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30 Seconds To Mars - Kings And Queens

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Topic Starter
narakucrimson
Thanks a lot RJ! It looks awesome :3
OzzyOzrock
[Normal]
This actually all looks good. Some overlapping, but the good kind.

Then again I did a quick check.
[RJ's Hard]
00:47:830 (1) - Why is there a whistle here?

Other than that random finding, this is beautiful.
[Insane]
Also awesome.


I love this map because I'm a sucker for awesome sliders, which this map has nothing but lol.

So yeah, star.
Topic Starter
narakucrimson
Thanks Ozzy! I'll wait for RJ's answer :3
Leorda
Let's see.....

Storyboard

* The keyframe is not snap in ticks. Click Design -> Move elements in time... -> Set to 36ms -> OK
* It is just me? The black and white BG is suddenly appear in 03:19:103 without fading

-------------------------------------------------------------------------

Normal
* Approach Rate +1?
* I bet that SV is kinda fast for normal diff

00:37:285 (2) - Perhaps stack with 00:35:467 (2) to make it neat?
00:46:739 (4) - I really don't like this object was overlapped by slider/circle
00:50:739 (1) - ^
01:51:467 (4) - Allign with tail slider? (Nazi)
02:15:103 (1,2,3,4,5,6,7,8) - I think over 7 combos are too high for normal diff.....
02:38:739 (1,2,3,4,5,6,7,8,9,10) - ^
02:50:012 (1,2,3,4,5,6,7,8,9,10) - ^
02:51:467 (3) - Stack with 02:49:649 (8)?
02:55:830 (1) - Too far from spinner, you should make it closer. Otherwise, the noobs will can't reach this object during gameplay
04:05:285 (1,2,3,4,5,6,7,8,9,10) - I think over 7 combos are too high for normal diff.....
04:59:103 (1,1) - Is that necessary having 2 spinner?

-------------------------------------------------------------------------

RJ's Hard
* Why this diff have a countdown?
* Sorry for picky about the offscreen.....

00:43:467 (2) - The slider border/object is almost offscreen....
00:43:467 (2) - ^
00:50:739 (3) - ^
00:55:103 (2) - ^
01:32:921 (1) - ^
01:50:376 (2) - ^
02:54:376 (1) - ^
03:11:831 (2) - ^
04:37:649 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Seems confusing for me, lol

-------------------------------------------------------------------------

Insane

00:44:194 (5) - Not stack perfectly with tail slider
03:18:558 (1,1) - You better to insert the break here. Otherwise, the Health Bar with drain too much
04:03:830 (6) - Not stack perfectly with tail slider

-------------------------------------------------------------------------

I'm so sorry for long mod! If you think all is useless and too much nazi, I'm veeeery sorry! :cry:
Topic Starter
narakucrimson

Leorda wrote:

Let's see.....

Storyboard

* The keyframe is not snap in ticks. Click Design -> Move elements in time... -> Set to 36ms -> OK Oh god I love you! I hadn't fixed it before because I thought I'd have to do it manually on the .osb :3
Also, congratulations on being the first one to notice~
* It is just me? The black and white BG is suddenly appear in 03:19:103 without fading Yeah... I hadn't noticed because of the spinner. Fixed

-------------------------------------------------------------------------

Normal
* Approach Rate +1? Nah, it's just fine
* I bet that SV is kinda fast for normal diff Mmm I don't think that will affect the difficulty that much, it's easy anyway. Plus... If I lower the SV too much I am afraid that it might become boring.

00:37:285 (2) - Perhaps stack with 00:35:467 (2) to make it neat? Nah, again, it's just fine.
00:46:739 (4) - I really don't like this object was overlapped by slider/circle
00:50:739 (1) - ^ Ah no, I like those beat placings... Those overlaps aren't too masive so please let me keep them :3
01:51:467 (4) - Allign with tail slider? (Nazi) It would kind of break the symemetry I did afterwards... Sorry
02:15:103 (1,2,3,4,5,6,7,8) - I think over 7 combos are too high for normal diff..... Ok, NC'd at (5)
02:38:739 (1,2,3,4,5,6,7,8,9,10) - ^ At (6)
02:50:012 (1,2,3,4,5,6,7,8,9,10) - ^ At (5)
02:51:467 (3) - Stack with 02:49:649 (8)? Nah
02:55:830 (1) - Too far from spinner, you should make it closer. Otherwise, the noobs will can't reach this object during gameplay But due to the low AR, you see the circle long before the slider ends. So I don't think this is a problem :)
04:05:285 (1,2,3,4,5,6,7,8,9,10) - I think over 7 combos are too high for normal diff..... There should have been a NC at (7)
04:59:103 (1,1) - Is that necessary having 2 spinner? Yes, totally. Listen to the vocals: the pitch changes drastically

-------------------------------------------------------------------------


Insane

00:44:194 (5) - Not stack perfectly with tail slider Fixed
03:18:558 (1,1) - You better to insert the break here. Otherwise, the Health Bar with drain too much Well RJ told me to remove it... And yeah... I think it's pretty cool to have that without a break, it gives it some little extra difficulty~
04:03:830 (6) - Not stack perfectly with tail slider Ok fixed it a little

-------------------------------------------------------------------------

I'm so sorry for long mod! If you think all is useless and too much nazi, I'm veeeery sorry! :cry: Don't worry :P It was a good mod!
Thanks Leo!
Will wait for RJ's response~
RandomJibberish
Made a few very minor changes. That honeycomb is pretty trollsome if you aren't used to them but I like it :P

Download: 30 Seconds To Mars - Kings And Queens (narakucrimson) [RJ's Hard].osu
NotShinta
General:
I reckon the title should be Kings and Queens. It does look better, and most sources suggest the a shouldn't be capitalised.
It's nearly 2 AM and this storyboard hurt my eyes

