FLOW - Kaze no Uta -TV Size-

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Lefia
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osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54542
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.8

[Metadata]
Title:Kaze no Uta
TitleUnicode:風ノ唄
Artist:FLOW
ArtistUnicode:FLOW
Creator:B r o k e n
Version:Lefia's Easy
Source:テイルズ オブ ゼスティリア ザ クロス
Tags:Tales of Zestiria the X Cross: Saiyaku no Jidai Ending ED OP Opening Gear XxSeonxX
BeatmapID:1025456
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3.5
SliderMultiplier:1
SliderTickRate:1

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Don't forget to uncheck the widescreen support
Topic Starter
B r o k e n
yay, map is pretty much done, ready for mods :D
Gear
done? let's start! :D

I haven't modded in a while, and I'm still not good at it, so I hope this makes sense and helps out in some way.
I've bolded the things I feel should be strongly considered, the rest are just suggestions ~

[Random Stuff]

- B r o k e n I really think you should add some hitsounds to your each of your difficulties intro's, like some whistles or something, it feels really empty and lacks feedback imo.
- I forgot what else I was going to write here so uh yeah hi
[Lefia's Easy]

00:07:218 (1,3) - tbh, since this is an easy I'd try to keep it clean and avoid this overlap. it doesn't really show when using snaking sliders but those with it disabled will notice the overlap.
00:13:978 (1,1) - i think easy modes need to have constant distance snapping? not sure if it applies to parts like these where there's a big pause... it occurs in other places in the map too, but idk... just something im unsure about
01:04:683 (1,2,3) - this looks rather messy... 2 being too close to 1 and 3 being farther, i'd try to make it more even like this maybe?


not much to say for me, diff is fine~
[Normal]

00:05:528 (4,5) - tbh, I think 2 circles here would be better instead
00:08:908 (4,5,6,7) - For this part, I think two 1/2 sliders and two 1/1 circles would fit the rhythm better here, like this

00:12:288 (4,5) - same as first suggestion
00:13:978 (1) - I suggest to end this spinner at 00:15:668 - instead, since it is a more noticeable sound, and it will also give players more time to act after the spinner.
00:20:739 (1,2,3,4,5) - this part seems too dense, i'd simplify it to something like

00:24:964 (5) - i think this will be better as a 1/1 slider for this diff
00:30:668 - I think a circle would fit here nicely, like how you did with the upcoming 00:33:415 (4,5)
00:47:781 (1,2,3,4,5) - okay like, I really think this will confuse players at this skill level xD i think you can simplify this a bit more while still following the music here, like this:

this is just an example, I think there are other ways to simplify this without being too confusing..


00:53:274 (5) - i personally would put a new combo here

00:54:542 - Okay so like in my opinion, this kiai is way too dense? for normal at least... that's what I think.. some parts could be simplified like i said above
you could use things like this

while still keeping the claps clickable, etc.
Idk, this is just how i feel about the normal mode and normal modes in general. maybe get more opinions on the kiai, but that's what i think~

01:22:218 - i think a circle here will fit nicely! the song is pretty energetic at the end imo, and it feels empty with just 1/1 slider
01:23:908 - circle here too?

nothing else I wanted to point out, just how i feel about the kiai and some personal things that i think would help :D
[Hard]

00:05:528 (1) - I'd personally go for a 1/1 slider here instead
00:08:908 (1) - same as above, and would try something like this

00:11:232 (2,3) - stack under 00:10:176 (5) slider end? it looks messy when it isn't.
00:12:288 (1) - 1/1 slider as well?
00:13:978 (1) - same spinner suggestion as in normal

00:22:852 (2,3) - i think this should be reversed, slider to circle instead as there's no vocals on the slider {unlike this one which is good 00:21:373 (3)} , and so you can have the stronger beat 00:23:274 be clickable which imo feels better
00:25:176 (7) - slider here for the vocals instead?
00:28:133 (3,4) - i don't get the random stacking here and 00:28:978 (6,1)
00:31:936 (4,5) - spacing error? and i think the blanket with 00:31:725 (3,5) - these two could be better
00:50:739 (5,6) - I would unstack these two, i feel like they both need to be emphasized with some movement
00:53:274 (3) - personally would NC

00:55:387 - i feel the vocals here are pretty strong, i would want this to be clickable if i were you, can be fixed by making 00:54:964 (4) a 1/2 slider and add in a circle for 00:55:387
00:57:711 (1) - wondering why you decided to start combo here and with a slider and not keep what you had going in the beginning.. this happens at other places too, it's just something that i'd consider changing, up to you though
01:06:373 (1) - don't think anything here calls for a repeat 1/4 slider, would just do two 1/2 circles
01:09:753 (1) - i'd start combo here with a slider instead, i think it fits better

that's all i really want to point out, over all I think it needs some cleaning up to do (like rhythm choices and overall the cleanliness of patterns), but I think it's a nice diff that can be fixed to be better~
[Seon's Advanced]

aren't Advanced difficulties usually easier than hard modes? I'm not entirely sure on these difficulty names and stuff, I'd just name it Seon's Hard tbh

00:03:838 (1,2) - 00:04:683 (3,4) - already huge jumps ahh.. it's especially strange cause you didn't do it here 00:10:598 (1,2,3) - when they are like the same rhythm.

00:13:133 (3,4,5,6) - I think two 1/2 sliders here as a jump would fit more instead of 4 jumps between circles..
00:14:823 (6,7) - not feeling this, something like this maybe?


00:31:725 (4,5) - really not feeling the jump here.. (it's so big)
00:44:401 (1,2) - why the jump here? or rather why so big lol
00:49:260 (1,2,3,4,5,6,7,8) - I feel the spacing is too large imo, and it could be made more neater~ and I think the spacing between these 00:50:950 (8,1) - should be large because (1) is pretty strong
00:52:218 (4) - i want this to be circles instead of a repeat ;w;
00:53:274 (3) - personally would put a NC here

01:06:373 (1) - i'm not hearing 1/4 ... why repeat 1/4 slider?
01:06:795 (2,3,4) - ik this is following the vocals, but I think you should map the 1/4 here 01:07:323
01:18:204 (1) - seems too close to the previous slider? don't you think so?
01:20:316 (3,4,5,6,7,8) - so confusing x.x lol And I think i'm hearing more 1/3 than 1/4 for the vocals here, wouldn't you agree? tbh I think this part should be redone on 1/3 snap

tbh I think it's mostly fine, some things confuse me, such as some random huge jumps I pointed out, and I kind of expected jumps in the kiai but there was like none lol while there was plenty outside of the kiai time. It's good though
[Insane]

00:05:528 (1,2,3,4) - I don't see the need for the circle jumps here lol, a 1/1 slider would fit better imo
00:08:063 (3,4,5) - personally think it's weird to have a triplet here, just because the whole intro doesn't have any triplets anywhere else..
00:09:330 (2,3) - instead of circle slider I feel a circle circle slider pattern would fit the rhythm here more.
00:12:288 (1,2,3,4,5,6,7,8) - again, kinda confused why all these circles lol
00:14:612 (2,3,4,5,6) - ^
00:21:161 (2,3,4,5,6) - I'd keep going with what you had before instead of all these circles
00:45:035 (3) - would use a slider here for vocals instead
00:47:781 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I personally find it weird you decided to ignore the 1/4 from the vocals in this whole jump part, your choice tbh but I think it's better with it mapped?
00:53:274 (3) - personally would NC
00:59:612 (1,2) - I would reverse this to slider to circle
01:01:302 (1,2,3) - why triplet? nothing's there?
01:04:683 (1,2,3,4,5,6,7,8) - I'd like to see some sliders in here, I don't get the all circles thing for this part
01:06:373 (1,2,3,4) - overmapped stream? two 1/2 circle fit better imo
01:07:640 (9) - i'd personally use a slider here instead since 01:07:852 (10) doesn't really feel like something I should jump on
01:11:549 (2) - remove? not hearing anything on it
01:18:204 (1,2,3,4,5,6,7,8) - same thing as before with the all circles issue
01:20:316 (3,4,5,6,7,8,9,10,11,12) - the vocals are more 1/3 snap than 1/4, i think you should redo this pattern and in 1/3 too (the current one seems kinda hard with that stream jump)
01:21:901 - would put a circle here for the triplet, feels empty

that's all I'll point out,
the whole diff is fine imo, I just think it needs fixing in certain areas and hopefully more mods can help it achieve that~

That's all I have to say, hope this makes sense~ If you need some clarifications or w/e because I didn't make sense then message me.

