboard finalized, seems its ready for BN check now
Blocko
Short snap check

IRC log
2016-07-15 12:44 ajeemaniz: psstt
2016-07-15 12:44 ajeemaniz: can i bug blocki
2016-07-15 12:45 Blocko: hhhhhi
2016-07-15 12:45 Blocko: what up
2016-07-15 12:45 ajeemaniz: ACTION is editing [https://osu.ppy.sh/b/1024521 DragonForce - Symphony Of The Night [6K Collab Legend]]
2016-07-15 12:45 ajeemaniz: had some bad time with snappin.. can you help me? xAx
2016-07-15 12:45 ajeemaniz: *snapping
2016-07-15 12:45 Blocko: wew dragonforce
2016-07-15 12:46 ajeemaniz: a little bit insurance before bn check
2016-07-15 12:46 ajeemaniz: the guitar solo part is crazy
2016-07-15 12:47 Blocko: bookmarks need to be snapped correctly :^)
2016-07-15 12:48 ajeemaniz: no pls
2016-07-15 12:48 ajeemaniz: PLS
2016-07-15 12:49 Blocko: which part is it
2016-07-15 12:49 ajeemaniz: 03:24:022 (204022|0) -
2016-07-15 12:51 ajeemaniz: well skalim helps me check that part
2016-07-15 12:51 ajeemaniz: im more concerned with 04:20:013 (260013|2) - & 04:30:860 (270860|4) -
2016-07-15 12:54 Blocko: well i got a question for you
2016-07-15 12:54 Blocko: do you want your snaps simplified or quantized?
2016-07-15 12:54 ajeemaniz: i prefer simplified for playability, just like expew suggested in Endless Tears . . . map
2016-07-15 12:58 Blocko: o oke
2016-07-15 12:58 ajeemaniz: woops that double sample
2016-07-15 12:58 Blocko: wew
2016-07-15 12:58 ajeemaniz: removed them, copying twice makes it doubled @.@
2016-07-15 12:58 ajeemaniz: *with hs coppier
2016-07-15 12:58 Blocko: gotta be careful with dem progrmas
2016-07-15 12:58 Blocko: programs*
2016-07-15 12:59 ajeemaniz: yup, did rehs manually in whole diff again
2016-07-15 12:59 Blocko: ouch
2016-07-15 12:59 ajeemaniz: just for missing & doubled stuff
2016-07-15 13:00 Blocko: maybe you could simplify these as 04:21:199 (261199|5,261256|4,261312|3) - and 04:21:877 (261877|1,261934|2,261990|0) - 1/4s instead
2016-07-15 13:00 Blocko: we're in an age where simplified snaps are :ok_hand:
2016-07-15 13:01 ajeemaniz: now the 4K
2016-07-15 13:02 Blocko: 04:22:555 (262555|0,262612|2,262668|3,262725|4) - loosely sounds like 1/8
2016-07-15 13:02 ajeemaniz: i'll use LN instead
2016-07-15 13:03 ajeemaniz: inverse LN are :ok_hand: as well right?
2016-07-15 13:03 ajeemaniz: :^)
2016-07-15 13:04 Blocko: if you use them carefully, it should be
2016-07-15 13:04 ajeemaniz: yeeh, the LN part actually just a stairy pattern made as LN
2016-07-15 13:04 Blocko: stairy
2016-07-15 13:04 ajeemaniz: i asked some korean players
2016-07-15 13:04 ajeemaniz: it plays well
2016-07-15 13:04 ajeemaniz: C:
2016-07-15 13:05 ajeemaniz: basically ctrl+c ctrl+v ctrl+h patterns
2016-07-15 13:05 Blocko: 04:23:742 (263742|3,263798|4,263854|5,263911|3,263996|4) - sorta sounds like 1/3 if you listen to it at full speed
2016-07-15 13:06 ajeemaniz: 1/4?
2016-07-15 13:06 ajeemaniz: it follows 1/4 more correctly i think
2016-07-15 13:08 Blocko: oh to which one?
2016-07-15 13:11 ajeemaniz: asdf
2016-07-15 13:11 ajeemaniz: dc
2016-07-15 13:11 Blocko: a
2016-07-15 13:14 Blocko: 04:31:425 (271425|2,271482|4,271595|3,271651|2,271764|3,271821|4,271934|3,271990|4) - thinking these are 1/4
2016-07-15 13:15 ajeemaniz: yuss
2016-07-15 13:20 ajeemaniz: anything else?
2016-07-15 13:20 Blocko: 03:24:022 - well this part looks pretty quantized
2016-07-15 13:20 Blocko: uhh
2016-07-15 13:21 Blocko: 03:24:849 (204849|1) - shift down to 03:24:823 -
2016-07-15 13:21 Blocko: 03:25:160 (205160|3,205211|4) - thinking these can be combined into one at 03:25:186 -
2016-07-15 13:21 ajeemaniz: can i use the quantized snapping only in that part
2016-07-15 13:21 ajeemaniz: cuz it will be very nice to have some tricky snapping in slow part
2016-07-15 13:21 Blocko: yea sure
