Thanks a lot RJ! It looks awesome :3
Thanks Leo!Leorda wrote:
Let's see.....
Storyboard
* The keyframe is not snap in ticks. Click Design -> Move elements in time... -> Set to 36ms -> OK Oh god I love you! I hadn't fixed it before because I thought I'd have to do it manually on the .osb :3
Also, congratulations on being the first one to notice~
* It is just me? The black and white BG is suddenly appear in 03:19:103 without fading Yeah... I hadn't noticed because of the spinner. Fixed
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Normal
* Approach Rate +1? Nah, it's just fine
* I bet that SV is kinda fast for normal diff Mmm I don't think that will affect the difficulty that much, it's easy anyway. Plus... If I lower the SV too much I am afraid that it might become boring.
00:37:285 (2) - Perhaps stack with 00:35:467 (2) to make it neat? Nah, again, it's just fine.
00:46:739 (4) - I really don't like this object was overlapped by slider/circle
00:50:739 (1) - ^ Ah no, I like those beat placings... Those overlaps aren't too masive so please let me keep them :3
01:51:467 (4) - Allign with tail slider? (Nazi) It would kind of break the symemetry I did afterwards... Sorry
02:15:103 (1,2,3,4,5,6,7,8) - I think over 7 combos are too high for normal diff..... Ok, NC'd at (5)
02:38:739 (1,2,3,4,5,6,7,8,9,10) - ^ At (6)
02:50:012 (1,2,3,4,5,6,7,8,9,10) - ^ At (5)
02:51:467 (3) - Stack with 02:49:649 (8)? Nah
02:55:830 (1) - Too far from spinner, you should make it closer. Otherwise, the noobs will can't reach this object during gameplay But due to the low AR, you see the circle long before the slider ends. So I don't think this is a problem
04:05:285 (1,2,3,4,5,6,7,8,9,10) - I think over 7 combos are too high for normal diff..... There should have been a NC at (7)
04:59:103 (1,1) - Is that necessary having 2 spinner? Yes, totally. Listen to the vocals: the pitch changes drastically
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Insane
00:44:194 (5) - Not stack perfectly with tail slider Fixed
03:18:558 (1,1) - You better to insert the break here. Otherwise, the Health Bar with drain too much Well RJ told me to remove it... And yeah... I think it's pretty cool to have that without a break, it gives it some little extra difficulty~
04:03:830 (6) - Not stack perfectly with tail slider Ok fixed it a little
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I'm so sorry for long mod! If you think all is useless and too much nazi, I'm veeeery sorry! Don't worry It was a good mod!
Thanks!NotShinta wrote:
General:
I reckon the title should be Kings and Queens. It does look better, and most sources suggest the a shouldn't be capitalised. Ok, enough reasons to change it. Thanks!
It's nearly 2 AM and this storyboard hurt my eyes Oh sorry x.x
Normal:
00:38:740 (4) - Wouldn't stack on the end of sliders like this on the easiest difficulty, sorry. Consider this for other beats stacked on the ends of sliders, I'm tired Ok I removed this one and a few more sliderend stacks.
02:12:558 (5) - New combo this? I could.
In fact, you probably could do with an Easy difficulty. But don't aa-aa-aask me, I'm just a girl with a lot on her plate I guess the Normal is pretty passable D: So I'll keep the current spread, for now.
But if I need one I'll ask you :3
Insane:
00:57:467 (2,3,4,1) - I'd move these closer to the center; I think it plays better as well as looks better. Mmmm I don't really agree. It's already a mini jump and I think that moving it ven further away would be overdoing it :/
01:18:921 (4) - I'd remove this, personally. Especially since you're essentially silencing it anyway But I feel like.. it's needed for the pattern to flow~
01:44:376 (3) - Hmm, if you changed 4 around, you could make this not overlap with the slider. Not a problem~
01:58:376 - Drag the break to here? Why?.w. It's just fine :3
03:24:921 (1) - For effect, I'd start this 1/1 later, and end at the same place. Then I'd have to do it in Normal too, you forgot to mention it before.
03:30:012 (2) - This is a bit awkward. Wh-wha-wha... Why? I don't see anything wrong with this o.o
04:09:285 (1,2,3) - I'd hitsound in some way. (1) has a whistle already, and that's more than enough (I believe)
04:13:285 - This break is kind of unnecessary, in my opinion. Kinda? It's totally unnecessary xD Idk why I hadn't removed it before
04:43:830 etc. - These even more so, they can break the flow at this point. Though that may be the point. I don't know, I'm tired. Mmmm mmmm mmmm.... mmmmmmmmmmmmm can I keep them anyway?
