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MY FIRST STORY - Missing You

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Topic Starter
HabiHolic
This beatmap was submitted using in-game submission on 2016년 7월 22일 금요일 at 오후 10:53:05

Artist: MY FIRST STORY
Title: Missing You
Tags: ANTITHESE
BPM: 190
Filesize: 3278kb
Play Time: 01:40
Difficulties Available:
  1. Easy (1.64 stars, 122 notes)
  2. Extra (5.41 stars, 422 notes)
  3. Hard (3.47 stars, 289 notes)
  4. Insane (4.67 stars, 354 notes)
  5. Normal (2.1 stars, 175 notes)
Download: MY FIRST STORY - Missing You
Information: Scores/Beatmap Listing
---------------

#24 Ranked Beatmap
All diff made for me. Enjoy!
Saut
nice banner
Topic Starter
HabiHolic

Saut wrote:

nice banner
>W<
Verdade
nice map
pls rank
Monstrata
Can I bubble this yet?
Alltur
내가 줄 수 있는건 이것밖에 없소.. ㅋㅋ
Janpai
M4M here :D Nice song :)

General
  1. Your mp3 seems kinda got from youtube something, you can use this one (I cutted it) http://puu.sh/pV96u/6aeb16d271.mp3 offset around 665 or use this full version and cut it on your own accord http://puu.sh/pV9ed/b6b0a99f68.mp3
  2. Turn off widescreen support since no SB
  3. Use combo color that is a bit relevant to the BG? like grey and red for example
  4. Add ANTITHESE to the tags since it is the album of this song (idk some sites says it was a single xD)
  5. Tokyo Ghoul BGs for all MFS songs :( i'm sad xDDD
  6. From Hard to Extra 01:40:682 (2) - you have a reverse here but Easy and Normal don't have that one, I think E and N are capable of doing that slider so yeah put this kind of slider at E and N

Easy
  1. 00:08:313 (1) - How about using slider art here instead of spinner? because end of drum rolls is too near at the start of the next section and the recovery time between the spinner and the next section is too quick, this might cause a DQ i guess or place some objects like this rhythm http://puu.sh/pV9C5/bf8db2e8d5.jpg
  2. 00:24:103 (5) - NC? cuz you put one at 00:13:998 (1) -
  3. 00:37:366 (2) - Ctrl+H? just some personal preference
  4. 00:58:840 (3) - NC? It's already a new set of downbeat xD
  5. 01:03:261 (3) - The downbeat expresses a new set of vocals and it's kinda strong imo, how about making it clickable?
  6. 01:04:208 (4) - NC and remove NC at 01:04:524 (1) -
  7. 01:06:419 (3) - NC
  8. 01:06:419 (3,1) - Stack? DS can accomodate the stack too
  9. 01:23:945 (1) - Add finish?

Normal
  1. Raise HP OD AR by 1
  2. Nothing found xD

Hard
  1. Reduce HP to 5 or 5.5
  2. 00:01:682 (4,1) - Try this rhythm? http://puu.sh/pVarN/61fb41aba0.jpg follows the guitar exactly
  3. 00:04:208 (4,1) - Same ^^
  4. 00:06:261 (2,3) - Use DS here? because the drum is only building up and a jump would be too early in this section in my opinion xD
  5. 00:08:471 (1) - End of spinner should be clickable I guess cuz drums
  6. 00:10:366 (1) - Seems like this object is a pretty huge jump because spinning at the center then object appears in the far left where the center is a little bit confusing, especially for people who likes spinning quickly
  7. 00:20:313 (1,2) - Jump is too large and kinda confusing imo
  8. 00:47:313 (1) - Add whistle
  9. 01:18:892 (1,1) - Same here like I said above
  10. 01:23:945 (4) - NC and add finish?