Hope this helps :L
Topic Starter
B r o k e n

Gear wrote:

done? let's start! :D

I haven't modded in a while, and I'm still not good at it, so I hope this makes sense and helps out in some way.
I've bolded the things I feel should be strongly considered, the rest are just suggestions ~

[Random Stuff]

- B r o k e n I really think you should add some hitsounds to your each of your difficulties intro's, like some whistles or something, it feels really empty and lacks feedback imo. I usally don't add hit sound to beginning of songs that starts with music only, maybe I'll just add hit sound to big white ticks, I'll try a few things out and see what I like
- I forgot what else I was going to write here so uh yeah hi
[Normal]

00:05:528 (4,5) - tbh, I think 2 circles here would be better instead I thought so too, adjusted
00:08:908 (4,5,6,7) - For this part, I think two 1/2 sliders and two 1/1 circles would fit the rhythm better here, like this this is fine, it's mapped to the music

00:12:288 (4,5) - same as first suggestion k
00:13:978 (1) - I suggest to end this spinner at 00:15:668 - instead, since it is a more noticeable sound, and it will also give players more time to act after the spinner. I thought of that too, the vocal drag pretty ends there too, but I just didn't like the space that happens in between,so I drag the spinner all the way, adjusted
00:20:739 (1,2,3,4,5) - this part seems too dense, i'd simplify it to something like did an adjustment, did something different

00:24:964 (5) - i think this will be better as a 1/1 slider for this diffI personally don't like the way it sounds/feels if I change it to 1/1, left it as it is
00:30:668 - I think a circle would fit here nicely, like how you did with the upcoming 00:33:415 (4,5) adjusted
00:47:781 (1,2,3,4,5) - okay like, I really think this will confuse players at this skill level xD i think you can simplify this a bit more while still following the music here, like this:

this is just an example, I think there are other ways to simplify this without being too confusing..
I might just change this to match with the drum, I feel like whatever I do to map with the music would seem pretty hard haha

00:53:274 (5) - i personally would put a new combo here naw

00:54:542 - Okay so like in my opinion, this kiai is way too dense? for normal at least... that's what I think.. some parts could be simplified like i said above
you could use things like this

while still keeping the claps clickable, etc. I'll change some sliders to full beat sliders, not all of them tho, it'll seem too repetitive, will remap a bit
Idk, this is just how i feel about the normal mode and normal modes in general. maybe get more opinions on the kiai, but that's what i think~

01:22:218 - i think a circle here will fit nicely! the song is pretty energetic at the end imo, and it feels empty with just 1/1 slider sure
01:23:908 - circle here too? naw this is fine as it is

nothing else I wanted to point out, just how i feel about the kiai and some personal things that i think would help :D
[Hard]

00:05:528 (1) - I'd personally go for a 1/1 slider here instead naw, I want this area clickable for the music
00:08:908 (1) - same as above, and would try something like this I want this music area here all clickable

00:11:232 (2,3) - stack under 00:10:176 (5) slider end? it looks messy when it isn't. adjusted
00:12:288 (1) - 1/1 slider as well? as before
00:13:978 (1) - same spinner suggestion as in normal hmmm....yah might as well, there is really no point of dragging it that long, I might do 2 spins here instead 2nd spin for the music. hmmm

00:22:852 (2,3) - i think this should be reversed, slider to circle instead as there's no vocals on the slider {unlike this one which is good 00:21:373 (3)} , and so you can have the stronger beat 00:23:274 be clickable which imo feels better note 2 drum, note 3 guitar,4
00:25:176 (7) - slider here for the vocals instead? sure, this area has a bit too much single notes too haha
00:28:133 (3,4) - i don't get the random stacking here and 00:28:978 (6,1) hmmm yah it does seem like a random stacking, I pretty much didn't do any single note ->1/2 slider stacking at all later on the map, added distance
00:31:936 (4,5) - spacing error? and i think the blanket with 00:31:725 (3,5) - these two could be betternopte, I used 1.4 distance for the stronger drum sound
00:50:739 (5,6) - I would unstack these two, i feel like they both need to be emphasized with some movement keep it stack, stack to me is somewhat a way for emphasizing
00:53:274 (3) - personally would NC naw

00:55:387 - i feel the vocals here are pretty strong, i would want this to be clickable if i were you, can be fixed by making 00:54:964 (4) a 1/2 slider and add in a circle for 00:55:387 left this as it is
00:57:711 (1) - wondering why you decided to start combo here and with a slider and not keep what you had going in the beginning.. this happens at other places too, it's just something that i'd consider changing, up to you though I do NC every big white tick, debating to make these white ticks clickable
01:06:373 (1) - don't think anything here calls for a repeat 1/4 slider, would just do two 1/2 circles this is my liking, this is fine, fits better with the music
01:09:753 (1) - i'd start combo here with a slider instead, i think it fits better adjusted

that's all i really want to point out, over all I think it needs some cleaning up to do (like rhythm choices and overall the cleanliness of patterns), but I think it's a nice diff that can be fixed to be better~
[Insane]

00:05:528 (1,2,3,4) - I don't see the need for the circle jumps here lol, a 1/1 slider would fit better imo really? I feel like the music calls for it
00:08:063 (3,4,5) - personally think it's weird to have a triplet here, just because the whole intro doesn't have any triplets anywhere else.. reasonable, adjusted, a 1/1 slider would had been a lot better for the music lol
00:09:330 (2,3) - instead of circle slider I feel a circle circle slider pattern would fit the rhythm here more. notes map for the music, I see it as fitting
00:12:288 (1,2,3,4,5,6,7,8) - again, kinda confused why all these circles lol first 4 notes where for single, I didn't want to change it into sliders for vocals so I left it as more single note, I'll consider changing note 6-8, but I feel as it's fine as it is
00:14:612 (2,3,4,5,6) - ^ I feel like the music calls for it, that one sound
00:21:161 (2,3,4,5,6) - I'd keep going with what you had before instead of all these circles this is fine
00:45:035 (3) - would use a slider here for vocals instead adjusted
00:47:781 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I personally find it weird you decided to ignore the 1/4 from the vocals in this whole jump part, your choice tbh but I think it's better with it mapped? the music stands out more(to me at least), so I along with mapping with the music
00:53:274 (3) - personally would NC naw
00:59:612 (1,2) - I would reverse this to slider to circle left as it is, fits well with vocal
01:01:302 (1,2,3) - why triplet? nothing's there? vocals is kinda like zzz note 1 aaaa note 2 ssss note 3
01:04:683 (1,2,3,4,5,6,7,8) - I'd like to see some sliders in here, I don't get the all circles thing for this part when it comes to vocal drag parts, I either do a spin, but that's not gonna fit well, or a extended slider and thats not gonna fit well, or I do single notes with some jumps
01:06:373 (1,2,3,4) - overmapped stream? two 1/2 circle fit better imo um, not really, the music sound for the stream is really weak, I feel like the stream fits fine
01:07:640 (9) - i'd personally use a slider here instead since 01:07:852 (10) doesn't really feel like something I should jump on
01:11:549 (2) - remove? not hearing anything on it 01:06:373 (1,2,3,4,5,6,7,8,9,10) - all used as a build up for right back into the vocals
01:18:204 (1,2,3,4,5,6,7,8) - same thing as before with the all circles issue as I said before
01:20:316 (3,4,5,6,7,8,9,10,11,12) - the vocals are more 1/3 snap than 1/4, i think you should redo this pattern and in 1/3 too (the current one seems kinda hard with that stream jump) ugh Yah I knew it was 1/3, but I rather avoid mapping it as 1/3, pretty much the entire map was already 1/4, so I wanna avoid what litte area here for 1/3, I'll do it as a 1/3 if it's an unrankable issue, I'm quite new to stream slider jumps and stuff like that, so I hope a good suggestion mod comes my way for this area on that,
01:21:901 - would put a circle here for the triplet, feels empty naw it's fine

that's all I'll point out,
the whole diff is fine imo, I just think it needs fixing in certain areas and hopefully more mods can help it achieve that~

That's all I have to say, hope this makes sense~ If you need some clarifications or w/e because I didn't make sense then message me.

