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Kuroha Neko (CV Taneda Risa) - Sassou Toujou!Neko-san

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Topic Starter
CodeS
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
CodeS
Updated name
Underforest
what have I done? orz
ErunamoJAZZ
o/

[Easy]
  1. 00:00:376 (1) - si va a estar derecho, con solo dos nodos es suficiente xD
  2. 00:04:799 - no hace falta algo acá?, podrías poner mejor un slider quellegue hasta acá.
  3. 00:12:299 (4) - no queda un poco torcido el flow así?, pienso que lo podrías hacer más suave.
  4. 00:14:991 - 00:15:376 - sin hitsounds acá??? que raro.
  5. 00:15:760 (1) - Buena técnica, aunque no se ve muy "elegante" que digamos xD
  6. 00:21:145 (5) - blanket?
  7. 00:22:683 (2) - a este le puedes mejorar el blanket también

[normal]
  1. 00:12:683 (1,2,3,1,2,3) - Esta es la parte más densa, yo puedo leerlo bien, pero es posible que te pongan problema con eso otros modders, así que puede ser buena idea buscar algunos testplays con nubs a ver que tal les va.
  2. 00:14:222 (4) - Este slider se siente demasiado raro terminando ahí. Yo sugeriría algo así:
  3. 00:24:991 (1,2) - Están un poco separados, puedes acercarlos un poco más, haz que el espaciado entre ellos sea de 2.30x (https://osu.ppy.sh/ss/5534143).
  4. 00:27:299 (3) - No está del todo simétrico.
Me gustó como te quedó xD


[Hard]
  1. 00:05:183 (1,2,3) - Este sería lo más extraño de esta diff. La problematica que tiene es que el espaciado luce muy similar al de 00:04:414 (2,3,4,5,6) - , por lo que lleva a confusión. A lo mejor te ponen problema con eso así que consigue testplays para cubrirte con eso xD
  2. 00:15:183 - se me hace estraño que no termines el slider ahí u.u
  3. 00:24:222 (2) - Podrías hacerle la misma inclinación que tiene 00:23:068 (1) - , creo que se ve mejor.
  4. btw, no spinners xD

[Insane]
  1. 00:15:183 - same before.
  2. El mapa se siente bien, aunque pienso que podrías acomodar un poco las cosas en algunas partes que dan la impresión de estar desordenadas, por ejemplo:
  3. en 00:12:299 (5) - podrías hacer que luzca como un medioblanket con 00:12:683 (1) - ,
  4. algo similar en 00:18:837 (3,4) - ,
  5. curveando 00:22:299 (2) - para que luzca como 00:21:914 (1) - y haga un medioblanket con 00:22:683 (3) - ,
  6. 00:31:145 (1) - no sé... no desentona un poco que no sea curvo como el siguiente?

Good luck!
pkhg
underforest did nothing wrong
Underforest

pkhg wrote:

underforest did nothing wrong
just forget it

good luck with your map katyusha :)
Topic Starter
CodeS

ErunamoJAZZ wrote:

o/

[Easy]
  1. 00:00:376 (1) - si va a estar derecho, con solo dos nodos es suficiente xD listo
  2. 00:04:799 - no hace falta algo acá?, podrías poner mejor un slider quellegue hasta acá. Nah, mi decision se basa en que en todo el mapa, no uso ticks rojos, usar uno al inicio para NO volver a usarlos en todo el mapa se sentiria raro
  3. 00:12:299 (4) - no queda un poco torcido el flow así?, pienso que lo podrías hacer más suave. lo movi un poco para que quedara mas al movimiento
  4. 00:14:991 - 00:15:376 - sin hitsounds acá??? que raro. listo
  5. 00:15:760 (1) - Buena técnica, aunque no se ve muy "elegante" que digamos xD Mejorado a una forma mas "suave" sip, el que estaba, era horrible
  6. 00:21:145 (5) - blanket? listo[/b]
  7. 00:22:683 (2) - a este le puedes mejorar el blanket también listo[/b]

[normal]
  1. 00:12:683 (1,2,3,1,2,3) - Esta es la parte más densa, yo puedo leerlo bien, pero es posible que te pongan problema con eso otros modders, así que puede ser buena idea buscar algunos testplays con nubs a ver que tal les va. Logicamente es densa, es la parte mas "complicada" de la cancion despues del final con los retrazados triples que de todos modos no puedo realmente aprovechar aca, siento que esta bien
  2. 00:14:222 (4) - Este slider se siente demasiado raro terminando ahí. Yo sugeriría algo así: Me acabas de decir que esta parte es muy densa y la quieres poner peor xd? cambie ahi, pero en vez de 3 notas y slider reverse, un slider nota slider reverse
  3. 00:24:991 (1,2) - Están un poco separados, puedes acercarlos un poco más, haz que el espaciado entre ellos sea de 2.30x (https://osu.ppy.sh/ss/5534143). de hecho no habia notado que estaban lejos xd, movidos a su DS real
  4. 00:27:299 (3) - No está del todo simétrico. aunque pareciera, no busco simetria, igual arreglado
Me gustó como te quedó xD


[Hard]
  1. 00:05:183 (1,2,3) - Este sería lo más extraño de esta diff. La problematica que tiene es que el espaciado luce muy similar al de 00:04:414 (2,3,4,5,6) - , por lo que lleva a confusión. A lo mejor te ponen problema con eso así que consigue testplays para cubrirte con eso xD nah igual se ve feo y con mis testplay note que si esta feo, cambiados
  2. 00:15:183 - se me hace estraño que no termines el slider ahí u.u No le veo lo raro, aunque ahi cambia el tono de voz, en si no termina completamente hasta 00:15:376 -
  3. 00:24:222 (2) - Podrías hacerle la misma inclinación que tiene 00:23:068 (1) - , creo que se ve mejor. listo
  4. btw, no spinners xD lo se

[Insane]
  1. 00:15:183 - same before. nah
  2. El mapa se siente bien, aunque pienso que podrías acomodar un poco las cosas en algunas partes que dan la impresión de estar desordenadas, por ejemplo:
  3. en 00:12:299 (5) - podrías hacer que luzca como un medioblanket con 00:12:683 (1) - , listo
  4. algo similar en 00:18:837 (3,4) - , listo
  5. curveando 00:22:299 (2) - para que luzca como 00:21:914 (1) - y haga un medioblanket con 00:22:683 (3) - , listo
  6. 00:31:145 (1) - no sé... no desentona un poco que no sea curvo como el siguiente? cambiados un poco

Good luck!

Thanks for the mod,
B r o k e n
my modding queue

Normal
00:04:222 single note instead, then a 1/1 slider 00:04:414
00:27:106 (2) - this note isn't really needed, no vocal or music
00:27:876 (4) - ^

Hard
00:14:799 (4) - I personally don't like much extended sliders on hard+, this slider don't fit too well, remove slider and add single note at 00:14:799 and 00:15:183(or do a slider here so you can add clap to end of the slider), stack or distance
00:32:876 think about doing a single note instead, if so, change 00:32:683 (1) - into a single note

Neko means Cat!
00:14:799 (4) - as i said on hard
00:32:683 (1) - as I said on hard, add distance

short suggestion mods, hoped it helped
Lanturn
idk why I'm even bothering.

