This map has been deleted on the request of its creator. It is no longer available.
just forget itpkhg wrote:
underforest did nothing wrong
ErunamoJAZZ wrote:
o/
[Easy]
- 00:00:376 (1) - si va a estar derecho, con solo dos nodos es suficiente xD listo
- 00:04:799 - no hace falta algo acá?, podrías poner mejor un slider quellegue hasta acá. Nah, mi decision se basa en que en todo el mapa, no uso ticks rojos, usar uno al inicio para NO volver a usarlos en todo el mapa se sentiria raro
- 00:12:299 (4) - no queda un poco torcido el flow así?, pienso que lo podrías hacer más suave. lo movi un poco para que quedara mas al movimiento
- 00:14:991 - 00:15:376 - sin hitsounds acá??? que raro. listo
- 00:15:760 (1) - Buena técnica, aunque no se ve muy "elegante" que digamos xD Mejorado a una forma mas "suave" sip, el que estaba, era horrible
- 00:21:145 (5) - blanket? listo[/b]
- 00:22:683 (2) - a este le puedes mejorar el blanket también listo[/b]
[normal]Me gustó como te quedó xD
- 00:12:683 (1,2,3,1,2,3) - Esta es la parte más densa, yo puedo leerlo bien, pero es posible que te pongan problema con eso otros modders, así que puede ser buena idea buscar algunos testplays con nubs a ver que tal les va. Logicamente es densa, es la parte mas "complicada" de la cancion despues del final con los retrazados triples que de todos modos no puedo realmente aprovechar aca, siento que esta bien
- 00:14:222 (4) - Este slider se siente demasiado raro terminando ahí. Yo sugeriría algo así: Me acabas de decir que esta parte es muy densa y la quieres poner peor xd? cambie ahi, pero en vez de 3 notas y slider reverse, un slider nota slider reverse
- 00:24:991 (1,2) - Están un poco separados, puedes acercarlos un poco más, haz que el espaciado entre ellos sea de 2.30x (https://osu.ppy.sh/ss/5534143). de hecho no habia notado que estaban lejos xd, movidos a su DS real
- 00:27:299 (3) - No está del todo simétrico. aunque pareciera, no busco simetria, igual arreglado
[Hard]
- 00:05:183 (1,2,3) - Este sería lo más extraño de esta diff. La problematica que tiene es que el espaciado luce muy similar al de 00:04:414 (2,3,4,5,6) - , por lo que lleva a confusión. A lo mejor te ponen problema con eso así que consigue testplays para cubrirte con eso xD nah igual se ve feo y con mis testplay note que si esta feo, cambiados
- 00:15:183 - se me hace estraño que no termines el slider ahí u.u No le veo lo raro, aunque ahi cambia el tono de voz, en si no termina completamente hasta 00:15:376 -
- 00:24:222 (2) - Podrías hacerle la misma inclinación que tiene 00:23:068 (1) - , creo que se ve mejor. listo
- btw, no spinners xD lo se
[Insane]
- 00:15:183 - same before. nah
- El mapa se siente bien, aunque pienso que podrías acomodar un poco las cosas en algunas partes que dan la impresión de estar desordenadas, por ejemplo:
- en 00:12:299 (5) - podrías hacer que luzca como un medioblanket con 00:12:683 (1) - , listo
- algo similar en 00:18:837 (3,4) - , listo
- curveando 00:22:299 (2) - para que luzca como 00:21:914 (1) - y haga un medioblanket con 00:22:683 (3) - , listo
- 00:31:145 (1) - no sé... no desentona un poco que no sea curvo como el siguiente? cambiados un poco
Good luck!
Thanks for the mod! it was helpful <3B r o k e n wrote:
my modding queueNormal00:04:222 single note instead, then a 1/1 slider 00:04:414 Done
00:27:106 (2) - this note isn't really needed, no vocal or music Done
00:27:876 (4) - ^ There's sound here, put sample to 0%, you will hear a cymbal, I'm using it mostly to keep the flow.and it has a baseHard00:14:799 (4) - I personally don't like much extended sliders on hard+, this slider don't fit too well, remove slider and add single note at 00:14:799 and 00:15:183(or do a slider here so you can add clap to end of the slider), stack or distance Did the 2 notes one.