Ponies are awesome. I didn't have the time to say goodnight >.<
Gracias Liz >w< Voy a esperar por la respuesta de RJ :3Lizbeth wrote:
Hola naraku nyan~~ sorry por la tardanza orz
Insane
00:58:921 (3) - Creo que deberías eliminar este circle~ (como hiciste aquí 04:44:921 (1,2,3,4)) Prefiero conservarlo En sí, porque queda bien con el stroyboard, pero aparte... Creo que se ve, suena, y juega bien
01:16:558 (4) - Termina este silder aquí 01:17:285 (creo que suena mejor) Bueno! Estaba siguiendo los vocals, pero no suena mal
01:57:103 (2) - Que tal esto: http://puu.sh/2VEu No sé... No me gusta como queda :C Perdon x.x
04:08:194 (9) - Quita dos repeticiones, y agrega dos notas~? Ok!
04:43:830 - Elimina esos breaks tan cortos, no son necesarios. Fine
Normal
01:57:103 (2) - Misma sugerencia que en el Insane, aunque tal vez en esta diff podrías stack 3 notas al final del slider (1). Sigue sin gustarme
02:24:012 (6) - Difícil de seguir >_< Te sugiero que hagas algo así: http://puu.sh/2VH6 Ok done :3
bye~~<3
Thanks for the mod, Odaril! I got dissappointed not to see you starring it, I did think that this would be good enough for being starred already.Odaril wrote:
As per your request.
Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game You don't have to repeat this over and over to me lol, I already know
GeneralNormal
- I find RJ's starting point to make more sense. Just for consistency, consider changing yours ? Nope. First of all, I like it my way, Secondly, the storyboard helps a little on "making sense" to me.
- Similarly I prefer RJ's kiai times. Having a kiai time right at the beginning is a bit excessive imo. You might be right, RJ's look better.
- Add "RJ" to the tags of all difficulties. Ok, done
Insane
- This is rather hard for the easiest diff of the mapset. It is also very uneven, with extremely easy parts, and very difficult ones.
- I'd reduce the AR and OD settings by one tick because this is the easiest diff of the mapset, and AR4 is quite harsh for that. I reduced OD, AR and HP Drain to 2
- 00:47:103 (5,1) - Make (5) blanket (1) ? Err... That was the idea, but it wasn't properly done.
- 00:55:103 (3) - Unsymmetrical. Nazi, too nazi. But I made some arrangements.
- 00:57:649 (1,2,3) - This is rather difficult because the 3/2 rhythm isn't really expected, and the beat placement makes the spacing unsure due to the orientation of the repeat slider (which doesn't seem to follow anything). Kay, now there is a nice slider, very easy to read and very good looking.
- 01:14:012 - The part starting here until kiai time is too hard for the easiest diff of the mapset. It's an endless stream of 1/1 notes with even some 1/2 kick sliders in it, sharp direction changes, long series of notes and stuff. I've done this reeeally easier now. All of it. (v)
- 01:27:103 (3) - This slider itself is a big NO for the easiest diff of the mapset, even for a Normal. You already know what I think about kick sliders. =p
- 02:16:194 (2,3,4,1,2,3,4) - That's nice, but I think such sharp direction changes would be rather hard for the easiest diff. I don't think this would be much of a problem, considering how low the AR is now. It's pretty much readable imo.
- 02:35:467 (3) - Add a new combo to match the music (new measure) and cut the long combo ? Fine!
- 02:38:739 (1,2,3,4,5,1,2,3,4,5) - For consistency with the music you're obviously mapping on, the new combos should be 02:39:830 (4,3) - Fine
- 02:45:649 (3,5,7) - New combo to cut the long combo ? Done
- 02:51:103 (2,3,4,1,2,3,4,5,6) - For consistency, new combos should be 02:51:467 (3,3) - Sounds good
- 02:55:830 (1) - It would be a lot better to delete this and make the spinner end here. Right now that part is too hard to play. Oh come on! RJ suggested this, now you suggest me to delete this =.= I'll keep it
- 03:17:285 (5) - I don't understand why there is a note here at all. It looks bad due to stacking, breaks the symmetry of the pattern, and doesn't seem to match anything in the song. I'll remove it
- 03:35:467 (2) - Same. Same
- 03:39:830 (3,5) - New combos (same reasons as before). Yes, but did it in another way to not make it look ugly
- 03:58:376 (4) - New combo (same reasons as before). Ok
- 04:01:285 (3,5,3) - New combo and remove new combo on 04:03:467 (1) - Added the new combo, but kept the other one. If not, the combo would be way too long.