The one diff you asked me to peek at quickly.

00:02:299 (2,3) - try using consistent movement or scale with these. Copy 00:01:914 (1,2) - and then move or scale outwards with them.
00:04:222 (3) - For better flow, consider moving this to x480 y136
00:06:529 (2,1) - Try moving the (2) around x140 y348 and also make the (2) a 180° rotate of 00:07:299 (1) - ?
00:11:914 (3) - stack on 00:10:760 (4) - to keep the momentum going.
00:14:799 (4) - I'd do a vertical flip for flow, end it 1/2 earlier and add a circle to catch the drum at 00:15:376 -
00:18:741 (2) - curved flow would be nice: Like x372 y288 or something.
00:21:722 (3) - If you want, you could try putting this at x384 y194 so it kind of slowly creeps up to the 00:22:683 (3) -
00:28:068 (1) - Could use a bit more curve imo. Like almost blanket worthy of 00:27:299 (1) -
00:29:222 (4) - consider control+g

IDK. Hopefully something helps.
Topic Starter
CodeS
Thanks for the mods!

Will answer tomorrow as I'm getting ready to sleep, but I already saw several things I will apply

Thanks ^^
Topic Starter
CodeS

B r o k e n wrote:

my modding queue

Normal
00:04:222 single note instead, then a 1/1 slider 00:04:414 Done
00:27:106 (2) - this note isn't really needed, no vocal or music Done
00:27:876 (4) - ^ There's sound here, put sample to 0%, you will hear a cymbal, I'm using it mostly to keep the flow.and it has a base

Hard
00:14:799 (4) - I personally don't like much extended sliders on hard+, this slider don't fit too well, remove slider and add single note at 00:14:799 and 00:15:183(or do a slider here so you can add clap to end of the slider), stack or distance Did the 2 notes one.
00:32:876 think about doing a single note instead, if so, change 00:32:683 (1) - into a single note Nah, I feel current one plays best

Neko means Cat!
00:14:799 (4) - as i said on hard Done
00:32:683 (1) - as I said on hard, add distance Same I said in the hard

short suggestion mods, hoped it helped
Thanks for the mod! it was helpful <3

Lanturn wrote:

idk why I'm even bothering.

The one diff you asked me to peek at quickly.

00:02:299 (2,3) - try using consistent movement or scale with these. Copy 00:01:914 (1,2) - and then move or scale outwards with them. Fixed
00:04:222 (3) - For better flow, consider moving this to x480 y136 Fixed
00:06:529 (2,1) - Try moving the (2) around x140 y348 and also make the (2) a 180° rotate of 00:07:299 (1) - ? Fixed
00:11:914 (3) - stack on 00:10:760 (4) - to keep the momentum going. Done
00:14:799 (4) - I'd do a vertical flip for flow, end it 1/2 earlier and add a circle to catch the drum at 00:15:376 - Did something a bit different but got the idea, thanks
00:18:741 (2) - curved flow would be nice: Like x372 y288 or something Done
00:21:722 (3) - If you want, you could try putting this at x384 y194 so it kind of slowly creeps up to the 00:22:683 (3) - Done
00:28:068 (1) - Could use a bit more curve imo. Like almost blanket worthy of 00:27:299 (1) - Did a blanket, thanks!
00:29:222 (4) - consider control+g` Done

IDK. Hopefully something helps.
This was awesome, real talk man, thanks!
tatemae
yo from my qe
Neko means Cat!
00:00:760 (2,5) - The slight overlap looks a bit meh. Either change up the angles a little bit or change the slider shape
00:05:183 (1,2,3,1,2,3,1) - http://puu.sh/pUF0H/78a7b51fb3.png
00:12:683 (1,2,3,4,1,2,3,4,1,2,3,4) - same,The slight overlap looks a bit meh. Or make trinagle jumps and cntrl+g it.
00:18:068 (4) - sv +0.10?
00:20:568 (2,1) - stack, imo
00:21:145 (1,3) - overlap :////
00:22:299 (2,4) - same
Good luck :D
Topic Starter
CodeS

SherryCherry wrote:

yo from my qe
Neko means Cat!
00:00:760 (2,5) - The slight overlap looks a bit meh. Either change up the angles a little bit or change the slider shape Overlaps are done because the AR is too low and I want to guarantee is not gonna be confusing and will be fine to play, I did some testplay and making it overlap actually makes it flow well with the current AR, maybe if I make the AR go higher which I doubt I might change it, still, decided to change the shape

00:05:183 (1,2,3,1,2,3,1) - http://puu.sh/pUF0H/78a7b51fb3.png Done
00:12:683 (1,2,3,4,1,2,3,4,1,2,3,4) - same,The slight overlap looks a bit meh. Or make trinagle jumps and cntrl+g it. Nah, this part of the voice is MUCH messier than before, I want to make emphasis on that, also, the jumps flow overall well with an angle jumping of 60 on difference on each set, also, the parts overlapping are way more separated than before, it plays fine
00:18:068 (4) - sv +0.10? Done
00:20:568 (2,1) - stack, imo Done
00:21:145 (1,3) - overlap ://// Follows up with 00:21:145 (1) - and 00:22:683 (3) - , also, again, breaking flow like I'm doing in 00:21:529 (2,3) - WITH an overlap with this AR? I preffer not.
00:22:299 (2,4) - same The same reason why I'm not overlapping, remember, overlapping are not always a good thing, depends a lot on factors like the AR being used and others.
Good luck :D
Thanks for the mod! I appreciate it!
Vovan
Hi, from my queue.

[Easy]

00:15:760 (1) - The end of this slider really looks strange. Try to change for something like that :
P.S : I forgot to keep the new combo on the screens.

Check AIMod ! (Ctrl+Maj+A)

[Normal]

00:14:222 (4,5,6) - Move a bit the slider (4) to get something like that

00:28:837 (3,4,1) - Move a bit to make a linear flow & make the middle of the slider (1) on the middle of the grid
Click
http://puu.sh/pWIwr/bb64186dbc.jpg

Check AIMod !

[Hard]

00:05:183 (1,2,3,1,2,3,4) - You really want squares at the begining ? O.o
aaaaaaaaaaaaaaaaaaaaaaaaaaa
00:05:760 (1,2,3,4) - If you keep them, make the same distance entre the circles of that square.

00:08:068 (1,2) - Fix blanket

00:12:683 (1,2,3,4,1,2,3,4,1,2,3,1) - That isn't a bit too much ? Add some sliders here xD


That's all for my mod ! I tried my best but that's hard to find things in a 30sec map xD
Topic Starter
CodeS

Lexis wrote:

Hi, from my queue.

[Easy]

00:15:760 (1) - The end of this slider really looks strange. Try to change for something like that : Fixed a bit
P.S : I forgot to keep the new combo on the screens.

Check AIMod ! (Ctrl+Maj+A) Yeah, there was an spacing problem, fixed!