Hope this helps :L
thank you very much for the mod :D really appreciate it

NOTE: changed seon into XxSeonxX's Hard
eeezzzeee
from my queue


[General]
"Advanced" usually refers to a difficulty for between Normal and Hard but the advanced here is actually higher than hard lol. I think you wanted Hyper or Light Insane?

[Gear's Insane]
Its good but kinda too repetitive especially the kiai
  1. 00:21:161 (2,3) - fix stack
  2. 00:25:176 (6) - ctrl+g? 00:24:964 (5,6,7,1) - currently the flow of this part is meh imo weird angles and a really small spacing at 6,7
  3. 00:30:246 (4,5,6,7) - switch places? http://puu.sh/pZPQQ/e95e83d948.jpg like that would make much more sense with the placement of 00:29:190 (1,2) - before
  4. 00:30:880 (1,3) - fix stack
  5. 00:42:499 (2,1) - try swapping where the whistle is as i think the vocal at the white tick is much stronger. also consider adding one here 00:42:077 (3) - if you do that..
  6. 00:49:049 (1) - nc is unnecessary (and really doesnt make any sense tbh since is the same thing as 00:47:992 (2,3) - )
  7. 00:50:739 (1,2,1,2) - super awkward polarity shift, many people will probably mistake this for 1/2 instead of 3/4 because a. its immediately after a long 1/2 jumps section, b. it has smaller spacing than the 1/2 jumps before it, c. nothing else to indicate the difference, honestly i would recommend using some slider based patterns instead of circles lol but something like this can work too http://puu.sh/pZQTT/47f5e30db4.jpg
  8. 00:56:232 (1,2) - minor but move the circles a little to the right to line them up properly with the slider
  9. 01:11:443 (1,2,3,4,5,6) - square?
  10. 01:15:246 - check the sampleset
  11. 01:21:161 (1,2,3) - more spacing for a 1/3 would be nice. currently this looks like it could be 1/4
  12. 01:25:809 (5) - you should NC this for consistency with 01:22:429 (1) - 01:24:119 (1) - etc.

[Insane]
  1. 00:08:168 (4) - kinda random to have a triple here when you ignored it in similar sections 00:04:788 - 00:11:549 - etc.
  2. 00:09:542 (3) - try this rhythm to http://puu.sh/pZSa5/79c7ad46e8.jpg because the sound at the white ticks are stronger than the red so we should try to have clickable objects there
  3. 00:12:288 (1,2,3,4,5,6,7,8) - ??? why are they all circles it doesnt make much sense with the song imo
  4. 00:17:147 - so many whistlesssssss argh (are you using whistles for the constant drum beat? if so please find a custom sample for that because the default whistles do not sound like drums)

well its okay i guess... but i feel like the structure of the map does not follow the structure of the song lol. for example, 00:17:359 (3,6) - this is cool and all but what is it mapping in the music? there is no similarity between the sounds on these beats, so when you structure your map as such it feels out of place.

Also the usage of sliders vs circles is really random, parts like 00:25:809 (1,2,3,4,5,6,7,8) - which are supposed to feel interesting and emphasized end up barely having an effect because of 00:21:161 (2,3,4,5,6,7) - 00:22:852 (2,3,4,5,6,7) - 00:24:542 (4,5,6,7,8,9) - all these random circles before it, all with similar styles in rhythm and spacing...

Sorry, i feel like a lot of this needs to be remapped so I'm not going to go through the rest of this diff but yeah feel free to ask if you didn't understand what im trying to get at

[Seon's Advanced]
You can check your blankets using the approach circle of the object its trying to blanket like this http://puu.sh/pZVzI/6629cb688f.jpg A lot of them are off on this map, I only pointed out the really obvious ones but I recommend you check all of them again!
  1. 00:03:838 (1) - ctrl+g? i don't think its a good idea to have jump on the first note lol
  2. 00:11:443 (3,4,1) - honestly (1) is a much stronger beat than (4) but this spacing is the exact opposite making it a little awkward to play
  3. 00:13:345 (4,5) - ctrl+g would flow better imo
  4. 00:14:823 (6,7) - try a rhythm like this http://puu.sh/pZUOA/0c853f6e26.jpg to have a clickable object for the sound at 00:15:246 -
  5. 00:17:359 (1) - no need to NC
  6. same thing as Insane about spamming whistle HS
  7. 00:22:218 (4,1) - check blanket
  8. 00:23:697 (5,6) - some more spacing between these would be nice, since 00:23:274 (3,4,5) - this spacing was much larger
  9. 00:25:809 (1,2,3,4,5,6,7,8,9) - okay uh on a hard diff having 8 single taps in a row is already pretty tough, but the flow here is also very tricky. consider changing the flow or lowering the spacing to make this part a little more reasonable for players at this level
  10. 00:31:725 (4,5,6) - awkward flow again, big jump and small spacing when the song suggests the opposite lol
  11. 00:34:260 (1,2,3) - you should probably use ds for these to make it look a little neater
  12. 00:51:161 (1,2,3) - maybe change this into 3/4 reverse slider? i think many people will confuse it for 1/2 timing, see reasoning in Gear's insane
  13. 00:55:809 (7) - missing a whistle
  14. 01:16:302 (7,1) - blanket
  15. 01:18:838 (2,3) - ^
  16. 01:20:316 (3,4,5,6,7,8) - this should be 1/3 snap
  17. 01:22:852 (4,1) - blanket


That's all from me, good luck! c:

edit: this mod was made before your last update lol sry
Lefia

Gear wrote:

done? let's start! :D

[Lefia's Easy]

00:07:218 (1,3) - tbh, since this is an easy I'd try to keep it clean and avoid this overlap. it doesn't really show when using snaking sliders but those with it disabled will notice the overlap. ohh i didn't notice it, thanks
00:13:978 (1,1) - i think easy modes need to have constant distance snapping? not sure if it applies to parts like these where there's a big pause... it occurs in other places in the map too, but idk... just something im unsure about i won't put it to the random place
01:04:683 (1,2,3) - this looks rather messy... 2 being too close to 1 and 3 being farther, i'd try to make it more even like this maybe? fixed


not much to say for me, diff is fine~ Thanks!
Update

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54542
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.8

[Metadata]
Title:Kaze no Uta
TitleUnicode:風ノ唄
Artist:FLOW
ArtistUnicode:FLOW
Creator:B r o k e n
Version:Lefia's Easy
Source:テイルズ オブ ゼスティリア ザ クロス
Tags:Tales of Zestiria the X Cross: Saiyaku no Jidai Ending ED OP Opening Gear XxSeonxX Lefia
BeatmapID:1025456
BeatmapSetID:477437

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3.5
SliderMultiplier:1
SliderTickRate:1

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-[Seon]-

Gear wrote:

done? let's start! :D

I haven't modded in a while, and I'm still not good at it, so I hope this makes sense and helps out in some way.
I've bolded the things I feel should be strongly considered, the rest are just suggestions ~

[Seon's Advanced]

aren't Advanced difficulties usually easier than hard modes? I'm not entirely sure on these difficulty names and stuff, I'd just name it Seon's Hard tbh I had thought that Advance would be harder than Hard, so that's my bad :P

00:03:838 (1,2) - 00:04:683 (3,4) - already huge jumps ahh.. it's especially strange cause you didn't do it here 00:10:598 (1,2,3) - when they are like the same rhythm. fixed

00:13:133 (3,4,5,6) - I think two 1/2 sliders here as a jump would fit more instead of 4 jumps between circles.. fixed
00:14:823 (6,7) - not feeling this, something like this maybe? fixed