00:32:876 think about doing a single note instead, if so, change 00:32:683 (1) - into a single note Nah, I feel current one plays bestNeko means Cat!00:14:799 (4) - as i said on hard Done
00:32:683 (1) - as I said on hard, add distance Same I said in the hard
short suggestion mods, hoped it helped
This was awesome, real talk man, thanks!Lanturn wrote:
idk why I'm even bothering.
The one diff you asked me to peek at quickly.
00:02:299 (2,3) - try using consistent movement or scale with these. Copy 00:01:914 (1,2) - and then move or scale outwards with them. Fixed
00:04:222 (3) - For better flow, consider moving this to x480 y136 Fixed
00:06:529 (2,1) - Try moving the (2) around x140 y348 and also make the (2) a 180° rotate of 00:07:299 (1) - ? Fixed
00:11:914 (3) - stack on 00:10:760 (4) - to keep the momentum going. Done
00:14:799 (4) - I'd do a vertical flip for flow, end it 1/2 earlier and add a circle to catch the drum at 00:15:376 - Did something a bit different but got the idea, thanks
00:18:741 (2) - curved flow would be nice: Like x372 y288 or something Done
00:21:722 (3) - If you want, you could try putting this at x384 y194 so it kind of slowly creeps up to the 00:22:683 (3) - Done
00:28:068 (1) - Could use a bit more curve imo. Like almost blanket worthy of 00:27:299 (1) - Did a blanket, thanks!
00:29:222 (4) - consider control+g` Done
IDK. Hopefully something helps.
Thanks for the mod! I appreciate it!SherryCherry wrote:
yo from my qe
Neko means Cat!Good luck00:00:760 (2,5) - The slight overlap looks a bit meh. Either change up the angles a little bit or change the slider shape Overlaps are done because the AR is too low and I want to guarantee is not gonna be confusing and will be fine to play, I did some testplay and making it overlap actually makes it flow well with the current AR, maybe if I make the AR go higher which I doubt I might change it, still, decided to change the shape
00:05:183 (1,2,3,1,2,3,1) - http://puu.sh/pUF0H/78a7b51fb3.png Done
00:12:683 (1,2,3,4,1,2,3,4,1,2,3,4) - same,The slight overlap looks a bit meh. Or make trinagle jumps and cntrl+g it. Nah, this part of the voice is MUCH messier than before, I want to make emphasis on that, also, the jumps flow overall well with an angle jumping of 60 on difference on each set, also, the parts overlapping are way more separated than before, it plays fine
00:18:068 (4) - sv +0.10? Done
00:20:568 (2,1) - stack, imo Done
00:21:145 (1,3) - overlap ://// Follows up with 00:21:145 (1) - and 00:22:683 (3) - , also, again, breaking flow like I'm doing in 00:21:529 (2,3) - WITH an overlap with this AR? I preffer not.
00:22:299 (2,4) - same The same reason why I'm not overlapping, remember, overlapping are not always a good thing, depends a lot on factors like the AR being used and others.
Real thanks for the mod ^^Lexis wrote:
Hi, from my queue.
[Easy]
00:15:760 (1) - The end of this slider really looks strange. Try to change for something like that : Fixed a bit
P.S : I forgot to keep the new combo on the screens.
Check AIMod ! (Ctrl+Maj+A) Yeah, there was an spacing problem, fixed!
[Normal]
00:14:222 (4,5,6) - Move a bit the slider (4) to get something like that Fixed
00:28:837 (3,4,1) - Move a bit to make a linear flow & make the middle of the slider (1) on the middle of the grid FixedClickhttp://puu.sh/pWIwr/bb64186dbc.jpg
Check AIMod ! There's nothing wrong on AIMOD tho
[Hard]
00:05:183 (1,2,3,1,2,3,4) - You really want squares at the begining ? O.o Of course, it's a 30 sec map with really comfortable BPM and easy to read, there shouldn't be too much problem, and it also keeps the spread with the insane which is singletap with bigger variable BPM
aaaaaaaaaaaaaaaaaaaaaaaaaaa↑↓
00:05:760 (1,2,3,4) - If you keep them, make the same distance entre the circles of that square. Fixed!
00:08:068 (1,2) - Fix blanket Fixed!