[Normal]

00:14:222 (4,5,6) - Move a bit the slider (4) to get something like that Fixed

00:28:837 (3,4,1) - Move a bit to make a linear flow & make the middle of the slider (1) on the middle of the grid Fixed
Click
http://puu.sh/pWIwr/bb64186dbc.jpg

Check AIMod ! There's nothing wrong on AIMOD tho

[Hard]

00:05:183 (1,2,3,1,2,3,4) - You really want squares at the begining ? O.o Of course, it's a 30 sec map with really comfortable BPM and easy to read, there shouldn't be too much problem, and it also keeps the spread with the insane which is singletap with bigger variable BPM
aaaaaaaaaaaaaaaaaaaaaaaaaaa
00:05:760 (1,2,3,4) - If you keep them, make the same distance entre the circles of that square. Fixed!

00:08:068 (1,2) - Fix blanket Fixed!

00:12:683 (1,2,3,4,1,2,3,4,1,2,3,1) - That isn't a bit too much ? Add some sliders here xD I don't think it's too much, it helps keep the spread with the insane and is not like the BPM is too high, anyone should be comfortable to play this, also, a slider would feel weird seeing as the voice is constant, will take in consideration tho.


That's all for my mod ! I tried my best but that's hard to find things in a 30sec map xD
Real thanks for the mod ^^
Eni
As requested!

[Easy]
  1. Change the slider tick rate to 1 instead of 2? Right now, all of the ticks appear where the slider circle is. This also affects the Default osu! skin, so it may be safe to use a tick rate of 1 instead.


    ~
  2. 00:18:837 (1) - The slider here could play (and look) better. Try curving it like this:
  3. 00:22:683 (2) - Honestly I find this to play better with Ctrl+G since it kind of gives more room for the player to move around (maybe I'm just weird!) Here's a screenshot of a possible pattern


    ~
  4. 00:27:299 (4,1,2) - Since we're near the center of the screen, symmetry would be a great addition here.
  5. 00:29:606 (4) - I'd slightly curve this inward to emphasize the end of the song.


    ~
[Normal]
  1. 00:00:952 (2) - Move to x: 256 y: 272 to center it.
  2. 00:12:299 (3,1,2,3,1,2) - It's really packed here. All of the objects are close together. Try moving 00:13:452 (1) - up and adjusting the pattern.
  3. 00:19:414 (2) - x:256 y:212 to center. Also fix 00:18:837 (1,3) -. When you Ctrl+H, they don't line up properly. Do the same for 00:21:914 (1,2,3) - and 00:28:068 (1,2,3) -. The editor could be doing some crazy stuff.
[Hard]
  1. 00:11:529 (2) - Try pointing this slider upward towards 3.


    ~
  2. 00:17:106 (4,1,2,3) - The visual appeal will be awesome here if you use symmetry. Here's what I got:


    ~
  3. 00:28:068 (1,2,3) - This could be centered as well, if you want.
  4. 00:24:991 (1,2,3,4) - Curve these sliders and/or make them symmetrical?
[Neko Means Cat!]
  1. 00:18:068 (4,5) - Move circle 5 up a bit so it follows the slider tail.
  2. 00:24:799 (1,2,3,4,1,2,3,1,2,3,1,2) - At this part you can increase the jump spacing a bit. Plus, since the song is short, it's very forgiving for the player, so they should be challenged.
  3. 00:31:145 (1,2,3,1,2) - Since this is the end of the hardest difficulty, I want more of an accomplishment when I finish the map. So I suggest that you increase the distance spacing to separate the full combo'ers from the 1x missers, and also to make it more fun to full combo.
  4. 00:32:683 (1) - To make it more fun to full combo, try replacing this slider with 2 circles.
Good luck!
Topic Starter
CodeS

Project Railgun wrote:

As requested!

[Easy]
  1. Change the slider tick rate to 1 instead of 2? Right now, all of the ticks appear where the slider circle is. This also affects the Default osu! skin, so it may be safe to use a tick rate of 1 instead. Done


    ~
  2. 00:18:837 (1) - The slider here could play (and look) better. Try curving it like this: ????????????????
  3. 00:22:683 (2) - Honestly I find this to play better with Ctrl+G since it kind of gives more room for the player to move around (maybe I'm just weird!) Here's a screenshot of a possible pattern Done


    ~
  4. 00:27:299 (4,1,2) - Since we're near the center of the screen, symmetry would be a great addition here. Done
  5. 00:29:606 (4) - I'd slightly curve this inward to emphasize the end of the song. Done


    ~
[Normal]
  1. 00:00:952 (2) - Move to x: 256 y: 272 to center it. Done
  2. 00:12:299 (3,1,2,3,1,2) - It's really packed here. All of the objects are close together. Try moving 00:13:452 (1) - up and adjusting the pattern. I modified the entire pattern! thanks

  3. 00:19:414 (2) - x:256 y:212 to center. Also fix 00:18:837 (1,3) -. When you Ctrl+H, they don't line up properly. Do the same for 00:21:914 (1,2,3) - and 00:28:068 (1,2,3) -. The editor could be doing some crazy stuff. Done
[Hard]
  1. 00:11:529 (2) - Try pointing this slider upward towards 3. . Done


    ~
  2. 00:17:106 (4,1,2,3) - The visual appeal will be awesome here if you use symmetry. Here's what I got: Done


    ~
  3. 00:28:068 (1,2,3) - This could be centered as well, if you want. Done
  4. 00:24:991 (1,2,3,4) - Curve these sliders and/or make them symmetrical? Nah
[Neko Means Cat!]
  1. 00:18:068 (4,5) - Move circle 5 up a bit so it follows the slider tail. Done
  2. 00:24:799 (1,2,3,4,1,2,3,1,2,3,1,2) - At this part you can increase the jump spacing a bit. Plus, since the song is short, it's very forgiving for the player, so they should be challenged. Modified the pattern a bit with more spacing
  3. 00:31:145 (1,2,3,1,2) - Since this is the end of the hardest difficulty, I want more of an accomplishment when I finish the map. So I suggest that you increase the distance spacing to separate the full combo'ers from the 1x missers, and also to make it more fun to full combo. But in terms of music, that part is a calmer one, no reason to go over the top on it. also it has a very simple rhythm, still, gave the stream a bit more DS and the slider a bit further away
  4. 00:32:683 (1) - To make it more fun to full combo, try replacing this slider with 2 circles. Done
Good luck!
Thanks for the mod man!