00:31:725 (4,5) - really not feeling the jump here.. (it's so big) fixed
00:44:401 (1,2) - why the jump here? or rather why so big lol fixed
00:49:260 (1,2,3,4,5,6,7,8) - I feel the spacing is too large imo, and it could be made more neater~ and I think the spacing between these 00:50:950 (8,1) - should be large because (1) is pretty strong fixed
00:52:218 (4) - i want this to be circles instead of a repeat ;w; I don't think having too many circles in a Hard diff is good :|
00:53:274 (3) - personally would put a NC here doesn't follow the beat though

01:06:373 (1) - i'm not hearing 1/4 ... why repeat 1/4 slider? I feel like it's a build up for 2nd chorus since the background music is getting higher
01:06:795 (2,3,4) - ik this is following the vocals, but I think you should map the 1/4 here 01:07:323 gonna follow the vocals
01:18:204 (1) - seems too close to the previous slider? don't you think so? fixed
01:20:316 (3,4,5,6,7,8) - so confusing x.x lol And I think i'm hearing more 1/3 than 1/4 for the vocals here, wouldn't you agree? tbh I think this part should be redone on 1/3 snap fixed

tbh I think it's mostly fine, some things confuse me, such as some random huge jumps I pointed out, and I kind of expected jumps in the kiai but there was like none lol while there was plenty outside of the kiai time. It's good though
was wondering if I should change the jumps or not(I did)

That's all I have to say, hope this makes sense~ If you need some clarifications or w/e because I didn't make sense then message me.

Hope this helps :L

eeezzzeee wrote:

from my queue


[General]
"Advanced" usually refers to a difficulty for between Normal and Hard but the advanced here is actually higher than hard lol. I think you wanted Hyper or Light Insane? not really sure about the naming of diffs, sorry ;w;

[Seon's Advanced]
You can check your blankets using the approach circle of the object its trying to blanket like this http://puu.sh/pZVzI/6629cb688f.jpg A lot of them are off on this map, I only pointed out the really obvious ones but I recommend you check all of them again!
  1. 00:03:838 (1) - ctrl+g? i don't think its a good idea to have jump on the first note lol fixed on previous mod
  2. 00:11:443 (3,4,1) - honestly (1) is a much stronger beat than (4) but this spacing is the exact opposite making it a little awkward to play fixed on previous mod
  3. 00:13:345 (4,5) - ctrl+g would flow better imo fixed on previous mod
  4. 00:14:823 (6,7) - try a rhythm like this http://puu.sh/pZUOA/0c853f6e26.jpg to have a clickable object for the sound at 00:15:246 - fixed on previous mod
  5. 00:17:359 (1) - no need to NC start of a big beat so imma keep the NC
  6. same thing as Insane about spamming whistle HS
  7. 00:22:218 (4,1) - check blanket fixed
  8. 00:23:697 (5,6) - some more spacing between these would be nice, since 00:23:274 (3,4,5) - this spacing was much larger fixed on previous mod
  9. 00:25:809 (1,2,3,4,5,6,7,8,9) - okay uh on a hard diff having 8 single taps in a row is already pretty tough, but the flow here is also very tricky. consider changing the flow or lowering the spacing to make this part a little more reasonable for players at this level I don't think the change is necessary
  10. 00:31:725 (4,5,6) - awkward flow again, big jump and small spacing when the song suggests the opposite lol fixed on previous mod
  11. 00:34:260 (1,2,3) - you should probably use ds for these to make it look a little neater fixed
  12. 00:51:161 (1,2,3) - maybe change this into 3/4 reverse slider? i think many people will confuse it for 1/2 timing, see reasoning in Gear's insane will keep it as it is in the mean time
  13. 00:55:809 (7) - missing a whistle fixed
  14. 01:16:302 (7,1) - blanket fixed
  15. 01:18:838 (2,3) - ^ fixed
  16. 01:20:316 (3,4,5,6,7,8) - this should be 1/3 snap fixed
  17. 01:22:852 (4,1) - blanket fixed


That's all from me, good luck! c:

edit: this mod was made before your last update lol sry
thanks for the mods :)

B r o k e n : not sure if this would sound nice to you but I found this hit whistle, maybe you can try using it? http://puu.sh/pZXwZ/7a691b96cc.wav (do change my hitwhistle also if you wanna use it xD)

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54542
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 18098
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Kaze no Uta
TitleUnicode:風ノ唄
Artist:FLOW
ArtistUnicode:FLOW
Creator:B r o k e n
Version:XxSeonxX's Hard
Source:テイルズ オブ ゼスティリア ザ クロス
Tags:Tales of Zestiria the X Cross: Saiyaku no Jidai Ending ED OP Opening Gear XxSeonxX Lefia
BeatmapID:1026101
BeatmapSetID:477437

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.8
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[Events]
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Gear

eeezzzeee wrote:

from my queue
[Gear's Insane]
Its good but kinda too repetitive especially the kiai songs p repetitive and im bad so hehe
  1. 00:21:161 (2,3) - fix stack i swear it keeps unstacking ;w; fixed
  2. 00:25:176 (6) - ctrl+g? 00:24:964 (5,6,7,1) - currently the flow of this part is meh imo weird angles and a really small spacing at 6,7 hm, i guess i can do that
  3. 00:30:246 (4,5,6,7) - switch places? http://puu.sh/pZPQQ/e95e83d948.jpg like that would make much more sense with the placement of 00:29:190 (1,2) - before yes
  4. 00:30:880 (1,3) - fix stack sadsafsrys
  5. 00:42:499 (2,1) - try swapping where the whistle is as i think the vocal at the white tick is much stronger. also consider adding one here 00:42:077 (3) - if you do that.. sure
  6. 00:49:049 (1) - nc is unnecessary (and really doesnt make any sense tbh since is the same thing as 00:47:992 (2,3) - ) u rite
  7. 00:50:739 (1,2,1,2) - super awkward polarity shift, many people will probably mistake this for 1/2 instead of 3/4 because a. its immediately after a long 1/2 jumps section, b. it has smaller spacing than the 1/2 jumps before it, c. nothing else to indicate the difference, honestly i would recommend using some slider based patterns instead of circles lol but something like this can work too http://puu.sh/pZQTT/47f5e30db4.jpg adjusted
  8. 00:56:232 (1,2) - minor but move the circles a little to the right to line them up properly with the slider pretty
  9. 01:11:443 (1,2,3,4,5,6) - square? nah
  10. 01:15:246 - check the sampleset intentional
  11. 01:21:161 (1,2,3) - more spacing for a 1/3 would be nice. currently this looks like it could be 1/4 i feel that the previous 1/3 repeat sliders prepare for it, no need. if needed I will adjust this
  12. 01:25:809 (5) - you should NC this for consistency with 01:22:429 (1) - 01:24:119 (1) - etc. i agree!
thank!!

(i also bump hp drain to 6.5)
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54542
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Kaze no Uta
TitleUnicode:風ノ唄
Artist:FLOW
ArtistUnicode:FLOW
Creator:B r o k e n
Version:Gear's Insane
Source:テイルズ オブ ゼスティリア ザ クロス
Tags:Tales of Zestiria the X Cross: Saiyaku no Jidai Ending ED OP Opening Gear XxSeonxX Lefia
BeatmapID:1020739
BeatmapSetID:477437

[Difficulty]
HPDrainRate:6.5
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.9
SliderTickRate:2