- 04:07:103 (3) - New combo No, this doesn't look neither good nor consistent
- 04:11:467 (4) - I don't see why there is a note here. It would make more sense to delete it and start the spinner here. Yes, you're right
- 04:59:103 (1,1) - Make them only one spinner ? Pro tip: Long spinners aren't so easy to play for new players.
However, I changed this.I really don't like the Insane, honestly. :/ What can I say, I love it :T
- Can't say I agree with the huge deathstream and the slider speed usage... I won't change them, sorry
- Because the vocals aren't well timed, I think you should reduce OD by one tick to counter this. Fair enough
- 00:58:558 (2,3,4,5) - I don't think you should place them like this... The rhythm is confusing here. Did place it in a different way
- 02:22:012 (2) - It's better to change this slider's direction because the repeat arrow might appear hidden under (1)'s track. Mmm, I will move it to make it more clearly readable, but I think it would be very easy to see, anyway.
- 03:18:558 (1) - Add a break after this spinner. Lol, I HAD A BREAK ORIGINALLY, I removed it due to suggestions, and honestly I don't want to add this again :/ Sorry.
- 04:14:012 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Such sharp direction changes play horribly bad... Try to make a smoother shape for the stream. Ok!
Thanks a lot!SapphireGhost wrote:
(why do you always map such long songs) Someone has to do it, I guess xD
[Normal]
01:58:376 - Break should be dragged to here because that's cool and stuff. Then doing it in Insane would be a good idea, too.
02:55:830 (1) - Note comes pretty quickly after a spinner for the easiest difficulty. Just extend the spinner to here instead? Fine
[Insane]
04:30:376 (4) - This note cuts into the HP bar a tiny bit... you could fix it pretty easily so I would advise doing so. Since you're the second one to mention this, I'm gonna have to disobey RJ D: Sorry RJ >.<, now the spinner ends there, with a finish
Nice storyboard, though the SB Load gets a bit high at times (doesn't seem like anything is happening during the second break yet the SB Load is 2) but here's a star. Ah, yeah, I didn't fade the original background. I guess I should do it at some point. But I'm tired right nowSPOILERHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAVEN AND HEEEELL
HEEEAVEN AND HEAAAAAAAAAAALEEEEEEEEEEALLELAELALLELEALE
Thanks Rukario! Will wait for RJ's update!Rukarioman wrote:
Spread could be better >:. An Easy diff would be mighty nice. Discussed for a little while on irc about this, I don't really want to map an easy D:
Normal:
00:37:285 (2) - Stack this with the previous (2)?I've been told before that stacking circles under slider ends in the easiest difficulties isn't a good idea, so I'll keep it as it isoh lol sorry, I'll do itmoved some things so the stack isn't needed, discussed on irc
01:29:285 (1,2,3) - Maybe add some slight curve to these? Oh, sure!
03:30:376 (2) - Look at the sliderbody. CTRL+H. Now tell me what's wrong^^ Lol, my symmetry ;_;
03:36:558 (1) - ^ ^
03:42:012 (1) - ^ ^
04:11:467 (1) - I don't really like the long nothing after this spinner. End it on 04:14:376 - and ad a note here 04:15:103 - maybe? Fine, I extended the slider, but won't add that note. It's good enough like that
Insane:
01:54:739 (1) - Ctrl+H for flow improvement? Sure!
03:20:012 - Insert a break pl0x? You had one here at Normal too. Lol, people made me remove this break (I mean, I had one originally)... But I always thought it fits there, so I'll add it again
03:30:376 (3) - Look at the sliderbody. CTRL+H. Now tell me what's wrong^^ Fixed
03:53:649 (1) - ^ ^
Whoever bubbled your map would most likely be happy to rebubble if you fix it, or you can wait for the ranking bat to check it before you fix it.New Ranking Guidelines wrote:
When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
And to Doomsday:ziin wrote:
Hi. no kd. Come ooon, you compressed images for me, that's worth kudosu
You are using a custom hitcircleoverlay. Could you please force an appropriate slider border? Read why here. Sir, I already force a slider border that I find appropriate. Check the .osu files.