Very helpful!
anna apple
hi
"this anime was bad lol"

General
  1. your offset should be less -- I recomend ~368. it doesn't sound good to me as is

Neko means cat!
  1. before you read my suggestions just know that it is kind of hard for me to see what exactly you are going for in this map so some of the stuff will be just to clean up looks or w/e where as other stuff might not make sense to apply.
  2. 00:00:368 (1,2) - I suggest either make these more in line or less in line. It's kind of in an awkward spot. esp for 00:01:137 (3) -
  3. 00:01:137 (3,4,5) - when you do this try to make it a perfect triangle. how to make a perfect triangle is press [ctrl]+[shift]+[d]
  4. 00:03:444 (1,2,3) - I suggest making the angle between these sharper so its easier to play/read.
  5. 00:04:598 (1) - 00:05:752 (1) - remove NC
  6. 00:06:521 (1,2,3) - look at the motion this is making. the slider makes the cursor move from right to left, and then the 2 and 3 circles make the cursor do that same thing but just slightly higher. This usually doesn't feel good to play something like http://puu.sh/q2g3f/ab5eb1e14c.jpg would feel better in my opinion. just make sure if you make the cursor do a movement twice in a row like you currently have, that it is because that's what the music is doing.
  7. also look at this http://puu.sh/q2g78/e36ce66b11.jpg that is the [ctrl]+[a] or select all. when you finish your map you want to make sure it covers as much area as possible. this one doesn't really cover the corners of the grid all too well so I suggest re-mapping it, with things I've said in mind(although I didn't say a whole lot).
good luck and sorry for short mod. not feeling well recently plus other stuff going on, if you have questions feel free to forum pm me
Topic Starter
CodeS

[alt][F4] wrote:

hi
"this anime was bad lol" bad?,m it was awful

General
  1. your offset should be less -- I recomend ~368. it doesn't sound good to me as is Ok sounds good]

Neko means cat!
  1. before you read my suggestions just know that it is kind of hard for me to see what exactly you are going for in this map so some of the stuff will be just to clean up looks or w/e where as other stuff might not make sense to apply. I'm not trying to accomplish "Something" here, this is a random song, and I'm complementing it with a random map, also short, so there's not enough time to push some kind of "idea" or "feeling" behind it, I want it to be an funny short experience just like my other diff.
  2. 00:00:368 (1,2) - I suggest either make these more in line or less in line. It's kind of in an awkward spot. esp for 00:01:137 (3) - Done
  3. 00:01:137 (3,4,5) - when you do this try to make it a perfect triangle. how to make a perfect triangle is press [ctrl]+[shift]+[d] Done
  4. 00:03:444 (1,2,3) - I suggest making the angle between these sharper so its easier to play/read. It's pretty much an easy follow up slider - direct patter, the flow is alright
  5. 00:04:598 (1) - 00:05:752 (1) - remove NC Done
  6. 00:06:521 (1,2,3) - look at the motion this is making. the slider makes the cursor move from right to left, and then the 2 and 3 circles make the cursor do that same thing but just slightly higher. This usually doesn't feel good to play something like http://puu.sh/q2g3f/ab5eb1e14c.jpg would feel better in my opinion. just make sure if you make the cursor do a movement twice in a row like you currently have, that it is because that's what the music is doing. did some changes, just not in this way, I felt the flow you proposed was too forceful, even tho the current was worse, I did some changes.
  7. also look at this http://puu.sh/q2g78/e36ce66b11.jpg that is the [ctrl]+[a] or select all. when you finish your map you want to make sure it covers as much area as possible. this one doesn't really cover the corners of the grid all too well so I suggest re-mapping it, with things I've said in mind(although I didn't say a whole lot). irrelevant, corners are reallly frigging awful to play, also, as you can see in the picture, the only corner I left alone is the top left... because why would I want the player nearby the HP bar in an also area that's unnatural for tablet and even mouse players to reach? also, I've never been a fan of mapping corners, suggesting remapping because "The corners are not being used" (which they are) is silly, if the mapper is not using them, is for a reason
good luck and sorry for short mod. not feeling well recently plus other stuff going on, if you have questions feel free to forum pm me
Hope you get better and thanks for the mod!

Updated:

Improved some flows and triangles all over the map.
UndeadCapulet
PANIC QUEUE MOD #7:

General



Your dark purple combo colour is pretty ugly imo and can be a pain to read on the dark bg or with high background dim on. I think you should try a lighter colour.

---

Neko means Cat!

  1. 00:04:790 (8,1) - This spacing is really similar to your 1/2 spacing. I think you should stack 1 underneath 8 instead, to fit the song better and for a better playing experience.
  2. 00:08:829 (4,5) - I think you should try this rhythm instead, to better fit the instrumental sound. Similar ideas apply for any other instance of that specific red tick synth sound.
  3. 00:33:060 (3) - idk maybe a repeat slider here, or some form of emphasis for the extra sounds at the end.
---

Hard

ok well i guess that thing about the synth sound applies to all the lower diffs as well ww

---

Normal

  1. 00:27:868 (2,1) - This right angle seems really sharp compared to the rest of this difficulty.
---
good luck w/ ur silly song
__Hatsune_Miku
M4M :3
[First]
  1. I found Same map. add Tag {character song gokukoku no brynhildr in the darkness}
  2. Trun off widescreen Support + Trun off Count down
[Easy]
  1. CS 3.3 -> 3 (Follow Guidelines)/ OD 4 -> 2 (IS 2 High)
  2. 00:09:214 (4) - Distance
[Normal]
  1. Recommand AR 4 OD A (now OD is 5.5 . Follow ◾Overall Difficulty: 5 or below)
  2. Feel looks like {Hard-Normal}
  3. 00:00:944 (2) - Remove ?
  4. 00:01:714 (3) - ^
  5. 00:08:829 (3) - No repeat slider
  6. 00:12:098 (2,3,1,2,3,1,2,3,1,2,3) - Someone like Fail here.
  7. 00:16:329 (2) - Distance
  8. 00:25:752 (2,3) - ^
  9. 00:29:406 (4,1) - ^
[Hard]
  1. 00:31:137 (1,2,3,1,2) - Change to Spinner(Look Under Diif, you know it)
[insane]
  1. 00:31:137 (1,2,3,1,2,3) - Same Hard
0k :)
Topic Starter
CodeS

UndeadCapulet wrote:

PANIC QUEUE MOD #7:

General


Changed to JPG
Your dark purple combo colour is pretty ugly imo and can be a pain to read on the dark bg or with high background dim on. I think you should try a lighter colour. Done

---

Neko means Cat!

  1. 00:04:790 (8,1) - This spacing is really similar to your 1/2 spacing. I think you should stack 1 underneath 8 instead, to fit the song better and for a better playing experience. nope, I would like to keep this part as clean as I can, also, what I'm using to map both the stream and the singletap is way too different.
  2. 00:08:829 (4,5) - I think you should try this rhythm instead, to better fit the instrumental sound. Similar ideas apply for any other instance of that specific red tick synth sound. Denied, in my opinion, using reverse takes all the emphasis on the "woosh" sound which I'm using to put a jump, the sound is pretty "unique" in this sound, using it as only a reverse wouldn't be good.
  3. 00:33:060 (3) - idk maybe a repeat slider here, or some form of emphasis for the extra sounds at the end. added a slider
---

Hard

ok well i guess that thing about the synth sound applies to all the lower diffs as well ww

---

Normal

  1. 00:27:868 (2,1) - This right angle seems really sharp compared to the rest of this difficulty. There's nothing wrong with that as is still intuitive to play ^^
---
good luck w/ ur silly song
Thanks!