[Events]
//Background and Video events
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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-[Seon]-
it seems like I've sent the wrong .osu file last post :x

osu file format v14

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Title:Kaze no Uta
TitleUnicode:風ノ唄
Artist:FLOW
ArtistUnicode:FLOW
Creator:B r o k e n
Version:XxSeonxX's Hard
Source:テイルズ オブ ゼスティリア ザ クロス
Tags:Tales of Zestiria the X Cross: Saiyaku no Jidai Ending ED OP Opening Gear XxSeonxX Lefia
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228,121,28345,2,0,P|214:71|233:15,1,90,2|0,0:0|0:0,0:0:0:0:
317,88,28767,2,0,P|331:131|324:175,1,90,10|0,0:0|0:0,0:0:0:0:
404,228,29190,6,0,P|325:270|247:229,1,180,2|2,0:0|0:0,0:0:0:0:
160,235,29823,1,0,0:0:0:0:
74,190,30035,2,0,P|61:241|80:291,1,90,2|0,0:0|0:0,0:0:0:0:
0,150,30457,1,2,0:0:0:0:
87,99,30668,1,0,0:0:0:0:
196,78,30880,6,0,P|284:97|326:82,1,135,2|0,0:0|0:0,0:0:0:0:
358,64,31302,1,2,0:0:0:0:
445,142,31514,1,0,0:0:0:0:
440,40,31725,1,2,0:0:0:0:
360,148,31936,1,0,0:0:0:0:
404,244,32147,2,0,P|362:258|308:244,1,90,10|0,0:0|0:0,0:0:0:0:
224,308,32570,5,2,0:0:0:0:
224,308,32781,1,0,0:0:0:0:
122,355,32992,2,0,P|110:309|128:260,1,90,2|0,0:0|0:0,0:0:0:0:
107,183,33415,1,2,0:0:0:0:
38,119,33626,1,0,0:0:0:0:
124,78,33838,1,2,0:0:0:0:
202,151,34049,1,0,0:0:0:0:
202,151,34154,1,0,0:0:0:0:
202,151,34260,6,0,P|245:161|289:153,1,90,2|0,0:0|0:0,0:0:0:0:
376,104,34683,2,0,P|386:147|378:191,1,90,2|0,0:0|0:0,0:0:0:0:
332,280,35105,2,0,P|385:294|426:279,2,90,2|0|2,0:0|0:0|0:0,0:0:0:0:
223,273,35739,1,0,0:0:0:0:
223,273,35845,1,0,0:0:0:0:
223,273,35950,6,0,P|170:287|129:272,1,90,2|0,0:0|0:0,0:0:0:0:
176,201,36373,1,2,0:0:0:0:
94,159,36584,1,0,0:0:0:0:
94,159,36690,1,0,0:0:0:0:
94,159,36795,2,0,P|84:112|101:66,1,90,2|0,0:0|0:0,0:0:0:0:
173,119,37218,2,0,P|217:126|261:121,1,90,2|0,0:0|0:0,0:0:0:0:
322,43,37640,6,0,P|361:128|319:211,1,180,2|2,0:0|0:0,0:0:0:0:
255,270,38274,1,0,0:0:0:0:
165,311,38485,2,0,P|156:262|170:219,1,90,2|0,0:0|0:0,0:0:0:0:
227,145,38908,1,10,0:0:0:0:
133,113,39119,1,0,0:0:0:0:
76,31,39330,6,0,P|123:14|170:20,1,90,2|0,0:0|0:0,0:0:0:0:
258,39,39753,2,0,P|328:55|397:46,1,135,2|0,0:0|0:0,0:0:0:0:
440,44,40176,2,0,P|461:103|446:181,1,135,2|0,0:0|0:0,0:0:0:0:
433,219,40598,1,2,0:0:0:0:
259,315,41021,6,0,P|268:261|257:221,1,90,6|0,0:0|0:0,0:0:0:0:
170,270,41443,1,2,0:0:0:0:
109,191,41654,1,0,0:0:0:0:
20,146,41866,2,0,P|10:189|20:233,2,90,2|0|2,0:0|0:0|0:0,0:0:0:0:
88,74,42499,1,0,0:0:0:0:
183,47,42711,6,0,P|234:58|278:47,1,90,2|0,0:0|0:0,0:0:0:0:
367,70,43133,1,2,0:0:0:0:
456,114,43345,2,0,P|466:70|457:27,2,90,0|2|0,0:0|0:0|0:0,0:0:0:0:
353,149,43978,2,0,P|310:141|268:156,1,90
210,85,44401,6,0,P|179:172|252:248,1,180,2|2,0:0|0:0,0:0:0:0:
268,156,45035,2,0,P|310:141|353:149,1,90,0|2,0:0|0:0,0:0:0:0:
316,236,45457,1,0,0:0:0:0:
321,323,45668,2,0,P|279:337|235:329,1,90
143,284,46091,6,0,P|121:182|136:99,1,180,2|2,0:0|0:0,0:0:0:0:
229,85,46725,1,0,0:0:0:0:
316,131,46936,2,0,P|324:81|314:37,2,90,2|0|2,0:0|0:0|0:0,0:0:0:0:
400,182,47570,1,0,0:0:0:0:
455,263,47781,6,0,P|398:279|339:258,1,90,2|0,0:0|0:0,0:0:0:0:
281,250,48204,2,0,P|206:246|144:257,1,135,2|0,0:0|0:0,0:0:0:0:
102,253,48626,2,0,P|94:200|110:159,1,90,2|0,0:0|0:0,0:0:0:0:
83,78,49049,1,2,0:0:0:0:
190,75,49260,6,0,L|190:30,2,45,0|0|2,0:0|0:0|0:0,0:0:0:0:
284,128,49683,1,0,0:0:0:0:
390,110,49894,1,2,0:0:0:0:
217,202,50105,1,0,0:0:0:0:
260,42,50316,1,2,0:0:0:0:
339,205,50528,1,0,0:0:0:0:
452,136,50739,2,0,P|468:184|472:232,1,90
359,311,51161,5,10,0:0:0:0:
198,291,51478,1,10,0:0:0:0:
293,160,51795,1,10,0:0:0:0:
78,106,52218,2,0,P|66:160|75:205,2,90,10|10|10,0:0|0:0|0:0,0:0:0:0:
179,156,52852,5,10,0:0:0:0:
179,156,53063,1,10,0:0:0:0:
245,70,53274,1,0,0:0:0:0:
426,183,53697,1,0,0:0:0:0:
230,275,54119,1,0,0:0:0:0:
365,73,54542,6,0,P|315:62|269:76,1,90
278,71,54859,1,0,0:0:0:0:
278,71,54964,1,8,0:0:0:0:
319,157,55176,1,0,0:0:0:0:
228,196,55387,1,0,0:0:0:0:
181,108,55598,1,2,0:0:0:0:
181,108,55809,1,10,0:0:0:0:
100,166,56021,1,0,0:0:0:0:
12,119,56232,6,0,P|3:178|16:221,1,90
9,206,56549,1,0,0:0:0:0:
9,206,56654,1,8,0:0:0:0:
86,269,56866,2,0,P|140:278|185:268,1,90
269,246,57288,1,2,0:0:0:0:
269,246,57499,1,10,0:0:0:0:
346,307,57711,1,0,0:0:0:0:
419,240,57922,6,0,P|429:183|418:146,1,90
421,152,58239,1,0,0:0:0:0:
421,152,58345,1,8,0:0:0:0:
473,68,58556,2,0,P|412:56|357:75,1,90
319,134,58978,1,2,0:0:0:0:
319,134,59190,1,10,0:0:0:0:
242,71,59401,1,0,0:0:0:0:
152,28,59612,6,0,P|143:74|163:132,1,90
153,115,59929,1,0,0:0:0:0:
153,115,60035,1,8,0:0:0:0:
104,201,60246,2,0,P|146:213|193:205,1,90
280,248,60668,1,2,0:0:0:0:
280,248,60880,1,10,0:0:0:0:
362,194,61091,1,0,0:0:0:0:
431,263,61302,6,0,P|461:204|445:140,1,135
411,103,61725,2,0,P|361:90|306:107,1,90,8|0,0:0|0:0,0:0:0:0:
235,52,62147,1,0,0:0:0:0:
208,147,62359,1,2,0:0:0:0:
208,147,62570,1,10,0:0:0:0:
113,117,62781,1,0,0:0:0:0:
25,70,62992,6,0,P|14:120|26:166,1,90
21,157,63309,1,0,0:0:0:0:
21,157,63415,1,8,0:0:0:0:
90,228,63626,1,0,0:0:0:0:
47,317,63838,2,0,P|93:327|136:316,1,90,0|2,0:0|0:0,0:0:0:0:
187,233,64260,1,10,0:0:0:0:
268,289,64471,1,0,0:0:0:0:
343,353,64683,6,0,P|363:264|305:199,1,180,0|8,0:0|0:0,0:0:0:0:
211,189,65316,1,0,0:0:0:0:
123,235,65528,2,0,P|113:177|121:143,1,90
76,58,65950,2,0,P|131:51|174:63,1,90,8|0,0:0|0:0,0:0:0:0:
263,66,66373,6,0,L|276:20,3,45
274,103,66795,1,8,0:0:0:0:
84,161,67218,1,0,0:0:0:0:
230,293,67640,1,8,0:0:0:0:
341,129,68063,5,0,0:0:0:0:
427,177,68274,1,0,0:0:0:0:
427,177,68380,1,0,0:0:0:0:
427,177,68485,2,0,P|440:230|429:273,1,90,8|0,0:0|0:0,0:0:0:0:
339,230,68908,1,0,0:0:0:0:
273,304,69119,1,2,0:0:0:0:
273,304,69330,1,10,0:0:0:0:
199,236,69542,1,0,0:0:0:0:
117,306,69753,5,0,0:0:0:0:
60,213,69964,1,0,0:0:0:0:
60,213,70070,1,0,0:0:0:0:
60,213,70176,2,0,P|49:162|58:122,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
156,164,70809,1,2,0:0:0:0:
156,164,71021,1,10,0:0:0:0:
205,68,71232,1,0,0:0:0:0:
302,114,71443,5,0,0:0:0:0:
392,160,71654,1,0,0:0:0:0:
392,160,71760,1,0,0:0:0:0:
392,160,71866,2,0,P|404:103|390:66,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
460,243,72499,1,2,0:0:0:0:
460,243,72711,1,10,0:0:0:0:
374,308,72922,1,0,0:0:0:0:
287,243,73133,5,0,0:0:0:0:
200,307,73345,1,0,0:0:0:0:
200,307,73450,1,0,0:0:0:0:
200,307,73556,2,0,P|141:320|104:310,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
149,211,74190,1,2,0:0:0:0:
149,211,74401,1,10,0:0:0:0:
247,167,74612,1,0,0:0:0:0:
340,220,74823,5,0,0:0:0:0:
443,189,75035,1,0,0:0:0:0:
443,189,75140,1,0,0:0:0:0:
443,189,75246,2,0,P|449:141|436:97,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
342,149,75880,1,2,0:0:0:0:
342,149,76091,1,10,0:0:0:0:
286,241,76302,1,0,0:0:0:0:
341,334,76514,6,0,P|292:345|239:336,1,90
252,340,76830,1,0,0:0:0:0:
252,340,76936,1,8,0:0:0:0:
151,304,77147,1,0,0:0:0:0:
51,260,77359,2,0,P|44:213|49:170,1,90
83,78,77781,2,0,P|133:69|181:82,1,90,8|0,0:0|0:0,0:0:0:0:
128,176,78204,6,0,P|220:197|310:175,1,180,0|8,0:0|0:0,0:0:0:0:
372,93,78838,1,0,0:0:0:0:
468,132,79049,2,0,P|477:88|465:45,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
380,196,79683,1,0,0:0:0:0:
352,300,79894,5,2,0:0:0:0:
352,300,80105,1,2,0:0:0:0:
252,240,80316,2,0,L|200:268,2,60
272,164,80739,2,0,L|220:192,2,60
292,88,81161,2,0,L|240:116,2,60
332,66,81584,6,0,P|441:75|449:154,1,180,0|8,0:0|0:0,0:0:0:0:
403,212,82218,1,0,0:0:0:0:
452,297,82429,2,0,P|403:309|355:297,1,90
292,234,82852,2,0,P|247:226|204:238,1,90,8|0,0:0|0:0,0:0:0:0:
168,330,83274,6,0,P|107:246|133:180,1,180,0|8,0:0|0:0,0:0:0:0:
216,132,83908,1,0,0:0:0:0:
301,83,84119,2,0,P|312:152|299:187,1,90
260,257,84542,2,0,P|304:269|348:263,1,90,8|0,0:0|0:0,0:0:0:0:
417,334,84964,6,0,P|447:246|399:178,1,180,0|8,0:0|0:0,0:0:0:0:
306,149,85598,1,0,0:0:0:0:
216,106,85809,2,0,P|205:163|223:208,1,90
256,282,86232,2,0,P|199:293|154:275,1,90,8|0,0:0|0:0,0:0:0:0:
213,192,86654,5,0,0:0:0:0:
306,149,86866,1,0,0:0:0:0:
401,183,87077,2,0,L|444:213,3,45,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
otakugirly1
hey, there´s something wrong with the video, sometimes it freeze :(
Topic Starter
B r o k e n

