Let's see.....
Storyboard
* The keyframe is not snap in ticks. Click Design -> Move elements in time... -> Set to 36ms -> OK
* It is just me? The black and white BG is suddenly appear in 03:19:103 without fading
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Normal
* Approach Rate +1?
* I bet that SV is kinda fast for normal diff
00:37:285 (2) - Perhaps stack with 00:35:467 (2) to make it neat?
00:46:739 (4) - I really don't like this object was overlapped by slider/circle
00:50:739 (1) - ^
01:51:467 (4) - Allign with tail slider? (Nazi)
02:15:103 (1,2,3,4,5,6,7,8) - I think over 7 combos are too high for normal diff.....
02:38:739 (1,2,3,4,5,6,7,8,9,10) - ^
02:50:012 (1,2,3,4,5,6,7,8,9,10) - ^
02:51:467 (3) - Stack with 02:49:649 (8)?
02:55:830 (1) - Too far from spinner, you should make it closer. Otherwise, the noobs will can't reach this object during gameplay
04:05:285 (1,2,3,4,5,6,7,8,9,10) - I think over 7 combos are too high for normal diff.....
04:59:103 (1,1) - Is that necessary having 2 spinner?
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RJ's Hard
* Why this diff have a countdown?
* Sorry for picky about the offscreen.....
00:43:467 (2) - The slider border/object is almost offscreen....
00:43:467 (2) - ^
00:50:739 (3) - ^
00:55:103 (2) - ^
01:32:921 (1) - ^
01:50:376 (2) - ^
02:54:376 (1) - ^
03:11:831 (2) - ^
04:37:649 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Seems confusing for me, lol
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Insane
00:44:194 (5) - Not stack perfectly with tail slider
03:18:558 (1,1) - You better to insert the break here. Otherwise, the Health Bar with drain too much
04:03:830 (6) - Not stack perfectly with tail slider
-------------------------------------------------------------------------
I'm so sorry for long mod! If you think all is useless and too much nazi, I'm veeeery sorry!
Storyboard
* The keyframe is not snap in ticks. Click Design -> Move elements in time... -> Set to 36ms -> OK
* It is just me? The black and white BG is suddenly appear in 03:19:103 without fading
-------------------------------------------------------------------------
Normal
* Approach Rate +1?
* I bet that SV is kinda fast for normal diff
00:37:285 (2) - Perhaps stack with 00:35:467 (2) to make it neat?
00:46:739 (4) - I really don't like this object was overlapped by slider/circle
00:50:739 (1) - ^
01:51:467 (4) - Allign with tail slider? (Nazi)
02:15:103 (1,2,3,4,5,6,7,8) - I think over 7 combos are too high for normal diff.....
02:38:739 (1,2,3,4,5,6,7,8,9,10) - ^
02:50:012 (1,2,3,4,5,6,7,8,9,10) - ^
02:51:467 (3) - Stack with 02:49:649 (8)?
02:55:830 (1) - Too far from spinner, you should make it closer. Otherwise, the noobs will can't reach this object during gameplay
04:05:285 (1,2,3,4,5,6,7,8,9,10) - I think over 7 combos are too high for normal diff.....
04:59:103 (1,1) - Is that necessary having 2 spinner?
-------------------------------------------------------------------------
RJ's Hard
* Why this diff have a countdown?
* Sorry for picky about the offscreen.....
00:43:467 (2) - The slider border/object is almost offscreen....
00:43:467 (2) - ^
00:50:739 (3) - ^
00:55:103 (2) - ^
01:32:921 (1) - ^
01:50:376 (2) - ^
02:54:376 (1) - ^
03:11:831 (2) - ^
04:37:649 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Seems confusing for me, lol
-------------------------------------------------------------------------
Insane
00:44:194 (5) - Not stack perfectly with tail slider
03:18:558 (1,1) - You better to insert the break here. Otherwise, the Health Bar with drain too much
04:03:830 (6) - Not stack perfectly with tail slider
-------------------------------------------------------------------------
I'm so sorry for long mod! If you think all is useless and too much nazi, I'm veeeery sorry!