_ Hatsune Miku wrote:

M4M :3
[First]
  1. I found Same map. add Tag {character song gokukoku no brynhildr in the darkness} Done
  2. Trun off widescreen Support + Trun off Count down actually Widescreen should be ON, but countdown off
[Easy]
  1. CS 3.3 -> 3 (Follow Guidelines)/ OD 4 -> 2 (IS 2 High) For the BPM the OD is ok ^^, but lowered down it a bit
  2. 00:09:214 (4) - Distance Good catch!
[Normal]
  1. Recommand AR 4 OD A (now OD is 5.5 . Follow ◾Overall Difficulty: 5 or below) got to 5
  2. Feel looks like {Hard-Normal} That's the idea!, is just that I use constant mapping so it keeps the player moving and clicking a lot, but is still normal structure
  3. 00:00:944 (2) - Remove ? No
  4. 00:01:714 (3) - ^
  5. 00:08:829 (3) - No repeat slider No reason to remove it.
  6. 00:12:098 (2,3,1,2,3,1,2,3,1,2,3) - Someone like Fail here. Obviously, is the hardest part of the map, still nerfed a bit by changing some singletaps so sliders
  7. 00:16:329 (2) - Distance Fixed
  8. 00:25:752 (2,3) - ^ I would like to put, but doing so will end in a massive DS next and overall, I think is fine because there's enough wait time between reverse arrows
  9. 00:29:406 (4,1) - ^ fixed
[Hard]
  1. 00:31:137 (1,2,3,1,2) - Change to Spinner(Look Under Diif, you know it) No o_o! Not using a stream would wreck the spread and also it would be a shame to NOT use that sound!
[insane]
  1. 00:31:137 (1,2,3,1,2,3) - Same Hard same what I said
0k :)


Thanks for mods guys!!
_IxApplePie_
Hihi! M4M from your queue :) My map --> https://osu.ppy.sh/s/479175

General
Off Widescreen Support.

Easy

  • Since I guess this diff is ok, I'll give you nazi blanket (B) yeah
  1. 00:01:137 (2,1) - B
  2. 00:06:521 (1,2) - B
  3. 00:15:752 (1) - you can stop this slider at 00:16:906, 00:17:291 till 00:17:675 a slider
  4. 00:20:368 (3,5) - B
  5. 00:21:906 (1,2) - B

Normal
  1. 00:08:829 (3,1) - B?
  2. 00:14:598 (2,3) - B?
  3. 00:16:329 (2,3) - unstack? since you didn't stack except for part 00:10:944 (4,1) - which I assume was because of the 1/1 slider
  4. 00:29:406 (4,1) - spacing between these two could look equally like 00:27:291 (1,2) - ?

Hard
  1. 00:08:060 (1,2) - I'm pretty sure my nazi blanket skills is on point tdy. http://puu.sh/qinZP/7f871b5e22.jpg
  2. 00:08:829 (3,1) - any means of blanketing>?
  3. 00:11:137 (1,2) - the flow between these two are not so "ideal"? Maybe smtg like this? http://puu.sh/qio5k/5303282633.jpg
  4. 00:12:098 (4) - maybe put it up like http://puu.sh/qio7y/2a8ffeb756.jpg since the cursor is already moving upwards.
  5. 00:16:329 (2,3) - B
  6. 00:18:060 (3,1) - maybe a slider to follow the "nooooooooooooh" sound? since you followed vocal 00:17:291 (1,2) -

Meow~! :3
  1. 00:01:906 (1,3) - change to notes? so that you can make the red tick clickable too since it's quite a clear beat
  2. 00:28:060 (1,2) - B
  3. 00:31:137 (1,2) - B?! or make em parallel.
  4. 00:33:060 (3) - end with a note lol. no beat at the red tick...

Can't catch out any bad flows or not nice jumps cause my hand "numb" due to too much intake of sour food :/
GL!
C00L
Wait was long, but i wont mod it sorry have a star instead from me since i see the set is still active

Good luck in ranking this man

And osu! Is pronounced osu ffs >_> you weird people that pronounce it oss :roll:
Topic Starter
CodeS

_IxApplePie_ wrote:

Hihi! M4M from your queue :) My map --> https://osu.ppy.sh/s/479175

General
Off Widescreen Support.

Easy

  • Since I guess this diff is ok, I'll give you nazi blanket (B) yeah
  1. 00:01:137 (2,1) - B Improved
  2. 00:06:521 (1,2) - B Nothing to improve here
  3. 00:15:752 (1) - you can stop this slider at 00:16:906, 00:17:291 till 00:17:675 a slider I would rather NOT use red ticks in easy
  4. 00:20:368 (3,5) - B Nothing to improve here
  5. 00:21:906 (1,2) - B Improved

Normal
  1. 00:08:829 (3,1) - B? Improved
  2. 00:14:598 (2,3) - B? Improved
  3. 00:16:329 (2,3) - unstack? since you didn't stack except for part 00:10:944 (4,1) - which I assume was because of the 1/1 slider Denied
  4. 00:29:406 (4,1) - spacing between these two could look equally like 00:27:291 (1,2) - ? I would like to keep the shape

Hard
  1. 00:08:060 (1,2) - I'm pretty sure my nazi blanket skills is on point tdy. http://puu.sh/qinZP/7f871b5e22.jpg Improved
  2. 00:08:829 (3,1) - any means of blanketing>? Is not in my mind to blanket these
  3. 00:11:137 (1,2) - the flow between these two are not so "ideal"? Maybe smtg like this? http://puu.sh/qio5k/5303282633.jpg Done
  4. 00:12:098 (4) - maybe put it up like http://puu.sh/qio7y/2a8ffeb756.jpg since the cursor is already moving upwards. Done
  5. 00:16:329 (2,3) - B Improved
  6. 00:18:060 (3,1) - maybe a slider to follow the "nooooooooooooh" sound? since you followed vocal 00:17:291 (1,2) - Nope, I would like to keep the break here as the next part as triples and I want the player to rest a bit before that

Meow~! :3
  1. 00:01:906 (1,3) - change to notes? so that you can make the red tick clickable too since it's quite a clear beat Nop, I there's plenty of singletap after and this part plays better like this than singlenotes
  2. 00:28:060 (1,2) - B Is already blanket
  3. 00:31:137 (1,2) - B?! or make em parallel.
  4. 00:33:060 (3) - end with a note lol. no beat at the red tick... Why exactly? I'm using the "woosh" sound for the slider

Can't catch out any bad flows or not nice jumps cause my hand "numb" due to too much intake of sour food :/
GL!

Real thanks for the mod!

Will mod your map soon

@C00l: thanks <3
Zyl
From my Queue!


Easy


  1. 00:04:598 (2) - This note if totally out of place, move it right here: 00:04:791 (2) - on the time line.
  2. 00:04:598 (2) - Try to move this note a little, cuz' it overlaps with this note: 00:03:060 (2) - .
  3. 00:11:137 (3,4) - Fix flow.
  4. 00:12:675 (1) - this slider doesn't match with the vocals at all, is better if you match this slider with them.
  5. 00:15:368 (2) - This note isn't really necessary.
  6. 00:18:060 (2,3) - Replace this notes with a single slider, it's better for match them with the vocals.
  7. 00:31:137 (1) - End this spinner right here: 00:32:868 (5) - .
Normal


  1. What the hell with this DS?.
  2. 00:00:368 (1,2,3,4,1,2,3,4,1) - More than 4 continous objects are really hard for beginner players.
  3. 00:07:291 (3,4) - Weird change of flow.
  4. 00:08:829 (3,1) - ^.
  5. 00:09:598 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3) - More than 4 continous objects are really hard for beginner players.
  6. 00:13:637 (3,4) - Weird change of flow.
  7. 00:19:406 (2,3) - This feels really forced.
  8. 00:27:291 (1,2,1,2,3,4,1) - More than 4 continous objects are really hard for beginner players.
  9. 00:31:137 (1) - End this spinner right here: 00:32:868 (5) - .
If you want to rank this you need to polish it a little more.
Good luck Katsu!.
Topic Starter
CodeS

Zyl wrote:

From my Queue!