otakugirly1 wrote:

hey, there´s something wrong with the video, sometimes it freeze :(
it's probably just lag, it works fine for me. overall I don't think theirs anything wrong with the video, if you open the video in the osu folder and play with your movie player or whatever play you use it doesn't lag. the video only lags a bit at the end for me when he shoots his water arrows, I'll consider using a lower quality one then.
Topic Starter
B r o k e n
Title change and Offset change 3818, so GDer's change your offset(or change it on next mod), unless you want me to do it for you let me know.

EDIT:Changed all diff. offset myself haha
Gear
do it for me !!
also update the preview point for all diffs!
-NanoRIPE-
hi
as a reply for make a gd on my map ~

[Easy]
00:38:465 (2) - agak nazi disini,coba geser ke (280,304) agar enak flownya
00:43:958 (4) - knp nggk clap? *nanti nggk konsistent dengan 00:42:057 (2)

coba periksa lagi blanketnya siapa tau ada yg kurang pas gitu

[Normal]
00:03:818 until 00:15:648 - hitsound?
00:05:508 (4,5,6,7) - this pattern looks hard imo (maybe make the pattern same as 00:03:818 (1,2,3) )
00:08:888 (4,5,6,7) - ^ (if you need suggestion about the rhythm here )
00:12:268 (4,5,6,7) - same as ^ 00:05:508 (4,5,6,7)
00:17:339 (1,2) - it looks not a good pattern (idk what are you emphatize here but if you emphatize to vocal try to make the pattern same as 00:03:818 (1,2,3)
00:20:719 (1,2,3,4) - ^ the reason same as above (maybe make the rhythm same as 00:03:818 (1,2,3) )
00:24:944 (5,6) - delete this and add 1/1 slider?
00:26:634 (3,4) - ^ or 1/2 reverse slider?
00:39:733 (4,5) - i think it would be great if you make a 1/1 slider here
00:40:578 (6) - make it a circle? (1/2 slider isn't good choice here)
00:47:761 (1,2,3,4,5) - what the heck this rhythm D: (i think its unrankable xd)
00:52:620 (3,4) - what about 1/2 reverse slider?
00:54:522 (1,2,3,4,5,6) - old style :> (try this rhythm if you dont mind)
00:56:212 (1,2,3,4) - make the pattern same as 00:03:818 (1,2,3) or same as above (if you need to emphatize the clap sound)
00:57:902 (1,2,3,4) - ^


[Hard]
00:10:367 (5,2,3) - imperfect stack
00:17:339 (3) - nc here? (some of map use a nc when using this pattern)
00:25:578 (8,9) - unnecessary circles
00:34:134 - triplet here?
00:45:437 (4,5) - why make it farther?
01:03:606 (3,5) - too close

ok GL ~
Pikayoshi
I don't know why but the video is kinda choppy for me.
Topic Starter
B r o k e n