Normal:
00:38:740 (4) - Wouldn't stack on the end of sliders like this on the easiest difficulty, sorry. Consider this for other beats stacked on the ends of sliders, I'm tired
02:12:558 (5) - New combo this?
In fact, you probably could do with an Easy difficulty. But don't aa-aa-aask me, I'm just a girl with a lot on her plate

RJ's Hard
You, sir

Insane:
00:57:467 (2,3,4,1) - I'd move these closer to the center; I think it plays better as well as looks better.
01:18:921 (4) - I'd remove this, personally. Especially since you're essentially silencing it anyway
01:44:376 (3) - Hmm, if you changed 4 around, you could make this not overlap with the slider.
01:58:376 - Drag the break to here?
03:24:921 (1) - For effect, I'd start this 1/1 later, and end at the same place.
03:30:012 (2) - This is a bit awkward.
04:09:285 (1,2,3) - I'd hitsound in some way.
04:13:285 - This break is kind of unnecessary, in my opinion.
04:43:830 etc. - These even more so, they can break the flow at this point. Though that may be the point. I don't know, I'm tired. Ponies are awesome.
Topic Starter
narakucrimson

NotShinta wrote:

General:
I reckon the title should be Kings and Queens. It does look better, and most sources suggest the a shouldn't be capitalised. Ok, enough reasons to change it. Thanks!
It's nearly 2 AM and this storyboard hurt my eyes Oh sorry x.x

Normal:
00:38:740 (4) - Wouldn't stack on the end of sliders like this on the easiest difficulty, sorry. Consider this for other beats stacked on the ends of sliders, I'm tired Ok I removed this one and a few more sliderend stacks.
02:12:558 (5) - New combo this? I could.
In fact, you probably could do with an Easy difficulty. But don't aa-aa-aask me, I'm just a girl with a lot on her plate I guess the Normal is pretty passable D: So I'll keep the current spread, for now.

But if I need one I'll ask you :3

Insane:
00:57:467 (2,3,4,1) - I'd move these closer to the center; I think it plays better as well as looks better. Mmmm I don't really agree. It's already a mini jump and I think that moving it ven further away would be overdoing it :/
01:18:921 (4) - I'd remove this, personally. Especially since you're essentially silencing it anyway But I feel like.. it's needed for the pattern to flow~
01:44:376 (3) - Hmm, if you changed 4 around, you could make this not overlap with the slider. Not a problem~
01:58:376 - Drag the break to here? Why?.w. It's just fine :3
03:24:921 (1) - For effect, I'd start this 1/1 later, and end at the same place. Then I'd have to do it in Normal too, you forgot to mention it before.
03:30:012 (2) - This is a bit awkward. Wh-wha-wha... Why? I don't see anything wrong with this o.o
04:09:285 (1,2,3) - I'd hitsound in some way. (1) has a whistle already, and that's more than enough (I believe)
04:13:285 - This break is kind of unnecessary, in my opinion. Kinda? It's totally unnecessary xD Idk why I hadn't removed it before
04:43:830 etc. - These even more so, they can break the flow at this point. Though that may be the point. I don't know, I'm tired. Mmmm mmmm mmmm.... mmmmmmmmmmmmm can I keep them anyway? :D

Ponies are awesome. I didn't have the time to say goodnight >.<
Thanks!
gustjr1997
star
Screenagers
star
Darky
Star!
Topic Starter
narakucrimson
Thank you guys >.<
Lizbeth
Hola naraku nyan~~ sorry por la tardanza orz

Insane
00:58:921 (3) - Creo que deberías eliminar este circle~ (como hiciste aquí 04:44:921 (1,2,3,4))
01:16:558 (4) - Termina este silder aquí 01:17:285 (creo que suena mejor)
01:57:103 (2) - Que tal esto: http://puu.sh/2VEu
04:08:194 (9) - Quita dos repeticiones, y agrega dos notas~?
04:43:830 - Elimina esos breaks tan cortos, no son necesarios.

RJ's Hard
Why not disable countdown as well?

Normal
01:57:103 (2) - Misma sugerencia que en el Insane, aunque tal vez en esta diff podrías stack 3 notas al final del slider (1).
02:24:012 (6) - Difícil de seguir >_< Te sugiero que hagas algo así: http://puu.sh/2VH6

bye~~<3
Topic Starter
narakucrimson

Lizbeth wrote:

Hola naraku nyan~~ sorry por la tardanza orz

Insane
00:58:921 (3) - Creo que deberías eliminar este circle~ (como hiciste aquí 04:44:921 (1,2,3,4)) Prefiero conservarlo :) En sí, porque queda bien con el stroyboard, pero aparte... Creo que se ve, suena, y juega bien :D
01:16:558 (4) - Termina este silder aquí 01:17:285 (creo que suena mejor) Bueno! Estaba siguiendo los vocals, pero no suena mal
01:57:103 (2) - Que tal esto: http://puu.sh/2VEu No sé... No me gusta como queda :C Perdon x.x
04:08:194 (9) - Quita dos repeticiones, y agrega dos notas~? Ok!
04:43:830 - Elimina esos breaks tan cortos, no son necesarios. Fine