Easy


  1. 00:04:598 (2) - This note if totally out of place, move it right here: 00:04:791 (2) - on the time line. >Red Ticks on Easy, lol no
  2. 00:04:598 (2) - Try to move this note a little, cuz' it overlaps with this note: 00:03:060 (2) - . Moved a bit
  3. 00:11:137 (3,4) - Fix flow. fix what? there's nothing to fix here as the movement is intended to guide the player.
  4. 00:12:675 (1) - this slider doesn't match with the vocals at all, is better if you match this slider with them. Hear again
  5. 00:15:368 (2) - This note isn't really necessary. Change of voice intensity, are you EVEN listening to the song?
  6. 00:18:060 (2,3) - Replace this notes with a single slider, it's better for match them with the vocals. Nope, the voice is not an hold up or anything, there's a big intensity (first note) and follow up (second) right to reverse to reguide the flow
  7. 00:31:137 (1) - End this spinner right here: 00:32:868 (5) - . For what reason? when the real ending is here? 00:33:060 - which is where everything holds, you're asking me to finish the spinner on not even the last part of the sound
Normal


  1. What the hell with this DS?. Avoid Overlay, I like things to NOT look like a frigging mess
  2. 00:00:368 (1,2,3,4,1,2,3,4,1) - More than 4 continous objects are really hard for beginner players. lmao
  3. 00:07:291 (3,4) - Weird change of flow. What weird change of flow? there's a note there to redirect the flow with curve sliders, there's nothing to fix here
  4. 00:08:829 (3,1) - ^. There's a 1 tick difference between the 2, Normal players are starting, but not retarded, a normal one would have enough time to read the direction
  5. 00:09:598 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3) - More than 4 continous objects are really hard for beginner players.
  6. 00:13:637 (3,4) - Weird change of flow.
  7. 00:19:406 (2,3) - This feels really forced. Forced? what are you even trying to said here lmao?
  8. 00:27:291 (1,2,1,2,3,4,1) - More than 4 continous objects are really hard for beginner players. lmao
  9. 00:31:137 (1) - End this spinner right here: 00:32:868 (5) - . No reason to end it here

Thanksfor the mod.
Izzywing
M4M from your queue C:

00:03:444 (1) - Ok, so I think that 00:04:791 - should be mapped, but having a 3/2 gap is bad in an Easy, so a solution could be to have 00:03:444 (1) - end on 00:03:829, and then have a slider from 00:04:214 - to 00:04:791. Using red ticks is kinda bleh in Easies, but it's fine here since it's a slider-end, and there's a small break right after. Like this - http://imgur.com/a/1XE52

00:12:675 (1,2,1) - Having the kiai just be long sliders feels really underwhelming, but this is a personal opinion as opposed to something you really need to change. Just figured I'd mention.

00:31:137 (1) - I disagree with having the end of this spinner be a clap because the sound is pretty out of place. Maybe use finish instead?

[Normal]

00:04:406 (4) - I suggest having this be a reverse slider (with the bounce at 00:04:598 - obviously)

00:11:137 (1) - this blanket is inconsistent, the gap is thicker near the bottomish area than at the top right area

00:11:137 (1) - Also, I disagree with this being this slider this long, might be style or w/e but I think it would be better if this was a reverse slider (with the bounce at 00:11:521)

00:14:791 (3,1) - 1 looks weird because it curves into 3, making this seem like a really dense area. Not sure how to word this lol

00:29:694 (1) - Not sure if you care, but I suggest making this slider symmetric rotationally (so if you ctrl+> it twice, it'll look the same)

00:31:137 (1) - same comment as easy

[Hard]

There's a lot of single tapping in this diff, which makes this diff feel like it doesn't fit the spread. Something near 3 stars, with less single tapping and more sliders I feel would fit the curve better. That being said, the note placement in this diff is really good. I'd get a second opinion :v

00:09:214 (4) - This could work as a slider that starts ends at 00:09:502, based on the sound here

00:20:944 (1,2) - considering the vocal at 00:21:041, having a triplet here would fit.

00:33:060 (2) - clap works here, but I suggest adding a finish (if you make the change to the spinners in the other diff; if not, its better to leave it as is)

[thanks for the translation]

00:04:214 (3) - A jump feels appropriate for this note

00:12:675 (1,2) - Ctrl+G for better flow?

00:22:868 (4,5,1) - Get this triplet perfectly linear (with the spacing between the 3 notes being exactly the same)

00:26:137 (3) - strong sound, I suggest increasing the spacing for it.

00:33:060 (3) - this is weird as a slider because the sound doesn't end at 00:33:252, where the slider does. If nothing else, 00:33:444 - would be a better place to end it (considering the very soft lower pitched sound there)

cool mapset C:
HootOwlStar
i should map another an i m e map of yours to make drain times fairer but idk tbh mayb contact me via forum pm if you want to
btw m4m. most of the things have beeen mentioned by @Hobbes2 i wnt to cri ;_;

[general]
  1. consider to use sliderslide.wav for all diffs since the rustling is really loud compared to this 8-bit song
[ez]
  1. fix 00:03:444 (1,2) - and spinner clap thing and long sliders stuff mentioned on above mod. elaborating on the long slider parts, it covers too much music too simply so the sliders don't make any emphasize to the music or something. eleaborating on 00:03:444 (1,2) - the circle doesn't end on th e main beat (in which is the electronic notes) and ignoring 00:04:791 - is a mistake so yah
  2. 00:01:906 (1) - maybe remove nc? since your combo pattern afterwards is like nc every 8 white ticks
  3. 00:20:368 (3,4) - the part is rather too dense (4 consecutive clicks) so consider to merge them into a 1/1 slider instead
[norm]
  1. assuming the diff gap between ez and norm is fine altho the density has quite a huge differ like ez is mostly 1/1 but norm introduce a lot of 1/2. just wanted to point out that 00:14:791 (3,1,2,3,4,1) - is like crumpled and hard to even read in some kind of sense. meh just pointin g this out
  2. 00:08:829 (3,1) - try to avoi d this type of anti-flow pattern next time though
[hard]
  1. 00:04:406 (2,3,4,5) - 00:30:752 (2,3,4,5) - i would rather simplify into 1/4 reverse sliders though since introducing 5-combo stream is rather too much to adapt + the diff spike thing. but this is purely imo alright
  2. 00:04:790 (6,1) - so the distance-time concept is ruined here and so suggest you to increase the distance in between. applying the above might help in some knd of sense but yah
  3. 00:11:906 (3,4,5) - t he jumps are unnecessary tho since it doesnt have a high rise in rhythm or sth. keeping the distance consistent here is better
  4. 00:15:368 - try not to ignore the snare and the electro sound after. maybe place a 1/2 slider here or sth else
  5. 00:31:714 (2) - consider to vertically flip to provide a smoother curve flow
google translate diff seems fine. good luck anyway
Topic Starter
CodeS