-NanoRIPE- wrote:

hi
as a reply for make a gd on my map ~
Will reply to mod soon....
[Normal]
00:03:818 until 00:15:648 - hitsound?
00:05:508 (4,5,6,7) - this pattern looks hard imo (maybe make the pattern same as 00:03:818 (1,2,3) ) yah it does look hard, did a slider instead of same thing
00:08:888 (4,5,6,7) - ^ (if you need suggestion about the rhythm here ) naw, this is fine,
00:12:268 (4,5,6,7) - same as ^ 00:05:508 (4,5,6,7) changed
00:17:339 (1,2) - it looks not a good pattern (idk what are you emphatize here but if you emphatize to vocal try to make the pattern same as 00:03:818 (1,2,3) did different adjustment
00:20:719 (1,2,3,4) - ^ the reason same as above (maybe make the rhythm same as 00:03:818 (1,2,3) ) this is fine, I dont see any issue with this
00:24:944 (5,6) - delete this and add 1/1 slider? sure
00:26:634 (3,4) - ^ or 1/2 reverse slider? this is fine ;o
00:39:733 (4,5) - i think it would be great if you make a 1/1 slider here naw all 1/2 for vocal
00:40:578 (6) - make it a circle? (1/2 slider isn't good choice here) sliders all for vocal drag
00:47:761 (1,2,3,4,5) - what the heck this rhythm D: (i think its unrankable xd) ikr lmao, I just didn't know how I'll map it to the music, I guess I'm not gonna map it to the music this way, I'll try a few different things
00:52:620 (3,4) - what about 1/2 reverse slider? turn this into a reverse would put slider 5 at a weird spot(for me), leaving this as it is
00:54:522 (1,2,3,4,5,6) - old style :> (try this rhythm if you dont mind)
00:56:212 (1,2,3,4) - make the pattern same as 00:03:818 (1,2,3) or same as above (if you need to emphatize the clap sound)
00:57:902 (1,2,3,4) - ^
reworking kiai area, ignoring making clap clickable


[Hard]
00:10:367 (5,2,3) - imperfect stack
00:17:339 (3) - nc here? (some of map use a nc when using this pattern)
00:25:578 (8,9) - unnecessary circles
00:34:134 - triplet here?
00:45:437 (4,5) - why make it farther?
01:03:606 (3,5) - too close
sorry for wasting your time to mod this, remapping this for a proper spread

ok GL ~
I don't know why but the video is kinda choppy for me.
I'll change the video then, you're the 2nd to complain about it haha
Atsuro
I'm also a Tales of fan, hi
From my queue btw

Gear's Insane
  1. There some unneeded new combos, it's recommended that you use one every new measure (a NC every large white tick) with some exceptions and stuff. I think you already knew that but fix this
  2. 00:28:958 (2) - Why no 1/4 slider or triple here? Consistency stuff since you've been doing that for a while
  3. 00:30:860 (1,3) - Nazi stack smth
  4. 00:37:092 - A note here would be cool for the vocal as a triple rhythm, it's not exactly there but it does the job of mapping it lol
  5. 00:51:141 (1,1,1) - This is very hard to predict, it uses the same spacing as the 1/2 jumps you were using previously and the new combos don't cut it, also makes the next set of 1/2 jumps harder to predict. Try using sliders or maybe using larger spacing as an extra warning.
  6. 01:01:282 (1) - Making the slider end clickable sounds better to me, try doing the same thing you did here: 01:09:733 (1,2) -
  7. 01:20:085 (2,1,1,1,2,3,1) - The snapping here is very likely to not be 1/3, they're 1/4 triples most likely, listen to it on 25% playback rate: http://puu.sh/qUiWt/080cfe6644.jpg


Insane
  1. 00:05:930 (3,4,5) - The slider 5 would be better emphasized with longer spacing, try moving 4 to a different place or smth like this: http://puu.sh/qUjhZ/7791be6661.jpg
  2. 00:12:268 (1,2,3,4) - Hmmm why are you giving the 4 more spacing than the 3? 2, 3 and 4 have the same intensity so ideally they should be mapped with the same spacing.
  3. 00:12:902 (4,5) - This transition flows weird, it breaks the flow in a strange way and doesn't give 5 the emphazis it needs, it makes more sense to keep the circular flow you had with the previous pattern. Something like: http://puu.sh/qUjJM/7ec4d8c6e4.jpg
  4. 00:18:818 (1) - Don't map downbeats like that with slider ends, those are important beats in music, they mark the beginning of a measure and stuff im bad at explaining. Just avoid skipping over them or using slider ends on them since it leaves them unemphazised, unless you have a very good excuse or reason not to.
  5. 00:26:423 (4,5,6) - This doesn't play that bad, but avoid spacing changes on wide angles when possible on back and forth patterns like this one, they don't flow that well.
  6. 00:41:001 (4,5,6,7) - Would look nicer if the patterns themselves were symmetrical and not just the sliders http://puu.sh/qUk8H/9667ee9366.jpg
  7. 00:42:479 (1) - Another case of skipping the downbeat. Well in this case you can use the excuse that you were mapping to vocals but try to make it clickable lul.
  8. 00:45:860 (1,2,3) - Decide if you want a rhythm that maps to the vocals or beats, you have to keep in mind what beats you are making clickable, since that's the rhythm the player will play to. In this case you skipped the downbeat and as i said previously, you can say that you were mapping to the vocals with offbeat sliders but in this case you proceeded to map an onbeat slider 00:46:282 (2,3) - (offbeat means that it starts on red tick, onbeat is on white ticks)
  9. 00:56:423 (2,3,4) - Fix this stack, it looks like a double lol
  10. 00:59:803 (2) - I suggest a triple here instead of a slider.
  11. 01:01:282 (1) - And a 1/2 slider here instead of a 1/4 repeat here. Listen to the song more closely, at what it's doing at the moment you map.
  12. 01:11:423 (1,2,3,4,5) - This is overmapped m8 and not a really fitting overmap to justify it.
  13. 01:13:113 (1,2,3) - The triple here is overmapped too tbh, doesn't fit the vocals or anything.

    The map starts out good enough but your jumps lack some sort of structure and spacing consistency, this needs a bit more work before proceeding to rank.


Seon's Hard
  1. 00:45:015 (2,3,4) - They would look neater like this http://puu.sh/qUmKX/26f28b80d7.jpg
  2. 00:46:071 (1) - Sounds weird how you skip the vocal with this slider, consider changing that slider in a way that this 00:46:282 - is mapped.
  3. 00:51:141 (1,2,3) - Give them more spacing to make the 3/4 rhythm more sight-readable.
  4. 01:19:874 (1,2,3,4,5) - Same as the gear insane, these seem to be better snapped as triples http://puu.sh/qUiWt/080cfe6644.jpg


Hard
  1. 00:30:226 (4,5) - Invert this rhythm, place the circle before the slider to make this 00:30:437 - clickable (it has a stronger guitar note and a drum kick)
  2. 00:57:691 (1) - Same thing i told you on insane, the downbeat thing, also add a new combo
  3. 01:08:043 (1,2,3) - Unneeded triple, same as insane.
  4. 01:10:156 (2,3) - Make the slider go first before the circle, the rhythm feels weird because it's offbeat
  5. 01:11:212 (1) - asdownbeatf not only because of rhythm stuff but also because of rhythm consistency.

I'll stop here because i'm tired :p
GL!
-[Seon]-

Atsuro wrote:

I'm also a Tales of fan, hi
From my queue btw

Seon's Hard
  1. 00:45:015 (2,3,4) - They would look neater like this http://puu.sh/qUmKX/26f28b80d7.jpg fixed
  2. 00:46:071 (1) - Sounds weird how you skip the vocal with this slider, consider changing that slider in a way that this 00:46:282 - is mapped. I think that it's okay as it is right now so I'll keep it in the mean time
  3. 00:51:141 (1,2,3) - Give them more spacing to make the 3/4 rhythm more sight-readable. fixed
  4. 01:19:874 (1,2,3,4,5) - Same as the gear insane, these seem to be better snapped as triples http://puu.sh/qUiWt/080cfe6644.jpg I think having triples will be a bit hard for this diff :v



I'll stop here because i'm tired :p
GL!
Thanks for the mod~ :3


osu file format v14

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[Metadata]
Title:Kaze no Uta -TV Size-
TitleUnicode:風ノ唄 -TV Size-
Artist:FLOW
ArtistUnicode:FLOW
Creator:B r o k e n
Version:Seon's Hard
Source:テイルズ オブ ゼスティリア ザ クロス
Tags:Tales of Zestiria the X Cross: Saiyaku no Jidai Ending ED OP Opening Gear XxSeonxX Lefia
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Gear

Atsuro wrote:

I'm also a Tales of fan, hi
From my queue btw

Gear's Insane
  1. There some unneeded new combos, it's recommended that you use one every new measure (a NC every large white tick) with some exceptions and stuff. I think you already knew that but fix this i guess, went and adjusted NCs
  2. 00:28:958 (2) - Why no 1/4 slider or triple here? Consistency stuff since you've been doing that for a while add triple
  3. 00:30:860 (1,3) - Nazi stack smth fixed
  4. 00:37:092 - A note here would be cool for the vocal as a triple rhythm, it's not exactly there but it does the job of mapping it lol hm, i think i like it as it is
  5. 00:51:141 (1,1,1) - This is very hard to predict, it uses the same spacing as the 1/2 jumps you were using previously and the new combos don't cut it, also makes the next set of 1/2 jumps harder to predict. Try using sliders or maybe using larger spacing as an extra warning. larger spacing!
  6. 01:01:282 (1) - Making the slider end clickable sounds better to me, try doing the same thing you did here: 01:09:733 (1,2) - i used 1/1 slider because i felt like it emphasized the sound there well, i think it fits better. the one at 01:09:733 (1,2) - had the vocals ending on the blue tick so i used that slider there
  7. 01:20:085 (2,1,1,1,2,3,1) - The snapping here is very likely to not be 1/3, they're 1/4 triples most likely, listen to it on 25% playback rate: http://puu.sh/qUiWt/080cfe6644.jpg
the more i listen to it really makes me think it is not 1/3, tho on some parts it doesn't feel 1/4..
ahh the vocals are so wonky here. i'll stick with 1/4 for now, changed it up
thank!!

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Title:Kaze no Uta -TV Size-
TitleUnicode:風ノ唄 -TV Size-
Artist:FLOW
ArtistUnicode:FLOW
Creator:B r o k e n
Version:Gear's Insane
Source:テイルズ オブ ゼスティリア ザ クロス
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168,100,62127,1,2,3:2:0:0:
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130,205,62550,1,8,1:2:0:0:
320,212,62761,1,2,3:2:0:0:
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130,205,63606,1,2,3:2:0:0:
221,100,63818,5,2,3:2:0:0:
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335,163,64240,2,0,P|382:192|407:243,1,113.999996520996,10|0,1:2|3:2,3:2:0:0:
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34,348,65719,1,0,3:2:0:0:
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251,158,66353,5,8,3:3:0:0:
308,352,66564,1,8,3:3:0:0:
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408,208,67198,5,2,1:2:0:0:
379,207,67303,1,0,1:2:0:0:
351,207,67409,1,0,3:2:0:0:
204,48,67620,2,0,B|237:34|237:34|313:50,1,113.999996520996,6|0,1:2|3:2,3:2:0:0:
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411,162,68465,1,2,1:2:0:0:
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181,192,69099,5,8,3:2:0:0:
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336,196,70367,1,2,3:2:0:0:
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138,185,71000,1,8,1:2:0:0:
248,328,71212,1,2,3:2:0:0:
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164,288,71634,1,0,3:2:0:0:
164,288,71740,1,0,3:2:0:0:
164,288,71846,1,2,1:2:0:0:
220,124,72057,1,2,3:2:0:0:
44,76,72268,1,2,3:2:0:0:
240,38,72479,5,8,3:2:0:0:
23,161,72690,1,8,1:2:0:0:
220,124,72902,1,2,3:2:0:0:
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120,120,73325,1,0,3:2:0:0:
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120,120,73536,1,2,1:2:0:0:
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272,192,73958,1,2,3:2:0:0:
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156,116,76282,1,0,3:2:0:0:
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344,198,76705,1,0,3:2:0:0:
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304,364,77339,5,2,3:2:0:0:
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196,112,82198,1,2,3:2:0:0:
331,183,82409,5,0,1:2:0:0:
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280,128,83888,1,2,3:2:0:0:
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290,87,87374,1,0,1:2:0:0:
Topic Starter
B r o k e n

Atsuro wrote:

I'm also a Tales of fan, hi :D
From my queue btw will respond to mod soon....



Insane
  1. 00:05:930 (3,4,5) - The slider 5 would be better emphasized with longer spacing, try moving 4 to a different place or smth like this: http://puu.sh/qUjhZ/7791be6661.jpg adjusted
  2. 00:12:268 (1,2,3,4) - Hmmm why are you giving the 4 more spacing than the 3? 2, 3 and 4 have the same intensity so ideally they should be mapped with the same spacing. I wanted to make this feel a bit interesting to play with 1 and 2 bigger distance into 3 with a smaller distance then right back into a bigger distance, instead of having a consist distance jump which feels less interesting to play(well for me at least, so no change, I do hope this feels a bit intersting to play or so O_o)
  3. 00:12:902 (4,5) - This transition flows weird, it breaks the flow in a strange way and doesn't give 5 the emphazis it needs, it makes more sense to keep the circular flow you had with the previous pattern. Something like: http://puu.sh/qUjJM/7ec4d8c6e4.jpg did a different adjustment
  4. 00:18:818 (1) - Don't map downbeats like that with slider ends, those are important beats in music, they mark the beginning of a measure and stuff im bad at explaining. Just avoid skipping over them or using slider ends on them since it leaves them unemphazised, unless you have a very good excuse or reason not to. changed into 2 singles, with the downbeat a bigger distance
  5. 00:26:423 (4,5,6) - This doesn't play that bad, but avoid spacing changes on wide angles when possible on back and forth patterns like this one, they don't flow that well. I'm guessing note 4 to note 5 is not so well O_o? a bit confused but I'll try a few adjustments, looking back at this not so sure if I like it xD
  6. 00:41:001 (4,5,6,7) - Would look nicer if the patterns themselves were symmetrical and not just the sliders http://puu.sh/qUk8H/9667ee9366.jpg left 5 alone, but moved note 7
  7. 00:42:479 (1) - Another case of skipping the downbeat. Well in this case you can use the excuse that you were mapping to vocals but try to make it clickable lul.yah for vocal, I rather leave this as it is
  8. 00:45:860 (1,2,3) - Decide if you want a rhythm that maps to the vocals or beats, you have to keep in mind what beats you are making clickable, since that's the rhythm the player will play to. In this case you skipped the downbeat and as i said previously, you can say that you were mapping to the vocals with offbeat sliders but in this case you proceeded to map an onbeat slider 00:46:282 (2,3) - (offbeat means that it starts on red tick, onbeat is on white ticks) did a few adjustments
  9. 00:56:423 (2,3,4) - Fix this stack, it looks like a double lol fixed
  10. 00:59:803 (2) - I suggest a triple here instead of a slider. don't hear anything that would fit a triple, but I'll think about it
  11. 01:01:282 (1) - And a 1/2 slider here instead of a 1/4 repeat here. Listen to the song more closely, at what it's doing at the moment you map.yah this doessn't call for a 1/4 repeat haha, it kinda just sounded zaaaaz, so I felt like it called for a triple or so
  12. 01:11:423 (1,2,3,4,5) - This is overmapped m8 and not a really fitting overmap to justify it.theirs a vocal part on the blue tick, I wanted to map it, but couldn't really figure out a way to map it, so I went with a 5 note stream, I didn't want to use 3/4 slider into a 1/4 slider, didn't seem to good, I'll consider changing this tho
  13. 01:13:113 (1,2,3) - The triple here is overmapped too tbh, doesn't fit the vocals or anything. yep, your right, adjusted

    The map starts out good enough but your jumps lack some sort of structure and spacing consistency, this needs a bit more work before proceeding to rank.sadly, I don't really understand what you mean :/


Hard
  1. 00:30:226 (4,5) - Invert this rhythm, place the circle before the slider to make this 00:30:437 - clickable (it has a stronger guitar note and a drum kick)
  2. 00:57:691 (1) - Same thing i told you on insane, the downbeat thing, also add a new combo
  3. 01:08:043 (1,2,3) - Unneeded triple, same as insane.
  4. 01:10:156 (2,3) - Make the slider go first before the circle, the rhythm feels weird because it's offbeat
  5. 01:11:212 (1) - asdownbeatf not only because of rhythm stuff but also because of rhythm consistency
    .

sorry for wasting your time modding this, gonna remap this to 2.60-2.80* for proper star spread
I'll stop here because i'm tired :p
GL!
thx for the mod, I really appreciate it :D sorry for the super late reply >.<
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