Insane
  1. How about using OD 7.5 and HP 6?
  2. 00:01:682 (5,1) - Same for the hard
  3. 00:04:208 (5,6,1) - ^^
  4. 00:27:892 (1,2,3,4) - How about forming them into a square? would have a great impact for 00:28:524 (1) - imo
  5. 01:23:945 (1) - Finish?
If I only could GD on this set, I really like the song and the map <3 Goodluck Habi =w= love your maps :D have a star
my map : https://osu.ppy.sh/s/473415
Topic Starter
HabiHolic

Janpai wrote:

M4M here :D Nice song :)

General
  1. Your mp3 seems kinda got from youtube something, you can use this one (I cutted it) http://puu.sh/pV96u/6aeb16d271.mp3 offset around 665 or use this full version and cut it on your own accord http://puu.sh/pV9ed/b6b0a99f68.mp3
  2. Turn off widescreen support since no SB
  3. Use combo color that is a bit relevant to the BG? like grey and red for example
  4. Add ANTITHESE to the tags since it is the album of this song (idk some sites says it was a single xD)
  5. Tokyo Ghoul BGs for all MFS songs :( i'm sad xDDD
  6. From Hard to Extra 01:40:682 (2) - you have a reverse here but Easy and Normal don't have that one, I think E and N are capable of doing that slider so yeah put this kind of slider at E and N

Easy
  1. 00:08:313 (1) - How about using slider art here instead of spinner? because end of drum rolls is too near at the start of the next section and the recovery time between the spinner and the next section is too quick, this might cause a DQ i guess or place some objects like this rhythm http://puu.sh/pV9C5/bf8db2e8d5.jpg
  2. 00:24:103 (5) - NC? cuz you put one at 00:13:998 (1) -
  3. 00:37:366 (2) - Ctrl+H? just some personal preference
  4. 00:58:840 (3) - NC? It's already a new set of downbeat xD
  5. 01:03:261 (3) - The downbeat expresses a new set of vocals and it's kinda strong imo, how about making it clickable?
  6. 01:04:208 (4) - NC and remove NC at 01:04:524 (1) -
  7. 01:06:419 (3) - NC
  8. 01:06:419 (3,1) - Stack? DS can accomodate the stack too
  9. 01:23:945 (1) - Add finish?

Normal
  1. Raise HP OD AR by 1
  2. Nothing found xD

Hard
  1. Reduce HP to 5 or 5.5
  2. 00:01:682 (4,1) - Try this rhythm? http://puu.sh/pVarN/61fb41aba0.jpg follows the guitar exactly
  3. 00:04:208 (4,1) - Same ^^
  4. 00:06:261 (2,3) - Use DS here? because the drum is only building up and a jump would be too early in this section in my opinion xD
  5. 00:08:471 (1) - End of spinner should be clickable I guess cuz drums
  6. 00:10:366 (1) - Seems like this object is a pretty huge jump because spinning at the center then object appears in the far left where the center is a little bit confusing, especially for people who likes spinning quickly
  7. 00:20:313 (1,2) - Jump is too large and kinda confusing imo
  8. 00:47:313 (1) - Add whistle
  9. 01:18:892 (1,1) - Same here like I said above
  10. 01:23:945 (4) - NC and add finish?

Insane
  1. How about using OD 7.5 and HP 6?
  2. 00:01:682 (5,1) - Same for the hard
  3. 00:04:208 (5,6,1) - ^^
  4. 00:27:892 (1,2,3,4) - How about forming them into a square? would have a great impact for 00:28:524 (1) - imo
  5. 01:23:945 (1) - Finish?
If I only could GD on this set, I really like the song and the map <3 Goodluck Habi =w= love your maps :D have a star
my map : https://osu.ppy.sh/s/473415
Thanks for modding! almost Fixed!
sahuang
M4M for a ticket on my wip map