2016-07-15 13:22 ajeemaniz: 03:25:186 - o i hear 3 guitars
2016-07-15 13:23 ajeemaniz: v
2016-07-15 13:23 ajeemaniz: http://puu.sh/q2JdA/5a5d1ce892.png
2016-07-15 13:23 Blocko: v
2016-07-15 13:23 ajeemaniz: asdf
2016-07-15 13:24 ajeemaniz: 03:25:642 (205642|4) - i guess this should be 1/16 too
2016-07-15 13:24 Blocko: hmm
2016-07-15 13:25 Blocko: 03:25:539 - sounds more like http://puu.sh/q2JlC/9a4faa4db1.png
2016-07-15 13:25 Blocko: first note starting at 1/12
2016-07-15 13:27 ajeemaniz: 03:25:539 - 03:25:573 - 03:25:625 -
2016-07-15 13:27 ajeemaniz: ?
2016-07-15 13:27 Blocko: yea
2016-07-15 13:28 ajeemaniz: i need 1/32
2016-07-15 13:28 ajeemaniz: wait
2016-07-15 13:28 ajeemaniz: 1/24
2016-07-15 13:28 ajeemaniz: 03:25:444 (205444|0) - cant snap this end aaa
2016-07-15 13:29 Blocko: yeaaaa unfortunately
2016-07-15 13:30 ajeemaniz: ez ez http://puu.sh/q2JAU/fca750dd6c.jpg
2016-07-15 13:31 Blocko: wew
2016-07-15 13:31 ajeemaniz: http://puu.sh/q2JEx/1210fab927.png
2016-07-15 13:31 ajeemaniz: or this
2016-07-15 13:31 Blocko: your choice
2016-07-15 13:32 ajeemaniz: alrighty c:
2016-07-15 13:32 ajeemaniz: noodle is healthy anyway
2016-07-15 13:32 ajeemaniz: any problem with sv usage?
2016-07-15 13:32 ajeemaniz: the x10 teleport is needed, but it doesn't really hard to read anyway
2016-07-15 13:32 Blocko: 03:43:470 (223470|4,223608|3,223746|2) - conflict with 4k legend?
2016-07-15 13:33 ajeemaniz: should be 1/4 right?
2016-07-15 13:34 ajeemaniz: fixed
2016-07-15 13:34 Blocko: yeah
2016-07-15 13:34 ajeemaniz: 02:55:953 (175953|3) -
2016-07-15 13:35 ajeemaniz: what about these
2016-07-15 13:36 Blocko: would prefer if you start that on the white line to keep it simple
2016-07-15 13:36 Blocko: since this part seems pretty simple on its own
2016-07-15 13:36 ajeemaniz: okay
2016-07-15 13:37 ajeemaniz: the delay sounds audible tho
2016-07-15 13:37 Blocko: kinda, but on the next part, those LNs weren't delayed
2016-07-15 13:37 ajeemaniz: i'll keep 1 in 02:57:642 (177642|5) -
2016-07-15 13:37 ajeemaniz: ooo
2016-07-15 13:38 ajeemaniz: asdf i'll make them simple
2016-07-15 13:38 Blocko: o oke
2016-07-15 13:40 ajeemaniz: alright, i found some snapping conflict in 4K & 6K, fixed em all
2016-07-15 13:40 ajeemaniz: hopefully all of them
2016-07-15 13:40 ajeemaniz: >.>
2016-07-15 13:42 ajeemaniz: found another one
2016-07-15 13:42 Blocko: rip
2016-07-15 13:43 ajeemaniz: woops seems no more unsnap
2016-07-15 13:43 ajeemaniz: e
2016-07-15 13:43 Blocko: eeee
2016-07-15 13:48 ajeemaniz: ok seems no more unsnapes
2016-07-15 13:48 Blocko: snapes
2016-07-15 13:48 Blocko: snapes
2016-07-15 13:48 ajeemaniz: irc post for free kuds? C:
2016-07-15 13:48 Blocko: several snapes
2016-07-15 13:48 ajeemaniz: i need that banner
2016-07-15 13:48 ajeemaniz: i lose it
2016-07-15 13:48 ajeemaniz: aaaaaaaaaa
2016-07-15 13:48 Blocko: wew
2016-07-15 13:49 Blocko: oh yeah
2016-07-15 13:49 Blocko: why not hp9 www
2016-07-15 13:49 ajeemaniz: NO
2016-07-15 13:49 ajeemaniz: QAQ
2016-07-15 13:50 ajeemaniz: i want to pass
2016-07-15 13:50 Blocko: lmao
2016-07-15 13:50 ajeemaniz: also the bpm is fairly slow, 177 bom
2016-07-15 13:50 Blocko: that's fast for normal people
2016-07-15 13:50 ajeemaniz: uh
2016-07-15 13:50 ajeemaniz: 200 bpm kills me
2016-07-15 13:50 ajeemaniz: *over 200
2016-07-15 13:51 Blocko: aaaa
2016-07-15 13:51 ajeemaniz: so 177 is bae
2016-07-15 13:51 Blocko: 190 best bpm
2016-07-15 13:51 ajeemaniz: okay banner not found
2016-07-15 13:51 ajeemaniz: feelsbadman.png
2016-07-15 13:51 Blocko: 00:53:291 - why is this x9 when the other is x10?
2016-07-15 13:51 ajeemaniz: just fixed
2016-07-15 13:51 Blocko: o
2016-07-15 13:52 ajeemaniz: i read your mind
2016-07-15 13:52 Blocko: et
2016-07-15 13:52 ajeemaniz: now