Normal
01:57:103 (2) - Misma sugerencia que en el Insane, aunque tal vez en esta diff podrías stack 3 notas al final del slider (1). Sigue sin gustarme :P
02:24:012 (6) - Difícil de seguir >_< Te sugiero que hagas algo así: http://puu.sh/2VH6 Ok done :3

bye~~<3
Gracias Liz >w< Voy a esperar por la respuesta de RJ :3
Topic Starter
narakucrimson
Ok, removed the countdown on RJ's Hard, he said he didn't mind if I did, for consistency~
Shiro
As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
  1. I find RJ's starting point to make more sense. Just for consistency, consider changing yours ?
  2. Similarly I prefer RJ's kiai times. Having a kiai time right at the beginning is a bit excessive imo.
  3. Add "RJ" to the tags of all difficulties.
Normal
  1. This is rather hard for the easiest diff of the mapset. It is also very uneven, with extremely easy parts, and very difficult ones.
  2. I'd reduce the AR and OD settings by one tick because this is the easiest diff of the mapset, and AR4 is quite harsh for that.
  3. 00:47:103 (5,1) - Make (5) blanket (1) ?
  4. 00:55:103 (3) - Unsymmetrical.
  5. 00:57:649 (1,2,3) - This is rather difficult because the 3/2 rhythm isn't really expected, and the beat placement makes the spacing unsure due to the orientation of the repeat slider (which doesn't seem to follow anything).
  6. 01:14:012 - The part starting here until kiai time is too hard for the easiest diff of the mapset. It's an endless stream of 1/1 notes with even some 1/2 kick sliders in it, sharp direction changes, long series of notes and stuff.
  7. 01:27:103 (3) - This slider itself is a big NO for the easiest diff of the mapset, even for a Normal. You already know what I think about kick sliders. =p
  8. 02:16:194 (2,3,4,1,2,3,4) - That's nice, but I think such sharp direction changes would be rather hard for the easiest diff.
  9. 02:35:467 (3) - Add a new combo to match the music (new measure) and cut the long combo ?
  10. 02:38:739 (1,2,3,4,5,1,2,3,4,5) - For consistency with the music you're obviously mapping on, the new combos should be 02:39:830 (4,3) -
  11. 02:45:649 (3,5,7) - New combo to cut the long combo ?
  12. 02:51:103 (2,3,4,1,2,3,4,5,6) - For consistency, new combos should be 02:51:467 (3,3) -
  13. 02:55:830 (1) - It would be a lot better to delete this and make the spinner end here. Right now that part is too hard to play.
  14. 03:17:285 (5) - I don't understand why there is a note here at all. It looks bad due to stacking, breaks the symmetry of the pattern, and doesn't seem to match anything in the song.
  15. 03:35:467 (2) - Same.
  16. 03:39:830 (3,5) - New combos (same reasons as before).
  17. 03:58:376 (4) - New combo (same reasons as before).
  18. 04:01:285 (3,5,3) - New combo and remove new combo on 04:03:467 (1) -
  19. 04:07:103 (3) - New combo
  20. 04:11:467 (4) - I don't see why there is a note here. It would make more sense to delete it and start the spinner here.
  21. 04:59:103 (1,1) - Make them only one spinner ?
RJ's Hard
  1. This is fine but it's weird. The beginning is way easier than the end, it leaves an inconsistency feeling about the diff...
Insane
  1. Can't say I agree with the huge deathstream and the slider speed usage...
  2. Because the vocals aren't well timed, I think you should reduce OD by one tick to counter this.
  3. 00:58:558 (2,3,4,5) - I don't think you should place them like this... The rhythm is confusing here.
  4. 02:22:012 (2) - It's better to change this slider's direction because the repeat arrow might appear hidden under (1)'s track.
  5. 03:18:558 (1) - Add a break after this spinner.
  6. 04:14:012 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Such sharp direction changes play horribly bad... Try to make a smoother shape for the stream.
I really don't like the Insane, honestly. :/
Topic Starter
narakucrimson

Odaril wrote:

As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :) You don't have to repeat this over and over to me lol, I already know

General
  1. I find RJ's starting point to make more sense. Just for consistency, consider changing yours ? Nope. First of all, I like it my way, Secondly, the storyboard helps a little on "making sense" to me.
  2. Similarly I prefer RJ's kiai times. Having a kiai time right at the beginning is a bit excessive imo. You might be right, RJ's look better.
  3. Add "RJ" to the tags of all difficulties. Ok, done
Normal
  1. This is rather hard for the easiest diff of the mapset. It is also very uneven, with extremely easy parts, and very difficult ones.
  2. I'd reduce the AR and OD settings by one tick because this is the easiest diff of the mapset, and AR4 is quite harsh for that. I reduced OD, AR and HP Drain to 2
  3. 00:47:103 (5,1) - Make (5) blanket (1) ? Err... That was the idea, but it wasn't properly done.
  4. 00:55:103 (3) - Unsymmetrical. Nazi, too nazi. But I made some arrangements.
  5. 00:57:649 (1,2,3) - This is rather difficult because the 3/2 rhythm isn't really expected, and the beat placement makes the spacing unsure due to the orientation of the repeat slider (which doesn't seem to follow anything). Kay, now there is a nice slider, very easy to read and very good looking.
  6. 01:14:012 - The part starting here until kiai time is too hard for the easiest diff of the mapset. It's an endless stream of 1/1 notes with even some 1/2 kick sliders in it, sharp direction changes, long series of notes and stuff. I've done this reeeally easier now. All of it. (v)
  7. 01:27:103 (3) - This slider itself is a big NO for the easiest diff of the mapset, even for a Normal. You already know what I think about kick sliders. =p
  8. 02:16:194 (2,3,4,1,2,3,4) - That's nice, but I think such sharp direction changes would be rather hard for the easiest diff. I don't think this would be much of a problem, considering how low the AR is now. It's pretty much readable imo.
  9. 02:35:467 (3) - Add a new combo to match the music (new measure) and cut the long combo ? Fine!
  10. 02:38:739 (1,2,3,4,5,1,2,3,4,5) - For consistency with the music you're obviously mapping on, the new combos should be 02:39:830 (4,3) - Fine
  11. 02:45:649 (3,5,7) - New combo to cut the long combo ? Done
  12. 02:51:103 (2,3,4,1,2,3,4,5,6) - For consistency, new combos should be 02:51:467 (3,3) - Sounds good
  13. 02:55:830 (1) - It would be a lot better to delete this and make the spinner end here. Right now that part is too hard to play. Oh come on! RJ suggested this, now you suggest me to delete this =.= I'll keep it
  14. 03:17:285 (5) - I don't understand why there is a note here at all. It looks bad due to stacking, breaks the symmetry of the pattern, and doesn't seem to match anything in the song. I'll remove it
  15. 03:35:467 (2) - Same. Same
  16. 03:39:830 (3,5) - New combos (same reasons as before). Yes, but did it in another way to not make it look ugly
  17. 03:58:376 (4) - New combo (same reasons as before). Ok
  18. 04:01:285 (3,5,3) - New combo and remove new combo on 04:03:467 (1) - Added the new combo, but kept the other one. If not, the combo would be way too long.
  19. 04:07:103 (3) - New combo No, this doesn't look neither good nor consistent
  20. 04:11:467 (4) - I don't see why there is a note here. It would make more sense to delete it and start the spinner here. Yes, you're right
  21. 04:59:103 (1,1) - Make them only one spinner ? Pro tip: Long spinners aren't so easy to play for new players.
    However, I changed this.
Insane
  1. Can't say I agree with the huge deathstream and the slider speed usage... I won't change them, sorry
  2. Because the vocals aren't well timed, I think you should reduce OD by one tick to counter this. Fair enough
  3. 00:58:558 (2,3,4,5) - I don't think you should place them like this... The rhythm is confusing here. Did place it in a different way
  4. 02:22:012 (2) - It's better to change this slider's direction because the repeat arrow might appear hidden under (1)'s track. Mmm, I will move it to make it more clearly readable, but I think it would be very easy to see, anyway.
  5. 03:18:558 (1) - Add a break after this spinner. Lol, I HAD A BREAK ORIGINALLY, I removed it due to suggestions, and honestly I don't want to add this again :/ Sorry.
  6. 04:14:012 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Such sharp direction changes play horribly bad... Try to make a smoother shape for the stream. Ok!
I really don't like the Insane, honestly. :/ What can I say, I love it :T
Thanks for the mod, Odaril! I got dissappointed not to see you starring it, I did think that this would be good enough for being starred already.