[Easy]
  1. 00:22:524 (3,1) - stack them
  2. 00:18:735 (1,2,3) - 3 circles in a row might be too hard for Easy. Consider changing 1,2 or 2,3 to a slider imo.
  3. 00:51:261 (1,2,3) - fix ds
  4. 01:03:892 - i think you should make it clickable. Long tick plus a louder beat here
  5. 01:06:419 (1,1) - stack?
  6. 01:39:103 (1) - i dont think it makes sense to put a spinner in kiai...try slider art?
    The rhythm choice is proper, but there are toooo many 3/2 gaps in Easy,which is extremely uncomfortable to play(catch the beat of 3/2 is much harder than 2/2 as you know)
    Many ppl told me to avoid 3/2 but well...this song has a lot 3/2 so fine www

[Normal]
  1. AR,OD,HP+1, and maybe cs 3.5 works better
  2. 00:01:366 (3,4) - blanket off a bit
  3. 00:08:313 (1,1) - There is supposed to be 2 beats between spinner end and next note. Now i think is unrankable
  4. 00:22:840 (5,3) - This overlap kinda makes the map harder and it can definitely be avoided
  5. 00:57:577 (3,1) - same
  6. 01:11:471 (1,2) - 01:17:471 (3,4) - blanket
  7. 00:42:261 (3,1) - i guess you should stack this.
  8. just check distance snap, 00:03:735 (2,3) - 01:00:577 (4,5) - should stack them
  9. 00:55:682 (5,6) - 01:32:787 (3,4) - too far away
    Also i think you can end 01:41:313 - as in Hard,Insane. Just change last note to reverse slider works

[Hard]
  1. 00:20:156 (7,1,2) - this jump is too big,making ppl feel it's 1/1 between 00:20:313 (1,2) -
  2. 00:19:840 (6) - move sliderend right a bit so 00:19:840 (6,1,2) - looks better
  3. 01:03:892 (1,2) - nazi stuff but blanket
  4. 01:28:208 (2,1) - stack feels better here
    Nice diff

[Insane]
  1. 00:22:840 (3,4,1) - ds difference is more than twice,and the flow feels awkward here.I think you should reconsider placement of 00:23:156 (4,1) - 2 objects
  2. 00:26:629 (3,4) - too close compared to 00:27:103 (5,1,2) -
  3. 00:28:524 (1,2,3) - move 2 further from 1 for ds comsider and blanket them
  4. 00:36:103 (1,2) - 00:39:103 (4,5) - 00:47:471 (1,2) - bl
  5. 01:20:629 (3) - consider a stream here. It's insane so i guess you can make this harder and a variation here seems good
  6. 01:30:103 (6,7,1) - what's wrong with your ds..01:30:261 (7,1) - tooo close lol
    Nice kiai

[Extra]

  • wow such a nice Extra!
  1. 01:35:313 (1,2,3) - The flow is quite hard to play,try a sharper angle?
  2. 01:36:577 (1,2,3) - same,and i think placement of 01:37:050 (2) - can be improved

I will contact you in-game when my map is ready for mods :)
GL
guineaQ
으아아아아아아아아아 늦었다ㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏ

General

체크하기 귀찮
어차피 나 메타데이터 체크 못하잖아 안될거야 아마

아 그냥 평소하는 것처럼 almost fixed하지 마시고 이유는 안써도 괜찮으니 거절한건 빨강 X 그리고 고친건 파랑 O라도 남겨주세요 ㅠㅠ

Extra

  1. 00:15:419 (6,7,8) - 밑으로 향하게 하는것 보단 이렇게 옆으로 향하게 하는게 지금까지 보여준 흐름 스타일에 더 적합한것 같네요.
  2. 00:17:787 (3,4,5) - 3,4 ctrl+g하고 5는 00:17:156 (1) - 이 있는 자리에 스택하시는게 더 자연스러운 흐름인듯, 억지로 흐름에 변화를 줘야되는 부분이라고는 생각이 안되서 말이죠
  3. 00:19:050 (4) - 디스턴스를 한 2.3으로 줄여주세요, 지금은 이거 치려면 숏팔인것(...) 같은 느낌이 팍팍남
  4. 00:22:208 (1) - x:130 y:157, 이렇게 해고 나서 2는 그대로 나둬도 치기 하나도 어렵지 않다는!
  5. 00:24:577 (7) - 이건 저도 어떻게 해야될지는 모르겠지만 최근에 00:23:945 (3,4,5) - 같은 back & forth 패턴 때문에 시야가 밑으로 쏠려있는 상태이기 때문에, 갑자기 이렇게 높은 곳에 노트가 나오면 보고 치기가 좀 뭐시기 합니다(...)
  6. 00:37:840 (3,4) - 이것도 나쁘지는 않지만 저는 이게 더 재밌으- (음악적으로도 더 알맞은 것 같기도 하고요)
  7. 00:38:629 (1,2,3,4,5) - ^ 수정하면 이거 00:37:208 (1,2,3,4) - 와 좀더 가까이 배치 ㄱㄱ
  8. 00:44:629 (4,5) - ctrl+g는 사랑입니다
  9. 01:40:524 (1,2) - 엄청나게 인위적인 필이 팍팍 나는데 이렇게라도 해서 흐름을 어느정도 보존하는게 나을듯 (지금 왼쪽에 자리가 충분치 않아서 이렇게 하기도 좀 애매하긴 하지만 아예 밑으로 향하게 하는것 보단 나을듯)

Insane

모딩할게 없어요-
  1. 00:36:735 (3) - 이거 꺾어지는 방향을 반대로하는게 더 치기 편할듯? http://puu.sh/pXK6O/f47abe7468.jpg
  2. 00:47:471 (1) - ^

ㄹㅇ
진짜로
Kaitjuh
M4M from queue o/

Easy

  1. Not really finding much here except remove the inherited point on 01:40:682 -

Normal

  1. 00:05:156 (5) - maybe turn into a slider that ends on 00:05:629 with muted sliderend to emphasize the electric guitar sound.
  2. Mind the spinner recovery time like sahuang pointed out.
  3. 00:28:524 (1) - Curve towards 00:28:998 (2,3) - for better movement
  4. 01:34:840 (2,3) - I'm not sure if this plays that well to the music. Maybe something like this instead?
  5. 01:40:682 - add a repeating slider here so it ends on the same end time as Hard, Insane and Extra.

Hard

  1. 00:08:471 (1,1) - Seems too fast and too far for Hard. Since you kinda have to jump from the center of the screen to the far top-left in 158ms.
  2. 01:18:892 (1,1) - Same here
  3. 00:15:498 (4,5) - Aren't stacked properly
  4. Kinda nazi but, 01:32:787 (1,2,3) - can look a little better imo

Insane

  1. 00:28:208 (3,4,1) - I think the flow here can be improved a little by using the Ctrl+J version of 00:28:524 (1) - instead.
  2. 01:20:629 (3) - also agree with what sahuang said here.
  3. other than that, the diff plays very nicely

Extra

  1. 00:09:576 (6) - maybe start mapping the 1/4 sliders on the big white tick here instead.
  2. 01:32:629 (4,1) - Not sure about the movement here
My map: https://osu.ppy.sh/s/92622

Good Luck ^^
Topic Starter
HabiHolic

guineaQ wrote:

으아아아아아아아아아 늦었다ㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏㅏ

General

체크하기 귀찮
어차피 나 메타데이터 체크 못하잖아 안될거야 아마

아 그냥 평소하는 것처럼 almost fixed하지 마시고 이유는 안써도 괜찮으니 거절한건 빨강 X 그리고 고친건 파랑 O라도 남겨주세요 ㅠㅠ

Extra

  1. 00:15:419 (6,7,8) - 밑으로 향하게 하는것 보단 이렇게 옆으로 향하게 하는게 지금까지 보여준 흐름 스타일에 더 적합한것 같네요. // 이게 더 어색한거같아요 전..
  2. 00:17:787 (3,4,5) - 3,4 ctrl+g하고 5는 00:17:156 (1) - 이 있는 자리에 스택하시는게 더 자연스러운 흐름인듯, 억지로 흐름에 변화를 줘야되는 부분이라고는 생각이 안되서 말이죠 // 해봤는데 이상해서...
  3. 00:19:050 (4) - 디스턴스를 한 2.3으로 줄여주세요, 지금은 이거 치려면 숏팔인것(...) 같은 느낌이 팍팍남 // 기각
  4. 00:22:208 (1) - x:130 y:157, 이렇게 해고 나서 2는 그대로 나둬도 치기 하나도 어렵지 않다는! // 모양이 이상해지는거같아서 뒀어요..
  5. 00:24:577 (7) - 이건 저도 어떻게 해야될지는 모르겠지만 최근에 00:23:945 (3,4,5) - 같은 back & forth 패턴 때문에 시야가 밑으로 쏠려있는 상태이기 때문에, 갑자기 이렇게 높은 곳에 노트가 나오면 보고 치기가 좀 뭐시기 합니다(...) // 기각
  6. 00:37:840 (3,4) - 이것도 나쁘지는 않지만 저는 이게 더 재밌으- (음악적으로도 더 알맞은 것 같기도 하고요)
  7. 00:38:629 (1,2,3,4,5) - ^ 수정하면 이거 00:37:208 (1,2,3,4) - 와 좀더 가까이 배치 ㄱㄱ
  8. 00:44:629 (4,5) - ctrl+g는 사랑입니다
  9. 01:40:524 (1,2) - 엄청나게 인위적인 필이 팍팍 나는데 이렇게라도 해서 흐름을 어느정도 보존하는게 나을듯 (지금 왼쪽에 자리가 충분치 않아서 이렇게 하기도 좀 애매하긴 하지만 아예 밑으로 향하게 하는것 보단 나을듯) // 기각

Insane

모딩할게 없어요-
  1. 00:36:735 (3) - 이거 꺾어지는 방향을 반대로하는게 더 치기 편할듯? http://puu.sh/pXK6O/f47abe7468.jpg // 기각
  2. 00:47:471 (1) - ^ // 기각

ㄹㅇ
진짜로
Thanks for mod!

sahuang , Kaitjuh mod fixed!
Feb

HabiHolic wrote:

All diff made for me.
habi is egoistic >:
SnowNiNo_
lol im so late =w=

  • [Extra]
  1. 00:04:682 (2) - move to 444 163 so it wont overlap and the shape is nicer
  2. 00:09:182 (1) - why NC on blue tick lol, imo this is isnt that necessary, instead you should nc on 00:09:735 (8) - for emphasized
  3. 01:07:524 (1,2) - nazi blanket =w=
  4. 01:17:471 (1) - if you want to follow your flow and structure here you should prob put this swhere near 01:16:524 (1,1) - , you can do sth like this
  5. 01:20:945 (5) - NC for emphasized the vocal
  • [Insane]
  1. 00:02:471 (2,3) - imo the spacing is quite big here, a bit inconsistent imo
  2. 00:10:207 (5) - could nc for emphasized
  3. 00:20:313 (6,7) - spaced more for emphasized the sound here
  4. 00:49:208 (1) - unnecessary nc, instead nc on 00:49:998 (4) -
  5. 01:12:735 (1,2) - nazi blanket =w=
  6. 01:15:261 (4) - you could nc here
sry only can mod 2 diff :|
GL~
my map : https://osu.ppy.sh/s/476595
Topic Starter
HabiHolic

Feb wrote:

HabiHolic wrote:

All diff made for me.
habi is egoistic >:
>_>
Topic Starter
HabiHolic

SnowNiNo_ wrote:

lol im so late =w=

  • [Extra]
  1. 00:04:682 (2) - move to 444 163 so it wont overlap and the shape is nicer
  2. 00:09:182 (1) - why NC on blue tick lol, imo this is isnt that necessary, instead you should nc on 00:09:735 (8) - for emphasized
  3. 01:07:524 (1,2) - nazi blanket =w=
  4. 01:17:471 (1) - if you want to follow your flow and structure here you should prob put this swhere near 01:16:524 (1,1) - , you can do sth like this
  5. 01:20:945 (5) - NC for emphasized the vocal
  • [Insane]
  1. 00:02:471 (2,3) - imo the spacing is quite big here, a bit inconsistent imo
  2. 00:10:207 (5) - could nc for emphasized
  3. 00:20:313 (6,7) - spaced more for emphasized the sound here
  4. 00:49:208 (1) - unnecessary nc, instead nc on 00:49:998 (4) -
  5. 01:12:735 (1,2) - nazi blanket =w=
  6. 01:15:261 (4) - you could nc here
sry only can mod 2 diff :|
GL~
my map : https://osu.ppy.sh/s/476595
Thanks NiNo!
Gloria Guard
As pm request.


[General]

■ 각 난이도마다 브레이크를 넣은 난이도가 있고 안넣은 난이도가 있는 것 같은데, 일관성있게 통일을 시켜주세요.

■ 난이도마다 맵 셋팅 갭차이 확인해보세요, 지금 맵 셋팅 AR OD HP 이 세개가 들쭉날쭉으로 되어있는데. 기본적인 갭은 만들어 주시되 너무 과하거나 애매하게 설정하지 않으시는게 좋을 듯해요.

[Normal]

HP +1, OD +1, 이지랑 셋팅차이가 별로 안나네요. 어느정도는 나야한다고 생각하기때문에 이렇게 올려주시는 게 좋을 것 같아요.

■ 00:14:945 (4) 이거 00:15:735 (1) 여기 슬라이더 몸통부분에 오버랩되서 별로 좋지 않은 것 같은데, 뒤에 분홍색 슬라이더 위치를 바꾸는게 어때요?
■ 00:42:261 (3,1) 박자가 살짝 뒤로 밀려있네요. 3번노트를 지우시고 (1) 슬라이더를 지금 제가 시간 찍은 곳에다가 옮기시고 리핏 걸어주시는게 더 자연스러워요
■ 00:44:629 (4) 아시다시피 음악에 안나오는 부분은 억지로 노트 끼워넣지 마세요, 오히려 더 이상해집니다. 그리고 00:44:787 여기다가 노트를 넣는게 알맞습니다.


[Hard]

AR -1 OD -1 HP -1 노말이랑 셋팅 갭차이가 나는데, 좀 줄여주셔야 될 것 같아요.

■ 00:11:471 (3,4,5,1) 보시면 아시겠지만 5번 노트가 00:11:471 (3) 여기 3번 슬라이더 머리에 스택되있어서, 잠깐의 타이밍 차이가 있겠지만 순간적으로 노트가 헷갈릴 가능성이 크다고 생각해요. 그래서 이런건 스택하는 것보단 플레이어 시야를 배려해서 노트가 잘보이게끔 배치해주시는게 좋아요.
■ 00:19:682 (5,6,7,1,2) AR이 낮은편에 비해 여기는 노트 분포가 상당히 밀집되어있네요. AR이 높으면 이 부분을 충분히 읽을 수 있겠지만, AR이 8밖에 안되고 그리고 하드라는 난이도 특성을 고려해본다면 이렇게 잦은 스택보단, 퍼트려주시는게 오히려 더 플레이 할 때 좋을 거라고 생각해요.
■ 00:52:050 (3) 커브로 만들어서 00:52:366 (4) 이 노트에 덮어씌우는 느낌을 주시는게 더 모양도 좋고 자연스러워요.


[Insane]

AR + 0.3 어설프게 소수점 설정 안하시는게 좋을거에요.


맵은 전체적으로 괜찮은데, 인센쪽 퀄리티가 살짝 낮은감이 없지않아 있네요. 모양좀 다듬으실 필요가 있어보입니다 :3 Good Luck.
Topic Starter
HabiHolic

Gloria Guard wrote:

As pm request.