2016-07-15 13:52 ajeemaniz: bookmark all unsnape
2016-07-15 13:53 ajeemaniz: updating
2016-07-15 13:53 Blocko: anyway i'm not really sure about using 10x SVs on those parts, they feel like they're only just there instead of giving off a jumping effect, which is what most high-end SVs are used for
2016-07-15 13:53 Blocko: oh
2016-07-15 13:54 ajeemaniz: jump or transport
2016-07-15 13:54 ajeemaniz: xAx
2016-07-15 13:54 ajeemaniz: ?
2016-07-15 13:55 Blocko: jump
2016-07-15 13:55 ajeemaniz: any suggestion?
2016-07-15 13:55 Blocko: uhh lemme think of one
2016-07-15 13:55 Blocko: these bookmarks
2016-07-15 13:55 ajeemaniz: remove xP
2016-07-15 13:55 ajeemaniz: *reset all bookmarks
2016-07-15 13:57 Blocko: actually do you want a jump on this or a teleport?
2016-07-15 13:58 ajeemaniz: teleport cuz jumps aren't fit for big space like that
2016-07-15 13:58 ajeemaniz: >.>
2016-07-15 13:59 Blocko: try this http://puu.sh/q2L9A/d9a459b54a.png
2016-07-15 13:59 Blocko: you can decide to not add those highlighted points if you don't want a jumping effect
2016-07-15 14:00 Blocko: SVs progressing from 0.1x to 1.2x would be nice too
2016-07-15 14:02 ajeemaniz: can i use 1/6 instead
2016-07-15 14:02 Blocko: 1/6?
2016-07-15 14:03 ajeemaniz: yee
2016-07-15 14:03 ajeemaniz: so a little bit space in x10
2016-07-15 14:04 Blocko: you mean 1/6s spacing?
2016-07-15 14:04 Blocko: if you want
2016-07-15 14:04 ajeemaniz: yuss
2016-07-15 14:04 Blocko: be sure to do that to the other one too
2016-07-15 14:05 ajeemaniz: can i keep the 2nd one ;3;
2016-07-15 14:06 ajeemaniz: because i like how it appears suddenly in the centre
2016-07-15 14:08 Blocko: i guess?
2016-07-15 14:09 Blocko: it'd be pretty weird if the first one jumps then the second one teleports
2016-07-15 14:09 ajeemaniz: a little gimmick in the 2nd part
2016-07-15 14:09 ajeemaniz: yee different part
2016-07-15 14:11 Blocko: they're both essentially the same '_>"
2016-07-15 14:11 ajeemaniz: just different visual transition
2016-07-15 14:11 ajeemaniz: c:
2016-07-15 14:13 Blocko: if you really really really reaaaaaaally wanna keep it, that's fine too
2016-07-15 14:13 ajeemaniz: aaand the last thing
2016-07-15 14:13 ajeemaniz: 05:03:403 (303403|5) -
2016-07-15 14:13 ajeemaniz: in 4K i use 1/6 & 1/4 polyrhythm
2016-07-15 14:16 Blocko: those 1/4s are a lot more audible
2016-07-15 14:16 ajeemaniz: b-b-b-but guitar roll
2016-07-15 14:16 ajeemaniz: well 1/4 can works too
2016-07-15 14:19 Blocko: yea that can work
2016-07-15 14:19 ajeemaniz: wait lemme update once again
2016-07-15 14:19 ajeemaniz: updaate
2016-07-15 14:20 ajeemaniz: the 1/6 polyrhythm is more reasonable now
2016-07-15 14:21 Blocko: not really sure about that either
2016-07-15 14:21 Blocko: have others played that part yet?
2016-07-15 14:22 ajeemaniz: not quiet sure...
2016-07-15 14:22 ajeemaniz: umm i'll use 1/4
2016-07-15 14:22 Blocko: that roll is so drowned out by the drums it's barely audible
2016-07-15 14:22 Blocko: or at least that's what i'm hearing
2016-07-15 14:24 ajeemaniz: the 1/6 doesn't looks good for playability as well
2016-07-15 14:24 ajeemaniz: alright, using 12 34 roll now
2016-07-15 14:24 Blocko: roll
2016-07-15 14:24 ajeemaniz: i mean
2016-07-15 14:24 ajeemaniz: jump?
2016-07-15 14:25 ajeemaniz: mash?
2016-07-15 14:25 ajeemaniz: ok done
2016-07-15 14:25 ajeemaniz: i need to slepe
2016-07-15 14:25 Blocko: jump ye
2016-07-15 14:25 ajeemaniz: <3 thank you anyway
2016-07-15 14:25 Blocko: no probs
2016-07-15 14:25 ajeemaniz: those errors might have found in qualification in case you're not helping
2016-07-15 14:25 ajeemaniz: also
2016-07-15 14:25 Blocko: do you want me to post logs oooorrrrr
2016-07-15 14:25 ajeemaniz: wish upon the star when
2016-07-15 14:26 ajeemaniz: YES PLEASE