00:12:683 (1,2,3,4,1,2,3,4,1,2,3,1) - That isn't a bit too much ? Add some sliders here xD I don't think it's too much, it helps keep the spread with the insane and is not like the BPM is too high, anyone should be comfortable to play this, also, a slider would feel weird seeing as the voice is constant, will take in consideration tho.
That's all for my mod ! I tried my best but that's hard to find things in a 30sec map xD
Thanks for the mod man!Project Railgun wrote:
As requested!
[Easy][Normal]
- Change the slider tick rate to 1 instead of 2? Right now, all of the ticks appear where the slider circle is. This also affects the Default osu! skin, so it may be safe to use a tick rate of 1 instead. Done
~- 00:18:837 (1) - The slider here could play (and look) better. Try curving it like this: ????????????????
- 00:22:683 (2) - Honestly I find this to play better with Ctrl+G since it kind of gives more room for the player to move around (maybe I'm just weird!) Here's a screenshot of a possible pattern Done
~- 00:27:299 (4,1,2) - Since we're near the center of the screen, symmetry would be a great addition here. Done
- 00:29:606 (4) - I'd slightly curve this inward to emphasize the end of the song. Done
~[Hard]
- 00:00:952 (2) - Move to x: 256 y: 272 to center it. Done
- 00:12:299 (3,1,2,3,1,2) - It's really packed here. All of the objects are close together. Try moving 00:13:452 (1) - up and adjusting the pattern. I modified the entire pattern! thanks
- 00:19:414 (2) - x:256 y:212 to center. Also fix 00:18:837 (1,3) -. When you Ctrl+H, they don't line up properly. Do the same for 00:21:914 (1,2,3) - and 00:28:068 (1,2,3) -. The editor could be doing some crazy stuff. Done
[Neko Means Cat!]
- 00:11:529 (2) - Try pointing this slider upward towards 3. . Done
~- 00:17:106 (4,1,2,3) - The visual appeal will be awesome here if you use symmetry. Here's what I got: Done
~- 00:28:068 (1,2,3) - This could be centered as well, if you want. Done
- 00:24:991 (1,2,3,4) - Curve these sliders and/or make them symmetrical? Nah
Good luck!
- 00:18:068 (4,5) - Move circle 5 up a bit so it follows the slider tail. Done
- 00:24:799 (1,2,3,4,1,2,3,1,2,3,1,2) - At this part you can increase the jump spacing a bit. Plus, since the song is short, it's very forgiving for the player, so they should be challenged. Modified the pattern a bit with more spacing
- 00:31:145 (1,2,3,1,2) - Since this is the end of the hardest difficulty, I want more of an accomplishment when I finish the map. So I suggest that you increase the distance spacing to separate the full combo'ers from the 1x missers, and also to make it more fun to full combo. But in terms of music, that part is a calmer one, no reason to go over the top on it. also it has a very simple rhythm, still, gave the stream a bit more DS and the slider a bit further away
- 00:32:683 (1) - To make it more fun to full combo, try replacing this slider with 2 circles. Done
Hope you get better and thanks for the mod![alt][F4] wrote:
hi
"this anime was bad lol" bad?,m it was awfulGeneral
- your offset should be less -- I recomend ~368. it doesn't sound good to me as is Ok sounds good]
Neko means cat!good luck and sorry for short mod. not feeling well recently plus other stuff going on, if you have questions feel free to forum pm me
- before you read my suggestions just know that it is kind of hard for me to see what exactly you are going for in this map so some of the stuff will be just to clean up looks or w/e where as other stuff might not make sense to apply. I'm not trying to accomplish "Something" here, this is a random song, and I'm complementing it with a random map, also short, so there's not enough time to push some kind of "idea" or "feeling" behind it, I want it to be an funny short experience just like my other diff.
- 00:00:368 (1,2) - I suggest either make these more in line or less in line. It's kind of in an awkward spot. esp for 00:01:137 (3) - Done
- 00:01:137 (3,4,5) - when you do this try to make it a perfect triangle. how to make a perfect triangle is press [ctrl]+[shift]+[d] Done
- 00:03:444 (1,2,3) - I suggest making the angle between these sharper so its easier to play/read. It's pretty much an easy follow up slider - direct patter, the flow is alright
- 00:04:598 (1) - 00:05:752 (1) - remove NC Done
- 00:06:521 (1,2,3) - look at the motion this is making. the slider makes the cursor move from right to left, and then the 2 and 3 circles make the cursor do that same thing but just slightly higher. This usually doesn't feel good to play something like http://puu.sh/q2g3f/ab5eb1e14c.jpg would feel better in my opinion. just make sure if you make the cursor do a movement twice in a row like you currently have, that it is because that's what the music is doing. did some changes, just not in this way, I felt the flow you proposed was too forceful, even tho the current was worse, I did some changes.