[General]

■ 각 난이도마다 브레이크를 넣은 난이도가 있고 안넣은 난이도가 있는 것 같은데, 일관성있게 통일을 시켜주세요. // 브레이크 이지 노멀 하드 두번째 브레이크가 안들어가서 거기는 안넣고 첫부분 통일시켰습니다...

■ 난이도마다 맵 셋팅 갭차이 확인해보세요, 지금 맵 셋팅 AR OD HP 이 세개가 들쭉날쭉으로 되어있는데. 기본적인 갭은 만들어 주시되 너무 과하거나 애매하게 설정하지 않으시는게 좋을 듯해요.

[Normal]

HP +1, OD +1, 이지랑 셋팅차이가 별로 안나네요. 어느정도는 나야한다고 생각하기때문에 이렇게 올려주시는 게 좋을 것 같아요. // AR이 애매한거같아서요 그냥 두면 안될까요.. 예전에도 셋팅 이렇게해서 이것만큼은 그냥 두고싶어요

■ 00:14:945 (4) 이거 00:15:735 (1) 여기 슬라이더 몸통부분에 오버랩되서 별로 좋지 않은 것 같은데, 뒤에 분홍색 슬라이더 위치를 바꾸는게 어때요? // 지금도 패턴이 괜찮아서 바꾸거나 바꾸지 않거나 무관한 요소라고 생각해요.
■ 00:42:261 (3,1) 박자가 살짝 뒤로 밀려있네요. 3번노트를 지우시고 (1) 슬라이더를 지금 제가 시간 찍은 곳에다가 옮기시고 리핏 걸어주시는게 더 자연스러워요 // 지금이 훨씬 돋보이는게 보컬 드럼 둘다 맞춘거라.. 그냥 두고싶어요...
■ 00:44:629 (4) 아시다시피 음악에 안나오는 부분은 억지로 노트 끼워넣지 마세요, 오히려 더 이상해집니다. 그리고 00:44:787 여기다가 노트를 넣는게 알맞습니다. // 하드랑 인센도 같이 잡아야하는 요소 아닌가요 유독 노멀만 잡으신 이유를 모르겠어요. 지금 상황에서 저 노트 없으면 어색해질거 같아서 스킵하겠습니다.


[Hard]

AR -1 OD -1 HP -1 노말이랑 셋팅 갭차이가 나는데, 좀 줄여주셔야 될 것 같아요. // 1씩 줄이는건 좀 많이깍는거같아서 0. 5씩 줄였습니다.

■ 00:11:471 (3,4,5,1) 보시면 아시겠지만 5번 노트가 00:11:471 (3) 여기 3번 슬라이더 머리에 스택되있어서, 잠깐의 타이밍 차이가 있겠지만 순간적으로 노트가 헷갈릴 가능성이 크다고 생각해요. 그래서 이런건 스택하는 것보단 플레이어 시야를 배려해서 노트가 잘보이게끔 배치해주시는게 좋아요. // 수정완료!
■ 00:19:682 (5,6,7,1,2) AR이 낮은편에 비해 여기는 노트 분포가 상당히 밀집되어있네요. AR이 높으면 이 부분을 충분히 읽을 수 있겠지만, AR이 8밖에 안되고 그리고 하드라는 난이도 특성을 고려해본다면 이렇게 잦은 스택보단, 퍼트려주시는게 오히려 더 플레이 할 때 좋을 거라고 생각해요. // 만약에 퍼트린다고 가정하면 패턴은 좋아지겠지만 모양이 엉성하게 나오거나 이상하게 나올수 있기때문에 지금 상황에 스택밖에는 방법이 없었습니다..

■ 00:52:050 (3) 커브로 만들어서 00:52:366 (4) 이 노트에 덮어씌우는 느낌을 주시는게 더 모양도 좋고 자연스러워요. // 블랭킷 의도가 아니었습니다. 00:51:735 (2) - 이 슬라이더랑 모양을 동일시시킨후 반전시킨 모양이 깔끔한 패턴이라 생각해서 그냥 스킵할게요


[Insane]

AR + 0.3 어설프게 소수점 설정 안하시는게 좋을거에요. // ? AR 9.3으로 하라는건가요? 그러면 완전 엑스트라급 셋팅이 되버려서 스킵하겠습니다..