Good luck!
Topic Starter
Arzenvald
i can sleep /w/
Adot
apa cuma guwe? atau BG nya sama kek Blue Dragon?? :o :o
Topic Starter
Arzenvald

Adot wrote:

apa cuma guwe? atau BG nya sama kek Blue Dragon?? :o :o
o3o sengaja
Surono
BD si kweff juga ehhehe, berbuluh =w=)~ OOOOOOOOOOOOOOOOOOOOOOOOOOoooooooooooooooooooooooooooooonaga berbuluw~
Furryy
Here's my opinion notice my modding senpai

01:47:528 (107528|0,107528|3,107528|1) - & 00:53:291 (53291|3,53291|1,53291|0) - instead of no notes there on the "never again" part. I'd like notes to the voice too, just to fix that SV stuff... it makes it look somewhat weird

04:34:928 (274928|2,274928|0,274928|3) - same to the SVs here. make them stop like in ddr for better visual. make it stop then approach if you know what i mean (i like it lke that (.1))

Nice storyboard ;3;

Optional: I'd change the names of the diffs and make them relating to the song or theme
Topic Starter
Arzenvald
applied the sv suggestion, thanks!
Soul Evans
Since i love you so much. and that i like the song and the BG is not good i decided to work on a BG for you i hope you will use it <3

Get it Here

Hope this will rank soon keep it up!
Furryy
I'd name it to 4K Melody and 6K Symphony
Topic Starter
Arzenvald
its unnecessary to change the current background, i already made a storyboard out pls no with that watermark pls pls pls
changing meta too frequently is confusing as well

ready for bn check, metadata p/5255420
Soul Evans
Most cases people turn off story board because it will distract their play so you might aswell use the BG i gave you, also you have a red version of the blue dragon BG so i'm pretty sure it would be a good choice to change, imo
Topic Starter
Arzenvald
uuh no thanks, i'll keep what i put in the set. as i said i don't want to re-work the storyboard script & storyboard sprites again, esp. for 6K.
Lirai
hello ajee, suppose to be check somehow your map is fine but, there's some snap that i still dont understand

[Melody of the Darkness // 4K]

00:01:469 (1469|3) - 1/8 quite too early imo, but when i used 1/12 it's very perfect for this string sound. the sound is very similar right with the 1/4. for the first it may late for one 1/6 line

00:16:003 (16003|2,16003|0,16172|0) - I prefer jack on column 3th, and without double