But oh, well, its ok.
SapphireGhost
(why do you always map such long songs)

[Normal]
01:58:376 - Break should be dragged to here because that's cool and stuff.
02:55:830 (1) - Note comes pretty quickly after a spinner for the easiest difficulty. Just extend the spinner to here instead?

[Jibber]
Nothing to say here because Jibber is perfect.

[Insane]
04:30:376 (4) - This note cuts into the HP bar a tiny bit... you could fix it pretty easily so I would advise doing so.

Nice storyboard, though the SB Load gets a bit high at times (doesn't seem like anything is happening during the second break yet the SB Load is 2) but here's a star.

SPOILER
HEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAVEN AND HEEEELL
HEEEAVEN AND HEAAAAAAAAAAALEEEEEEEEEEALLELAELALLELEALE
Topic Starter
narakucrimson

SapphireGhost wrote:

(why do you always map such long songs) Someone has to do it, I guess xD

[Normal]
01:58:376 - Break should be dragged to here because that's cool and stuff. Then doing it in Insane would be a good idea, too.
02:55:830 (1) - Note comes pretty quickly after a spinner for the easiest difficulty. Just extend the spinner to here instead? Fine

[Insane]
04:30:376 (4) - This note cuts into the HP bar a tiny bit... you could fix it pretty easily so I would advise doing so. Since you're the second one to mention this, I'm gonna have to disobey RJ D: Sorry RJ >.<, now the spinner ends there, with a finish

Nice storyboard, though the SB Load gets a bit high at times (doesn't seem like anything is happening during the second break yet the SB Load is 2) but here's a star. Ah, yeah, I didn't fade the original background. I guess I should do it at some point. But I'm tired right now

SPOILER
HEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAVEN AND HEEEELL
HEEEAVEN AND HEAAAAAAAAAAALEEEEEEEEEEALLELAELALLELEALE
Thanks a lot!
mancuso_JM_
star 8-)
loser101_old
Normal: nothing

Hard: nothing

Insane: Nothing
Snepif
Jelou Naraku ~

Tengo este map y no se cuando lo baje :O el tema es que está bueno, así que va una star, te parece? Ah, y no es el tema de la película esa de los pájaros? xD
Topic Starter
narakucrimson
Efectivamente, es el tema de la pelicula esa de los pajaros, lechuzas para ser precisos~

Muchas gracias por la estella >w<
Rukario
Spread could be better >:. An Easy diff would be mighty nice.

Normal:
00:37:285 (2) - Stack this with the previous (2)?
01:29:285 (1,2,3) - Maybe add some slight curve to these?
03:30:376 (2) - Look at the sliderbody. CTRL+H. Now tell me what's wrong^^
03:36:558 (1) - ^
03:42:012 (1) - ^
04:11:467 (1) - I don't really like the long nothing after this spinner. End it on 04:14:376 - and ad a note here 04:15:103 - maybe?

RJ's Hard:
- Two unsnapped notes, my queen.
04:10:740 (1) - This New Combo seems rather nonsensical.