맵은 전체적으로 괜찮은데, 인센쪽 퀄리티가 살짝 낮은감이 없지않아 있네요. 모양좀 다듬으실 필요가 있어보입니다 :3 Good Luck.
Thanks for modding~
Monstrata
Not much to say!

[Hard]

> 00:08:471 (1,1) - From the Ranking Criteria, you should have 1 beat of recovery time after a spinner for a Hard difficulty. This is only 1/2 a beat xP. I think if you really want to keep it, put 00:10:366 (1) - really close to the center so it's easier for the player to aim it after the spinner.
> 01:18:892 (1,1) - Same applies here!

[Normal]

> 01:32:787 (3) - Just make this spacing more even. (1.00x)

[]

Call me back~
Topic Starter
HabiHolic

Monstrata wrote:

Not much to say!

[Hard]

> 00:08:471 (1,1) - From the Ranking Criteria, you should have 1 beat of recovery time after a spinner for a Hard difficulty. This is only 1/2 a beat xP. I think if you really want to keep it, put 00:10:366 (1) - really close to the center so it's easier for the player to aim it after the spinner.
> 01:18:892 (1,1) - Same applies here!

[Normal]

> 01:32:787 (3) - Just make this spacing more even. (1.00x)

[]

Call me back~
all Fixed!
Monstrata
Bubbled! Good luck Habi~
Topic Starter
HabiHolic

Monstrata wrote:

Bubbled! Good luck Habi~
Thanks Monstrata!
Janpai
Protesting for rank OwO)7 I wish you will use the mp3 I gave to you cuz it has more quality than the one you have but yehaj xD
Chaoslitz
[General]
  1. At least OD7 for Insane and OD8 for Extra, current setting is too low
  2. HP6 for Both Insane and Extra, for HR players lol

[Easy]
  1. 01:13:998 (3) - NC (You NC in every 2 downbeat)
[Normal]
  1. 00:05:156 (5,1) - 00:13:050 (5,1) - 01:00:577 (4,5) - Not stacked properly
  2. 00:08:313 (1) - You need at least two beat for recovery after a spinner in Normal diff, you can use a slider like what you have done in Easy instead of spinner
  3. 00:15:261 (5,1) - Bad overlap
  4. 00:27:261 (1) - Delete NC (Same reason as Easy)

call me back
Topic Starter
HabiHolic

Chaoslitz wrote:

[General]
  1. At least OD7 for Insane and OD8 for Extra, current setting is too low
  2. HP6 for Both Insane and Extra, for HR players lol

[Easy]
  1. 01:13:998 (3) - NC (You NC in every 2 downbeat)
[Normal]
  1. 00:05:156 (5,1) - 00:13:050 (5,1) - 01:00:577 (4,5) - Not stacked properly
  2. 00:08:313 (1) - You need at least two beat for recovery after a spinner in Normal diff, you can use a slider like what you have done in Easy instead of spinner
  3. 00:15:261 (5,1) - Bad overlap
  4. 00:27:261 (1) - Delete NC (Same reason as Easy)

call me back
all Fixed!
Chaoslitz
Qualified
Topic Starter
HabiHolic

Chaoslitz wrote:

Qualified
lolololol Thanks Chaoz!
Kawawa
추카여
GugUCorn
congratz! :)
Haruto
ah i forgot to mod it )): sorry habi i focused to my gds instead xd just call me when you need another mod.

anyways, congratulations!
Reillia
zz 나도 랭맵을 뽑고싶다
-Sh1n1-
Gratz Habi ♥
Dailycare
노래ㄹㅇ너뮤ㅜ좋다..
Kyouren
Gratzz! :3
-rRow-
Is that worlds fastest ranking or what ?:D
lLinutionHD
guggggggggggg
ricopain
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