Hobbes2 wrote:

M4M from your queue C:
[/color]
00:03:444 (1) - Ok, so I think that 00:04:791 - should be mapped, but having a 3/2 gap is bad in an Easy, so a solution could be to have 00:03:444 (1) - end on 00:03:829, and then have a slider from 00:04:214 - to 00:04:791. Using red ticks is kinda bleh in Easies, but it's fine here since it's a slider-end, and there's a small break right after. Like this - http://imgur.com/a/1XE52 Done

00:12:675 (1,2,1) - Having the kiai just be long sliders feels really underwhelming, but this is a personal opinion as opposed to something you really need to change. Just figured I'd mention. Did something :3 (this will also help the spread with normal I guess)

00:31:137 (1) - I disagree with having the end of this spinner be a clap because the sound is pretty out of place. Maybe use finish instead? Done

[Normal]

00:04:406 (4) - I suggest having this be a reverse slider (with the bounce at 00:04:598 - obviously) Done

00:11:137 (1) - this blanket is inconsistent, the gap is thicker near the bottomish area than at the top right area Fixed

00:11:137 (1) - Also, I disagree with this being this slider this long, might be style or w/e but I think it would be better if this was a reverse slider (with the bounce at 00:11:521) I will keep as it is right now, seeing as the next area is harder, this could work as an "small break)

00:14:791 (3,1) - 1 looks weird because it curves into 3, making this seem like a really dense area. Not sure how to word this lol Well, is the Kiai, still, I like the current pattern because in my opinion, flows well.

00:29:694 (1) - Not sure if you care, but I suggest making this slider symmetric rotationally (so if you ctrl+> it twice, it'll look the same) Minor thing, I don't think it would do a big change.

00:31:137 (1) - same comment as easy Done!

[Hard]

There's a lot of single tapping in this diff, which makes this diff feel like it doesn't fit the spread. Something near 3 stars, with less single tapping and more sliders I feel would fit the curve better. That being said, the note placement in this diff is really good. I'd get a second opinion :v If you check, there's already plenty of sliders and singletaps combination areas in the normal, this is just an extention to that.

00:09:214 (4) - This could work as a slider that starts ends at 00:09:502, based on the sound here I prefer the current pattern, both flow and how it looks wise

00:20:944 (1,2) - considering the vocal at 00:21:041, having a triplet here would fit. I believe this area is already hard enough for a triple to be there, there's already triples before this.

00:33:060 (2) - clap works here, but I suggest adding a finish (if you make the change to the spinners in the other diff; if not, its better to leave it as is) Done

[thanks for the translation]

00:04:214 (3) - A jump feels appropriate for this note While yes, it would fit, I still prefer to keep the current one as a way to keep the constant flow of this part

00:12:675 (1,2) - Ctrl+G for better flow? No, the rest of the jump feel extra weird because it would change direction here 00:13:252 (4,1) - making it annoying to play

00:22:868 (4,5,1) - Get this triplet perfectly linear (with the spacing between the 3 notes being exactly the same) Done

00:26:137 (3) - strong sound, I suggest increasing the spacing for it. Really? I don't feel is any stronger that the rest of the song, maybe you meant 00:26:521 (1) - ?

00:33:060 (3) - this is weird as a slider because the sound doesn't end at 00:33:252, where the slider does. If nothing else, 00:33:444 - would be a better place to end it (considering the very soft lower pitched sound there) changed

cool mapset C:

Thanks!

Did your mod!


HootOwlStar wrote:

i should map another an i m e map of yours to make drain times fairer but idk tbh mayb contact me via forum pm if you want to
btw m4m. most of the things have beeen mentioned by @Hobbes2 i wnt to cri ;_;

[general]
  1. consider to use sliderslide.wav for all diffs since the rustling is really loud compared to this 8-bit song uh what o.o?
[ez]
  1. fix 00:03:444 (1,2) - and spinner clap thing and long sliders stuff mentioned on above mod. elaborating on the long slider parts, it covers too much music too simply so the sliders don't make any emphasize to the music or something. eleaborating on 00:03:444 (1,2) - the circle doesn't end on th e main beat (in which is the electronic notes) and ignoring 00:04:791 - is a mistake so yah Yeah fixed
  2. 00:01:906 (1) - maybe remove nc? since your combo pattern afterwards is like nc every 8 white ticks Removed!
  3. 00:20:368 (3,4) - the part is rather too dense (4 consecutive clicks) so consider to merge them into a 1/1 slider instead I feel the Easy is already as Easy as it gets, using this pattern I can also make the Player have some action singletapping, also is not that bad, for that reason I used a 1/1 later on in a similar pattern.
[norm]
  1. assuming the diff gap between ez and norm is fine altho the density has quite a huge differ like ez is mostly 1/1 but norm introduce a lot of 1/2. just wanted to point out that 00:14:791 (3,1,2,3,4,1) - is like crumpled and hard to even read in some kind of sense. meh just pointin g this out I know, but I want to keep it as it is because I feel the flow is not bad.
  2. 00:08:829 (3,1) - try to avoi d this type of anti-flow pattern next time though There's a 1 beat in between, but I will take your advice in consideration
[hard]
  1. 00:04:406 (2,3,4,5) - 00:30:752 (2,3,4,5) - i would rather simplify into 1/4 reverse sliders though since introducing 5-combo stream is rather too much to adapt + the diff spike thing. but this is purely imo alright Nerfed onto Triples with a reverse the first one, left the second because I feel a bit of challenge can be done on hards, also, to keep the spread.
  2. 00:04:790 (6,1) - so the distance-time concept is ruined here and so suggest you to increase the distance in between. applying the above might help in some knd of sense but yah
  3. 00:11:906 (3,4,5) - t he jumps are unnecessary tho since it doesnt have a high rise in rhythm or sth. keeping the distance consistent here is better Not really, hear the base on 00:12:098 (4) - , the sound is stronger here.
  4. 00:15:368 - try not to ignore the snare and the electro sound after. maybe place a 1/2 slider here or sth else Done
  5. 00:31:714 (2) - consider to vertically flip to provide a smoother curve flow Done!


google translate diff seems fine. good luck anyway
Thanks! also if you read this, I will do your mod on Monday as soon as I come back from work!
Mijii
Hi, NM from my queue.(11 days after your request sorry xD)

(Short mod)

Normal:

00:14:791 (3) random 1/8 snap here xDD. Snap this slider, make the end at 00:15:560

00:29:598 (1) Try to low the volume of the end of this slider to 5%. I think it sounds better.

Neko means Cat!

AR 8,5 (but 8,3 is nice too)

00:33:060 (3) Low the volume of this sliderEND to 5%. With 50% that sliderend sounds a bit weird.

Nice map, All diffs are pretty cool. (Star <3)
Topic Starter
CodeS

Mijii wrote:

Hi, NM from my queue.(11 days after your request sorry xD)

(Short mod)

Normal:

00:14:791 (3) random 1/8 snap here xDD. Snap this slider, make the end at 00:15:560 wow, no idea how this happened, thanks

00:29:598 (1) Try to low the volume of the end of this slider to 5%. I think it sounds better. No reason for it.