Insane:
01:54:739 (1) - Ctrl+H for flow improvement?
03:20:012 - Insert a break pl0x? You had one here at Normal too.
03:30:376 (3) - Look at the sliderbody. CTRL+H. Now tell me what's wrong^^
03:53:649 (1) - ^
Topic Starter
narakucrimson

Rukarioman wrote:

Spread could be better >:. An Easy diff would be mighty nice. Discussed for a little while on irc about this, I don't really want to map an easy D:

Normal:
00:37:285 (2) - Stack this with the previous (2)? I've been told before that stacking circles under slider ends in the easiest difficulties isn't a good idea, so I'll keep it as it is :) oh lol sorry, I'll do it moved some things so the stack isn't needed, discussed on irc
01:29:285 (1,2,3) - Maybe add some slight curve to these? Oh, sure!
03:30:376 (2) - Look at the sliderbody. CTRL+H. Now tell me what's wrong^^ Lol, my symmetry ;_;
03:36:558 (1) - ^ ^
03:42:012 (1) - ^ ^
04:11:467 (1) - I don't really like the long nothing after this spinner. End it on 04:14:376 - and ad a note here 04:15:103 - maybe? Fine, I extended the slider, but won't add that note. It's good enough like that :D

Insane:
01:54:739 (1) - Ctrl+H for flow improvement? Sure!
03:20:012 - Insert a break pl0x? You had one here at Normal too. Lol, people made me remove this break (I mean, I had one originally)... But I always thought it fits there, so I'll add it again
03:30:376 (3) - Look at the sliderbody. CTRL+H. Now tell me what's wrong^^ Fixed
03:53:649 (1) - ^ ^
Thanks Rukario! Will wait for RJ's update!
Rukario
Spread is not perfect, but I guess I can let you go with it.
Bubbled.
Topic Starter
narakucrimson
Sorry about the spread, I know I could have made it better, but I just... I don't know, I never felt like doing an easy :C
And thanks for taking the time :)
ziin
Hi. no kd.

You are using a custom hitcircleoverlay. Could you please force an appropriate slider border? Read why here.

It is also in the New Ranking Guidelines (not in effect yet, so it's not absolutely necessary)

New Ranking Guidelines wrote:

When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
Whoever bubbled your map would most likely be happy to rebubble if you fix it, or you can wait for the ranking bat to check it before you fix it.

[sb]
on the heaven/hell/between images, it's kind of disorienting to have them suddenly appear out of nowhere (no fade in or anything). I think if you fade out from 0.8-0.9 instead of 1.0 it would help. That way you never lose sight of the people in the background.
277285 - seems like you're missing a between5 here.
277649 - possibly one here too (for the CTB players)

This folder's size is 11.9 MB, which is greater than the allowed size of 10.0 MB without video.
So I compressed it for you, but I can't do it with those huge png images. Png is lossless, and good for small images or transparency. Jpg images are much smaller, but of slightly lower quality. FYI, you can make an 800x600 jpg, scale it down in osu, and it will be smaller and look better than your 640x480 png. I made these jpgs from your pngs with the following options: quality 95, progressive, no subsampling (best quality). Only gods and cheaters can tell the difference between a well made jpg and a png.
included in the file are both the compressed pngs and jpgs.
http://www.mediafire.com/?t6mfgnx5zw4w7xh

You might also use a variable bitrate which is always more efficient in terms of quality. 160 kbps VBR will usually sound better than 192 kbps CBR, since the 160 kbps file has a higher bitrate in the busier sections.
Doomsday
This map is looooooooong. At just over 5 minutes I was thinking about suggesting to go for approved, even though as far as the map goes I think ranked is best for it.

First up. after the first 3 notes, the offset goes off, it comes in early, so you need another section there. Add this section:
BPM: 165.00, Offset: 36,209


Even though you don't want to map an easy, I really think that Normal is too tough for the easiest difficulty. The spread between the 3 difficulties is good, but it really is screaming out for an easy. I'll gladly map an easy for you if you don't mind (and the song is pretty cool too so it's all good)

Also, RJ's hard uses tickrate 2, while the other difficulties use tickrate 1. maybe you could set the same tickrate for every difficulty? (I think tickrate 2 works nicely but 1 or 2 works too)

It's a fun map though. It's nicely made and fun to play. Let me know what you wanna do o/
Topic Starter
narakucrimson
Oh, I just saw this lol

Specially to ziin, sorry for the delay on checking this, I have so many things to do lately that I almost don't have time for anything orz

ziin wrote:

Hi. no kd. Come ooon, you compressed images for me, that's worth kudosu :P

You are using a custom hitcircleoverlay. Could you please force an appropriate slider border? Read why here. Sir, I already force a slider border that I find appropriate. Check the .osu files.

It is also in the New Ranking Guidelines (not in effect yet, so it's not absolutely necessary)

New Ranking Guidelines wrote:

When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
Whoever bubbled your map would most likely be happy to rebubble if you fix it, or you can wait for the ranking bat to check it before you fix it. Well, Rukario is a nice guy so I don't think he'd have any problem :P

[sb]
on the heaven/hell/between images, it's kind of disorienting to have them suddenly appear out of nowhere (no fade in or anything). I think if you fade out from 0.8-0.9 instead of 1.0 it would help. That way you never lose sight of the people in the background. Perhaps you're right. I'll give it a try!
277285 - seems like you're missing a between5 here.
277649 - possibly one here too (for the CTB players) I'll add some, sure!