- also look at this http://puu.sh/q2g78/e36ce66b11.jpg that is the [ctrl]+[a] or select all. when you finish your map you want to make sure it covers as much area as possible. this one doesn't really cover the corners of the grid all too well so I suggest re-mapping it, with things I've said in mind(although I didn't say a whole lot). irrelevant, corners are reallly frigging awful to play, also, as you can see in the picture, the only corner I left alone is the top left... because why would I want the player nearby the HP bar in an also area that's unnatural for tablet and even mouse players to reach? also, I've never been a fan of mapping corners, suggesting remapping because "The corners are not being used" (which they are) is silly, if the mapper is not using them, is for a reason
Thanks!UndeadCapulet wrote:
PANIC QUEUE MOD #7:good luck w/ ur silly songGeneral
Changed to JPG
Your dark purple combo colour is pretty ugly imo and can be a pain to read on the dark bg or with high background dim on. I think you should try a lighter colour. Done
---Neko means Cat!
---
- 00:04:790 (8,1) - This spacing is really similar to your 1/2 spacing. I think you should stack 1 underneath 8 instead, to fit the song better and for a better playing experience. nope, I would like to keep this part as clean as I can, also, what I'm using to map both the stream and the singletap is way too different.
- 00:08:829 (4,5) - I think you should try this rhythm instead, to better fit the instrumental sound. Similar ideas apply for any other instance of that specific red tick synth sound. Denied, in my opinion, using reverse takes all the emphasis on the "woosh" sound which I'm using to put a jump, the sound is pretty "unique" in this sound, using it as only a reverse wouldn't be good.
- 00:33:060 (3) - idk maybe a repeat slider here, or some form of emphasis for the extra sounds at the end. added a slider
Hard
ok well i guess that thing about the synth sound applies to all the lower diffs as well ww
---Normal
---
- 00:27:868 (2,1) - This right angle seems really sharp compared to the rest of this difficulty. There's nothing wrong with that as is still intuitive to play ^^
_ Hatsune Miku wrote:
M4M :3
[First][Easy]
- I found Same map. add Tag {character song gokukoku no brynhildr in the darkness} Done
- Trun off widescreen Support + Trun off Count down actually Widescreen should be ON, but countdown off
[Normal]
- CS 3.3 -> 3 (Follow Guidelines)/ OD 4 -> 2 (IS 2 High) For the BPM the OD is ok ^^, but lowered down it a bit
- 00:09:214 (4) - Distance Good catch!
[Hard]
- Recommand AR 4 OD A (now OD is 5.5 . Follow ◾Overall Difficulty: 5 or below) got to 5
- Feel looks like {Hard-Normal} That's the idea!, is just that I use constant mapping so it keeps the player moving and clicking a lot, but is still normal structure
- 00:00:944 (2) - Remove ? No
- 00:01:714 (3) - ^
- 00:08:829 (3) - No repeat slider No reason to remove it.
- 00:12:098 (2,3,1,2,3,1,2,3,1,2,3) - Someone like Fail here. Obviously, is the hardest part of the map, still nerfed a bit by changing some singletaps so sliders
- 00:16:329 (2) - Distance Fixed
- 00:25:752 (2,3) - ^ I would like to put, but doing so will end in a massive DS next and overall, I think is fine because there's enough wait time between reverse arrows
- 00:29:406 (4,1) - ^ fixed
[insane]
- 00:31:137 (1,2,3,1,2) - Change to Spinner(Look Under Diif, you know it) No o_o! Not using a stream would wreck the spread and also it would be a shame to NOT use that sound!