Neko means Cat!

AR 8,5 (but 8,3 is nice too) Done

00:33:060 (3) Low the volume of this sliderEND to 5%. With 50% that sliderend sounds a bit weird. Done

Nice map, All diffs are pretty cool. (Star <3)
Thanks for mod!
-NanoRIPE-
hi
just a noob modder passing by

[Metadata]
looks good

[General]
  1. Difficulties end time is not consistent:
    00:33:060 - Easy
    00:33:060 - Normal
    00:33:060 - Hard
    00:33:444 - Neko means Cat!
[Easy]
00:08:060 (3,4) - this rhythm looks awkward (i think you must emphatize to vocal for this pattern) i suggest you make a reverse at 00:08:637 for better rhythm
00:18:829 (1) - finish would be great here
00:19:983 (2,3,4) - remove this and add 2/1 slider instead?
00:29:598 (4) - http://prnt.sc/c7le48 it would be nice ~ if you make the slider like that
00:31:137 (1) - try to ended the spinner at 00:32:868

[Normal]
dont use 1/16 beat D:

00:00:368 (1,2,3) - ok this pattern looks incosistent with 00:01:906 (1,2,3,4) maybe make the pattern consistent would be better imo
00:09:021 (3) - unnecessary clap (i didnt hear drum sound here)
00:11:137 (1) - why you make 2/1 slider here? i know you want emphatize to vocal but its not a good choice (maybe cut the slider and make a rhythm same as 00:09:598 (1,2,3) )
00:18:829 (1) - soft finish here?
00:32:868 (1) - same as easy

[Hard]
00:09:021 (3) - same as Normal (unnecessary clap)
00:14:791 (1,2) - delete this and add a slider instead?
00:18:829 (1) - same as normal
00:33:060 (2) - unnecessary circle imo (idk what are you emphatize with this circle)

[Neko Means Cat!]
00:09:021 (4) - awkward clap
00:12:098 (4) - ^
00:14:791 (4,1) - same as hard (because too many circles)
00:25:560 (4) - why you make it blank here? (it looks awkward and incosistent with 00:26:329 and 00:27:098)
00:32:868 (2) - delete this and move the slider at here?

thats it from me (great mapset)
i hope you make this ranked
GL ~ (sorry if my english is bad)
Topic Starter
CodeS

-NanoRIPE- wrote:

hi
just a noob modder passing by

[Metadata]
looks good

[General]
  1. Difficulties end time is not consistent:
    00:33:060 - Easy
    00:33:060 - Normal
    00:33:060 - Hard
    00:33:444 - Neko means Cat!
[Easy]
00:08:060 (3,4) - this rhythm looks awkward (i think you must emphatize to vocal for this pattern) i suggest you make a reverse at 00:08:637 for better rhythm Tried, didn't like it, also, I don't like using red ticks on Easy.
00:18:829 (1) - finish would be great here Done
00:19:983 (2,3,4) - remove this and add 2/1 slider instead? Nope, This doesn't have any difficulty on it other than 3 singletaps and they fit
00:29:598 (4) - http://prnt.sc/c7le48 it would be nice ~ if you make the slider like that Done
00:31:137 (1) - try to ended the spinner at 00:32:868 why?

[Normal]
dont use 1/16 beat D:

00:00:368 (1,2,3) - ok this pattern looks incosistent with 00:01:906 (1,2,3,4) maybe make the pattern consistent would be better imo I prefer to keep it this way
00:09:021 (3) - unnecessary clap (i didnt hear drum sound here) Is based on every 2 white ticks, not drums
00:11:137 (1) - why you make 2/1 slider here? i know you want emphatize to vocal but its not a good choice (maybe cut the slider and make a rhythm same as 00:09:598 (1,2,3) ) But they're not even the same? there's clearly a stop in the voice in the second example while in the 2/1 slider the voice is constant and nonstop
00:18:829 (1) - soft finish here? Done
00:32:868 (1) - same as easy why?

[Hard]
00:09:021 (3) - same as Normal (unnecessary clap) I'm not using drums, I'm using pure 2 white ticks for claps
00:14:791 (1,2) - delete this and add a slider instead? No, player just went the most singletap area of the map, I want them to take a small break here
00:18:829 (1) - same as normal
00:33:060 (2) - unnecessary circle imo (idk what are you emphatize with this circle) You don't hear the "woosh" sound?

[Neko Means Cat!]
00:09:021 (4) - awkward clap already said why clap
00:12:098 (4) - ^
00:14:791 (4,1) - same as hard (because too many circles) Nope
00:25:560 (4) - why you make it blank here? (it looks awkward and incosistent with 00:26:329 and 00:27:098) uh?
00:32:868 (2) - delete this and move the slider at here? No, but I deleted this slider to fix the inconsistent ending time

thats it from me (great mapset)
i hope you make this ranked
GL ~ (sorry if my english is bad)

Thanks for mod!
Namki
Hello. Per your request on Sieg's queue.

Okay, first of all, hitsounds. Hitsounding seems really simple, boring and you must work more at it.
At first, as you're using the default soft-hitclap and due its volume you should lower the overall HS volume to ~35%-40%.
At second, soft-hitwhistle (00:00:368 - / 00:01:137 - / 00:01:906 - etc.) doesn't really fit much here. Something like this will fit more better — soft-hitwshitle.
As third, a kind of strong beats like 00:06:521 - / 00:18:060 - etc. doesn't really sound for default soft-hitfinish. Default drum-hitfinish is better for those.
As fourth, you must make your hitsounds consistent through the diff. This 00:06:521 - and this 00:18:829 - kinda similar sound, isn't it? And if you decided to place here 00:06:521 - a finish only then here 00:18:829 - you should place a finish only AS WELL.
00:18:060 - drum-hitclap for sure without a whistle.

[Easy]
00:16:521 - missing some HSes.

[Normal]
00:12:291 (3) - make a circles instead of a slider. Because this (00:09:598 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3) - ) huge amount of 1/2 pattern without 1/1 gaps looks really difficult. And one gap won't hurt.
00:20:752 (4) - NC here makes sense.
00:23:829 (1) - here as well.
00:26:521 (3,1) - swap NC here according to the music.

[Hard]
00:05:175 (1,2,3,1,2,3,4) - looks kinda complex. From my side 1/2 reverse instead of 00:05:175 (1,2,3) - will work better.
Spacing changes for those makes zero sense — 00:08:829 (3,4) - / 00:12:098 (4,5) - .
00:12:675 (1,2,3,4,1,2,3,4,1,2,3,1) - what an insane pattern. I'm totally disagree with that. Make otherwise mixed with sliders.

[Insane]
Overall looks fine.
But 00:32:675 (1,2,3) - . Just listen to it. 00:32:675 - strong, 00:32:868 - strong, 00:33:060 - isn't strong. Make spacing between 00:32:868 (2,3) - smaller.

Neat mapset. Only thing I wanna see improved a lot is hitsounds. Other stuff is ready to go, imo.
good luck~!
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