This folder's size is 11.9 MB, which is greater than the allowed size of 10.0 MB without video.
So I compressed it for you, but I can't do it with those huge png images. Png is lossless, and good for small images or transparency. Jpg images are much smaller, but of slightly lower quality. FYI, you can make an 800x600 jpg, scale it down in osu, and it will be smaller and look better than your 640x480 png. I made these jpgs from your pngs with the following options: quality 95, progressive, no subsampling (best quality). Only gods and cheaters can tell the difference between a well made jpg and a png.
included in the file are both the compressed pngs and jpgs.
http://www.mediafire.com/?t6mfgnx5zw4w7xh

Cool, I replaced them :P

You might also use a variable bitrate which is always more efficient in terms of quality. 160 kbps VBR will usually sound better than 192 kbps CBR, since the 160 kbps file has a higher bitrate in the busier sections.
Well, I don't know - here too, only Gods and cheaters can tell the difference (well not quiet, but never mind). I think that the mp3 I have now has pretty good quality, so I'm gonna keep it n.n
And to Doomsday:

Doomsday wrote:

This map is looooooooong. At just over 5 minutes I was thinking about suggesting to go for approved, even though as far as the map goes I think ranked is best for it. Heh, sorry. When I mapped this long ago, I wasn't aware of the length limit, so I mapped the whole song u.u

First up. after the first 3 notes, the offset goes off, it comes in early, so you need another section there. Add this section:
BPM: 165.00, Offset: 36,209
Oh. Fine

Even though you don't want to map an easy, I really think that Normal is too tough for the easiest difficulty. The spread between the 3 difficulties is good, but it really is screaming out for an easy. I'll gladly map an easy for you if you don't mind (and the song is pretty cool too so it's all good) Well if you don't mind, it would be awesome!

Also, RJ's hard uses tickrate 2, while the other difficulties use tickrate 1. maybe you could set the same tickrate for every difficulty? (I think tickrate 2 works nicely but 1 or 2 works too) Ok, 2 is fine

It's a fun map though. It's nicely made and fun to play. Let me know what you wanna do o/
Well, thanks to both of you for the mods. I guess that if it will take some more time to get this ranked... But oh well, I have no hurry
Doomsday
Topic Starter
narakucrimson
Thank you very much, sir! I'm already uploading it~

SInce my message is too short, I'll take the chance to say that I did some minor fixes to the storyboard.
Rukario
Rechecking.

Doomsday's Easy:
00:53:663 (1,1) - What's up with that rather ugly overlap?
01:16:027 (2,3,1) - I'm not quite sure if beginners will be able to read this timing.
01:32:936 (2,3,1) - ^
01:54:754 (1) - Stack this with (2)? Or is that supposed to be a fake stack?
02:09:299 (1) - Do you think beginners will be pleased with this kick slider?
02:15:118 (1) - ^
02:20:936 (1) - ^
04:22:390 (3,1) - I don't think that anti-jump works.
04:28:209 (3,1) - ^

RJ's Hard:
02:10:390 (2) - Is here the default clap really intended or was this a mistake?

IRC:
SPOILER
13:48 <Rukarioman> : gonna recheck your map now
13:50 <Rukarioman> : add Doomsday to all the tags
13:50 <Rukarioman> : and I just decided this will be an irc recheck
13:50 <narakucrimson> : xD
13:50 <narakucrimson> : sure
13:50 <narakucrimson> : see, those are the things I shouldn't miss
13:51 <narakucrimson> : and I still do sometimes
13:51 <Rukarioman> : hehe
13:51 <narakucrimson> : done
13:53 <Rukarioman> : doomsday is not online
13:53 <Rukarioman> : hmmmm
13:53 <Rukarioman> : 00:53:663 (1,1) - well in his diff, this overlap looks kinda ewww
13:54 <narakucrimson> : haha yeah xD
13:54 <narakucrimson> : well I don't know
13:54 <narakucrimson> : maybe it would be better if you posted, then
13:54 <narakucrimson> : D:
13:54 <Rukarioman> : I'll post the stuff on his diff yeah
14:05 <Rukarioman> : Normal: 01:47:118 (2) - I've had the experience that the flow is beter if that note is placed at the bottom distance snap and not the
14:05 <Rukarioman> : top
14:12 <narakucrimson> : I'm on it I'm on it
14:13 <narakucrimson> : but I can't really place it dpwn there, it's off-limits
14:13 <narakucrimson> : let me work something out...
14:13 <Rukarioman> : it's not
14:13 <Rukarioman> : editor off limit, is not play window off limit
14:14 <narakucrimson> : yes, but I mean the editor won't let me place it there xD
14:14 <Rukarioman> : it totally let me
14:15 <narakucrimson> : oh, there
14:15 <narakucrimson> : agically
14:15 <narakucrimson> : magically*
14:15 <narakucrimson> : http://puu.sh/5MJW
14:16 <narakucrimson> : and I did a minor change in the sliderart for this:
14:16 <narakucrimson> : 01:54:754 (3) -
14:17 <narakucrimson> : http://puu.sh/5MKi
14:17 <narakucrimson> : :3
14:17 <Rukarioman> : ah yes, that's fine
14:18 <Rukarioman> : Insane: 00:35:467 (2) - stack this with the next (2,3)?
14:20 <narakucrimson> : sure
14:20 <narakucrimson> : I moved some objects like
14:20 <narakucrimson> : 00:38:390 (5,6) -
14:20 <narakucrimson> : to avoid those ugly overlaps
14:21 <Rukarioman> : alright
Gonzvlo
Some IRC modding to clear stuff before this gets rebubbled, major changes are:

  1. Unsnapped Kiai Time. - [Insane, Hard, Normal (?)]
  2. Some hit-sounds suggestions for specific parts of the map. [Insane]
  3. Tweaked/re-arranged 2 patterns - [Insane]
Log
...
18:47 <narakucrimson> : y btw, cambie mucho el insane
18:47 <narakucrimson> : you should test it :P
18:47 <narakucrimson> : (de Kings and Queens)
18:52 <Gonzvlo> : :O
18:52 <Gonzvlo> : Np it :3
18:52 *narakucrimson is listening to (30 Seconds To Mars - Kings and Queens)[http://osu.ppy.sh/s/26806]
18:52 <narakucrimson> : y ademas, nunca hiciste el mod que te pedi varias veces...
18:52 <narakucrimson> : :(
18:54 <Gonzvlo> : Cuál D:?
18:54 <narakucrimson> : de kings and queens
18:54 <narakucrimson> : he
18:54 <Gonzvlo> : Seguro D:?
18:55 <narakucrimson> : sep
18:56 <narakucrimson> : por lo menos dos veces te lo pedi xD
19:04 <narakucrimson> : de hecho
19:05 <narakucrimson> : supongo que ya no es necesario ese mod
19:05 <Gonzvlo> : por qué?
19:05 <narakucrimson> : porque Rukario iba a hacer recheck cuando Doomsday vea su mod
19:05 <narakucrimson> : he
19:05 <narakucrimson> : pero podria pedirte para otras cosas, ya que hace mucho no modeas uno de mis mapas
19:06 <Gonzvlo> : Oh lol :3
19:06 <narakucrimson> : basicamente desde que te hiciste mat siempre estas muy ocupado ;_;
19:07 <Gonzvlo> : ;_____;
19:07 *Gonzvlo is playing (30 Seconds To Mars - Kings and Queens)[http://osu.ppy.sh/s/26806] [Insane]
19:12 <Gonzvlo> : Okay, quick IRC mod >w<
19:12 <Gonzvlo> : (creo)
19:12 <narakucrimson> : oh
19:13 <narakucrimson> : no te parecio que esta mejor que antes? :O
19:14 <Gonzvlo> : Oh, sí
19:14 <narakucrimson> : ^^
19:14 <Gonzvlo> : 01:58:390 - not snapped
19:14 <Gonzvlo> : Trololol :3
19:14 <Gonzvlo> : (el break)
19:14 <narakucrimson> : sisi
19:14 <narakucrimson> : eso es like aww come ooon xD
19:14 <narakucrimson> : pero si
19:15 <narakucrimson> : es verdad
19:15 <Gonzvlo> : Lol, lo sé, no tiene importancia :3
19:15 <Gonzvlo> : Pero es una señal de que se cambió el offset, o algo así
19:15 <Gonzvlo> : 01:34:390 - Unsnapped Kiai
19:16 <narakucrimson> : si, se agrego un timing section mas
19:16 <Gonzvlo> : 02:17:845 (7,8,9) - Creo que sería mejor si diriges el pequeño stream hacia abajo
19:16 <narakucrimson> : de hecho, me olvide de cambiar ese pattern
19:16 <narakucrimson> : lo iba a cambiar
19:17 <Gonzvlo> : 01:13:299 (3) - El flow podría mejorar si hace un horizontal flip
19:17 <Gonzvlo> : (Lo tendrías que hacer a los demás objetos también, hasta llegar a un pto. neutro)
19:18 <Gonzvlo> : 02:23:481 (1,2) - Soft whistles?
19:18 <Gonzvlo> : Aunque no los agregaste a los demás iguales...
19:18 <narakucrimson> : como hasta este objeto
19:18 <narakucrimson> : 01:17:663 (5) -
19:18 <Gonzvlo> : Recomiendo agregar soft-whistles a estas partes: 02:11:845 (1,2) -
19:18 <Gonzvlo> : (Sí, hasta ese objeto)
19:19 <narakucrimson> : lol nadie se dio cuenta pero
19:19 <narakucrimson> : 02:26:754 (4) -
19:20 <Gonzvlo> : :3?
19:20 <narakucrimson> : no esta colocado de forma totalmente simetrica :P
19:20 <Gonzvlo> : Oh lol, no se nota por lo que está separado del otro por algunos beats :P
19:21 <narakucrimson> : haha si :P
19:22 <Gonzvlo> : 03:44:208 (2) - kindaaa nazi, stack properly
19:22 <narakucrimson> : lol, ok
19:23 <Gonzvlo> : 04:10:390 (1) - Este Kiai debería terminar aquí:
19:23 <Gonzvlo> : 04:10:390 (1) -
19:23 <Gonzvlo> : 03:19:118 - *
19:24 <Gonzvlo> : Aunque terminaría en la mitad de un spinner, lo cual es raro, pero es igual de raro que termine en un
19:24 <Gonzvlo> : off-beats
19:24 <Gonzvlo> : beat*
19:24 <narakucrimson> : pero
19:24 <Gonzvlo> : Lo dejo a tu criterio :3
19:24 <narakucrimson> : me parece que estas confundiendo
19:24 <narakucrimson> : o sea
19:24 <narakucrimson> : los dos tiempos que me pasaste estan separados por un minuto
19:24 <narakucrimson> : owo
19:24 <Gonzvlo> : Este Kiai* 03:18:209 -
19:24 <Gonzvlo> : Lo siento, tenía el otro spinner seleccionado
19:25 <narakucrimson> : podria terminarlo al final del spinner
19:25 <Gonzvlo> : Osea, este: 03:18:209 - debería terminar aquí: 03:19:118 -
19:25 <narakucrimson> : pero es por concordancia con las demas dificultades
19:25 <narakucrimson> : sisi
19:25 <Gonzvlo> : El cambio musical se produce en ese tiempo, no tendría mucho sentido si lo terminas en otro parte, imo.
19:26 <Gonzvlo> : otra*
19:26 <narakucrimson> : claro, pero se veria raro terminarlo en la mitad del spinner
19:26 <narakucrimson> : creo que prefiero dejarlo asi
19:26 <narakucrimson> : es decir
19:26 <Gonzvlo> : Okay
19:26 <narakucrimson> : es como cuando haces un new combo en un slider
19:26 <narakucrimson> : y quizas quisieras poner el new combo en la mitad del slider
19:26 <narakucrimson> : porque ahi se produce el cambio
19:27 <narakucrimson> : entonces, hay que decidir :P
19:27 <Gonzvlo> : *hinthint* re-arrange pattern >w<
19:27 <Gonzvlo> : Bueno, depende de cada mapper :P
19:27 <narakucrimson> : jajaja depende de la situacion :P
19:27 <narakucrimson> : y del mapper
19:30 <Gonzvlo> : RJ's: 04:17:299 - Unsnapped Kiai
19:31 <narakucrimson> : done
19:32 <Gonzvlo> : Uh, creo que necesitas elevar el AR en Normal
19:32 <Gonzvlo> : Al menos 1 tick
19:33 <narakucrimson> : ah sure
19:34 <Gonzvlo> : 02:28:208 (3) - Esos control points, awesome :3
19:35 <narakucrimson> : :P
19:35 <Gonzvlo> : Hmm no tenías un Taiko en este mapset?
19:37 <narakucrimson> : nope
19:37 <narakucrimson> : :(
19:39 <Gonzvlo> : [Easy]: 01:26:390 (1,2) - No recomendaría usar esto, para nada
19:39 <Gonzvlo> : El hecho de que sea un Kick slider y que exista un circulo al final stacked, además del low AR. Creo que podría
19:39 <Gonzvlo> : causar problemas
19:39 <Gonzvlo> : Hmm la solución más fácil sería simplemente mover el circulo a un lado
19:42 <Gonzvlo> : 02:09:299 (1) - El segundo repeat no está exactamente cubierto, pero... podría ser considerado como
19:42 <Gonzvlo> : hidden-arrow, no estoy seguro
19:42 <Gonzvlo> : http://puu.sh/61B2
19:42 <Gonzvlo> : 02:15:118 (1) - Lo mismo, simplemente sugeriría que le hagas unstack al circulo
19:43 <Gonzvlo> : 02:20:936 (1) - ^
19:43 <narakucrimson> : pero no hay repeat arrow en 02:10:390 (1) -
19:43 <narakucrimson> : woah, estas mappeando para osu!stream :O
19:43 <Gonzvlo> : (Easy)
19:44 <narakucrimson> : oh
19:44 <Gonzvlo> : >w<
19:45 <narakucrimson> : eso seria bueno que lo postees :O
19:45 <narakucrimson> : porque es mejor que lo resuelva Doomsday
19:45 <narakucrimson> : aunque debo decir que esta demorando mucho...
19:45 <Gonzvlo> : Hmm, no sé si es necesario
19:45 <Gonzvlo> : Tú como lo considerarías si estuvieras haciendo el mod?
19:46 <narakucrimson> : supongo que lo mencionaria
19:46 <narakucrimson> : de hecho, no es algo menor
19:47 <Gonzvlo> : Bueno, entonces lo mencionaré
19:52 <narakucrimson> : ^^
...