It is also in the New Ranking Guidelines (not in effect yet, so it's not absolutely necessary)Whoever bubbled your map would most likely be happy to rebubble if you fix it, or you can wait for the ranking bat to check it before you fix it. Well, Rukario is a nice guy so I don't think he'd have any problemNew Ranking Guidelines wrote:
When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
[sb]
on the heaven/hell/between images, it's kind of disorienting to have them suddenly appear out of nowhere (no fade in or anything). I think if you fade out from 0.8-0.9 instead of 1.0 it would help. That way you never lose sight of the people in the background. Perhaps you're right. I'll give it a try!
277285 - seems like you're missing a between5 here.
277649 - possibly one here too (for the CTB players) I'll add some, sure!
This folder's size is 11.9 MB, which is greater than the allowed size of 10.0 MB without video.
So I compressed it for you, but I can't do it with those huge png images. Png is lossless, and good for small images or transparency. Jpg images are much smaller, but of slightly lower quality. FYI, you can make an 800x600 jpg, scale it down in osu, and it will be smaller and look better than your 640x480 png. I made these jpgs from your pngs with the following options: quality 95, progressive, no subsampling (best quality). Only gods and cheaters can tell the difference between a well made jpg and a png.
included in the file are both the compressed pngs and jpgs.
http://www.mediafire.com/?t6mfgnx5zw4w7xh
Cool, I replaced them
You might also use a variable bitrate which is always more efficient in terms of quality. 160 kbps VBR will usually sound better than 192 kbps CBR, since the 160 kbps file has a higher bitrate in the busier sections.
Well, I don't know - here too, only Gods and cheaters can tell the difference (well not quiet, but never mind). I think that the mp3 I have now has pretty good quality, so I'm gonna keep it n.n
Well, thanks to both of you for the mods. I guess that if it will take some more time to get this ranked... But oh well, I have no hurryDoomsday wrote:
This map is looooooooong. At just over 5 minutes I was thinking about suggesting to go for approved, even though as far as the map goes I think ranked is best for it. Heh, sorry. When I mapped this long ago, I wasn't aware of the length limit, so I mapped the whole song u.u
First up. after the first 3 notes, the offset goes off, it comes in early, so you need another section there. Add this section:
BPM: 165.00, Offset: 36,209 Oh. Fine
Even though you don't want to map an easy, I really think that Normal is too tough for the easiest difficulty. The spread between the 3 difficulties is good, but it really is screaming out for an easy. I'll gladly map an easy for you if you don't mind (and the song is pretty cool too so it's all good) Well if you don't mind, it would be awesome!
Also, RJ's hard uses tickrate 2, while the other difficulties use tickrate 1. maybe you could set the same tickrate for every difficulty? (I think tickrate 2 works nicely but 1 or 2 works too) Ok, 2 is fine
It's a fun map though. It's nicely made and fun to play. Let me know what you wanna do o/
Thanks! and sorry 'bout getting to these late. I need a good kickingRukarioman wrote:
Doomsday's Easy:
00:53:663 (1,1) - What's up with that rather ugly overlap? going for the centre I guess, but I didn't think that one through. fixed
01:16:027 (2,3,1) - I'm not quite sure if beginners will be able to read this timing. It's pretty slow, so even though perhaps they may not see it at first, they should warm to it. besides, easies on 1/1 the entire time are so boring.
01:32:936 (2,3,1) - ^ I see that one being troublesome a bit due to it being stacked, so made that slider a repeating slider instead and adjusted it a bit.
01:54:754 (1) - Stack this with (2)? Or is that supposed to be a fake stack? nope, not sure what happened there. fixed
02:09:299 (1) - Do you think beginners will be pleased with this kick slider? It's not a very difficult kickslider, pretty short and there are no quick notes after or before it, so I think this would be managable. But I do see what you are saying though.
02:15:118 (1) - ^ ^
02:20:936 (1) - ^ ^
04:22:390 (3,1) - I don't think that anti-jump works. those slow approach circles would be clear enough I think. and even though this is more of an assumpion than anything, looking at watching my friends as beginners and whatnot, they generally don't read spacing, so little things like this generally don't bother them
04:28:209 (3,1) - ^ ^Gonzvlo wrote:
[Doomsday's Easy]Good luck o/
- 02:09:299 (1) - The 2nd repeat-arrow is not exactly hidden by the time the ball reaches it, but I still consider that this kind of stuff shouldn't be used in the easiest diffs. Mainly, because you can't see the repeat when the slider starts, I encourage mappers to keep things clear for these diffs. This can be easily fixed by unstacking the Circle. I see what you mean, I'll do that (some parts are a little ugly, but it's more functional at least.
- 02:15:118 (1) - ^ ^
- 02:20:936 (1) - ^ ^