00:40:579 (40579|1) - Move to 4
00:40:664 (40664|3) - Move to 2, idk why u didn't make it like this, it's very similar drum that u always mapped

00:49:138 (49138|1) - add note to 1, oh pls its fine to fully your double trill for this drumroll

01:14:308 - jumpstream better https://puu.sh/qaE4D/f958c15ece.jpg

01:27:698 (87698|0) - Move to 2
01:27:613 (87613|1) - Move to 3 eheyy

02:03:291 - Add to 3 for snare
02:03:460 (123460|1) - Move to 1

02:11:652 (131652|0,131737|2) - Remember what snap you used for this string sound, 1/12

02:50:996 (170996|2) - It should be 1/16, 1/12 is early

03:05:815 (185815|1) - play very good if you move it to 1st column

03:20:332 (200332|3) - the sound is fit at 1/8. if you still want to represent this drum

04:20:804 (260804|0,260973|0) - I actually hear no sound

04:21:849 (261849|0) - Snap kinda confusing here for the guitar https://puu.sh/qaGz1/6ab9008490.png

04:32:103 (272103|0,272160|1) - Sound only at 1/4 line
04:32:781 (272781|0,272838|2) - ^
04:33:459 (273459|1,273516|2) - ^ , there's melody of the guitar

04:53:148 - miss a drum, kinda weird u not map it https://puu.sh/qaIkv/3ec55543fa.jpg

let me know what you gonna say, it will be my reference to mod the 6K
Topic Starter
Arzenvald

DE-CADE wrote:

hello ajee, suppose to be check somehow your map is fine but, there's some snap that i still dont understand

[Melody of the Darkness // 4K]

00:01:469 (1469|3) - 1/8 quite too early imo, but when i used 1/12 it's very perfect for this string sound. the sound is very similar right with the 1/4. for the first it may late for one 1/6 line // moved to 1/12, which first again?

00:16:003 (16003|2,16003|0,16172|0) - I prefer jack on column 3th, and without double // ok

00:40:579 (40579|1) - Move to 4
00:40:664 (40664|3) - Move to 2, idk why u didn't make it like this, it's very similar drum that u always mapped // i made with ctrl + j lololol, fixed

00:49:138 (49138|1) - add note to 1, oh pls its fine to fully your double trill for this drumroll // fixed

01:14:308 - jumpstream better https://puu.sh/qaE4D/f958c15ece.jpg // fixed

01:27:698 (87698|0) - Move to 2
01:27:613 (87613|1) - Move to 3 eheyy

02:03:291 - Add to 3 for snare
02:03:460 (123460|1) - Move to 1

02:11:652 (131652|0,131737|2) - Remember what snap you used for this string sound, 1/12

02:50:996 (170996|2) - It should be 1/16, 1/12 is early

03:05:815 (185815|1) - play very good if you move it to 1st column

03:20:332 (200332|3) - the sound is fit at 1/8. if you still want to represent this drum

04:20:804 (260804|0,260973|0) - I actually hear no sound

04:21:849 (261849|0) - Snap kinda confusing here for the guitar https://puu.sh/qaGz1/6ab9008490.png // yellow line on 04:21:369 - ? https://puu.sh/qbpKj/01daba6dab.jpg

04:32:103 (272103|0,272160|1) - Sound only at 1/4 line
04:32:781 (272781|0,272838|2) - ^
04:33:459 (273459|1,273516|2) - ^ , there's melody of the guitar

04:53:148 - miss a drum, kinda weird u not map it https://puu.sh/qaIkv/3ec55543fa.jpg // i thought there no sound la.. fixed

let me know what you gonna say, it will be my reference to mod the 6K // 6K snapping not fixed yet <(")
all fixed, but
00:01:469 (1469|3) - 1/8 quite too early imo, but when i used 1/12 it's very perfect for this string sound. the sound is very similar right with the 1/4. for the first it may late for one 1/6 line
which 1/12 or 1/6 @-@

thanks dad!
Lirai
pake yg 1/12 sama persis seperti note selanjutnya actually 1/6 dan 1/12 same in this case ahaha



trus juga yang 02:11:681 (131681|0) sama pake 1/12


lainnya udh ok, untuk yg 4K



and wdf that weird avatar
Topic Starter
Arzenvald
both applied, trus kyknya yg 02:11:765 - di 1/12 juga deh, di 02:11:737 -
/w/
Another Lie
anying tambah susah lagi 4k nya :v
Akasha-
DECADE do 1st for 2nd?
Anyway, marked

Sorry for lating
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