Naraku asked me to post this:

[Doomsday's Easy]
  1. 02:09:299 (1) - The 2nd repeat-arrow is not exactly hidden by the time the ball reaches it, but I still consider that this kind of stuff shouldn't be used in the easiest diffs. Mainly, because you can't see the repeat when the slider starts, I encourage mappers to keep things clear for these diffs. This can be easily fixed by unstacking the Circle.
  2. 02:15:118 (1) - ^
  3. 02:20:936 (1) - ^
Good luck o/
Doomsday

Rukarioman wrote:

Doomsday's Easy:
00:53:663 (1,1) - What's up with that rather ugly overlap? going for the centre I guess, but I didn't think that one through. fixed
01:16:027 (2,3,1) - I'm not quite sure if beginners will be able to read this timing. It's pretty slow, so even though perhaps they may not see it at first, they should warm to it. besides, easies on 1/1 the entire time are so boring.
01:32:936 (2,3,1) - ^ I see that one being troublesome a bit due to it being stacked, so made that slider a repeating slider instead and adjusted it a bit.
01:54:754 (1) - Stack this with (2)? Or is that supposed to be a fake stack? nope, not sure what happened there. fixed
02:09:299 (1) - Do you think beginners will be pleased with this kick slider? It's not a very difficult kickslider, pretty short and there are no quick notes after or before it, so I think this would be managable. But I do see what you are saying though.
02:15:118 (1) - ^ ^
02:20:936 (1) - ^ ^
04:22:390 (3,1) - I don't think that anti-jump works. those slow approach circles would be clear enough I think. and even though this is more of an assumpion than anything, looking at watching my friends as beginners and whatnot, they generally don't read spacing, so little things like this generally don't bother them
04:28:209 (3,1) - ^ ^

Gonzvlo wrote:

[Doomsday's Easy]
  1. 02:09:299 (1) - The 2nd repeat-arrow is not exactly hidden by the time the ball reaches it, but I still consider that this kind of stuff shouldn't be used in the easiest diffs. Mainly, because you can't see the repeat when the slider starts, I encourage mappers to keep things clear for these diffs. This can be easily fixed by unstacking the Circle. I see what you mean, I'll do that (some parts are a little ugly, but it's more functional at least.
  2. 02:15:118 (1) - ^ ^
  3. 02:20:936 (1) - ^ ^
Good luck o/
Thanks! and sorry 'bout getting to these late. I need a good kicking :P

Download: 30 Seconds To Mars - Kings and Queens (narakucrimson) [Doomsday's Easy].osu
Topic Starter
narakucrimson
Awesome! Hope this is the last update I have to do :P

Messagetooshortmessagetooshortmessagetooshortaaaaaa
Rukario
Recheck numero 4.
Fixed again some really minor stuff:
One spacing jump in Easy.
Some Nazi stuff in normal and one NC removal.

Now this is bubbled.
Krisom
We were the Kings and Queens of promise
We were the victims of ourselves
Maybe the Children of a Lesser God
Between Heaven and Hell ...

... Heaven and Hell ~

Congratulations!
Topic Starter
narakucrimson
Thanks Krisom!
And also thanks Rukario for the fourth check, I had forgotten to post that hehe

Hope the community likes the mapset ^^
Gonzvlo
YES!YES!YES!

Finally, a 30stm map ranked. Congrats naraku!
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