0k
- 00:31:137 (1,2,3,1,2,3) - Same Hard same what I said
_IxApplePie_ wrote:
Hihi! M4M from your queue My map --> https://osu.ppy.sh/s/479175General Off Widescreen Support. Easy
Since I guess this diff is ok, I'll give you nazi blanket (B) yeah
- 00:01:137 (2,1) - B Improved
- 00:06:521 (1,2) - B Nothing to improve here
- 00:15:752 (1) - you can stop this slider at 00:16:906, 00:17:291 till 00:17:675 a slider I would rather NOT use red ticks in easy
- 00:20:368 (3,5) - B Nothing to improve here
- 00:21:906 (1,2) - B Improved
Normal
- 00:08:829 (3,1) - B? Improved
- 00:14:598 (2,3) - B? Improved
- 00:16:329 (2,3) - unstack? since you didn't stack except for part 00:10:944 (4,1) - which I assume was because of the 1/1 slider Denied
- 00:29:406 (4,1) - spacing between these two could look equally like 00:27:291 (1,2) - ? I would like to keep the shape
Hard
- 00:08:060 (1,2) - I'm pretty sure my nazi blanket skills is on point tdy. http://puu.sh/qinZP/7f871b5e22.jpg Improved
- 00:08:829 (3,1) - any means of blanketing>? Is not in my mind to blanket these
- 00:11:137 (1,2) - the flow between these two are not so "ideal"? Maybe smtg like this? http://puu.sh/qio5k/5303282633.jpg Done
- 00:12:098 (4) - maybe put it up like http://puu.sh/qio7y/2a8ffeb756.jpg since the cursor is already moving upwards. Done
- 00:16:329 (2,3) - B Improved
- 00:18:060 (3,1) - maybe a slider to follow the "nooooooooooooh" sound? since you followed vocal 00:17:291 (1,2) - Nope, I would like to keep the break here as the next part as triples and I want the player to rest a bit before that
Meow~! :3
- 00:01:906 (1,3) - change to notes? so that you can make the red tick clickable too since it's quite a clear beat Nop, I there's plenty of singletap after and this part plays better like this than singlenotes
- 00:28:060 (1,2) - B Is already blanket
- 00:31:137 (1,2) - B?! or make em parallel.
- 00:33:060 (3) - end with a note lol. no beat at the red tick... Why exactly? I'm using the "woosh" sound for the slider
Can't catch out any bad flows or not nice jumps cause my hand "numb" due to too much intake of sour food :/
GL!
Zyl wrote:
From my Queue! Easy
- 00:04:598 (2) - This note if totally out of place, move it right here: 00:04:791 (2) - on the time line. >Red Ticks on Easy, lol no
- 00:04:598 (2) - Try to move this note a little, cuz' it overlaps with this note: 00:03:060 (2) - . Moved a bit
- 00:11:137 (3,4) - Fix flow. fix what? there's nothing to fix here as the movement is intended to guide the player.
- 00:12:675 (1) - this slider doesn't match with the vocals at all, is better if you match this slider with them. Hear again
- 00:15:368 (2) - This note isn't really necessary. Change of voice intensity, are you EVEN listening to the song?
- 00:18:060 (2,3) - Replace this notes with a single slider, it's better for match them with the vocals. Nope, the voice is not an hold up or anything, there's a big intensity (first note) and follow up (second) right to reverse to reguide the flow
- 00:31:137 (1) - End this spinner right here: 00:32:868 (5) - . For what reason? when the real ending is here? 00:33:060 - which is where everything holds, you're asking me to finish the spinner on not even the last part of the sound
Normal
- What the hell with this DS?. Avoid Overlay, I like things to NOT look like a frigging mess
- 00:00:368 (1,2,3,4,1,2,3,4,1) - More than 4 continous objects are really hard for beginner players. lmao
- 00:07:291 (3,4) - Weird change of flow. What weird change of flow? there's a note there to redirect the flow with curve sliders, there's nothing to fix here
- 00:08:829 (3,1) - ^. There's a 1 tick difference between the 2, Normal players are starting, but not retarded, a normal one would have enough time to read the direction
- 00:09:598 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3) - More than 4 continous objects are really hard for beginner players.
- 00:13:637 (3,4) - Weird change of flow.
- 00:19:406 (2,3) - This feels really forced. Forced? what are you even trying to said here lmao?
- 00:27:291 (1,2,1,2,3,4,1) - More than 4 continous objects are really hard for beginner players. lmao
- 00:31:137 (1) - End this spinner right here: 00:32:868 (5) - . No reason to end it here