Voted on 3rd option i hope you appreciate the help of a friend !
:3
:3
Yolshka wrote:
Voted on 3rd option i hope you appreciate the help of a friend !
:3
Purple wrote:
My suggestion would be to play some stream-less maps at AR10.3 (AR9+DT) and then go back to AR10 and see if you improve. The approach rate should "look" slower.
That just means you cant read ar10 properly.Endaris wrote:
I'm basically expecting a triple before I can visually confirm that there will be a triple. When I don't anticipate 1/4 patterns like that I'm often too late
Even if music is set to 0% if effects are still on I can predict the rhythm unless the hitsounding is complete ass. Unless you mean master at 0%. Even then you can still predict based on your keyboard clicks etc.II Jelli II wrote:
you need to be able to recognise them visually to be good at hr, for example, you should be able to play hr with music set to 0 and with no follow points, so that you are reacting only to the circles, this is how you know your recognition of notes is fast enough
w h a c k a m o l eHK_ wrote:
I read everything you said and put it to a test.
I picked a skin without follow points, set volume to 0% both music and effects and picked a song I'm not familiar with, picked HR and started testing.
Since I'm usually late when playing AR10 I simply thought that I'm too slow for it and kept practicing.
But something unexpected happened, while I was playing with all the settings I mentioned above I was actually hitting too early most of the time.
Anyone willing to explain that?
w h a c k - a - m o l e ftfyStephOsu wrote:
w h a c k a m o l e
thanksArthraxium wrote:
w h a c k - a - m o l e ftfy
That also qualifies as anticipation based as you basically memorize the spots with the stacks from nomod so that you are prepared.Quag wrote:
I only play HR on maps that I have can FC Nomod. Or I retry a billion tries. So none of them?